Before going to that, in case you haven't seen the post in our discord or on my YT channel - the fundraiser for the power station was closed successfully, thank you so much! Some photos of the me with the chonky boi here and here. It already helps a lot during the blackouts.
Updates for seven modding guides are out! Major/large updates for Skyrim SE/AE, Skyrim LE (graphics), Skyrim LE (gameplay), Cyberpunk 2077, TES IV: Oblivion with hundreds of new mods for those, as well as medium/minor updates The Witcher 3, Fallout New Vegas and Dragon Age Origins modding guides with dozens of new mods added. Updates also feature corrections to existing descriptions/instructions where needed and other QOL improvements.
On top of this, all four ultimate modules - Fatherland Saviour, Cyber Samurai, White Wolf Overdose and New Vegas Legend (for Skyrim SE/AE, CP 2077, TW3 and FNV respectively), received major updates, including both lots of new mods and the UX update that makes them easier and faster to follow. More info about them are in the "Modules" section of each guide. All ultimate modules are available at my Patreon for patrons of Battlemage tier and higher.
Thanks for supporting me, thanks for your kind words and thanks for being an awesome community. Enjoy the modding! 😸
Have you ever thought: "My game is boring!" "I've finished all the DLCs, what's next? / The game should be more realistic." / "I want new game experience and challenges." Search no more! Watch, read, choose, download, enjoy! :) Join our Discord server to have modding chatting and advice.
Update 8.0 is out! Make sure to read the changelog 🏔️
Ever wondered which modding capabilities Witcher 3 has? Dive into ultimate TW3 modding now!
About this guide: This is a second guide after Graphics one. Firstly I just wanted to share my combat mods load order for immersive and challenging playthrough, but then, as well as with Graphics guide I decided to create a wide list of Gameplay & Immersion mods for you guys, alongside with patches/fixes list and some my personal comments. This consists of three parts - Expansion, Gameplay and Immersion. Expansion contains list of mods that add new lands/dungeons/quests/armors and weapons and so on. Gameplay part is for magic/spells/perks/combat and many other mods that affect your gameplay variety and difficulty. Immersion part contains mods that makes your playthrough more atmospheric and realistic in overall, be it survival, needs or atmostheric game design additions. To make guide navigation easier, I placed guide sections into so called "spoilers" - when you see "Show button - just click on it to expand corresponding group of mods. Click "Hide" again to close it. You can also quickly jump from section to section using the navigation menu in the right side of the page.
But here come another exciting part! Guide also has so called "modules" - a premade mod lists (don't confuse with mod packs please) for different tastes and goals - which you only need to mimic, without worrying about incompatibiities and other issues. Modules will fit perfectly the people who don't have enough of free time to go through whole guide themselves.
Wait, where do I get Skyrim LE to begin with?
Bethesda hid Skyrim LE shop page in Steam to promote people buying Skyrim SE instead, but the game itself exists same as it did before. You can get Skyrim LE Steam key anywhere you want, for instance, here.
Permissions:
Do not re-upload this guide to other website and/or resources, do not claim it as own work and do not sell it. In the rest - feel free to translate into other languages (just message me in Discord first), I'd be glad if you'll link it to help other people and so on. I'm here to serve - the more people can have stable ultramodded game, the happier I will be :)
Guide features:
Complete list of gameplay mods, around 2900 in total, to drastically improve your Skyrim gameplay making it more than worthy to play it today. Better combat, magic, perks, AI, new monsters, quests, lands and settlements, immersion and survival realism, population, followers, armors and weapons - absolutely everything you may want and a lot of gameplay features you wasn't even dreaming about.
Everything you need yet nothing excess. Not an arguable mod lists, filled with subjective choices, yet a roadmap showing you how to build your own dream setup. While, if you lack time - there are some mod lists prepared for you, in [addition] to guide itself.
Comfortable and easy-to-navigate design.
Patches/fixes included + my personal remarks for the best result.
List of all basic things/tools/tweaks you need to start modding and have stable game.
The biggest problem of heavy-modded games - script overload, which appears due to incredibly limited game script engine, Papyrus, is still there and having too many script-heavy mods may break even the most stable game. Worry not! Many script-heavy mods are marked with special mark in the guide, so you'll know in advance which mods you'll need to be careful with.
Merging the mods easier than ever before! Mods that can be easily merged in a few clicks - marked with a special sign - so you don't need to spend own time checking for many factors. Currently, more than 300 mods are marked already, meaning that's literally more than 300 mods you can merge straight away, and I will expand this gradually.
Pre-made mod lists for different tastes and goals, which you only need to mimic and don't worry about incompatibilities and other issues - in addition to the whole guide itself.
Uncapper .INI file already pre-tweaked for you - for rewarding and balanced leveling and skills progression, coming with 3 different templates to choose from.
Some other .ini files for popular mods (ASIS & more) - look inside the archive.
Constant updates and support :)
How to Support:
This project is completely free. Still, it takes insane amount of my time to build and expand it - the modding guides and other related modding content already took me nearly 10,000 working hours in total. I'm also living in Ukraine during the russian invasion, and have to support two families at once. The extra work I'm doing to support our defenders, air raids and PTSD caused by the war also make every inch of the work I do more difficult than before. The more independent and confident I will fee myself as an author - the less stress and more free time I'll have - and so, the faster new updates and videos will arrive, and new projects will appear as well. But support only if you really want it and able to:
Current guide version/changelog & future updates:
Version: 8.0 for Skyrim Legendary Edition, at February 8, 2025. A major update.
- Over 200 new mods in total for you to pick. To find them easily, simply look for ==NEW== marks.
- Outdated/deleted mods or mods that received better analogues, were removed.
- More merging marks, for both new and existing mods - around 700 in total now.
Future updates:
- Further UX improvements.
- New modules.
- To report the issues with the guide (typos, broken links etc) - please drop a message in #suggestions_room in our Discord server.
Gameplay demonstration (combat):
Gameplay demonstration (roleplay series):
Q: What are your PC specs? A: Intel i5 6600k, GTX 980 4GB, 16GB RAM, 1920x1080 Full HD monitor, Windows 10.
Q: So I should install ALL mods from this list? A: No, definitely no. This is a guide - it gives you an ability to compare and choose. Moreover, when it comes to gameplay mods, they often change the same things in game, sometimes are script-heavy so you may think install them or no and so on, so you need to carefully choose each mod you like and read about it. Open mod pages, browse the images, read the description. Install what you like and don't install what you don't like, but remember to not overload your game, don't install mods blindly :)
Q: How about modded game stability in overall? A: Please, follow "How to start & stability" section in graphics guide. This is required. Mandatory. You can not skip this. Even if you don't plan to use graphics mods themselves, you still must follow all the steps from this section.
Q: Is installation order important for mods from this guide? A: Unlike with texture mods, installation order doesn't matter in 99% of cases, but load order matters. Mostly you can trust LOOT automatic sorting, but still, read each mod page attentively as it may have special instructions for manual load order.
Q: I got infinite loading screen/my game crashes/I have enourmous stutters and FPS drops/I have some weird gameplay bugs. A: Please read "How to start & stability" section in graphics guide carefully and "Before you start and essential mods" section in this guide. Read it and install all the things needed before starting to install mods from the list themselves.
Q: That doesn't help! A: Trust me, if you have read everything carefully and installed, it will solve all your problems in 99% of cases. If not, feel free to ask in comments, or better join our Discord server and community members or I will try our best to help you :)
Q: I expected to find this mod in this guide section/category, but it's not there. What to do? A: Sometimes gameplay mods are really complex and its can category be pretty "blurred". For example, Revenge of the Enemies mod is in "Gameplay Effects and Changes" category on Nexus, but it can be easily called an Overhaul as well, as it's a complete overhaul of almost all enemies in the game in meaning if their abilities. So, just keep reading. With 99.9% chance you'll just find it in another section. But if not - feel free to suggest to add it in Discord.
Q: Where are you from? A few words about you? A: Ukraine. Gamer, One Piece & JJBA fan and gym addict living through the russian genocidal invasion. Web-developer in past, fitness trainer and nutritionist now (as hobby asides from content creation).
Q: Would you expand this guide and add this/that? A: Sure! And for sure, I will update and improve it. Unstoppably :)
Q: Ok, guide just received massive update, but how can I see the little new additions? A: I add mods and fix text errors few times per week. All the mods freshly added to the guide will be marked with red-colored "==NEW==" sign.
Q: What kind of monitor is the best for modded Skyrim and what resolution should I play at? A: In-depth yet easy to understand article here, give it a read.
Q: Can you just upload your Skyrim folder with all your mods somewhere so I can just download it and not to choose and install mods one by one? A: Unfortunately, no. The reasons: Firstly - I can't do this as many mods from the list are Nexus-exslusive and mod authors didn't give a permission to re-upload their works somewhere. I respect their work. Secondly - everyone has absolutely different PC specs, and my setup can be absolutely unplayable for many people. Trust me - when you're making your mod setup by yourself the result will be way better because most of mods are absolutely matter of taste.
Now, the first and most important rule. Keeping it will drive you to the peaks of glory with hundreds (or even more, should you want so) mods and fully stable game.
Before you start reading, watch this short video:
Great, now let's go!
1) Carefully follow the "How to start & stability" section in graphics guide. I'M SERIOUS, FOLLOW IT. This is required. Mandatory. You can not skip this. Even if you don't plan to use graphics mods themselves, you still must follow all the steps from this section. This section is a base for a stable and comfortable game in overall no matter what mods you will install later.
2) Install Modern Brawl Bug Fix. The ultimate solution to brawls that break instantly or turn into real fights. Compatible with any mod. Note: if you will use Ordinator perk overhaul mod or Wildcat combat mod, you can not install this mod as it's included in these two (if you are not sure, install it now and just remove later).
4) Install Complete Crafting Overhaul Remade. Essential mod from author of previous two fixes. CCOR is reworking all vanilla craft recipes, offers many options for mining, chopping, smelting and so on - simply making everything crafting-related to be logical and really interesting. That's why you need it even if you never actually crafted a single thing in Skyrim - because now it's not that dull crafting system. Consider it as the vanilla part of the game as it always should have been from the release. Most of mod options can be enabled/disabled and configured via MCM menu. Note: CCOR has another useful feature - it already includes some great mods in it, namely the "BANDOLIERS - BAGS AND POUCHES", "CLOAKS OF SKYRIM", "JAYSUS SWORDS", "JEWELCRAFT" and "WINTER IS COMING - CLOAKS" (and ofc, adjusted for CCOR design) - so if you are planning to use use them, all you need is to install the mods themselves, but disable their plugins (.esp files), and then enable those mods functionality in CCOR's MCM.
5) Install Wiseman303's Flora Fixes + Wiseman303's Critter Fixes + Better Harvesting. Tiny and not noticable in general, but also must-have mods that are fixing various little bugs and/or irrational things. Important: when you'll be installing Better Harvesting, go to "Files" tab and download "Better Harvesting (for Wiseman's Flora Fixes)" version, and only this one (main file is not needed).
6) Install Inconsequential NPCs and Citizens of Tamriel . These mods is something game should have from the day one - simply essential. First one adding various NPCs here and there in Skyrim, greatly fitting the city/town/region - you will never even think these NPCs are from the mod as they are acting absolutely seamlessly. Carriages now finally have guards, there are skooma dealers and flower girls in Riften, much more mercenaries, college studends, tavern patrons, workers, towncriers and much more. Second one is adding 25 NPCs to the game world with a brilliantly written dialogues and backstories which blend into the game world seamlessly - just where they need to be, filling empty spaces and often empty dialogues of misc Skyrim NPCs. The mod doesn't add too much (once again, only 25 per whole game world), and it's compatible with everything - a great, immersive addition. Also grab these beautiful NPC beautification addons for them here and here.
7) Instal Skyrim Community Uncapper. This amazing mod allows you to get rid of silly vanilla "legendary" skills system by simply uncapping your skills - so now you can raise skills above 100, and all related multipliers and modifiers (even enchanting and alchemy) will grow as well. Besides that, Uncapper does tons of oher useful things - you can determine leveling speed (strongly recommened to make it slower to not get lost on huge amount of new things in game if you have heavy-modded game), how many attributes you receive per at levelup (and at which level as well), how many perk points you receive at levelup (and at which level as well) and many other things. When just installed, it does nothing besides the very base. In "Files" tab section you can find archive with my Uncapper .INI files (different version for different tastes, also please be sure to read the readme) and use this .INI file, or just tweak it yourself, all lines in .INI file are pretty much self-explanatory.
8) Install Fuz Ro D-oh - Silent Voice. An SKSE plugin that adds support for unvoiced in-game dialog which will be very useful to you in heavy-modded game.
9) Install Unequip Quiver. A must-have mod which is simply automatically unequips bow/crossbow ammo from your back after ranged weapon is unequipped, doesn't take a plugin slot and also has several configuration options in .ini file.
10) Install Dynamic Animation Replacer . This mod applies different animations to each ActorBase. By using custom conditions, users can customize (in the ini file) the conditions for applying animations. Pure SKSE mod so doesn't take a plugin slot. It will be a required mod for many amazing animation mods later.
11) Install Difficulty Balance. This mod makes that the player and allies have the same difficulty damage factor. As a result, it will be corrected that the higher the difficulty, the less damage will be caused to the followers and the summoned actors.
Congrats, you're ready now.
Quests and new lands, dungeons, new armors, weapons and artifacts, followers and player homes. Many of quest/new land mods listed here are really big and complex and can give you dozens of interesting gameplay hours not worse then official Skyrim DLCs.
Take into account that you shouldn't just install all the mods in this section. Moreover, statistics shows that one almost never finish all those dozens of quest mods installed in a single walkthrough. It's recommended to get up to 4-6 big quest/new land mods and a few smaller ones. Now, first of all, a few mods which are not directly adding new quests but rather affect quest-related aspects of gameplay in general, QOL for questing to say so:
Quest NPCs Run Simple as that - a mod to save your time doing quests in general.
The Choice is Yours - Fewer Forced Quests - Improved Dialogue Options Stop quests from starting automatically. Pursue the quests you want, ignore the ones you don't. Make your choices matter. In addition, there are times when you are given a choice to refuse a quest, but the quest will automatically start regardless of your decision or you are forced to agree to do a job before hearing the details. Now quests won't start until you agree to them.
Timing is Everything - Quest Delay and Timing Control Allows you to customize the starting conditions for various quests. You can choose to delay the start of Dragonborn, Dawnguard, or Hearthfire quests, as well as other quest events. Or you can also reduce the level requirements allowing a quest to start earlier than it normally would.
Sidequests of Skyrim Perform radiant side quests for almost any NPC. Get rewarded and become friends with NPCs. Includes MCM to configure everything to your liking.
Quests Are In Skyrim Makes radiant quest no longer send you to locations outside of the province of Skyrim.
Not So Fast - Main Quest Introduces pauses in the otherwise hectic pace of the main quest and alters a few other plot points along the way. The actual time delays and whether the Season Unending negotiations are skipped can be configured with MCM or the console.
Not So Fast - Mage Guild Introduces two pauses in the rather short mage guild quest line at the College of Winterhold and allows for customizing the start of the three apprentices' quests. The actual time delays can be configured with MCM. If using Immersive College of Winterhold, also install this (works just fine in LE).
Massive to medium sized quest and new land mods - where each one can give you from a few up to dosens hours of walkthrough/exploration.
VIGILANT Became a vigilant of Stendarr and go through an amazing dark story. This mod is just fantastic, inspired by Dark Souls series in meaning of locations design, but staying in terms of the Elder Scrolls lore at the same time! Amazing dark and creepy locations, hordes of new features, giant unique bosses. New unique weapons, rings, lanterns and so on. The only thing is original mod is japanese, but there are links to English and other translations. One of the best quest mods ever made for Skyrim, VIGILANT is absolutely worth to try - especially now it has the english voiceover addon made by professional and semi-professional voice actors. Also don't forget to install this neat little retexture pack (and then this one on top) for it, as well as the beautiful armors and weapons retexture pack, a large patch/addon collection and a DSR patch (if using it). If you like this mod, track his another very promising WIP project: GLENMORIL Also make sure to grab the English translation.
Summerset Isle Amazing DLC-sized mod that gives us a great adventure in the land of Altmer. Fully voiced. Unique items, dozens of towns, cities & dungeons. New bosses and minibosses. Note: read compatibility section carefully. This mod also has pretty high references count. Patches: Summerset Isle - Merged Patches
Darkend Amazing new land mod inspired by Dark/Demon Souls series. Atmospheric, dark location, very detailed and interesting to explore. New creepy enemies, tough bosses and powerful weapons are waiting. For those who already have it - check out mod page for the new version. Patches: Typo Patch - Darkend Darkend Balance Patch Balances some really overpowered artifacts from this mod. Matter of taste, ofc.
Helgen Reborn Awesome mod for rebuilding Helgen via long questline. Fully voiced dialogues, great story. New dungeons, 3 new armor sets, private tower player home. Interactive display room that transforms as you play the game. Use this mod or the one below.
Return to Helgen One mode large questline involving a new alternate storyline for Helgen, prodiving over 40 new quests, hundreds of new NPCs and 20+ hours of gameplay. Use this mod or the one above.
The Tools of Kagrenac Go on a quest to recover the legendary Tools of Kagrenac. Encounter new allies and enemies, explore sprawling dungeons and add powerful new artifacts and spells to your arsenal in this new and fully voiced quest mod.
Project AHO A new and must-play quest mod. Don't you even dare to skip it Let me explain: if I would make my "Top 10 Quest Mods" video today, Project AHO definitely would be in the list of 5 best quest mods ever made. Everything in this mod is just amazing - breathtaking detective storyline with multiple endings, brilliant voice acting, stunningly beautiful worldspace design and a lot of puns and references at the same time. I never felt such a deep and detailed recreation of Morrowind vibes as in this mod. Try it for sure! And don't forget to grab Dual Sheath Redux patch for it if you have or planning to have DSR and optionally, Telvanni weapon expansion. Also install this (not obligatory, needs CAO conversion first). You can a see a showcase of it here.
Moonpath to Elsweyr Amazing DLC-sized tropical/desert mod that give player a chance to travel into the lands of Elsweyr to explore, survive and enjoy amazing playthrough. It contains dozens of unique locations, new enemies, items, custom follower and a player home. Awesome and absolutely must-play mod. Patches: Typo Patch - Moonpath to Elsweyr Moonpath to Elsweyr - Improved Moonpath - Lighting and Weather Patch Compatible only with original version of the mod, not one included in Legacy of the Dragonborn (see below).
The Forgotten City Amazing, dynamic, incredibly detailed! Beautiful, intricately detailed new city to explore. Non-linear story with several endings. Amazing orchestral soundtrack, big community of fully-voiced NPC with backstories. Discover secrets, mysteries, and relics that are thousands of years old. Enjoy! You may also find RS Children patch for it useful if you're using RS Children mod.
The Lost Wonders of Mzark Amazingly atmospheric quest/dungeon mod for those who prefer a more puzzle-oriented game. The enemies you encounter within must be disposed of in careful ways, and you'll find more than just fights awaiting you in the depths of Mzarnumez. - 4 new fully voiced quests. - Huge, non-linear dungeon. - New enemies, weapons and spells. - New robe sets and special secret artifact.
Skygerfall -- Daggerfall's Main Quest in TESVAbsolutely titanic work here. A new land mod where you can literally play through the entire Main Quest of TESII: Daggerfall in the TESV engine, at the end of which you can choose to continue your character's adventures in Skyrim, taking all your loot, experience and new spells with you. You can watch a brief showcase here.
Midwood IsleTravel to beautiful Midwood Isle, a small island home to the Sonmer, filled with quests and adventures. A middle-DLC-like in size. Patches for 10+ mods available here . You can watch a review here.
Nyhus and the Border of CyrodiilA brand new area to explore with 4 new towns with NPCs, 2 dungeons, 5 quests, a players house near Solstheim, a Castle south of Riften, fully voiced followers and more. Not much "indepth" mod, but a great one for overall exploration and map expanding.
The Shadow of MeresisThis mod adds an extensive quest, leading you to various places all over Skyrim. In addition to new locations and dungeons you'll meet new NPCs with more than 200 fully voiced lines of dialogue spoken by three actors, 2-3 hours of gameplay.
New VominheimA new land called Vominheim roughly the size of Solstheim. Features dozens of new locations to discover and explore. Unique rewards addon here==NEW==. You can also install a new mod from the same author which continues this one, from here.
The Isle Of Valefrost ==NEW==Latest massive-sized new area and dungeon from the author of Hammet dungeons. Unique rewards addon here==NEW==.
Dragon Hall TavernMedium DLC-sized mod with lots of everything, wrapped around roleplaying.
The Notice Board Great quest immersion mod. Radiant quest overhaul and framework. This mod adds new and alternative radiant (and side) quests. It was inspired from other good games like The Witcher which make use of notice boards in their gameplay. There are two kinds of notice boards: • Quest notes Notice board – always on a pole with and candles • Messages Notice board – it’s the one without the pole These notice boards can be found ouside inns in every town of Skyrim. A patch for Raven Rock in Solstheim is also available, and don't forget to grab the fix patch for it. Other patches: The Notice Board Redefined - New Meshes and Textures
Missives A good addition to previous mod if you liked it. Adds a large number of localized radiant quests found at Missive Boards of varying difficulty and with varying rewards. A nice collection of patches is available, as well as notes retexture addon.
Legacy of the Dragonborn This mod is something unique. It will make you to look at your playthrough from the absolute different view. This mod will inspire you to play Skyrim again and again. Mod features: Museum with 2k+ displays, over 100 exploration quests. You can save your museum progress across multiple playthroughs. Displays of visited doomstones, custom paintings, basement store, MCM menu and (yes!) items from different mods support. 15 new dungeons, new guild - explorers society, transmutation forge. This is only a part of full features list. Visit mod page to read more and of course to try it :) Note: this mod already has Moonpath to Elsweyr included which means you don't need to install Moonpath separately and remove it if you already have it. Patches/addons: Legacy of The Dragonborn Patch Central Main and official collection of various patches for dozens of popular mods. The Lost Legacy of the Nine A qualitative expansion to both Legacy of the Dragonborn and the Knights of the nine, adding items and unmarked quests. Legacy of the Dragonborn Visual Overhaul
For 24 most noticeable mod's NPCs. Legacy of the Dragonborn Staff Enchanter ENB Fix Fixes visual glitches with Legacy enchanter sometimes happening when using ENB.
The Wheels of Lull Awesome questline with a lot of secrets an puzzles, related with TES lore. Five dungeons within the main quest, complete with fleshed out boss battles, and massive, unique locations. A new town, complete with extensive characters. 7 side quests, 10 new weapons, new armors and even a new custom race.
Ravengate Amazing and atmospheric arena/quest mod with challenging bossfights and thrilling characters backstories! Try it for sure, no matter which class you're playing.
Beyond Reach Huge area with the span of ~3 Skyrim Holds, rich detailed. New factions - Arnima, Evermore, The Witchmen, Orsinium's Sons, Dragonstar Mercenaries, The Exiles and The Afflicted. Voiced main quest with backstories as well as 28 side quests, news spells, armors & weapons, 25 new dungeons. Patches: Beyond Reach - Tweaks and Enhancements
Death Mountain and Death Mountain 2 In this mod you’ll need to pass through castle territory and the castle itself, beautifully designed. Study the history of Death Mountain, learn new spells and shouts in order to defeat hordes of enemies and the final dragon bosses. This mod difficulty is really hard so there are some options for difficulty.
Invasion of Skyrim - Grand Admiral Thrawn Awesome quest mod related with new race arrived in Skyrim. 15+ armor sets, a unique "quest shell-system" that enables dozens of radiant quests pertaining to the mod to be active at a time, 26+ enchantments, 220+ NPCs, both enemy and ally. Enemies who can cripple you in a number of ways if your combat skills are poor. Enemies are tough, veterans, and skilled combatants. 2+ worldspaces, 15+ radiant enabled locations, 2 player bases, unique classes and combat AI for every character, many scenes and interactions. Travelling merchants, nasty assassins and much more. A player ranking system among the Resistance. Over a thousand handpicked lines of dialogue that plays both in combat from enemies and followers, and much more.
Old BloodA post-Dawnguard expansion, adding new quests that flesh out the ancient war between night and day. Inspired by Vampire: The Masquerade.
The Second Great War In the aftermath of the Civil War, the Aldmeri Dominion is stirring. There are rumors of Dominion soldiers close to the border of Cyrodiil and increased numbers of Thalmor agents in the Imperial City. Are you prepared to defend Skyrim once more or are you drawn to the power and promise of the Dominion?
Godfred's Tomb A dying man is visited by an ancient ancestor who warns him of a rising evil within a forgotten tomb. In his last days, he puts together an expedition to investigate but they are never heard from again. You are the last hope as you can “get things done.” Descend into the darkness and discover the secrets that lie in Godfred's Tomb.
Isle of Artaeum A DLC-sized mod adding vast amounts of new content. The story is centered around the Psijic Order and their long awaited return to Tamriel. After completing the College of Winterhold you will be allowed to travel to their magical island, and eventually visit their homeland of Summerset. Mod still has some minor bugs here and there, but it's totally overweighted by its size and quality in total - plus, it's still in active development, so the bugs are being fixed.
Aedra Abode - Curse of the Dragonbone King An estate comes under assault by a clan of fanatics it is up to you to protect your home and win over the servants in your care. With new adventures, spells, features, battles, friends, and enemies, this mod promises many hours of gameplay. Note: there's no voiceover in it - there are silent dialogues, so make sure to enable subtitles when playing through it.
Pirates of Skyrim - The Northern Cardinal under the Black Flag Ever want to be a pirate? Search no more! Didn’t want? Try it whatever :) Just a brilliant mod. Treasure hunting, naval battles, unique loot, team morale system, ship player home and much more! This mod brings you definitely unique experience.
Pirates of The North A mod of a same topic, but with a different approach, mostly about settlements and general immersion. You can use both mods together, there shouldn't be any noticeable conflicts - the settlements from this mod simply won't be "detected" by Pirates of Skyrim system.
The Elder Scrolls V MIDDLE-EARTH Redone ENG This mod adds a few new regions of JRR Tolkien's Middle-earth to the game. There are Moria, Mirkwood, Lothlorien and Rohan. This mod is not lore-friendly but it’s just stunningly designed and may be an amazing land to explore for all LOTR fans. Don't forget to also install a bugfix patch for it.
Northpoint
A new worldspalce consisting of 4 regions with own weather system, new town, 13 new dungeons, new type of monsters and items, as well as new ingredients, books, notes, and misc items.
The Island
Shipwrecked off the coast of an unknown island, you must survive while searching for a way off the island and on to Skyrim. While searching for a way off you may discover an ancient Dwemer city and other ruins lost to time.
Volthar Manor Revisited
The large quest mod which story wraps around the historic home of the Volthar Vampire Clan. It is an old Solitude style mansion at the base of Eldersblood peak, hidden in the forest just south of Morthal, at the intersection of the main road to Solitude and the tiny path to Cold Rock Pass. Note: mod itself is really interesting to play - the only major disadvantage to some players can be the large amount of close-to-godmode tier artifacts in it. If this bothers you as well, you can simply ignore them in game or delete them from mod plugin using xEdit.
Wulftur Kiras Merged
One more pretty underrated quest mod from the same author - and this time with the loot issue mentioned above existing in much lesser extent. This mod is also a size of a medium DLC, with over 20k words in it, with an interesting lore-friendly storyline, challenging dungeons, lots of easter eggs and more. It adds two locations to Solitude, Wulftur's Lodge and Kira's Adornment - so test your game first if you have other mods which modify Solitude city itself.
Medium to small quest and new lands mods - where a mod will give you up from one to couple hours of walkthrough/exploration.
Paarthurnax - Quest Expansion
A freshly released alternative to mods like "Paarthurnax Dilemma" and "Paarthurnax Ultimatum" to solve a one of the most plainly designed choice in the game. A new "gray" choice between "spare" or "kill" ones, around 60 new dialogue lines, and most importantly - fully voiced. Not bad, isn't it?
Leaps of Faith - A Misc Quest
Simple mod that adds yet another fun activity for your character to do in the world: 12 epic "Leaps of Faith" across Skyrim for you to discover and complete as you play. Jumping from one of these places will play a custom jumping and falling animation and give you a small (well-earned) bonus. You can also watch a showcase of it here.
Jayserpa's Quest Expansions & Lil New Quests
From the author of the mods above, multiple nice little mods mostly expanding notable vanilla sidequests with more options and possibilities. Take a peek! Below are several mods from this series which are not yet ported by the author himself, but ported by the community.
Coldhaven - A Vampire City Another amazing mod from Better Vampires author - fully standalone and compatible with any other vampire overhauls, a new vampire town is waiting for you!
Moon and Star Amazing detective story. Interesting questline, 4 side quests, 9 voiced NPCs. New town, weapons and dungeons with new boss fights. Ingame aftermath events that take place after the main quest has been completed. Your actions have consequences! Patches: Moon and Star - RS Children Patch
Carved Brink From the authors of incredible Project AHO, this mod has one of the most unique, beautiful and simply breathtaking level design I ever seen in mods and in most of games at all. Not as long and complex as Project AHO, but rather deeply unique and just fantasy-charming, and with plenty of comedic moments and references - something you should definitely play sooner or later. Better sooner. Patches for Hammet's Dungeon Pack, Dual Sheath Redux and ICFH are available.
The Sinister Seven The Sinister Seven is a backstory quest line. Seven Assassins are dispatched to kill the player, taking place across several levels. This grants stalking minions and seven intense single duels as the assassins chase the player across the land. It is meant to give an open ended background storyline, along with the feeling of being hunted.
The McMiller Chronicles An underrated, funny quest mod. Running a few errands for the merchant Angus McMiller results in a quest of deceit, revenge and treasure. Enter the Winking Skeever in Solitude and talk to Angus McMiller to start the quest.
Unslaad Quest mod of Half-Dragon. As always with Vicn mods - with astonishing level design. DSR patch available.
Shadows of the past A few dungeons with a quests attached to them, from author of Skyrim Underground.
Blood on the Ice Redux Ever wanted to catch the Butcher before he kills again? Then this is your mod.
Jurgholm A late game multi-cell dungeon with a questline.
It Beats For HerAn underrated gem, and very touching, nothing like other, quest mod, which tells you a heartbreaking story you will not forget.
Betrayal at HrothgarResolve the civil war once and for all during the Hrothgar peace talks.
XamMaximus Secret - ACT I XamMaximus will put all your and Dovahkiin skills and abilities to the test. Can you overcame the horrors and discover what lies in the depths of this lost tomb and bring justice to the innocents?
The Tempest Isle Note: this mod is in process of development atm. Meet the Salt-Fang clan, an ancient Nord family that has lived on the Tempest Isle for generations, and assist them in reclaiming their homeland from a hostile orcish invasion. A brand new worldspace featuring quests, voiced characters, and more to come.
Dragonbane Manor plus quests This mod adds a new player home with several accompany quests and a bossfight in the end.
Heart of the Reach ==NEW==Delve into the depths of an unground swamp in the aid of a priest in order to heal the Heart of the Reach.
Redeeming Fultheim - A Blades Quest Addon ==NEW==90+ New lines of dialogue for Delphine, Esbern, and Fultheim. Adds a short, fully voiced quest to convince Fultheim to rejoin the Blades. Features two possible endings.
Revealing Rune ==NEW==Rune of the Thieves Guild has always felt like he was meant to have some sort of story or quest. But alas, hours of searching along the coast of Solitude will yield no results. Well, that is until now! Help Rune search for information on his past and discover what happened to his parents.
Unmasking Sybille ==NEW==Somethin' just ain't right about that Sybille. You know I've never seen her eat a thing? That can't be natural." The Court Wizard of Solitude, Sybille Stentor, has a secret. It's up to you to find out what it is. Investigate her deeds and decide her fate.
Return Aegisbane ==NEW==Who needs an old Iron Warhammer anyway? Adds the option to return Aegisbane to it's rightful owners... Or tell them that you're claiming it as your own.
Demon of Dream ==NEW==A Daedric quest in which you enter the nightmares of three ex-cultists of Vaermina. Includes nightmare-themed spells, enchanted artifacts, and an Atronach Forge-style trading system.
Cheesemod for EVERYONE Adds over a hundred new types of cheese, hand-placed in an immersive way throughout Skyrim, and a fully voice-acted quest with Sheogorath.
Curse of the Hound Amulet A newcomer requests your help in aiding her to clear out some mysterious new inhabitants of a cave. In this quest discover new enemies, armors, hair, weapons, and more.
Here There Be Monsters - The Call Of Cthulhu Continue the hunt as you face terrible creatures from beyond the stars, and unravel a terrifying plot to consume Mundus and return it all to the Void.
Here There Be Monsters - Trollhunter Go on the hunt for a man named Hans, the Trollhunter, and take up his quest to rid the world of five gigantic trolls before they awaken and destroy Skyrim!
Duskwood Isles A player owned home located on one isle, and a convenient shop keeper located on the other isle.
Falamyrr Isle A frozen wasteland to the North of Solstheim, you can sail there from the docks in Raven Rock.
The Grand Paladin - 2021 (Remake) Journey beyond Skyrim and uncover the legacy of the ancient Dragonborn order in this small quest mod. An improved remake version.
Dwarven Pride The mod will have you journeying deep under the ruins of Nchardak to a Dwarven prison complex and laboratory.
morrowind1979 profile For short and original mods. Most of this author works are not for everyone - they can be weird, creepy and gory (and ofc, not much "lore-friendly"), but if you're in for such journeys - take a look for sure.
Konahriks Accoutrements - Dragon Priest ArmoryAtmospheric, challenging, rewarding and replayable mod. Take a journey through time in the lost Dragon Priest temple, Revakheim. Unlock unique gear and create armor not seen since the First Era. Gain new powers and become stronger than ever. Fight ancient enemies and fulfill your destiny as the true "Konahrik" Warlord. You can also grab these HD textures - to make them work in LE, download the archive manually, unzip it, and resave texture files in Photoshop/Paint.NET/any other tool supporting textures editing, from BC7 into BC3 format. Then pack the files in archive, add it to mod manager and install.
Konahrik The Priest - A Quest Mod This mod adds a quest to the game that fleshes out the lore behind the Konahrik mask and its eponymous dragon priest, as well as allowing you to upgrade the mask with a better enchantment. That's right, you get to take on the mighty Konahrik himself. Use this mod or the mod above.
I want to personally mention 4 (for now, last mod was released just lately and I hope this author will make more) little, but amazingly well-made and greatly voiced quest mods from the same author. Short, but "quality over quantity". Try them all if you are about great stories. Mods are listed from newest to oldest: Fortune's Tradehouse Retirement Fredas Night Fashion Radovar's Revenge
Clockwork (Clockwork Castle) A fresh and brilliant quest mod. It was developed about 4 years, and the time spent is totally worth. Amazingly detailed cells design, interesting quests with unique creatures involved. Almost DLC-sized journey that will you will definitely like! A patch for "Arthmoor's Skyrim Villages" is available.
Into the Abyss ==NEW==A new DLC sized adventure, now demastered for Legendary, including multiple locations, bosses plus equipment with places and lore inspired by other Elder Scrolls games.
Memorable Bounties - Witcher Inspired Quests ==NEW==A collection of 3 quests, it adds in unique and interesting targets for you to speak with and kill or spare. All quests are heavily inspired by the Witcher series.
Painted Torment ==NEW==Meet an aspiring artist who seeks to create his magnum opus, and requires your help to do so.
The Price of Art ==NEW==Meet a travelling poet who seeks to heal damage that he has endured in his tormented past.
The Wheel of TimeBased on the fantasy book series "The Wheel of Time" this mod adds the follower Aviendha and Wheel of Time related quests.
The Unbroken Blade - Part OneIs the Dragonborn truly worthy of leading the Blades? Uncover the mysterious pasts of those who took part in Skyrim's civil war. Witness how connections are forged and broken in the white-hot heat of conflict. Note: mod currently doesn't have voice acting, only silent dialogues, so make sure to enable dialogue subtitles in game settings.
The Welkynar KnightA quest mod to help a knight and fight against the Thalmor.
Legionnaire's ChroniclesA simple adventure, following the whereabouts of three legionnaires: Faari, Kerth and Tavos. Their homes are yours to keep.
Become a Skooma Drug Lord - Skooming Skyrim Ever wanted to be a drug lord in Skyrim? Try this :) A fully functional skooma lab. Quests to improve your skooming skills and influence. The ability to grow Moon Sugar and thus your own supply of the all important moon sugar. The ability to sell skoom on the streets by talking to NPCs and some more features.
Blood of the Nord Its a mid-sized quest mod that serves as the opening chapter in a series of plugins that explore the aftermath of Stormcloak victory, including the inevitable war with the Aldmeri Dominion. - Over 500 lines of dialogue - One new weapon - Includes several new dungeons and small worldspaces - The main quest provides roughly 2 hours of gameplay.
Shard of Oblivion WIP This is a WIP (work in progress) mod that adds lands of Oblivion to Skyrim. It’s just amazingly detailed, and populated with new enemies, giving you a real feeling of being in Oblivion.
Shadow of Morrowind Another amazing WIP mod. The goal is to create a lore friendly 4E Morrowind.
The Haven From The Cold And Dark Beautiful new land mod that adds a set of Green Bosmer islands that are located between the Summerset Isles and Hammerfell. Player home, many shops and vendors, bath house and inn, many NPCs and guards. Working map and LOD and many beautiful places to explore/take screenshots.
Voyage to the Dreamborne Isles Amazingly detailed new land mod. Beautiful for exploration and screenshots plus a short questline. Improvement patch here==NEW==.
Hidden Hideouts of Skyrim Very immersive mod. It adds 21 new areas spread across Skyrim. You can use all of them as a hideout/player home. Mod also offers DLC/non DLC as well as modular versions.
SeaPoint Settlement Awesome mod that adds new friendly location at the north-west coast part of Skyrim. Beautiful design, a lot of containers, new recipes, possibility to gain villagers favour, carriage system, new named horse and some more other features.
Dwarven Island Beautiful dwarven island which can serve you as huge homeland and residence. Has nothing special like quests or encounters, but has very beautiful design and great just to explore and make screenshots if you like this.
Namira for Good Guys Play a trick on Namira! Complete Namira's quest "The Taste of Death" without sacrificing a priest to Cannibals.
Following Mercer - A Thieves Guild Quest So, what did Mercer do with all the stuff he took from the vault? He stored it in his various hideouts all over Skyrim, of course. Now you get to track it all down!
Innocence Lost Alternative Are you playing as a good hero in Skyrim and want to destroy the Dark Brotherhood, but you refuse to kill Grelod for Aventus, no matter how nasty she is? Well this mod allows you to report it to the guards for them to arrest her.
There Is No Umbra - Chapter III
A quest mod where storyline is focused entirely on Daumbra: the newest incarnation of the cursed sword Umbra. Note: there's no "Chapter I/II" separately as those chapters included in this mod.
Waters of Jehanna Short but packed with miniboss fights, grim new land with a mystery to uncover.
The Legend of Slender Man - Daunting Scars from Childhood For generations, the legend of Slender Man has been used in Falkreath to scare naughty children, teaching them not to disobey their parents. Stories of a tall, pale gaunt creature that kidnaps children in the forest, which are never seen again. But every legend has a grain of truth, and it can be far more macabre than a simple child-eating monster.
Dark Water Falls A short quest about a tragic family story, rewarding you with a player home in the Rift.
Savos Aren's Regrets
Not a new quest mod itself but rather a cut content restored in College questline.
Isobel and The Adventurers Guild
Join the Adventurer’s Guild and help the bright eye’d Isobel Sirulius as you two set out in search of ancient artifacts, piles of treasure, and explore forgotten ruins. You can also watch a showcase of it here.
New Town The Golden Pass
Adds a new town in Skyrim, The Golden Pass, located between two mountain. No quests or encounters, but a great scenery for possible screenarchery and views.
Love exploring the world underground? Have new challenges, findings and ambient atmosphere? This section is for you :)
First a few simple mods that expands/improves some vanilla dungeons:
Dungeons Revisited Series For a few nice overhauls for vanilla dungeons. You can choose between AIO (all-in-one) plugin version or install any ot standalone mods separately. There are also patches for ELFX and Skyrim Immersive Creatures available.
The Midden - Expanded A quality dungeon and house mod that greatly expands the College Midden, with minimal changes to existing areas. A new lore-friendly player home serves as a hub for new dungeons. 100% compatible with Immersive College of Winterhold.
Dwemer Network Adds doors to all Dwemer/Dwarven ruins in Skyrim and Solstheim, allowing you to travel to and from Blackreach. Also allows you to revisit Skuldafn and Japhet's Folly.
snozz2004 profileFor several dungeon overhauls. Mostly visual, with some new enemies added.
Massive mods - either adding numerous amount of dungeons in total (dungeon pack), or a few, but each one vast in size.
Skyrim Sewers 4 Mod adds an accessible sewers system to the town of Solitude, Whiterun, Windhelm and Markarth and also small sewage tunnels to Fort Sungard and Greenwall + new custom weapons and unique books. Patches: Skyrim Sewers Undeath Solitude Entrance Patch
Hammet's Dungeon Pack A great dungeon pack currently having 24 new dungeons in Skyrim and Soltheim. Dungeons in this pack are mostly oriented on high-level characters with level 40 and higher. Radiant-quest enabled. An eternal slot in my own load order. Unique rewards addon here==NEW==.
Hammet Dungeon Pack 2The second iteration of the combined dungeon mods from the same author. Unique rewards addon here==NEW==
The Rabbit Hole It’s just amazing and really unique dungeon mod! In my opinion it’s criminally underrated and absolutely must-play. Mod adds dungeon system, a ‘rabbit hole’ with 50!! levels with progressing difficulty. Also many secrets and hidden rooms to discover. Have fun!
EasierRider's Dungeon Pack A hidden gem in family of dungeon packs, with incredible level design. Adds 7 new, lore-friendly dungeons around Skyrim. Dragonborn and Dawnguard DLCs required. Unique rewards addon here.
Skyrim Underground One of the most amazing and definitely the most unique dungeon mod I've ever played! An underground dungeon system with currently 43 large and 26 small cells. Tunnels are connecting different Skyrim cities. Also constantly updated. Amazing design, dark atmosphere, tonns of new, creepy creatures to fight and just HUGE size in total. In my opinion, this mod is an absolutely must-have.
Additional Cave 20 new dungeons, connected to radiant quests system.
Immersive Dungeons (Episode1) Mod adds 7 new dungeons with great design to explore and fight. A patch for "Nyhus and the Border of Cyrodiil" is available.
Solstheim Dungeon Pack Simple, but great dungeon mod. Designed especially for Solstheim. Adds 6 new dungeons to diversify your solstheim exploration experience.
Molag Bal's Inferno Winner of Skyrim dungeon competition. Amazing, exciting, atmospheric! Mod is a multi-level dungeon mod that takes place in a hellish Daedric realm, featuring 8 new dungeons complete with enemies, bosses, special rewards, and an overarching quest.
‘Inferno’ trilogy: First part Second part Third part 3 amazing mods inspired by Dark Souls. Interesting storylines ‘hellish’ cells, gigantic and hard bosses. You’ll remember this journey for sure!
Smaller mods - adding a certain standalone dungeon or couple of small ones.
Windcallers Pass A great dungeon mod. It’s less fighting, more about exploring and finding best way to go through and this is its best feature.
venjhammet profile Asides from the brilliant Hammet's Dungeon Pack and Land of Vominheim mods, this author now constantly releases standalone single dungeon mods one after another. Maybe later they will be integrated in a new large pack, but as for now, they are released one by one, so pick any you want from their profile. Highly recommended same as their large mods! Unique reward addons here==NEW==.
Heimfeigr The ‘Hall of the Dead’. Beautiful and challenging dungeon mod. Immersive puzzles, a lot of enemies and tough custom bosses will give you an amazing time of playthrough.
Demonika VERY dark. VERY creepy. Full of enemies. Dungeon mod with 12 stages. This mod may even scare someone, it’s not for everyone. But if you like such kind of creepy playthrough - try it for sure!
Isle of Ashes Awesome and very original mod. Features: Great design. Complicated puzzles to solve and secrets to find. Different greatly designed cells, enemies and bosses. Really unique atmosphere. It’s main feature is there are no quests or markers here. You need to find journals, you need to read, you need to think. Playthrough is very rewarding, in the meaning of exploring first of all.
Crater of Exile Another awesome mod from the same author. Hardcore difficulty and hellish-styled locations!
Moonshimmer Mine Medium-sized dungeon mod which takes the player on an adventure through an recently abandoned mine and unearthed Dwemer ruins.
Solemn Keep Chronicles - Shimmerfall Springs Bandits from all around Skyrim have been gathering and digging out the once abandoned caves of Shimmerfall Springs, causing local concern. Venture deep into the caves to find what they are seeking and stop the mysterious bandit leader who wields a dangerous power. Moonshimmer Mine patch available.
Moonshimmer Mine Moonshimmer Mine introduces a medium-sized dungeon: Moonshimmer Mine & Athurhumz' Tomb. Adding about 30 minutes of gameplay, it takes the player on an adventure through an recently abandoned mine and unearthed Dwemer ruins. Will you stand against the plans of Thalmor agents?
Red Flame One of the best dungeon mods I've ever played. A vampire-themed dungeon featuring original music, Deirge Cathedral lies off of the coast of Skyrim's northern shore. A mass of stone and stained glass, the mod features two new foods for vampires, a Molag Bal blessing, a unique Gargoyle summon spell, and three weapons.
Orange Moon A Hircine-themed Dwemer dungeon from the same author. Katumz lies just north of Shor's Stone and was the seat of astronomical research. A mass of gears and pipes, the mod features a new ingredient and nine animated Dwemer weapons with unique enchantments.
Iomaungandr Rising Travel to the Sea of Ghosts in search of a long-lost Greybeard proving ground.
Temple of Kruziik Temple of Kruziik is an ancient temple built by a cult of Nords worshiping the dragon Kruziik (meaning 'ancient' in the dragon language). Inside the temple you will find evidence of the Nord's worship and an ancient defender of the artifacts deep inside the temple.
Tramp's Rest -- A Tribute A medium-sized dungeon and a homage to the early days of D&D, especially the visuals of David Trampier, David C. Sutherland III, Erol Otus, and others. There's a new location, new creatures, new items, and new spells.
Skjolga's Basin A detailed dungeon/quest mod centered around an expedition into the Skyrim mountains. Follow the trail of Greedius Perellius and his gang in their effort to profit off of a well-hidden silver mine, in a beautiful world-space just west of Falkreath.
Dead-Stone Barrow New Nordic dungeon just north-east of Whiterun, this was made to fit as closely in with the game as possible.
Blackrain Dungeon A very challenging dungeon for those who are ready. Talk to the new NPC in the Sleeping Giant Inn to begin your quest.
Mysteries of the Atmorans Mysteries of the Atmorans is a mod intended to revamp Skyrim's nordic and atmoran ruins to give them immersive updates which make them feel less like dungeons and more like actual locations that have fallen into ruin. The mod also focuses on making the ruins more challenging, particularly the puzzles and also adds new enemies. Note: if you'll be using "Dungeons Revisited" mod and want this mod changes over its Bleak Falls Barrow changes, either use standalone mods for each dungeon except BFB from Dungeons Revisited, or delete BFB cell records from its all-in-one plugin.
Sewers of Markarth A sewer dungeon under Markarth, occupied by poachers. But two gates block the entrance to a lower set of ruins, and who knows what dangers lurk down there to any adventurer you finds their way in?
Dauorrin the Draugr city An 8-level dungeon in a new small worldspace, the isle of Dauorrin with a lot of challenges.
Ogmunds Tomb Old-but-great, custom small-to-medium sized dungeon with a great design and moderate difficulty.
Engelmanns Rest Custom dungeon for Skyrim, an ancient ruin located south of Helgen, on a road that leads to Southfringe Sanctum. From the author of mod above.
Sondenheim An archaeological expedition sought the treasures of Sondenheim, the subterranean citadel. This being Skyrim, their adventure naturally ended in tragedy, and the survivors warn against setting foot inside the ruin. However, they weren't Dragonborn, so go ahead and pillage the tomb for fun and profit.
ShadelightDelve into a recently uncovered dungeon with unique level design, languishing for eons in the depth of Skyrim's Great Mountain. Search for keys to unlock the way forward, and of course - find the treasure.
The Deeper WellEnter the depths of Labyrinthian and make your way through the Well to unlock the secrets of the Old Gods. Creative dungeon design and good challenges.
Ahbiilok A series of dungeons that will take you to face a legendary dragon, all of them converge in a small worldspace for you to explore. A patch for Immersive Dungeons is available.
More Skeevers in the ratway Adds more skeevers into the ratway. This mod aims to add immersion by adding skeevers into a place that seems almost perfect for them.
Shalidor's Migrant Portals Adds a new dungeon to the Labyrinth which becomes available to explore once you've completed Shalidor's Maze. Inside is a small chamber with a new boss battle and a reward of a collection of portal stones allowing for instantaneous travel across large distances.
Caverns Of Chaos Head to the North East of Korvanjund. Gather your followers and come prepared for a grand adventure!
Yellow King A Nord ruin unearthed by the Thalmor, Hahdrim's Tomb lies in between Dragon's Bridge and Rorikstead. The resting place of a cursed king and his family, the mod features an original weapon with a unique enchantment, armor, and shield.
For these mods, you can install as many as you want, technially but if mod that you're installing is affecting leveled lists, be sure to rebuild your Bashed Patch. Also take into account that leveled lists have own limitations in size, so it's not a good idea to install 5 biggest weapon packs at the same time, because most likely you'll never see many of items ingame even with Bashed Patch. Choose one or two big weapon/armor packs and polish this by several smaller mods you like. It's literally impossible to list absolutely all great mod of this category here as there are hundreds or even thousands of such mods, so that's just mostly my personal list of mods that are either beautiful and lore-friendly, or I admire them for really unique look and/or great textures quality. Still, there are many mods here that improves or rebalances vanilla items or add new, but absolutely immersive ones.
Armor, weapon & artifacts mods that I'm using in my own modded setup:
Armor/clothing mods:
Armor packs - lots to several new armors/clothes in a single mod:
Immersive Armors The most famous, massive and endorsed armor pack ever made. It adds hundreds of various armors, from simple to absolutely epic, while still keeping (mostly) lore-friendly look. If you're looking for the great base of your armors variety - don't even think, install IA. You can see a brief showcase of it here. After the mod itself, install the model & texture improvement patch for it. Also you may be interested in UNP/CBBE "refit" addon for it or realistic look texture replacer .
Tribunal Robes and Masks Amazing robes pack that in addition comes in all 3 armor types - clothing, light and heavy. Also have masks collection for even more epic look. Note: this mod is included in Immersive Armors, so if you're using IA, don't install it separately.
Bosmer Armor Pack A lore friendly Armor pack containing 5 main sets with 29 armor pieces and 6 weapon pieces. All races and sexes supported. Note: this mod is included in Immersive Armors, so if you're using IA, don't install it separately.
ARMONIZER Armors Pack Very old but still very good mod that adds various unique-looking, but still fitting armors to the game.
Girl's Heavy Armors Fresh and original armor mod that changes models of female vanilla heavy armors, making them much more beautiful, but still protective/lore-friendly, keeping the great balance.
Common Clothes and Armors Mod combines many vanilla and modded assets in order to create a lot of variations to regular clothing or armor sets for generic NPCs. Adds over 130 new clothes and armors to the common people of Skyrim.
Cloaks of Skyrim
Your to-go mod for adding cloaks to the Skyrim - both craftable and added to leveled lists. Also install the Dawnguard file, as well as one of the retexturing addons for it here or here.
Winter Is Coming - Cloaks
One more well-known and great cloak mod, inspired by Song of Ice and Fire/Game of Thrones series. If playing as beast race character, also install this fix.
Daedric Cloaks Simple cloaks for each of the Daedric Princes.
Bandolier - Bags and PouchesAdds lots of pouches, bags and bandoliers to help easing your burden. There are also a Dawnguard DLC addon, meshes improvement patch, tradeoffs addon and UNP/CBBE patch.
Warmonger Armory New lore friendly Armors, Weapons and Clothes for both Vanilla Game and DLCs. All the added content is inspired from the classic Elder Scrolls Archetypes and is made with compatibility in mind.
Improved closefaced helmetsSo that the eyes are visible from the outside. Downside of the mod is compatibility - plenty of popular armor replacers have compatibility patches for it, but not in all cases. So just use carefully if you're planning to.
Unplayable Faction Armors This mod adds armor and weapons for some of the unjoinable factions in Skyrim. Two files are provided, one version which distributes these sets to their respective factions and allows crafting, and a standalone version that allows crafting only. Grab the fix/improvement patch as well. You can a see a showcase of the mod here.
Authentic Legion Authentic armor for the Imperial Legion in Oblivion style, with great models & textures quality.
Iron Legion Similar mod - adds Legionnaire's armor from Oblivion to the game.
Talos Housecarl Armor Pack Adds 12 new items used by Talos's personal Housecarl during his rise to power. 100% lore-friendly, with beautiful models and textures. DSR patch here.
Zzjay's wardrobe Collection of various armor and clothes mashups, also has decent amount of civil-looking ones.
New Legion New realistic armor for the Imperial Legion
Armors of the Velothi A beautiful, high-poly, Morrowind-inspired armor sets integrated to the game. Also install a lil fix and improvements. You can see a showcase here.
Fashion of The Banditry Vanilla Bandits are very lackluster in terms of armor variety. This lore friendly armor pack changes that. Compatible with OBIS (the best bandit overhaul mod below).
Fashions of The Huntsmen Have you noticed that every leather armor in skyrim looks the same? Of course you did, and this mod aims to change that, by adding 9 (15 if you count all variations) new lore-friendly leather armor sets to the game, suiting other regions and races`s smithing styles. Every time you encounter someone using leather, it will be one of 15 variations.
Armor Variants Expansion Armor Variants Expansion aim to adjust and increase variety of armors on Skyrim, by adding new armors to some vanilla and usual armor category trying to be closest to the lore friendly definition. Note: you'll need to convert meshes for LE usage - download mod manually, unzip the archive, convert meshes (how to - look in FAQ/Stability section of graphics guide), zip the files back, add archive to mod manager, install.
Legendary Armory Pretty unique armor mod that adds new armors, but combined only from various vanilla meshes, with really beautiful results.
Black Mage Armor Black Mage Armor is a standalone armor mod that includes Cloth, Light, and Heavy armor sets that are all craftable, enchantable, and upgradable; all sets can be used by every race, male or female.
Nordic Guard Shields
Variety of Viking-style guardian shields. Guards will no longer walk with the same shields.
Face Masks of Skyrim Craftable 'Face Masks' for the characters of Skyrim. Note: if you have both Immersive Armors and OBIS, this mod is not much needed.
Separate armors mods - one or couple armors in the mod:
Aesir Armor One of the most brutal lore-friendly armor sets I ever seen, with dozens of customization options.
Warmth - Light Armor Replacer This mod adds sleeves and pants to hide, studded, leather, and scaled armors. Compatible with vanilla armors retexture mods such as AMB Book of Silence.
Sithis Armour and Blades Absolutely badass DB-inspired armor set. Mod also has DB armor replacer version. Supports HDT physics.
Armor of Yngol This mod gives you a new uniqe set of Ancient Nord Armor, that was used by Yngol and can be found in Yngols Barrow inside a Chest. Also install the fix.
Barbarian Steel Armor A set of craftable light armor for hardy Nord warriors and berserkers. Male and female versions, weight-slider compatible, works with any race or body type.
NSK13 profile Be sure to check it for many amazingly beautiful, mostly female armors (but Daedric Reaper armor is for both genders, for example). All of these armors are definitely not lore-friendly, but if that's not scaring you - grab some of them for sure.
Silver Dragon Armor Old mod, but still one of the most epic-looking heavy armor sets ever made.
Zerofrost Mythical Armors and Dragon The latest armor mod pack from Zerofrost and that has definitely the absolutely amazing armors - for male, female and both genders. Nightingale Prime armor also has replacer version for vanilla nightingale set.
Volkihar Knight - Vampire Armor A lore-friendly and badass-looking set of heavy vampire armor. Three variations can be crafted, each with a unique effect that is applied once wearing all four pieces.
Xtudo profile For (besides everything else) multiple standalone beautiful armors and outfits. Many more new ones were added between the the last and this update.
Archmage Khadgar's Robes Technically not lore-friendly, but fitting in Skyrim anyway, a mage armor of astonishing quality.
kozakowy profile
Asides from the armor above which I mentioned separately as it both differs from this authoress usual mods and has a great quality, browse her profile for lots of absolutely gorgeous clothings (new ones are being released still).
Harbinger Armor- Mihail Armors and Clothes
Forged as a symbol of worship to the prince of destruction Mehrunes Dagon, this set mimics the very armor he wore on his invasion of Nirn, during the Oblivion Crisis.
Dremora Robes- Mihail Armors and Clothes The robes traditionally worn by the Dremora are heavy, terrifying looking, and at first glance cumbersome and uncomfortable, with their sharp edges and thick metal plates. Nevertheless they are ideal for surviving on a realm floating on scorching lava, populated by the fiercest daedric creatures and in the midst of a constant strain for domination.
Toughened Traveler Outfit Shoulderpacks
Adds 4 new shoulder-style backpacks with a realistic fur style, functionally mimics Campfire's dynamic placement for torch, woodcutters axe, pot and waterskin.
Female Outfit Replacer CBBE BHUNP
Replaces all the original game female outfits with skimpier variations. Replaces all Players/NPC's/enemies/followers outfits, over 100 in total.
Dwemer Garb
Adds new dwemer-themed clothes, both enchanted and unenchanted versions, which can be found in dwemer chests and spesific locations.
Asura's Guard A highly customizable set of female armor, supporting both heavy and light versions.
Lunar Guard Armor Adds a craftable ebony-tier heavy armor, inspired by the khajiit. If you like this armor, also recommended to get a glaive for it to finish the set and this patch if you want it to be distributed to some of Khajiit NPCs in the game.
Moon Monk's Robes One more beautiful Khajiiti style light armor, with a handful of alternate colors. Patches here.
Golden Age Armor - Guts from Berserk Armor that Guts wears during the years he fights with the Band of the Hawks - fitting surprisingly good into Skyrim.
Gilded Elven Armor Complete A mod that fully integrates the missing Gilded Elven armor pieces that Bethesda planned for the game while separating it from Elven with a subtle new look.
Greek Armor Revamped A compliation of greek armor and togas for both males and females. Also install this addon for crafting and DSR support.
Liam's Armoured Mage Robes Adds enchanted and unenchanted armoured robes for each school of magic along with necromancy robes and normal armoured robes. They can be crafted at the Tanning Rack or Blacksmith Forge.
Necromaster Robes A true master of necromancy needs an armor that matches his evil mind.
Ritual Armor of Boethiah Gloomy and simply epic-looking light armor set. Note: this mod is included in Immersive Armors, so if you're using IA, don't install it separately.
Petal Gasmask Obviously not lore-friendly, but just so beautiful it would be a sin to not add it here. Adds a beautiful cyberpunk flower gasmask to your game.
Weapon mods:
First of all, let's look on weapon packs - mods that contain many or at least several weapons inside them:
Lore Weapon Expansion My personal favourite between all big weapon packs. Varied but not too big and with qualitative textures for each weapons without exceptions. And what is good, it's really lore-friendly. Make sure to check out author's profile - he has over 20 more amazing, beautiful and highly lore-friendly standalone weapon mods.
Heavy Armory - New Weapons One of my favourite wepon packs as well. This mod adds nearly 100 new weapons to Skyrim. You will find all new Halberds, Spears, Glaives, Shortswords, Quarter staves, Mauls, Hatchets and Clubs. Don't forget to grab a DSR patch for it.
Reforging - To the Masses (Weapons Expansion)
A massive and lore-friendly weapon pack adding around 300 new weapons to the game which fit greatly looking as a variations to vanilla weapons.
Royal Armory - New Artifacts A must-have mod. Adds special weapons to the most important characters in Skyrim with unique effects and appearance. This may sound very simply, but it really changes the way you will look on many quests and NPCs - because now they will be a more than worthy targets. Don't forget to grab model improvements for it (it also adds DSR compatibility).
Legendary Skyrim Crossbows and Bows Amazing mod that adds dozens of new crossbows, some bows and unique arrows/bolts to the game. Crossbows have very qualitative models.
Scoped Bows Simple, but brilliant mod that adds scopes to all vanilla bows making them look much more epic.
Draugr Weaponry New models for draugr weapons. Has both replacer and standalone version.
Weapons of the Third Era Old-but-good mod. Morrowind-themed weapons pack with a lot of new, non-replacement weapons.
Katana Crafting This Mod allows crafting Katana, Dai-Katana, Wakizashi and Tanto from materials; Steel, Dwarven, Orcish, Elven, Nordic, Ebony, Glass, Stalhrim, Dragonbone and Daedric.
PraedythXVI's Weapons Collection 3 Three medium-sized collections of weapons, lore-friendly and with beautiful models. Also, an AIO version available here==NEW==.
TERA Weapons Collection for Skyrim Definitely not realistic, but may be a good find for a fans of Tera Online. There's also a game integration addon for it, as well as Animated Armoury patch .
Bowgasm
A collection of 14 beautiful, realistic bows. Optionally, you can use a different version of the plugin to have these bows replace vanilla bows. You can a see a showcase of it here.
Johnskyrim profile Check this amazing author profile for stunningly beautiful weapons mods, mostly inspired by Wolrd of Warcraft and some other games. If you don't care much about "lore-friendliness", many of his mods may be a must-have for you.
Billyro profile Check it for DOZENS of amazing weapons mods for any taste. You may also be interested in his all-in-one weapon pack.
Aegean Sentinel Halberd Adds a beatiful halberd based on the Blue Knight's Halberd from DS2, features Dark Souls upgrading system and a optional file which is a Patch for Animated Armoury.
The Devil's Tooth A longsword, based on the design from the Netflix show Cursed.
The Munich It's a hand and a half sword (a longer...longsword), based on the design from Albion Swords.
Penobscot War Bow Adds a new craftable and temperable bow. It can be upgraded at a forge/anvil changing its appearance and increasing its stats according to the materials required for each upgrade.
Riilungolz - HDT and Animated Staff Adds an animated staff with HDT on the chain, based on Christina Sewell Crystal Staff design. Comes in 4k & 2k resolutions.
The Vorpal Blade A legendary daedric artifact with custom look and some special abilities.
Daedric Chain Sword Not quite lore-friendly, but really badass-looking animated weapon (armor doesn't fit at all so I don't count it here).
Blades of Ice Adds two frozen swords to your game. One carved from pure stalhrim and another fusing both steel and ice together.
The Shattered Blade of Baziar A powerful sword, broken, cursed to share its shattered burden with every wielder. Find both pieces and repair the blade to end the curse and gain a boon instead. One handed and two handed options available.
Bluthund - A Longsword Bluthund is a beaten and battered longsword, that's been lost in the north of Skyrim. Find it, claim it and reforge its destiny!
The Mythical Armory1 A small weapon pack containing Ilieh - Cry of the Damned, Yol'Kreh - The Infernal Scythes, Occiglacies, and The Ayleid Crystal Saber. You can see one of those weapons in actions here.
Radzig Longsword This standalone sword mod is maybe literally the best work on weapon meshes and textures I ever saw in my life. For real. The level of deatils is not even incredible, it's look just impossible. Take a look yourself.
Reaper Scythes
Adds two deadly scythes made of twisted wood and decorated with bones.
RafaelDeJongh profile
A collection of mostly definitely not lore-friendly, but absolutely badass, epic weapons inspired by some other games.
Nicoroshi profile
Once widely well-known weapon mods author back in 2012-2013, he is active again and makes lots of new weapon mods with improved quality.
Kanjs profile
For various daedric-style (but not only) weapon mods.
Magic Blade
A set of magic blades from the comic Scissor Seven.
Both weapons and armors, new artifacts or vanilla artifacts improvements, jewels, collectibles etc:
Reliquary of Myth - Artifact Overhaul Incredible and still (2 years after release) constantly updated artifacts overhaul. The most all-covering and creative mod of such kind. Reliquary puts the soul in each artifact, making most of them actually unique, and great not for roleplay only, but to greatly spice up character builds. Lastly, it comes with a nifty FOMOD installer which has a lot of patches for popular mods (you can merge all of them safely, just don't merge the mod itself). Since it was released, it's my personal pick and I strongly recommend to at least try it. Patch for Avebrave jewerly avilable here . You can also see my review of it here.
Enhanced Legendary Armors and Weapons Reborn Another great mod to empower previously underpowered and often useless vanilla artifacts. Vanilla style. Don't use together with Reliquary.
Thane Weapons Reborn Similar mod from the Legacy of the Dragonborn author which is focusing on thane rewards only, making the really unique. Use this mod or the mod below.
Unique Thane Weapons Another alternative, this mod changes the dull and random thane weapons to unique weapons with awesome models and unique enchantments, mostly take from Billiry mods. Use this mod or the mod above. Requires CAO assets conversion and plugin to be un-flagged as esl, but asides from that, works just fine in LE.
Nice, let's continue.
The Gifts of Akatosh One of my most favourite weapon and armor packs. Epic, detailed and lore-friendly.
Resplendent Armor and Greatsword One of my favourite armor/weapon mods ever made. Heavily-inspired by Arthorias from DS series and with HDT physics support. You may also be interested in this retexture for it.
Stormcloak Hero Armory A must-have mod to any stormcloak player! Insanely beauitful models and textures for shield and sword.
Vikings Weaponry Adds 8 new smithable items based on weaponry from the TV show "Vikings", in absolutely amazing quality. Comes in 2k and 4k Resolutions. DSR patch available.
Legacy of Ysgramor ==NEW==This mod changes the standard armor and weapons for the Companions guild, and replaces Ysgramor's axe and shield models. Standalone version available as well. Many compatibility and improvement patches here.
Noble Armory ==NEW==Adds a new set of armor and weapons, craftable under the ebony skill tree.
Away - Come AwayA new quest that will lead you across Skyrim to claim a light, female-only set of armor as well as a greatsword and longbow - each with its own unique but subtle effect.
Fulcimentum - More Staves and Wands of Skyrim Add 9 wands and 9 staves, each with a shield of the same shape. All the staves can be made at the smithing forges. The staves is fully compatible with the vanilla staff enchantment system and is also available for higher level characters. Has patches for Apocalypse, Arcanum and DSR.
Dominion Armor A rune knight themed heavy armor for female characters in multiple colors and styles, including a sword and shield.
Castlevania - Vampire KillerAdds the Vampire Killer whip from the Castlevania franchise, as well as the five original Sub-Weapons for you to track down across Skyrim in order to restore the whip to its full power.
Forsworn Envoy and Staff of Hag's Wrath Set Adds a new Forsworn themed set for female characters with a powerful Destruction Staff replacing the Staff of Hag's Wrath at Darklight Tower.
Skyrim Knights 2018 Edition Adds over 60 robed steel plate armor variants to the game. Variant for each hold with color and logo, as well as factions, in Dwemer, Robed Steel Plate, Orichalcum, Ebony, and Dragonsteel. Shields and weapons included.
Grummite Weaponry- Mihail Weapons and Shields
Adds a complete set of rustic and heavy one-handed weapons made of iron and bone, carved with unknown symbols with meaning long lost, forged in past eras by a then more developed civilization of Grummites, and, for defense, shields of different weights and shapes, made from the shells of horseshoe crabs.
Necrolock - UNP
Half-skimpy yet beautiful set of necromancer items - an outfit, staff, and dagger, with multiple pieces for customization.
Legendary Rings This mod adds 15 new rings from earlier TES games with unique effects. Note: DELETE the "rus" .esp plugin after installation, keep only "eng" one.
Elemental Vision of Skyrim Adds powerful elemental visions as wearable accessory into Skyrim. Each element has unique enchantment effect. With optional level-list integration. Also install the ENB patch.
Helm of Oreyn Bearclaw - a Morrowind artifact Adds the Helm of Oreyn Bearclaw to Skyrim! Maybe you remember it from Morrowind or Oblivion. The Helm can grant you a few nice bonusses... if you can find it. Custom mesh and texture based on the Morrowind version of the artifact.
Skyrims Unique Treasures This mod aims to add hundreds of unique items, weapons, and treasure to the province of Skyrim for players to find. These uniques can be kept in a players inventory, sold to a merchant for gold, or put on display in a players home as a trophy.
BadGremlins Great JarHunt Welcome to the Great JarHunt fellow seeker of rare items. A hunt to surely test your mettle.These jars are placed all over skyrim for you to find but you have help. Available from any Khajiit caravan you may purchase a guidebook with a list of locations. Happy hunting !
Oblivion Artifact Pack V6 Adds various unique weapons and armor pieces from The Elder Scrolls IV Oblivion into Skyrim. Such as the Escutcheon of Chorrol, The Redwave, Blackwater Blade, Draconian Madstone And many more.
Everlight - Torches of Skyrim 10 Craftable Magic Torches with unique enchantments, light colors and sounds. Get also a custom spell to summon a Cold flame Atronach, or summon it with one of these torches.
Jewelry Collection A Jewelry Mod that comes with over 30 new and unique pieces of equipment between various rings and amulets.
Wearable Horns Adds 50 unique wearable horns each having several variants for a total around 290+ horns.
Skyrim modding stage is litereally swarmed by follower mods, the vastly majority of which are really dull and simply briefly imported racemenu presets with nothing more. That's why I decided I can't skip this part and show you some really worthy follower mods - interesting, funny, badass, with own temper and/or unique look, background stories and personal questlines and so on. Using mods from this section you will be sure your companions are not only "I'm sworn to carry your burdens".
First of all - various mods improving or adding new follower-related gameplay features.
Extensible Follower Framework First of all, grab this mod if you will ever play with followers. It's amazing and complex mod that adds many features to control and equip your followers, give them much more commands, teleport to you if they are stuck or lost and much, much more. With a cool UI in addition! Note: take into account that some complex follower mods, line INIGO, for example, are not compatible with EFF. That doesn't mean your game will crash or something. They just mostly have own customized controls system, so just use it and don't try to manage them with EFF, otherwise they may act weird. Another note: EFF has UIExtensions included, so don't install this mod if you need it, but will use EFF. Also take a look on this little patches collection, enhanced wheelMenu for it and this tiny fix . [or] Nether's Follower Framework An alternative to previous mod, without many features of it, but with some of own unique features.
My Home is Your Home (MHiYH 2plus) This mod will be useful as well if you like to play with many followers or just to have many of them in overall and choose different companions from time to time.
Follower Death and Injury Chance - Followers Can Die This mod allows for followers to die and get injuries resulting from battles. The chances are quite low, but it will keep the game fresh and allow for more interesting experiences and narratives when it happens. Quite an essential mod for those who prefer balanced game with realism touch.
Sleep For Me Now A simple standalone mod that makes followers sleep. You can also use an even simplier alternative from there same author here .
No follower insta-heal Prevents followers from instantly reverting to full health on combat end.
Intuitive Dragon Ride Control Use intuitive ride commands to fully control your flights with any vanilla dragon, and with existing dragon follower mods.
INIGO The one brave khajiit to rule them all. The one companion to pun them all. In my opinion, Inigo, while having not the numerically biggest amount of endorsments, is the best follower mod ever made. If you never liked to play with followers and even if you hate followes/follower mods in principle, Inigo will change that once and forever after just a couple of hours played together with him. Or maybe even after a few minutes. Inigo is a fully voiced khajiit adventuring companion with over seven thousands lines of unique dialogue - much of it about you. He doesn't just have some "on-call phrase" - he reacts on everything and everyone around you. He will comment, he will sing, he will scream, he will joke and he will troll. Both you and your followers as well. Inigo is one of those mods that make you give a complete new look on the game. Also, you may be interested in MCM addon for him for better control and customization, as well as in optional visual change. Also grab this items look improvement .
Sofia - The Funny Fully Voiced Follower "The infamous Sofia needs little introduction as she causes trouble across Skyrim". And that's all about her. The very original, funny and sarcastic follower voiced by professional voice actress. Sofia is quite an unusual follower. She is tough, witty and just a little bit boastful. She has a strong fondness for the player character but her deliberate attempts to disguise the fact just leads to very awkward conversations especially as she usually says exactly what she thinks. Sofia is a tease and loves to wind people up which doesn’t make her very popular with people. Her rebellious spirit and careless attitude often gets her in trouble. Not to mention her constant inappropriate comments which easily offend or embarrass people. You may be also interested in this (my preference) or this visual addons for her.
Arissa - The Wandering Rogue Arissa is an Imperial with an independent, rebellious spirit and a gift for making expensive things disappear. She is a Skyrim companion character with over 600 lines of dialogue voiced by professional voice actress. She has own questline, touching and funny at the same time.
Vilja in Skyrim One of the most endorsed (well deserved) follower mods as well. Greatly done from all aspects, Vilja doesn't only have her own agenda - she also has her hopes and visions, her thoughts and opinions, and a background story that she will share with you over time.
Serana Dialogue Edit If you like to play through Dawnguard DLC, this mod is just essential. Serana is a character with one of the most interesting backgrounds, but dialogues with her were always a bit dull and limited. This mod goal is to fix this problem, drastically expanding hear dialogues amount and giving a lot of reactions on the events around you when travelling together (especially noticable if played through Dragonborn DLC).
Serana Dialogue Add-On
An expansion to Serana's dialogue in order to make her feel more organic as an interactive character with the player and the world. This includes more conversations with the player, quest awareness, radiant dialogue, and much more. With this mod, Serana should be a more engaging character not only in Dawnguard, but for the whole game. Compatible with Serana Dialogue Edit (and should be used together for best possible Serana experience).
Serana Dialogue Expansion ==NEW==Another well-made dialogue addon for Serana that greatly extends her personality. The main differences (asides of the different writing, of course) are that this mod doesn't have romance option, and the voice acting is done with AI lines (but their quality is pretty good compared to many other mods with AI VA). While it's [technically] compatible with Serana Dialogue Add-On (as it only adds new lines and doesn't modify existing ones), it's [again, technically] possible to use all 3 mods - Serana Dialogue Edit, Serana Dialogue Add-On and Serana Dialogue Expansion together, but as Add-On and Expansions mods lines for her are written by different persons, it will result in Serana basically having a split personality - so choose one or another, don't use both.
Improved Follower Dialogue - Lydia ==NEW==Greatly improved and expanded version of the original mod. This mod doesn't just give Lydia a new voice - it adds over 1400!! (compared to 350 in previous version) lines of dialogue to make her an actually interesting character and major part of the main quest. Absolutely must have if you're using her as a follower.
M'rissi's Tails of Troubles Half-khajiit, half-human. Meet M'rissi and decide your own role in her life. Will you be a slaver, a saviour or a lover? That's for you to decide. Fully-voiced thrilling personal questline will also give you decent amount of enjoyable hours. There's also an optional visual replacers here and here==NEW==, as well as patch for Inigo.
Acalypha - Fully voiced follower Stunningly beautiful and seductive demoness follower with AMAZING voice acting, I'd say, one of the best voice acting I ever heard in overall. With personal questline in addition. If you like her, be sure to check out other mods of this author.
Hoth Brutal warrior companion with unique voice and amazing visual customization.
Xanthys - A Custom Voiced Skeleton Pyromancer Follower Xanthys is badass. But you know what? He is also skeleton! Looking as a heavy-metal band leader from the depths of hell, he has own questline, a lot of unique functions and simply amazing voice acting, making him one of the most unique followers ever existed.
Companion Valfar The ultimate Stormcloak. Fully voiced, hairy, intoxicated and ever happy to bash some Elf skulls in!
Lucien - Fully Voiced Follower The best companion mod released in last 2 years, Lucien is a fully voiced Imperial follower with over 2800 lines of immersive, lore-friendly dialogue. Though he arrives in Skyrim as a cowardly scholar, he'll gradually gain strength and confidence by your side until he grows into a hero in his own right. It's an amazing follower mod, almost on pair with top-notch quality like Inigo - and he talks to Inigo and many other followers as well during your travels. You can see a showcase of it here. There are also a visual replacers for him here and here.
Skeever - Custom Follower
An incredibly qualitative, fun and fully voiced follower of many talents - and to me, a really underrated mod. Skeever is a lore-friendly 15,000 (atm, more to come) dialogue lines that cover every single interior in the game, Breton follower who also happens to be a true-scout, everything-reading, enemy-detecting, song-singing, praying-loving, riddle-playing companion. He can smell the surroundings and tell you what kind of enemies you will encounter in the dungeon, he can advise, joke, sing and even read books for you. Whenever you do not know what to do, ask Skeever and see what he'll have for you next. You can also watch a review of this amazing mod here.
Mythos
An amazing and underrated follower mod from the authors of "Citizens of Tamriel". Venture forth with two fully-voiced companions, each with their own branching quests and reactive personalities - dive into the Skyrim dangers with a party of characters worthy of any great RPG. Make sure to grab a visual replacer for it here . You can also watch a showcase of it here.
Light and ShadeA game-changing follower with reactive behaviour, tonnes of memorable dialogues (1100+ lines), special functionality and more. Read the mod page to get a grasp of her.
NessaA friendly thief companion that comes with all new quests, over 800 voiced lines, heaps of content and a whole lot of trouble.
Malryn - Custom Voiced Follower ==NEW==Malryn is a Breton Spellsword fresh out of Rivenspire and ready to go on adventures. Over 1000 lines of fully voiced dialogue and a personal quest.
Philmorex - A Rideable Steerable Dragon Follower Philmorex is a rideable, steerable dragon follower. He will accompany you in your travels, and will assist you in your battles - aside you, or while you are riding him. Use intuititve commands to fully control your flight. Call for him again at any time after you have asked him to wait or leave, and Philmorex will return to you.
Remiel - Custom Voiced Dwemer Specialist and Companion ==NEW==Adds Remiel to your game, custom voiced with ~2500 lines of dialogue, a Breton engineer who will accompany you in your travels. She's travelled from Wayrest to explore dwemer ruins in Skyrim, but she needs your help. While she's not much of a fighter, she boasts a knack for machinery and will reprogram a dwemer spider to fight alongside you both. Visual appearance option here (get the "04_Nora Remiel replacer" file).
Triss Merigold - Custom Voiced Follower
Triss Merigold from The Witcher series as standalone voiced follower for Skyrim. Embark on a journey with her, and occasionally talk to her to unlock dialogue options that will lead to a romance, and optional marriage.
Aurlyn Dawnstone - The Reclusive Philosopher Aurlyn is a custom-voiced Aldmer Dawn Sorceress companion mod for Skyrim with well over a thousand lines of dialogue, advanced commentary on most notable locations, a fully-fledged array of relationship dialogue that reflects your actions, and dynamic reactions to the choices you make throughout the game, from completing grand questlines to helping
Ihlenda Reconstructed A helpful dwemer doll that just needed a few bolts tightened and a good polishing.
Companions and Followers Adds 12 different adventurers to Skyrim which you can hire as companion, each with their own specialization. Instead of sticking them in a corner, they travel randomly to multiple locations across Skyrim, attacking bandit camps and forts, resting at empty locations and friendly shacks and relaxing at Inns and Cities. Great filler even if you don't want followers.
Dividedbythe9s profile Check out this author profile for dozens of follower mods. These follower don't have custom va or personal storylines, but each of them has really unique visuall appearance, often even transforming him/her self into something completely different.
Aumriel - The Pale Lady The Pale Lady, or Aumriel as she was called in life, has been sealed away deep inside a crypt for thousands of years. Once you defeat her twisted form and release her from her curse, her spirit will be set free and might be seen wandering Hjaalmarch at night.
The Dark Brotherhood Initiates This mod is a complete overhaul for the Dark Brotherhood Initiates. An individual personality, combat techniques, and fully voiced characters. Initiates worthy of the Listener. You can also grab this beautiful visual overhaul for them from Pandorable. Note: if using "The Real Dark Brotherhood" mod, load this mod after it.
Livia Salvian - Daughter of the High Chancellor Livia Salvian is the daughter of the High Chancellor of the Empire. Voiced by the voice actress of Mirai, she has over 500 dialogue lines. She is an honorable and strong soldier who likes singing, and joins your journey for a very specific reason. Can be married. A visual overhaul is also available.
Kishar - A Spriggan Utility Follower Kishar is an Alteration/Illusion caster with some very useful custom spells, similar to Clairvoyance, Waterbreathing, Muffle, Rally, and Pacify.
Nyx follower A simple, yet cute and powerful conjurer to join you in your adventures. She has an unique dialogue system, custom summons and some other nice features.
Tavern Followers and Companions Pack Twenty-four varied, vanilla-style followers spread across Skyrim, providing combat assistance or just a bit more life to the taverns.
Rxkx22 profile Check out the well-known "Bijin" series author for several follower mods - nothing special in them in meaning of voice acting or personal quests, but same as with Bijin series, they all are really beautiful, on the edge between stunningly beautiful and realistic appearance.
Kamira - A Fully Voiced Companion Beauitul (not lore-friendly/skimpy armor, but that can be changed if you don't like it) and sarcastic, fully-voiced female follower with short personal quest. Author is currently working on the update that will bring a much more longer questline.
L u n a Not custom-voiced, but absolutely unique-looking beautiful female follower with own combat style.
Garm the Husky Companion Great companion if you like dogs, Garm also comes with pack with additional unique features for more comfortable gameplay, scales with your level and has several options for visual appearance.
A Cat's LifeA Cat's Life aims to bring cats to the land of Skyrim in the most immersive and fun way possible. Towns and villages will have both stray and household cats wandering around who you can interact with. You'll be able to adopt cats through gaining their trust and affection and even purchase your own cats from pet stores. You can also watch a review of it here.
House Cats
More kitties! Also install this improvement patch.
A Dog's Life ==NEW==A Dog's Life improves upon and adds to the base functionality of dogs in Skyrim in an immersive and intuitive way, whilst also providing control over the mod's wide range of features. Basic new features include trading, home assignment, naming, and petting. More advanced features include dog harnesses, fetching items and dog tracking.
Akira - A Husky Companion Akira, a custom Husky follower mod with a small quest to get her and some useful features, such as semi-automatic corpse looting.
Styx the Spectral Wolf Companion Styx is a shadowy, skeletal wolf puppy! Adopt her, and watch her grow from a tiny cowardly puppy to big brave alpha wolf!
Inconsequential Pets
Choose from a range of 74 Inconsequential Pets and share your adventures with up to 6 pets at a time. Pets are invulnerable and cannot attack or be targeted by hostiles (MMO-style pets).
Drastically improved and beautified vanilla player homes, new player homes, castles, estates and hideouts. Player home is absolutely a matter of taste - size, style of design, features - that's all up to you, so here I've just listed a wide "base" of various beautiful and qualitative mods of this type to choose from. Also note that when choosing between a mod which overhauls a vanilla player home, you should install only one which you like the most :)
Unlimited Bookshelves First of all, grab this essential mod - it does exactly how it's named and will be very useful for you, as it's compatible with modded homes as well.
Vanilla player homes and estates overhauls.
The Ravens Breezehome My personal favourite Breezehome overhaul. If you're using ASLAL from Arthmoor, don't forget this patch for it.
Anduniel profile For a lot of beautiful vanilla player homes overhauls.
ian48 profile
For simple yet stylish facelists for vanilla player homes. Elegant Severin Manor
Overhauls Severin Manor's interior to look more interesting and give the place a bit more character.
Proudspire Manor TNF - Hearthfire Proudspire Manor(PM) remake. Attempt to make this house more elegant and functional completeness, but not go too far from the vanilla house.
Lakeview. Manor - As It Should Be Amazing overhaul for Lakeview Manor. Remodels and decorates it. House intended for the familist /collector Dovahkiin.
Honeyside TNF - Hearthfire Honeyside remake. Attempt to make this house more elegant and functional completeness, but not go too far from the vanilla house.Sweet as Honeyside
A cozier, more useful Honeyside. Now comes with honey, as advertised!
Cynn's Honeyside
A simple remodel of Honeyside. Plenty of bookshelves, named storage and custom displays for all unique items.
Hjerim TNF - Hearthfire Hjerim remake. Attempt to make this house more elegant and functional completeness.
Restoring the Aretino Residence Fix and upgrade the Aretino residence into a proper (player) home! Invite Aventus to return home! Give Sofie a warm place to sleep - or just use it for yourself. Fully voiced quest with 12 possible upgrade options. You can a see a showcase of it here.
New ones - large size - castles, mansions, estates.
Legend of the Eagles Nest A fortress with amazing level of details and with everything you may need in player home, located in snowy mountains between Riverwood and Whiterun. It also contains a questline to rebuild it to proper glory.
Caranthir Tower Reborn While designed for a mage character initially, this amazing magic tower can actually serve as an epic base for anyone (but ofc without magic skills at all it will be very hard to complete its questline). Yes-yes, questline. It's not just a tower - it's like a complete new world inside it. It offers features never seen before, customisation, and is more than just a player home. The tower must be restored through a Hearthfire style crafting system or you can simply purchase everything you need. This mod is also based heavily around player choice.
Aemer's Refuge One of my personal favourites between various player home mods. A big keep located high in mountains, with a lot of unique features, but what is the most important - unlike many other (even pretty popular) player home mods, each, even the tiniest details and clutter piece in this mod is placed exactly where it should be - and while being pretty huge, this keep is looking absolutely great with each detail on its own place.
Morskom Estate This mod is a large player home with one purpose in mind; to provide a unique home in Skyrim that you the player must build. You will have a bare old house up in Dawnstar which you purchase and rennovate. The home includes support for your family and has more than enough storage for you hoarders out there.
Dread Prison An own PRISON as player home/base? Yes! Definitely not even close to be cozy and comfortable, but definitely the one of the most original player home mods. Take people to prison to torture them or make gladiator fights and enjoy your power. Yes, you can jail and torture Nazeem. That's a must-have.
Knights of the Garter Amazing castle mod inspired by medieval times, with everything needed, new armors, weapons, and custom heraldry.
Northern Cardinal Add a unique medium-sized ship named Northern Cardinal as player home/guild base with crew system and fast travel system. The mod also comes with new quests, new dock locations, new npcs, new worldspace, new dungeon, new weapon and more.
The Asteria Dwemer airship as a player home? Now you can have that :)
Tel Nalta II
Tel Nalta is back! Simply the best Telvanni-themed player home ever. A huge thematic mansion with multiple floors, beautiful dunmer design and the unique mechanics of building (or, rather, growing) it. A must-have if you ever wanted Morrowind inspired player home.
Raven Castle Huge (really huge), dark, ambient castle in gothic style located in its own worldspace. Will fit great any vampire/necromancer/warlock characters.
The Shrouded Lair - A Vampire Home A castle of pocket realms in your own plane of oblivion for your vampire or any evil character and followers. Mod has simply and amazing interior design fitting the vampire character greatly. Also install this expansion/fix addon for it.
Skyrimlazz profile Check it for dozens of beautiful player castles and palaces.
Nevah's Keep Middle-to-large very detailed and unique-styled player home with a lots of storages and places to rest.
Crystal Creek Mansion Beautifully designed middle-sized mansion near Pinewatch, with unique look and some custom features in addition. You'll like the guardian for sure :)
Cliffside Cottage A cottage in the Tamriel worldspace with space for 6 kids (optional), 2-5 followers, and displays for all unique items (also optional). Compatible with Frostfall. Clean, comfortable and "bright" design.
Pinecrest Estate Multiple adoption friendly player home with no loading doors and see-through windows - watch your kids playing in the yard from inside your home! Room for 6 kids and 9 followers, all vanilla crafting stations, named storage, 23 planting soils, bookshelves and custom displays for all unique items. It's located in own worldspace, has really unique design to say at least and it has no loading screen to enter it. Note: if you liked this mod and the one above, don't forget to check out this author profile in general, as he has much more player home mods.
The Scarlett - A Buildable Ship The Scarlett is a large buildable ship mod with over 200 build options to choose from, featuring two small quests and a new unique location.
LC_Build Your Noble House Complex and unique mod. It will give you the chance to build your own noble fiefdom with your own hands. You will only start with a small shed and a tent, but in time you build a whole village and your own fortified noble house. Each building will yield revenue and produce materials that will be deposited daily in your shed.
Riverwood Keep A modest castle located in Riverwood, compatible with Hearthfire multiple adoptions and follower friendly.
Knight's Rest A smaller castle located near Shor's Stone. lots of displays for unique items, follower friendly and compatible with Hearthfire multiple adoptions.
Aetherial Palace Aetherial Palace is a Dwemer styled player home that is made for the end-game players and can be accessed at any level if you have dwarven smithing perk.
Radun Castle A beautifully crafted, fiercely protected two-tier castle settlement worthy of the Dovahkiin.
Halls of Dovahndor The ultimate home for the ultimate Dragonborn. A fully detailed, lore-friendly home in Sovngarde.
Azura's Dawn Azura's Dawn is a luxurious mansion situated beautifully on the Treva River, halfway between Riften and Ivarstead.
Fleetford Fleetford is a player home within an inn and a full surrounding settlement complete with traders, followers etc. The location is between Whiterun and Windhelm (by Darkshade and Cradlecrush Rock).
Springwood Estate - Player Home Purchase a new player home located in Solitude with all the features the dragonborn needs. Hearthfire adoption compatible.
Millwater Retreat Millwater Retreat is a player home situated on the edge of lake Ilinalta. It’s been left in a broken state after plans to restore it went sideways. Uncover the mystery of this old mill and build it back up into a profitable business with the help of a few labourers.
Silverpeak Lodge Add large house for many followers. Hearthfire childrens support, bathroom support, teleport spell tome support and more.
Toxin Doctor Laboratory Located in the catacombs of a small abandoned fort in the mountains of Eastmarch, this laboratory is the ideal player home for toxin doctors, dark alchemists and all kinds of mad scientists, where ethics and morals give room for curiosity and experimentation without limits.
Springwood Estate One more glorious estate in Solitude - with many rooms and everytyhing needed inside besides the royal look, as well as fully Hearthfire compatible.
Haafingar Hall Highly-customisable and spacious mansion located near Solitude.
Sea Dragon - Player home ship Bring your family and friends to travel across Skyrim on your own ship. Hire your crew. Invite your friends. Turn Nazeem - er - your enemies into prisoners. What else needed? :)
Hjertesten Hall - Player Home and Settlement Have you ever wanted to own land in Skyrim, with resources to manage and room for friends and family? To live like a true Lord, and not a mere wandering adventurer? If the answer is ‘Yes’, then welcome to Hjertesten Hall.
Yeomville Estate Medium-sized estate in Falkreath, with custom models and textures.
Manor Of The Revenant Lord Mod adds a new massive dark vampire style player home, In a new custom worldspace called the Lost woods.
Dragonia Dragonborn estate offering followers, potential marriage partners, blacksmith, mage, cooks, estate-keepers, bards, & vendors. Huge armory, smithy, arcane area; individual quarters for NPCs. Hearthfire features (with and without adoption versions) offering plantable gardens, livestock, stables & horse, libraries, & cloud storage.
Winterberry Chateau A property located in Hjaalmarch, just South of the City of Morthal. You can purchase the house for 35000 septims just by talking to Salvor at Moorside Inn.
Silvermoon Hall Grand hall at the lakeshore to relax. Plus dungeon, armory, bath, pantheon, garrison and a library, as well as trophy room.
New ones - medium to small size - homes, small cottages and hideouts.
Elianora profile That's with no doubts a first profile you may want to look at when it comes to player homes. Elianora is a godess of player homes, simple as that. She is specializing mostly on small and cozy player homes of absolutely various styles - so in her profile you most likely will find a mod for no matter what character type you are playing as.
Riverside Lodge Useful, beautiful, lore-friendly and with a great view on Whiterun hold. One of my favourite player home mods on Nexus.
Leaf Rest An interactive & customizable home located in the town of Riverwood. It contains a full forge & crafting area, along with some unique features including: an interactive gardening system, a wood burning fireplace, quick access bookshelves, business ledger trading system, & more. The entrance faces towards the west, overlooking the river.
Jaggarsfeld A unique little house hidden in a beautiful valley. Can be great for Hircine fans.
Hunter's Cabin of Riverwood This mod original part is its size. Small cabin with minimalistic interior design - to have a rest and eat, located near riverwood with a great view on the town.
Skogarfjell - No-Load Viking Hall New and very original viking-themed player home with gorgeous placement and without loading screens.
Druid's Den - Collectors Edition This mod is a fairly large nature-themed, very "friendly" in design meaning player home with new custom display mechanics for collectors and treasure hunters. It's located on a mountain slope just outside Whiterun with breathtaking view of the countryside.
Ebongrove - Recall and Teleport Player home in the volcanic Eastmarch, its flora thriving under a dwemer sun. Teleport to all the main cities, and recall anytime thanks to the previous owners' magic experiments. All usual features of a home, and a bit of Dunmer lore.
Riften Fishing Shack A small, completely exterior cabin on the lake behind the Riften Stables.
Terra Umbra - Mobile Floating Island One of the most creatively-made player home mods I ever used. An incredible player home for master Alteration mages. New spells found on a corpse near Alftand allow you to raise a portion of the dwemer ruins, including one of the ruined towers. This tower can then be moved to any part of Skyrim, if you have the will to move it. You can a see a showcase of it here.
Rayek's End Expanded A reworked version of a popular player home mod. A small, detailed, atmospheric hideout off the beaten path between Riverwood and Whiterun. If you don't mind getting your boots wet, the sound of waterfalls, and prefer a darker hidden place to kick up your feet and drop off your loot...this may be the home for you.
Hermit's Stump Magical and beautiful. A small house in Morrowind style. Hermit's Stump is located in the marvelous Hermit's Cave near the Hillgrund's Tomb (On the way to Ivarstead).
AHO - Dwemer Ship AHO - Aetherium Hyperspace Observatory - is a large mobile player house, in Dwemer style. It is a stand-alone player home mod in case you don't have Project AHO quest mod itself (which I personally strongly recommend).
Ruska - Riften Player Home A small and cozy cabin near Riften. Tons of custom storage, display and clutter, garden, all crafting stations.
Mixwater Retreat - A River Abode A gorgeous riverside cottage built on a tiny island near two waterfalls. Comes with named and linked storage and a variety of interactive features, such as a re-locking door and interactive map.
Lake Haven Lore-friendly, multiple adoption compatible player home on Lake Ilinalta. Lots of storage, room for 6 kids (optional) and 1-8 followers. Optional gallery with displays for all unique items.
Mona Alta A mid sized player home in the mountains of lake Illinalta with unique design and beautiful location choice.
Mornfallow Manor - Hearthfire Buildable Windhelm Home On a mountainside in Eastmarch, to the southwest of Windhelm, you find a plot of land in the barren snow that seems to you to be the perfect place to build your home, a refuge from the bitter winds.
Pale Marsh Manor - A Unique Player Home Medium sized cozy home with unique custom landscaping that you can view through your house's windows! No load doors within home.
Harborside - Solitude Bridge Home One of the best player home mods of 2018. A uniquely modeled, no load doors home overlooking the Solitude harbor.
AntennariaAntennaria is a beautiful, overgrown cavern temple home.
Reverent GrottoA small home in another realm for religious playthroughs.
Krovaxis I Player Vampire Lair and Temple of Molag Bal Explore the ruins of an ancient temple dedicated to the worship of Molag Bal, the Dominator. Claim it for your own. Debase yourself in the name of your one true master.
Serenity - player house ship Small player house built inside a ship. Can be taken to Windhelm, Solitude and Dawnstar. Only vanilla Skyrim required. Plenty of storage and display space. Cozy and unique interiors.
Corners of Skyrim Ever felt that a few areas of Skyrim are a little empty? Ever feel that a little something was supposed to be there in a particularly bland area? Ever want a little something to spice up those empty areas? Then this mod is for you, giving small immersively blended hideouts.
The Lucky Skeever of Solitude A house, hidden away behind and the upper floors of the Winking Skeever, waiting for a new tenant.
Tel Jerdein - Telvanni Sorcerer Tower High on the cliffs in The Rift, a wizard's tower stands overgrown by the mystic fungal scaffolds of House Telvanni.
Esterah - Jewel of the Redguard Memories of the desert in a hidden valley. No expense was spared, and every amenity was accounted for. This is a home for the greatest sultan of the Alik`r.
Personal Quarter Teleport to your personal quarter from any place and return to where you were.
Tinker's NookA very small but cozy player home in Riften's lower level, for a common gypsy/thief/low-level character type.
Huntsman's HutA tiny but cozy home in the Rift for a simple ranger character in Rift.
Hermit's RefugeA nordic themed small and simple hut for a lone hermit.
Ravens Nest Tower Tower player home within a breathtaking winter scenery.
White River Priory An Oblivion-style Priory near Riverwood. Note: if you're using "Lost Legacy of the Nine", addon for Legacy of the Dragonborn, you don't need this mod as the priory itself is included in it, located in the same place.
Goldenglow Is Yours A simple mod which allows the player character to own Goldenglow Estate through the Thieves Guild questline events.
Five Cabins A collection of five small player homes/hideouts throughout Skyrim.
Village and City Homes This mod adds buildings near villages and cities that offer instant homes for the Dragonborn. These were abandoned by Miraak after he climbed up his own rear and left for Solstheim. Subsequently the Dragon Priest Sanctuary is now an actual sanctuary. May conflict with city overhauls.
Amon's Retreat A cozy fully interactive house mod on Lake Ilinalta. The house uses various scripts for lighting fireplaces, placing candles, eating and reading.
Wind Lodge - A Winter Home in the Pale A small playerhome due South of Dawnstar in the forest, it features a unique style with storage options hinted to the more survival style gameplay.
Undergrowth Hollow A tranquil and isolated cavern that contains a cozy cabin where you can live out your life in peace. Spend your mornings enjoying breakfast on the patio or get lulled to sleep by the soft sound of the cascading waterfall.
Combat & stealth, perks & spells, AI & animations, creatures & factions. Different overhauls and improvements - everything that affects your game variety and difficulty. Before installing the rest, let's do this. Don't be afraid. Do this. Now :) Remember one main rule: NEVER overwrite XPMSE. These pack of mods will make your character movement and animations look amazing, Each movement will be much more smoother and you'll be able to add any type of custom character animation. But before we proceed, an answer on question that bothers many players:
HOW TO KNOW IF YOUR GAME CAN HANDLE MORE SCRIPT-HEAVY MODS?
To test if your game overloaded with scripts or not, is very easy. When you are like starting to feel you have plenty of gameplay mods already, and not sure if your game can handle something like Frostfall, or two more combat mods etc - don't worry. Install them. Then, launch your game and make NEW SAVE. While you'll be testing the game, save ONLY on that slot. Now, go and force game to script-heavy situations. Go and fight bandits in some polulated fort, visit few big cities, run here and there. Visit locations with stormy weathers, and ofc, make actions that are depending on the mod you have just installed (like, build the camp if it's Frostfall, or change your clothings several times etc).
Game running fine? No stutters in combat or actions, no crashes? (Exactly stutters - short-time game freezes, not the regular fps drops). Great! You're good to go. Stutters/crashes appear in combat, populated cities, during certain scripted actions? Nope. This mod is overloading your game - skip it.
And don't forget to delete the "test" save after. Note: starting from guide version 3.0, many script-heavy mods are marked with special mark, to save your time spent for testing.
Improved and smartened vanilla creatures, hundreds of new creatures, lore-friendly and not (up to your taste), new bosses and various improvements to vanilla guilds and factions - you will find them here.
Guilds and faction mods:
OBIS - Organized Bandits In Skyrim Definitely best bandits mod. It adds amazing variety of bandits (about 2500!! in total), dozens of bandit factions. Bandits are grouped, positioned, have unique skills and improved AI. There are also optional plugins, for example, plugin that will add bandit raids around the towns and villages. My personal recommendation. Also make sure to install facegen file. You can see a brief showcase of it here.
OBIS Redone Mod adds visual overhaul for OBIS bandits - outfits, weapons, unique loot and much more.
DIVERSE SKYRIM Why you never saw even a single orc in imperial legion forces? Or a women? Why hunters were only elves and humans? If you want to change this aspect of the game - not just randomly, but absolutely logical and lore-friendly - get this mod for sure. Adds hundreds of new NPC:s with unique appearences to the levelled lists for added variety and diversity while staying lore friendly. Be sure to rebuild your bashed patch after installing this mod.
Open Civil War Expands the civil war by many new battles and sieges.
Diversity Addon Civil War Enough of just "stormcloak soldier" or "imperial soldier". Healers, supporters, tacticians, elites for both sides and more. You can also watch a showcase of it here.
Thieves Guild Requirements The Thieves Guild will now only recruit other thieves. Brynjolf will no longer approach you if you are not a thief, and the Thieves Guild questline will not be activated until the player meets the necessary requirements. You can also choose to set requirements that must be met before progressing along the Thieves Guild questline.
All Thieves Guild Jobs Concurrently Lets you take on all seven types of Thieves Guild job at once, instead of only one for Delvin and one for Vex at a time.
A Change in Managment - Seamless Transition of Guild Master to Brynjolf Makes Brynjolf Guild Master of the Thieves Guild seamlessly. Mod includes remastered audio files, edited quest messages and objectives, and ensures all subtitles are updated with the new dialog. Works just fine in LE - download manually, add to mod manager and install as any other mod.
Thieves Guild For Good Guys - Taking Care of Business Redux Amazing mod that in my opinion is how the vanilla Thieves Guild questline should have look like. Ever wanted to join the Thieves Guild without sending people to jail or bullying people for money? Want to tell Maven off? Want Mjoll to like you without having to lie to her about the Thieves Guild? Want to be a Robin Hood type thief? Now you can! This mod is also compatible with Thieves Guild Requirements mod - just use the "Thieves Guild For Good Guys- Thieves Guild Requirements Version" file.
Less Tedious Thieves Guild Was 125 job requirement for the full experience annoying you? Well, forget about that now.
Localized Thieves Guild Jobs This mod that allows you to choose where you want to get the target for your Thieves Guild job when talking with Vex and Delvin. Plus: timed missions, more target cities and special items related to the jobs.
Opulent Thieves Guild A lavish, gaudy overhaul of the Thieves Guild HQ and the Ragged Flagon. Occurs gradually, attached to the four stages of upgrades existing in vanilla Skyrim.
Guild Master Quest Letters Mod that adds 4 letters to Delvin Mallory's desk. The letters will start the quest The Dainty Sload, Imitation Amnesty, Silver Lining and Summerset Shadows.
Black-Briar Treasury - Heist Adds the Black-Briar Treasury. 20 citizen-owned safes, a big storage room, chests, display cases, strongboxes, statues, jewelery, gold - it's all waiting for the taking, but it won't be easy.
Hall of Artifacts - Heist Explore the Hall of Artifacts - a patrolled treasury containing many secured valuables. Golden artifacts, safes, gems, jewelry, strongboxes, a set of ancient armour and a battleaxe, and much more!
Thieves Guild Bounty Clearer This mod adds an NPC to the Ragged Flagon who can remove bounties on the player character for a fee. Also install the better audio addon for it.
Easy Access To The Ragged Flagon
Tired of the tidious route you have to take to get to the ragged flagon? You can now have a faster way. You can also watch a showcase of it here.
Don't Recruit Me A simple mod in 2 versions. One prevents Brynolf from approaching. The other prevents him from approaching unless your Sneak is 50 or above. Not that the second option, and adjustable in MCM, is present in Thieves Guild Requirements mod - so this one you may want only to disable this completely.
Destroy the Thieves GuildKill the Thieves Guild plaguing Riften and engage in alternative ways to gain the quest exclusive loot.
Penitus Oculatus You can now join the Penitus Oculatus after the vanilla "destroy the dark brotherhood" quest and get all the rewards.
Uniformed Factions Uniformed Factions uses already in-game vanilla armor to outfit most factions in specific attire.
Dark Brotherhood for Good Guys Another amazing mod from the same author. Don't worry, it doesn't transform DB to group of pacifists - but gives you various alternative choices. Also don't forget to install the hotfix. Use this mod or the one below.
Your Choices Matter - A Dark Brotherhood Expansion This mod extends the Dark Brotherhood questline in many ways and adds an optional alternate ending. The ending you get will depend on the choices you, player, make throughout the story. Completely voiced dialogues. Use this mod or the one above - I'm personally using this one.
Save the Dark Brotherhood Simple as that! No more scripted deaths of your comrades - their survival now depends on you. Protect your Brothers and Sisters during "Death Incarnate" to reap their use as followers and spouses later.
The Real Dark Brotherhood Multiple small changes to DB that make sense. Note: if using "The Dark Brotherhood Initiates" mod, load it after this mod.
Dark Brotherhood Reborn - Dawnstar Sanctuary Not every super cool assassin organization wants to live in a filthy dark damp hole in the ground that has no real storage and not enough beds for everybody. Its time for the Sanctuary to become a proper base of operations. Note: if using "The Real Dark Brotherhood" mod, load this mod after it.
Destroy the Dark Brotherhood - EnhancedThis mod allows the player to take a more politically neutral role in destroying the Dark Brotherhood, while also allowing players the chance to obtain all the unique loot they normally miss out on.
Dark Brotherhood doesnt kill innocent targets
While idea is not tehcnically lore-friendly, if you feel bad for killing (at least seemengly) innocent or broke people, this mod is for you.
Enhanced Skyrim Factions - The Companions Guild Amazing and imo essential mod for everyone who plan to play through this guild questline. Adds realistic requirements for progressing in questline and ranks, new dialogues, new quests and lore information. You can a see a showcase of it here.
Companions Dialogue BundleAdds around 120 lines of new, voiced dialogue to the Companions. It comes with new dialogue options, new misc dialogue & new scenes, as well as some enhancements to more under-utilized characters.
Summon Companion Harbinger - Kodlak Whitemane
Adds a new ability to summon the Companion’s Harbinger Kodlak Whitemane, similar to how's is possible after playing through Dark Brotherhood questline. My personal 2 cents to add here is the spirit itself is too strong and can be really OP, especially in early game, so you should you think the same, you may want to nerf its stats a bit in mod plugin using TES5Edit. You can a see a showcase of it here.
College of Winterhold Entry Requirements Adds customizable skill level and Magicka requirements to join the College of Winterhold. Compatible with Immersive College of Winterhold. Note: make sure to disable/delete "Khajiit Speak" plugin after mod activation.
College Days - Winterhold Go to school! Pay exorbitant fees to be mocked. Actually be a master at something magic-related before becoming Arch-Mage. Compatible with Immersive College of Winterhold.
Better College Application What you answer when applying to the College of Winterhold now actually matters. Compatible with Immersive College of Winterhold.
Improved College Entry - Questline Tweaks Choose your school and more improvements for the College of Winterhold. Fully compatible with Immersive College of Winterhold too.
The College of Winterhold Expanded This mod recreates parts of the college to make it more fitting of its title. It deepens the lore of Velehk Sain, recreates The Midden, redesigns each NPC's room, makes accessing certain things such as the atronach forge more challenging, and more.
Specialised Faction Services
This mod adds two unique services provided by every major faction such as assassination for the dark brotherhood or moneylending for the thieves guild. MCM-configurable.
Missing in Action as a Thalmor
A similar mod from the same author which adds another roleplay option in the quest "Missing in Action" making it completely Thalmor-friendly and suitable for your ruthless agent/Justiciar/official. The loose files version is recommended to install.
Dealing with Daedra
New factions with quests, new spells and artifacts. Magic systems offer power for a price to non-mage characters. Witchhunters Guild, School of Julianos, Gatekeepers of Oblivion, Cult of Flesh, Ghost-Sea Smugglers and much more! You can a see a showcase of it here.
Path to Volkihar--Vampires Can Skip Fort Dawnguard If you are a vampire when the Dawnguard quest begins, why would you ever visit Isran? Not very immersive! This mod allows you to receive a letter from the Volkihar vampires shortly after the Dawnguard quest appears in your journal, so that you can go directly to Dimhollow, free Serana and become a vampire lord.
Simple Forsworn Simple, compatible Forsworn faction without extra features. Forsworn are friendly to you after siding with Madanach.
Orc Raiders of Skyrim Orcish raider parties roaming near towns in Whiterun hold, they respawn and level with the player.
Keeper Carcette Survives with more Vigilants of Stendarr This mod helps provide an explanation as to what happened to Keeper Carcette after the attack on the Hall of the Vigilant. She is now a follower and marriable. This also helps to make Stendarr's Beacon more aesthetic and functional.
Faction Vigilant of Stendarr Adds a joinable Vigilant of Stendarr faction to the game, with ranks and radiant quest system.
Become a Bard Mod lets you play all of the instrumental and voiced songs included with the game or choose from dozens of new songs. Adds new radiant quests to expand the options for a bard in Skyrim. Use this mod or the one below.
Skyrim's Got Talent - Improve as a Bard
Play instruments, get better, NPCs react to your skill dynamically, many new songs, lots of easter eggs, simple implementation. A compact, yet powerful Bard Gameplay Overhaul. Use it or the mod above. Note: make sure to follow the required files instructions on the mod page.
Spellsinger Play as an itinerant minstrel, with the Bards' College as base, and compose magic songs. You'll find a Spellsong scriptorium upstairs in the east classroom; there you can craft spell tomes for song-based magic. As you gain Speech skill more powerful songs will become available -- call down storm and lightning, or a meteor strike! Requires the mod above.
Hunting in Skyrim - A Hunting Guild Amazing mod for hunting roleplay. It adds hunters guild, several quests, new perks, abilities to trap animals, increased skins/pelts prices and some more features.
Sokco's Guild Starter Start your own guild and choose its members, motives, and location. Simple and great for roleplay at the same time.
Creature mods:
Skyrim Immersive Creatures Huge. Amazing. Immersive. Mod adds dozens of creatures to Skyrim. New monsters, factions battles, bosses and hundreds of encounters. All these things can be easily configured in the MCM menu. A must-have mod. You can see a brief showcase of it here. Do NOT use the ROTE patch in mod installer (if you're using ROTE). Also be sure to install this one, HD textures pack and some draugr mesh fixes==NEW==. Optionally, you can also install this addon which adds Clannfears, Guars and improves Durzogs models.
SkyTEST - Realistic Animals and Predators Best animal overhaul mod ever existed. Immersive and lore-friendly. It gives animals amazingly improved AI - so giving you amazing new experience. Haven’t asked yourself why wolf packs never hunted the mammoth? Or why mammoth attack don’t at least knockback you or why animals are never scared by dragons? Think no more. Install and have fun :) You can see a brief showcase of it here. Also grab the HD textures for it (get 2k version). SkyTEST Integration Project. You can also grab patch for Bears of North here (plugin works fine in LE, simply unflag the esl in xEdit). Lastly, if you're experiencing invisible mudcrabs, install this fix.
Savage Skyrim Somewhat a lite alternative to SkyTest - use one or another. You can grab patch for Bears of North here (plugin works fine in LE, simply unflag the esl).
Animallica - Skyrim Wildlife Overhaul A great mod to add plenty of new animals, both predators and non-aggressive ones, to your game. Don't forget to grab a SkyTEST patch for it at integration project files page ;)
Deadly Dragons Most popular dragons mod at Nexus. Adds 14 new dragons and unique skills to them. Adds amazing dragon ‘assault’ system. Via MCM menu you can configure dragons stats - health, damage and much more. Must-have one. Also install this small patch that fixes some bugs in mod.
Diverse Dragons Collection 3 Amazing mod that adds 28 new beautiful dragons to game, with 7 ranks for each dragon type, 16 new breath attacks and 19 new abilities. Greatly configurable MCM menu. Compatible with all dragon mods. My personal recommendation - it’s a great addition for other dragons mods. You can see a brief showcase of it here.
Chaos Dragons Mod adds 45 new unique dragons to game. It’s similar to Deadly Dragons, but much less lore-friendly. It’s compatible with Dragon Combat Overhaul and Ultimate Dragons BUT not compatible with Deadly Dragons itself so you’ll need to choose. You can see a video showcase of the mod here.
Dragons Dawn Pretty underrated mod that adds over 60 new types of dragons, with new abilities and dispersed through the leveled lists.
Splendor - Dragon Variants Simply a must-have mod, no matter which your "dragon" mod setup is. Drastically increases the visual diversity of enemy dragons, while using only vanilla resources, ending with 784 possible combinations. Fully compatible with other dragon mods
One With Nature - Dynamic Animals and Creatures This awesome mod gives you ability to configure how different types of animals will act related to character - allied, cowardly, friendly of defensive.
Beasts of Tamriel Awesome standalone mod that adds dozens of new creatures, mostly lore-friendly. If you’re looking for even more expansion of your creatures variety, try it!
Diverse Werewolves Collection Adds variety to enemy werewolf encounters. There are now 25 werewolves and 13 werebears, each leveled at 11 possible ranks for a total of 418 new enemies.
MihailMods creatures Mihail is currently one of the most active mod authors at Skyrim modding stage. His productivity simply amazes. He's focused on making standalone creature mods - both lore-freindly and creatures ported from other games (Souls series, Witcher etc). He currently has over 250!! creature mods, and ofc while not all creatures will fit your personal taste - the huge variety will always have something personally for you. There are also patches between his centaur mod, Thri-Kreen Warriors mod and Animated Armoury. You can see showcases of some of his creatures here. Note: Mihail released over 70 new mods in just 1 last year - so make sure to give his profile an extra peek 👀
Now, look here. If you like Mihail mods, and see that you'll most likely install lots of them, but don't want to pick and match and merge yourself - you can install one or more of the packs below:
High Fantasy Pack - Mihail Monsters and Animals Official pack of Mihail's High Fantasy themed creations. Turn Skyrim into a magical world, filled with ancient mysteries and exciting challenges, populated by everything from raging Minotaurs to mischievous Goblins, ancient Woodland Spirits to venomous living Slimes. 132 new creatures, 22 weapons, 11 spells, 41 new ingredients and 35 new areas.
Good. Let's keep going.
Skinwalker21 profile For dozens of unique creatures, lore-friendly and not, with a custom models, animations and sounds. Introduces some neutral critters as well.
JS Emissive Eyes Adds Glowing Eyes (with ENB Particle Light feature supported) to many enemy creatures in the game, that change color based on combat status. Fully configurable in MCM.
Immersive Horses Amazing and very immersive mod that offers a big improvement to vanilla horses system. Many new horses types, improved and balanced horses abilities, dozens of management options and (finally!) mounted spell casting. It's also much more new and stable than its predecessor, "Convinient Horses". Also grab this small fix.
Simple Horse A super-simple horse control mod, a great alternative if you're close to script limit and can't afford Immersive Horses.
The Four Horses of the Apocalypse Amazing mod that adds 4 "dark" mounts, with unique appearance and abilities, perfect for any dark type of character - necromancer, assassin etc. And for anyone else too :)
Horses of Skyrim These are lore-friendly, but beautiful new horses for you to ride.
Aeonbarr - a Unique and Summonable Horse (CH-Friendly) Adds a unique, summonable horse with extensive customization features and Convenient Horses compatibility. Also adds a new quest called "The Blacksted Legacy", the reward for which is the ability to summon Aeonbarr.
Epic Giants 2.0 Makes the Giants of Skyrim truly epic in size and in power.
Vampire Lord Enemies This mod adds vampire lord enemies across skyrim, they have a chance to spawn in place of the "boss" vampires. Not much lore-friendly, but great if you want challenges.
Skyrim Creature Size Variants Adds some diversity to Skyrim creatures, and generic NPC's, by dynamically resizing them. Customizable with the MCM.
Varied Chickens Adds several breeds/colors of chicken (barred, black, white...) to some places around Skyrim.
Wild Penguins Places some penguins around the northern coast.
Otters of Skyrim Adds otters and wolf-otters into Skyrim. Tiny yet highly immersive wildlife mod - you'll notice it yourself fast.
Zim's Dremora Improvements This mod makes Dremora difficult opponents that can rival other deadly foes without making them overpowered.
Wild Herds of Skyrim Adds four wild horse herds to Skyrim. Each herd contains six horses: a lead mare, a stallion, and two mares with foals.
Improved Fish Adds many new fish to the waters of Skyrim. Both smaller pond fish and bigger fish in the category with salmon.
Durnehviir Resurrected Each time Durnehviir is summoned to Tamriel, his flesh will be gradually restored, until he has returned to his former glory.
NARC - No Animals Report Crimes Tired of that chicken going up to the guards and being a nark? Annoyed because that one bear ratted you out? Upset because horses are snitches? Then this is the mod for you!
Arvakr This mod makes Arvak look a bit more like a normal horse, gives him better stats and a few new abilities to make him more interesting.
PermaFrost A similar mod, but for Frost, from the same author.
Nightmere A similar mod, but for Shadowmere, from the same author.
Butterflies Unchained Butterflies Unchained makes butterflies and moths behave more like actual animals, rather than basic resource points. They now roam freely to explore the world alongside you. You can a see a showcase of it here.
Better enemies AI and skills, improvements in hunting, sneaking, questing, cut content restoration, various options to control what's happening around you in game and much, much more. Note: if you feel like some mod should be in the subsection here yet it's not - it can be in "Overhauls" section.
Economy and loot related mods:
Trade and Barter Light-weight but great (and I'd say essential) trade mod that offers prices dependency from your faction status, NPC relationship with you, race, region and speech etiquette as well as some other cool features. Playing with it, you will really feel trading mechanics in game having sense.
Trade Routes Ever wanted to play as a traveling merchant, buying goods cheap where they're plentiful and selling them where they're rare for a modest profit? Than this mod is definitely for you :) Mod adds different trade aspect like regional prices, speech scaling, trade supplies, quests affeting on prices here and there and few more.
Taxes of the Nine Holds This mod adds a tax system to Skyrim, fully customisable with an MCM menu. The tax system operates on a Hold basis, so effectively you may pay up to 9 separate taxes.
Simple Taxes Allows the player to pay taxes for horses and houses and customize all of its features through an MCM. Compatible with mod above.
SME - Skyrim Medieval Economy Economy and realism mod for roleplayers. Reduces item prices and drains much of the world of its gold, creating an atmosphere of scarcity befitting an RPG set in the medieval age. Also introduces a strict merchant specialization system.
DLC Integration This mod adds content from Dawnguard, Hearthfire, and Dragonborn to the world through leveled lists, merchants, and manual placement of objects. Its purpose is to incorporate the DLC into the base game in ways that make sense, but were left out for various reasons.
Thematic Loot Old but great and really underrated mod. It changes the loot that can be found in certain chests. Chests owned by the Dwemer, the Falmer, mages, draugrs, vampires and giants are affected. The purpose behind the changes is to make each chest more representative of the individuals who filled it with items.
Dynamic Dungeon Loot (DDL) - Random Loot System
A pretty old but great and really underrated mod which adds a loot drop system to boss chests found in dungeons. This system uses five tiers of loot to add variety and fun to the vanilla loot system, without breaking the balance of the game. This mod also includes 16 unique, ultra-rare artifacts to find. You can also install this hd retexture addon for it (works fine in LE, just download manually, add to your mod manager and install as any other mod). You can also watch a showcase of it here.
Serious Crimes of Skyrim Bounties are high enough that getting caught committing a crime will be really, really painful. Great for roleplaying and immersion.
RE - Real Estate Continued Ever wanted to be able to buy every property in the game and receive income from them? Ever wanted to become a landlord? Then this mod is for you.
Erkeil's Training Cost More Expensive Reborn More expensive trainings. Note: mod archive is not suitable for mod manager installation. Download manually, choose a plugin you prefer, zip it, add to mod manager and install.
Faction Economy Complete Adds a chance for merchants to pass the items you sell them to good and evil factions. Sell items, and see them equipped on NPCs. Also look in author's profile if you want standalone versions. Personal note: while features itself is cool, it may disbalance already fragile game economy.
Supply and Demand Adds a simple, game-ified 'supply and demand' economics system into the game, where duplicate items the player buys will become more expensive, and duplicate items they sell become less valuable. This also affects stealing, where stolen goods become more expensive.
Hunting Rebalanced A small mod refurbishing prices and weight for misc hunting things and related throphies. Use this one or the mod below.
Pelt Prices Adaptation - Rewarding Hunting This mod intents making hunting more rewarding and a source of actual income. Depending on your mod list though, it can bring more disbalance to economy rather than balancing it. I'd personally recommend to lower the values twice in xEdit. Use this one or the mod above.
Hunter Vendors Adds 5 hunters at the entrances of towns and cities to buy your goods. Sells leather strips, leather, arrows, bows and daggers.
Priest Vendors Mod makes several priests around Skyrim sell restorative items, like potions, restoration spell tomes and scrolls.
Realistic Trading Stocks of Skyrim A complex mod that rebalances and changes many merchants trading stocks, and adds ability to trade with many NPCs that were not having such an option before, for their specialized resources.
Bounty Gold Lets you configure how much gold you get for bounty quests.
Crime Bounty Decay Provides for a reduction over time of your criminal bounty in a hold, as long as you stay away from the area where you're wanted.
Take All Loose Gold and Arrows After picking up a coin, gem or arrow from the world, automatically picks up other coins, gems and arrows near you.
AI and enemy related mods (note: complex/whole-game-covering enemy overhauls are resting in the "Overhauls" section below):
Realistic AI Detection (better sneaking) Simple but absolutely essential mod that recalibrates sneaking, making it much more realistic. Compatible with almost everything, including lighting mods - just read the mod description page carefully to install a proper version for your mod setup. Important note: place this mod to the very bottom of your load order, making sure it's loaded after any other sneak rebalancing mods and mods that affect lighting (weather mods, lighting mods like ELFX and all its modules, etc). You can see a video showcase of the mod here.
Run For Your Lives A small but essential mod that makes citizens in a village or city run indoors during a dragon or a vampires attack. Combatant NPCs will not run.
Multiple Floors Sandboxing Have you ever wonder why the NPCs mostly just stay at the same floor, even though the cell has multiple floors? This little mod will encourage NPCs to climb stairs around them and explore their surroundings more.
Rebalanced Encounter Zones and Leveled Actors This mod drastically increases the Encounter Zone minimum and maximum of all zones in Skyrim, Dawnguard, and Dragonborn. That means more powerful enemies, more often, and better chances at the good loot. At the same time, if used with many other enemy/NPC/content mods, this one may heavily disbalance the economy and loot balance at the same time - so use with proper caution and testing.
Better Vampire NPCs Vampires now will be leveled according to the PC (player character) and get stronger with advanced perks, spells, and all new abilities. Vampires can now be many different classes: one or two handed, light armor, heavy armor, mage, light bowman, heavy crossbowman. More variety, more challenge, more fun. Load this mod after other bigger enemy overhauls like ROTE, and make sure to rebuild your bashed/merged patches for proper compatibility.
Supreme Harkon Reborn Supreme buff for DLC last boss. Load after mods that touch Harkon if you want this mods stats for him.
Supreme Miraak and Powerful Harkon One more great alternative (don't confuse with mods above, just similar names). Don't use together with them either.
Smart NPC Potions - Enemies Use Potions and Poisons Why is the Dragonborn the only sensible person carrying at least a couple of health/stamina potions in Skyrim? This mod makes it so enemies sometimes carry and use a couple of potions and poisons just like you do. This will make more fair, more unpredictable and harder. Compatible with everything and customizable via MCM. Make sure to install a small bugfixing patch on top of the mod itself. Note: ASIS has the same function in it, allowing NPCs to use potions, but this mod functionality is just better in everything - more features and more control over them. If you want this feature - don't use ASIS "NPC Potions" feature and use this mod instead. You can see a video showcase of the mod here.
Forsworn Skinchangers New Forsworn enemies that transform into werewolves and werebears in combat.
Truly Undead - Reborn An underrated gem. Skeletons, vampires, draugr and dragon priests will resurrect unless killed by certain spesific damage sources. Configurable in MCM.
Cult of the World Eater - Dragon Priests Buff Alduin Super simple yet super immersive mod. Gives Alduin a series of powerful buffs which are dispelled by killing the named Dragon Priests. This encourages you to tear down the figureheads of the Dragon Cult before battling Alduin. Compatible with all mods that are changing Alduin or dragon priests.
Extra-Vile Vapors This mod is a tweak to the damage and duration of "Vile Vapor", the puking ability of the afflicted, making it much more dangerous (was barely noticeable in vanilla). You can easily adjust the values yourself in xEdit.
Fanatic of Stendarr Vigilants were supposed to hunt down dremoras and daedras, right? Now they will be able to, rebalanced.
Nighteye For NPCs Khajiit, Vampires and Werewolves...any NPC who are assumed to use nighteye ability get improved eyesight in dark.
Deadlier Werewolf NPCs Non-player werewolves and werebears can now also perform killing blows randomly (from mauling, to decapitation bites), and also use sprint attacks when they pursue you.
Armor and weapon mechanics rebalance or new features:
ABT - Arrows and Bolts Tweaks Faster arrows, ability to turn on progressive/increased damage for arrows, increase/decrease amount of arrows found in enemies and sold by merchants. Recommended base settings to pick in installer: 50% faster arrows/bolts, deeper bolt impact (per your taste), 50% less arrows/bolts recovered/in loot/in stocks.
Resistances Rescaled Improves the unbalanced armor rating system as well as magic resistances in Skyrim by implementing a formula closer to what Morrowind had (ohther presets are also available). Fully configurable, a must-have mod!
Simply Balanced A combat and skill balancing tool for your game. Lightweight, customizable and compatible with everything.
True Armor Are you sick of swords cutting through Steel Plate like through butter? Every hit being predictable? Every type of armor feeling the same, regardless of material? No more! Greatly increased combat depth and immersion; a sparkle of realism and balance for your fantasy game.
Immersive Weapon Reaches This is a attempt to improve the reach and distances that Skyrim has for it's weapons.
Customize Weapon Speed
Wanna implement your own vision of balance for weapons attack speed? This mod allows you to customize weapon speed by type.
Armor Disguises Pretty simple neat mod that adds a disguise system similar to that of Fallout New Vegas, and a few perks related to it. Has Ordinator patch.
Signature Equipment Pretty original mod that may be very useful for some players, especially in roleplay purposes. The more you use the same equipment, the more potent and valuable that equipment becomes. It's a lot like tempering, but you do it by cleaving through your enemies gradually. This allows for a favorite early game weapon to become a signature weapon that scales with your character. Maybe your character might intentionally build up the reputation of a weapon to sell it for a profit. Or maybe you like the way a weapon looks, but its damage just can't keep up. That's no longer an issue now. It's also compatible will all possible weapon mods on fly.
Suit Up Tiny but pretty genius mod. Automatically equip clothes and armor on your character or other NPCs based on various configurable conditions about your surroundings and current activity.
Plenty of other mods changing most different things:
Truly Absorb Dragon Souls Tiny, but incredibly immersive mod that adds much more sense to killing dragons. Works great in combination with Dragonborn Ascendant (see below). You can see a showcase of it here.
Choose Your Starting Skills Neutralizes the racial bonus to the starting skills and allows you to distribute points yourself. Also you can distribute points between magic, health and stamina.
BorderSense Mod lets you know when you are near the borders of a hold. Optionally notifies you of your bounty in that hold.
Realistic Regeneration Control regeneration rates for Health, Magicka and Stamina at any time in the game.
Civil War Aftermath Take the fight to enemy encampments all around Skyrim with new mechanics and consequences.
Skylock - Realistically Safe Locks With Skylock, a locked door will be almost as hard to break up as it would have been to break up a door in real life. Unless, of course, you're really good at it...
Smart Training - Tweaked Mod makes your training sessions carry over to the next level if you don't train the max times allowed on your current level.
Consume Loose Items Allows you to consume potions, food and ingredients from the world, rather than storing them in your inventory, with customizable hotkey.
Field Medic Allows you to give and administer potions to followers and companions.
Reading Is Good This mod reworks skill books so that instead of granting levels instantly, they give you a permanent boost to your leveling speed in the respective skill. This means that you benefit more by reading them as soon as you find them.
Dynamic Clothing System One of those mods that's hard to call less then innovative, at least. Would you like to run topless? Fine! You could wear only pants or skirt! Or maybe you wanna be tough armored killing machine? Fine! You could do it too. Equip as much armor on yourself as you can. Shoulders armor, tights armor, groin armor, knees armor, and even breastplate! Yes this mod will allow you to do such thing. Viva la Diversity! Note: fully compatible with original armors/clothings - mod only adds parts, doesn't replace anything.
Quest-line Equipment and DLC Enhancements Revamps the quest based equipment rewards allowing you to craft un-enchanted special weapons and armors and properly integrates DLC added armor, weapons and items.
Storm Wrath Lightning - Fixed Storm Call A "smarter" version of Storm Call that only targets enemies, and has other improvements like wider radius and better accuracy.
Lightfoot Sneaking If you have Light foot, trap will still trigger when you're not sneaking.
Realistic Humanoid Movement Speed Vanilla playable character walks too slowly, and jog unproportionately fast. This mod refines the actor movement speed to a realistic rate.
Alternate Skill Books Change how skill books work by providing an exp rate boost instead of a single skill point.
Werewolf Hunger A hunger system for werewolves with immersive audio/visual notifications and bonuses or negatives for keeping your inner beast fed or starved. Compatible with all werewolf overhauls like Bloodmoon Rising, Lupine or Growl, but can lead to being even more OP than usual.
Puzzle Variations Changes the nordic puzzle pillars to use all nine nordic totem animals in different combinations.
Talentless Options Turn off features you don't want to use and/or remind yourself not to use. Great for roleplaying.
Alternate Training Now when you train at a trainer, besides for a skill point gain, you'll also gain a buff that persists for 5 game days, or 6 hours real time. This buff will grant you 10 skill bonus (in the same skill you trained) as well as three times the skill increase rate.
Warrior Magic - Immersive Spell Casting With Your Hands Full Enables keybinding spells and casting them using your melee weapons instead of your hands, as well as attacking while jumping and sweeping attacks with one-handed weapons. Configurable in MCM.
Hardcore Capacity The harshest inventory management mod available to date. With Hardcore Capacity, you will be restricted to the smallest gear set imaginable, allowing you to only carry a few weapons, a dozen potions, and frightfully few other items.
Your Soul Is Mine - Soul Gem Relinquishment Your Soul Is Mine is like Dragon Soul Relinquishment for regular souls. It adds two spells: one that allows the player to absorb soul gems to purchase various passive bonuses and one that allows the player to absorb part of the victim's soul directly. The absorbed souls may be spent on various passive buffs.
Advanced Mining Advanced Mining is a full remake of the entire mining process. It has many options, allowing you to control the ore deposits in the game in many ways, each one can be toggled individually and adjusted.
Ores And Firewood Menu Mine and chop faster, all configuration directly in game at any time.
Souls Do Things 2 Mod which adds various new functionality to dragon souls, making them useful in the game in different ways.
Battle Cry Fix Fixes Battle Cry so that it only affects *enemy* NPCs. Also, it should now work against undead and daedra as well (but NOT dwarven machines).
PACE Allows you to set the PACE of the game, via MCM, to your personal preferences. Alter movement speed for every circumstance *NPC's included*, decide exactly how quick, or slow, every weapon should swing, and control time itself at the push of a button. All features toggleable via the menu. It's your game, you decide the PACE.
Civil War Neutrality You can stay neutral without having to miss important content. Also clears your quest journal and enables you to become Thane of Eastmarch and more.
Player Knockout - Incapacitation Players have a chance of being temporarily incapacitated (and avoid being killed) when health drops too low. Somewhat cheating mod, at the one hand, but may be pretty immersive at the other one.
Required Key Tweaks When you try to open a door, that requires a key, you can get a message with the name of the key.
VioLens - A Killmove Mod Amazing mod that gives you full control of killmoves. Chance, immunity, camera view, new advanced killmoves and so on. This works for melee, ranged and stealth killmoves. Great working and must-have mod. You can also grab this optional, samurai-inspired addon for it.
Smart Souls A SKSE plugin that shows petty souls who's boss. No more petty souls in your grand soulgems, wasting them.
Attack Speed Fix Allows attack speed effects to stack, enables attack speed debuffs, and a MCM to set your own base attack speed. Obviously, can also lead to your character being OP. Matter of taste, ofc :)
Vampire Lords Can Fly (With Collision) Is it flying or falling with style? Well, it's technically jumping, but Vampire Lords can now fly. Now without needing to use the "no collision" trick or any heavy scripts. It just flies!
Vampire Feeding Tweaks Small mod that opens up the possibilities for feeding as a vampire, without needing a big overhaul.
Dynamic Mercenary Fees Simple mod that makes mercenaries ask for more or less money for their services depending on their level, your and their race and how good you are at bartering (your speech skill).
Vampires Regen in Shade Allows all vampires to recover health, magicka, and stamina when standing in the shade, even during the daytime.
New spells, shouts and improved vanilal ones, immersive magic additions, rebalances and changes, enchantments and much more.
First of all, it's recommended to get this neat mod - it's an absolute must-have!
Elemental Apocalypse MagicA pretty innovative mod which adds a possibility to cause visual elemental effects on slain enemies and corpses, as well as adding a magic critical hit mechanic to all kinds of elemental magic. Pretty much an essential addition to your load order.
Now, the mods adding new spells themselves (spellpacks):
Apocalypse - Magic of Skyrim The biggest and greatest spells mod in history. While adding 155 new spells it’s still really well balanced and immersive. Absolutely any player will find something useful here - just for damage or for the immersive roleplay. It’s also very compatible with other magic/perk mods. You may use or not use another mods with it but you just must use this one :) One of my two most favourite spellpacks for Skyrim. Note: there's a sort of reworked/lite version of it here (updated version of the mod backported from SE, so don't worry it's not from Enai himself). It will be a good use to you if you like Apocalypse but think it's tad too much in general. You can technically use both together (Apocalypse will automatically take priority), but I personally recommend you to use only one of them. Some extra patches available for it here . More Apocalypse - An expansion for Apocalypse - Magic of Skyrim Additional spell package for Apocalypse. It may contain unbalanced spells so it’s up to you - use it or not. Elemental Staffs for Apocalypse - Magic of Skyrim Alters the appearance of almost all Staves in Apocalypse - Magic of Skyrim to appear more like their imbued power via texture changes and glow mapping.
Lost Grimoire of Skyrim This mod is as well a true masterpiece with more than 120 mostly balanced spells for all magic schools and all playstyles, drastically increasing the amount of playstyles you can make as wel.
Arcanum - A New Age of Magic New, huge and innovative. Arcanum is a massive spell mod that aims to combine unique gameplay with visual effects of astonishing quality. With 100 spells complete, 300+ spells planned, and inspired by everything from Dragon's Dogma to Planescape, Arcanum is already one of the best spell packs ever made for Skyrim, on pair with quality with Apocalypse and with many own unique approaches. Try it for sure. Note: currently, Destruction, Restoration and Illusion spells are implemented. Compatible with other spell packs and with perk overhauls like Ordinator or Path of Sorcery. You can also watch a showcase of it here. Note: latest version of the mod is improperly packed and carries lots of bugs, so until mod author fixes that, it's strongly advised to use latest mod version [before] Conjuration spells were added.
Forgotten Magic Redone Mod add 39 new spells. Key feature is it allows adds 10 improvements for each of them, so 390 improvements in total. Also make sure to install a fix for it.
Spectraverse - Magic of the Magna-Ge Mod adds interesting questline during which you can obtain 42 new destruction spells. Questline is based on TES lore, it has 5 voiced NPCs, 6 locations and 6 quests.
Dwemertech - Magic of the Dwarves Similar to previous mod, but this one is related with dwemer lore. - 42 new Alteration, Destruction and Restoration spells. - 14 bionic upgrades - Interesting questline with voiced NPCs.
Triumvirate - Mage Archetypes A latest work of the greatest Skyrim mod author, Enai Siaion. Triumvirate adds support for five mage archetypes (druid, shadow mage, warlock, cleric, shaman) in the form of 15 balanced spells each, which are available immersively through vendors. Some spells may be not quite balanced, but all are useful for roleplaying purposes.
Expanded Spells of Skyrim This mod adds quite a few spells inspired by vanilla ones to the game. It expands and adds more spells and scrolls that previously lacked Novice, Apprentice, Adept, and Expert spell versions, plus a little more. A good choice for vanilla purists.
Wrath of Nature - The Path of the Druid Immersive mod that adds series of trials. After finishing each of trials you can obtain a new druid form - frost, fire, each or nature. Each one has different unique abilities. Awesome mod for druid roleplay. Also check this typo patch.
Wrath of Nature - The Champion of Kynareth Sequel of the previous mod with additional questline and 4 new transformation forms. If you liked ‘Path of Druid’ - try it for sure.
Coldharbour Resummoned This mod that allows you to obtain new ‘cold’ spells, custom armors and of course to summon new types of draemoras. Great mod for Conjuration mage playthrough.
Shadow Spell Package This mod adds "shadow" themed destruction/illusion spells and perks to Skyrim. These spells are based around drains, damage-over-time and debuff effects. Great mod for ‘dark’ mage playthrough. Compatibility patches for almost all known perks/spells mods are at mod page in files section.
Dawnguard Arsenal Amazing mod for all who like Dawnguard and paladin/vampire hunter playthrough style. Mod adds new armors and weapons, new sun spells and also improves existing dawnguard sun spells.
Elemental Destruction Magic Awesome mod that adds 30 new spells related with different element. Another mod feature is that different types of enemies are weaker/stronger to different elements. This can bring additional immersion to your mage playthrough. Also check this patch for Ordinator, plus a better-compatible (and so, somewhat stripped) version exists as well.
Skysunder Metamagics Awesome mod that adds unique spell mechanics and improvements. Spell chargning, magic impacts, blinks, spell sharing, improved spell explosions and a few more features.
Dragon Age Spells Redux Pretty unique mod that adds 21 new spells from Dragons Age games with powerful effects and beautiful visuals. But the main feature is that spells now have cooldown, similar to Dragon Age series. So keep that in mind when installing the mod :)
The Witcher Signs The best adaptation of the Witcher 3 signs into Skyrim - if you're a Witcher series fan, this mod will be likely a must-have for you. Showcase here.
Ace Blood Magic Unique mod that adds a real blood magic spells to your game - this spells cost your HEALTH to cast. Basically, an anti-vampire spell mod.
Ace Active Necromancy Lightweight and useful mod that improves necromancy aspects by adding several specialized spells.
Vitrium - Spells and Tools Pack An immersive pack of spells and tools that will help you on your journey. Each spell and tool type come with their own custom animations, which brings more immersion and difficulty as it takes time to apply each effect, so you have to be aware of your surrounding when using them.
Soulbound Spell-Teleport your followers and friends The mod is to provide the player with a teleportation spell, through dialogue with your partner, to bind the soul contract, so as to achieve the role of teleporting partner.
CG4 Acid Paralysis A Blast of Paralysing Acid which continues to burn the Enemy until the Paralysis wears off. Note: pretty OP spell which you may want to tone down in xEdit.
Real Telekinesis Mod edits the telekinesis spell so that it does damage based on the weight of the item thrown. It also makes several other light balance changes so that the spell is easier to use.
Mystical Grid Spell which manages up to 9 custom placeable Map Markers (fast travel) plus all the vanilla playerhomes & more.
Liam's Conjuration Spells A spell mod that adds 70+ new spells to the school of Conjuration. The list contains a wide variety of vanilla creatures and NPC's. This mod was created to give the player the ability to have their favourite creature by their side as they battle, without having them as a follower that causes frustration by blocking doors.
Simply Spells A small collection of balanced spells of all schools of magic available for purchase at the college.
Astral Magic 2 Ancient spells tapping into the flow of Aetherius, drawing starlight to strike opponents. Reworked version of the mod.
Constellation Magic Cosmic-themed fire spells. Note: Spells in mods from the "Astral Magic" to this one vary in terms of balance. Some may be well-balanced, but some others can be really OP, but asides from that, they all are great in both look and mechanics.
Ancient Blood Magic II ==NEW==
Updated version of the original mod. Fight powerful boss and learn magic of the ancient vampires - 14 new spells in total.
Air Walker Rune
Adds a lesser power which place a rune step at player's feet. Usable for various actions in the air. Spell tomes locations are showed on the mod page images.
Epic Restoration Adds 32 non-violent spells to the Restoration school.
elysees profile For a lot of definitely not lore-friendly or much realistic, but incredibly epic powers inspired by popular anime titles and games.
Some Spell Package A not that good balanced, but adding some fresh spells package.
Meteorokinesis Meteorokinesis adds 11 new weather altering spells that allow to you to change the weather to whatever you desire the most. Note: similar functionality spell exist in Apocalypse spell pack.
Ion Cannon Not lore-friendly, realistic or balanced in any way, but just too epic to not include it here :)
VOID 9 new Dishonored-based powers. Obviously, mostly overpowered. Use with caution :)
Sleep Spells Adds three new spells to the game that cause NPCs to lie down and fall asleep where they stand.
Voidgate - A Simple Town Portal Create a portal and simply walk into it to find yourself in town for your merchant/crafting/whatever business. Then use the same portal spell to return to the wilds or dungeon you came from. If you've ever played Diablo or similar games, you'll probably recognize the mechanic. This one is a little bit different though (read the mod page for the detailed description).
Many other mods directly or indirectly related to magic - improving or balancing existing spells and magic mechanics, or adding new immersive features. Enchantment overhauls, improved shouts and rebalanced/fixed vanilla spells, immersive spell learning mechanics and more.
Bloodskal Magic - Enchantment Overhaul Adds re-useable, multi-colored Bloodskal-beam enchantment to the game with customizable leveled damage, also changes the visuals of vanilla enchantments on weapons.
Vision Spiritual successor to Predator Vision, this mod is a new take on the way perception powers work in Skyrim.
Awakened Magicka Simple but effective magic overhaul. Note: you don't need need if you're planning to use big overhauls like Ordinator.
Better Spell Learning Makes learning spells from tomes actually take time, ideally increasing your immersion. You also may be interested in Lost Grimoire and Elemental Destruction Magic patches for it.
Spell learning and discovery My favourite mod for immersive spell learning. Lightweight and configurable, it prevents player from learning spells instantly, making player to study them by spending some ingame time instead. Mod also has other cool features like increased chances to learn spells the more spells you casted, chances of learning about new spell when talking to mages and so on. Compatible with all spell mods.
Challenging Spell Learning Pretty original, but simple alternative to previous mods. It's also compatible with absolutely all spell mods on Nexus.
Grimoire - Spell Mastery Another simple and interesting implementation of spell learning. Spell mastery takes time. With Grimoire one must always have a spell tome on hand to cast its spell until mastery is achieved.
Scrollwriting in Skyrim Scrolls are no longer a non-renewable resource. You can now craft your own scrolls, like any self-respecting mage who dabbles in enchanting should be able to.
Magic Study Overhaul A new way of studying and improving spells, combinating the spells together as well as plenty of new, MMO-inspired spells. The drawback is that mod documentation is pretty scarce.
Worlds Dawn - Enchanted loot and RPG attributes in Skyrim Mod adds 124 armor and 48 weapons enchantments that are conceived to be more close to ‘old-school’ RPGs. Note about using it together with Summermyst: mod is incompatible with Summermyst [if] you turn on the enchantments included in Worlds Dawn. They are off by default and the attributes still work without them. In the MCM menu simply do not click "activate mod" and only use the attributes section of the MCM menu. Thanks to Slamo for pointing on this :)
Summermyst - Enchantments of Skyrim Amazing mod from the author of Apocalypse spell package. It adds 120 new enchantments to the game, accessible through thousands of new enchanted items that are integrated seamlessly into loot lists and inventories. It also fixes many bugs related to vanilla enchantments. Amazing mod to increase your enchanting and overall game experience. You may be also interested in this patch for it and this one here.
Enchanted Arsenal Badass visual mod that makes all enchantments (even those added by mods like Summermyst) have beautiful animated visual fx.
Thunderchild - Epic Shouts and Immersion This mod adds 29 new shouts and new abilities to improve your shouts. It also adds 24 new variants of graybeards robes, some new weapons and items and good configurable MCM menu. If you were bored with vanilla shouts variety - this mod is definitely for you. There's also Wyrmstooth patch available.
Dragonborn Ascendant Awesome and criminally underrated mod. It’s main feature is boost to shouts cooldown per dragon killed (3% per 5 dragons, capped at 30%) Mod also balances and improves many shouts values and scales battle shouts damage each 10 levels. Don't use together with previous mod, choose one or another.
Wild Magic Surge This mod aims to make magic more volatile and dangerous by re-creating the Wild Magic system from D&D in Skyrim.
Speed Casting - Changed spell charge times Makes spellcasting (charging) faster. Can make you pretty overpowered, so use with caution. Mod is SKSE plugin so it doesn't occupy .esp slot.
Bulk Enchanting
Allows you to enchant multiple items at once, speeding up the tedious enchanting process when leveling enchanting. If using the "Immersive Colleve of Winterhold" mod, also grab the patch for it from Files tab.
Magician Tactician Gives the mage class a more tactical approach and add some depth to his gameplay with these spells allowing you to focus your power to increase the potency of your spells before a battle (or during if you are willing to take the risks).
Dragonhide Fixed
Fixes several major bugs with this master tier vanilla spell.
Conjuration Hand FX
Changes the in-hand spell effects from the default purple swirl to custom colors for each of the summonable creatures. This was made in order to remove confusion from not knowing what conjuration spell is in your hand at the moment. At a glance you can now see if you have a Flame Atronach or a Frost Atronach in your hand! Get the complete edition version.
Use Telekinesis on Traps Allows you to use telekinesis on soul gem traps, trip wires, pressure plates, and more.
Alterion Wards Simple as that. If you don't want to mess with Restoration for wards.
Wards Functionalities Extended A magic ward overhaul. Customize magnitude, cost, charge rate and absorption rate. Block melee weapons with your ward. Break your enemy's ward with your weapons. Protect yourself from arrows. Make shouts pass through wards. Play with new expert and master level wards.
Kynes Peace Reimagined This mod aims to redesign the Kyne's Peace shout into a more usable alternative without being too detracting from the lore of Skyrim. The shout is now an area healing shout for you and allies.
No Force for Illusion Spells Removes the explosion and projectile force for illusion spells. No more flying clutter.
Konahriks Privilege Choose one of four new effects for Konahrik; Force, Fire, Fade or Time.
Useful Alteration Adds 20 spells to the Alteration school to turn it into the Annoyance Removal school of magic.
More Spider Recipes Adds more types of Spiders to the game and adds more locations to make and get spiders.
Fast Cast - realistic auto casting hotkeys A great utility mod adding 24 new hotkeys (keyboard and controller seperately) allowing you to equip, use and unequip a spell / shout / power / scroll / staff using any key (remappable).
A few mods introducing dedicated spellsword mechanics. Remember that Ordinator has own, balanced and fun spellsword mechanics implemented in two skill trees - these mods may and most likely will make you OP on some extent - but at the same time, they have own unique features which you may like. Choose only one mod between these.
Spellsword Sword or magic, why to choose? Install this mod and be able to launch prepared spells with weapon swings. Note: Ordinator has several spellsword perks and one of the perks is making almost literally the same, so if you're running Ordinator - you don't need this one for playing as spellsword character.
The Flamebringer AIO - Immersive Spellsword Use as much as many different Spells and functions without change spells. Combine closed-combat and the wonders of magic into one very fluid combatstyle with unique combinations of visuals.
Spellfury - Hit Stuff to Cast Spells One more approach to spellsword gameplay with pretty nonregular design. Turns magicka into a rage/ fury like mechanic (no regeneration instead you gain magicka on weapon hits). Also, tries to improve the character progression of spell-sword style characters. Complete with a MCM to tweak and/ or disable many features.
Slice, smash, bang!
Various amazing mods that can be classified as "overhauls" - a complex rework of some important game aspect, often with a lot of new cool features added.
Ordinator - Perks of Skyrim Perk overhaul mod that offers more than 400 perks to improve your game experience and class building. Mod is constantly updated - mod author improves existing and fixes bugged/overpowered perks. To tell this is a great perk overhaul - means to tell nothing. It’s rich, brilliant and absolutely perfect for both dedicated character skills building and roleplay. To make sure just visit mod page and read a few perks description. In addition to this it’s extremely light-weight compared to other perk overhaul mods and also greatly compatible with everything. If it’s your first try of perk overhauls - try it and you’ll enjoy it. If you’re using another similar mod - switch to Ordinator and you won’t go back. Perk overhauls are absolutely matter of taste, but this one’s quality is amazing. ‘How much did Enai Siaion pay you?’ - you may ask. I would also ask this, yes. Until I try this amazing mod. Even if you open comments section and see what people often write, you’ll see that many players switched from other perk overhauls and don’t want to go back. Of course, it’s only my personal opinion, but statistics don’t lie and one thing you definitely need to do is to try it :) You can see a brief showcase of it here. Additionally, when using Ordinator, my series of unique modded character builds is fully available to you here (16 builds available atm with more to come). Note: uninstal "Modern Brawl Bug Fix" if you have it installed - it's included in this mod. Patches/addons: CACO-Ordinatored Ordinator - Only Illusion Perks 9.30 - Only Destruction Perks 9.30 - Only Conjuration Perks 9.30
Pretty much self-explanatory - this is an option to pick any of 3 magic schools - Illusion, Destruction or Conjuration only from Ordinator, without the need of using full mod itself. Ordinator - Replace the trained Rabbit with a Fox Ordinator Armor Disguises Patch Death's Emperor - A replacer for Ordinator Steal Books is not Stealing - A new Perk added to Ordinator pickpocket Vokrii Ordinator Ash Pile Retexture Mod works just fine in LE - download archive manually, add to mod manager, install. Note: also works for Vokrii (look below).
Vokrii - Minimalistic Perks of Skyrim You can call this "Ordinator-lite", a mod from the same author. Smaller and "simpler", while still adding depth and replayability. I personally find the complexity and variety of Ordinator perks its biggest advantage, which allows that insane amount of creative character builds - but if you want something simpler, Vokrii can be a good hit. Dawnguard Arsenal patch available.
Path of Sorcery - Magic Perk Overhaul Awesome magic perk overhaul. It affects Alteration, Conjuration, Destruction, Enchanting, Illusion, and Restoration trees. Also it’s compatible with Ordinator, so you can use both of them - just load this mod after Ordinator. To choose perk overhaul it’s absolutely matter of taste - so you are free to try them all anyway :) Patches: Path of Sorcery Assorted Patches Path of Sorcery - Elemental Destruction Magic Patch Note: Frigid Aura perk causes nearby NPCs to grunt in pain when they come in range. This happens regardless of whether or not you are in combat. To fix this, do the next: Load up Path of Sorcery in the Creation Kit. In the Object Window, search for "IMP_MGEF_DES_FrigidAura" and click on "All" in the bottom. There should be two objects, "IMP_MGEF_DES_FrigidAura" and "IMP_MGEF_DES_FrigidAura_recast". Double click on one, and on the popup window tick "Painless". Do the same for the other, save and you're done. Image included for visual clarity. Helper image here. Thanks to SeaSparrow for this suggestion.
BoneMaster Standalone necromancy magic spellframe, based on Ordinator's conjuration.
Enemy overhauls - a complex mods improving/change plenty/most of enemies in the game - improving their AI, rebalancing level and stats, and often giving new abilities to make walkthrough much more interesting and combat to feel anew and always being able to surprise you. All these overhauls (and 3 complementary overhauls below) are meant to make game much more challenging - so it's recommended to use them in tandem with perk overhauls like Ordinator, new spellpacks etc. Choose ONE between these three.
Revenge Of the Enemies 2016 Absolutely amazing and must-have mod for challenging enemies. My #2 personal favourite. It improves enemies AI, scales enemies level with yours, give unique skills to each enemy type, gives them strong cooperation and so on. Also the great advantage is that it’s very-light-weight and almost scriptless. Also get this lil NPC faces fix for it.
Advanced Adversary Encounters - Ultimate Edition Similar mod with a different approach. It focuses mostly not on unique enemies abilities and skills, but on adding more realistic resistances. Skeletons are very resistant to arrows, automatons are very resistant to sharp weapons, shock and fire spells, but weak to ice spells, and so on. The con is this mod is has pretty "vanilla-like" enemies skills/abilities, not changing much in this aspect. I personally use ROTE.
Fanatical Enemies From the author of "One Last Skyrim Playthrough", Fanatical Enemies is newer, bigger and better! This one is a fresh enemy overhaul - something in a middle between ROTE and AAE, but with own touch. While I still personally love ROTE a lot, this mod, after a test walkthrough, became my new enemy overhaul. Try it (but make sure to read the mod page carefully first)!
G.R.I.M.
This mod is not an overhaul of whole game, unlike the mods above - it changes only one certain bossfght, but how - that's a brand new level as for Skyrim! G.R.I.M. reworks the vanilla Dawnguard DLC Reaper boss fight into an epic battle with an elaborate mini-quest, taking place in a separate realm of the Soul Cairn which has a remarkable level design. This fight is fully repeatable, with scaling difficulty, randomized enemies, and dozens of pieces of custom loot. From a boring fight with a HP-boosted skeleton to a real lord of death. It can be used together with the ROTE/OLSP overhauls above without issues - just make sure to load both plugins in xEdit and keep only one mod plugin perks/abilities records affecting the Reaper, as otherwise the fight could be ridiculously hardcore. You can also see a showcase of the mod here.
Between the next 3 mods also choose ONE- but in general, they [can be used on top of one of 3 mods above]. Note that in such case, depending on combination, enemies and especially bosses may become incredibly strong/resistant - if you're pure hardcore nut, it's recommended to adjust records related to enemies in Bashed/Merged patch by hand (which requires Apprentice xEdit skills, a bit above newbie) to prevent some irrationally hardcore encounters or unkillable enemies.
Enemy Enhancer This one is pretty simple, but involves scripts. It applies additionally resitances dynamically in game, so won't cause any plugin-level compatibility issues. Also fully configurable in MCM. Improvement addon is available (standalone, doesn't require mod itself, use it instead).
Bring Your Silver This mod brings back the importance of silver weapons in combat when fighting certain enemies and add silver arrows and bolts to the game. A permanent slot in my personal setup.
Good, let's continue.
Dedicated archery overhauls. Better to pick one to avoid major overlaps.
Nock to Tip Awesome archery overhaul. Spinning arrows, realistic penetration, new workbench for bows crafting, perk and animation improvements. Great compatibility with other mods. If you use perk overhauls, place it AFTER this mod and you’ll be fine. Patches: Nock to Tip Compatabilty Patches
Archery Gameplay Overhaul Popular and great archery mod. It adds wide amount of features: - dozens of new archery animations. - enchanted arrows - arm fatigue and many other archery improvements that make archer/hunter gameplay more interesting and realistic. Less compatible with other mods than Nock to Tip.
Crafting Skills Revamped A neat crafting overhaul that can be used on top of CCOR and other big mods. Read the mod page carefully though to see if you need it or not.
Simple and Dynamic Skills - Improved Standing Stones Skill learning modifiers are determined by a combination of the level of the skill and investment in the primary Perks of the corresponding tree. Each skill is accordingly classified as Major (35% XP bonus), Minor (normal XP), or Auxiliary (20% XP penalty*). At low levels, only the first Perk is required for a Major Skill, but at higher levels, further investment is needed. Mod also introduces own changes to standing stones, focused on balanced changes and both pros and cons of certain stones.
Attributes Reborn A mod that attempts to revive the attribute system from TES games of the past to work alongside the perk and skill system of Skyrim.
MorrowLoot Ultimate In-depth and, in my opinion, simply essential mod. It makes a complete rebalances of various game aspects, making it to play more similar to Morrowind leveled lists and leveling system - rare items like daedric or dwarven are REALLY rare now so you will not see each 2nd bandit in daedric gear when you'll reach lvl 80, enemies level scaling is much more balanced and challenging, and so on - many other mechanics such as leveling and alchemy were changed as well. Note: this is also the only "flaw" of this mod - it's too complex and will have compatibility issues with similar mods. That's why I'm personally using the "simplified" version of it, look below.
MUS - Morrowloot Ultimate Simplified This version only rebalances rare items, loot and quest rewards - which is making it a perfect solution in terms of compatibility and still keeping the main feature of the mod. You may also be interested in patches for Summermyst, Royal Armory (works with original mod too).
Scarcity - Less Loot Mod Simple and amazing mod that does how it's called - compatible with everything. My personal choice is x6 less loot and x4 less merchant stocks. Note: make sure all 3 this mod's esp files are placed straight before Bashed Patch in load order when building it.
Poverty - You Hunger Reborn Similar mod, but this one is removing most of static food and drinks from the game (not vendors, dw, just logically giving you actual need to cook and buy food and drinks rather than just stealing 500 carrots lying around on each corner), and replacing them with same mod-affected items with changed spawn. Basically, an "unfound loot" mod.
Vampire overhauls. Choose one.
Better Vampires One of two greatest vampire mods ever made. Mod gives a wide overhaul for vampires. Perks and skills improvements, new skills, expanded system of vampire needs, blood storage system and much more. Choose between this one and Sacrosanct below.
Sacrosanct - Vampires of Skyrim The second of the two greatest vampire mods and my personal favourite. Sacrosanct overhauls vampires and vampire lords. Reverse progression (stronger when fed), new abilities, powers, perks, hemomancy, various new progression systems, personal vampire questline and many gameplay tweaks for the discerning undead monster. It's main advantage is while being revolutionary and all-embracing, it's very lightweight at the same time, and very easy to get used to all new features. You can see a brief showcase of it here. Note: do not use both Sacrosanct and Better Vampires. Choose one. Technically, they can be used together (patch available on BV page), but in this case many of Sacrosanct major features will be cut off. You can also grab a tiny balancing patch for it here. Lastly, if you like Sacrosanct in general, but feel like its feature set is somewhat overwhelming for you - try a "lite", more vanilla version of it from the same author here .
Sanguinair Vampirism One more vampirism overhaul, with own design and vampire gameplay approach. An alternative to try if you don't want to use Sacrosanct or Better Vampires.
Werewolf overhauls. Moonlight Tales Essentials can be used with Bloodmoon Rising and Lupine, but not with Growl. Also, choose only one mod between Bloodmoon Rising, Lupine and Growl.
Moonlight Tales - Werewolf and Werebear Overhaul Essentials Awesome overhaul for werewolves. Mod adds wide skins system, playable werebears,werebeast followers, different types of transformation, and werebeast/werebeast hunters encounter events.
Bloodmoon Rising This is an old but great vanilla+ werewolf mod that overhauls werewolf perks and stats. If you like to play as werewolf you should know that werewolf became really weak versus high level enemies. Mod helps with this.
Lupine - Werewolf Perk Expansion Tired of Bloodmoon Rising? Try this one! A new and absolutely badass werewolf perk overhaul which introduces absolutely new unique features, like two possible werewolf paths, completely new howls, looting as werewolf, werewolf armor etc. You can a see a showcase of it here.
Growl - Werebeasts of Skyrim Growl is a lightweight werewolf (and werebear) overhaul from author of Ordinator and Apocalypse. It offers a much smoother werebeast combat experience, scaling, reworked perks, synergies between beast and mortal form, lunar transformations and many quality of life improvements, making werebeasts a viable choice for your character, and all this without "taking over" or imbalancing the game heavily. You can a see a showcase of it here. Also grab patches here and here. Bloodmoon Rising patch here .
Good.
DVA Dynamic Vampire Appearance Dynamically changes the appearance of vampires to visually represent the different stages of vampirism. Compatible with vampire overhauls like Sacrosanct. ASIS Asis is a must-have mod for interesting and challenging playthrough. Its main feature is increased spawns, but it also offers tonns of other features. I personally advise to use ASIS only for perks and spells distribution to NPC. With this you can have an amazing game where all new spells/perks from mod could be used by NPCs. It’s AI option is pretty old and i don’t recommend to use it because modern combat mods have better AI improvements. Also it’s not needed to use its increased spawn features as game can became hard as hell (imagine 5 modded dragons with new spells and AI or 50 bandits with modded perks/skills). So once again, I recommend to use ASIS with 2 features: perks and spells. For NPC potions usage, it's better to use much more feature-packed alternative here . Also, don’t forget to run ASIS patcher each time you installed mod that adds spells/perks. Patcher is located in \Data\Skyproc Patchers\ASIS\ASIS.jar ASIS Improved INI Files Improved ASIS .ini files configured for proper use with most of popular mods. Be sure to install those. After installing them, install my ASIS .INI files, tweaked even more for better compatibility with modern mods, are available for download (at page header, the "archive" button), suitable for mod manager installation.
Race overhauls. Choose one:
Imperious - Races of Skyrim Awesome mod that overhauls Skyrim races abilities and one I'm using myself. Now each race has 3 passive abilities and ultimate active ability that can be unlocked through race quest. That also bring more immersion to playthrough. New races abilities are interesting and fit perfectly with each race. You can see a brief showcase of it here. A patch enabling its usage with any mod-added race is available.
Vanilla Races Redone Reborn And one more - by talented Erkeil. This racial overhaul has a great balance and huge attention to details, and if you (for some reasons, for example, if you don't want brand new racial powers) don't want to use something bigger as Imperious, this mod is a perfect option between being simple and complex.
DB Races Overhaul
One more racial stats and abilities overhaul which is made by combining several other similar mods into one. It has a few really unusual ides related to racial bonuses, as well as mostly good balance.
Standing stones overhauls. Choose one:
Andromeda - Unique Standing Stones of Skyrim Mod replaces the default standing stone effects with tactical and interesting new powers and abilities. Each standing stone comes with one passive ability and one active power. While greatly increasing standing stones effects variety, mod is still balanced and great for immersive playthrough. You can see a brief showcase of it here. Note: if you like this mod in general but want something simplier/vanilla+ - take a look on a "lite" analogue from Enai as well. Use one or another, not both.
Oblivionesque Standing Stones Replaces the more boring standing stones with notable, script free effects inspired by Birthsigns in Morrowind and Oblivion, while being usable for a wide variety of builds.
Wintersun - Faiths of Skyrim Hands down the BEST religion mod you can ever have. More than 45 deities to worship, roleplay-wise worshipping mechanics and unique bonuses! Grab it, don't even think. You can see a brief showcase of it here.
Patches/addons:
Book Covers Skyrim patch
Optional rebalance addon
QOL (quality of life, read "utility") addon for Growl
Simply Knock patch
Stealth Skills Rebalanced Great mod that offers serious overhaul for stealth gameplay. Detection was reworked for more realistic stealth experience. Fixes of vanilla stealth bugs and Stealth perk trees overhaul. It also has ‘perkless’ version for compatibility with other perk overhaul mods.
Arduous Ancestry
A massive, script-free survival gameplay oriented mod which alters starting skills, stats, XP progression, movement parameters, racial stats and abilities, and several other game-play features designed to challenge the player and make the game more enjoyable from the start. If described shortly, it can be called "a soft hardcore vanilla+ overhaul".
Advantageous Armor
A mod from the same authors, this one is a total armor overhaul which is meant to give the player the feeling that armor actually protects you regardless of your skill or level, by giving all vanilla armor meaningful and noticeable buffs whenever you equip a shield or an armored curiass. Armor will now feel noticeably more beneficial from the very start of the game. Armored NPC's will now be noticeably tougher to deal with, and will feel more like mini-bosses when compared to unarmored NPC's. Note: if using "Heavy Legion" armor mod, make sure to grab the compatibility patch from the Files tab.
Dragon Combat Overhaul Essential mod that offers amazing overhaul for dragons. Dragons are DRAGONS now - powerful, frightening monsters. AI improvements, unique skills and shouts and realistic physics. You’re fighting dragon, not a butterfly! If dragon lands close to you or makes a powerful tail/wing strike and you did not block this - you’ll be ragdolled. Dragons also can grab other NPCs and just throw them in air and many more other immersive features. If you want to have a real challenge fighting dragons - this mod is for you! I'd say even more simply - this mod is absolutely essential, because no matter how beefy your dragons will be empowered by other mods, this still makes not much sense if they still have stupid vanilla AI and no realistic physics.
Ultimate Dragons Another awesome dragon mod. It adds 20 new attacks for dragons, improves their AI and offers location damage for different parts of dragon body. Also dragon can enrage at low HP, becoming much more dangerous. It’s also compatible with most of other dragon mods.
Zim's Dragon Improvements This mod is an attempt to make all-in-one dragons overhaul - not only abilities and stats, but also visual appearance and other features, existing here and there in standalone mods like DCO, DD or DDC3. While doing many things great and offering easy all-in-one solution for modding newcomers, at the sametime, it heavily lacks customization and compatibility with other great dragon mods - so it's up to you whether to use it or not after reading the mod page :)
Dynamic Potions - Poisons - Ingredients - Food Freedom to customize the duration & strength of potions, poisons, food, and ingredients any way you like them, through a convenient MCM menu. You can also change the price & weight of items, stackability of effects, and other unique settings, which is greatly increasing usability of all potions, potions and food in the game. Compatible with most of the mods and with CACO as well.
Experience A complete overhaul to experience system in Skyrim transforming it to classic RPG style. Compatible with mods as well. Gain experience by completing quests, exploring wilderness, clearning dungeons and forts, killing enemies and so on. You can see a showcase of it here. If you're using Atlas Map Markers, don't forget to install this ini tweaks addon.
AI Overhaul for USLEEP A similar mod, but with somewhat different approach which results in a much better compatibility - a good alternative to the mod above if you have pretty heavy load order in terms of settlement mods. This a reworked/improved version of it with needed USLEEP records forwarded. Please make sure to endorse the original mod as well.
Lock Overhaul Overhauls the lock system, adding new features: Lock requirement, smash locks, unlock spell and auto pick locks. With fully customizable MCM menu and compatible with pretty much everything.
Depths of Skyrim - An Underwater Overhaul Overhauls the underwater environment and adds content to the sea of Ghosts. New grass types across the shore and underwater, over 1000 new fishes in sea, corals, groups of horkers, dozens of unmarked treasures and many fixes.
Character Creation Overhaul Character Creation Overhaul brings back birthsigns, classes, specializations, favored attributes, and major/minor skills to Skyrim. No more boring cookie-cutter characters - choice matters again. Use this mod or the one below.
Dealing with Backstories Choose how old your character is and how they spent their life up to this point in order to generate starting stats, skills, gear, bonuses, drawbacks and level. Optionally return later to simulate your character aging. Use this mod or the one above.
Diseased - diseases system overhaul A complete disease system to Skyrim. Diseases progresses over time, can be cured by resting, managing medicines, potions, etc. Player can get sick eventually, can craft medicines and curing potions, can learn about diseases to discover the debuffs suffered. Make sure to install a Dragonborn DLC patch.
Staff Enchanting Overhaul Scales staff enchantments to your enchanting skill. Various optional features in MCM.
Civil War Overhaul - Redux An improved version of well-known Civil War Overhaul mod - still script-heavy, but now much less buggy. Still, it's recommended to play a walkthrough directly through civil war to experience it and then start a new walkthrough without it.
Lore-Friendly Game Adjustments A massive game overhaul which affects many things, from descriptions to enemies, mostly oriented on "lore worms". For the rest of players it won't server much though.
True Medieval Economy A mod which brings sort of medieval experience to Skyrim economics, making it really harsh in some aspects. Compatible with mods of popular mods, but once again, see if this mod changes are for you before using it walkthrough.
True Equipment Overhaul A huge an really innovative, I'd even dare to say, revolutionary mod that's completely changing the properties of armors and weapons in the game, making them much more diverse and realistic, as well as adding new weapon and armor types and variations to all game corners, including factions. It also adds new damage types and their respective pros and cons. Compatible with most of popular mods (including perk overhauls like Ordinator - there are some exceptions, read the mod page). Mod has some oversights, yet nothing game-breaking, and it's constantly updated. If you're seeking for something brand new in terms of items immersion in your game - try it for sure.
Opening Scene Overhaul Starting a new game through vanilla start is generally not a recommended option with a heavy-modded game, but if your setup can handle this without issues - get this mod for sure! Ever thought Skyrim's opening scenes were boring and felt like they were missing something? Well, today's your lucky day, because this mod rejuvenates and overhauls 'Unbound' by restoring LOTS of cut, unused dialogue, including a more invigorating cart sequence, Elenwen arguing with Tullius, even escape with Ulfric himself! Males of Skyrim patch available.
Hearthfire Extended New content for the Hearthfire DLC, integrated seamlessly with Hearthfire's construction system. Build any furniture in any room. Build additional wings off your cellar. Also includes bugfixes and enhancements to vanilla apiaries, butter churns and mead barrels.
Crime Overhaul Guards are less inept, getting arrested is less cumbersome, accidental attacks are more forgiving, Thaneship is more rewarding - and much more details at the mod page ;)
Dwemer Certified Don't just let those broken Dwemer Constructs and spare Dwemer Ingots go to waste- use them to build an army of steam-powered robots, upgrade and enchant their equipment, then lead them into battle from the driver's seat of a Dwemer Centurion. There's also Ordinator patch available (works fine with LE, just download manually, add to mod manager and install).
Alchemy-dedicated mods - everything potions & poisons related, as well as cooking/brewing related ones. They technically are general gameplay improvements type, but alchemy is a very popular skill with some true gems for it, so I thought it would be nice to give them a separate section :)
Before you start, if you prefer the visual presentations and more in-depth review, you can take a look at some of best alchemy mods in action:
Let's start from a most (deservedly) known, complex and simply epic alchemy overhaul, which is close to be an essential mod for almost any walkthrough.
Complete Alchemy and Cooking Overhaul
Amazing mod that completely overhauls Alchemy and Cooking. Alchemy has a great potential in Skyrim, but at the same time it was the most boring profession. And now CACO saves the day! Besides awesome overhauls mod even offers you to craft alchemical bombs as well as waxes, salves and bandages. You can also use field alchemy stuff to make potions & poisons anywhere you want. CACO also offers basic needs and even inebriation effects. It has MCM menu and most of new features can be configured and turned off if you don’t need them. Note: if you'll be using it, remove "Better Harvesting" mod as CACO has same solution inbuilt.
Patches/addons:Tamrielic Coffee and Tea (Growable Coffee and Tea)
Growable coffee and tea addon. Also grab a lil improvement patch for it here.
CACO-Ordinatored
Ordinator patch.
Extra CACO Compatibility Patches More Patches for CACO CACO x Awesome Potions
Makes Complete Alchemy and Cooking Overhaul use the animated potion bottles from XxAwesome_PotionsxX.
Now, a few mods which are wrapped about making potions usage more thoughtful, double-edged, similar to how it was done in Witcher games. These are absulutely optional as they, ofc, will make game harder. Choose one:
Toxicity - A Witcher-like Toxicity System Adds a toxicity value to consuming potions based on the strength of the potion and effect types. Works with any potions from any mods. High toxicity produce visual effects and drunkenness. This put a soft limit on the number of potion that can be consumed in a row, making you to use potions much more wisely.
Chasing the Dragon - Toxicity and Addiction A more advanced, feature-packed Toxicity mode, built as a successor to the mod above (and so ofc, use one or another). You can see my review of it here.
Potion Tolerance While under the effect of potions, your tolerance will gradually increase, decreasing the effectiveness of subsequent potions. Tolerance will gradually return to normal after all alchemical effects wear off. A much more simple alternative to mods above.
Good
Poisoning Extended A simple but revolutionary mod that allows you to poison your weapons multiple times to not make this annoying "menu-poison-back to game" action after each swing or shot and to actually see which exactly poison is applied and how many stacks left via cozy UI. You can watch my review of it here.
Alchemy Redone An alternate potion crafting system without replacing vanilla alchemy. Use one, use the other, use both, with no conflicts. Can be a good addition to your mod list if you're not using CACO (which has own system similar to this).
Mystic Condenser Tired of piles of low-level potions/poisons/soul gems cluttering up your high-level inventory? Use the Mystic Condenser to combine them into their higher level counterparts.
White Phial Realignment This mod lets you refill The White Phial with any potion you want, giving you a fresh potion every day. Thus making it into the ultimate alchemy artifact it was always meant to be.
Better White Phial Effects One more alternative to improve this artifact. Note: White Phial overhaul is also part of the Reliquary of Myth mod. See what kind of change your prefer.
Skytoxin - Realistic Dangerous Poison Potions and poisons get more dangerous and realistic. Great for roleplaying and survival though may be too hardcore for most of players.
x Pine Resin Souls-like item mod. Adds consumable items which can enchant weapons temporarily such like pine resin of Soul series.
Craftable Perfumes and Colognes Allows you to craft scents for a boost in speechcraft and other miscellaneous skills based on the scent.
CHOCOLATE Did you know the Nords canonically make chocolate? CHOCOLATE?? And no one told us? This mod introduces some 30+ types of chocolate that you can actually bite in half.
Alchemical Treatise This mod adds a series of alchemy books that teach the effects of each ingredient in them, placed at lore-friendly locations around Skyrim, that have in-built support for several popular mods that add ingredients including CACO, Beasts of Tamriel, Immersive Creatures and Skybirds.
Vanilla Drinks Overhaul Makes the drinks in the base game useful by providing minor buffs which stack independently of potions.
Bottles Required Requires you to have a container of empty bottles in order to craft potions and poisons. Custom models for bottles.
Less player made potions value Selling expensive made potions is too much profitable in vanilla game, and ruins the fun in needing loot/quest rewards. With this you get like 10 times less for your own made potions. You can change this easily in xEdit if it feels too much.
Alchemist Compendium This is an immersive in-game reference book, listing all Skyrim ingredients and their 4 effects.
Lotus Poison Discover secrets of sophisticated poison making. Includes voice acted dialogue.
Improved quality of vanilla sounds and music, replacers and new standalone music packs to bring maximum pleasure to your ears.
Sound overhauls:
High Quality Music
No more muddy compression for the game music. Only loose files (no esp plugin), and just a better sounds of Skyrim's music. Can be considered a solid "core" after which any other sound mods will be going. Compatible with Skyrim LE - just download manually, add to your mod manager and install.
Binaural 3D Surround Sound for Headphones - HRTF
This mod uses algorithms that can simulate HRTF, allowing for full 3D surround sound with just a normal pair of earphones or headphones.
Customizable UNwalled Town Music
You can customize tracks for the towns of Falkreath, Morthal, Dawnstar, and Winterhold. Compatible with other music mods.
Audio Overhaul for Skyrim 2
Amazing sound overhaul mod aiming to make Skyrim's soundscape more immersive, clear, responsive, impactful, while also aiming for maximum compatibility, performance and coherency with the original game. Ambience, weapons, magic, movement, reverb system, sound propagation, creatures and the overall mix are key areas of change. Once you try it you most likely won’t go back to vanilla sounds anymore. Obsidian Weathers patch available.
Immersive Sounds - Compendium
Another complete overhaul for Skyrim sounds similar to AOS2, with a bit more fantasy approach to sounds. Can be also used alongside with minor overlaps.
Lucidity Sound FX
Amazing medium-sized sound mod that, by the way, can be used together with AOS2/ISC. Just install it after.
Improved Vanilla UI Sounds Simple and noticeably pleasant! Works fine in LE - download mod file manually somewhere, add to your mod manager and install.Rustic UI
Simple and noticeably more pleasant!
UI Sounds of Dark Souls Mod aims to change your UI (user interface) sounds to Dark Souls ones.Airgetlam - Modern Magic Sounds Rework Reworked magic sounds. Works fine in LE - download the mod manually, add to your manager and install as usually.Dragonborn Shouts Revoiced Overhauls the male player character shout voice lines with an entirely new voice.Dragonborn Grunts Re-voiced From the same author. Replaces the combat grunts for the male player character.Silenced Player Combat Mutes all player's combat grunting: on being hit, on attack, on power attack, on bash. NPSs not affected.
Music packs:
Celtic Music in Skyrim
This mod adds 79 new celtic, fantasy and viking music tracks to Skyrim.
Glory Days - Music Of Skyrim
Replaces all Skyrim music tracks with amazing tracks of talented Vindsvept (yeah, the songs you're often hearing in my and other Skyrim youtubers videos).
Musical Lore (Soundtrack Mod By Nir Shor)
This mod adds plenty of new original soundtracks, composed by talanted (and underrated) Nir Shor to your game.
The Elder Songs - Fanmade Music Expansion
Freshly released pack of amazing fantasy tracks, made personally by the author of the mod, who's a composer at the same time. Highly recommended to try it.
Yggdrasil Music and SoundFX Overhaul
Amazing dark folk/ambient music pack for Skyrim. Fits the most of game situations really great and gives completely new ambience touch at the same time.
Immersive Music
Vanilla game has around 3.5 hours of music. This mod adds 16 hours more, carefully picked up from fitting tracks.
Fantasy Soundtrack Project Fantasy Soundtrack Project provides 800+ minutes (12+ hours) of new music for TESV: Skyirm. 235+ orchestral and instrumental fantasy/epic music tracks for exploring, towns, taverns and castles.Additional Music Project
Adds new music for Skyrim, both as an addon and as a replacer. Currently it contains 60 tracks, providing over 3 hours, 43 minutes and 53 seconds of homemade music.
Chapter II - Jeremy Soule Inspired Music (by Dreyma Music)
Music mod that adds over 1 hour of exploration music to Skyrim using Jeremy Soule's composing techniques. New tracks are added frequently. Note: re-save mod plugin in Skyrim LE CK (Creation Kit) and unflag the esl mark in xEdit.
Dark Era
Adds the most badass Norse battle music imaginable. Chills and adrenaline are guaranteed blasting this while being in combat. Over 2 hours of authentic hand-picked ''Viking'' battle music.
Extended Tavern Music
New tavern music.
Epic Viking Music
Does how it's named.
Enderal Music for Skyrim Mod adds most of the music from Enderal's amazing soundtrack to Skyrim.Nyghtfall - Epic Immersive Fantasy Music Adds 2 hours of original & immersive music to the game. This includes unique themes for each major city, epic & aggressive combat music (inspired by Bloodborne, God of War & Assassins Creed) day/night exploration, dungeon music as well as medieval Tavern music. Comes with both replacer and standalone version.Cactus Witcher Music Overhaul
Mod name speaks for it's features itself. As from me - it's a great sound overhaul, hand-picked, fitting the game greatly.
The Witcher 3 Music Overhaul
Witcher 3 music in Skyrim? Why not! It fits greatly.
Dreams and Nightmares Music Mod
Somewhat dark and melancholic music pack, made by an independent composer.
Music of Nirn
Music of Nirn is a Skyrim soundtrack expansion mod that adds over half an hour of new combat and exploration music to the game's track list. All tracks written and arranged by Maxwell Jeffries.
Personalised Music Pack pack by Celestial Aeon Project Hours worth of extra fantasy music to the game from Celestial Aeon Project and forfedre.JaredAlexanderJohnson profile For couple of small music addons.Energized Combat Music Replaces the 8 combat songs in the game with 8 new intense orchestral compositions, making for a more invigorating and energized combat experience.Improved Combat Music
Absolutely breathtaking combat music overhaul, which is unique as tracks themselves are sounding like a more agressive, orchestral variations of vanilla ones, giving new, but so familiar experience at the same time.
Hun Lovaas - Skyrim Fan-Made combat music
Another great alternative in form of combat-only music overhaul.
Morrowind Music Integration
Seek audio nostalgia no more!
The Northerner Diaries in Skyrim
Brings "Northern Diaries", the latest album of legendary TES composer, Jeremy Soule, to your game. Works fine in LE - download manually, add to your mod manager and install.
Extra Music Pack For Skyrim
A fantasy-celtic music pack.
Dark Mode - Intense Combat Music - Sound
Mod changes to music pretty much stand for its name. A great one.
Magic College Music - Songs for Academy
New tracks specifically for College.
Custom Music Manager
Something different. Adds a replacement of the Skyrim music engine to allow you to easily play custom music by just placing MP3 files into folders.
DCS - Dynamic Customizable Soundtrack
Set up entire music suites for various situations and places, enemies, for all of Skyrim and its DLCs. Functionality similar to mod above with different approach.
Toggleable Combat Music Simiar mod with a different approach. A simple mod allowing users to toggle combat music on and off. The default is off.
Wolves - Children Of The Night
What sweet music they make! Well, with these wolf howl sound files they do.
Creepier Daedric Princes
An audio overhaul of Skyrim's Daedric Princes, making them sound more intimidating, insane, powerful or mysterious, each according to their own unique personality. Choose between this mod or the one below.
Bows Don't Creak - Bow Draw Sound Replacement
A new set of sounds for pulling back the string on your bow.
Dragon Real Shout
Let Dragons shout in their own voice and makes their shouts more realistic to take.
Improved River Sound
Takes the short river sound loop, and replaces it with a much longer (and overall more realistic) sound clip. Mod works just fine in LE - download manually, add to your mod manager and install as usually.
Authentic Wolf Howls and Aggro
Replaces the Wolves Aggro, Howl and Distant Howls with singular wolves.
Sekiro deathblow sound for Skyrim killmoves
Adds deathblow sound from Sekiro to some of Skyrim's killmoves.
Meridia Revoiced
Now Meridia's voice makes sweet, consensual love to your ears. Custom voice action.
Silent Player - Combat and Out of Breath (SPCOB)
A simple plugin that removes all instances of the playing character groaning and moaning during combat.
TB's Improved Book Sounds
Improves the default book opening, closing and page turn sounds.
A Bow's Whisper - Bow sound overhaul
A rich, detailed sound overhaul for bow handling. Customized for vanilla or AGO animations (download a proper version accordingly). Use this one or the mod below. You can also watch a showcase of it here.
Dragon Ragdoll Sounds
Dragons don't have ragdoll sounds when they flail about or crash into the ground if you use mid air death mods. This adds sounds to their bodies hitting the floor.
Brutal Bears Complete sound overhaul for bears - more realistic and intimidating.Male Argonian Shouts - Revoiced Makes male Argonian shouts sound gruffer and closer to Argonians, rather than using the default human voice. You can also watch a showcase of it here.Satafinix profile For many voice replacers - from falmer voices and shouts to daedric lords and Tsun. Mods edit vanilla sound files to make them sound more intimidating/grotesque.Talkative Dragon Priests
Adds 32 new immersive lines of custom dialogue to these powerful ancient undead enemies, making your battles against them more epic, frightening and unique.
Dancing Coffin Death Music - Medieval Style Death Music Replacer
Because why not.
Better Horse Pain Sounds
I-go-go?
More Painful NPC Death Sounds
Makes the default NPC voice types death groans more painful.
Paper UI Sounds for Skyrim
Absolutely charming project to replace Skyrim's UI sounds with paper sounds, to work with paper interface retextures and maps.
8-bit Skyrim Theme Music
Replaces Skyrim's main menu music with an 8-bit alternative.
The Elder Scrolls Theme Mashup - A Main Menu Music Replacer
Replace your main menu music with the awesome mashup made by Riftley on YouTube. Works in LE - download manually, add to mod manager, install.
Thundering Shouts
Gives shouts echo and thunder in the background, kinda like draugr shouts.
Bard Instrumentals Mostly - Sing Rarely
Tired of constantly listening to the same bard songs again and again? Want some more chill instrumental-only version of them (with still songs happening from time to time)? Seek no more!
Higher pitched female shout voices
A small mod that replaces the shout voices with a higher pitched version. The increase is 2 semitones.
No More Sneak Attack Sound
No more "tshhhhud".
Softer Conjuration Sound
Replaces the regular Conjuration spell sound with a softer, deeper version.
Skyvoice
Voice control for Skyrim shouts. For real. Note: most likely, you'll have to make a few adjustments at your Windows for this mod to work fine - read the comments section for instructions.
Footstep Sounds Restored - Cut Content Restoration This mod restores several of unused vanilla sounds for footsteps, rustling for heavy, light and skaal armor as well as sounds for different surfaces (gravel, dirt, snow etc).Bonewalker
Nearly 12 years later, it's done! With this mod installed, bonepiles now will crackle and rattle, when you walk over them.
Bass Dragons Tweaks original dragon sfx files to add more bass that sounds like a LOTR movie.Dark Souls Blood effect for Critical Hits Replaces the default crit sound to Dark Souls blood sound effect.Skunkjohnson profile For several sound mods making certain (possibly) annoying sounds quiter.Skyrim title screen music replacer Does exactly what it says in the title.Emotional Menu Music Replaces the main menu music with a dynamic orchestral piece composed by the author.Volume Controls A simple mod that enables a few additional volume sliders in the Audio section of the menu, including Magic. Note: you don't need it if you have Immersive Sounds Compendium mod - it has a similar feature.Hear my voice A great sound replacer for male power attack groans and some other similar combat sounds.Critical Hit SFX Critical hit sound replacer.Silent Frostbite Spider Feet Silences the sounds made by Frostbite Spiders when they walk around.
Choo-choooo.
Everything about combat - better enemies AI and new skills, injuries, locational damage, unique player moves and overall combat improvements here and there to make dull Skyrim combat shine.
Massive combat mods - either an overhauls for combat in whole, or mods adding a lot of new mechanics in one.
Combat Evolved Covering many combat values but light-weight and script-free combat mod. Due to its great compatibility it just should be used alongside with other combat mods for even better combat experience. Enemies are more agressive and smarter. Stagger, knockdown, enemy skills, and enemy damage are enhanced. But at the same time enemies are not ‘terminators’ - it's well balanced. I strongly recommend to use it. I also advise to use modular version for more detailed installation process.
Wildcat - Combat of Skyrim Qualitative combat mod from the author of Apocalypse/Ordinator. This amazing mod makes combat more realistic, dynamic and brings more lethality into your game. Mod improves combat AI that makes enemies more smart, initiative and dangerous. It adds a lot of new features - injuries, stamina cost for attacks, attacks of opportunity and many others, while keeping them from "going over the top". It also allows to modify global difficulty levels in Skyrim and gives you possibility to configure these values in MCM menu. It also offers timed block feature as well as many other combat modifiers. It’s also has pretty good compatibility with all combat/magic/perk overhauls and mod author also inlcuded detailed load order description list for this/that mod. Note: uninstal "Modern Brawl Bug Fix" if you have it installed - it's included in this mod. Extra animations here. You can see a brief showcase of it here.
Wounds A mod focused exactly on injuries. More realistic/hard to heal comparing to Wildcat's injuries system (you should not use them both or disable WC injuries if you want this one, otherwise it will become messy). You can see a showcase of it here.
Stamina Matters - No more useless stamina Small yet pretty revolutionary mod and my personal recommendation for deep realism lovers. No attacking / blocking / jumping at zero stamina, rendering a complete new meaning for stamina in this game other than just a limiter for sprint / power attacks. Stamina is actually something that matters and you should put into consideration during combat now. Latest version adds Stamina consumption patch.
Arena Movement - MCO Rebalances the movement speed of the different classes. Akin to modern games like Hellblade, Assassin's Creed or the Witcher you can walk, you can sprint, you just can't run around. Intensify your combat by focusing on stamina management and dodging.
Smite and Stagger
Sript-free mod adding a simple yet effective conditional stagger system for both physical combat and magic effects.
Weapon Arts This mod adds to Skyrim weapon-arts (or weapon-skills), which are based on equipped weapon type and its enchantment. Inspired by similar system in Dark Souls series, and weapon skills from VIGILANT.
TK Combat Awesome mod that adds possibility to use series of special moves and attacks that consumes your Magicka. It may look not very lore-friendly to someone, but it’s up to you - to use it or not.
Smaller combat mods - changing or adding a certain feature. Can be used as a good polishing/immersion touch on top of bigger ones above.
Weapon Parry Standalone Simply attack at the same time to block an enemy's attack with your attack! That's it!
Mortal Enemies - De-aimbot Your Foes Remember how NPCs can turn to your direction just in the middle of weapon swing? Forget about this! Growl patch is available. You can see a video showcase of the mod here.
Additional Techniques Tiny, but simply revolutionary mod for spellcasing and also great for archers. It adds absolutely new techniques for the player to do combat advantageously.
Locational Damage(SKSE Plugin) Actually working, light-weight and finally really STABLE locational damage mod for Skyrim. Full configurable in .INI file. When using with combat mods like Wildcat, either disable locational damage in UC and/or injuries in WC, or set this mod effect chances to very low - otherwise you'll be very OP. Note: my .INI file for this mod is available for download, suitable for mod manager installation. You can see a showcase of it here.
Elemental Fury Fix with Offhand Update Elemental Fury will work on enchanted weapons, bows, unarmed, and will now properly apply to your offhand when dual wielding.
TK HitStop This is a great mod for combat immersion. Ever asked yourself why weapon weights nothing? Why your character doesn’t feel any physics after swinging two-handed battleaxe? Then this mod is for you. When the player hits an actor or an object, a “hit-stop” (a tiny pause) is added along with camera shake and blur effects. This makes weapon strikes feel more solid and heightens the sense that a hit has actually been made.
TK Recoil This mod is similar to previous one, just for the bows/crossbows. When the player shot a bow or crossbow or staff, a "recoil" (a tiny pause) is added along with camera shake and blur effects. This makes weapon recoil feel more solid and heightens the sense that a hit has actually been made. Mod also comes with an MCM menu.
TK Dodge Very popular and must-have mod if you’re running several combat mods that increase game difficulty. Mod adds dodge rolls (forward-back-left-right) using hotkeys. Mod also has an MCM menu where you can re-configure the hotkeys and dodge roll stamina cost. Also, install the sound addon for it. There's also this optional fancy dodge animation replacer, or a really neat one inspired by Witcher 3 here . Use this mod or the Ultimate Dodge mod below - one or another.
TUDM - The Ultimate Dodge Mod One more great dodge mod, with own pros and cons. Pro is that it doesn't rely on FPS in terms of dodge responsibility (with TK dodge, if you have FPS below 40, dodge responsiveness can become worse, i.e. small delay appear) - so it never has a dodge delay after hotkey pressed no matter if your fps is 60 or 25. Most of people also like its animations more. Cons - less options for configuration. Choose this mod or TK Dodge - one or another. This mod is NOT compatible with FNIS, use Nemesis. Also install the lil fix from here , and, if using it, Violens patch . You can see a video showcase of the mod here.
Lock-On - lock on mechanism Simple mod that gives you "lock-on" feature (like in Dark Souls and many more RPG series) to increase your combat speed and accuracy. I personally think this mod is making your character pretty OP, but that's still a matter of taste.
Simple Lock-On A simplified alternative to the mod above. Choose one or another.
Reasonable Reloading An attempt at preventing the automatic reloading of crossbows. Fully event-driven with no constantly running scripts. Use this or the mod below. You can see a video showcase of the mod here.
ArrowBlock(REAL Deflect Arrow) Mod allows to block arrows or magic projectiles with or without shield, if performing a well-timed block. Not that realistic for many players, but definitely a cool feature - and may be a good addition to super-hardcore mod setups.
Hellblade - Timed Block Replaces your usual 1 second Creation Kit timed or script lagging timed block with a 0.2 second behavior timed block. Removes the normal recoil and implements it only for timed block. Reimplements unused two-handed weapon recoil animation. You can watch a brief showcase here.
Taunt Your Enemies - Taunting MattersEnemies taunt you, but it serves no purpose in vanilla. Well, no more! NPCs will get a bonus to their damage after taunting you, and now YOU can also taunt them as well. And even hiss at them!
Combat Camera Fix Disassociates camera rotation from character rotation during combat stance so it behaves like non-combat camera. Prevents jittery turns too.
ButterFingers - Accidental Equipment Dropping
Player and most NPCs will have a chance to drop a weapon when you take a hit. MCM-configurable. Note: this mod can be pretty annoying for most of players, but the hardcore/realism fans will probably find it interesting.
No infinite Ammo
Because it makes sense. Configurable via .ini file.
Provenance Health and Magicka regenerate very slowly to put more of an emphasis on potions/regen powers/enchantments.
Please remember: too big amount of population mods may overload your game in certain areas and cause FPS drops. To avoid this - install population mods one by one and check your performance ingame, testing affected areas like cities, forts or faction battles.
Inconsequential NPCs This mod is something game should have from day one - it's simply essential. It's adding various NPCs here and there in Skyrim, greatly fitting the city/town/region - you will never even think these NPCs are from the mod as they are acting absolutely seamlessly. Carriages now finally have guards, there are skooma dealers and flower girls in Riften, much more mercenaries, college studends, tavern patrons, workers, towncriers and much more. This mod also plays great in pair with the next one. You may be also interested in RS Children patch for it (look for it in files section, close to the end) and the NPCs look improvement.
Interesting NPCs The biggest NPC mod ever made, an absolute titan between all of them. While Inconsequential NPCs is focusing on "no noticable" immersive NPC addition to "fill" the gaps in game, Interesting NPCs adds characters with own stories, often with questlines and all are fully-voiced. Over 250+ fully voiced NPCs, 25+ followers, 15+ marriage NPCs, and 50+ quests. 3DNPC is like a game inside a game in meaning of size. The dialogue choices allow you to role-play, providing humor and depth to each conversation. You can be a jerk or a jester, a white knight or an assassin, as the most important character is you. Note: Do [NOT] use the Hearthfire patch from the mod Files tab. Also, while the mod itself is stable, you should take into account that it really adds a lot of new NPCs and if you're planning to use many population mods at the same time, test the game deeply before starting an actual walkthrough to be sure game performance is not affected badly with too many NPCs added. You may also be interested in beautiful visual overhauls for many of its characters here or here, Amalee customizer and Zora customizer for it. Also, make sure to install this incredible Khajiit overhaul addon for it too, as well as this improved items look patch and followers requirement patch.
Citizens of Tamriel A tribute to old-school RPGs that adds some much-needed life to Skyrim's NPCs. Features all new, fully-voiced characters, branching dialogue and more. My personal recommendation. NPCs facelift here.
WARP - World Assets Recycle Project Have you ever wished that there were more mods like The Paarthurnax Dilemma, or Miraak - Dragonborn Follower? where you are given freedom to explore quests, save characters, or even defeat others in different ways? Or just felt as if something was missing in the world? Well this is the mod for you.
Hand Placed Enemies - More populated spawns dungeons and POIsAdds 1542 Hand-placed Enemies to Skyrims dungeons and POIs (both interior and exterior zones). Emphasis was placed on strategic and immersive locations. (Archers on high ground, melee by doors). Care was given for a variety of battle sizes and enemy encounters. Small rooms have smaller number of spawns, larger rooms and forts have larger numbers.
More Immersive NPCs More NPC's that wander organically throughout Skyrim using custom AI packages, in an attempt to make traveling more dangerous, and the roads less empty. Fugitives, Bounty Hunters, Black-Briar Mercenaries, Reachmen, Thalmor Inquisitors, Poachers, Traveling Miners and more.
Legion Signifers Adds signifers (standard bearers) to the Imperial Legion in Skyrim.
DFB - Random Encounters - MCM Great and stable encounters mod from Skyrim Immersive Creatures author with cozy MCM menu.
Northern Encounters Awesome encounter mod that also adds lore-based storylines alongside with the new encounters.
Extended Encounters
A fresh encounter mod from author of well-known Wyrmstooth mod. Travel encounters and ambushes, sleep encounters and more - but most noticeably and what makes this mod to stand out, not being just "yet another encounter mod" is a wide system of immersive non-combat encounters (or at least not related to combat with player directly). City guard chasing a local thief, executioners doing their job at town squares (and resting in temple after that at evening), street performers and so much more! Lastly, it also makes bandits to actually raid cities from time to time, as well as mercenaries and adventurers to actually travel accross Skyrim so can see them hunting or dealing with local thugs. On top of that all, mod is fully configurable in MCM. To me personally, it became a lifetime denizen of my load order and an essential mod. You can a see a showcase of it here.
Denizens of Morthal Uses carefully spliced and re-purposed dialogue to allow the citizens of Morthal to interact with each another. Along with giving more immersive schedules to the inhabitants, it also expands the skills and backstories of Benor, Eisa Blackthorn, Valdimar and Erandur.
Interesting Generic NPCs Add over 100 custom-voiced NPCs with varied faces, personality, dialogue, voice to the world of Skyrim. Each of them has their opinions about Skyrim's events and people.
More Thalmor during the College of Winterhold quests Ever thought it was odd that the College of Winterhold has a gigantic magical ball that can destroy the world floating merrily in it's front hall and the only Thalmor agent you have to deal with is Ancano? This mod changes that.
MINPCs (More Immersive NPCs) A mod that adds many new NPC's that wander organically throughout Skyrim using custom AI packages, in an attempt to make traveling more dangerous, and the roads less empty. Note: it's recommended to delete Bandit Raiders from it in xEdit.
Jayr848's profile For immersive "horses on patrols" mod series that adds more mounted patrols and more city guards, if you want that.
Merchants of Skyrim
Adds new merchants into the game, filling the gaps where merchants would be useful and making use of areas that otherwise are left wasted once certain questlines have been completed. You'll find new merchants in Riverwood, Morthal, Ivarstead and Dragon Bridge.
Leopardo da Linci
This mod adds a new NPC called Leopardo da Linci, an eclectic and eccentric Khajiit which hangs out in a gazebo on the Karth River, close to Solitude. Leopardo it's fully voiced, with dozens of unique dialogues; every time you talk to him he will tell you something different. You can also watch a showcase of it here.
Skyrim Battlefields Introducing some much needed battles in some very empty places.
Ghosts of the Deathbells Adds a 1% chance of encountering a non-hostile ghost upon picking a deathbell. Ghosts will proceed to ForceGreet and say a line and then vanish.
Populated Lands Roads Paths Reborn Great and immersive mod that adds Adventurers, Merchants with Body Guards, Refugees, Pilgrims, Assassins to the roads of Skyrim. Populated Dungeons Caves Ruins Reborn Similar mod that add many additional creatures in Skyrim dungeons. Populated Forts Towers Places Reborn Same features for forts, towers and different camps. Populated Imperials Stormcloaks Battles Mod adds 4 armies for Stormcloaks and Imperials that are patrolling Skyrim regions. When these armies met the great battle occurs. These armies also can siege bandits forts. Populated Skyrim Civil War Reborn This mod is very similar to previous one - it adds big Stormcloak/Imperial armies that can meet and fight. It also adds several patrols near Skyrim hold borders. Populated Skyrim Prisons Cells Reborn Mod adds many new prisoners to Skyrim prison cells for more immersive prison atmosphere.
P.S. there are similar mods from SOT (Sands Of Time) series author/s, they are also great feature-wise, but I personally advise to use this "Populated" series because for more or less same amount of features while these mods are more light-weight and mostly scriptless.
Various completely new gameplay features and additions - many things that this game lacked, features inspired by other RPGs, vanilla mechanics expanded by new stuff. Combat and absolutely "civil" related as well.
Magic Duel - Reborn This mod allows you to engage in magic duels with your enemies. If you want some more epicness for your mage playthrough - try it for sure. You can duel both NPCs and dragons. For dragon magic duel becomes shout duel and that’s pretty immersive. Mod also contains configurable MCM menu.
Arenas of Skyrim
Mod adds fully functional Arenas into Skyrim. It adds the full arena expierence, by adding player fights, arena ranks and Npc fights you can bet on.
Training Dummies and Targets
Have you ever wanted to practice and improve your combat skills on the practice dummies in Skyrim, only to find you can't? Well, now you can.
Mixed Unit Tactics - Dawnguard Edition - Skyrim meets RTS This mod brings some strategy features to Skyrim. You can create different squads of followers, give them wide amount of orders, use a shout as a signal for action, pay salary, order to make stealthy operations, write order on paper. Followers also can even steal horses to ride.
Hidespots Awesome mod inspired by Assassins Creed. You can hide in different containers and then perform stealthy actions to nearby objects or NPCs.
Special Perks from Questing Innovative, immersive mod that gives the player new unique perks and powers upon completion of major and guild quest lines - similar to how it was inmplemented in Fallout New Vegas. You can watch a review here.
Followers Share Knowledge - a player perk mod This mod adds a unique perk to the player, depending upon who is following them - just like in Fallout New Vegas. All Skyrim followers complete, including DLCs.
Dragon Soul Relinquishment Go inside High Hrothgar and relinquish captured dragon souls to redeem shout recovery, shout power, perk points, carry weight or unarmed damage. Lore friendly implementation with animations and effects. Customizable costs and values.
Lawbringer Bring order to a chaotic world, making a real difference in Skyrim as you go about saving it. Claim bandit strongholds for the faction of your choice to keep the bandits from coming back, making Skyrim a safer place.
Skyrim Realistic Conquering - All In OneA smilar mod to create even bigger coverage of this functionality across the game world. Using Fort Takeovers Framework, SRC makes immersive changes to multiple locations after you clear them. To make it compatible with Lawbringer, use its modular installer to remove unwanted locations.
Halted Stream Mine Halted Stream Camp is sitting on top of a decent iron mine. This mod will let you claim the mine for a faction of your choice, preventing bandits from spawning there again.
Gems in All Mines Find gems in all mines and throughout the depths of Blackreach. This mod also adds the missing Diamond and Garnet Geodes to your game.
Outfit NPCs Gift armour or weapons to any NPC for them to immediately equip. Features a Speech-based persuade dialogue option to begin outfitting (optional).
More Horses Adds more horses, saddles, barding, herds, foals, and general horse diversity throughout Skyrim. And a new mesh for Arvak and some 'special' horses.
Horse Armors for Skyrim Mod adds armored horses replacing each cities horse with a unique armor set. Plus Shadowmere and Frost.
Mist Flight Revised 2.0 Now you can fly in a mist form, like in HP series. Configurable manacost and mist color.
Sleeping On Solstheim
Adds an MCM for controlling the chance of being teleported to an All-Maker Stone when sleeping on Solstheim (0-100%). Compatible with everything.
201 Stained Glass Lanterns
201 stained glass lanterns, craftable, placeable, moveable, with 6 touch-activated levels of lighting. Animated candle effect visible through the glass & coloured lighting effects.
Jobs of Skyrim Adds new jobs for you to do for better immersion/role playing.
Power Stones of Skyrim Mod adds many Power Stones scattered around Skyrim with 34 different powers. Based on concept in The Witcher games. Every Power Stone gives you a random power for 8 hours ingame. Different Powers can stack. Also you have a chance of 3% to get Skill Point.
Become A Highwayman Pretty simple mod. Stop unsuspecting travelers along the road and demand their gold and valuables. You can only rob travelers, farmers, and other people who live outside the cities in Skyrim.
Candy Shops of Skyrim Adds sweet shops just outside all of the major cities. Sells new sugary treats!
Landlord Amazing mod that allows you to invest in different business in Skyrim to receive long-term profit. You can also hire employees to increase you income and mercenaries to defend you business from bandits (if you are too cool to do this yourself).
Skyshards Not-so-lore-friendly (because objects added never existed in Skyrim, but added from ESO), but pretty original mod. This mod adds 108 Skyshards, which are objects containing a magical essence that can be absorbed, throughout the 9 holds. After X Skyshards are absorbed, you will gain 1 (default value, can be configured) perk point that you can invest as you please. This may make your character pretty OP in some conditions (default amount is 3 but can be configured), but if used wisely with balanced settings (especially if you already have more perk points per level from Uncapper, or more perk points from Ordinator optional file), this mod can be really unique addition to your leveling and a good motivation for wilderness exploration.
The Elsweyr Trader A criminally underrated mod. Khajiit Trader featuring goods from Elsweyr. Includes new merchants, new harvestables, new foods , new blessing altars, new standing stone, cheese/wine aging, new player homes and much more.
Draw - A Dueling Mod Settle your conflicts like a real Nord! Single combat with any npc, no damaged faction relations, no strings attached. Killing your opponent is optional.
Unread Books Glow Simple as that. An essential addition for bookworms. You can also watch a showcase of it here.
Art of the Catch Immersive mod that offers fishing system in Skyrim. Simple and awesome!
Dark Souls Bonfires Adds some cool features from dark souls such as bonfires, estus flasks, Humanity, Fire Keepers and kindling!
Animated Wings Ultimate 62 fully animated feathered, dragon, and fairy wings packed with configurable immersive effects, customizable controls, and optional integrated flight support! Now more than ever, your characters will FEEL like they have wings, not just look like it! All effects are 100% configurable. Mod will obviously give you an overpowered advantage over enemies in combat and for exploration as well, but it's a true gem from the perspective of its design and quality. You can also see my review of it here.
Fossil Mining - with Legacy support Adds fossils that you can find while mining to make mining more profitable and interesting, brought to you with the help of the creator of Legacy of the Dragonborn with built-in Legacy support. You can also grab map markers addon for it.
Throwing Weapons - Skill and Perks Tree A fresh mod from the same author, but now giving you working throwing weapon perks! some of "high tier" perks may be a bit OP, as for me. Requirements are the same as for the mod above.
Bulk Enchanting Allows you to enchant multiple items at once, speeding up the tedious enchanting process when leveling enchanting. Compatible with enchantment overhauls like Summermyst.
Power of Dragon Blood This mod adds dragon blood as a drop from dragons. You can drink it to gain a powerful boost to all three attributes, health, magicka, and stamina, as well as a resistance to both fire and frost damage. You can also use it to smith enhanced dragon armor, which has increased base armor value and a strong enchantment, and two special weapons
Skald's Mail - A Courier Alternative Replaces the courier system with mailboxes you can rent or purchase, and includes extra features such as mail-order deliveries from shops, shipping items long distances, and sending off gear to be improved.
ClothingCraft ClothingCraft adds recipes and new materials (including flax!) for crafting vanilla clothing and clothing from Immersive Armors mod.
Unleashed Sacrosanct and Growl Racial Abilities Use any racial ability from Sacrosanct and Growl on any race - including all custom races. As you can guess, can be pretty disbalancing/overpowered, but also can be a good option for some other players.
Athletics Training This mod brings back Athletics to Skyrim. Raise your speed and jump height by sprinting, jumping and swimming. The more you train, the better you will get. Fully customizable via MCM. Introduces several new athletic abilities like simultaneous sprinting and jumping.
Zebsirious - Tamrielic Races of Skyrim Zebsirious introduces 7 new, Imperious-inspired playable races to Skyrim, bringing the total to 17. You can watch my review of the mod here.
Races of Nirn - Kapo'tun Now you'll be able to play as the Tiger-folk from akavir, with own racial abilities.
The Ancient Falmer - A Snow Elf Race A Snow Elf race mod. It adds a new playable Snow Elf race, overhauls Gelebor and Vyrthur, introduces optional Snow Elf followers to the game, and adds craftable Ancient Falmer weapons to the leveled lists and world. Also look on the patch center here. Also look on the patch center here.
The Timelost Dwemer - A Deep Elf Race A Deep Elf race mod. It adds a new playable Timelost Dwemer race with unique chronokinetic powers, two dwarven followers, up to 26 varieties of craftable dwarven automatons, and many new and powerful dwarven trinkets, weapons, and armor to obliterate your enemies with.
Broom Sweeping - Immersive Cell Cleaner Tidy up by returning items to their positions, removing ash piles and dead bodies. Activated in an immersive way just by using a plain broom.
Forgotten Art Draw Skyrim girls in nu style, for the glory of Dibella of course. Then create sketchbooks from sheets.
Hidden Treasures 200 hidden lootable chests with a unique design for you to discover all around Skyrim.
Immersion is very "wide" term in gaming. Long story short, it's everything that makes your game realistic (i.e. similar to real life) in some way - needs system, camping, weather affecting character warmth and health, realistic physical abilities, AI packages and so on. Everything to make you feel not just playing a character in game, but to "feel" this game better and have better interaction with the world around you.
Before you start, if you prefer the visual presentations, you can take a look at my personal setup of immersion mods:
Campfire - Complete Camping System Definitive. Immersive. Qualitative. That’s what Chesko’s work means. Amazing mod that adds camping system to Skyrim. Search or buy resources, improve your camping skills ( with the help of new custom perk trees), and make a camp with a warm fire to rest in any place of Skyrim. Also check this additional neat warm drinks addon , spooning addon , bedrolls & traps addon , craftable mini shrines addon and MAKE SURE to install this amazing HD texture pack for it by ElSopa, beautiful backpacks retexture , as well as this tiny fix.
Tentapalooza for Campfire Great mod that adds many beautiful items compatible with Campfire and Frostfall: bedrolls, different tents great for roleplay, storages, follower tents, pet beds and shrines.
Campsite A simple, lightweight alternative to Campfire. Don't use together, ofc :)
Use Those BlanketsSkyrim is cold. Why doesn't anyone use a blanket while sleeping? Or you know, get inside their bedroll?! This mod aims to fix this, with support for both NPCs and the player.
Frostfall - Hypothermia Camping Survival Realistic survival experience? Best immersion mod even created? Think no more. Look at Frostfall. Absolutely amazing survival experience. Cold water, frosty winds, snow, low temperatures - all these now affect your health condition. Frostfall uses a sophisticated system to track your location, weather, time of day, worn clothing, and more, to determine your current condition, in a seamless and immersive way. Combined with Campfire, it also features a large variety of craftable camping equipment, including craftable torches. It is highly customizable, and very compatible with most other mods, worn cloaks, food, timescale, lighting, werewolf, and vampire mods. A neat magic umbrella addon is available. Personal note: If you never played any kind of survival games or just hardcore RPGs like Dark Souls - this mod can be really hard for you as it’s really realistic and most likely before you started a new playthrough with its default settings you’ll die from cold more often than from enemies. But it’s not a reason not to use it if you like its idea in overall. Its MCM menu is really greatly customizable so you can decrease all negative effects power and increase your items/clothes values to play more simple. Also, if you're planning to play as vampire, install this fix as well.
Exhaustion Tiny but immersive mod that plays audible breaths from your character when your health/stamina/magicka drops below a certain percentage.
Hunger/thirst/fatique mods (a need to eat, drink and sleep).
iNeed - Food Water and Sleep Awesome basic needs mod. It adds hunger/thirst/sleep system so finally food and drinks become valuable in your playthrough. It also offers intuitive system of widgets to inform you about current needs status. It’s pretty compatible with most popular mods and greatly customizable in MCM menu. It’s more immersive, has more features and have better design (Ninth bless widgets!) than Realistic Needs and Diseases in my opinion and also has much better compatibility with other mods, but if you like RnD more - install it instead. Note: do [NOT] install/use Dangerous Deseases plugin - it was many times reported for causing crashes. Some additional patches/addons: CACO - iNeed patch (choose second CACO file from Files section) iNeed - Dynamic Weight Changes iNeed Patch for ElSopa's HD Buckets
If using ElSopa bucket retexture mod (from graphics guide), grab this patch.
Last Seed - Primary Needs Wellness Disease Last Seed, from author of Frostfall, is a Primary Needs, Wellness, and Disease overhaul mod designed to add an engaging twist on standard primary needs gameplay. It's a survival supermod, which will render many other mods (like iNeed or Diseased) from this section not needed, with tons of features. So read the mod page carefully to see if you want to use it or combination of other survival mods.
Overlevelse - Survival ModeA freshly release survival mod that's focused on covering all basic needs while being super simple. Basically, pretty simple to Bethesda's "Survival Mode", but much simpler and less intrusive.
ZF Primary Needs Qualitative and pretty underrated mod that you can use as almost all-in-one simple immersion overhaul, with almost all needed features (if you don't want to combine many different mods or don't like them for some reasons). Read the mod description page carefully, it contains all needed information.
Remember Your Needs Wanna even simpler, purely notification imitation of needs? Displays a notification every 8 hours reminding you to drink, eat and sleep, without any actual debuffs.
Vitality Mode - Basic Needs - Eat Drink and Sleep "INEED simplified". More feature-packed than completely simple mods, but not that script-heavy as INEED, and still with everything needed for "needs immersion". If your setup can handle INEED in terms of script load - ofc, there's nothing better than it, but this mod is a great and fresh alternative. I'm using it myself atm.
Sated and energnized? Let's continue.
R.A.S.S. Rain Ash And Snow Shaders - Wet Frost Cold DustA must-have mod for any survival immersion fan! Complex, yet pretty lightweight mod which adds visual effects to the Player and NPCs during certain conditions. Ash, wetness, cold and frost effects, bubbles of exhaling underwater etc. This mod is doing close to the same what popular mod "Wet and Cold" does, but much more light in terms of implementation, being very lightweight and 100% stable. Also install the improved ENB cold and wet texture patch from here . You can a see a showcase of it here.
Frostbite Now, the "Frostfall-lite" mod. Adds a lightweight and highly compatible cold weather recognition system to Skyrim.
Cobb Encumbrance The more items you carry, the slower you'll move. Use this mod or one of the two mods below.
Simple Encumbrance Effect
Simple yet immersive encumbrance effect to increase realism when the player character is over-encumbered. Lightweight and compatible with other mods. Use this mod or one of the mods above/below.
Gradual Encumbrance One more simple encumbrance overhaul. MCM available. Use this mod or one of the two mods above.
Immersive Swimming Makes swimming feel more immersive and somewhat realistic. Geared towards simplicity and maximum compatibility, while preserving the much-needed features for a more immersive and somewhat realistic swimming experience.
Functional Bags Add various functional bags and pouches (using Dragten meshes and textures) and other special containers. The bags can be opened, used to auto-sort and simplify your main inventory. They reduce the weight of items within by 20% (40% when the bag is worn) and finally, certain bags can be worn on the right side or swapped to the left side on the spot. The bag interaction menu can be hotkeyed for convenience.
Nordic Cooking Nordic Cooking is about preparing simple, hardy meals that are low-sodium, tasty and nourishing. None of the recipes call for even a touch of salt. These meals get their flavor from Skyrim’s bounty: vegetables, wild game, wines, and the lands wide selections of mead. No vanilla items altered. No scripts.
Heavier Food Makes all the food in the game heavier. Get the "Heavier_Food_DLCs" version.
Ovens and Churns of Skyrim This mod places ovens and churns added by the Hearthfire DLC throughout Skyrim. Main cities, settlements, and player houses are covered. Great mod if you're running needs mods.
Torch Craft This mod offers a really awesome variety of torches to craft. Neat little addition for your survival mod list.
Realistic Capacity Much more realistic carry weight limits. Also fully configurable in MCM.
Relationship Dialogue Overhaul - RDOMod adds more than 5000 voiced lines of dialogues. All lines are voiced using the original voices from the game and consist of existing lines that have been added in new and suitable situations, as well as completely new dialogue created by editing multiple lines together to form brand new ones. Friends talk to you more like friends. Followers have more much to say when speaking to them. If your spouse is a follower, he/she will talk to you like a spouse instead of a generic follower. NPCs who dislike you (not bandits and forsworn, but citizens of towns and cities) will have more insults to say and may even completely stop talking to you if you continue to pester them.
Hunters Not BanditsNPC's will not use taunts or insults when fighting animals. Especially hunters will behave in a more realistic manner, as well as fixing the odd behavior where enemies could start using greetings and other unfitting dialogues right after they killed you. Compatible with RDO (install RDO version).
Guard Dialogue Overhaul Guard Dialogue Overhaul alters the guards dialogues, changing it from something that breaks your immersion in the world of Skyrim to something that actually increases it.
Immersive Player DialogueSimple as that. Makes player dialogues lines sound more...as said by human, not by a robot.
Realistic Conversations Npcs talk more often to each others. And will less likely greet to you from a distance, they will also greet less often too, making them to not act as much as robots. NPCs are also more clever and will know for example if they talked to a npc and will therefore talk to another or not talk at all. Compatible with RDO.
Misc Dialogue Edits This mod improves dialogue that other mods don't, contributing to make conversations in Skyrim as plausible and immersive as possible, while taking compatibility into account. Everything here is intended to feel like it could have been part of the vanilla game all along, but it also supports alternate start mods.
More Dialogue Options A mod from the same author which adds dialogue options in a simple and immersive way to improve various conversations in the vanilla game. The responses are all voiced by using the original voice files of the game. The new options are meant to feel like they should have been in the game all along.
More to Say You have more to say. NPCs have more to say. This mod adds miscellaneous inconsequential dialogue to existing NPCs. Can be used with two mods above, RDO and most of dialogue mods in general. As it's completely standalone.
Radiant Dialogue Adds xVASynth generated radiant small talk for NPCs to engage in and new radiant children play scenes from existing dialogue lines.
Collision Dialogue Overhaul ==NEW==Adds around 500 new voice lines for when you bump (sprint) into NPCs. Has optional file to add MCM to toggle certain features.
Sleeping Expanded Ever noticed how NPCs don't react at all to being woken up in the middle of the night? Or how characters stop breathing while they sleep? Or how it takes them years to get in and out of bed? Well, no more! WAKE UP, JARL BALGRUUF!! Sleeping Expanded is here!
Bandit Lines Expansion Tired of hearing the same bandit lines over and over again? This mod provides 500 new spliced lines to bandits, giving each bandit prototype their own personality and making each of your encounters with them more unique, personal and unexpected.
Vampire Lines Expansion And more of such amazing immersion boosters, for different kind of NPCs.
Falmer Servant Lines Expansion ==NEW==In vanilla, Falmer Servants just share the same generic bandit lines. No more! They will now get unique voice lines, fitting to their lore and situation.
Dremora Lines Expansion ==NEW==This mod significantly expands Dremora Lines, bringing new life to the most fiercesome warriors of the plane of Oblivion. 350 new lines and a total of 7 different voices (as opposed to only one in vanilla!). Make sure to install the required mod for this one to work properly.
NPCs React To Frenzy ==NEW==Makes NPCs react to Frenzy/Fury/Mayhem spells. Enemies will be surprised to see their friends turning against them and will say fitting lines.
NPCs React To Invisibility ==NEW==You become invisible in front of people and no one bats an eye... Well, no more! With almost 300+ custom voiced reactions, NPCs will now react to both someone disappearing and someone materializing in front of them.
NPCs React To Frenzy ==NEW==Makes NPCs react to Frenzy/Fury/Mayhem spells. Enemies will be surprised to see their friends turning against them and will say fitting lines.
Scared of Shootings - NPCs React To Aiming Bows ==NEW==Weird how NPCs in vanilla were reacting on melee weapons or spells unsheathed, but not ranged weapons, amarite? NPCs will react to aiming bows and crossbows by complaining, fleeing, attacking, and reporting you to the guards.
Shouts of Stallholders ==NEW==Adds new lines for all vanilla market stall sellers to attract you to their stall, with support for mod-added vanilla-voiced market traders. Lightweight and script-free.
Immersive Rejections How comes nobody ever rejects your marriage proposal? Well, no more! Now with immersive, hilarious voiced rejections. From "I'm not drunk enough" to "Sorry, we're better off as friends".
Better Intimidation Replaces Skyrim's whimpy intimidation dialogues with something more fearsome. Showcase here.
Immersive Speech Dialogues
Vanilla speech dialogue options are overhauled to have more personality, suited for more immersive roleplaying.
YOT - Your Own Thoughts YOT is a mod that changes the main game, DLCs and many other mods messages and notifications from second person into First person to make things more immersive.
Immersive Speechcraft Adds several dialogue options to most of Skyrim's inhabitants allowing for increased interaction and role-play.
Khajiit Speak - Complete Dialogue OverhaulComplete overhaul of all the in-game dialogue to match Khajiit speech patterns. Now covers the vanilla game and all DLCs. If you're using it, don't forget to take a look on this new amazing addon for it which is supporting many popular mods :3
Ask the WayAnother little yet immersive one - allows you to ask the way to certain places in city.
Even Better Quest Objectives - EBQOThis mod enhances the quest descriptions in the vanilla game so that you have a clear sense of where your are supposed to go and what you are supposed to do besides looking at the quest markers. Let's face it - the quest descriptions were quite bad, not specifying where you are supposed to go by themselves, and forcing you to play with the quest markers on all the time. This affects nearly 250 quest objectives/descriptions, spanning over 160 quests, editing descriptions that were either really vague or didn't exist at all.
Thalmor Dialogue and Quests
For those enjoying a Thalmor-themed playthrough, this mod adds many conversations for a Thalmor player character to have with the people of Skyrim, as well as some Thalmor-related short adventures.
Travel related mods:
Carriage and Ferry Travel Overhaul A lightweight but immersive overhaul of both the vanilla Skyrim carriage system and Dawnguard's ferry system. Also install this minor fix and (optionally) patch for it if you'll have clipping issues with towns/cities mods.
Fast Travel Cost Fast traveling from the map now costs gold based on the distance traveled.
Wayshrines of Tamriel Old-but-good and simple wayshrines mod. An alternative to previous one.
Portals of Skyrim Mod adds one portal in each hold of Skyrim. Just the another way to fast travel. Fully compatible with followers.
Liminal Bridges - A portal mod Inspired by the eluvians in the Dragon Age universe, Liminal Bridges is a different take on the traditional teleportation and portal mods.
Fast Travel by Horse Fast travel is not quite "immersive" in first turn and many players disable it, but if you're using it - this mod is very immersive indeed.
Delphine's Map Reveals Dragon Mounds This mod adds map markers to all dragon burial mounds around Skyrim. When you have Delphine's map in your inventory, you'll have to click it (like you were equipping it.) Then the markers will be enabled and automatically revealed to you as undiscovered map markers.
Point The Way Simple, but greatly immersive one. Road signs have been placed at several major intersections that were either lacking signs, or didn't have enough signs to indicate the full extent of where you could travel on a road.
No Crime Teleport Makes it impossible to fast travel when you have bounty.
Sailboats - Script Free Sailing EXPANDED Adds a number of simple rowboats and sailboats that function similar to mounts but have added functionality for storage, anchoring, and companions.
Dragonborn - Solstheim Boat Travel Adds row boats to the island of Solstheim that can be used as a travel system to four different locations. Also includes a knapsack to store items on your boat.
Real-time Dragon Fast Travel - Dragonborn Allows to Fast Travel in Real-time while mounted on a Dragon, also adds a spell to call a Dragon to fast travel with from anywhere.
Everything else you wished to have and everything you didn't even know about:
Crows - Mihail Monsters and Animals
Curious birds with exuberant black plumage, crows are docile and fearless animals, enjoying living close to human civilizations for their own benefit, feeding on leftovers left by their inhabitants. Works greatly together with the mod below.
Flying Crows
Adds flying crows to various locations around Tamriel to create a more nordic atmosphere in your Skyrim. Works greatly together with the mod above.
True Thane
When you first became thane, did you FEEL like a thane? Well, this mod makes sure that you do. Once you become the thane of a hold you gain the ability to collect taxes, have the hold's guards follow you, have the hold's guards arrest people, exchange your thane weapon for a better version and more. You can a see a brief showcase of it here.
Fertility Mode If you're playing a female character and wanna have that much realism - yes, there's a mod even for this :) You can also install this optional addon on top.
Bring Out Your Dead Adds proper burial sites for various unique NPCs found throughout Skyrim. Note: may lead to minor conflicts, like clipping issues, when used with settlement overhauls. Test your game properly before keeping it (if such thing will bother you).
Time Passes This mod is for everyone that uses realism mods to enhance gameplay and adds to that making time pass when performing actions like reading, eating, crafting, smelting, trading, cooking, and more - everything configurable in MCM. A more polished alternative/successor of "Living Takes Time" mod. Use this one or the mod below.
Time Flies A very similar mod with minor differences - use one or another, not both.
Skyrim Is Windy Skyrim Is Windy is a mod made from scratch that will improve your immersion in Skyrim by making flora such as plants, grass, bushes and trees to animate and react to winds.
It covers every asset for every DLC. Including trees/plants/grass and bushes on Solstheim island. Compaitble with SFO and all grass mods by default, as well as with all possible weather mods. EVT patch available.
Dirt and Blood - Dynamic Visual Effects Your character will accumulate dirt and blood dynamically, which you can clean by swimming, standing in the rain or taking a bath. The effects are mostly visual only and do not affect gameplay. NPCs will also get bloody as a result of battles. Mod is designed to be simple and lightweight. Also grab a hd retexture for it (2k version recommended, 4k for these textures is an overkill). If you want something even simplier (blood only), you can install a lite alternative from the same author instead.
vwr Wet Eyes A scripted effect that is meant to simulate your eyes getting wet and blurred from water.
Lore Expansion Series This mod expands on the in game lore by adding journal entries and books into the world of Skyrim telling tales of historic figures and people that you never knew existed
Fare Thee Well - Spouses and Children Give Blessings Say a proper farewell to your spouse and children before leaving on your next adventure. Let them know of your intentions, and they may confer a blessing-or a portent of doom-upon you. Voiced.
Handicapped Citizens - Mihail NPCs and Followers In a world ravaged by wars and conflicts, where the law of the sword still reigns, and inhabited by the most terrible and bloodthirsty creatures, it is to be expected to find citizens with the most varied types of injuries and deformities caused by these events, in addition to those already born with them.
The Dibellan Baths Adds a new location to Markarth: the Dibellan Baths, run and used by the Priesthood of Dibella.
IUR - Interesting Useless Relationships Ever wondered why seemingly so many characters in Skyrim have no friends or family? Ever wondered why the Blacksmith in Shors Stone isn’t friends with Elgrim’s wife although she has you deliver some ore. Ever wondered why there are no big four who do dirty criminal business from the shadows like in Witcher 3’s Novigrad? Well here you go.
NPCs Take Cover ==NEW==This mod makes NPCs smarter and capable of dealing with the most cheesy strategy Skyrim has ever seen: shooting NPCs from locations they cannot reach. They will now hide properly and relocate if necessary, while also shaming you for using dirty tactics (with 200+ voiced reactions).
Alternate Conversation Camera Overhauls the dialogue camera system with new cinematic look and plenty of customization options via ini file. You can see a showcase here. Use this mod or the one below.
Oblivion Camera
Very similar to the mod above, but with much more "Oblivionized" approach. Use this mod or the one above.
Lanterns for Guards etc A simple mod to add carriable lanterns to guards, vigilants, wardens and all NPC's that normally carry torches. Basically its a torch replacer but without removing torches from the world.
End Times Tired of the Dragonborn prophecy's success being a given? This mod gives your savegame a timer that you have to defeat Alduin by, otherwise he'll swallow the world! Fully customizable with an MCM menu.
More Racism in Windhelm Adds six unique voiced bigoted NPCs to the Windhelm and a bookseller with some unique books.
Talkative Dragons Ever found it weird that dragons, fully sapient beings, have never spoken a word while you’re doing your best trying to defeat them? This mod changes that.
Destructible Skyrim - Breakable Objects Smash objects to pieces and watch the physics enabled debris fly everywhere. Be careful in taverns or shops though as the guards won't take kindly to such reckless destruction.
Address Unknown Mod removes any text on all doors you might encounter. The only text you can eventually see is [Locked], when the door is locked. This also has the effect of removing any text indicating the level of the lock: no more "Apprentice", etc.
Note that you won't be able to see who's the the owner of which house, even after you've entered it. You will have to remember that yourself.
Fires Hurt Standing over normal fires burn player, magic pillars restore player magic and damage health.
Imperial Post Introduces an Imperial-based news system which updates throughout the quest lines.
Black Horse Courier Reborn The Black Horse Courier is back to bring you exciting news from all over Skyrim. Fully voiced and with procedurally created newspapers.
Hold Riders A feeling of Oblivion returns to Skyrim with Hold Riders!
The Honored Dead This mod adds many encounters and reminders that you are in a province plagued by war. While you are traveling you will encounter many reminders of war and carnage.
Shadowmarks Improved This mod improves the appearance of the existing Thieves Guild shadowmarks and adds shadowmarks to player-owned homes.
I'm a Customer Dammit Allows eating of food and bartering with merchants directly from world.
Just Do ItA more feature-packed alternative to the mod above.
Death Expressions Applies random death faces to actors/NPCs that's killed in game. People won't look like they're sleeping after gettings stabbed in the stomach or shot in the face. Seriously, I can't believe we didn't have such mod all the years before. You can see a showcase of it here.
Immersive Laundry Adds decorative clotheslines and other washing-related items throughout Skyrim, for a touch of realism.
Coins of Tamriel Ever wonder how an economy could survive on gold? Why are there no silver or copper coins? Why are there septims in Nordic and Dwemer ruins? This mod aims to fix those problems.
A Stone in Shor's Stone Puts a large carved stone on the edge of town. Fully compatible with other Shor's Stone mods.
Gelebor Teaches Sunhallowed Arrows Spell A pretty much logical mod which adds a new dialogue option to Knight-Paladin Gelebor, to teach you a spell to turn Elven Arrows into Sunhallowed Arrows yourself.
Serana's Tomb Blood Curse This mod afflicts the player with a severe disease when they try to release Serana, when the player is not a vampire (or werewolf).
Ask Innkeepers To Show Room Instead of always showing you to your rented room, you can ask innkeepers to show you or tell them you know where it is.
Give Beggars Food Allows the player to give food to beggars instead of just gold coins.
Collect Ivy Makes Ivy models harvestable and brings proper 4 alchemy effects with it as ingredient.
Dig up Dragon Bones and Scales Dig up dragon bones and scales from burial mounds. Gain access to bones and scales without starting the main quest or fighting dragons.
Daedra Facts LS A jesting mod - various random facts, possibly realistic yet ones you never thought about, presented by Hermaeus Mora.
More Goldpiles It always was making me sad that those beautiful gold piles exist in only 2 places in the game. This tiny mod distributes gold piles logically to many other places (but carefully, so don't worry you won't find a gold pile on each step). Absolutely amazing tiny immersion mod.
Better Stealing Simple but immersive mod. If you steal something and nobody sees you do it then the item will not be "stolen".
Go to bed This mod allows your character to actually sleep in bed. Also install this patch.
SkyrimSouls - Unpaused Game Menus Does exactly how it's named. Now opening ingame menus won't pause the game. You can tweak which menus exactly will have this effect in .ini file. Also you may be interested in this addon for it. Mod is SKSE plugin so it doesn't occupy .esp slot.
3PCO - 3rd Person Camera Overhaul An absolutely must-have mod for players who spend the most amount of time in 3rd person. This mod is just revolutionary! It imitates modern AAA games camera movement, which is based on player world coordinates, giving immersive smooth camera follow effect, especially noticable in combat. You can see a showcase of it here. If you're playing mostly as archer character, install this improvement addon [instead of it]. You can also use the "Lite" version of it together with 3PCO, but make sure that 3PCO overwrites Aim Fix, not vice versa.
Skyrim - Enhanced Camera An SKSE plugin that enables a visible body while maintaining the look and feel of vanilla first person and requires minimal configuration. You also take a look at video showcase of it.
Left Hand Rings Modified Simple as it. Makes it possible to wear rings on your characters left hand :)
Wearable Lanterns Another great immersion mod from Frostfall author. May the light be always with you!
Equippable Tomes - Belt-Worn Books Equippable Tomes is a mod that adds tomes and books that can be worn on your character's belt in order to increase the power of their spells. Unenchanted versions are included as well if you just want to wear books that don't affect spell power or enchant your own. Also grab the texture improvement patch.
iActivate Simple but genious mod. It removes the small icon and adjacent text that indicates what action is available when activating an object, whether it is talking to a person, opening a door, searching a chest or what have you.
Simply Knock Simple but very immersive mod that will add an option to knock before trying to enter the house or lockpick the door. Also there's a patch for Andromeda.
Dead Body Collision Fix All dead bodies are now solid and can collide with yourself and other NPCs - no more walking straight through corpses.
Pumping Iron - Dynamic Muscle Growth This mod was not updated for a very long time, but it’s still working great. It adds dynamic muscle growth system. Every time your character gets a skill increase in a combat skill (or smithing) his muscles will be considered to have been trained a little. The more skill increases, the more training. When a 'trained' character sleeps, his muscles will grow ever so slightly.
Volkihar - Silver Be Gone Tiny and simple, but really immersive mod that adds traces of blood on silverware in Volkihar castle.
Loot and Degradation Great immersion mod that basically offers 2 main features: - enemies now can use enchanted weapons. - weapons and armors will now eventually degrade because of combat. You can repair and temper your weapon/armor Mod also provides useful widgets to display your current armor/weapon status. You can also grab the new icons pack for it. You can see a video showcase of the mod here.
Equipment Durability System This may be a more lightweight alternative to previous mod. It's also SKSE-only plugin so it doesn't occupy .esp slot.
Honed Metal -NPC Crafting and Enchanting services- Great mod that partially covers what Loot and Degradation does, but it's focusing on this directly and adds much more features. Blacksmiths and mages all over Skyrim will be able to craft, temper and enchant your equipment, including any armor and weapons added by mods. The quality and price of their work will depend on their skill as blacksmiths and enchanters as well as your barter prowess. Fully customizable through an MCM menu.
JS Immersive TripwiresTripwires will now have a chance tp trip up any NPC (including the Player) that run into them.
Stamina of Shooting ==NEW==Keeping a bow drawn costs stamina. When you're out of stamina, the bow is let down. Note: Keep only one plugin after the mod is installed (difference is explained on the mod page) and disable/delete the others.
Remote Interactions Interact with friendly and enemy NPCs from afar, with different animations and results based on context and distance.
Skyrim on Skooma Makes Skoooma more funny. For real. Or not very real, but still funny.
NPCs Wear Amulets of Mara PLUS Why is the Dragonborn the only character actively looking for marriage in the entire Skyrim? With this mod, NPCs might now be wearing an amulet of Mara, allowing you to ask them out following the Nord tradition.
Sun Affects NPC Vampires Have you ever noticed how NPC vampires are not affected by the sun at all? Well, no more! They will now possibly be hurt by the sun, just like the player.
Locked Chests Have Keys Many chests in Skyrim are locked... but truth is no one has the key to open them. Do bandits pick the lock every time? With this mod, most locked chests will have a nearby hidden key that can be used to open the chest. You can still pick the lock as usual, but you can now also use the key... if you manage to find it.
Mourning Restored A simple plugin that restores the mourning interaction that is present in the Vanilla game files but was left unused. Unique NPCs can now express anger/grief after a relative or friend dies, run away to be left alone for a moment, or greet you differently as they mourn.
Flies Around Corpses You can now hear blowflies flying around rotting corpses, whether human or animal.
Bathing in Skyrim Bathing in Skyrim adds bathing and cleanliness to Skyrim. Over time, your character will become visually more filthy and you will receive a penalty to your Speechcraft and disease resistance. If you become exceptionally filthy, you will also receive a penalty to Sneak as enemies smell you coming. To avoid these penalties, you will need to bathe yourself regularly. Staying clean also awards small bonuses depending on what type of soap you use. All mod values can be configured via MCM menu. Also get a soap retexture. Note: one of mod's items, spriggan soap, has an effect of all animals stop attacking you after you've used it. While it's not gamebreaking or technically a bug, it's pretty weird effect for such an common item - just so you can be aware :)
Simple Inn Bath Provides a simple place to bathe in Skyrim's inns, without the need for compatibility patches.
Hold Border Banners This mod adds banners along roadsides at the boundaries of two holds. The banner you see will show you which hold you are entering. If you're not sure what the banner represents, just walk up to it and it will show the name of the hold.
Immersive hold borders This mod adds towers and guards to the major roads at the edge of a holds boundary. Also take a look on a patch for it. Alternatively, you can install the edited version of the mod (main mod and the patch themselves are not needed).
Unique Border Gates Compatible with previous mod, this one is overhauling vanilla border gates.
Public Executions Adds public executions to Solitude after the initial vanilla execution event and the option to capture bandits for executions.
Face to face conversation Automatically switch to first person when talking. You can also switch back and forth between first person and third person.
Traps Make Noise - More Dangerous Traps Enemy NPCs will now pay attention when trap is triggered near them. Also, as you can remember, vanilla traps damage was barely noticable. this mod fixes this and makes traps much more dangerous.
Bells of Skyrim Mod adds bells to major skyrim towns and cities that will alarm citizens in case of danger, like dragon/vampire/bandit attacks.
No More Ugly Effects If you are tired to see glowing visual each time you cast a spell on yourself - this mod is definitely for you.
Word Gets Around
No longer are the people of Skyrim oblivious to your criminal acts in other holds! Now, committing too much crime will cause your bounty to be spread across all of Skyrim.
Extended Stay - Longer Inn Rental - Customize Prices
A small mod that allows the player to rent out a room at any inn for more than one night at a time. Ask about an extended stay and rent out a room for three days, one week, or one month upfront. MCM-configurable.
Rodryk's Books - Planeswalker and Other Tales
A collection of lore-friendly books mod author has written for Skyrim. Right now, it includes a full novella in nine parts and two shorter volumes.
Whiterun Watchtower Doesn't Start Broken
Do you delay the coming of the dragons? Annoyed that the tower is broken right from the beginning before dragons even appear? This mod is for you then!
Scarecrows of Skyrim
Places scarecrows at most farms. Choose only one version of the mod.
The Matriarch
Restores the cut harp music to Hag's End, and identifies the hagraven there as The Matriarch as per lore.
Tangible Maps
Have you ever wondered why the Imperials let you keep a map after they captured you and took the rest of your gear? Ever wondered why you can view that map despite no such item actually being in your inventory? This is just a small immersion mod that adds an actual map of Skyrim and one of Solstheim to the player. Note: install the "Tangible Maps Alternate Start" main file version.
Elderly and Adults
Offers differentiation of adult bodies (whatever you have installed) and elderly bodies.
Bounty Cleaners of Skyrim
Adds 9 cleaners (one per Skyrim hold) that allow you to pay off your bounty without having to be arrested.
Immersive Khajiit Caravan Mules
Adds two pack mules to every Khajiit Caravan so they now actually have a believable means of transporting all their tents and wares.
Improved Adoptions Ever was bored with vanilla adoption system? Try this! It contains over a dozen dialogue scenes between the kids and others between your spouse and housecarl Your kids will hang out with other kids when they're in town, and join them in running around town. They'll actually visit the places they say they do. If you've been missing for 3 or more days they'll send the Courier packing with a message for you. You can ask your kids and spouse to accompany you to your new home and have them follow you there!
Customizable Lights Customize your torch, candlelight spell and more in-game with features like brightness, range and smart dynamic shadows.
Remove Invisible Barriers A little mod that removed the invisible walls around some objects like the whiterun walls the solitude DB Escape Bridge. Note: mod causes crashes in Markarth (most likely due to corrupted meshes), so just delete \Markarth folder in \Meshes\Architecture before installing the mod.
Most various list of mods which are improving possibly the most dull gameplay part of all TES/FO games - the animations. More fluid movement, new movement animations and idles, dynamically changing animations, improved vanilla weapon animations or completely remade ones, and even brand new animations which for various actions which didn't exist before - everything you may have wanted for this part of gameplay (and many other you never thought about but realise you needed as soon as you see them), is in this section. Note: most of animation mods are completely optional, as many of them modify the same animation, but differing in the look of movements - so which and how many animation mods to install is completely up to you (while I'll provide my own notes here and there ofc).
First of all, a mod, or rather, an engine, that allows gazillions of other animation mods work to begin with - a must-have installation to proceed into this section. Note: Nemesis supports [all] mods that are dependant on FNIS - so you won't have any issues.
Nemesis - Unlimited Behavior Engine Nemesis, a better, next generation alternative to FNIS. Link leads to file releases page on Github - just grab the latest version archive (usually the .rar file) somewhere, add this archive to your mod manager and install as any other mod. Bingo! Also, if you'll have some weird issues with current Nemesis version, you can always try other version from its github page.
Once again: every, absolutely every mod that works with FNIS or has FNIS "requirement", will work just fine with Nemesis. There's no need to use FNIS at all, as for today.
Dynamic Animation ReplacerRequired by many incredible, next generation animations mods in this section. This mod applies different animations to each ActorBase. By using custom conditions, users can customize (in the ini file) the conditions for applying animations. Pure SKSE mod so doesn't take a plugin slot.
Good! let's continue to animation mods themselves, shall we? Here is a sort of "base" mod setup and some absolutely essential animation mods, before we'll continue to the rest of the section. Note: If you'll find a certain animation mod you want to port from SE to LE, it's possible and not hard at all - look for instructions here.
D13 Faster GET UP STAND UP Mod that allows you to stand up faster after ragdoll effects. It’s absolutely must-have if you’re using mods that give knockback/ragdoll effects to enemies attacks (like DCO, SkyTest etc). Use this mod or the mod below.
Random First Person Magic Animation A must-have animation mod as it makes first-person spellcasting more more glorious. Updated version of the original mod with randomized animations playing so you don't need to choose the single option anymore.
XP32 Maximum Skeleton Extended - XPMSE The one and only. King of skeleton mods. Install with mod manager. Everything is simple, I also strongly recommend to NOT install anything you are not aware of. Just do the basic installation and you’ll be fine. Do NOT overwrite XPMSE after this. Never. Besides a [single] exclusion - creatures mesh mods of Rogueshot (if you already have them installed - then do not overwrite them with XPMSE). Also, keep in mind that XPMSE has "Realistic Ragdolls and Force" included, so you don't need to install it separately. You may also be interested in this improvement texture mod for it. Note: If you'll have random CTDs with latest version, just use older version for now (4.79 for instance).
Dual Sheath Redux Why can’t you see your left-hand weapon on you? Why can’t you have shield on back? Why can’t you see your staves on you? Think no more! Install this! Just install the mod and advised mesh packs. Then run the installed Dual Sheath Redux Patch.jar located in Data/SkyProc Patchers/Dual Sheath Redux Patch Click ‘patch’. Activate mod in Skyrim Launcher/mod manager. Use patcher each time you install new armor/weapon mod.
EVG Conditional Idles Absolutely essential mod, as for me. Adds various animated idles that are roughly 9-13 seconds long, that only play in specific conditions, like rain, snowstorm, out of stamina etc. Such a simple functionality yet such a tremendous addition to the immersion through animations. Configurable in MCM. If you'll be interested in even more idles for it, also install this. You can see my showcase of it here. Note: directional animations are not compatible with mods like MBO, so if you want to use them, disable these animations in EVG mod.
EVG Animation Variance Another mod from the same author, greatly improving another part of animations for NPCs. Adds variety to existing animations, through NPC personality types, conditions, or just randomly, making NPCs look much more alive and how it's being handled in modern AAA games. Doesn't take a plugin slot.
Conditional Expressions - Subtle Face Animations
Tired of seeing your character eat bread without opening their mouth? Conditional expressions adds subtle face animations that will bring more life into your character. You can also watch a showcase of it here.
Immersive Interactions - Animated Actions
See your character perform context-aware animations when interacting with the world. Animated greeting of NPCs, pickpocketing, lockpicking, resources harvesting, petting your dog and more! Note: if you're using (or planning to use) "A Cat's Life" and/or "House Cats" mods, install this patch so the mods pet feature will be working for cats in addition to dogs :3
The next two mods are not being animation mods themselves, but they should be installed after DSR and thus located in this section. Choose and install only one of them:
LeanWolf's Better-Shaped Weapons This mod is close to essential, in my humble opinion, as it makes all weapon [models] much more realistic-looking. It also has many additional options like refractive models (for glass/stalhrim weapons), better models for arrows etc.
Believable Weapons
A freshly-released mod of a great quality, with a same goal as mod above but own approach to weapon models.
Good. Now let's continue to all other animation mods. In this subsection, you can find a various massive packs which improve or change vanilla animations and behaviors for walking, running, as well as weapon animations and idles.
YY Anim Replacer - Mystic Knight
AReplacer for all one-handed and magic animations with a high-fantasy vibe. This is the mod I'm using most of animations myself.
TESO Animations - Dragon Knight ==NEW==Animation replacer for Skyrim inspired by The Elder Scrolls Online animations. Covers animations related to melee combat movements and sheathed movements.
TESO Animations - Sorcerer ==NEW==Animation replacer for Skyrim inspired by The Elder Scrolls Online animations. Includes movement and magic casting animations with spells and staves.
ndh's Animation OverhaulNew animations for walk, run, sprint for females. Run and sprint for males.
JUST NEW FEMALE ANIMATIONS Just...those, yes. Running, walking, idle poses, for the main weapons: bow, sword, magic... and some combat animations. Femenine but not oversexualized.
First Person Combat Animations Overhaul
60+ new animations to enhance your first person combat experience. New unique animations for katana style weapons and daggers. New block idles, block bashes and more. You can a see a showcase of it here.
UNDERDOG - Animations
Highly-realistic animation overhaul for movement, sneaking and some new idles. It both changes existing animations and, most interesting, adds new. conditional diversity for existing animations. You can see a showcase of it here.
EAD - Every Attack Different Animation pack which replaces all 1h and 2h attack animations, 15 new attack animations. Flaw is sort of "double attack" animations, which can be pretty overpowered.
Movement Behavior Overhaul Experience realistic movement like never seen before with enhanced behaviors allowing for proper direction transitions, momentum stop, and much more! Note - LE version of the mod is in the "Miscellaneous files" section.
Martial Arts New animations for unarmed combat and jumping.
Unarmed Warfare - New Animations For Hand To Hand Combat The goal of this mod is to give the player more interesting unarmed combat animations. With this modification you can combine your unarmed attacks and create better looking combat with kicks and hits. You can hit, hit and then kick and hit again. Or you can just kick, kick and kick or hit and so on.
Smaller animation replacer mods which change one or few vanilla animations.
Jump Behavior Overhaul Who knew jumping could be this immersive? Get ready for brand new animations, improved behavior, and much more - with no scripts or plugins at all. Note - LE version of the mod is in the "Miscellaneous files" section.
Simplified Reanimation Replaces the raise dead animation with the faster knockdown recovery animation. Use this mod or the one below.
Faster Reanimation A simple mod that reduces the duration of the reanimation animation by editing the three corresponding .hkx files. Intall one of the preferred versions. Use this mod or the one above.
Improved Idle Laydown Animations ==NEW==Fixes a major issue that made arms look broken in the unisex vanilla idle laydown animation. Additionally includes a special new female specific animation and ground clipping fixes for the tundra hotsprings.
Verolevi profileFor some really beautiful and smooth animation replacers (for movement, weapon stances, weapon attacks and more). Several new great animation packs for combat and movement were released.
LilBadJj profile For various combat animation replacers. Note: read the mod descriptions carefully - some of their mods are vanilla animation replacers, and some are for SkySA.
E3 Witcher 3 Dodge Animations Animations similar to the dodges shown in the e3 presentation for Witcher 3. Can be used with tk dodge and The Ultimate Dodge Mod (and obviously, require one of them - look below in combat section).
Enemy Magelock - NPC Magic Casting Commitment
A really simple mod to switch up combat rhythm especially for those who love enemy enhancer mods - it makes enemy mages to briefly stop moving when spellcasting. You can also watch a showcase of it here.
Ice skating fixed for real
A mod with a similar goal, but this one is actually and completely disabling the infamous "skating". Use this mod or the mod above.
Super Fast Get Up Animation
New quick getting up animations for when an actor is knocked off their feet. Alternative to the "D13 Faster GET UP STAND UP" animation improvement. Even faster.
All other animation mods. This section is the biggest in size and it's also the section which will make you say "Woah! This thing is genius - why wasn't it made years before?" in regard of some of the mods. Brand new animations with new weapon types (whips, claws and halberds with own animations) and idles (for instance, interactive animations or conditional idles like injured state, tired state etc, which all were simply not existing in vanilla game), attacks in midair and underwater, ability to change your weapon grip, dynamically changed movement animations and much more - all those are right below :)
Animated Armoury - New Weapons with animations This amazing (and imo, just essential) mod adds new, really working animations for rapiers, pikes, halberds, claws and more, as well as adding those weapons to the game. You can see a brief showcase of it here. Also, BDO weapon mods patches here and here.
(SGC) SkySA - Combat Behavior Compulsion
Animation replacers work pretty simply - they, as you can guess, replace animations. While new animations themselves can be much more detailed then vanilla ones, and so, much more smooth, combat behaviors are still the same. This mod aims to overhaul the combat behaviors, allowing the combat animations and whole combat movement as whole to look more fluid and three-dimensional. Mod also has a nice growing support from other mods. Also, make sure to install this lil patch for it (works just fine in LE, simply download it manually, add to your mod manager and install as usually). Various SkySA animations are available: here here . Attack Animations and Movesets
For various unique weapons like Dawnbreaker, Wuuthrad, and even some modded weapons.
Smooth Combat non Combat Animation Simple but brilliant mod introduces a difference between idle animations in combat and non-combat situations even when holding a weapon.
Immersive Equipping AnimationsSee your character and followers actually wearing their armors. Animations for equipping/unequipping necklaces, helmets/Hoods, cuirass/clothing, gloves and boots.
Thu'um - Fully Animated Shouts
Adds a toggleable shout behavior which provides unique shout animations for each shout in game. Absolutely brilliant and almost an essential mod to me personally.
DAR - Dark Souls Animated Armoury This mod aims to add dynamic combat animations for various weapon types with both 1-handed and 2-handed animations depending on weapon grip.
A Skyrim Kiss Try a little tenderness: hug and kiss any human NPC at the use of a spell.
A Skyrim Waltz 1, 2, 3, 1, 2, 3... Waltz with a partner of your choice at the use of a spell. From the author of mod above.
AWS - Animated Wedding Scene Breathes more life to the player wedding scene by playing a new set of animations between you and your new spouse.
Random Emotions Mod adds a small script that will rule emotions of player's and up to 10 followers' faces in a semi-random way.
Skill Based Dynamic Animations ==NEW==Animations for both the player and NPCs will be different based on the character's skill level or race. Covers magic, archery and sneaking.
Don't sheathe bound weaponsDAR animation mod that changes the way you and NPCs sheathe bound weapons to look like they disappear instead of being put inside the sheath.
Drunk or drugged animationsDAR mod that allows you to get visibly drunk whenever you become intoxicated by using Ineed's, Realistic Needs and Diseases, CACO's and other similar mods.
Tools not WeaponsDAR animation mod that changes the way you and NPCs wield and swing pickaxes, woodcutter axes and fishing rods when not in combat.
Potions Animated Fix Realtime potions drinking animation, even when running. MCM-configurable.
Motion Sensitive Fix Remove camera sway, head bobbing and FOV zoom. For 1st and 3rd person. All animations left intact. Made for those who get motion sickness.
DAR - Onehand Melee Exhaustion This DAR Plugin will change human Actors one handed weapon attack-grip to its slower two handed counterpart if his Stamina fall below 33% and changes back, if its Stamina is higher then 33%.
Horses Revamped Adds new animations for horses (sprinting and turning). Also improves textures.
DAR - Dynamic Swimming Devil in immersive details! Changes the swimming animation depending on stamina level and armor weight. You can see my showcase of it here.
Rolling after landing (Controllable) Allows you do a forward rolling animation after landing from high to reduce the fall damage. This action is activated by a custom hotkey.
Idle Animations WheelMenu Allows you select and play idle animations through a wheel menu, kind likes the "emote menu" from fallout 76, fortnite or other games. Totally contains 75 different idle animations, all animations can be easily selected and played through the wheel menu.
Crouch Sliding Adds in a crouch slide, when you're sprinting press your sneak key to perform a crouch slide, this gives you i-frames and(optionally) cause surrounding NPC's to ragdoll away from you. Works in first person as well.
New Creature Animation - Lurker ==NEW==Spit, slap, stomp - that's vanilla lurker. Now this mod adds new attack animations for lurker. Plus new tricks when health is lower. Also apply to monster mods using lurker skeleton.
PCA_Arrow Attach Kit Custom bow animations package which mixed up with "Kay" bow animations which the character from online game: "Vindictus / mabinogi heroes".
Character Behaviors Enhanced Unique mod that adds previously non-existing moves and animations - attacks in midair, underwater combat and so on. It's only disadvantage is no compatibility with FNIS (if you're still using it) - but on the other hand, Nemesis supports it just fine (which is just one more reason to switch). Also grab the fix for it.
Random Animation Sitting Idles - Core Extended
Randomized Animation will play when your character & NPCs sit down. So now you will have a variety of sitting animation and not just the vanilla one.
Parkour in Skyrim
As flashy as usual, you can now jump with those stylish freerunning stuffs like front flip, side flip etc. Jump animations are player only and only played while weapon sheathed. Requires DAR.
Tavern Dancers of Skyrim Raks Sharki
Adds dynamic dance for the women in Skyrim, provided they are using the beer drinking animation in a conditional way.
Important! Now you need to use Nemesis patcher.
Nemesis patcher is file named "Nemesis Unlimited Behavior Engine.exe" in \Data\Nemesis_Engine. Run the file, tick on options to receive support for mods (if you have those) and click on "Update Engine" (marked as "1" here). Wait until it's finished (usually it takes just a few seconds), close the window and now click on "Launch Nemesis Behavior Engine" (marked as "2" here). Wait until it finishes (this can take couple of minutes depending on your PC specs and mod list) and close the windows. Good job, done! Make sure to run the patcher in the same way each time you installed (or uninstalled) mods that are affecting animations.
Plethora of mods which aren't directly falling under single strict category, or just tiny in size/functionality - but often not tiny in terms of value. Many tiny hidden gems here. None of the mods in this section are obligatory, but may be very useful to add neat little details or make your game much more comfortable in common sense.
Various mods, patches and fixes - these can tehcnically belong to any of categories above, but are usually really tiny or matter of taste ones, so grouped here.
Paramount - Epitome A plethora of cool tweaks and effects - not directly bug fixes, but rather changes to various effects or mechanics that could possibly annoy you in the game.
Remove Distracting Things A collection of files that remove distracting things. Similar mod, but more wrapped around visual things.
Scrolling Doesn't Switch POV (SKSE) Stops scrolling switching between 1st/3rd person (you can still manually change POV and scroll to zoom in/out in 3rd person). Simple dll (no esp or performance hit). Can enable/disable switching between 1st->3rd and 3rd->1st in the INI.
No Boring Sleep-Wait Menu With this mod player can rest/wait without interruptions up to 744 hours (31 days).
You can sleep - SKSE Disables the regular restrictions on sleeping (like owned beds, being asked to leave, etc). Configurable.
Dirty Skyrim Animation Turn FixReplaces the turn animation with idle animations for better player mental health in 3rd person.
Wispmother And Albino Spider Respawn Fix Small plugin that flags Wispmothers, Wisps, Albino Spiders, its cousins and Albino Spider eggs to respawn again for their material hunt.
Whirlwind Sprint Delayed Voice Fix Implements a workaround to ensure the second and third words of the Whirlwind Sprint shout will not play 1-2 seconds late.
YngolBarrow Black Screen Fix You can now bring your follower with you inside Yngol Barrow without facing a black screen bug.
Thugs Not Assassins Hired thugs shouldn't be killing you. That's the Dark Brotherhood's job.
Welcome Back to the Bee and Barb A small dialogue tweak. If you give them the three amethysts, Keerava and Talen-Jei will forgive you for extorting the 'owed money'.
Optional Starting Spells This mod removes the default couple of spells (flames and healing) and adds the spell tomes to your starting area, compatible with vanilla and Alternate start - Live Another Life. Comes with a Fomod installer with multiple options.
Disable Follower Collision This mod disables collisions between the player and allied NPCs. Allied NPCs include followers, actors commanded by the player, and actors commanded by followers.
Weapon Speed Fix Simple mod to add a control system to weapon speed, preventing speed bugs that sometimes can happen with certain buff or perk effects.
Shout Words Audio Pronunciation Fix This mod fixes incorrect words of power. It changes the shout words audio to sound more like it is supposed to. Currently "femaleeventoned" voicetype only.
Aela Doesn't Approach If You Don't HelpYou just happened to pass by, and she comes up to you and reproaches you for not helping her or just waits and doesn't go until you talk to her? No more.
Disable Civil War Intros This mod disables Galmar's infamous "Balgruuf won't give us a straight answer" line along with the Imperials counterpart.
Lockpick Doesn't Activate (SKSE) Stops the inventory menu automatically showing after unlocking a container, also stops doors opening when picked.
Babette's Gift Allows sweet little Babette to turn you into a vampire.
Convenient Supernaturals Have you ever wanted to play as a Vampire or Werewolf without the hassle of finding a Vampire to change you or doing the Companions quest line/Ring of Hircine quest line? Now you can be either one whenever you want.
Immersive Starting Spells Small mod that tries to add novice level spells at Helgen Fort in a simple and organic way.
Player walks Indoors The mod switches to walk mode when you enter an interior area and to run mode when you leave the interior.
Dynamic Item Repricer Ever felt some specific items categories are too cheap or too expensive? This mod allows you to dynamically reprice certain item categories. For now, this is limited to spell tomes, as that category was most pressing for myself.
Courier Shows Delivery Courier shows the content of his delivery. You spoony courier! Also install USLEEP patch.
Grims Miscellaneous LE Mods Collection oflittle miscellaneous mods from Grim and Somber ENBs author. Followers (Durak, Thrynn, Garulf), Grim's stories in PDF format, Chaos Tiefling and Nord Wolf-Blooded custom races, Rumper the little Bear follower, and Aoki's Shorts. Read the mod page for a full information.
No Havok Explosion Removes physical pushing force from some explosive effects. Objects won't be scattered when receive these explosion (some spells, weapons and enemies).
Rolling Thunder When you use a shout, Rolling Thunder automatically switches to a random shout from a list you create.
Mapseller Adds the cartographer Nataly Dravarol to the game. She sells maps of the territories. If you have the DLCs, there will be mapsellers for those new areas too. These maps show you every map marker in that territory (except the military camps), but they're not for fast travel.
Neutral Hjerim After Blood on the Ice, Hjerim is purchasable, regardless of Civil War involvement or lack thereof.
Better Skill and Quest Books Names No more opening every book or checking it's value to see if it increases a skill or gives you a quest. This mod renames skill books and quest books so that you can identify them quickly by just hovering with your crosshair. It also renames some journals, notes, and letters with the same purpose.
Ragged Flagon secret entrance Definitely not secret or realistic, but may be useful to people who are tired of running to TG hideout each time.
Skyrim Bandages Adds craftable healing bandages to the Tanning Rack. If you are looking for an alternative to Potions or Healing Spells, this is it.
Enchantment Reload Fix Fixes the bug that causes weapon enchantments to drain more charges, and increase drastically in price, after the game is reloaded.
Collect Bodies Allows the player to collect dead bodies, no other functionality included.
Animation Loading Fix This mod prevents CTD by safely loading animations when you first load save data. No ESP file.
Raven Rock - Fix Exit on Horseback When using horse mods in Solstheim, you might have issues exiting Raven Rock through the small shaft. This small tweak aims to fix that.
Alexandriel profile For many tweaks to dozens of misc quests in the game for "good guys" type of players.
Ice Spike and Ice Spear no Impale If you too got tired of this. Now these spells do not impale and perform the impact animation every time they hit the target.
Menu and Load Smoke Removed for ENB If this smoke annoys you or you somehow getting weird visuals in main menu - get rid of it with this modern version of existing mod, now with full ENB compatibility.
Potema Fix (CTD - Crash) In most of cases you won't have this issue at all because this bug is fixed by XPMSE, which I strongly recommend to use. But if for some reasons you don't have XPMSE - this will help.
Barter Fix(SKSE Plugin) SKSE plugin which fixes an issue where the player can't get any money from selling when merchant's on-hand golds reach a certain value.
Armor Appearance Changes the appearance of the player's armor. Open MCM menu and choose armor you want to change the model for - then just do it.
Open Inventory May be useful for I have no idea what cheating/testing purposes. But still, it may be.
Numerical Smithing Upgrades Changes the naming system of upgraded equipment to a number-based system. So instead of items being amended with (fine), (superior), (exquisite), etc., you have (+1), (+2), (+3) and so on.
No Undetected Thieves Guild Dark Brotherhood Dialogue
"Psst. Hey, I know who you are. Hail Sithis." Tired of guards saying this to you when they should have no idea you're an assassin? Then this mod is for you. Works just fine in LE with a minor tweak - download file manually somewhere, add to your manager and install as usually. The minor tweak is to load its plugin in xEdit and unflag esl.
Darklocq profile
For a numerous variety of patches for most different mods.
Xtudo profile
For simply a huge amount of patches/fixes/texture improvements for different mods. Someone, give this man a badge! Notably, always take a look at Ancient Dwemer Metal patches page as there are 140+ patches there only, and new ones being added gradually.
Taarie's Dialogue Fix
A small fix for Taarie's dialogue: she stops criticizing your attire after having completed the "Fit for a Jarl" quest.
Finding Derkeethus ==NEW==
Fixes some issues with the quest to find Derkeethus, such as moving his cell key to a more logical location (i.e. not inside his cell with him), exposing the quest information in your journal, optionally adding a quest marker, and expanding the dialog options for all those involved.
Multiple "vanilla quest/place/event/situation" script fixes, grouped in an extra subsection for your comfort. Most of mods here have no plugins, just script files. If there are plugins, you can merge easily with anything else without a second thought. The fixes helps in different way - prevent bugs, improve performance etc. Simply install (merge super simple plugins in just couple of cases) and forget.
Utility & QOL (quality of life) mods - often not directly affecting gameplay, can have their functionality similar to cheating etc, but making your life simpler and useful for various purposes:
AddItemMenu - Ultimate Mod Explorer Super-useful mod that can add any item from vanilla game or from the mod. Useful for testing or when you screwed up some quest or its item bugged out, etc.
MCM Recorder Saving and exporting MCM settings to a new game to save your time. Great tool for those who have same settings mostly for every walkthrough.
Gamepad Plus Plus For those masochists playing modded Skyrim with joysticks. Gamepad++ brings extended functionality for gamepad players adding many controller shortcuts previously only available to keyboard users, as well as making double press, triple press and hold actions plus key combos available allowing up to 80 emulated keypresses to mimic keyboard hotkeys set for other mods.
Another Sorting Mod Yet another mod to sort your inventory. Supports all DLCs and many popular mods. Also there's a little addon for it.
AutoSave Manager Creates automatic saves for you based on certain events, timed intervals or manually, similarly to well-known CASM from Fallout3 and New Vegas.
Hardcore Saving Overhaul
Makes the saving system way less forgiving. All kinds of regular saves are disabled, leaving you with only three ways to save: sleeping, exiting the game and a special feature named "Savior's Brew" (read full description of it on the mod page).
NIF Preview Mod Organizer plugin to support previewing NIF files (3D models).
MaskedRPGFan profile A nice collection of QOL scripts for various popular mods that have MCM - with support of these scripts, MCM settings of these mods won't be reset when you start a new game.
Loot Lists A SkyProc Patcher (similar to ASIS and DSR) that automatically adds all modded armor and weapons to leveled lists.
Phenderix Skyrim In-Game Editor Allows the user to make edits to weapons, armors, spells, weather, NPCs, and even the player in-game. Useful for testing purposes.
Outfit Switcher This mod allows you to save your current outfit in its entirety, while switching to a previously saved one. It works for all items, including all armor, ammo, primary weapons, secondary weapons, left hand weapons and shields, including all* modded items, no matter which custom slot they use.
Better Free Camera Toggle free camera mode, adjust speed, change FOV, toggle animcam, toggle clipping, and even manipulate time with a single push of a button. No need to use console commands anymore. Compatible with Enderal.
Potion of Reset attributes Add new potion with attribute reset feature that allow you assign your attribute points (Health, Stamina, Magicka) once again after used. Use this with Perks Reset mod, you can rebuild your character completely.
Universal Poser Use hotkeys to select poses from any poser pack installed without any ESP or other config files being required.
CIWM - Custom Idle WheelMenu Allow you add custom idle animations into the game and play through a wheelmenu. Time to create your exclusive custom emote wheelmenu in Skyrim.
Auto Equip Headgear Automatically equip a headgear when you draw your weapon and automatically unequip it when you sheath.
Remember Lockpick Angle A mod for casual players. After breaking a lock-pick, the new lock-pick is placed at the same angle where the last one broke.
Super Fast Input Wait Menu LE Adds an alternate super fast wait menu, where you can type the weeks, days, and hours to wait. Wait days at a time. Configurable in MCM.
Dylbill's Positioner If you need even more powers than with Jaxonz Positioner - try this.
Save and Execute Console Commands Allows you to save and execute console commands in game silently. You can also have them automatically execute for certain events, such as combat start and loading your game.
BestInClassPlusPlus - SKSE Plugin This plugin enhances this functionality by considering more categories and types for armor, clothing, weapons, and ammunition. It replaces the vanilla method entirely and provides a better alternative to what was already in the game. Skyrim considers around 10 types or classes, this plugin brings this number up to 24. This makes it so no longer are heavy and light armor thrown into the same pot when comparing which is the best. The same is done for different weapon types like daggers, swords, axes, and so forth. Supports barter, container, and the player inventory.
Quest Journal Cleaner Hide unwanted quest entries in the journal. Just mouse over it and press Delete, and it's gone. Does not remove the actual quest. Includes MCM to view and restore previously deleted entries or rebind hotkeys.
NIF PreviewMod Organizer plugin to support previewing NIF files (3D models).
Alchemy recipe view mode View all of your known effects and ingredients even if you don't have the ingredients on hand.Toggle on and off. Extra convenience to keep tabs on what you've already unlocked.
MaskedRPGFan profile For the "settings loader" series for various mods to save and load MCM settings fast anytime. Automatically loads saved settings at startup, so you don't have to spend time in MCM again with each new game.
Configurable Commentary Rate Slider A simple SkyUI configuration menu to control the frequency of idle dialogue from followers and other NPCs in the world. Compatible with every follower mod ever, no patches needed.
Puzzle Solver Mod adds a shout : open DragonClaw-Doors and solve Animal-Pillar-Puzzles. Radius is 2048 units (= about 29.25 meters).
SkyTrek - Skyrim on Autopilot Mod allows automated horse/dragon riding and walking to set and radiant destinations with varying speeds. Also includes idle mode, automated NPC following, ability to set a custom destination for travel and an automated combat system. For RP, videos or screenarchery etc. Note: IT DOES NOT PLAY THE GAME FOR YOU.
Collectibles Helper ==NEW==Toggle quest markers for collectibles such as the Stones of Barenziah or Jiub's Opus, or automatically collect these items with one click of a button.
SkyTweak This mod allows you to customize almost any ingame value. Very useful when you're running big list of gameplay mods and need to configure them to work properly and balanced.
THIS IS VERY IMPORTANT SECTION, DO NOT SKIP IT
Here comes some "final" mods and/or actions that you'll need. Due to how they are made or how they are working, you should deal with them after your mod list is more or less complete. DynDOLOD, ASIS, DSR and some other actions needed to finalize your setup. Let's set them up - the final push is now!
#1 - BUILD A BASHED PATCH
Run Wrye Bash (if you don't have it or forgot why you need a Bashed Patch, return to stability section, step #7). At the bottom, you'll see a plugin called Bashed Patch, 0. Right-click on it and click on "Build Patch" option, click ok and build the patch. It will take some time. If the process will be interrupted with some errors popped in window - just disable the mod listed and build the patch again. This happens really rarely, so most likely you won't even encounter that at all. We'll run it again - for now it was needed to make sort of "ultra-easy-one-click-basic-merging" of some patches and tiny mods. Can't build the bashed patch cuz you have more than 254 active plugins? Simply disable as many last mods in load order as needed for the list to have less then 255 active plugins, and build the bashed patch. You can repeat this action several times to easily reduce amount of active plugins as much as possible before merging them yourself.
If you will still have inactive plugins after this step (Wrye Bash merges only [some] mods, not all mods that can be merged), proceed to step two.
#2 - MERGE YOUR MODS (optional, if you're still above 254 plugins)
Over 255 active plugins limit? Worry not! If you don't have Merge Plugins/zMerge or forgot why you need a to merge mods, return to stability section, step #15. It's not hard at all - just do it slowly. For MP, watch this video for "fast yet enough" instructions or this video for more in-depth turorial. For zMerge, watch this tutorial. Our main task now is to get amount of plugins to 254 or lower. Merging process itself is very easy and the main issue is to know which mods you can actually merge. Until you are building a super-heavy mod list (with like 700+ mods), you can use the next simple instructions which can consider "a simple steps for easy merging":
0) You may remember a note about esl plugins in the beginning of the guide. If you have (most likely) some esl/ified plugins in your load order, you need to turn them back into regular plugins and then merge together with the rest of the stuff. Now, one more reason to use zMerge instead of Merge Plugins: no need for that if you're using zMerge - just merge them, it's possible without unflagging there, and the resulting merged plugin will be an .esp anyway. But if you're on Merge Plugins still, for some reason, it's quite easy - simply load such a plugin into xEdit and unflag the esl flag on it in "File Header". If plugin has an actual .esl extension, change it to .esp. Do this for all your esl/ified plugins. SOME mods are fine to be kept as esls, but mostly only in those cases if these mods are only adding something completely new (like new scripted gameplay features) or you're sure their records don't conflict with any other mods in your setup (once again, mods adding something brand new, or small patches that don't have conflicting records with other mods). That's it!
1) You can ofc merge everything possible into a single .esp, but that's not recommended. Try to merge the mods of same "common" category. For example, merge weapons & armors mods in one merged .esp. patches into second and various other small gameplay mods in third one. 2) Note: if you're using zMerge, point #3 is not needed - only check the first two - that's one of advantages of zMerge. Follow the "Rule Of Three". Just grab some mods you want to merge and see if: - All mods you wanna merge are not directly conflicting (between themselves, conflicts with base game .esm and dlcs is fine), using the xEdit option showed on this screenshot. - All mods you wanna merge do NOT have MCM. - All mods you wanna merge do NOT have navmesh records (the records showed on this screenshot). If answer to all 3 questions is "NO" - you can easily merge these mods in a few clicks using Merge Plugins basic functionality - just make sure to place them one after another in load order (to avoid "non-contiguous" error in MP). If some mods don't fit the "rule", just leave exclude them from to-merge list. Oh, and NEVER merge .ESM plugins. And now, the exciting detail! Remember the indicators? This indicator means that #2 and #3 in "Rule Of Three" you don't need to check for this mod already - only check the mods for conflicts in SSEEdit and add them to the merge :) 3) Repeat this until you have as many mods to merge as possible and make the merge. Remember that in rare cases MP will show you errors in some mods, that doesn't mean crashes - you can ignore them to add this mod to merge as well, as showed on this screenshot. 4) Remember that you can merge merged .esp plugins as well - as many times as you wannna - so better do everything slowly, step by step, merging mods by tens or so - don't try to merge 100 mods in on fell swoop if you're doing this first time :) 5) Merge mods until your amount of plugins will be less than 254. Profit! Note: "rule of three" is just the most "simple-to-go" one, which you can use as a "base" for merging without any additional actions required. Merging mods with navmesh records is also not hard at all - in this case you just need to rebuild navmeshes in CK Such details are coming with experience and you should not be afraid of them - and you can always be sure that the guide provides you with all needed "first steps" for modding experience. For more in-depth but easy-to-swallow tips and tricks for making more "hard" merges, check out this tasty tutorial from ETAC authoress (explains navmeshed mods merging as well). Once again, this is applied only if you're using MP - not needed for zMerge.
#3 - REBUILD & TWEAK YOUR BASHED PATCH (ONLY IF YOU DID STEP #2)
Run Wrye Bash and rebuild your Bashed patch, same as you did in step one.
#4 - MAKE A MERGED PATCH
Run TES5Edit (if you don't have it, return to stability section, step #6). Now, watch the part of this video. Link is with timing, but just in case, you need to start watching from 4:45.
After it's generated, open it and delete leveled records (also shown in the video). If you're using NMM, watch till 6:41, if you're using MO, watch till 7:01. Deleting the leveled records is needed as Bashed Patch that we made in previous step, handles this a bit better. Don't forget to clean unneeded masters.
Q: why not to use Smashed Patch instead? It's said this tool is doing everything both Bashed and Merged patch are doing in terms of conflicts, but just better. So? A: Mator Smash is indeed an amazing work! And indeed, it often covers more conflicting records merging than Bashed or Merged patch do, so if you're using Smashed Patch, you don't need neither Bashed or Merged. But the thing is, whatever its algorithm is, it's doing those records merging pretty "wild" - often inaccurately, which can lead to various issues, from just weird ones, like double merchant stock, to more serious ones. No automated tool is perfect (Bashed and Merged too), but atm, Smashed Patch is just working too inaccurately which can sometimes bring you more headache than good results. If you wanna use it instead of Bashed/Merged combination, you're free too, but keep in mind to always check the Smashed Patch yourself manually after building it, and make a deep ingame test. Once again, this is a great tool with a lot of effort put into it, but I simply can't directly recommend or disrecommend it. Use at your own preference.
#5 - RUN Nemesis/FNIS, ASIS & DSR PATCHES (if using them)
- ASIS patcher file is named "ASIS.jar" in \Data\SkyProc Patchers\ASIS. Remember to [not] use anything besides perks, spells and potions (potions - only in case you're not using the "Smart NPC Potions" mod). Click on "Patch" and wait until it's finished, it can take couple of minutes. Remember to run the patcher each time you've installed mods that add/change NPCs, perks or spells. You can also just make a shortcut of "ASIS.jar" to your desktop to save time in the future.
- DSR patcher file is named "Dual Sheath Redux Patch.jar" in \Data\SkyProc Patchers\Dual Sheath Redux Patch. Just run the file, click on "Patch" and wait until it's finished, it can take few of minutes (usually longer than ASIS). Remember to run the patcher each time you've installed mods that add/change weapons/armors. You can also just make a shortcut of "Dual Sheath Redux Patch.jar" to your desktop to same time in future.
- FNIS patcher file is named "GenerateFNISforUsers.exe" in \Data\tools\GenerateFNIS_for_Users. Run the file, choose essential patches in the list of options in lower part of window ("Gender Specific Animations" and "Skeleton Arm Fix"), optional patches if needed and click on "Update FNIS Behavior". Wait until it's finished (usually it takes just a few seconds), close the window and click on "Yes" when asked (this will simply add a shortcut of patcher at your desktop). Make sure to run the patcher in the same way each time you installed (or uninstalled) mods that are affecting animations.
- Nemesis patcher file is named "Nemesis Unlimited Behavior Engine.exe" in \Data\Nemesis_Engine. Run the file, tick on options to receive support for mods (if you have those) and click on "Update Engine" (marked as "1" here). Wait until it's finished (usually it takes just a few seconds), close the window and now click on "Launch Nemesis Behavior Engine" (marked as "2" here). Wait until it finishes (this can take couple of minutes depending on your PC specs and mod list) and close the windows. Good job, done! Make sure to run the patcher in the same way each time you installed (or uninstalled) mods that are affecting animations.
#6 - CHECK EVERYTHING YOURSELF
No automated tool is perfect - so when your Bashed, Merged and ASIS patch plugins are ready, load them in xEdit and go through all sections in them yourself, seeking for irrational records. For example, you may see duplicated items on traders, wrong perks on enemies, or improper NPC visual records (which often leads to infamous "dark face" bug). In other words, just go through without a rush and see if you'll see anything suspicious - and if you'll see such records, correct them by dragging proper values from the mods into the bashed patch records.
#7 - MAKE YOUR DISTANT OBJECTS BEAUTIFUL AS NEVER BEFORE
What is DynDOLOD? It's a constantly updated, awesome and great, revolutionary, in some sense - but needs some time to install and use. Its a successor of Tes5LodGen, which is basically generating the LODs (optimized textures of distant objects far from you - trees, buildings, light sournces, glowing windows etc). Vanilla Skyrim LODs just sucks. For example, somewhere far infront of you (you know that let's say) there are 200 trees. But game engine will load 10 LODs as maximum - and so, distant view will look bald, and when you'll come closer - all the rest 190 trees will just instantly pop-up out of nowhere. Annoying, isn't it?
Secondly, neither Skyrim engine and Tes5LodGen were able to generate LODs for mods. DynDOLOD can! Yes, yes, yes - that's what you're thinking about. If let's say you installed a mod that adds new houses near village - you will see these houses LODs in distance. If mod places new trees - you will see them all. If you're playing some kind of new land mod - even here, LODs will be generated.
DynDOLOD even has 3D-LODs option for trees! This literally means LODs can be generated in 3D-like look with greater quality and with meshes (LOD don't have models by default, only flat textures, that's why even while being dense, they still noticably differ from actual rendered trees) so you won't actually notice the transition between regular objects textures and LODs, making exploraton almost seamless.
That's what DynDOLOD about - it's absolutely essential mod that will drastically improve how your worldscape look. Absolutely simplified installation of Dyndolod (version 2) looks like this:
1) Installing DynDOLOD required mods.
2) Installing DynDOLOD core files, namely the "DynDOLOD Resource SE" via mod manager.
3) Downloading the DynDOLOD files (archive with generators .exe) themselves, namely the "DynDOLOD" file, manually and unpacking it anywhere you want.
4) Installing billboards in the same order you installed trees/landscape mod (i.e. if you have tree mods A, B, C, you should install billboards for mod A, then for mod B, then for mod C, and overwrite). Note - vanilla Skyrim billboards you can get from TES5LodGen Files tab.
5) Generating textures via texgen.exe, archiving them, dropping to your mod manager mods folder, installing via mod manager.
6) Making sure no antivirus is running, or adding DynDOLOLD executable to its whitelist. Disabling ASIS, DSR, Bashed/Merged Patch, Skybirds .esp plugins (if you have them) before running the generator executable.
7) Generating dyndolod via dyndolod.exe (running it as admin), archiving the files, dropping to your mod manager mods folder, installing via mod manager.
8) Activating dyndoldod .esp plugin and plugins you disabled (if) in step 6.
9) Profit :3
Watch this awesome guide if installation still looks complicated for you.
To make some lods even more detailed, you can use this alongside DynDOLOD (install before generating).
I also highly recommending this great distant "noise" (distant terrain) texture replacer for best possible blending. It works just fine in LE - simply download the mod archive somewhere manually, add to your mod manager and install as any other mod.
For 3D LODs instructions (they are actually more then simple), read the "3d lods help.txt" tutorial inside the main EVT file archive. Note #1: You can use Dyndolod version 3 (here (resources) and here(dyndolod itself)) - but keep in mind that it's still technically in alpha and there most likely will be some bugs, especially with a heavy mod setup. At the same time, it has some fancy new features (such as grass LODs - generation instructions here) and it's generally simpler to use. Note #2: 3D LODs and grass LODs can eat some extra FPS depending on your PC specs.
#8 - THAT'S IT! YOU CAN START PLAYING!
Congratulations, you've made it to the very end! If you was attentive during all the way, you will now have beautiful, interesting and challenging Skyrim journey you've always dreamed about. Just make a test run for a few hours first, to make 100% sure everything is fine and you didn't forget anything. Skyrim is a legendary game and everyone who plays it deserves the best graphics and visuals. I want to say so much thanks to each mod author who put their time and knowledge into Skyrim mods to make it look so awesome. And thank you guys for reading this! Wish you a stable and exciting gameplay in your modded Skyrim. Run LOOT the last time to sort your load order, and start your journey!
Want to support the development of this project? Take a look on Patreon page.
If you don't want to go trough the whole list yourself and think about which mods and how to combine, or just don't have time - this section is what you need! Below you can find several "plug and play" mod lists that I personally compiled - so you don't have to worry about testing mods, finding which play well together and which not - don't have to worry about compatibility at all. Just choose the mod list that you like the most, by reading its description - and then simply mimic it in no time. Playing modded Skyrim (or Skyrim at all) first time? Wanna have casual combat and be OP? Hardcore combat and survival? Lightweight mod list with "vanilla plus" experience or super-heavy mod list where each tiniest details is improved? Modules section has a mod list for any preference. For graphics recommendations (ENB presets, certain texture mods etc - visit the graphics guide modules section).
Important note #1: Each of modules assumes you already implemented Stability section of graphics guide. While graphics part is ofc totally up to you (and depends on your PC capabilities), make 200% sure you've implemented whole Stability section as it's an essential one, no matter how big mod list you are planning to have. I won't be able to provide any troubleshooting if you didn't make the Stability part. Implement it.
Important note #2: Some of the mod lists names may be hinting their setup, some no - mostly I just picked the names I wanted and that's it. Name of the mod list can be purely cosmetic at all. So make sure to read each module description, besides the name.
Important note #3: After you mimic the mod list (any of it), proceed to the "Mods to be installed or actions to be made in the end of modding process" section, located above.
To choose your mod list, look below ↓↓↓
This module is a perfect mod list if you're playing Skyrim for the first time at all. Any TES game is an immensely huge, many times bigger than any other game of similar type - and it's an unspoken canon to first time play game without changing it by mods. First of all, if you'll install a lot of mods to your first walkthrough - you will be simply lost in amount of features, spells, items, quests and so on - because you won't have experience of original game. Secondly, playing with original functionality will help you to see how insane is the difference between vanilla and modded game.
This mod list is small and will not change any game mechanics drastically, but fix bugs or just plainly boring/silly vanilla mechanics, and add some content here and there - but in absolutely non-intrusive way. It will be still the vanilla Skyrim experience, just better.
Good! Now sort your load order using LOOT and you're good to go. Also, if you're owner of a widescreen monitor, install this fix and take a look at low-end section of the graphics guide if you have weak rig or just need to gain a few FPS.
Note: The "Mods to be installed or actions to be made in the end of modding process" section isn't required for this mod list. You can make step #1 in it, but that's up to you.
The Winking Skeever module is perfect for those who already played Skyrim and/or other TES games, and maybe even played with mods here and there, but still, never had a heavy-modded experience and not quite sure about own goals in terms of gameplay, or just played the game few years ago. Module will provide you with not only needed bugfixes and improvements, but also make add enough content & new mechanics, and make gameplay much more challenging and fun, without making it hardcore or adding too much new content - you will feel the game refreshed as much as not to become lost in new content. Just as much enough of everything to have a good "tease" of modded Skyrim yet with very fast modding process.
Good! Now proceed to the "Mods to be installed or actions to be made in the end of modding process" section. Required steps are #1, #3 and #4. Step #6 (DynDOLOD) is optional - it will make your game distant objects absolutely beautiful, but it requires some time to read about the installation, so decide yourself. Also, if you're owner of a widescreen monitor, install this this fix and take a look at low-end section of the graphics guide if you have weak rig or just need to gain a few FPS. After you've finished these steps, just sort your load order with LOOT and you're ready to go.
This "difficulty rebalance and abilities" module consists of various gameplay-altering mods - combat, AI, various overhauls, magic related mods, realism and some other, but with a specific goal - to give you a good setup of different gameplay changes so the overall difficulty, be it combat or economy, would be nor casual neither hardcore, but somewhere in the middle to appeal to most of tastes in general. If you want more things, and things to be more challenging, but you're easily overwhelmed when there's too much new stuff, this module is a great setup for you. It will partially cross with others, but what differs it from them is the exact pick of some mods in situations where you have the choice, to maintain the difficulty balance mentioned. You can combine it with other modules as you wish.
This module is a highly immersive one, for player who wanna have overall game improvements and some new feature and content here and there for sure, but want Skyrim harsh environment to be the main challenge in first turn, without hardcore combat itself. Plus all possible visual and others immersive moments here and there. The winds chilling to the bones, dangerous waters and diseases, hunger and thirst, and of course, cozy warming at your camp fire. With this mod setup, game will be cruel and dangerous to you, in first turn, because of fearsome, strongly realistic survival aspects.
Now, choose between the next 2 mods. Both are great, and both have own advantages and disadvantages over each other. Read the mod pages and choose one your prefer yourself. I'd personally advise to go with iNEED, but once again, that's totally up to you.
Good! Now proceed to the "Mods to be installed or actions to be made in the end of modding process" section. Required steps are #1, #3 and #4. Step #6 (DynDOLOD) is optional - it will make your game distant objects absolutely beautiful, but it requires some time to read about the installation, so decide yourself. Also, if you're owner of a widescreen monitor, install this this fix and take a look at low-end section of the graphics guide if you have weak rig or just need to gain a few FPS. After you've finished these steps, just sort your load order with LOOT and you're ready to go.
Drunken Huntsman is a "golden middle" in terms of heavy-modded game. It's already a pretty heavy mod list that's making gameplay not only expanded, but greatly challenging. It also adds much more new content as well as new gameplay features in each modding category. It's a mod list for those who already played with mods for some time and want "advance to the next level" and build their first really heavy-modded game - but, it's also not "that" huge to become ovewhelming in terms of both gameplay or modlist building process itself. Take into account that this module will make your game much harder - but also much more rewarding.
Now, optionally, install this mod. Take into account that it will make fights much more tactical and realistic, but also even more hard in most of cases:
Bring Your Silver
Also install ROTE patch, and some other patches for popular mods, if using any of those.
The next 3 mods are absolutely optional - install them if you wanna to have "lite" survival experience in your game. All 3 mods are very lightweight and won't give any script issues to your setup.
Good! Now proceed to the "Mods to be installed or actions to be made in the end of modding process" section and follow the steps in it. Also, if you're owner of a widescreen monitor, install this this fix and take a look at low-end section of the graphics guide if you have weak rig or just need to gain a few FPS. After you've finished these steps, just sort your load order with LOOT and you're ready to go.
This module is for those who don't want neither hardcore combat or survival challenges, but have and endless adventuring spirint and wish to visit as many new lands and dungeons, make as many quests, solve as many puzzles and mysteries as possible. This is an adventuring/relic hunting/questing mod list that will be a great choice if you just want to have a vivid, interesting walkthrough with huge amount of content but without altering gameplay itself. At the same time, it can be used on top of other, gameplay-changing modules. Module doesn't include population, follower and player homes mods, as these mods are purely subjective for everyone. Also, as some of quest mods are have some patches available for mods you may or may not use (like RS Children from graphics guide, for instance, or Dual Sheath Redux), you can double-check their lines in respective sections, just to make sure. Required/major patches or patches collections I've linked in the module already.
Armors and weapons. Note that I'm putting just some notable and lore-friendly packs here - if you'll want more, feel free to browse the respective section of the guide:
Everyting else - at first glance, not directly related to quests and dungeons themselves, but increasing your immersion and joy during travels passively:
Now, two epic mods to be installed last as they have tons of patches for various mods, including the mods from the module above:
Legacy of the Dragonborn
install the main file and the update file, as well as this (both main file and hotfix). Then download and run the patchers (main file and optional patcher from Files section). They should automatically detect all needed mods you have, but still, read the options carefully yourself. Finally, install this,this and this.
Reliquary of Myth - Artifact Overhaul
Good! Now proceed to the "Mods to be installed or actions to be made in the end of modding process" section and follow the steps in it. Also, if you're owner of a widescreen monitor, install this this fix and take a look at low-end section of the graphics guide if you have weak rig or just need to gain a few FPS.
A module dedicated to thieves/rogues/assassins/archers. If you're sure you'll be playing exactly with this archetype now - look here for sure. This modlist includes various mods - from combat & spells, to quests & animations - but not only mods themselves, yet also certain advice on them (i.e. which spells to use and how, for example), and even A to Z character build videos on my YT channel. Note: This module focuses on [dedicated] mods - meaning for a complete mod list, you will still need to go through sections of the guide, but you will have a solid core mods base exactly for this playstyle (or can visit this section just to make sure you didn't miss anything).
Meanwhile, you can also watch a few unique modded character builds available at my YT channel:
A module dedicated to mages/necromancers/warlocks/priests etc. If you're sure you'll be playing exactly with this archetype now - look here for sure. This modlist includes various mods - from combat & spells, to quests & animations - but not only mods themselves, yet also certain advice on them (i.e. which spells to use and how, for example), and even A to Z character build videos on my YT channel. Note: This module focuses on [dedicated] mods - meaning for a complete mod list, you will still need to go through sections of the guide, but you will have a solid core mods base exactly for this playstyle (or can visit this section just to make sure you didn't miss anything).
Mod list:
Summerset IsleProject AHO
Also grab DSR patch and install this (not obligatory, needs CAO conversion first).
Carved Brink
Also grab DSR patch.
The Wheels of LullClockwork (Clockwork Castle)
Quest mods ofc are a matter of taste in first turn, but I recommend these mods purely from the perspective that roleplay-wise, mage characters should more craging for lore and travelling into different dimensions.
Royal Armory - New Artifacts
A must-have unique weapons mod for everyone no matter of class. Also grab this addon.
Immersive Armors
Install the model & texture improvement patch too. A must-have armor mod for everyone, no matter of class.
Unique Uniques
A great groundbase for unique look of many artifacts.
Now some armors which I personally see greatly fitting mage types of characters. Their installation is absolutely up to you ofc:
Meanwhile, you can also watch a few unique modded character builds available at my YT channel:
A module dedicated to warriors. If you're sure you'll be playing exactly with this archetype now - look here for sure. This modlist includes various mods - from combat & spells, to quests & animations - but not only mods themselves, yet also certain advice on them (i.e. which spells to use and how, for example), and even A to Z character build videos on my YT channel. Note: This module focuses on [dedicated] mods - meaning for a complete mod list, you will still need to go through sections of the guide, but you will have a solid core mods base exactly for this playstyle (or can visit this section just to make sure you didn't miss anything).
Mod list:
VIGILANT
Ofc, any quest mod can be played through by any class - but VIGILANT has those huge, epic bossfights similar to Dark Souls ones, and fighting them exactly as a warrior is the most plesant. Also grab english voice addon, this lil texture pack, the patch/addon collection (pick whatever you see needed) and this patch for Animated Armoury.
Royal Armory - New Artifacts
A must-have unique weapons mod for everyone no matter of class. Also grab this addon.
Immersive Armors
Install the model & texture improvement patch too. A must-have armor mod for everyone, no matter of class.
Unique Uniques
A great groundbase for unique look of many artifacts.
Now some armors which I personally see greatly fitting warrior types of characters. Their installation is absolutely up to you ofc:
Note: For animation mods that require FNIS, it's recommended to use Nemesis instead (all mods relying on FNIS work with Nemesis too) - why and how - look in animations section.
Meanwhile, you can also watch a few unique modded character builds available at my YT channel:
MODULE IS RELEASED!
A true hero of Skyrim. A protector of the realm. This module is the ultimate setup of mods - basically, very close to what I'm using myself. If you're a veteran Skyrim player and have decent modded walkthrough experience (or just crazy enough ^,,^), if you remember all its details and want dozens of new stories & adventures, if you want your gameplay to be incredibly challenging yet incredibly rewarding, if you want the each smallest, tiniest, microscopic detail of Skyrim gameplay to be improved, and bug/overlook - fixed, together with a lot of cool new features and mechanics, if you want nextgen, "devil in details" mod list that will surprise you on each step no matter how many hours (or thousands) of hours you have in this series - Fatherland Saviour is waiting. This mod list also contains not only general instructions, but also the needed tweaks, in mods MCMs and in xEdit, together with my personal notes here and there.
Fatherland Saviour, the most heavy-modded module between them all, is already available at my Patreon for all patrons of Battlemage tier and higher - with support on the mod list choice options, menus configurations, conflict patching and merging tips.
WOW! We finished this. For now ;) Modding Skyrim will be never enough. I want to say so much thanks to every mod author who made nextgen Skyrim possible and also want to ask you guys don't forget to endorse their mods after you download :) Wish you challenging, immersive and stable game, may the Nines bless you and have a good hunt! And if you want to support my work and future development of Ultimate Modding Guides, consider supporting me on Patreon (mohtly perks) or BuyMeACoffee (one-time support).
Huge thanks to each and every patron of mine, existing and past ones, who helped me to keep going and deliver Skyrim Ultimate Modding Guide - without your support, I would never be able to have enough time to compile it <3
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