Hey there folks. As I'm sitting here at 16th hour of blackout and we're entering the toughest winter in the history of independent Ukraine, I need your help to get through the darkness that (literally) comes and to keep working.

💡 It's prognosed that there will be blackouts up to 20 hours a day (because of the damage done by russian terrorist attacks to our energy grid and the much higher electricity consumption during heating period in winter) for the entire period of negative temperature (around 3 months, from mid December 2024 to mid March 2025). We do have a gasoline generator (thanks to help of many of you, btw!), but the thing with this way of powering the house is it's ridiculously expensive if done for a long time.
With up to 20 hours without electricity per day, if we'll be running generator for, let's say, 10-12 hours a day, it would cost me over $1,000 monthly just for the fuel - and so, over $3,000 during the winter (fuel is expensive here) - it's a huge money I simply don't have, not to mention this is risky to let generator work for such a long time every day.

👆 Instead, for nearly the same sum (~$3,500) it's possible to buy a powerful portable power station, such as Ecoflow or similar analogue. It's made to be active 24/7 and it's it's powerful enough to power my PC in full working mode for several hours in a row together with room lighting and even a kettle to make some tea to warm up. It also can quickcharge in just 1.5 hours to full capacity again, so I'll be able to fully recharge it quickly even in such conditions, to keep working and deliver guide updates and videos to you.
This setup will allow me to both have all basic life needs (cooking, showering etc from generator) and to work properly (power station) without fear of complete darkness. In US and EU, people usually use such stations as part of solar-powered house systems, but for us now - it's just a matter of survival.

There's no small help here and if you want to support me during this time - you can donate via my Patreon page (you can choose between existing pledge or simply make a custom pledge). If you want to make a one-time donation, just cancel the pledge after you'll be charged.
I also want to thank you for this, so I'm going to send a personally signed tokens of gratitude to every person who'll pledge any sum starting from $25. If you want to receive these, just ping me either on Patreon or in patron rooms in our discord channel (you'll be able to see these rooms when you'll become a patron).
I'll keep you in touch with how it goes - and thank you in advance ❤️ 🤜🤛

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F.A.Q. Preparations & basics Essentials Graphics mods Gameplay mods

What's this all about?

Dragon's Dogma is one of the most memorable RPGs once you play at for at least couple days. Simple, somewhat predictable storyline, but still good enough to keep you on board - and on the other hand, beautiful game world with the fast-paced combat, stylish animations, epic skills that can rival and even outclass those in most of RPGs released 10 years after, and generally, a Japanese game design passion projected into a WRPG, resulting in unforgettable experience.
DDDA is a well-polished game with minimal number of non-critical bugs and it still feels great even a decade after the release. At the same time, with just a small number of mods, you can noticeably improve its graphics and speed up loading times & general performance. Gameplay-wise, there are also things to polish. It's a common fact that melee warrior classes are falling behind ranged ones in this game, that Mage is just a boring version of Sorcerer, and some other nitpicks - many of which you can rebalance and improve.
Welcome to the modding guide for Dragon's Dogma: Dark Arisen - a short, but comprehensive list of the best mods for both graphics & gameplay, with detailed yet simple installation instructions for everything, and extra tips when needed. Experience DDDA as all new yet again!

Guide features:

Permissions:

Do not re-upload this guide to other website and/or resources, do not claim it as own work and do not sell it. In the rest - feel free to translate into other languages (just message me in Discord first), I'd be glad if you'll link it to help other people and so on. I'm here to serve - the more people can have stable modded game, the happier I will be :)


Current guide version/changelog & future updates:


Initial release. Version 1.0 for Dragon's Dogma: Dark Arisen at December 2023.

How to support:

This project is completely free. Still, it takes insane amount of my time to build and expand it - the modding guides and other related modding content already took me over 9,000 working hours in total. I'm also living in Ukraine during the russian invasion, and have to support two families at once. The extra work I'm doing to support our defenders, air raids and PTSD caused by the war also make every inch of the work I do more difficult than before. The more independent and confident I will fee myself as an author - the less stress and more free time I'll have - and so, the faster new updates and videos will arrive, and new projects will appear as well. But support only if you really want it and able to:




Q: So I should install ALL mods from this list?

A: Current state of the guide allows you to install every single mod (with just a couple of mutually exclusive ones) from it and enjoy the game without worrying for compatibility or performance issues. At the same time, it's totally up to you. If that's your first walkthrough of DDDA, it's probably better to install only mods from Essentials and Graphics section. If you're already familiar with the game - you can (and it's recommended to) grab also the mods from Gameplay section.

Q: What game version is needed for modding?

A: If you don't have the game yet and only planning to buy it now, get the Steam version. There's also a GOG version - if you already have the game there and don't want to buy it again, GOG version will do as well. Steam version is newer in terms of game updates rolled out, and thus, fully compatible with all mods, while GOG version can have issues with some mods due to the inconsistency of the file difference between the version. This said, there's a patch that makes GOG version equall to Steam version, so it's a fixable moment. Just if you're buying the game right now - get it in Steam to spare an extra step to do for modding.

Q: What kind of monitor is the best for playing DDDA?

A: In-depth yet easy to understand article here, give it a read.

Q: I have the game in language other than English, is it a problem?

A: Before modding the game, make sure it's in English, or to change game language back to English, both audio and subtitles. The guide is made for English version of the game. Some mods like simple texture replacers will work fine no matter the language, but as for most of bugfixing and gameplay mods, there is no guarantee that they will work with non-English version of the game properly, or work at all with localized version. For your own hassle-free experience, mod the game in English. I won't be able to give any troubleshooting support for non-English versions.

Q: Can I continue my saved game after modding?

A: You [must] start a new game after you'll install the mods. Some mods will require a new game for sure, some others will work on existing save, but there's no 100% guarantee. Plus, if you'll install lots of mods, with all the improvements and changes, you'll want to experience the game refreshed look and gameplay fully, from the beginning.

Q: I also want to install Reshade preset or ENB, do good presets exist for this game and are they listed here?

A: Yup! DDDA has good ENB support, which is superior to Reshade in this case. Some beautiful ENB presets are listed in the guide.

Q: I got infinite loading screens/My game freezes, crashes or doesn't launch/I have various other weird glitches/My mods don't seem to be working - while I have a modern rig which clearly should be able to handle the game.

A: Please read "Preparations" and "Essentials" sections carefully. Do NOT skip them - read through and follow it. Read it and install all the things needed before starting to install mods themselves.

Q: I have some other questions related to modding. Help!

A: Feel free to join our Discord server and community members or I will try our best to help you :)

Q: Wait, why the popular [mod_name] is not listed here?

A: One of the main goals of the guide always is to keep your game stable. If some highly endorsed mod is not in the guide - it's either actually pretty buggy and/or just being too old and not quite compatible with the current game version, which can cause glitches and stability issues.

Q: Where are you from? A few words about you?

A: Ukraine. Gamer, One Piece & JJBA fan and gym addict living through the russian genocidal invasion. Web-developer in past, fitness trainer and nutritionist now (as hobby asides from content creation).



1) Make sure your game is NOT installed in Program Files and no active overlays are running. Answering possible question - yes, Program Files (x86) is the same. Why so? Most of game clients suggest to install there by default! True that, but unmodded and modded game are two different things. When game is modded, there are many additional files which didn't exist there in first turn, overlays or script extenders/injectors, etc - and it's needed to be ensured that system has full access to all of them. Program Files is a system folder, and because of this modded games can be often messed up without you even knowing that - so to make sure it won't happen, install your game anywhere - just not in Program Files. If it's same drive that has your Windows installed on it - it's ok too, just once again, not.. well, you got it :) GOG is DRM-free so you can install your game anywhere at all basically - it doesn't require for game to be installed inside GOG directory. With Steam, you may just want to create an another Steam directory out of Program Files, and install DDDA there.
Similar situation with overlays - disable Steam overlay, GOG overlay, various things like Afterburner etc - most of overlays can mess up things, creating unneeded problems with a modded game. NVIDIA overlay is known to be fine. It's also recommended to disable your AV software if your have any (Windows Defender counts as well), or at least add DDDA executable to its whitelist.

2) Make sure you have archive unpacking tool installed. Any known program will do - 7-Zip, WinRar etc. You'll need it to get the mod files/folders from the archives that nexusmods downloads are.

3) Game directories notably related to modding. - DDDA root folder, aka \Path_To_Your_DA2_Installation\ - DDDA nativePC folder, aka \Path_To_Your_DA2_Installation\nativePC\ - DDDA rom folder, aka \Path_To_Your_DA2_Installation\nativePC\rom\ (basically, inside nativePC folder).

4) How DDDA mods look like and how to install them? DDDA have to be installed manually. Modern mod manager are not made to properly instally install DDDA mods. Secondly, there are simply not so many good mods for this game as, let's say, for Skyrim - it's not possible to have something like over a 1,000 mods setup, so you'll be absolutely fine without a mod manager, and the guide helps you with installation instructions.
DDDA mods, in vastly majority of cases, are files with .arc extension that have to replace original game .arc files. The .arc file is, simply said, a "special" archive file that contains many loose files packed inside it, but it can't be unpacked by regulral unzipping tools like winrar/7zip. It's recommended to always backup the same-named game .arc files before you'll replace them with the modded .arc files. Just copy them somewhere else on your PC (or make a copy of the file in its own folder and just add something like "_BACKUP" to the copied file name) to be able to rollback if needed without the need to re-download entire game again. Generally, this won't be needed if you'll follow the guide instructions closely - but it's still always better to be safe than sorry.
Mod files always go to \Path_To_Your_DDD2_Installation\nativePC\ folder, and there - in one of many subfolders that contain the same-named files as the mod files are. Some mods have folder structure made with the full path, such as \nativePC\rom\wp\w1\ (just for example, the exact folder where certain mod file should go will differ from mod to mod) - in this case, all you have to do is to grab mod's "nativePC" and place it in DDDA root folder, or mod's "rom" folder in DDDA nativePC folder. For mods that don't have this premade folder structure, the guide will provide you with installation instruction for all files.
When placing the mod files, always overwrite existing files in the game folder/s.

5) Apply the 4GB patch to the game. DDDA is an old, 32bit game that can't use more than 2GB of your RAM - no matter if you have 16, 32, 128 - it still can't use more than 2. Modded game will need to use more often, which can lead out-of-memory related crashes. This patch helps with the problem. Download the file (as shown here) somewhere on your PC. Unzip the archive.
Launch the "4gb_patch" executable. If your whatever AV will warn you about the file, it's 100% safe to ignore the warning (most of AVs are throwing such warnings about 99% of .exe files) - this is a patch used by millions of people around the world for many years and it's totally safe.
Choose your "DDDA" executable file that's located in DDDA root folder (this one) and that's it - program should notify you the executable was patched.

6) Make a temporary folder to DDDA mod downloads. Create a new folder anywhere on your PC (just not in the game folder itself), and name it, let's say, "DDDA Mods Temp". Download all your DDDA mods here.

7) [Optional] - needed only for GOG version of the game. Install the Parity Patch - GOG to Steam. If you have Steam version of the game - skip this step. Download the "Gog to Steam Parity Patch" file to your DDDA mods temp folder and unzip the archive. Place "rom" and "sa" folders to DDDA nativePC folder. Overwrite all existing files. This mod files will bring your GOG game version on pair with the latest game update that Steam has (and GOG doesn't).
Note: Now, if some mods will separate GOG version of file/s to offer, you can no bother with these and use the default version, as your game files are identical to Steam version.

8) Mod conflicts. The current version of the guide is made in the way all mods (with just a couple of mutually exclusive ones and couple times where you'll need to perform simple manual actions under step by step instructions) in it are compatible with each other - you will not need to bother about compatibility issues at all, just install and forget. The only way to solve compatibility clash between two mods is to merge them, and this process is untrivial - not hard to learn, but pretty tedious for a newcomer, so the a bit of extra benefit in terms of features you can get from this is often arguably worth the efforts. If the guide users will frequently request the update with tutorial of how to merge mods, I will provide it in the future.

9) Download ARCTool Simplified. You will need this tool just once, and optionally, one more time again, to perform a simple manual work to merge some essential mods. I'll provide step by step instructions of what to do. Download the file to your DDDA mods temp folder, unzip the archive, and name the folder, let's say, "000 ARCTool Simplified". Depending on how your archive extracting tool (7zip, winrar etc) will unpack the archive, there may be no parent folder, but just arctool executable and other files. In this case, create a new folder, name it "000 ARCTool Simplified" and place the files in it.

10) Make sure VSync is [disabled] in game graphics settings. Multiple reports from players on various forums in internet pointed that having ingame VSync setting enabled can cause visual issues. It's recommended to disable it. Plus, we'll be using other means to limit FPS.

Now let's get to modding!



Essential mods improving game look and stability.

Don't Blind Me Dims the glow of your lantern, weapon enchants and some of the most ridiculously bright skills. Download [one] of the main files (I personally prefer the "Full Medium" one) and place "nativePC" folder to DDDA root folder. Ovewrite when asked. Cleaner Female & Male Body Texture Cleaner, high-resolution skin for both male and female characters. Download the "Cleaner Female Body Textures (and male) v2.5" main file and place nativePC folder to DDDA root folder. Cleaner UI Project This mod replaces the UI (interface) throughout the whole game with a clean minimalistic look. No more ugly yellow scrolls and jagged text boxes! Note: this mod installation will require a bit of manual work to make it compatible with two mods above - so you can just skip it if you don't want to bother with this - but better go throgh these steps and don't worry - it's a simple to understand instructions. Plus, a few other (optional but great) gameplay mods will require similar steps to do, so if you're aiming on getting most of the mods from the list, get the needed experience now.
Installation:
- Download both main and optional files and unzip the archives.
- In the main file folder, go inside \nativePC\rom\ folder and delete the "bbsrpg_core.arc", "game_main.arc" and "title.arc" files as shown here. Now, place the mod's nativePC folder to DDDA root folder, and overwrite everything.
- From your game "\nativePC\rom\" folder, copy the "bbsrpg_core.arc" file and place it inside your "000 ARCTool Simplified" folder in your DDDA mods temp folder. Now, double-click the "XFS_Extract.bat" file. It will unpack the .arc file and you'll see a folder with the same name created, with loose files inside it. It should look like this.
- From the Cleaner UI's "Merge Files" from, from the inner "rom" folder, grab the "bbsrpg_core" folder and place it inside your "000 ARCTool Simplified" folder. Approve the overwriting (4 files).
- Double click on "XFS_Repack.bat" file. Your "bbsrpg_core.arc" file is now re-packed with the new files included (you can see that the file size has changed a bit). Delete the "bbsrpg_core" folder and "bbsrpg_core" .txt file (they won't cause anything bad, just you don't need them anymore), and put the "bbsrpg_core.arc" file back into your DDDA rom folder, and overwrite the existing file. Well done!
- The explanation of what you just did: Both "Don't Blind Me" and "Cleaner UI Project" mods modify the same "bbsrpg_core.arc" file, so if you'll just replace the file, you, in this case, will get the Cleaner UI Project UI upgrades, but lose Don't Blind Me changes to some of the too bright effects.
You took the "bbsrpg_core.arc" file from your game folder, which was, at that moment, basically Don't Blind Me file. Then, you unpacked it to show all its loose file components. Practically, both mods have the same .arc file, but they change different component files inside it. You placed only the loose files from Cleaner UI Project into the folder with Cleaner UI Project files - but overwritten only vanilla files not affected by Don't Blind Me mod. Hence, you now have some vanilla files, some files modifed by Don't Blind Me, and some - by Cleaner UI Project.
Lastly, you packed the loose files back into the .arc archive and returned it to your game folder, ensuring that the updated .arc file now has changes from both mods.
- Now, repeat the same steps as you did above for the "bbsrpg_core.arc" file, but now for "game_main.arc" and "title.arc" files. Every step is 100% identical, just with these two files instead of the "bbsrpg_core.arc". This should result in you placing two new, modified "game_main.arc" and "title.arc" files to DDDA rom folder, and overwriting the files. Here, you just made Cleaner Female & Male Body Texture and Cleaner UI Project compatible, now having improvements from both mods.
P.S. don't worry, the hard part is done - vastly majority of other mods will be just install-and-forget, no similar actions needed. PS4 Cinematics Ironically, the cinematics and title videos had higher quality in PS4 version of the game than in the PC one. Now you'll have 1080p intro video instead of 720p one, and also a bit more text from the PS version. Place "movie" folder to DDDA nativePC folder. Never Clipping Cloaks Cloaks in this game are beautiful, but clipping as hell. This mod reduces cloaks length to eliminate or noticeable reduce clipping. This is not a perfect measure, but it's way better than endless clipping festival. Download both fiels and place "nativePC" folder from each to DDDA root folder. Unlocked Manse There's an entire map area in the game that is locked behind an easy to miss and not a must-have quest. This mod makes this area accessible without the quest to do. Place "nativePC" folder from each to DDDA root folder.

Now, we'll install the ENB and choose [ONE] ENB preset. What's ENB? If you know what Reshade it - for DDDA, ENB is similar, but much more powerful - it provides better adjustable shaders. Even purely "cosmetic immersion" features of ENB are superior to Reshade - for instance, there's Letterbox ("cinematic black bars") effect in both Reshade and ENB. Reshade's letterbox obstsructs the ingame UI which makes it nearly useless. ENB's letterbox is compatible with ingame UI and appears "under" it, and so on.
If you don't know about neither ENB nor Reshade - you can consider this a sort of an overlay filter that allows collor tweaks, but also much more than that - better (or, in case of DDDA ENB) or even brand new shadows, improved AA and AO, improved skylighting effects, superior bloom and some other effects.
But what if you don't want to have game visual look changed? Can you skip the ENB then? Absolutely not! Thing is, asides from improved and new shaders, ENB also acts as the stability improver - it speeds up loading times and improve game's memory management. If, for some reason, you don't want ENB shaders - still, install the ENB core and any preset, and then just disable its visual effect in the game by pressing SHIFT+F12 - you'll still have performance improvements working.

ENB Installation:
- First, you need to install the ENB core file itself that's require for ENB "presets" (tweaked customization for ENB's shader setup) to work.
- Go here and download the latest version (currently, v0.476). Unzip the archive. Note: If you don't see the download button/icon on the page, make sure you don't have any kind of browser extension changing/adjusting the browser page colors, enabled. Temporarily disable such if you have it, and you should see the button normally.
- From the "WrapperVersion" folder, grab [only] the "d3d9.dll" file and place it do your DDDA root folder.
- Use my enblocal.ini - download the "DDDA enblocal ini" file (page header, zipped folder icon), unzip the archive and place "enblocal.ini" file to DDDA root folder. Note: From now on, no matter which ENB preset you'll use [do not change] this enblocal.ini file with the preset's ones - enblocal doesn't affect the visuals themselves, but rather the stability/memory/QOL tweaks part of ENB. If ENB preset also has enblocal.ini file, just don't paste it into the game folder.
- Now, you just need to choose the ENB preset and drop preset files to your DDDA root folder (same where you game .exe file is and where you place the d3d9.dll file too). Usually, that's just the "\enbseries" folder and "enbseries.ini" configuration file. Just drop both to DDDA root folder, launch the game and enjoy. Sometimes, there are a few other files with this folder and .ini file - place them too, in this case (those are just normally inside "\enbseries" folder, it's better for organizing, but practically, there's no difference whether the files are inside or outside this folder).
- Remember that all ENB effects can be toggled off/on/adjusted anytime directly in the game - press SHIFT+ENTER to toggle ENB GUI and cofigure the preset (for instance, toggle the letterbox or depth of field, adjust brightness etc).
- Note #1: In some rare cases, if you notice that certain transitional places between interior and exterior areas are irrationally dark - either toggle ENB off during this rea (SHIFT+F12, and then press again to toggle on), or temporarily disable the Skylighting shader in ENB GUI.
- Note #2: You already did the installation of required ENB core files, so you can ignore the presets pages instructions. For instance, they may list older version of ENB to install, simply because preset itself was made before the ENB core files were updated - but, all presets listed here work just fine with latest ENB binaries.

Now, ENB presets themselves. I personally strongly recommend Rudy ENB as it has the best balance and gives a nice cinematic touch.

Rudy ENB for DDDA Amazing balance in everything and a nice cinematic touch. Reforged ENB 2 Vanilla+ preset in terms of color correction. Luminance ENB Aiming on photorealism, brighter preset. Stamp's ENB More vibrant preset. CR Enb for DDDA "Creamy" looking preset.


Improved to higher quality models and textures of landscape, settlements, items and characters. Also some mods that change items (armors, weapons, clothing) appearance for a more practical of stylish look.

First of all large texture packs for the world and equipment:

Remastering Dragon's Dogma Sneak Peek 2 - Gransys High quality, hand-made retextures of Gransys environment and structures. Download "4k Gransys Environment Textures" and "4k Structures (fm files)" files. The .arc files from "4k Gransys Environment Textures" should go to \nativePC\rom\stage\stage100\area and .arc files from "4k Structures (fm files)" should to go \nativePC\rom\stage\stage100\fm Remastering Dragon's Dogma Final Sneak Peek - Gran Soren HD textures from the same author, for Gran Soren. Download the main file and place nativePC folder to DDDA root folder. LDK's Armory Improved textures for over 400 pieces of various equipment. Download the main file and place nativePC folder to DDDA root folder.

Equipment retextures and model replacers:

New Chimeric Plate Model replacers for Chimeric Armor. Note: This will replace 1 .arc file that is already modified by LDK's Armory mod, but imo, it's looking and fitting better. If you won't like that, just overwrite the "m_a_body0600.arc" file with the same-named file from LDK's Armory again. Oblivion Armor Set HD Upscaled textures of x4 resolution for male Oblivion Armor set. You need 4 files without "OR" in the name. Place "m_a_arm7004.arc" to \nativePC\rom\eq\a_arm\m, "m_a_body7004.arc" to \nativePC\rom\eq\a_body\m, "m_a_helm7004.arc" to \nativePC\rom\eq\a_helm\m and "m_a_leg7004.arc" to \nativePC\rom\eq\a_leg\m folder. Carrion Set Black Retexture Carrion set black retexture for male and female with no sleeves and bulging skulls removed. Download the "(male and female) Carrion Set - Black (Belt fixed)" file and place nativePC folder to DDDA root folder. Elfin Surcoat Replacer for Trophy Jacket and Emissary Greaves. Download either main [or] optional files (with sleeves/sleeveless) and place nativePC folder to DDDA root folder. Captain's Armor Set (Without Mantle) Removes mantle from Captain's Armor Set. Place nativePC folder to DDDA root folder. Grave Veil Mask Only (Male and Female) Removes the veil for Grave Veil turning it into a mask. Place nativePC folder to DDDA root folder. Carrion Veil (Veil Removed - Mask Only) Removes the veil for Carrion Veil, turning it into a mask. Download one of the main files and place nativePC folder to DDDA root folder. Grounded Gryphic Cuirass Removes the over-the-top scales on the shoulder and the waist of the Gryphic cuirass, in a way that more closely resembles Dragon's Dogma Online's version of the set. Male version. Download the main file and and place nativePC folder to DDDA root folder. Grounded Gryphic Cuirass - Female Version Same change, female version. Download the main file and and place nativePC folder to DDDA root folder. Cloakless Immortal's Helmet Does the cloak on the Immortal's Helmet bother you? Let's remove it then. Place the .arc file to \nativePC\rom\eq\a_helm\m folder. Not needed if you'll be using the 3 mods below. Immortal Hero Vestments Replaces BBI Immortal's armor pieces with pieces from Hero's Set and a matching Grand Surcoat. Male only. Download all 3 mod files. Surcoat .arc file should go to \nativePC\rom\eq\a_body\m folder, gloves - to \nativePC\rom\eq\a_arm\m folder and boots - to \nativePC\rom\eq\a_leg\m folder. Immortal Hero's Tattered Mantle Matching cape swap for the armor swap mod above. Place two .arc files (not in the "f" and "m" folders, just two files) to \nativePC\rom\eq\a_acc folder. Hero Immortal's Helm Matching helm swap for the armor swap mod above. Place nativePC folder to DDDA root folder. Subtle Dragon's Den and Dragon's Roost Glow Dragon's Roost and Dragon's Den glow too much. This mod will tone the glow down a bit. Place the .arc file to \nativepc\rom\wp\w2 folder. Note: Yup, exactly in "w2" folder, the mod page instructions has a typo with "w1". Saving Grace retexture Makes Saving Grace a bit less gold'ish. Place the .arc file to \nativePC\rom\wp\w0 folder. The Bloodsword of the Soothing Rose (Flamberge) Handmade high-quality textures for the Flamberge to make it resemble an intricate knightly weapon. Get the 2k version and place the .arc file to \nativePC\rom\wp\w0 folder. The Ordealseeker (Virge of Madness) A retexture of the Virge of Madness to make it much more fit, making it look more practical and versatile, for a Knight or Soldier, as well as of higher quality. Place the .arc file to \nativePC\rom\wp\w0 folder. Sword of the Maiden (Iron Sword) A retexture of the Iron Sword to make it much different and higher in quality and actually look iron. Get the main file and place the .arc file to \nativePC\rom\wp\w0 folder. Framae Blades Replacers Choose one of 3 versions and place the .arc file to \nativePC\rom\wp\w1 folder. Blackwing Bow Replacers Ironically, the strongest bow for Magick Archer class has arguably the most ugly model. Time to fix this with several model swaps of your choice. Choose one of 5 versions and place the .arc file to \nativePC\rom\wp\w2 folder. Revenant Wail Replacers Choose one of 3 versions and place the .arc file to \nativePC\rom\wp\w2 folder. Darkening Storm Replacers Choose one of 4 versions and place the .arc file to \nativePC\rom\wp\w2 folder. Adventurer's Set Swaps models and retextures several different equipment pieces to visually form and "adventurer" style set. Read the mod page for the items changed. Place nativePC folder to DDDA root folder. Oblivion ninja replacers Replaces several equipment pieces to result in "ninja" like set to be possible to be assembled. Read the mod page for the items changed. Place nativePC folder to DDDA root folder. If you want the black helm replacers, also get the optional file and install on top. Shields model swap Swaps models of 15 regular shields to magic shields. Place nativePC folder to DDDA root folder. Weapon Pack Magic Shields The opposite swap. Four magic shields replaces with normal small shields. Place the .arc files to \nativepc\rom\wp\w2 folder.

Character related retextures:

HD Hair and Beards Upscaled hair and beard textures for both player and NPCs without noticeable performance hit. Download both main files and place their respective nativePC folders to DDDA root folder. A proper short beard A basic retexture of beard 29 to make it more of a short beard rather than the few stubs you find on a badly shaven teenager. Place the .arc file to \nativePC\rom\eq\beard folder. Aelinore and Quina hair replacers Replaces couple of character creation hairs with the hairstyles of these characters. Place nativePC folder to DDDA root folder. Selene's Hair for Arisen and Pawn Replaces hair 50 with Selene's hair. Place nativePC folder to DDDA root folder. Cara Delevingne's thicc eyebrows What the mod name says - thiccer brows, thus, absolutely optional mod depending on your personal taste. Mod doesn't provide the .arc file but the loose files - thus, you will need to update your own current "game_main.arc" file with this mod file, same as you did for the Cleaner UI mod, and then drop the updated and repacked "game_main.arc" file to your DDDA rom folder. Barefoot Quina Removes sandals from Quina's default outfit. Place nativePC folder to DDDA root folder. Young Fournival Fournival modded to look younger, based off of some concept art from the artbook. Place nativePC folder to DDDA root folder.

QOL - "hide if it annoys you" mods:

Quiver begone Removes the quiver (purely visually only, you'll still have arrows to shoot) from your back. Hides only normal quivers, the magical ones will be visible. Place the .arc file to \nativePC\rom\wp\w2 folder. Lantern begone Completely hides the lantern (the light will still work). Place the .arc file to \nativePC\rom\om\f20 folder. Invisible Magic Shields) You will still block, but kinda with your hand only, if you want so. Place the .arc files to \nativePC\rom\wp\w2 folder. Invisible Staffs Makes Legion's Might and Sanguine Stalk staves invisible. Place the .arc files to \nativePC\rom\wp\w1 folder. Invisible Diadem (Male and Female) Now you can wear your +10 Magick stat head gear with confidence and without clunky thing on your head. Place nativePC folder to DDDA root folder. Invisible Mistletoe Circlet (Male and Female) Same for Mistletoe circlet. Place nativePC folder to DDDA root folder. Invisible Dragon Band (Male and Female) And Dragon Band. Choose one mod version and place nativePC folder to DDDA root folder. Invisible Dragonroar (Male and Female) And Dragonroar. Choose one mod version and place nativePC folder to DDDA root folder.


Various gameplay mods:

Maelstrom's MME Series 1 - Sprinting Stamina Drain Five versions to choose from to reduce stamina cost for exploration running. Mod doesn't provide the .arc file but the loose files - thus, you will need to update your own current "game_main.arc" file with this mod file, same as you did for the Cleaner UI mod, and then drop the updated and repacked "game_main.arc" file to your DDDA rom folder. The only difference is you will need to choose [one] folder to use depending on preferred reduction value. I'm personally using the 50% one. Maelstrom's MME Series 2 - Carry Weight Similar mod from the same author, this time for more carry weight. Five versions, from 25% to 200% bonus. Same installation steps. 50% or 100% versions are good options, imo. Maelstrom's MME Series 4 - Jump Height One more to increase the jump height. Three versions - 25%, 50% and 100% higher jump. Same installation steps. I personally recommend the 25% or 50% version (25% is preferred). 100% (double jump height) both looks and feels really weird, imo - plus can allows plenty of kinda cheating moments. Maelstrom's MME Series 3 - Quest Rewards The last mod of the series, with 3 options - 50% more gold from quests, 100% more gold or 100% more Gold/XP/Discipline Points and Rift Crystals. Same installation steps. Warrior Tweaks Warrior is practically one of the weakest and tedious to play classes in the game, and while many players absolutely love it, buffing its weakest aspects a bit is a good idea. This mod improves Warrior's basic attacks and some of the skills to make them rely a bit less on their stats and weapons, and prove themselves better compared to other classes on highest difficulty setting and endgame challenges, as well as to clear weaker enemies faster and more stylishly. Place "sk" and "wp" folders to DDDA rom folder. A must-have mod for both long-time Warrior fans and those who are about to play this class for the first time. Roll Dodge Skill For Fighter Replaces the shield Cymbal attack skill with dagger Forward Roll skill to make the Fighter class more flexible. As for me personally, this doesn't make much sense balance-wise, but can be a great mod QOL-wise for some players perspective. Place nativePC folder to DDDA root folder. Magickal Modifications A must-have spells overhaul for anyone playing as Mage and Sorcerer. From just corrected hitboxes for spells that were already great, up to complete spell overhauls for those that were clearly underpowered or not flexible.
Installation:
- Download the main file and unzip it.
- Place "stk.arc" and "wan.arc" files to \nativePC\rom\wp\w1 folder.
- Place the other .arc files to \nativePC\rom\sk\s1 folder. Magick Bow skills EX Some improvements for Magick Archer. This class is arguably already the strongest one in the game, but there's no limit to perfection.
Installation:
- Place "mbw.arc" file to \nativePC\rom\wp\w2 folder.
- Place "mbw13.arc" file to \nativePC\rom\sk\s2 folder. Magick Shield skills EX Improvements to Mystic Knight skills.
Installation:
- Place "bld.arc" file to \nativePC\rom\wp\w2 folder.
- Place the other .arc files to \nativePC\rom\sk\s2 folder. Max Stat Rings Makes the rings with random stats from purification of BBI gear have the maximum possible value of those stats.
Installation:
- Place nativePC folder to DDDA root tolder.
- If you don't want to lose some of the changes introduced by the Cleaner UI mod (it changes this .arc file too), you'll need to do the steps identical to the ones you did for the Cleaner UI original installation, just for the "bbs_rpg.arc" file. Refer to Cleaner UI mod installation paragraph (Essentials section) for the instructions. A Fortress Besieged Quest Improved Boss Fight Changes the Hobgoblin mini Boss into a Greater Goblin for a more challenging and unique ending to the quest. Place the .arc file to \nativePC\rom\stage\stage300 folder. Faster Search Party Quest A mod that starts Reynard's "Search Party" quest after the first thing you buy from him, or after the first time he enhances your equipment, rather than having to buy something from him 25!! times. Place nativePC folder to DDDA root folder. No More Title Music Turns off the music that plays when you start up the game. Place the .arc file to \nativePC\sound\steam\bgm\wave2 folder.



Huge thanks to each and every patron of mine, existing and past ones, who helped me to keep going and deliver Cyberpunk 2077 Ultimate Modding Guide - without your support, I would never be able to have enough time to compile it. You are the best supporters content creator can wish for! <3

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