navigation
F.A.Q. Preparations Essentials Interface & Hotkeys Vehicles, driving & traffic Perks, skills & abilities Other gameplay & immersion mods Weapons, armors and clothing Audio - music & sounds, radio stations Character appearance Visuals & graphics: world objects & fx Reshade presets Utility & QOL Useful tweaks and advice on known game bugs Modules



What's this all about?

Cyberpunk 2077 could easily become one of the best games of all times - IF it would be actually finished. It has a huge potential and many amazingly made parts, but also "amazing" amount of bugs and technical oversights - there are simply extraordinary cyberpunk aesthetics and game world design, stunning graphics, qualitative FPS combat mechanics on RPG rails with badass animations, enthralling storyline and remarkable characters. There are huge amount of aspects which are making this game great, but at the same time it suffers from not less amount of technical issues and unfulfilled promises. The game on its release was probably one of the most (if not just most) bugged AAA games in a few years. This ruined the expectations of many players and gave birth to lots of controversy around the game with fans and haters clashing and game reviews varying from "the best game of all times" and "0/10 CDPR bad". The reality, as it almost always happens, is somewhere inbetween (there's a video explaining all pros and cons in details if you're interested).

If you have played the game already, you should know most of those yourself - there are SO many technical issues with the game that one can count for hours. Why enemy netrunners have only ONE skill to attack you with during whole game? How come that near half of the perks are either bugged or just don't work? Remember the teleporting police and well, basically no crime system at all? Why fighting the members of Voodoo Boys feels no different then fighting Maelstrom thugs while these two gangs have absolutely different level of tech, and why Animals enemies are different basically only in HP amount and that's it? What the duck is this? Why many item mods just don't work? The armor kinda works...until it kinda doesn't as well as enemies basically don't have it (yep). Enemies also can't see upwards and what is the sense to have 400% critical hit chance?

There are also lots of moments in the game which are not directly bugs, but are just highly questionable, make virtually no sense or simply show that game was released in a seriously unfinished state. What's the point of Commando perk with game having near to no water related missions at all? Why the level scaling is so badly made, that at higher levels, killing 4-5 bandits gives you more XP than the whole quest? Where is the rewarding feeling for gaining Street Cred if you can max it in a few hours without finishing even 30% of game missions? Why almost all Cyberpsycho bossfights are nearly the same? Why water physics is worse than in Skyrim (which is 10 years old and had not the best visuals and physics even by those times)? Why so many buildings and places in the game are just permanently locked, being nothing more than a placeholders? There's a literal console UI for the PC version of the game with an utterly limited keybindings adjustment capabilities and whole UI and hotkey system in the game being just...ughh... All this and so much more - I surely don't need to keep this rant going as you most likely experienced most of those issues yourself.

It doesn't matter on which "side" of reviews for Cyberpunk 2077 you are, one is known for sure - this game can be so much better. While CDPR are working on the bugs and oversights and release patches from time to time, it's still just not enough for now - plus, modding the game allows much more than just bugfixing. At this point, modding capabilities for Cyberpunk 2077 are already on the level where this is actually not just possible, but can surprise you in a good way - thanks to the amazing modding community, which passion and love to the game and genre gives us more and more great mods. The guide, atm, is a result of over 500 hours of time put into - 200 hours spent in vanilla game so your humble could get the deep understanding of most of the game problems, and the rest of time spent on testing hundreds of different mods, playing multiple walkthroughs with different mod setups and in the end, combining all that in the base of knowledge and instructions to save your own time and help you to greatly improve this amazing, but unfinished game. Not only you can fix lots of bugs - gamebreaking and just small yet annoying - you can completely rebalance most of the game mechanics, add immersive new features or just ingame mechanics and aspects which were feeling lacking in the base game, improve the visual part of the game, AI and so much more, on a single page, structured and explained. Another goal of this project is to give additional shoutouts to amazing mods and their authors who contribute to the modding stage of this game.

Guide features:

Permissions:

Do not re-upload this guide to other website and/or resources, do not claim it as own work and do not sell it. In the rest - feel free to translate into other languages (just message me in Discord first), I'd be glad if you'll link it to help other people and so on. I'm here to serve - the more people can have stable modded game, the happier I will be :)

Current guide version/changelog & future updates:


Initial release, version 1.0 for Cyberpunk 2077, at October 2021.


Future updates:

- More mods and updates when/if game is updated

- New modules

- More configuration recommendations

- Corrections of links/typos if needed

- To report the issue (typos, broken link etc) or to make a suggestion - please drop a message in #suggestions_room in our Discord server.

How to support:

This project is completely free. Still, it takes insane amount of my time to build and expand it - the modding guides and other related modding content already took me over 5500 working hours in total. The more independent I will fee myself as an author - the less stress and more free time I'll have - and so, the faster new updates will arrive, and new projects will appear as well. But support only if you really want it and able to:




Q: So I should install ALL mods from this list?

A: While you purely in theory can ofc - you should not do that by any means. This is a guide - it gives you an ability to compare and choose. Open mod pages, read the descriptions and my notes about the mods. Install what you like and don't install what you don't like :) Plus, some mods are changing same things, just in different way - so you can have multiple options to choose from to fit your personal taste the most (which is the benefit of the guide purpose in first turn).

Q: What game version is needed for modding?

A: Preferably GOG or Steam version. I personally recommend GOG as 100% of your purchase goes to CDPR directly, GOG games are DRM-free and GOG Galaxy client is just amazing). Another great feature of GOG Galaxy client is that it allows to switch to any of the older game versions should you be needing so (and ofc go back to the newest one when needed). This is may be useful as this point of CP 2077 modding stage developement, as CDPR rolls out updates every now and then, and it's not always guaranteed a certain favourite mod of yours will be updated quickly - in such case, you can just roll back the game version (if it was updated automatically or you rushed the update download yourself) to a needed one which supports mod X, for instance, and that's it. But ofc, in the end this choice is up to you.

Q: I have the game in language other than English, is it a problem?

A: Before modding the game, make sure to change game language back to English, both audio and subtitles. The guide is made for English version of the game. Some mods like simple texture replacers or basic tweaks will work fine no matter the language, but as for many seirous gameplay mods, there is no guarantee that they will work with non-English version of the game properly, or work at all with localized version. Many gameplay mods needs a proper localization to work in game version other than English, and while some mods have this as an additional feature, you shouldn't expect for this by default. Moreover, translations (hosted on separate pages made by community) are often outdated which leads to various bugs. If you want to be able to use Cyberpunk 2077 modding stage and this guide on its fullest, use English version of the game. I won't be able to give any troubleshooting support for non-English versions.

Q: Can I continue my saved game after modding?

A: It's strongly recommended to start a new game. Trust me, with all the improvements, you'll want to experience the game refreshed look and gameplay fully, from the beginning.

Q: I also want to install Reshade preset, where's a tips for it?

A: Sure! Whatever you want to know about modding this game - it is here ;) Just read a bit further.

Q: I got infinite loading screens/My game freezes, crashes or doesn't launch/I have various other weird glitches/My mods don't seem to be working - while I have a modern rig which clearly should be able to handle the game.

A: Please read "Preparations" section carefully. As it name suggests, do NOT skip it - implement it fully. Read it and install all the things needed before starting to install mods themselves.

Q: I have some other questions related to modding. Help!

A: Feel free to join our Discord server and community members or I will try our best to help you :)

Q: Will you expand this guide and add this/that?

A: Sure - I will update and improve it. Unstoppably :)

Q: Guide just received massive update, but how can I see the little new additions?

A: I add mods and fix text errors few times per week. All the mods freshly added to the guide will be marked with red-colored ==NEW== sign.

Q: Wait, why the popular [mod_name] is not listed here?

A: One of the main goals of the guide always is to keep your game stable. If some popular/well-known mod is not in the guide - it's either actually pretty buggy, or is not updated for the latest game version. Nothing more besides that.

Q: Ok, now vice versa - I see bug reports on various mod pages which are listed in the guide. Why they are here then?

A: While Cyberpunk 2077 modding stage is still in the phase of active development (and so are some mods as well), it often happens that bugs players report at some mod page have nothing to do with the mod itself, or they appear due to user-end mod list incompatibility problem, etc. It ofc also doesn't mean all bug reports are false - yet, I personally tested each mod which I've included in the guide, to make sure it works fine - and mods which are actually heavily bugged are not included. Don't worry!

Q: Game was just updated but I'm alredy in the middle of walkthrough/have mods installed. What to do?

A: Recommendation for this is just in the section below.

Q: Can you just upload your Cyberpunk 2077 mods folder with all your mods somewhere so I can just download it and not to choose and install mods one by one?

A: Unfortunately, no. The reasons:
Firstly - such an action would be just disrespectful to mod authors, and I respect their work.
Secondly - everyone has absolutely different PC specs and different taste, and my setup can be absolutely unplayable for many people due to being too hard, for instance.
Lastly - even if you'll download some modpack from elsewhere without having at least a basic knowledge about modding (which you'll get while going through this guide) - should you wish to somehow adjust your mod list, you simply won't be able to do this properly and/or damage your save.
Trust me - when you're making your mod setup by yourself the result will be way better because most of mods are absolutely matter of taste.

Q: That's all cool and everything, but I wanna stay tuned on updates and have modding chatting, something you can offer?

A: Sure! Just join our Discord server - where you can chat with a community about modding CP 2077, other iconic series like TW3/TES/FO and more.

Q: I'm a mod author - I've made a cool mod and it's still not in your guide!

A: Just join our Discord server and tell a few words about your mod - thank you :)

Q: I like dem pictures on this page, who is the author?

A: All the screenshots in both galleries are taken by myself using inbuilt badass Photo Mode. It's really useful in the game, and knowing its incredible world/characters design and RT support, one can sometimes spend hours capturing stunning images - try it for sure! Couple of images for section headers are made by other people much more talented in screenarchery - their profiles are linked so you can check them out :)

Q: Where are you from? A few words about you?

A: Ukraine. Gamer, retarded slavic youtuber, One Piece & JJBA fan, gym addict. Web-developer in past, fitness trainer and nutritionist now (as hobby).


Now, the first and most important rule. Keeping it will drive right to the major leagues with lots of mods and fully stable game.




1) Make sure your game is NOT installed in Program Files and no active overlays are running. Answering possible question - yes, Program Files (x86) is the same. Why so? Most of game clients suggest to istall there by default! True that, but unmodded and modded game are two different things. When game is modded, there are many additional files which didn't exist there in first turn, overlays or script extenders/injectors, etc - and it's needed to be ensured that system has full access to all of them. Program Files is a system folder, and because of this modded games can be often messed up without you even knowing that - so to make sure it won't happen, install your game anywhere - just not in Program Files. If it's same driver that has your Windows installed on it - it's ok too, just once again, not...well, you got it :) GOG is DRM-free so you can install your game anywehre at all basically - it doesn't require for game to be installed inside GOG directory. With Steam, you may just want to create an another Steam directory out of Program Files, and install Cyberpunk 2077 there.
Similar situation with overlays - disable Steam overlay, GOG overlay, various things like Afterburner etc - most of overlays can mess up things, creating unneeded problems with a modded game. NVIDIA overlay is known to be fine - so you may use that sweet Ansel for panoramic screenshots anytime.

2) How to install CP 2077 mods at all? Is there some kind of mod manager? Quite the contrary to modding in TES/FO series, Cyberpunk 2077 mods, at least at this point, should be installed manually. Why so? In Skyrim, for example, there's a single directory where all mods are being stored - the "Data" folder. So no matter the folder structure of the mod, it still goes in Data folder always (asides from ENB files which you install manually in TES/FO games too). As for Cyberpunk 2077, mods have [three] possible directories where mod files can go. Lastly mods are often packed in most different ways not suitable for mod manager installation, which is leading to issues and confusion. Yes, multiple mod managers (NMM, Vortex, MO2) support CP 2077 technically, but on practice, if you want proper work of your modded game, it's important to install them manually. Plus, the way TW3 mods handle their files structure prevents from direct files overwriting each other when placing the mods into game folder. Once again - install CP 2077 mods manually. I won't be able to provide any troubleshooting support otherwise. If/when situation with this will change, I'll make sure to update the guide accordingly.

3) Defining the game directories where the mods will be installed, and mod types. Remember them, or just refer to this step later if needed. Most of further mod installation instructions in the guide for each certain mod will look like "XXX file goes to archive mods folder, YYY folder goes to CET mods folder, ZZZ file goes to scripts folder", which should be understood as "download the mod archive, unpack it, and look for files/folders XXX, YYY and ZZZ, which you should place into respectively mentioned directories" - to simplify the instructions and save you, my dear reader, from tons of repetitive and plainly excess text to read <3 - Cyberpunk 2077 root folder, aka \Path_To_Your_Cyberpunk2077_Installation\Cyberpunk 2077 - Cyberpunk 2077 archive mods folder, aka \Path_To_Your_Cyberpunk2077_Installation\Cyberpunk 2077\archive\pc\mod - Cyberpunk 2077 CET mods folder, aka \Path_To_Your_Cyberpunk2077_Installation\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods - Cyberpunk 2077 scripts folder, aka \Path_To_Your_Cyberpunk2077_Installation\Cyberpunk 2077\r6\scripts - Cyberpunk 2077 ini mods folder, aka \Path_To_Your_Cyberpunk2077_Installation\Cyberpunk 2077\engine\config\platform\pc
The archive mods, those in form of a file with .archive file extension, are usually the mods changing the visual appearance of just about anything in the game, from weapons and cars to characters look and menu icons. They do that by changing the default model and/or texture of the object from base game, to a new one using their own files, overriding the default look.
The Redscript/CET mods are the wide variety working through the scripting which Redscript and CET (Cyber Engine Tweaks) provide. Mod can be based only on CET, only on Redscript, or on the both. The mods can change the most different gameplay mechanics.
The ini mods are basically the .ini configuration files which contain game settings with altered values. Stored in the proper folder, values from these .ini files are overriding base game values of the same settings. While this sounds simply, with proper tweaking, such mods can be also incredibly useful and game-changing (driving or traffic AI, for example).

4) [Optionally yet highly, strongly and crucially recommended] - download and install Sublime Text. It's a simple yet powerful text editor - similar to Windows native Notepad, just many times better. It's very cozy and makes editing various configuration files (which you'll need to do at least few times as many mods provide them for your comfort) as well as script (.reds) files. It's free and reliable, pleasant to the eye (unlike the hideous Notepad) and serves millions of people for many years.

5) Install Cyber Engine Tweaks. Or just CET in short is a scripting framework required for most of the mods. It also introduces some performance and QOL (quality of life) fixes by default. We should have it for most of the mods to work properly.
Installation: Download the latest release (usually the "cet_x_xx_x.zip") archive somewhere. Unpack it. Place "bin" folder to the Cyberpunk 2077 root folder. That's it! Launch the game once now - a window will appear prompting you to choose a keybind to bring up the overlay (CET ingame menu when you can configure it and some mods based on it). Pick any key and save it. Now this menu will open with that key from now on.

6) Install Redscript. This one is a compiler for the game scripts, which is also required for many great gameplay mods - they would not exist without it, basically. The great benefit of the mods based on Redscript is that their script files are editable via text editors (like the Sublime Text recommended above), and while not always guaranteed, yet pretty often, with just a minimal understanding of what the mod does and without need of any programming skills, you can adjust the mod parameters to your likings by editing the .reds files.
Installation: Download the latest release (usually the "redscript-mod-vXXX.zip") archive somewhere. Unpack it. Place "engine" and "r6" folders to the Cyberpunk 2077 root folder. Done :)

7) Install Cyberpunk 2077 Texture Override. Mod itself doesn't change anything in the game, just ensures the mods which change the look of ingame objects (aka model/texture mods) will work properly.
Installation: Download the main file. Unpack the archive. Place "00_nim_material_override.archive" file to the Cyberpunk 2077 archive mods folder.

8) Launch the game once before intalling mods themselves. Simply launch the game once (not needed to start the walkthrough, just run the game till the main menu is opened, and then exit) to make sure all base game configuration files are generated and CET/Redscript work fine, just in case.

9) Check your game after each few mods installed. Always make at least a basic check (launch the game - load a test save - fast travel somewhere/start a random combat/open character menus and inventory) from time to time in process of modding, after each few mods installed. This is needed to prevent situations like if something goes wrong (improper mod installation or conflict) but you having no idea what and when exactly because you last time checked your game 30 mods ago. So, simply check your game often enough to always keep the hand on pulse.

10) Understanding the compatibility. At the one hand, for Cyberpunk 2077, at this point, there are no tools as sofisticated as xEdit for TES/FO games modding or Script Merger for Witcher 3. At the other hand, the total amount of mods is also not as huge yet, and certain compatibility tips and hints are still available. Some of them:
- Apply common sense. For instance, if you have 2 "archive" type of mods one of which is recoloring ingame UI, and other one is changing the shape of its icons, they most likely will conflict and you'll need to choose one.
- Ask yourself. If a certain game mechanic doesn't work as it should (or doesn't work at all), ask yourself "which of my mods may be affecting it"? The proceed to re-reading respective paragraphs of such mods in the guide and their mod pages.
- Redscript is amazing! Its compilation log file also can serve you well in finding out about mod conflicts. After every few mods installed, check out the "redscript.log" file (open it by text editor like Sublime Text mentioned above) located in \r6\cache\ folder. After you open it, press CTRL+F and and type "WARN" (without qoutes). This is a shortening for "warning", a type of notification which will be present in the log. If there's a conflict between two mods modifying same method, usually at the [WARN] line you'll see something like "\Path_To_Your_Cyberpunk2077_Installation\Cyberpunk 2077\r6\scripts\ModName\ScriptFileName.reds Conflicting method replacement", which means there's a certain conflict between ModName (name of the mod), in ScriptFileName.reds (name of its script file) and some other mod. While this is not a 100% clear answer, it can hint you what exactly conflicts, and so, find other mod which conflicts with this one. This, in turn, will help you to either adjust some mod settings (if possible) to get rid of this conflict, ask for compatibility advice from the community, or (in "worst" case, but still it is the solution which is better than improperly working mods) to remove one of two conflicting mods.
This may look "scary" at the first glance, but practically, it will not happen often (or may not happen at all, depending on your mod list), and it's usually absolutely possible to find the culprit and get rid of it in either of ways.
- Load order priority. As for now, there are not sofisticated methods to manipulate with the load order (like LOOT tool for TES/FO games), and most likely you will never ever need to do so to begin with, but just for sake of knowledge - CP 2077 mods load order is working [alpabetically]. This means if you have mod named "Big Bad Samurai" and "Large Speedy Choomba", the Big Bad Samurai one has the load order priority over the Large Speedy Choomba in case they will conflict somehow - because the first mod name starts with "B" and second mod name starts with "L".
Another example is you can rename the mods yourself, and if you want a certain mod to take the definitive load order priority, just add a prefix like "aaa_" to it's name, so the mod with name "Your Cheeky Wakako" will be now named "aaa_Your Cheeky Wakako". Once again, you will most likely not need to do this at this point, but it's better to know than not to know :)

11) Develop this good habit when it comes to meeting a bug in modded CP 2077 ↓↓↓↓↓ When experiencing a game issue which you think is related to mods - don't rush to report it as bug to the first mod you think it's coming from. Replicate it a few times, try to remove mods few by few and see when exactly the issue goes away - it often happens that what you have thought of being a bug from a certain mod at first, may be not even related to it to begin with or be not a bug but a feature which you just personally don't like. Mod authors not always can help with every possible issue because they can't surely know about how exactly their mod will work together with all other possible mods on the stage. Tldr, often "bug" reports made without a proper check will only confuse other players and bring yet another report of the issue which has technically nothing to do with the mod itself. Always narrow down the culprit carefully and respect the time of people who make this game better <3

12) Disable Cyberpunk 2077 autoupdates. CDPR is, happily, working on the game to fix its bugs and polish, releasing updates from time to time. Yet when it comes to the modded game, such update may or may not mess up your mods. So the general rule is to simply disable autoupdates for the game. When you see the new official game update arrived, wait a bit and check the pages of mods you're using - make sure it's confirmed they are working fine with the latest updated or were properly updated for it. Also make a quick "scan" in internet in general about this update - whether it's actually great or maybe breaks some things on top of fixing others (it can happen). Then, it's ok to update the game.

13) When updating your mods, always check if you need to update Redscript/CET as well. It's important as well, because the new stuff introduces in the mod update may be based on the new features added in Redscript/CET update as well, so you may need to update them to begin with, for the updated mod to work properly.

14) [Optionally] - download and install WolvenKit. WolvenKit is a great and powerfull tool which mod authors can use to make Cyberpunk 2077 mods. It can access the game files, edit them and pack mods. If you're not planning to make mods yourself, you won't need it atm.



>>> MAKE SURE YOU HAVE FOLLOWED THE "PREPARATIONS" SECTION - DO NOT SKIP IT <<<
I'm serious - make sure to follow it. Without the prerequisites from it installed, most of the mods will not work. Thanks :)

First thing to do now - go to your Cyberpunk 2077 root folder, where folders like "archive", "bin" and "r6" are. Go inside \archive\pc folder and create "mod" (named exactly mod, not mods) folder there so it looks like this. Then, go inside \bin\x64\plugins\cyber_engine_tweaks\ folder and create "mods" (named exactly mods) folder there so it looks like this. Well done!

This section provides you with a core mods to fix some major bugs and just silly things, with a choice between 2 approaches to do so (plus couple of complementary mods which can be used with either of them), both "paths" are explained below ↓↓↓↓↓
Note: while some parts of Cyberpunk 2077 interface were just plainly hideous, this exact section doesn't include any of UI mods as still, some players may be not even bothered by UI issues - so all the UI mods (even those I personally consider essential myself) are listed in their own section right after this one. Lastly, but importantly for those players who have RT GPUs, there is a mod to improve RT quality.


Approach #1 - basically, "just vanilla game with some of noticeable bugs fixed". Some major bugs with perks/mods/implants fixed, as well as some others plus couple of not technically bugs, but just absolutely stupid things improved. I personally do not recommend this approach - it's strongly recommended to take the option #2 below even if you're playing the game for the first time - but ofc, that's up to you. Do not use Full Gameplay Rebalance mod if you're taking this approach.


Unofficial Gameplay Patches This one is fixing some broken perks and mods/implants.
Installation: Place "cp77patch_V2" folder to the Cyberpunk 2077 CET mods folder.
Armor Fix for All Weapons Makes armor reduce damage from actually ALL weapon types (instead of only ranged - yep, armor wasn't protecting from melee in vanilla) and fixes some ranged weapons where armor was working too much (shotgun) or not at all (Oda's gun).
Installation: Place "armor_fix_for_all_weapons.reds" file to the Cyberpunk 2077 scripts folder.
Cool Vs Don't Die From Explosions Makes explosions damaging but survivable.
Installation: Place "explosion_nerf.reds" file to the Cyberpunk 2077 scripts folder.
Player Slope Death Fix Prevents most deaths from the glitch where you will die from fall damage when walking on slopey surfaces. You can now safely walk on railings, garbage piles, water towers, etc.
Installation: Place "player_slope_death_fix.archive" file to the Cyberpunk 2077 archive mods folder.

Approach #2 - this one is what I personally recommend to take. It's based on absolutely amazing, not amazing doesn't do the justice here - simply the most covering, well-done and truly incredible mod for Cyberpunk 2077 existing atm, the "Full Gameplay Rebalance" mod. While its name may sound scary, it's actually a greatly polished mod which is also highly configurable.

First of all, not only it fixes the bugs you'd have fixed is using the mods above, but fixes some of those in a better way. It also fixes just more of bugs in general. Secondly, while we all know most of "rebalance" kind of mods can often be highly subjective (and those who have followed my modding guides for TES/FO games should know I'm personally usually against such kind of mods in general), this one, most importantly, makes gameplay much more reasonable to begin with, improving not only directly combat and perks, but huge amount of immersion aspects as well.

On top of that, due to already mentioned, vast amount of configuration options, most of the mod features can be calibrated perfectly to your likings - and so, the resulting gameplay difficulty can be adjusted from hardcore to almost casual one. You can configure everything yourself - over 500 of various options, and when you will look on just like 50 of them, you will already realise how game-changing this mod is. After over 100 hours played with, it has proven itself to be a really well-balanced overhaul which doesn't force its creator vision and gives you and oppurtunity to shape your game into what YOU expected it to be. I can heartily recommend it to be your groundbase gameplay adjustment. Do not use the mods above if you're taking this approach. So, the mod itself:


Full Gameplay Rebalance Installation: Download the mod archive somewhere and unpack it. Place "FGR.archive" file to the Cyberpunk 2077 archive mods folder, "FGR" folder from the mod "bin" folder to the Cyberpunk 2077 CET mods folder and "FGR" folder from the mod "r6" folder to the Cyberpunk 2077 scripts folder. As it was mentioned just a few lines above, the mod allows you to customize just about everything in it - and that's as easy as to edit the numerical values in configuration files (Sublime Text recommended, see in Preparations section). The complete list of mod features is huge so to put them here would be just senseless - instead, make sure to read the mod page which has a description and explanation to every last one of them.
Note #1: The default configuration for the mod is kind of "vanilla bugfixed" one with many of (truly great) mod features disabled - so, you may want (and I kindly encourage you doing so) to configure it at least a bit - due to simply insane potential of the configuration, different "presets" with this same mod can give you absolutely different walkthroughs, and not in terms of just linear difficulty itself, but in terms of most different combat and immersion features. Read the "How to Customize your Game" article in the mod "Articles" tab for basic instructions on this matter. For the detailed information on every parameter, go inside CET mods folder ==> FGR ==> Config and read through the "configinfo.txt" file which has the full list of description to every mod parameter and how exactly you can edit every type of it.
Note #2: While I once again recommend to learn the mod features and options arsenal yourself, it's understandable that it's also quite a task - the configuration file only has ~500 options to toggle off/on and adjust ("only" because technically, you can also adjust plenty of other things by editing the values in .lua files, but that requires a bit deeeper understanding of the mod and at least a very basic understanding of code structure). Because of this - to save your time yet to allow you to have a freedom of choice between countless mod options, there are also my personal configuration presets for it you can download (button with a zip icon at this page header ==> "FGR Presets") for a simple "plug'n'play" solution (make sure to read the readme file which comes with my configuration files pack to see which one fits your taste though). Atm, there are 2 presets available, but with the upcoming updates, I'll be adding more presets for this mod as amount of possible approaches to the gameplay with FGR is almost limitless.

Now, few other neat mods which can be (and should be) used on top of both of the "paths" above:


Simple XP Multiplier The speed of leveling some attributes and how fast you gain Street Cred was technically simple, but a huge problem of the game. For example, let's take Street Cred. It's one of the game most important parameters which "unlocks" most interesting mercenary missions, best weapons etc. But the whole sense of achievement and balanced, rewarding progression for it was nonexistent as its gain for missions and other things was so big that you was able to max it in just a few hours, without doing even small noticeable part of the game missions in total. On the other hand, XP gain for Athletics was so bad that it wasn't quite possible to max it out even to the late game, unless you was using exploits. With the help of this mod, you can configure how fast you gain Street Cred, level and XP for every character attribute separately, effectively getting rid of such kinds of issues and tailoring character progression speed to your own taste. What's also great, these multipliers affect every skill XP gain no matter what, for instance if certain skill XP gain it was changed by some other mod or even a new way to receive skill XP was introduced (as in Sensible Stamina and Athletics mod you'll see further in the guide), the multipliers from this mod will affect all that still, allowing you to tailor your XP gain perfectly if you're using many mods some of which may affect this in multiple ways, with this mod being a "smoother".
Installation: Place "simple_xp_multilier.reds" file to the Cyberpunk 2077 scripts folder. To configure the mod, simply open this file in text editor (Sublime Text recommended, see in Preparations section) and edit the default values for any parameter you want. The value of 1.0 (default) means the regular (vanilla) leveling speed. Setting the value to 2.0 will make it twice faster, to 0.5 - twice slower, etc - very simple and it just works.
Configurable Breach Protocol Timer and Immediate Start A time-saving mod which does 2 things. Firstly, it makes Breach Protocol to start immediately, effectively saving lots of your time during the walkthrough. Secondly, it allows you to configure the total timer for it, and so, to make the hacking process itself easier or harder - how you want it. From the mod Files tab, download the "Shorter Breach Timer and Immediate Start" file.
Installation: Place "shorter_breach_timer_and_immediate_start.reds" file to the Cyberpunk 2077 scripts folder. To configure the mod, see the "let customScale: Float = " line in the .reds file (open it with text editor). The value of 1 means vanilla timer. The value of 0.25 is the default one, which means with this mod installed, Breach Protocol timer is now 4 times faster, and so, more challenging. Set this value to whatever you want (1 - vanilla timer, 2 - two times easier, 0.5 - twice as harder, 0.1 - ten times harder etc).
No Intro Videos Game launch intro is stylish, has warnings about seizures and everything, fancy video in it, but it's just so long! This mod disables the game intro videos saving you around of minute every time you launch the game. Download one of the mod versions (default one removes "Good morning, Night City" intro, the "No Intro Videos - With News Report" keeps it). If that's your first walkthrough ever, though, you may wan to skip this mod for some time and install it later anytime.
Installation: Place "basegame_no_intro_videos.archive" file to the Cyberpunk 2077 archive mods folder.
Disable Loading Cinematics "Heeeeeeeeeeeeeeey everyone!", "hello I'm Arif Iqbal and you're watching...", "Kujira is in night city" and all other loading screen news/radio reports which may be ok for a first few hours of first walkthrough, but quickly becoming incredibly annoying. This mod removes them so you see just the default Cyberpunk 2077 loading background and ambient sound. If that's your first walkthrough ever, though, you may wan to skip this mod for some time and install it later anytime.
Installation: Place "Disable Loading Cinematics" folder to the Cyberpunk 2077 CET mods folder.
Smarter Scrapper Scrapper perk is generally useful perk for many character builds asides from the fact it disassembles ALL the junk automatically, even things like jewels which cost hundreds of eddies to sell - which simply makes no sense. Prevents auto disassembling for valuable junk items by setting the (configurable) upper price threshold for Scrapper perk logic.
Installation: Place "smarterScrapper.reds" file to the Cyberpunk 2077 scripts folder. To modify the price threshold, find the "public static func PriceThreshold()" line - the default value of 25 means junk items with a price of 25 or higher won't be automatically disassembled. Set this to whatever you want it to be.
Hide Read Shards Removes world placed shards which you have already read. Simple and effective mod which saves you lots of head scratches.
Installation: Place "hideReadShards.reds" file to the Cyberpunk 2077 scripts folder.

The next mod can be quite useful to owners of videocards with Ray Tracing support. If your GPU supports RT, look here. If no - skip.


Better RayTracing Reduces the noise caused by the latest game update, improves RT drawing distance and makes shadows drawing more logical - without or with minimal FPS loss. Test it in your game first - but if something will look not right or FPS loss will be noticeable, you can always remove the file without any consequences to your game.
Installation: Place "BetterRT.ini" file to the Cyberpunk 2077 ini mods folder. And ofc, make sure RT is enabled in game graphics settings.

This section title image was made from a screenshot of talented Magdalena A., check out their other screnarchery works and beautiful irl photos!




This section is important and almost essential, as it solves huge amount of issues with vanilla user interface (UI), which was one of the most underdeveloped parts of the game and simply wasted you a lot of time during walkthrough. Untrack your quests? Make interface more intuitive? Fix UI-related bugs? Add more hotkeys to the game? It's all here.

First of all, some "massive" interface mods. You can use all 3 together.

Flib's UI Improvements A collection of quality-of-life UI improvements - sort your quests, messages and shards, preview vehicle images on ride quests and other pleasant UI improvement, as well as some gameplay/UI related bugfixes. Place "flib" folder to the Cyberpunk 2077 scripts folder.
Note: If using FGR (Full Gameplay Rebalance) mod, go to cyberpunk 2077 scripts folder, then "FGR" folder and delete the "LMG Mod Fix" folder - same fix is included in this mod. If you're NOT using FGR and using Unofficial Gameplay Patches instead, go inside this mod folder and delete the "RPGManager-ModSlots.reds" file.
Limited HUD Default Cyberpunk 2077 ingame HUD is just too intrusive and cluttering half of the screen. The mod hides main HUD widgets by default and shows them only on certain events, with every option being configurable. Adds in-game widget toggle hotkeys and a bunch of optional files to tweak different HUD elements. Place "archive" and "r6" folders to the Cyberpunk 2077 root folder.
To configure the mod, go inside Cyberpunk 2077 scripts folder ==> LHUD ==> open the "hudConfig.reds" and see the "IsEnabled()" parameter at every of mod modules. True means enabled, false - disabled. Set everything to whatever you like. Note: The global toggle HUD hotkeys (G and L by default, as show on the mod page) are [not] binded automatically - you need to manually add them to your input configuration flies. To do so, follow the instructions from a .txt file in the mod folder.
Custom Quickslots for Consumables and Cyberware Abilities Yet another essential improvement to the utterly limited part of the game - hotkeys & quickslots. Adds custom quickslots/hotkeys to the bottom of the screen for eating, drinking, boosting, and dedicated buttons for Optical Camo and Blood Pump. Also supports controller items added by other mods. Place "custom_quickslots" folder to the Cyberpunk 2077 scripts folder.

Now plenty of smaller UI mods (many of which are still quite essential if you ask me).

Quest Untracker Adds a way to Untrack the Current Quest, using a custom hotkey (keybind). This hides the Quest Tracker below the minimap, the icon in the world and the route on the minimap. Place "Quest Untracker" folder to the Cyberpunk 2077 CET mods folder. To adjust the hotkey, simply do so in CET menu for this mod (you should have binded CET menu to appear on a certain hotkey already, refer to CET installation paragraph in "Preparations" section if you're not sure).
Improved Minimap Zoom Minimap zoom was often not quite fitting the situation. This mod offers a dynamic zoom for vehicle minimap, configurable zoom for on foot minimap and minimap peek hotkey. Place "ImprovedMinimapZoom" file to the Cyberpunk 2077 scripts folder. For the instruction of how to assign minimap peek hotkey, refer to the readme document in the mod folder. Note: If you're using Limited HUD mod from the same author, make sure to install a compatibility patch from here. Download the "LHUD - Improved Minimap Zoom Patch" file, unpack it. Place all the .reds files inside the Cyberpunk 2077 scripts folder and approve overwriting.
Simple Loot Icons Another kind of solution to loot markers being to obstructive - making them simpler and smaller. Place "basegame_Loot Icon.archive" file to the Cyberpunk 2077 archive mods folder.
No Extra Ammo Crafting While practically a general gameplay oversight, its culprit lies in the UI once again. Tweaks crafting ammo quantity popup to prevent you from crafting ammo over the inventory capacity limit, and so, from wasting your resources. Note: If using "Flib's UI Improvements" mod, this one is not needed as the same fix is implemented there. Place "noExtraAmmoCrafting.reds" file to the Cyberpunk 2077 scripts folder.
spawn0 - BETTER ICONS Smaller and more "sexy" icons for menu, inventory and worldmap. Download one of more main files. Place the ".archive" file/s to the Cyberpunk 2077 archive mods folder.
Declutter WorldMap Allows to tweak visibility for each worldmap marker type separately or made them visible only on certain range, also has an option to hide all markers related to a vehicle buying quests. Download on the main files (difference explained on the mod page and under their names as well). Place "declutterWorldMap.reds" file to the Cyberpunk 2077 scripts folder. To configure the mod, open the same file with your text editor and adjust the values.
Purify The UI This mod disables the repeated 2D UI effect (that looks like you're seeing double/triple/quadruple) and disables the spheric 3D effect (stretching UI to a perspective). Cyberpunk 2077 UI suffers from not enough customization options and the 3D and 2D effects that the UI uses can be very distracting, even if they seem immersive at first - and that's yet another helpful solution. Download one of the main files depending on which one you prefer. Place "_0_Disable2DAnd3DEffectsForUI_1.1_ChromAbOFF.archive" (or the "_0_Disable2DAnd3DEffectsForUI_1.1_ChromAbON.archive" respectively) file to the Cyberpunk 2077 archive mods folder.
Loading Screen Fix Fixes a certain bugged loading screen - look at the mod page images. Place "basegame_loadingscreenfix.archive"file to the Cyberpunk 2077 archive mods folder.
Spicy Clean Hack Screen Simple as that - changes to the quickhack screen - either cleans it up completely or just cleans up the default green. Download the main file somewhere and unzip it, inside you'll need to choose one of 2 version of the mod (difference is demonstrated at the mod pages images section). Place "basegame_clean.archive" (or the "basegame_cleangreen.archive" respectively) file to the Cyberpunk 2077 archive mods folder.
Now Playing Shows name and artist of current song when listening to the radio. Place "now_playing" folder to the Cyberpunk 2077 CET mods folder. You can configure the mod in CET menu where this mod settings will be shown.
Remove UI Shadow This mod completely removes the shadow/underglow on the UI. Not quite needed until you're using HDR, but really useful with it. Place "modUI_Glow_Fix.archive" file to the Cyberpunk 2077 archive mods folder.


In this section you can find everything related to vehicles. Improve the driving and controls? Change the look of your favourite cars/bikes, or even give them a brand new look at all? Improve city traffic and crowds AI? Read, choose, install - and drift you way through the Night City :)

First of all, driving and traffic related mods:

Cyber Vehicle Overhaul Overhauls every single vehicle's top speed, power, handling and brakes to make more sense. Download the main file. Place "Cyber Vehicle Overhaul" folder to the Cyberpunk 2077 CET mods folder.
Cyber Drift - Crowds and Traffic Better drift control with counter steering, wheelies, enhanced crowd & traffic behaviors, more parked vehicles & passengers, improved AI with faster response times, improved traffic speed and lights. Drive like you own Night City! The mod has 2 main files - one to improve the driving, another to improve the traffic and crowds. You can use one or both of them. If the driving module won't be quite to your liking, you can use only traffic/crowd one and try another driving mods (right below this one) - it's even recommended to try all of them, compare which one you like the most and keep it, discarding the rest. Download either one of or both "Crowds and Traffic" and "Cyber Drift" files. If you'll be using this mod driving module, do not use any other driving mods (like the two mods below) together with (only one or another). Place "Crowds&Traffic.ini" (and/or "CyberDrifting.ini" respectively) file to the Cyberpunk 2077 ini mods folder.
Realistic Driving Experience Another great driving mod. Seaching for that "Forza-Feeling"? Better handling, drifting and working suspension/shock absorber for CP2077 and alternative to the driving module of the mod above. Use either this mod, the driving module of mod above or the driving mod below at a time, not all together. Download one of 3 main files (difference explained right there in Files tab under the file names). Place "realisticdrivingexperience1.5.ini" (or any other version respectively) file to the Cyberpunk 2077 ini mods folder.
CYBERDRIVE - Truly Realistic Driving Experience One more, absolutely great and pretty underrated driving mod which makes it much more realistic and engaging. Use this one or the driving mods above, not all together. Download the latest version of the mod main file. Place "vehiclehandling.ini" file to the Cyberpunk 2077 ini mods folder.
No Camera Auto Centering Disables camera auto centering while driving in both third and first person modes. You can use this mod together with any of the mods above.
Note #1: This mod has 2 other prerequisites. First one is RED4ext. Download the "compatible with CET" main file (other one is not needed). Place "bin" folder to the Cyberpunk 2077 root folder. The second one is TweakDBext. Download the main file and place "red4ext" folder to the Cyberpunk 2077 root folder. These 2 plugins have potential to be very useful for mod authors in future (similar to how useful SKSE is for Skyrim mods), but as for now, they are not totally without cons (nothing gamebreaking, but still need time to be improved) and there are not many mods based on them, thus they are not listed in "Preparations" section. Atm, use them only if you need them as required plugins for a certain mod, like this one.
Now, to install the mod itself, download either of or both main files (one is for 1p, another is for 3p) and "tweakdbs" folder to \Path_To_Your_Cyberpunk2077_Installation\Cyberpunk 2077\r6\ folder.
Note #2: In case you'll have issues with RED4ext/TwekDBext version of the mod (or you just don't want to bother intsalling these prerequisites), you can uninstall it, as well as both RED4ext/TwekDBext, and still use older CET version of the mod from "Miscellaneous files" tab. For this version, place "NoCameraAutoCentering" folder to the Cyberpunk 2077 CET mods folder.

Now, various mods changing the appearance of the vehicles. Note that some of these mods may have folder structure and/or instruction to install the mod file into the "patch" folder - ignore that, and follow exactly the instructions provided here. The "patch" folder was the path in older versions of the game. Also, if there are few mods altering the look of the same vehicle - choose and use only one mod. Cars go first:

Porsche 911 Turbo Custom Paintjobs Download the main file and unpack the archive. Choose [one] of the versions - black, pink, white etc. In the chosen verson folder, once again choose - do you want a version with decals or without (how the version look you can see at the mod image section). Place all the ".archive" files from the selected version folder to the Cyberpunk 2077 archive mods folder.
Porsche 911 Turbo (930) Custom Paint Job Pack Various other variations for 911, more chrome look. Download the main file and unpack the archive. Choose [one] version. Place ".archive" file from the selected version folder to the Cyberpunk 2077 archive mods folder.
Porsche 911 Turbo (930) RAUH-Welt Begriff This mod customizes Johnnys Porsche into a RWB Porsche. Download the main file and unpack the archive. Choose [one] version. Place all the ".archive" files from the selected version folder to the Cyberpunk 2077 archive mods folder.
The Porsche 911 Turbo II ''Outrun'' Special Edition Altered "open" model and read color. Download the "DoctorPortal_5_Porsche_Roadster_CUSTOM_WIDEBODY" main file. Place "basegame_1_doctorportal_stdl_1_porsche_roadster_cherry_red.archive" file (the other one you don't need, you alredy have it) to the Cyberpunk 2077 archive mods folder.
911 (930) Badlands W I D E B O I -MK_1 Another beautiful custom alteration for the Porsche. Donwload one of the main files (differences mentioned right there at the Files tab under file names). Place "basegame_nineelevenwideboitarmacrack.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder.
Quadra Turbo R V-Tec E3 Recolor Changes the appearance of the Quadra Turbo R V-Tec to look more like what we saw at E3 2018. Place "basegame_Quadra Turbo R V-Tec.archive" file to the Cyberpunk 2077 archive mods folder.
The Quadra Turbo-R ''Arcadia'' Mk. III One of my favourite appearance replacers for it. Place "_______docportal__GX-1_turbo-r_arcadia_mkiii_POST-1.3.archive" file to the Cyberpunk 2077 archive mods folder. Note: If you're getting CTDs when trying to drive this car, this is most likely due to (sadly yet not quite explained) incompatibility with driving mods - if you have any of those, try to remove them and see if that resolves the issue. If that'll be case, you'll have to choose between a driving mod and this visual apperance mod.
Black Sunshine - Marrek's Elite Nomad Type-66 Appearance replacer (absolutely gorgeous black armored boi) for the TYPE-66 JAVELINA. Place "basegame_nim_type66_stuff_black_nomad.archive" file to the Cyberpunk 2077 archive mods folder.
The Archer Hella EX-4 - ''Wanderlust'' A somewhat "nomad-styled" replacer for V's default car. Place "basegame_1_doctorportal_stdl_2_hella_ex4.archive" file to the Cyberpunk 2077 archive mods folder.
The Rayfield Aerondight ''Starchaser'' Similar conversion from the same author, this time for the Aerondight. Download one of the main files (A has the luggage, B doesn't). Place "basegame_1_nomad_aerondight_by_doctorportal.archive" file to the Cyberpunk 2077 archive mods folder.
Yule's Custom Cthulhu Street Racer Type 66 Ctulhu replacer. Choose [one] of the mod version (file may contain multiple versions inside as well). Place the chosen version ".archive" file to the Cyberpunk 2077 archive mods folder.
Galena GT Swap Swaps the player Galena G240 to the Galena GA32T. Place "Galena Swap Mod" folder to the Cyberpunk 2077 CET mods folder.
Lamborghini Terzo Millennio This mod replaces the Rayfield Caliburn with the Terzo Millennio Electric Hypercar by Lamborghini. Place "Terzo_Millinnio_Caliburn_Replace.archive" file to the Cyberpunk 2077 archive mods folder.
"Caliburn's War" - a Custom Nomad Conversion Nomad-style replacer for this car. Download [one] of main files. Place "basegame_1_Nomad_''Caliburn's_War''_by_DoctorPortal.archive" file to the Cyberpunk 2077 archive mods folder.
Free Black Caliburn Red Interior Reskin Simple yet effective, black and red reskin. Downlonad the main file. Place both ".archive" files to the Cyberpunk 2077 archive mods folder. Optionally, install two other files as well (read the description to see if you want it).
Back to the Future Mod Delorean instead of Rayfield Caliburn? Easily. Download either "Delorean Normal" or "Delorean Time Machine" main file. Place "basegame_delf.archive" file to the Cyberpunk 2077 archive mods folder.
The Herrera "Vagabond" Outlaw GTS - A Custom Nomad Conversion A nomadic replacer for Outlaw. Place "basegame_nomad_herrera_outlaw_by_doctorportal.archive" file to the Cyberpunk 2077 archive mods folder.
The Archer N-80GT "Xaris" Special - a Custom Nomad Conversion A nomadic replacer for Archer. Place "basegame_1_a_new_nomad_quartz_by_doctorportal.archive" file to the Cyberpunk 2077 archive mods folder.
The DocWorks Multi-Pack - A Collection of High-Quality Vehicle Mods Beautiful replacers for 5 vehicles - Johnny's Porsche, Arch "Nazare", Rayfield Caliburn, Thorton Galena "Gecko" and V's default car. Download either the main file (AIO version) or any of separate files [instead]. Place (if you're installing the AIO main file) "________DocWorks_Multi-Pack_AIO-MERGED.archive" file to the Cyberpunk 2077 archive mods folder and "VM Archer Hella Handling DocPortal" folder to the Cyberpunk 2077 CET mods folder. Separate mods, asides from the Hella replacer (which has that CET folder additionally), have only .archive files which should go to archive mods folder. Note: If you're getting CTDs when trying to drive a car affected by this mod, this is most likely due to (sadly yet not quite explained) incompatibility with driving mods - if you have any of those, try to remove them and see if that resolves the issue. If that'll be case, you'll have to choose between a driving mod and this visual apperance mod.
Alternative Stickers to V's Cars Simple as that - look at the mod page images section. Download the main file. Place [only one] ".archive" file of your choice to the Cyberpunk 2077 archive mods folder.
Holographic Bobbleheads It's a future, after all - ever wanted the bobblehead to be holographic? Here you go. Download the main file, unpack it and place only [one] file, like "basegame_redholodog.archive" or any other, to the Cyberpunk 2077 archive mods folder.

And now the bikes:

Yaiba Kusanagi - Neon Rims Absolutely gorgeous mod. Such a simple change - such a beautiful result (especially at night). Download the main file, unpack it and place only [one] file, like "Halvkyrie_Vehicle_Kusanagi_NeonRims_Red.archive" or any other, to the Cyberpunk 2077 archive mods folder. Note: This mod works fine together with paint job mods for this bike.
Yaiba Kusanagi CT-3X Custom Paint Job Pack A pack of most various recolors for the Yaiba Kusanagi. Download the main file and unpack it. Choose the version folder you like. Place"basegame_yaiba_kusanagi_black_chrome.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder.
Jackie's Arch Recolor Download either the main file or one of optional files. Place "basegame_JackiesWhiteandGoldArch.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder.
Brennan Apollo Off-road Black Several variations of Apollo bike in black colour. Download [one] of the version. Place "basegame_Brennan_apollo_Black_Gray_Glass_BlackRed_Side_Back_Bags.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder.
Brennan Apollo Off-Road Silver A similar mod from the same author for the same bike, now in chromed-silver version. Place "basegame_Brennan_apollo_Silver.archive" file to the Cyberpunk 2077 archive mods folder.
Take a ride on STAR WARS Speeder Bike in Cyberpunk 2077 Yep. A Star Wards Speeder replacing the Brennan Apollo bike. Download [one] of the main files. Place "sw_speeder_bike_remake.stage.archive" file to the Cyberpunk 2077 archive mods folder.
Brennan Apollo Custom Paint Job Pack Several color variations for Brennan Apollo. Download the main file and unpack it. Choose the version folder you like. Place "basegame_brennan_apollo_v2_black_indigo_blue.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder.
Night City Customs - Arch Nazare Mox Bike An Arch Nazare bike themed after the Moxes with extra addons. Place "basegame_MoxNazare.archive" file to the Cyberpunk 2077 archive mods folder. Other two files are optional - use them if you also want to change the appearance of V or Jackie arch.
Jackie's Arch Restored (windscreen repair) Repairs the glass on Jackie's Arch when viewed in first person driving. Place "Jackies Arch Glass Repair.archive" file to the Cyberpunk 2077 archive mods folder.

This section title image was made from a screenshot of talented Insomnia, check out their other screenshots.




Everything related to V minus the look (mods for that in character appearance section below). Various mods that overhaul perks, improve or rebalance skill mechanics, attributes, elements of player combat, adding new abilities and so on. There are some truly amazing mods in this section - make sure to check them out!

Sensible Stamina and Athletics Increases stamina costs for all actions so that you have to think about stamina, which makes stamina-related perks useful. Also awards Athletics XP based on stamina use (much more than base game). Introduces new way to levelup Athletics in immersive way via "workouts". Workout is process of spending stamina without depleting it to zero - in this case, the longer you will perform actions without triggering the "exhausted" state, to more Athletics XP you will receive in the end. This is simply yet actually brilliant mechanic, which, combined with modified stamina cost for actions, makes stamina usage more tactical and interesting and related perks - rewarding.
Place "sensible_stamina_athletics" folder to the Cyberpunk 2077 scripts folder.
FGR compatibility note: FGR greatly increases general Athletics XP gain via changing stamina spent/XP rewarded formula, where you get 100 Athletics XP for every 100 stamina spent (in vanilla, it was 25 XP for 500 points spent, and together with some other issues this was a reason why Athletics was almost impossible to level up). As this mod changes Athletics XP gain in own way and already makes Athletics pretty much OK to level up, together with FRG change, Athletics XP gain may turn out kinda exploit-ish. To get rid of this problem, go to Cyberpunk 2077 CET mods folder ==> \FGR ==> \modules ==> open "FGR - XP and Gigs.lua" file with your text editor. Under the --Athletics xp, set the both 100 and 100 values to 500 and 25 respectively, like shown here - or even just set the second value to 0 - Sensible Athletics XP for this skill is already balanced enough. Secondly, both mods increase the stamina cost of blocking, so if you want just the default value of this mod, set the "Stamina_Cost_To_Block" value in FGR configuration file to 0.1 (vanilla value). You can experiment with it as you want though - just keep this in mind that both mods increments apply at the same time.
Enhanced Throwing Knives Simple yet effective mod which makes Dagger Dealer perk worth of taking. One version of the mod makes your throwing knives "infinite" (knife simply won't disappear from your hand after being thrown, to be precise), and other version makes you able to pick up knives you threw. Download the version you want and place "unlimitedDaggers.reds" (or "recoverableDaggers.reds" respectively) file to the Cyberpunk 2077 scripts folder.
Better Melee While FGR is already improving melee here and there, there are still some aspects which may annoy the hell out of you. This mod fixes most noticeable of them - melee combos in Sandevistan, adjusts time slow in Kerenzikov to match sSndesvistan, fixes finishers interrupting Sandevistan, and fixes various bugs with the Mantis Blade leap attack, as well as some other optional changes.
Installation: Download the "Better Melee (Mod Organizer)" main file. Unpack the archive.
- First of all, go inside Core (Required) folder. Place all the ".reds" files to the Cyberpunk 2077 scripts folder.
- Then, go inside every other folder like Aerial Leap/Kerenzikov Speed etc and from each of the folders, place "only one .reds" file to the Cyberpunk 2077 scripts folder. Only the files from Block Time Dilation and Finishers folders is optional - if you don't want this feature, you can skip it. For the rest of folders, even you don't want the changes from the respective option, you still must install one file (which preserves the vanilla behavior - look at the mod page for the meaning of every .reds file name).
- After you finish the installation, you should have 11 to 13 .reds files starting with "betterMelee_" in your Cyberpunk scripts folder. That's it!
Note: If you're using FGR, take into account that it speeds up Mantis Blades finishers animation as an alternative solution to it being to slow - so see if maybe this will be enough for you personally and you won't need to disable them by using this mod option.
Disable Finishers Finishers are double-edged sword. They are epic-looking and definitely adding to the satisfaction in the fight, but at the same time there are some not game-breaking, but quite annoying issues related to them. For instance, katana heavy attack triggers finisher almost every time you kill someone and it can simply become annoying.V can also unluckily die too often with Mantis Blades, as you don't actually have invincibility frames during the finisher, and its animation is pretty long so V can easily get holed with bullets in process. There are some other issues too. This mod solves them in maybe not visually pleasant, but still effective way - by disabling them. Choose one of mod version (file names are quite self-explanatory).
Place "disableFinishersMantisOnly2.reds" (or "disableFinishers2.reds" respectively) file to the Cyberpunk 2077 scripts folder.
Note: If you're using Better Melee mod above, then the only case when you may need this mod is if you want to disable ALL melee finishers completely, as Better Melee has own options to disable Mantis Blade finishers.
Restore Legendary Ping Restores the legendary Ping ability to quickhack enemies through walls (this was disabled in game patch 1.3). Place "Restore Legendary Ping.reds" file to the Cyberpunk 2077 scripts folder.
Manual Reload Disables the automatic reloading, for those who seek FPS realism. Download one of two main files (difference mentioned right under file names). Place "manualReload.reds" file to the Cyberpunk 2077 scripts folder.
Discard magazine ammo on reload Discards the remaining ammunition in a magazine when you reload. One more tiny realism mod from the same author. Mod has some minor caveats - so read the mod page before installing it to see if you want it for sure. Place "DiscardAmmoOnReload" folder to the Cyberpunk 2077 CET mods folder.
Healing System Rework Gives a cooldown to healing items, as well as adjusts some stats, bringing a tactical aspect to combat instead of blindly spamming inhalers. Customizable in configuration file. Place "Healing System Rework" folder to the Cyberpunk 2077 CET mods folder. To adjust the mod values to your likings, go to Cyberpunk 2077 CET mods folder ==> Healing System Rework ==> open "init.lua" file with your text editor and tweak the values there, then save changes and close the file.
Note: Updated version of this mod is included in FGR, so if using FGR, you don't need it.
Always First Equip Simple and satisfying animation mod. Repeats "FirstEquip" animation (the one V performs when equipping the weapon for a very first time) each time you equip your weapon. You can also configure the probability of this to any chance, so it won't annoy you, or alternatively, setup a hotkey for this. Download one of two main files. Place "alwaysFirstEquip.reds" file to the Cyberpunk 2077 scripts folder. To configure the probability, go to Cyberpunk 2077 scripts folder and adjust it in "alwaysFirstEquip.reds" file which you can open and edit with your text editor. For a hotkey setup, follow the instructions in .txt file located inside hotkey version of the mod folder.
System-EX Install Cyberdeck and Operating System (Sandevistan/Berserk) at the same time. This mod is making you quite overpowered (this limitation was made for reason), so I would not personally recommend it by default - maybe only with sort of really hardcore FGR settings, other realism mods and when playing on highest game difficulty - but ofc, it's totally up to you. Place "SystemEx" folder to the Cyberpunk 2077 scripts folder.
Custom Level Cap Simple as that - change the level cap to whatever you please. Place "Custom Level Cap" folder to the Cyberpunk 2077 CET mods folder. To customize the level cap, open the "init.lua" file on mod folder and edit the "NewLevelCap" parameter from 50 to any value you want. Generally, I'd recommend to use this only if you want to make your game harder and lower level cap to somewhat limit character progression, and so, make perks choice more important. If you want "longer" character development - it's better to slow down your XP gain using mods like Simple XP Multiplier and/or FGR proficiency settings, instead of bloating character level and stats (and so, your enemies stats too if you're not using mods which remove scaling like FGR) - but as always, it's your call in the end :)
Hover Jump to Triple Jump Replaces the hover jump cyber legs (Epic Fortified Ankles purchased from Fingers) with a triple jump. Hovering has its own use in the game, but if you see this as a natural improvement tier to a double jump implant instead - this mod is for you. Place "tripleJump.reds" file to the Cyberpunk 2077 scripts folder.
Wall Hang Adds a new parkour mechanic to the game. If you touch a wall while holding a grab key (default is Q, but you can configure it in CET menu), then you will hang onto the side of it until you let go or jump. If you press jump while hitting the wall, you'll jump off. Demonstration is showed at the mod page. Place "wall_hang" folder from the mod "bin" folder to the Cyberpunk 2077 CET mods folder, then place "flight_common" and "wall_hang" folders from the mod "r6" folder to the Cyberpunk 2077 scripts folder.

This section title image was made from a screenshot of talented Insomnia, check out their other screenshots.




Here you will find various gameplay mods which are not directly related to character progression, bur rather to the feeling of a gameplay an world around you in general. Every mod in this section is pretty different from the rest, and in my humble opinion, this almost whole section is pretty essential. Improved factions, smarter and more disctinct enemies, rebalanced loot and various other features, including brand new and roleplay mechanics.

Lifepath Bonuses and Gang-Corp Traits Honestly, this mod is something base game factions and gans should have been from the start. It modifies every member of every gang and corp and adds unique traits and abilities to each. Animals ignore part of your armor due to vicious strength, Maelstrom are immune to bleeding (they are almost pure chrome, remember), Voodoo Boys are resistant to quickhacks (they are the most proficient hackers, after all) and so on. Similar logical traits were given to the corpos as well. V now also gets various benefits and penalties against gangs/corps based on the lifepath choice, which includes both combat and roleplay/utility bonuses. With this mod, fighting every gang and corpo will be different and you'll have to pick the proper combat strategy instead of rushing into fight heads-on, and roleplay aspect of the game will increase. On top of that, mod is highly configurable, so if something will look too hard for you, or just unfitting - you can adjust most of these traits.in the configuration file.
Installation: Place "lifepath_bonuses_and_gang_corp_traits" folder to the Cyberpunk 2077 scripts folder.
To configure the mod parameters, tinker the values in "config_gang_corp_traits.reds", "config_lifepaths.reds" and "config_extra_features.reds" files using your text editor. You can either adjust the strength of the trait (for example, "modifiers.ramCostAdd = 2.0;" means +2 RAM quickhacking cost against Tyger Claws, so you can change the vale to 1.0, 3.0) or toggle it on/off (for example, "modifiers.immuneToUltimateHacks = true;" means you can't use ultimake quickhacks on Arasaka corps, setting this to false let you use ultimate quickhacks on them again).
Note #1: if you're using "Armor Fix for All Weapons" mod (aka "first path" form Essential section of the guide) - delete it, it's no longer needed as same fix is included in this mod. If using FGR, make sure to set "settings.armorFix" from true to false (disable this feature) in "config_extra_features.reds" configuration file, as FGR already contains this fix in it.
Note #2: take into account that base game already has some sort of this mod feature in a "lite" form - namely, the reduction or increase of quickhacking cost against certain enemies (Animals and Scavengers may have decreased hacking cost, aka easier to hack, Tyger Claws - increased cost, aka harder to hack, etc) - this was simply barely noticeable in vanilla due to abundance of ways do decrease hacking cost, as well as bugs which were making it even cheaper for you. This mod amplify this feature, so keep it in mind. FGR can also increase quickhacking cost on higher enemy tiers - so if you'll see some, at first glance, irrational hacking cost on some enemies, do not rush to fill the mod bug report - first check your setup and its configuration - most likely it's just how it is, and you may want to decrease or set to zero hacking cost increases in this mod, for instance.
Note #3: If the text of buff/weakness list of the enemies doesn't fit the scanning screen (happens to some players depending on the game settings), open the "scanner.reds" mod file with your text editor and CTRL+F "// default font size" (without qoutes) and decrease the "minSize" parameter value, from 24 to something that will work out for you (22, 20 etc - make sure to enter the even numbers, not the odd ones).
AI Netrunners Enhanced Enemy netrunners in vanilla game are plainly useless. Their AI is just silly, and they use single hack against you during whole game. This amazing mod improves enemy netrunners by adding a bunch of hacks (most are restored cut content) they can use on the player, and fixes bugs in their AI. They can now use up to 10!! different hacks on you, becoming an actually interesting and challenging enemies to fight. Download either the main file or the optional file (difference is mentioned there). Place "AINetrunners" folder to the Cyberpunk 2077 scripts folder.
To adjust the mod, open the "config.reds" file inside the mod folder with your text editor and change/toggle the values you want to configure. There are explanatory comments in the code, so you will see what to do easily.
Reduced Loot Default loot system in the game is just extremely abundant. What's the whole sense of ingame economy if V can just stroll through some dirty getto and pick up hundreds of common items lying just everywhere for no reason, and sell them for a plenty of eddies? What's the sense of traders and crafting when it comes to ammo and healing items if you loot several times more than you can ever use? Well, you go it. This mod removes or reduces drop chances for chosen loot categories from in-game containers, NPCs and world placed objects, while being highly configurable - you can setup the settigns so loot will be juts a bit more scarse than in vanilla, or setup a completely hardcore loot so every eddie will matter. It's all up to you!
Place "ReducedLoot" folder to the Cyberpunk 2077 scripts folder. To configure the mod, open the "config.reds" file with your text editor. There are perfectly informative commentaries inside the file - read them, and configuration will be clear as day for ya :)
Limited Fast Travel Reduces the amount of active fast travel terminals in the game wolrd. Configurable. Download [one] of the mod versions (difference mentioned under the files names). Place "limitedFastTravel.reds" file to the Cyberpunk 2077 scripts folder. To configure the mod, open this file with your text editor and follow the instructions inside.
StreetStyle - Immersive Fashion System Absolutely spectacular mod which brings a brand new roleplay dimension to the game! StreetStyle adds depth and more meaning to clothing by introducing a brand new system that makes your fashion choices affect both (dialogue/device) skill checks and some other stats. Now all clothes in the game belong to one of 4 "styles of Night City", as it was shown in one of game trailers - Entropism, Kitsch, Neomilitarism and Neokitsch. Every clothing piece will give a certain amount of specific "style points", depending on which, V can receive bonuses in dialogue and device interaction skills cheks, as well as some passive gameplay bonuses. Additionally, mod introduces a more challenging and rewarding skill checks system which works in syngergy with the style feature. On top of that, mod is highly configurable.
Download the main file and unpack it. Place all the ".reds" files to the Cyberpunk 2077 scripts folder. To configure the mod, check out the "StreetStyle_skill_check_scaling.reds" and "StreetStyle_main.reds" files. Some of parameters are quite self-explanatory, and for more detailed explanation of mechancis and configuration of all features, refer to the mod page.
Street Vendors Remember how disappointing it was that most of street vendors were just a non-interactable level design pieces? No more! Street vendors will now trade with you - simple yet immersive mod. Place "StreetVendorsMod" folder to the Cyberpunk 2077 CET mods folder.
Clear Skill Checks Note: This mod is not needed if using "StreetStyle - Immersive Fashion System" mod above - same feature is included there. Shows you what attribute level you needed for conversation skill checks that you pass (normally the game just shows your current attribute level). Place "clear_skill_checks.reds" file to the Cyberpunk 2077 scripts folder.
Convo Skill Check Scaling Note: This mod is not needed if using "StreetStyle - Immersive Fashion System" mod above - same feature is included there. You now can see the exact skill checks. How about making the more challenging? This mod from the same author scales up conversation skill checks so that you'll see options requiring higher attribute levels in general and as you level up. For those who want their attribute choices to both limit and reward. Place "convo_skill_check_scaling.reds" file to the Cyberpunk 2077 scripts folder.
Sellable Cyberware Ever looted a legendary cyberware that you just bought ten minutes ago? This mod allows you to compensate this a bit - you can now sell your cyberware. Download the main file. Place "zzz_sellable_cyberware.reds" file to the Cyberpunk 2077 scripts folder.
Disable Highlighting Through Walls For those who want to make their game more difficult - disables the red highlight effect on enemies from showing up through walls. Place "No Highlighting.reds" file to the Cyberpunk 2077 scripts folder.


Here you will find various gameplay mods which are not directly related to character progression, bur rather to the feeling of a gameplay an world around you in general. Every mod in this section is pretty different from the rest, and in my humble opinion, this almost whole section is pretty essential. Improved factions, smarter and more disctinct enemies, rebalanced loot and various other features, including brand new and roleplay mechanics.

First of all, mods which affect weapons or armors gameplay-wise:

Full Weapon Rebalance Note: You don't needed it if using FGR - it's included in it. Mod name speaks for itself! General weapon rebalance, improved early game scaling, bugfixes to many weapons, better distribution of unique weapon effects and more.
Installation: Place all the ".archive" files from the mod "archive" folder to the Cyberpunk 2077 archive mods folder. Then, place all the "Full Weapon Rebalance" folders from the mod "bin" folder to the Cyberpunk 2077 CET mods folder. Mod is highly customizable - for the details, refer to the mod page, it provides detailed instructions.
Full Armor Rebalance Note: You don't needed it if using FGR - it's included in it. Similar mod from the same author, for armors and clothing. On top of everything, this one also introduces actually working weapon mods (many of them were simply not working at all in vanilla).
Installation: Place "Armor_Rebalance.archive" file from the mod "archive" folder to the Cyberpunk 2077 archive mods folder. Then, place "Full Armor Rebalance" folder from the mod "bin" folder to the Cyberpunk 2077 CET mods folder.
Smarter Target Analysis Makes the Target Analysis eye mod apply only to Smart weapons. Place "smarter_target_analysis.reds" file to the Cyberpunk 2077 scripts folder.
Non-lethal Blunt Weapons Makes any/all of two-handed clubs, hammers, and quick-melee attacks non-lethal by default. Configurable. Place "non_lethal_blunt_weapons.reds" file to the Cyberpunk 2077 scripts folder. To configure which blunt weapon should or should not be lethal, edit the values in this very same file.

Now, mods which change the appearance of the weapons or add new ones. Remember - if there are few mods changing the look of the same weapon - choose only one:

Malorian Arms 3516 - Skin Pack Recolors for the Malorian Arms 3516. Download one of the mod versions. Place "basegame_mod_Malorian_Colors_Black.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder.
Malorian Arms 3516 - Last True Friend A custom decal for the Malorian 3516, inspired by Cyberpunk RED. Compatible with the mod above. Place "SILVER_mod_Malorian_LTF.archive" file to the Cyberpunk 2077 archive mods folder.
Malorian Overture Reskin Gives the iconic Overtures a new look. Download either any of 3 standalone main files (names are self-explanatory), [or] the all-in-one file. Place "FN_OvertureReskin-AIO.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder. Then, download the "Engraving Texture Upscale" file and install its .archive file in the same way.
Neon Constitutional Unity Recolor A recolor of the Constitutional Arms Unity in 2 different flavors. Includes matching icons to go with it. Choose one of the two main files. Place both ".archive" files to the Cyberpunk 2077 archive mods folder.
Unity .45 Samurai Edition Samurai-styled replacer for the same gun from the same author. Download the main file. Place both ".archive" files to the Cyberpunk 2077 archive mods folder.
Silencer (Suppressor) Swaps Swaps all suppressors/silencers to one specific model, so you can use the one that looks the best, with the stats that you want. You need to install [only one] file. Place "basegame_AlectoSwap.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder.
Oda's Mantis Blades Replaces Mantis blades with Oda's glowing blades, for both male and female characters. Has several blade skins to choose from.
Installation: Choose one of two main files - clean hands or mantis arms (look at the mod images). Place both ".archive" files to the Cyberpunk 2077 archive mods folder.
If you don't like the default red glowing color, delete the "aa_OdaMantis_Blades_RedGlow.archive" file. Download "Oda Blade Library" file from Optional Files and unpack it. Choose [one] .archive file from a folder which represents the look you like, and place it to the Cyberpunk 2077 archive mods folder.
Fancy Knives and Katanas Note: only katanas file is working properly with the latest game version. Download the "Glowing and Holo Katanas" and unpack the archive. You need to choose [only one] file to install (look at mod images for comparison). Place "glowykatana_BLUE.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder.
Better Pipe Wrench - Custom Model Replacer A brand new mesh and texture replacer for the existing Pipe Wrench. Place "basegame_BetterWrench.archive" file to the Cyberpunk 2077 archive mods folder.
Better Crowbar A better looking and more half-lifey crowbar. Place "basegame_hlcrowbar.archive" file to the Cyberpunk 2077 archive mods folder.
Doom Crucible Sword Replaces Black Unicorn with the Crucible from DOOM. Because...why not? Place "basegame_doom.archive" file to the Cyberpunk 2077 archive mods folder.

Let's get to armors and clothing. Fem V gets more love here than duderinish V, but there are some great mods for masculine V too:

Sleeves Prevents sleeves auto roll up for long-sleeved clothes when first person perspective camera is active. Place the "sleeves.reds" file to the Cyberpunk 2077 scripts folder.
Modular Jewelry Collection - Necklaces and Chokers Replace any face item on female V with your own combination of up to three necklaces and/or chokers, selected from nearly all models available in the game. For the installation instructions, refer to the mod page "Installation" paragraph. Note: do not use Valentino files, they cause shadow glitches atm (it's pretty minor part of the mod assortment anyway).
Modular Jewelry Collection - Earrings A similar mod from the same author. Replace any face item on female V with your own combination of up to three earrings. For the installation instructions, refer to the mod page "Installation" paragraph.
Modular Jewelry Collection - Bracelets Rings and Watches A similar mod from the same author. Replace 2 torso items for female V with your own combinations of 3 bracelets, rings and watches each. For the installation instructions, refer to the mod page "Installation" paragraph.
Jinguji Custom Atelier--Unique Clothes for Fem V A collection of custom-edited clothing and shoes which replace certain vanilla ones (refer to the mod page to know which one). Includes corset tops, Mox heel pants, midi skirts, sandals, and more. For the installation instructions, refer to the mod page "EXCESSIVELY DETAILED INSTALLATION INSTRUCTIONS" paragraph.
Clothing Color Variants New colors for a huge amount of player clothes. Fem V focused, but some items work for Masc V too. For the installation instructions, refer to the mod page "EXCESSIVELY DETAILED INSTALLATION INSTRUCTIONS" paragraph.
V's Closet Expanded Expanding Male V's closet with clothes, shoes, items and more. Get any of the files and place the ".archive" file to the Cyberpunk 2077 archive mods folder.
E3 2018 Samurai Jacket Restores the original look of the Samurai Jacket as seen in E3 2018. Get either main file [or] the optional file. Place "E3 2018 Samurai Jacket Non-LED Oni.archive " (or the E3 2018 Samurai Jacket.archive respectively) file to the Cyberpunk 2077 archive mods folder.
Badlands Accessories Replacers to add a few wearable accessories for photo-mode funsies. Backpacks, gadgets, holsters, that kinda thing. Get any of the files and place the ".archive" file to the Cyberpunk 2077 archive mods folder.
Wraith Hoods Wraith hoods as a Kabuto helmet replacers for male and female V. Download one of the main files. Place "basegame_WraithHood.archive" file to the Cyberpunk 2077 archive mods folder.
Wraith Hood No Clipping For Fem V Removes the clipping when you equip the wraith hood. Works with most jackets. Place "modWraith_Hood_Clip.archive" file to the Cyberpunk 2077 archive mods folder.
Paulnight shoes for Male and Fem V - with color variants Paulnight shoes for both Male and Fem V. 18 color variants. Replaces the snow boots. Download the 3 female files or the 1 male file, depending on what type your V is. Place "meluminary_mV_ShoePaulnight.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder.
Prescription Glasses Replaces all 5 of the square glasses with clear lenses and keeps the reflections. Place "basegame_clear_square_glasses.archive" file to the Cyberpunk 2077 archive mods folder.
Black Leather Trenchcoat A version of the "Takemura Trenchcoat" with black leather material. Replaces Samurai Jacket, Durable Synthetic Biker Coat or Replaces Timeworn Trenchcoat (depending on which version you download). Works for both male and female V. Place "basegame_blacktrench.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder.
Black Leather Gloves A complementary (for the mod above, but can be used without it as well) pair of black leather gloves for male characters only. Replaces Gorilla Arms. Place "basegame_MBlackGloves.archive" file to the Cyberpunk 2077 archive mods folder.
Long coat for male V Download "All In One" version. You need to pick [only one] file from it - refer to the mod page images. Place "basegame_LC_arasaka_red _black.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder.
Johnny Alternative Outfit For V Simple as that. Download any of the mod files of your choice (take into account that some require some others - it's mentioned file descriptions though). Place ".archive" file/s to the Cyberpunk 2077 archive mods folder.
Nomad Techie Outfit A nomad techie themed outfit for female V. Replaces existing items (look for the list at the mod page). Download the main file and place all the ".archive" files to the Cyberpunk 2077 archive mods folder.
Panam's Jacket Replaces the spiked jacket with Panam's jacket for female V. No sleeves option included. Download one of the main files. Place "basegame_PanamJacket.archive" (or "basegame_PanamJacketNoSleeves.archive" respectively) file to the Cyberpunk 2077 archive mods folder.
Full Bra Pants - All Color Variations Replaces the slim fits with all color variations of the full bra pants, for male and female V. Download one of the main files. Place [only one] (depending on the color you prefer) ".archive" file to the Cyberpunk 2077 archive mods folder.
Kirk's Glasses and Cyberware Edited versions of glasses and cyberware for male and female V. Download only one file. From it, place [only one] ".archive" file (names are self-explanatory) to the Cyberpunk 2077 archive mods folder.
Clean Launcher Arm Removes the arm decals from the projectile launch system. Place [only one] ".archive" file (for male/female/both) to the Cyberpunk 2077 archive mods folder.
Clean Monowire Arms Similar mod for Monowire. Place [only one] ".archive" file (depending on your choice, explained on the mod page) to the Cyberpunk 2077 archive mods folder. Note: If your V is feminine, has skin type 11 and you're using full version of the mod, also install the fix file.
Cassidy's Shirt with Decal and Pistol - Modular Adds Cassidy's shirt with decal and pistol for male and female V. 25 shirt color variants, 15 decal variants and 6 pistol color variants to choose from. Refer to the mod page for the desription of which file does what and installation instructions.
Street Ninja Pants and Shoes - Modular Adds the pants and shoes combo worn by the Tyger Claws for female V. Many different color variants and decals to choose from. Refer to the mod page for the desription of which file does what and installation instructions.
Leggings Black Latex For a feminine V. Download one of the mod versions. Place "CHROME Leggings Black HIGH.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder.


Everything about audio in the game - improved music and sounds, removal of annoying sounds, new radio stations and so on.

First of all, mods which which improve the music/sounds and control them:

CyberPunk 2077 Audio Overhaul Note: this is an 11GB!! mod - so make sure you have enough disc space. A huge work on the game music tracks and sounds - around 800 audio files has been individually opened, modified and enhanced to make a proper audio mix and balance of sound in your game.
Installation: Nexusmods downloads (especially on free accounts) tend to bug out from time to time, so when it's about such a huge file, it's recommended to get either the "Torrent mirror Thanks to Moubai" file, which has the torrent file (if you know how to use torrents though) - it's the most safe way to download it, or, the "Download Mirror pdf" file - it has a link to google drive, where you can download the whole mod as a single file, wihtout need of (still huge) 11 separate downloads. Place "basegame_Cyberpunk Audio Overhaul.archive" file to the Cyberpunk 2077 archive mods folder.
Disable Shard White Noise Disable the white noise that keeps playing in the background if you open a shard's content from notification. Place "disableShardWhiteNoise.reds" file to the Cyberpunk 2077 scripts folder.
Immersive Language - Japanese This mod swaps audio files in the English version of the game so that V and other Japanese characters in the game use Japanese voice lines. This mod retains the English audio for all other characters, subtitles are unchanged. Place "basegame_jp_immersive_lang.archive" file to the Cyberpunk 2077 archive mods folder.

Radio mods. Track list is usually written on the mod page, so make sure to read those. Remember - when there are few mods replacing the same radio station, install only one of them.:

Radio Modding 101 This one is not a mod, but a useful and simple tutorial of how to change radio songs and modify stations yourself - can be quite useful if you want to modify ingame radio with absolutely any kind of tracks for personal usage.
Pocket Radio Listen to Radio Stations on foot - no more driving needed. Place "portableRadio" folder to the Cyberpunk 2077 CET mods folder. Then, setup the radio toggle hotkey in CET menu for this mod.

Vexelstorm station replacers:

Real Cyberpunk Music Radio This radio mod replaces Radio Vexelstrom's tracks with carefully selected cyberpunk music that fits the game seamlessly. All tracks match the vanilla station track's length, so there will be no cut-offs or long silences. It's also still in development - authors are working on a massive radio station mod with voice acted DJ's, ads and news broadcasts all based in Night City - so check this modpage from time to time. Place "basegame_True Cyberpunk Music - Radio Vexelstrom Replacer.archive" file to the Cyberpunk 2077 archive mods folder.
CyberRunner Vexelstrom Radio Original mixes in the spirit of Blade Runner, progressive rock, ambiant and industrial. Download one of the main files - it contains a download link. Download the archive, unpack it and place "basegame_Zyblade_vexelstrom.archive" file to the Cyberpunk 2077 archive mods folder.
FM 89.3 - Mirrored Realities A brand new radio station featuring some music from Japanese indie artists. Place "FM-89.3-Mirrored-Realities.archive" file to the Cyberpunk 2077 archive mods folder.
Technostrom Vexelstrom Radio Place "technostrom_vexelstrom.archive" file to the Cyberpunk 2077 archive mods folder.

Morro Rock station replacers:

Refused Samurai Radio Place "basegame_mod_samurairefusedradio.archive" file to the Cyberpunk 2077 archive mods folder.
Morro Rock - R3w0rked Place "basegame_mod_MorroRockR3w0rked.archive" file to the Cyberpunk 2077 archive mods folder.
Extended SAMURAI radio A mod somewhat similar to "Refused Samurai Radio" above, but with own approach (read the mod page). Place "radio_SAMURAI-Extended.archive" file to the Cyberpunk 2077 archive mods folder.

Samizdat station replacers:

Progressive Goa Trance Radio Station Place "basegame_Progressive_Goa_Trance_Radio_Station.archive" file to the Cyberpunk 2077 archive mods folder.
SAMIZDAT Radio ft. YUNG BAE and SUPERSEX420 Place "basegame_jfunk_1.0.archive" file to the Cyberpunk 2077 archive mods folder.

Body Heat station replacers:

Synthwave Fantasies Place "synthwave_fantasies_bodyheat.archive" file to the Cyberpunk 2077 archive mods folder.
98.7 Trashwave FM Note: This one is a great radio replacer for this station, and mod itself works just fine, but the 1.3 version of it breaks part of main menu UI in latest game version. So either wait till it's updated to a new version (anything > 1.3 would mean that), or simply use the 1.2 version, it works just fine without this issue. Place "basegame_98.7 Trashwave FM v1.2.archive" (or version newer than 1.3 when it appears respectively) file to the Cyberpunk 2077 archive mods folder.

Nigh FM station replacers:

Night FM by Supersex and Cape Coral Place "basegame_nightfunk_1.0.archive" file to the Cyberpunk 2077 archive mods folder.
V for Vendetta Radio Place "basegame_V for Vendetta NightFm.archive" file to the Cyberpunk 2077 archive mods folder.

Principales station replacers:

Cyber Cali Dubz Place "cyber_cali_dubz_principales.archive" file to the Cyberpunk 2077 archive mods folder.
Principales Radio X Place "basegame_PRINCIPALEZ_RadioX.archive" file to the Cyberpunk 2077 archive mods folder.

Ritual FM station replacers:

96.1 Ritual FM to Nine Inch Nails Place "basegame_96.1 Ritual FM.archive" file to the Cyberpunk 2077 archive mods folder.
BassFM A bass replacer for this station. Place "basegame_BassFM.archive" file to the Cyberpunk 2077 archive mods folder.

Pebcak station replacers:

IM Pebcak Radio Replacement Place "modPebkac_radio_replace.archive" file to the Cyberpunk 2077 archive mods folder.


Character creation/customization possibilities in Cyberpunk 2077 weren't terrible...but they weren't great either - similar to many other game aspects, players expected more from an AAA game which was 8 years in development, especially in a cyberpunk settings, where have almost bottomless arsenal of self-expression. Mods in this section help to improve this in many ways, as well as offer some other changes not only to V.

Generally useful character-related mods:

Alternative Character Lighting Removes the artificial rim lighting (which often looked just bad - see difference on the mod page images) from characters clothes and skin and few other tweaks. Place "AltCharLighting.ini" file to the Cyberpunk 2077 ini mods folder.
Breast Jiggle Physics Tiddie physics already existed in the game, but was somewhat "minimal minimorium". If you want to improve it, use this mod. Place "BreastJigglePhysics.archive" file to the Cyberpunk 2077 archive mods folder.
Unique Eyes - Core This mod does nothing on its own, but is requires for some other mods in this section to work (custom textures to apply). If you'll plan to use a mod which requires it, download the file and install only those .archive files which are mentioned in that mod installation/prerequisites instructions.
Unique Arms Similar to the mod above, this one does nothing on its own as well, but is requires for some other mods in this section to work (custom textures to apply). If you'll plan to use a mod which requires it, download the file and install only those .archive files which are mentioned in that mod installation/prerequisites instructions.

Mods for V appearance - complexions, skin & makeup. When it comes to complexion mod, make sure to use only one. Mod which affect smaller things, like makeup, lips or teeth, can be used on top of complexion mods.

4k Complexion and Body for Female V Mod that adds a complexion and body textures in 4k for Female V. First, download the "Ava Complexions All in one" file. Place "basegame_Ava_Complexions_1.7.archive" file to the Cyberpunk 2077 archive mods folder. Then, optionally, download one of body files and same, optionally, "Microdetail" file. Place "archive" files to the Cyberpunk 2077 archive mods folder.
Kala's Feminine Complexion Edits Multiple skin textures edits and mashups. Choose [one] version of the mod and place ".archive" file/s to the Cyberpunk 2077 archive mods folder.
4K Complexions for Male V Replaces male V complexions and tries to achieve his E3 2019 appearance, all in 4K. Download one or all main. Place ".archive" file/s to the Cyberpunk 2077 archive mods folder. Opitonally, you can install "Complexion 1 No Eyebrows" file instead of "Complextion 1" file, and install "E3 2019" on top.
Kala's Masculine Complexion Edits Donwload one or more mod files (just make sure to get only 1 file per complextion number). Place ".archive" file/s to the Cyberpunk 2077 archive mods folder.
Masculine V Body Overhaul New skin textures and reworked genitals for masculine V characters. Download the mod version of your choice and place ".archive" file to the Cyberpunk 2077 archive mods folder.
Sculpted Wanna your V to have more muscular body? Get this mod. Downlonad [one] of the mod versions depending on your choice. Place "basegame_almico_M_Sculpted.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder. Compatible with skin mods.
Kala's Makeup Edits Download one ore more files you want. Place ".archive" file/s to the Cyberpunk 2077 archive mods folder.
Kala's No More Lipgloss for both Masculine and Feminine V Lowers shine/brightness on female and male V's lips so they are not as shiny/wet looking. Should work with face texture mods. Download one or both main files. Place "basegame_KalaLessShineLipsFeminine.archive" (and/or "basegame_KalaLessShineLipsMasculine.archive" respectively) file to the Cyberpunk 2077 archive mods folder.
Male V Teeth Fix Fixes male V's beaver teeth in some mouth shapes. Download one of the main files (description is right there at Files tab). Place "MaleV_TeethFix_FuckMorphs.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder.

V appearance - eyes and brows.

Kakto Eyes New eye colors and eye textures! Also, some other eye related things like the round glasses without the earrings. Download the main file. Inside, you need to choose [one] file from each folder (you can install only 1 file from a single folder of your choice if you're already sure which exact eye color you want for character creation) and place the chosen ".archive" file/s to the Cyberpunk 2077 archive mods folder.
Kala's Eyes Standalone V Version Note: This mod requires "Unique Eyes - Core" mod from the beginning of this section, which file exactly - refer to the mod page. As for the mod itself, download [one] main file and place "basegame_Kala Standalone Eyes.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder.
Kala's Eyes Standalone V2 A similar mod (with the same prerequisite). Choose one mod version. Place "basegame_Kala Standalone Eyes V2.archive" (or "basegame_Kala Standalone Eyes V2 Hanako Glow Rings.archive" respectively) file to the Cyberpunk 2077 archive mods folder.
Natural Eyes - Standalone One more detailed eye retexture pack. It also requires "Unique Eyes - Core". Place "bella6801_standalone_eyes.archive" file to the Cyberpunk 2077 archive mods folder.
Bitter's Colored Kiroshi Optics Eyes Recolors of Kiroshi and Arasaka branded eyes for V that will not replace common eyes used by NPCs. Requires "Unique Eyes - Core". Place "basegame_BW_KiroshiColors_UniqueEyes_Diffuse_V1.0.archive" file to the Cyberpunk 2077 archive mods folder.
Custom Eye Makeup Colors New eye makeup colors for V. Download either the main file or one/any optional files. Place "basegame_mod_CustomEyeMakeup_Set01.archive" (or any other separate version respectively) file to the Cyberpunk 2077 archive mods folder.
Kala's Art Brows Art/Cut brow styles to replace all in game eyebrows for masculine and feminine V. Download either "ALL IN ONE" [or] "PICK AND CHOOSE" main files. Place "basegame_Kala Cut Brows All In One.archive" (or any other version from "pick and choose" archive - note, it has .rar archives inside the main file archive, so you'll need to unpack the main file and then unpack the .rar archives inside - do not transfer files from .rar "preview") file/s to the Cyberpunk 2077 archive mods folder.

V appearance - hair.

Metal Spikes -Hair- And Metal Cap Replacer for feminine V - hair 34 with metal spikes and both weapon grips (Ballistic Coprocessor and Smart Link) with the metal cap seen in the pictures on the mod page. Download the main file. Place "MetalCapReplacesHair34.archive", "MetalCapReplacesWeaponGrip.archive" and [ONE] of "hair .archive" (SpikeHair1/2/3) files to the Cyberpunk 2077 archive mods folder.
V Hairstyle - Silverhand Modified version of Johnny Silverhand's hairstyle. Usable in Character Creator for both Male and Female V, with color palette compatibility. Replaces animals 03 hairstyle. Place "basegame_Hair_V_Silverhand.archive" file to the Cyberpunk 2077 archive mods folder.
Male V custom hairstyle - Billy Hargrove inspired Replaces hairstyle 18 - rat tail. Download [one] of main files. Place "BillyHair_Set01_01~17.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder.
Custom Hairstyle - Kidman A new custom hair for Female V, replaces Hairstyle 01 or 18. Download the main file [or] the optional file. Place "basegame_mod_Hair_01_Kidman.archive" (or "basegame_mod_Hair_18_Kidman.archive" respectively) file to the Cyberpunk 2077 archive mods folder.
Custom Hairstyle - Femme Fatale Replaces Hairstyle 01, 05 or 18. Download one of the main files [or] one of the optional files. Place "basegame_mod_Hair_01_FeFa.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder.
Custom Hairstyle - Rasberry Replaces Hairstyle 01, 05 or 18. Download [one] of main files. Place "basegame_mod_Hair_01_Rasberry.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder.
2023 Rogue's Hair From the same author. Download the main file [or] the optional file. Place "basegame_mod_Hair_01_Rogue2023.archive" (or "basegame_mod_Hair_18_Rogue2023.archive" respectively) file to the Cyberpunk 2077 archive mods folder.
2077 Rogue's Hair Download the main file [or] the optional file. Place "basegame_mod_Hair_01_Rogue2077.archive" (or "basegame_mod_Hair_18_Rogue2077.archive" respectively) file to the Cyberpunk 2077 archive mods folder.
Custom Hairstyle - The ReVengeance Love this one personally. Fem V. Replaces Hairstyle 01 or 18. Download the main file [or] the optional file. Place "basegame_mod_Hair_01_ReVengeance.archive" (or "basegame_mod_Hair_18_ReVengeance.archive" respectively) file to the Cyberpunk 2077 archive mods folder.
Afro hair fix Make the afro hair (player's Denny hair) not look like it's floating. Place "PlayerHair_Denny_NotFloating.archive" file to the Cyberpunk 2077 archive mods folder.

V appearance - tattoos and cyberware.

Share That Arm-Weapon Grip AND Tattoo The ballistic coprocessor (and smart link) is on your HAND so why does your special tattoo have to go? Download [one] or more main files (file descriptions are explaining the difference). Place "Weapon_Grip_to_goat.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder. Note: if that's your first walkthrough, do not install the "other" (not goat) version until you reach a certain stage in the game (you'll understand).
Kala's Cyberware Colors And Demo V Texture Edits Changes cyberware #1, 2 & 4 to be black & silver, gold & black or black & gold (Jackie) for masculine & feminine framed V's. Download one or more main files (but remember to pick only one for each cyberware type). Place "basegame_kalablackandgoldcyberware12.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder.
Kala's Freckle Complexion Freckles for face/body & arms, for feminine framed V's. Download "Kala 4 K Freckle" [or] "Kala 4k Freckle Skin Abs Version" main file. Place "basegame_Kala 4k Freckle.archive" (or "basegame_Kala 4k Freckle Abs.archive" respectively) file to the Cyberpunk 2077 archive mods folder. Note: Nudity censor must be turned off and nipple one must be selected for the body tattoos to work correctly.
Kala's Geometric Tattoos Geometric tattoos for feminine & masculine framed V! For feminine V, download "Geometric Tattoos- Makeup Version" or "Geometric Tattoos- No Makeup Version" file. For masculine V, download "Kala Geometric Tattoos Masculine V Body and Arms" and/or "Kala Geometric Tattoos Masculine V Neck and Ears". Place "basegame_Kala Geometric Tattoos Masculine V Body & Arms.archive" (and/or any other version respectively) file to the Cyberpunk 2077 archive mods folder. Note: Nudity censor must be turned off and nipple one must be selected for the body tattoos to work correctly.
Kala's Doll Skin and Blackout Tattoos Note: This one requires "Unique Arms" mod, refer to the mod page for instructions. Download "Doll Skin Tattoos" or either of "Kala Doll Skin Tattoos Femme V- Body Only"/"Kala Doll Tattoo Masculine Frame V" files. Place "basegame_Kala Doll Skin Tattoos.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder. Optionally, you can also install body/complexion files too, but note that those should be used [instead] of similar mods if you have them (above in this section). Note: Nudity censor must be turned off and nipple 1 must be selected for the body tattoos to work correctly.

NPCs appearance:

NC residents eyes cleaned up Clean up those bloody and gross eyes. Place "zzNC_CleanEyes.archive" file to the Cyberpunk 2077 archive mods folder.
Lizzy Wizzy Overhaul Replaces Lizzy Wizzy's head mesh. Optional hair swap. Download [one] of the main files. Place "basegame_Lizzy Overhaul Lipstick.archive" (or "basegame_Lizzy Overhaul.archive" respectivel) file to the Cyberpunk 2077 archive mods folder. Optionally, you can also install the hair swap file in the same way.
New Alternative Hairstyle For Johnny If you're using an alternative Johnny look from the game options, this mod will change his hair. The same hair is also available for his default outfit as well. Download one of the main files. Place "FN_JohnnyNewHair_Alt.archive" (or "FN_JohnnyNewHair_Default.archive" respectively) file to the Cyberpunk 2077 archive mods folder.
Resculpted Judy Face See the mod page images section for the comparison. Place "basegame_JudyFaceV2.2.archive" file to the Cyberpunk 2077 archive mods folder.
Vik Vector Overhaul See the mod page images section for the demonstration. Download the main file. Place "basegame_Vik Complexion Overhaul.archive" file to the Cyberpunk 2077 archive mods folder. Optionally, install "Glasses Removal" and/or "Hairstyle Swap" in the same way.
ALTVRIL - 4k Makeup for Alt Altered hiqh-quality makeup for Alt. Place "basegame_altvril.archive" file to the Cyberpunk 2077 archive mods folder.
Younger Kerry Eurodyne Textures Alternative face texture options for Kerry Eurodyne. Download one of the main files. Place "basegame_Young_Kerry.archive" (or "basegame_Young Smokey Eye.archive" respectively) file to the Cyberpunk 2077 archive mods folder. Optionally, install "Freckle Remover" file in the same way.
Panam scar and freckles Removes Panam's bullet scar, along with freckles & pimples on her face. Download "Upscaled cleanup full" file. Place "basegame_panam_cleanup.archive" file to the Cyberpunk 2077 archive mods folder. You can install one of optional files [instead] the main file.
Misty Appearance Overhaul Turns Misty into the Goth babe she was always meant to be. Read the mod page - due to certain issue with previous version of the mod, existing one doesn't have it, but replaces one player hairstyle (not a big deal, imo, untill you absolute love exactly that one). Place "basegame_Misty Appearance Overhaul.archive" file to the Cyberpunk 2077 archive mods folder.
PRISTY - Blade Runner Misty Blade Runner (1982) Pris makeup replacer for Misty. Place "basegame_mistypristy.archive" file to the Cyberpunk 2077 archive mods folder.
DE-MISTY-FICATION - Hairstyles and less makeup for Misty What mod name says. Downlonad one of the main files and the optional file. Place both ".archive" files to the Cyberpunk 2077 archive mods folder.
Evelyn Complexion Overhaul Changes Evelyn's appearance with freckle and mole removal and more subtle makeup. Download the main file and place "basegame_Evelyn Complexion Tweak.archive" file to the Cyberpunk 2077 archive mods folder. Optionally, install the hair swap file in the same way.
Takemura no beard Permanently shaved Goro. Place "Takemura_NoBeard.archive" file to the Cyberpunk 2077 archive mods folder.
Cheri's head skin color fix Fixes Cheri's head's skin color so that it better matches her body. Place "basegame_texture_Cheri_SkinColorFix.archive" file to the Cyberpunk 2077 archive mods folder.
Frank Hair Cap fix Fixes the clipping of Frank Nostra's hair cap. Place "Frank_HairFix.archive" file to the Cyberpunk 2077 archive mods folder.


Cyberpunk 2077 is not 10 years old Skyrim - its graphics are insanely good. If not to count some glitches here and there (which are mostly just funny/cringe and not game-breaking), it's one of the best-looking games on the market, and if your PC is capable to utilize Ray Tracing support...oh my! Still, there's no limit to perfection and even while it it's a freshly released game, it could use some visual improvements here and there. Some models/textures replacecement to fit YOUR personal taste more, improved existing textures/fx and also mods to get rid of certain annoying visual effects as well. Take a look!

Model/texture replacers:

Blade Runner 2077 Arcadia Edition This mod is a huge overhaul of game look which changes A LOT of things with a single goal - to bring Cyberpunk 2077 world look closer to Blade Runner and bring its universe to you in small details at every corner. Changes all textures for objects like billboards, posters, various other ads, vending machines, screens and TVs and much more. It also changes the track lists for Principales and Samizdat radio stations (keep that in mind - if you're using mods which replace these 2 stations tracks, delete them - or just use "no music" mod version instead). Surely, such a drastic change is a matter of taste, but the dedication and quality of the mod itself are incredible.
Installation: Downlonad [ONE] main file. Differences are explained on the mod page. Place "basegame_Blade_Runner_2077_Arcadia_Edition_V15.8_Final.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder.
2077 More Gore Note: This mod is included in the mod above. Adds more gore and detail to blood bursts and head shots. A must-have addition, as for me. Place "basegame_2077_More_Gore_V1.32.archive" file to the Cyberpunk 2077 archive mods folder.
Holographic Beams 1.3 - Night City Lights Changes the iconic holo-projector beams normally scrolling through adverts to something a bit more picturesque. Download only one main file and unpack it. Place all the ".archive" files from to the Cyberpunk 2077 archive mods folder.
Vanilla Billboard LOD Improved Improves the LOD textures of LOADS of billboards in the game - look at the mod images section for demonstration. Place "Improved Billboard LOD.archive" file to the Cyberpunk 2077 archive mods folder.
True Night City Ads Replaces ads in NC with their uncensored versions. Too see the demonstration, see the authors pinned comment. Download either the "True Night City Ads AIO" file if you want them all, or any of separate files. Place "True NC Ads.archive" (or any other separate versions respectively) file to the Cyberpunk 2077 archive mods folder. Use this mod or the mod below.
Ads for Nightcity One more great texture replacer mod for Night City ads and alternate texture for Lizzys bar screen. This one gives a brand new look to them. Download the main file and place "nightcity_ads_swap_v1.6.1.archive" file to the Cyberpunk 2077 archive mods folder. Additionally, you can download and install any of optional files (just make sure to intsall only [one] .archive file for vending machines) in the same way. Use this mod or the mod above (vending machines file you can use on top).
Magazines of Night City -Latest Issue New issues and new varieties of magazines in Night City with HD textures. Downlonad the latest main file version. Place "_latest_issue.archive" file to the Cyberpunk 2077 archive mods folder.
Poster Replacers Replaces many of game posters - a great mod for Marvel and some other movie fans. Place "modMovie Posters.archive" file to the Cyberpunk 2077 archive mods folder.
Phakemephakeyou profile For vending machine replacers. Download any/all the files you like and place the ".archive" file/s to the Cyberpunk 2077 archive mods folder.
Holonibbles Nibbles is now a hologram. Download the main file and place [only one] ".archive" file of your choice to the Cyberpunk 2077 archive mods folder.

Weather & lighting mods:

Weather Probability Rebalance Changes weather probabilities and min/max durations so that rain and other interesting weather happens more often. Download the main file [or] one of the optional files. Basically, I'd recommend to get the main file and swap it for one of the optionals only if you'll see probabilities are not to your likings (try flatter probabilities version then) or you'll notice some abrupt weather transitions (try vanilla transitions version then).
Place "weather_probability_rebalance.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder.
Note #1: This mod is not compatible with the "Adaptation Auto Exposure Fix" mod below, see the instructions there.
Note #2: if your weather is "stuck" and not changing, this most likely can be fixed in the next way - go to the Blade Runner easter egg location, use the lift up, then back down, leave the building, save the game and load it. This should resolve the issue. If you don't know where this easter egg is located yet, refer to this video. Spoiler warning, though.
Eye Adaptation Auto Exposure Fix - No More Blinding Lighting Changes Solves the annoying issue of eye adaptation/auto exposure whenever you look at bright area while being in a dark area. For instance, the fix lets you drive your vehicles in first person without going blind at daytime as it happens from time to time in vanilla. Download only one main or optional file. Place "_0_v.1.31_DiverseWeatherEyeAdaptationAutoExposureFix.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder.
Note #1: This mod is not compatible with the "Weather Probability Rebalance" mod above - choose one or another. If you want to have this fix [and] more diverse weathers, install the "Diverse Weather Cycles" version of this mod, it's similar to the mod above.
Note #2: if your weather is "stuck" and not changing, this most likely can be fixed in the next way - go to the Blade Runner easter egg location, use the lift up, then back down, leave the building, save the game and load it. This should resolve the issue. If you don't know where this easter egg is located yet, refer to this video. Spoiler warning, though.
Blade runner 2077 Better Finer Rain Improved rain textures. Download [one] main file version. The difference between them is one is just a rain look improvement, and the "24/7" version makes weather always rainy. Thus, the 24/7 version is also not compatible with the mods above, so it's recommended to get the default one. Place "basegame_CP2077_Finer_Rain_V1.8_Final.archive" (or "basegame_CP2077_Finer_Rain_24_7_V1.8_Final.archive" respectively) file to the Cyberpunk 2077 archive mods folder.

FX improvement and annoing visuals removals:

Alternate Optical Camo Effect Replaces the ugly blue effect that the scrapped Optical Camo cyberware uses. Place "newcloak.archive" file to the Cyberpunk 2077 archive mods folder.
Insects Begone Make insects like flies, moths, mosquitoes and cockroaches invisible. Downlonad the main file [or] one of opitonal files. Place "InsectsBegone.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder.
Night City Waste Trash Remover To me, trash everywhere around fits the cyberpunk city atmosphere perfectly - but hey, everyone's to their own. This mod is a WIP project which removes most of the trash bags from the streets. Place "_____ncwm_bag_service.archive" file to the Cyberpunk 2077 archive mods folder.
Low Health FX Begone Simple as that. Place "nolowhealtheffect.archive" file to the Cyberpunk 2077 archive mods folder.
Disable Fast Forward and Skip Dialogue Visual Effect Disables the glitch effect for fast forward/skip dialogue. Place "disableSkipDialogueVFX.reds" file to the Cyberpunk 2077 scripts folder.
Inventory Glitch Effect Removal A small mod that removes the glitch effect that appears on V upon entering inventory or changing clothing. Place "Inventory_Glitch_Removal.archive" file to the Cyberpunk 2077 archive mods folder.
Johnny Silverhand - Glitch Effect Removal Removes the glitch effect from Johnny. Place "basegame_mod_Silverhand_NoGlitchFX.archive" file to the Cyberpunk 2077 archive mods folder.
REMOVERS Collection of mods which removes something from the game (something that may or may not annoy you). Blur, drunk effect, relic glitche visuals etc. Downlonad any of the mod files. Place ".archive" file/s to the Cyberpunk 2077 archive mods folder. Note: "Fade To Black" remover file was reported by some people to cause crashes. I wasn't able to reproduce this - but if you'll have such an issue, remove this file if you're using it.

Someone may laugh on this, but hey - game icon also deserves some love and assortment. Those are not "mods" technically - just a different icons for the game shortcut which you can change in shortcut properties and use any of those.

High Quality Shortcut Icons 13 icons to choose from. Look at mod images section to see how they look.
Cyberpunk Ciri icon (round) Because why not?
Samurai Logo as Icon for Cyberpunk 2077 Transparent and badass. Using this one myself.
Active Optical Camo Icon This one [is] a mod. Changes the ingame icon of this implant to something which makes more sense. Pick one of the versions (look at the images). Place "Active Optical Camo Icon.archive" (or "Active Optical Camo Icon Alt.archive" respectively) file to the Cyberpunk 2077 archive mods folder.


A bit of generally useful information about Reshade and Reshade presets - what's that at all and how to eat it!

Q: What is Reshade and why I need it anyway?

A: Similar to ENB (it's like a less powerful younger brother of ENB), Reshade it's an external tool which adds visual shaders to the game which didn't exist in it to begin with, or similar ones, but with much better configuration potential. It works as an overlay and improves various graphics aspects of the game which are not directly related to models and textures, such as lighting, shadows, depth of field, and many other visual effects. Reshade itself is a pack of such shaders, while Reshade preset is a configuration file for them, and often some of those shaders tweaked by the preset author. A well made Reshade preset will make your game look much better, as just graphics mods themselves are not able to achieve that alone. Also, as it's highly customisable, it can allow to tailor the game look exactly up to your personal taste, which is basically its greatest feat. So, all you need is to browse the list of Reshade presets in this section, choose one you personally like the most, and install it. While you can find some of my personal recommendations about presets choice, in the end, it's completely subjective and totally up to you :)

Q: How to install Reshade preset?

A: First of all, read the instructions at the preset page you've chose. If there's no instruction this preset requires certain older version of Reshade, just install latest Reshade itself - you can get it from here. Download the installer anywhere at your PC, run it, navigate to your witcher3.exe located in your Witcher 3 x64 folder and procced with the intallation using the Ditect3D 10/11/12 option. If the preset page mentions exact shaders which need to be chosen to download during installation, follow these instructions. If there's no such metion, you can download all shaders installer suggests you.
After Reshade itself is installed, you need to place the chosen preset files inside your Witcher 3 x64 folder. Usually (not in exactly 100% of cases, but in most of them), that's a reshade-shaders folder and .ini file which name can be any - how the mod author named it (for example, Cyber Runner Cinema.ini). Once again, Reshade presets may sometimes also contain some other files, have a bit different files structure (if the preset was made for some old version of Reshade or has things like ), or even some weather/lighting mods inside as well - always refer to the mod page for additional instructions about installation as the unified instruction, 100% accurate for each and every preset simply can not be given.

Q: I think I did something wrongly, how to wipe the thing to make sure I'm trying it again from scratch?

A: Simply remove the very same folders/files from the preset you've used (if you'll still have reshade-shaders folder, delete it too, as well as reshade.ini file. To make sure, you can also just run Reshade installer again - if there are some files left, it will notify you and suggest to uninstall - click this option, then relaunch Reshade installer again and install Reshade and the preset again.

Q: How to switch between Reshade presets?

A: Similar to step above, just delete existing preset files. If current and new presets are using different Reshade versions, then remove Reshade files completely, then install Reshade version needed for new preset, and then preset itself.

Q: I'm sure I installed everything correctly, did that several times, but game is still crashing on launch/not launching at all. What to do?

A: This can happen in some rare cases. No worries - just rename dxgi.dll to d3d11.dll.

Q: Can I switch presets in midgame? Won't it damage my save?

A: You most certainly can, any time you want and as often as you want! Reshade is, basically, not a mod in regular meaning - it doens't modify game files directly.

Q: Expectable FPS hit?

A: Depends on your PC. Modern gaming rigs should not have any FPS drops from most of Reshade presets (or have it minimal, like 2-3 fps), midgame rigs may have some FPS drop (5 to 15), for potato rigs (aka can't run the game itself on High settings), Reshade is most likely won't be worth it due to FPS hit (20-30 or sometimes even more) - but once again, you're not losing anything if you'll try :)

Q: Man, they all are so beautiful! Can use multiple presets at the same time?

A: You can't - each preset is doing the same work, just in different way. You can tweak the preset to your likings though directly in game - just open the GUI (hotkey for this can differ and usually mentioned on the mod page) and tweak it to your heart content :)

Q: After I've installed Reshade preset, my game is not in full resolution (some kind of black bars at top and bottom)/My distant vision is blurred/There's some sort of grain effect. I don't like em, help!

A: Those are also Reshade effects, called letterbox, depth of field and grain, respectively. They are completely optional and can be disabled in GUI anytime, or reenabled back. You control the Reshade, Reshade doesn't control you :)

Q: My game HUD (character stats, minimap etc) are obstructed by the depth of field and/or letterbox. Uh?

A: That's how Reshade works - it's not that advanced as ENB is for TES/FO games, for instance. When it comes to Reshade, it's better to disable letterbox/DOF for regular gameplay - you can toggle them on anytime if you need anyway.

List of most beautiful Reshade presets:

Cyber Runner There are plenty of Reshade presets available for Cyebrpunk 2077, and almost every second of them mentions Blade Runner inspiration for the resulting game look - yet, not many of them actually achieve that goal. This preset is possibly the best one in this term, and just greatly calibrated in general. It's my personal Reshade preset for Cyberpunk 2077 as for now, and I highly encourage you to try it. This section title image is made from this mod page beautiful screenshot, btw.
Cyberrunner - a Bladerunner like Reshade A preset with a similar name and similar look, but different at the same time, and the other one of my 3 favourite presets atm. It has 2 versions - you can install both of them at the same time, and just switch them in Reshade menu. The "Darkness" one if one I prefer personally between the two, but it's somewhat to heavy with "darkness" in some places, and also makes "bright" places too bright sometimes, but that's me. It's also a great preset for screenarchery.
Note: if you'll notice a weird "ghosting" visual effect in the game (it's most noticeable at the character screen, but sometimes can be noticeable during the gameplay too), open the Reshade GUI, open "Blooming_HDR" feature, then find "Bloom Sensivity" parameter and set the value to a maximum possible, like shown here.
Cyberdelia Cinematic Reshade Desaturated, well-balanced (not too bright and not too dark) cinematic preset with a slightly noticeable blue tint. The third of my favourite presets.
Note: If you don't like the DOF effect ("blur" of objects further away aka the imitation of human eye work), simply disable the "Cinematic DOF" option in this preset settings in Reshade menu.
BLADERUNNER X CYBERPUNK RIPJAWS RESHADE Neon vibes with strong bloom.
FILM Desaturated cinematic preset.
Respectful Reshade Redux A simple yet effective "vanilla+" preset which main goal is to remove that global greenish tint from the game.
SAMURAi ReShade - The Final Look Realistic and desaturated, very sharp preset (you can tweak this in Reshade GUI though, AdaptiveSharpen shader).
Cyberpunk 2077 Definitive Experience Reshade One more great vanilla+ preset with deeper shadows.
Enter Night City - A Matrix Reshade Matrix fan? Well this one may be a preset for you. Look on the screenshots to see if that so.
Syn City - A Game To Kill For Not suitable for a regular long-therm gameplay, but truly unique preset inspired by Sin City movie, which reshapes the game look in just 3 colours - black, white and red. Also a great choice for screenarchery.


Holster By Hotkey No more opening weapon switching interface every time you want to holster your weapon. Holster your weapon by pressing Weapon Cycling hotkey once - Left Alt by default or an alternate version which holsters your weapon when you hold Reload hotkey (R by default). Download [one] main file. Place "holserByTap.reds" file to the Cyberpunk 2077 scripts folder. For the "reload hold" version, you need to need to make some inputContexts.xml configuration - look for instructions in the readme file included with the mod.
Handle Known Specs Tweaks vendors item lists to hide crafting specs which you already have, also has an alternate version which marks known specs as owned instead of hiding them. Download one of main files as per your choice. Place "hideKnownSpecs.reds" file to the Cyberpunk 2077 scripts folder.
Game Time Tweaks Game time tweaks to make days and/or nights twice longer. Downlonad [one] mod version (I personally prefer the "Game time tweaks - Longer nights" one). Place "basegame_time_tweaks_longer_nights.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder.
Toggle Quest Tags Simple mod which allows you to toggle quest tag on items with right mouse button click, you may use it to prevent sell/drop/dismantle of your favorite gear. Place "toggleQuestTags.reds" file to the Cyberpunk 2077 scripts folder.
Unequip Mods This mod allows you to unequip and replace weapon and clothing mods without destroying them. Place "uninstallMods.reds" file to the Cyberpunk 2077 scripts folder.
Keyboard and Mouse Controls Overhaul Single primary key E - use (all cases, both in-game and UI), MMB and RMB advanced use and some other features - read the mod page. First, place "Controls Overhaul" folder from the mod "bin" folder to the Cyberpunk 2077 CET mods folder. Then, backup the files from your \r6\config folder somewhere, and place "all 3 .xml" folder from the mod "bin" folder to the Cyberpunk 2077 \r6\config folder. For the hotkeys adjustment, refer to the mod page. Note: you can also install only the CET part of the mod which will basically allow you to just use it as a walk/jog switcher via the hotkey you can assign in CET menu.
Annoy Me No More Fixes som of annoying features of this game, as well as some optional features. Currently available: disable relic malfunctions, disable mantis blades finishers (this one you probably already have from the mod in Skills'n'Abilities section), skip call dialogue, no landing movement lock, remove fall damage, jump fixes, disable walk/dont walk crosswalks repetitive sound, stand up for dialogue, and reasonable police spawn distance. Downlonad either the "Bundle" main file, or any of separate files. Take into account that "disableLandingMovementLock" is not compatible with "removeFallDamage" file. Place "AnnoyMeNoMore" folder to the Cyberpunk 2077 scripts folder.
Skip Unskippable Cutscenes If you're replaying the game yet again, you will probably dream of an option to skip some long rides, braindances and dialogues. This mod is what you need. Place "SkipAnythingWithTimeAcceleration" folder to the Cyberpunk 2077 CET mods folder.
Zoom To Walk Disables the default zooming when right clicking without a weapon equipped, granting an easy to use walk button. Place "Zoom To Walk" folder to the Cyberpunk 2077 CET mods folder.
Photo Mode Unlocker A Photo Mode overhaul that removes most restrictions and adds new features, giving you even more screenarchery possibilities.
Important note: This mod has 2 other prerequisites - won't work without them. First one is RED4ext. Download the "compatible with CET" main file (other one is not needed). Place "bin" folder to the Cyberpunk 2077 root folder. The second one is TweakDBext. Download the main file and place "red4ext" folder to the Cyberpunk 2077 root folder. These 2 plugins have potential to be very useful for mod authors in future (similar to how useful SKSE is for Skyrim mods), but as for now, they are not totally without cons (nothing gamebreaking, but still need time to be improved) and there are not many mods based on them, thus they are not listed in "Preparations" section. Atm, use them only if you need them as required plugins for a certain mod, like this one.
Installation: First, place "SILVER_PMU_JohnnyPoses.archive" file to the Cyberpunk 2077 archive mods folder. Then, place "SILVER_PMU" folder to the Cyberpunk 2077 \r6\tweakdbs folder. Enjoy the unlocked Photo Mode!
Skip Main Menu Want to save a maximum amount of your time, up to every last second? This mod will skip the main menu and load the last save automatically for you after you launch the game. Place "auto_load_save" folder to the Cyberpunk 2077 CET mods folder.
Rage Quit Like a Boss Allows to bind a hotkey in CET menu to quite game instantly, without a need of doing this through menus. Place "rq_like_a_boss" folder to the Cyberpunk 2077 CET mods folder.
Object Spawner Lets you spawn anything from a list of over 16k objects. Can be used to create / build almost anything you want. Features include: Moving, cloning, grouping together, saving, creating favorites, creating custom categories for favorites, autospawning and much more. Not a mod for a regular gameplay, but can be pretty useful for testing purposes, screenarchery or just having fun. Place "" file to the Cyberpunk 2077 folder.
Str8up Menu Not needed for a regular gameplay as well and once again can be useful for testing your game or helping to bypass some bugged quests (for instance, when objectives fall through textures - noclip option can help to go through textures and pick them up). Mod menu with various utility features and cheats - read the mod page for a list of those. Place "Str8up Menu" folder to the Cyberpunk 2077 CET mods folder. Mod usage ingame is done through CET menu.
RipperDeck One more more I'd say not needed for an actual walkthrough as it removes part of ingame immersion, but can be used to ease character builds testing, for example. Place "RipperDeck" folder to the Cyberpunk 2077 CET mods folder.

While the game updates and mods already solve a huge chunk of game issues, bugs & annoying moments, there are still some which are not solved - yet, have some sort of solution available. Such things will be listed here, be it a configuration file tweaks or possible fixes to yet not fixed bugs and/or annoyances. Section will be expanded with time to be up to date.

Q: I constantly hear some sort of crackling while playing. Is this a game feature or a bug, and how to get rid of it?

A: Many people people don't even pay attention to it (I didn't either as it was sort of an ingame ambience to me), but it's still a bug with the game audio. To get rid of it, click on your sound settings icon in the bottom right corner of your screen (this one), choose your sound device ==> Properties ==> Advanced ==> change the sound quality to one of those: 16 bit 48000 hz, 16 bit 96000 hz or 24 bit 96000 hz. Crackling sound should disappear now.

Q: I have a videocard which supports Ray Tracing, and RT enabled in game settings, but it really hurts my performance. Any solutions to this?

A: Make sure DLSS is enabled (same settings tab as where RT is, right under it) - it's a must-have for RT usage. Secondly, try the "Performance" or "Ultra Performance" settings - they give huge FPS boost (up to 25 FPS sometimes), depending on your PC and other graphics settings.

Q: Any chance to speed up various actions like crafting, disassembling and so on? It's so boring to spend 15 minutes to disassemble my inventory!

A: Sure is! Open your Cyberpunk 2077 game folder and go to \r6\config. Open the "inputContexts.xml" file with your text editor. CTRL+F [hold action="disassemble_item"] (without brackets). You will see bunch of lines like shown here. Highlighted ones is what you need. The "timeout" value means how long the actions takes to do. Chage whatever values are there to 0.01 (exactly zero value is not recommended, this one will already give the instant action result) like shown here. Now you can click disassemble/craft as fast as you want and actions will be performed instantly without a delay. Enjoy! You can also experiment with other "hold action" parameters in a similar way to make them faster if you wanna. Just make sure to back this file up somewhere before making changes, just in case.

Q: I keep dying in the prologue during Scavengers car chase/shooting, also some stuff I expected to work - doesn't. What's wrong?

A: If you have followed the mod installation instructions closely, you're absolutely fine, don't worry. Prologue gameplay is somewhat limited and that car chase shooting is pretty hard to balance even with mods - you're a sitting duck during this fight, so if it feels too hard, just set game difficulty to easiest one and return to one you're playing on after this scene. To properly test your game, start doing so after the prologue. It takes a few minutes and can be annoying, but there's a mod which can help with saving some time in this case, listed further in the guide.

Q: Ok, I'm in Act 1 already, but game still feels too hard, enemies often near one shot me and it's just tedious while it shouldn't be, right - it's the beginning of the game! Is this a fault of my gameplay mods?

A: Such issue exists even in vanilla game - it seems that at some stage of the game development, during the act 1, it was planned that V would go through many Watson encounters together with Jackie. This wasn't implemented yet many encounters were still kept stronger than some others due to this. So basically there's a situation that some of encounters in Watson are much harder than the others in the same area, and even harder then encounters in other Night City districts. The "actual" overall difficulty of the game is being lined up a bit later when you progress through the game. So once again, during this part of the game, in Watson gigs and encounters, just play safe and don't feel ashamed to leave some encounters for future, when you'll level up a bit. If you're using FGR with combat realism options turned on (like cyber enemies, no shooting delay, fixed smart weapons etc), this issue can be simply more noticeable rather in vanilla game, but the initial culprit lies not in your mods. If you're using FGR, it's also recommended to enable the cyber enemies options, because while in general it makes difficulty harder, it's mostly noticeable in mid and late game, while for the early game, due some rebalance of enemy levels, this can actually make those early Watson encounters more fair.s

Q: I got a feeling my weather cycle stuck - it doesn't change no matter what, same weather all the time.

A: This can happen. To fix this, go to the Blade Runner easter egg location, use the lift up, then back down, leave the building, save the game and load it. This should resolve the issue. If you don't know where this easter egg is located yet, refer to this video. Spoiler warning, though.

Q: Whenever I commit a crime, police just appears out of nowhere behind me like they have warp portals at their disposal. Wtf?

A: That's how police works in the game - it's still not improved by CDPR, but there's a partial, yet pretty effective solution to this. Go to here and download the "reasonablePolice" file. Place "AnnoyMeNoMore" folder to the Cyberpunk 2077 scripts folder. This effectively doubles the range in which police spawn range, making it more reasonable. This mod is already listed in "Utility & QOL" section - just in case you've missed it.

Q: I'm doing some quests and clearly stand right at my objective pointer according to the minimap, but nothing (like item or NPC) is there.

A: First all, always remember that Cyberpunk 2077 is often deep not only in width, but in height as well - as minimap shows only X axis, your target may have those X coordinates, but different Y coordinates - iow, located underground or at the floor above you. If you're sure that's definitely not the case though - it can be a bug as well. Objects in this game sometimes love to "fall down" through textures. In this case, a "noclip" feature from this mod can help. It toggles off/on your character collision, so you can termporary disable the collision, go through the textures and pick up your quest object (for example, "Old Friends" gig still bugs out like that sometimes and target NPC just fallws down like 200 meters under the game world, where you can pick him up using noclip).

Q: I see enemies aggroing on me at some huge distance when they shouldn't even see me - or sometimes they are attacking me instantly without aggro bar "loading"

A: Sometimes this happens when misc gans events are triggered - like shootings between different gangs, them shooting some other people for robbing etc. During this, they enter combat state and you can see aggro markers above their heads - yet practically, they are not in combat state with player actually, but they will indeed immediately detect you if you come closer. In such cases, just don't panic and back away a bit - aggro bar will fade away and they will return to casual AI package routine.

Q: I'm crashing in combat pretty often.

A: If you're using Monowire, it's counterattack animations is bugged in game version 1.3 and simply causes crashes. As piggering as it dounds - do not counter with Monowire for now.

Q: My quickhacking cost on some enemies is really weird - too high or too low.

A: Base game already has some sort of immersive quickhacking cost range, we can say a "lite" form of "Lifepath Bonuses and Gang-Corp Traits" mod - namely, the reduction or increase of quickhacking cost against certain enemies (Animals and Scavengers may have decreased hacking cost, aka easier to hack, Tyger Claws - increased cost, aka harder to hack, etc) - this was simply barely noticeable in vanilla due to abundance of ways do decrease hacking cost, as well as bugs which were making it even cheaper for you. Some mods, like already mentioned Lifepath Bonuses and Gang-Corp Traits, as well as FGR (it has an optional "cyber enemies" feature which introduce better variety to enemy levels, and so, you may meet enemies with hacking resistance more often depending on location), amplify this feature, so keep it in mind and if you'll see some, at first glance, irrational hacking cost on some enemies, do not rush to fill the mod bug report or think that something is broken in your game - first check your mod setup and its configuration (these two mods first of all) - most likely it's just how it is, and you may want to decrease or set to zero hacking cost increases in the Lifepath mod, for instance.

Q: My Recon grenades don't seem to be working at all.

A: Two steps forward, one step back - that's how CDPR patches for the game often turn out. Recon grenades are broken in 1.3, hopefully CDPR will fix them soon.

Q: I have a videocard which supports Ray Tracing, and RT enabled in game settings, but it really hurts my performance. Any solutions to this?

A: Make sure DLSS is enabled (same settings tab as where RT is, right under it) - it's a must-have for RT usage. Secondly, try the "Performance" or "Ultra Performance" settings - they give huge FPS boost (up to 25 FPS sometimes), depending on your PC and other graphics settings.

Q: Johnny is invisible or somewhat invisible. Ugh?

A: Similar to the issue above, try loading an earlier save. Some people reported that this mod helps with the issue - try installing it (can't confirm this myself as I never had this bug, lucky me).


Don't have time to go through whole guide to build your own ultimate mod list? Worry not - got you covered! Look at the mod lists below, choose something you like the most and just install the mods from the list without need to worry about balance aspects, thinking which mod will work with which and so on - simply mimic the setup in the module and begin your own Night City legend.
Note #1: Module names themselves are made purely for fun - to quickly understand what this or that module is actually aimed for, just click the "show" button under the module name and read its description :)
Note #2: Every module presumes you already went through "FAQ" and "Preparations" sections - do not skip them and go through them fully. Also, after you'll follow the module, you can look in the UI, Character Appearance, Visuals & Graphics, Vehicles (vehicles appearance part), Armors, Weapons & Clothing (items appearance part) and Reshade Presets sections of the guide yourself as there are some mods which are purely a matter of taste in those.

Puristic Scav

Puristic Scav is a mod list for those who are playing Cyberpunk 2077 for the very first time (or maybe you've played it for just a few hours, dropped, and now returning to it to try your first walkthrough again) and those who don't have much of experience with FPS (first person shooter) games or RPGs that have FPS elements in them. It is a simple yet effective mod list which aims on bugfixing, quality of life improvements and few other nice mods here and there - yet, without anything which would change the original game balance. It will be the same vanilla Cyberpunk 2077, just with far, far less annoyances - and much more comfortable gameplay.
Note: Even if the statements above apply to you, I personally recommend to play the same for 20 to 30 hours with this setup and without "rushing" the main questline - just explore the game world, do sige gigs while learning the basic game mechanics - get used to ranged and melee combat, hacking, sneaking, implants usage etc - then to "swap" this module for the one below for much more immersive and balanced experience (but still pretty close to vanilla one) and start a new game.

Unofficial Gameplay Patches Fixes of some broken perks and item mods/implants.
Installation: Place "cp77patch_V2" folder to the Cyberpunk 2077 CET mods folder.
Armor Fix for All Weapons Makes armor reduce damage from actually ALL weapon types (instead of only ranged - yep, armor wasn't protecting from melee in vanilla) and fixes some ranged weapons where armor was working too much.
Installation: Place "armor_fix_for_all_weapons.reds" file to the Cyberpunk 2077 scripts folder.
Cool Vs Don't Die From Explosions Long story short, object explosions (cars, fuel barrels etc) damage in the game make no sense balance-wise due to certain flaw of core game mechanics. This mod makes explosions damaging but survivable.
Installation: Place "explosion_nerf.reds" file to the Cyberpunk 2077 scripts folder.
Player Slope Death Fix Fall damage is quite weird in the game. Sometimes, your character might just die when jumping over a bike or jumping from like 1.5 feet height. This mod prevents most deaths from the glitch where you will die from fall damage when walking on slopey surfaces. You can now safely walk on railings, garbage piles, water towers, etc.
Installation: Place "player_slope_death_fix.archive" file to the Cyberpunk 2077 archive mods folder.
Simple XP Multiplier The speed of leveling some attributes in the game and how fast you gain Street Cred (aka reputation) was technically simple, but a huge problem of the game. For example, let's take Street Cred. It's one of the game most important parameters which "unlocks" most interesting mercenary missions, best weapons etc. But the whole sense of achievement and balanced, rewarding progression for it was nonexistent as its gain for missions and other things was so big that you was able to max it in just a few hours, without doing even small noticeable part of the game missions in total. On the other hand, XP gain for Athletics was so bad that it wasn't quite possible to max it out even to the late game, unless you was using exploits. With the help of this mod, you can configure how fast you gain Street Cred, level and XP for every character attribute separately, effectively getting rid of such kinds of issues and tailoring character progression speed to your own taste.
Installation: Place "simple_xp_multilier.reds" file to the Cyberpunk 2077 scripts folder. Now, download the "Puristic Scav" file I prepared for you (button with a zip icon at this page header), unzip it, read the text file and apply the recommended values for this mod in "simple_xp_multilier.reds" file.
Configurable Breach Protocol Timer and Immediate Start Breach Protocol is one of the core abilities of your character which you will use pretty often - yet, it has an animated delay effect, which may look cool at first, but become simply annoying with time. This time-saving mod which does 2 things. Firstly, it makes Breach Protocol to start immediately, effectively saving lots of your time during the walkthrough. Secondly, it allows you to configure the total timer for it, and so, to make the hacking process itself easier or harder - how you want it. From the mod Files tab, download the "Shorter Breach Timer and Immediate Start" file.
Installation: Place "shorter_breach_timer_and_immediate_start.reds" file to the Cyberpunk 2077 scripts folder. Now, apply the recommended values for this mod from the "Puristic Scav" text file in "shorter_breach_timer_and_immediate_start.reds" file.
No Intro Videos Note: As you're playing for the first time, you may wan to skip this mod for some time and install it later anytime.
Game launch intro is stylish, has warnings about seizures and everything, fancy video in it, but it's just so long! This mod disables the game intro videos saving you around of minute every time you launch the game. Download one of the mod versions (default one removes "Good morning, Night City" intro, the "No Intro Videos - With News Report" keeps it).
Installation: Place "basegame_no_intro_videos.archive" file to the Cyberpunk 2077 archive mods folder.
Disable Loading Cinematics Note: As you're playing for the first time, you may wan to skip this mod for some time and install it later anytime.
"Heeeeeeeeeeeeeeey everyone!", "hello I'm Arif Iqbal and you're watching...", "Kujira is in night city" and all other loading screen news/radio reports which may be ok for a first few hours of first walkthrough, but quickly becoming incredibly annoying. This mod removes them so you see just the default Cyberpunk 2077 loading background and ambient sound.
Installation: Place "Disable Loading Cinematics" folder to the Cyberpunk 2077 CET mods folder.
Smarter Scrapper Scrapper is a perk available to learn and it is generally useful perk for many character builds asides from the fact it disassembles ALL the junk automatically, even things like jewels which cost hundreds of eddies to sell - which simply makes no sense. Prevents auto disassembling for valuable junk items by setting an upper price threshold for Scrapper perk logic.
Installation: Place "smarterScrapper.reds" file to the Cyberpunk 2077 scripts folder.
Hide Read Shards There is a vast amout of lore material in the game, but with time it becomes quite confusing as same shards you've already read may appear again randomly. Mod removes world placed shards which you have already read, saveing you lots of head scratches.
Installation: Place "hideReadShards.reds" file to the Cyberpunk 2077 scripts folder.
Flib's UI Improvements A collection of quality-of-life UI improvements - sort your quests, messages and shards, preview vehicle images on ride quests and other pleasant UI improvement, as well as some gameplay/UI related bugfixes.
Installation: Place "flib" folder to the Cyberpunk 2077 scripts folder.
Custom Quickslots for Consumables and Cyberware Abilities Yet another essential improvement to the utterly limited part of the game - hotkeys & quickslots - there were just too few of them. Mod adds custom quickslots/hotkeys to the bottom of the screen for eating, drinking, boosting, and dedicated buttons for Optical Camo and Blood Pump (special abilities you can acquire). Also supports controller items added by other mods.
Installation: Place "custom_quickslots" folder to the Cyberpunk 2077 scripts folder.
Quest Untracker Adds a way to Untrack the Current Quest, using a custom hotkey (keybind). This hides the Quest Tracker below the minimap, the icon in the world and the route on the minimap.
Installation: Place "Quest Untracker" folder to the Cyberpunk 2077 CET mods folder. To adjust the hotkey, simply do so in CET menu for this mod (you should have binded CET menu to appear on a certain hotkey already, refer to CET installation paragraph in "Preparations" section if you're not sure).
Cyber Drift - Crowds and Traffic Default Cyberpunk 2077 vehicles controls are quite...not satisfying. Mod offers better drift control with counter steering, wheelies, enhanced crowd & traffic behaviors, more parked vehicles & passengers, improved AI with faster response times, improved traffic speed and lights. Drive like you own Night City! The mod has 2 main files - one to improve the driving, another to improve the traffic and crowds.
Installation: Download either both "Crowds and Traffic" and "Cyber Drift" files. Place "Crowds&Traffic.ini" and "CyberDrifting.ini" file to the Cyberpunk 2077 ini mods folder.
Sensible Stamina and Athletics To put it simply, both Athletics (skill) and Stamina (resource attribute) were implemented quite weird and clunky in the base game. Athletics was almost impossible to level up without exploits, for instance. This mod makes stamina usage more tactical and which makes stamina-related perks useful. Also awards Athletics XP based on stamina use (much more than base game) and introduces new way to levelup Athletics in immersive way.
Installation: Place "sensible_stamina_athletics" folder to the Cyberpunk 2077 scripts folder.
Always First Equip Weapon animations in this game are absolutely amazing. When your character obtains a new weapon, there's a special "first time" animation being played - it looks really cool, but never appears again, at all. This mod repeats this animation each time you equip your weapon, but only out of combat (which makes sense to avoid unlucky deaths).
Installation: Download the "Always First Equip" main file. Place "alwaysFirstEquip.reds" file to the Cyberpunk 2077 scripts folder.
Clear Skill Checks Shows you what attribute level you needed for conversation skill checks that you pass (similar to how it's done in FNV, for instance - by default, game just shows your current attribute level).
Installation: Place "clear_skill_checks.reds" file to the Cyberpunk 2077 scripts folder.
CyberPunk 2077 Audio Overhaul Note: this is an 11GB!! mod - so make sure you have enough disc space. A huge work on the game music tracks and sounds - around 800 audio files has been individually opened, modified and enhanced to make a proper audio mix and balance of sound in your game (there was a not game-breaking, but still often noticeable issue with sound transitions and volume difference in vanilla game, this mod mostly fixes it).
Installation: Nexusmods downloads (especially on free accounts) tend to bug out from time to time, so when it's about such a huge file, it's recommended to get either the "Torrent mirror Thanks to Moubai" file, which has the torrent file (if you know how to use torrents though) - it's the most safe way to download it, or, the "Download Mirror pdf" file - it has a link to google drive, where you can download the whole mod as a single file, wihtout need of (still huge) 11 separate downloads. Place "basegame_Cyberpunk Audio Overhaul.archive" file to the Cyberpunk 2077 archive mods folder.
Alternative Character Lighting Removes the artificial rim lighting (which often looked just bad - see difference on the mod page images) from characters clothes and skin and few other tweaks.
Installation: Place "AltCharLighting.ini" file to the Cyberpunk 2077 ini mods folder.
Alternate Optical Camo Effect Replaces the ugly blue effect that the scrapped Optical Camo ("invisibily" implant in the game) ses. Trust me, you need it.
Installation: Place "newcloak.archive" file to the Cyberpunk 2077 archive mods folder.
Holster By Hotkey By default, you have to open weapon switching interface every time you want to holster your weapon, which is a pure annoyance. No more - save yourself from it in a preventive move. Holster your weapon by pressing Weapon Cycling hotkey once - Left Alt by default. Download "Holster By Tap" main file.
Installation: Place "holserByTap.reds" file to the Cyberpunk 2077 scripts folder.
The Chromed Padre

A moderate size "vanilla+" mod list built around FGR mod. It will be a good pick for those who are playing Cyberpunk 2077 for the first time [but] are used to FPS (first person shooter) games or RPGs that have FPS elements in them - or those who didn't finish the game before, but have at least a moderate understanding of its mechanics - gunplay, hacking, sneaking, implants usage etc. This module features medium difficulty, some immersive new features and additions and some nice visual/immersive changes on top.
Note #1: Recommended ingame difficulty seting - Hard (it's rather a "Normal" one practically).
Note #2: If you're "switching" from the Puristic Scav module above, you can keep the mods from that module [asides] from the next ones: Unofficial Gameplay Patches, Armor Fix for All Weapons, Cool Vs Don't Die From Explosions and Player Slope Death Fix. Once again - make sure to remove these mods if you're switching from the "Puristic Scav" module. The rest you can keep, will save you some time :)

Full Gameplay Rebalance The core of this mod list - serving as both "unofficial patch" for huge amount of bugfixes, and a highly configurable gameplay overhaul (my preset for it, tweaked for this module vision, is provided). The mod is actually huge, but there's no long description of it in this module, as it's intended for the first walkthrough or basic game experience - so you'll be learning about many details for the first time mostly anyway, and so info about the difference between vanilla and FGR won't be much useful - just install it, use my preset for this module, and play :) If you want to read the details behind every mod part - refer to the mod page.
Installation: Download the mod archive somewhere and unpack it. Place "FGR.archive" file to the Cyberpunk 2077 archive mods folder, "FGR" folder from the mod "bin" folder to the Cyberpunk 2077 CET mods folder and "FGR" folder from the mod "r6" folder to the Cyberpunk 2077 scripts folder.
Now, download the "FGR presets" file (button with a zip icon at this page header), unzip it, read the "READ ME FIRST" text file, and then apply the preset #2 as per instruction in it.
Simple XP Multiplier The speed of leveling some attributes in the game and how fast you gain Street Cred (aka reputation) was technically simple, but a huge problem of the game. For example, let's take Street Cred. It's one of the game most important parameters which "unlocks" most interesting mercenary missions, best weapons etc. But the whole sense of achievement and balanced, rewarding progression for it was nonexistent as its gain for missions and other things was so big that you was able to max it in just a few hours, without doing even small noticeable part of the game missions in total. On the other hand, XP gain for Athletics was so bad that it wasn't quite possible to max it out even to the late game, unless you was using exploits. With the help of this mod, you can configure how fast you gain Street Cred, level and XP for every character attribute separately, effectively getting rid of such kinds of issues and tailoring character progression speed to your own taste.
Installation: Place "simple_xp_multilier.reds" file to the Cyberpunk 2077 scripts folder.
Now, download the "The Chromed Padre" file I prepared for you (button with a zip icon at this page header), unzip it, read the text file and apply the recommended values for this mod in "simple_xp_multilier.reds" file.
Configurable Breach Protocol Timer and Immediate Start Breach Protocol is one of the core abilities of your character which you will use pretty often - yet, it has an animated delay effect, which may look cool at first, but become simply annoying with time. This time-saving mod which does 2 things. Firstly, it makes Breach Protocol to start immediately, effectively saving lots of your time during the walkthrough. Secondly, it allows you to configure the total timer for it, and so, to make the hacking process itself easier or harder - how you want it. From the mod Files tab, download the "Shorter Breach Timer and Immediate Start" file.
Installation: Place "shorter_breach_timer_and_immediate_start.reds" file to the Cyberpunk 2077 scripts folder. Now, apply the recommended values for this mod from the "The Chromed Padre" text file in "shorter_breach_timer_and_immediate_start.reds" file.
No Intro Videos Note: As you're playing for the first time, you may wan to skip this mod for some time and install it later anytime.
Game launch intro is stylish, has warnings about seizures and everything, fancy video in it, but it's just so long! This mod disables the game intro videos saving you around of minute every time you launch the game. Download one of the mod versions (default one removes "Good morning, Night City" intro, the "No Intro Videos - With News Report" keeps it).
Installation: Place "basegame_no_intro_videos.archive" file to the Cyberpunk 2077 archive mods folder.
Disable Loading Cinematics Note: As you're playing for the first time, you may wan to skip this mod for some time and install it later anytime.
"Heeeeeeeeeeeeeeey everyone!", "hello I'm Arif Iqbal and you're watching...", "Kujira is in night city" and all other loading screen news/radio reports which may be ok for a first few hours of first walkthrough, but quickly becoming incredibly annoying. This mod removes them so you see just the default Cyberpunk 2077 loading background and ambient sound.
Installation: Place "Disable Loading Cinematics" folder to the Cyberpunk 2077 CET mods folder.
Smarter Scrapper Scrapper is a perk available to learn and it is generally useful perk for many character builds asides from the fact it disassembles ALL the junk automatically, even things like jewels which cost hundreds of eddies to sell - which simply makes no sense. Prevents auto disassembling for valuable junk items by setting an upper price threshold for Scrapper perk logic.
Installation: Place "smarterScrapper.reds" file to the Cyberpunk 2077 scripts folder.
Hide Read Shards There is a vast amout of lore material in the game, but with time it becomes quite confusing as same shards you've already read may appear again randomly. Mod removes world placed shards which you have already read, saveing you lots of head scratches.
Installation: Place "hideReadShards.reds" file to the Cyberpunk 2077 scripts folder.
Flib's UI Improvements A collection of quality-of-life UI improvements - sort your quests, messages and shards, preview vehicle images on ride quests and other pleasant UI improvement, as well as some gameplay/UI related bugfixes.
Installation: Place "flib" folder to the Cyberpunk 2077 scripts folder.
Custom Quickslots for Consumables and Cyberware Abilities Yet another essential improvement to the utterly limited part of the game - hotkeys & quickslots - there were just too few of them. Mod adds custom quickslots/hotkeys to the bottom of the screen for eating, drinking, boosting, and dedicated buttons for Optical Camo and Blood Pump (special abilities you can acquire). Also supports controller items added by other mods.
Installation: Place "custom_quickslots" folder to the Cyberpunk 2077 scripts folder.
Quest Untracker Adds a way to Untrack the Current Quest, using a custom hotkey (keybind). This hides the Quest Tracker below the minimap, the icon in the world and the route on the minimap.
Installation: Place "Quest Untracker" folder to the Cyberpunk 2077 CET mods folder. To adjust the hotkey, simply do so in CET menu for this mod (you should have binded CET menu to appear on a certain hotkey already, refer to CET installation paragraph in "Preparations" section if you're not sure).
Cyber Drift - Crowds and Traffic Default Cyberpunk 2077 vehicles controls are quite...not satisfying. Mod offers better drift control with counter steering, wheelies, enhanced crowd & traffic behaviors, more parked vehicles & passengers, improved AI with faster response times, improved traffic speed and lights. Drive like you own Night City! The mod has 2 main files - one to improve the driving, another to improve the traffic and crowds.
Installation: Download either both "Crowds and Traffic" and "Cyber Drift" files. Place "Crowds&Traffic.ini" and "CyberDrifting.ini" file to the Cyberpunk 2077 ini mods folder.
Sensible Stamina and Athletics To put it simply, both Athletics (skill) and Stamina (resource attribute) were implemented quite weird and clunky in the base game. Athletics was almost impossible to level up without exploits, for instance. This mod makes stamina usage more tactical and which makes stamina-related perks useful. Also awards Athletics XP based on stamina use (much more than base game) and introduces new way to levelup Athletics in immersive way.
Installation: Place "sensible_stamina_athletics" folder to the Cyberpunk 2077 scripts folder.
Enhanced Throwing Knives Simple yet effective mod which makes Dagger Dealer perk worth of taking.
Installation: Download the "Recoverable Daggers" versionand place "recoverableDaggers.reds" file to the Cyberpunk 2077 scripts folder.
Better Melee While FGR is already improving melee here and there, there are still some aspects which may annoy the hell out of you. This mod fixes most noticeable of them - melee combos in Sandevistan, adjusts time slow in Kerenzikov to match sSndesvistan, fixes finishers interrupting Sandevistan, and fixes various bugs with the Mantis Blade leap attack, as well as some other optional changes.
Installation: Download the "Better Melee (Mod Organizer)" main file. Unpack the archive.
- First of all, go inside Core (Required) folder. Place all the ".reds" files to the Cyberpunk 2077 scripts folder.
- Then, go inside every other folder [asides] Block Time Dilation and fomod folders, and from those folders, place going from top to bottom (if folders are sorted in alphabetical order), place these .reds files: "betterMelee_AerialLeap, betterMelee_DisableSandevistanFinishers, betterMelee_KerenzikovMeleeFast, betterMelee_IncreasedMantisCollision, betterMelee_NoLeapHighlight, betterMelee_LeapNewCollision, betterMelee_MantisOnlyLeaps, betterMelee_SandevistanQuickAttacks, betterMelee_NoTriggerFromColdBlood" to the Cyberpunk 2077 scripts folder.
- After you finish the installation, you should have 12 .reds files starting with "betterMelee_" in your Cyberpunk scripts folder. That's it!
AI Netrunners Enhanced Enemy netrunners in vanilla game are plainly useless - even if you're playing for the first time, you'll notice that in just a few hours. Their AI is just silly, and they use single hack against you during whole game (while your character 17 of those). This amazing mod improves enemy netrunners by adding a bunch of hacks (most are restored cut content) they can use on the player, and fixes bugs in their AI. They can now use up to 10 different hacks on you, becoming an actually interesting and challenging enemies to fight.
Installation: Download the "AI Netrunners Enhanced (No Imminent System Failure Hack)" optional file (main file is not needed). Place "AINetrunners" folder to the Cyberpunk 2077 scripts folder. Now, apply the recommended values for this mod from "The Chromed Padre" text file in "config.reds" file inside the "AINetrunners" folder.
Lifepath Bonuses and Gang-Corp Traits This mod is something base game factions and gans should have been from the start. It modifies every member of every gang and corp and adds unique traits and abilities to each. Animals ignore part of your armor due to vicious strength, Maelstrom are immune to bleeding (they are almost pure chrome, remember), Voodoo Boys are resistant to quickhacks (they are the most proficient hackers, after all) and so on. Similar logical traits were given to the corpos as well. V now also gets various benefits and penalties against gangs/corps based on the lifepath choice, which includes both combat and roleplay/utility bonuses. With this mod, fighting every gang and corpo will be different and you'll have to pick the proper combat strategy instead of rushing into fight heads-on, and roleplay aspect of the game will increase.
Installation: Place "lifepath_bonuses_and_gang_corp_traits" folder to the Cyberpunk 2077 scripts folder.
Now, apply the recommended values for this mod from "The Chromed Padre" text file in "config_gang_corp_traits.reds" file inside the "lifepath_bonuses_and_gang_corp_traits" folder.
Always First Equip Weapon animations in this game are absolutely amazing. When your character obtains a new weapon, there's a special "first time" animation being played - it looks really cool, but never appears again, at all. This mod repeats this animation each time you equip your weapon, but only out of combat (which makes sense to avoid unlucky deaths).
Installation: Download the "Always First Equip" main file. Place "alwaysFirstEquip.reds" file to the Cyberpunk 2077 scripts folder.
Clear Skill Checks Shows you what attribute level you needed for conversation skill checks that you pass (similar to how it's done in FNV, for instance - by default, game just shows your current attribute level).
Installation: Place "clear_skill_checks.reds" file to the Cyberpunk 2077 scripts folder.
CyberPunk 2077 Audio Overhaul Note: this is an 11GB!! mod - so make sure you have enough disc space. A huge work on the game music tracks and sounds - around 800 audio files has been individually opened, modified and enhanced to make a proper audio mix and balance of sound in your game (there was a not game-breaking, but still often noticeable issue with sound transitions and volume difference in vanilla game, this mod mostly fixes it).
Installation: Nexusmods downloads (especially on free accounts) tend to bug out from time to time, so when it's about such a huge file, it's recommended to get either the "Torrent mirror Thanks to Moubai" file, which has the torrent file (if you know how to use torrents though) - it's the most safe way to download it, or, the "Download Mirror pdf" file - it has a link to google drive, where you can download the whole mod as a single file, wihtout need of (still huge) 11 separate downloads. Place "basegame_Cyberpunk Audio Overhaul.archive" file to the Cyberpunk 2077 archive mods folder.
Alternative Character Lighting Removes the artificial rim lighting (which often looked just bad - see difference on the mod page images) from characters clothes and skin and few other tweaks.
Installation: Place "AltCharLighting.ini" file to the Cyberpunk 2077 ini mods folder.
Alternate Optical Camo Effect Replaces the ugly blue effect that the scrapped Optical Camo ("invisibily" implant in the game) ses. Trust me, you need it.
Installation: Place "newcloak.archive" file to the Cyberpunk 2077 archive mods folder.
Holster By Hotkey By default, you have to open weapon switching interface every time you want to holster your weapon, which is a pure annoyance. No more - save yourself from it in a preventive move. Holster your weapon by pressing Weapon Cycling hotkey once - Left Alt by default. Download "Holster By Tap" main file.
Installation: Place "holserByTap.reds" file to the Cyberpunk 2077 scripts folder.
Street Vendors Remember how disappointing it was that most of street vendors were just a non-interactable level design pieces? No more! Street vendors will now trade with you - simple yet immersive mod.
Installation: Place "StreetVendorsMod" folder to the Cyberpunk 2077 CET mods folder.
Convo Skill Check Scaling You now can see the exact skill checks. How about making the more challenging? This mod from the same author scales up conversation skill checks so that you'll see options requiring higher attribute levels in general and as you level up. For your attribute choices to have both limit and reward in the skill checks system.
Installation: Place "convo_skill_check_scaling.reds" file to the Cyberpunk 2077 scripts folder.
Real Cyberpunk Music Radio This radio mod replaces Radio Vexelstrom's tracks with carefully selected cyberpunk music that fits the game seamlessly. All tracks match the vanilla station track's length, so there will be no cut-offs or long silences.
Installation: Place "basegame_True Cyberpunk Music - Radio Vexelstrom Replacer.archive" file to the Cyberpunk 2077 archive mods folder.
2077 More Gore Adds more gore and detail to blood bursts and head shots.
Installation: Place "basegame_2077_More_Gore_V1.32.archive" file to the Cyberpunk 2077 archive mods folder.
Weather Probability Rebalance Changes weather probabilities and min/max durations so that rain and other interesting weather happens more often.
Installation: Download the main file. Place "weather_probability_rebalance.archive" file to the Cyberpunk 2077 archive mods folder.
Note: if your weather is "stuck" and not changing, this most likely can be fixed in the next way - go to the Blade Runner easter egg location, use the lift up, then back down, leave the building, save the game and load it. This should resolve the issue. If you don't know where this easter egg is located yet, refer to this video. Spoiler warning, though.
Blade runner 2077 Better Finer Rain Improved rain textures.
Installation: Download the "CP2077 Finer Rain V1.8 Final" main file. Place "basegame_CP2077_Finer_Rain_V1.8_Final.archive" file to the Cyberpunk 2077 archive mods folder.
Twisted Cyberpsycho

A comprehensive and large mod list for those seeking both more changes and more challenges. Built around FGR mod with a goal to achive a highly rewarding gameplay, as well as to add and change even more in the game (while still keeping it balanced). Recommended for those players who already played Cyberpunk 2077 for a long time, finished the game before and know its different mechanics and world really well. There are also plenty of mods to spice up the game look and make gameplay more comfortable in general. To be added.

The Rebel Samurai

An immense mod list for those having a heart of chrome, seeking a truly hardcore walkthrough with a grain of masochism. The progression will be challenging, the fights will be unforgiving. You will need to do most of the side gigs, search for unique items & upgrades, and prepare yourself for most of the encounters - as otherwise, you will end up being flatlined and reloading yet again. Recommended only for veteran Cyberpunk 2077 players or those who've already played with difficulty mods installed. If you wanna your Cyberpunk 2077 gameplay be "just like Dark Souls" - that's your pick, but if you're casual to average (difficulty-related) player - don't complain if you'll be gettin' your sexy butt whooped. Asides from the gameplay difficulty alone, this mod list also offers the most distinct improvements and diversity to the visual part of the game, be it character or vehicles look, as well as QOL things. To be added.

Sensacionalmente!

You did it, choom! Now it's time to enjoy your Cyberpunk 2077 like never before - just make sure to double-check everything (mod files installed correctly, configuration files tweaked where needed etc) and give your game a few hours test run before starting a "real" walkthrough - to see everything is up to your likings. If you want to support this and my other projects, consider joining my Patreon. I thank you for reading, and let's both say thanks to incredible people without whom this guide wouldn't exist to begin with ⤋⤋⤋




CD Project Red for Cyberpunk 2077, and for allowing the community to maintain mod-making tools for it
Sarcen for W3Edit which served the community well and later was succeeded by WolvenKit
Jac3km4 for amazing Redscript
TradeRain, Rfuzzo and everyone ever worked and still working on WolvenKit
Awpsoleet for Cyber Engine Tweaks
Scissors123454321 for the stunning FGR overhaul and other standalone mods
Captain12 for Perks Overhaul, Unofficial Gameplay Patches and other bugfixes
DJ_Kovrik for being a god of QOL and neat immersion mods
RMK for AI Netrunners Enhanced, Lifepath Bonuses and Gang-Corp Traits, Sensible Stamina and Athletics, Custom Quickslots, Simple XP Multiplier and other great mods
Flib for a gorgeous UI Improvements mod
PhasmaNL for Quest Untracker
Dravic for their QOL visual (and not only) improvements
Spicy2332 for their UI mods
Anb2rw for Now Playing
xCytho for making life bearable for HDR users
E3roKK for Cyber Vehicle Overhaul
Xuanwu for Cyber Drift - Crowds and Traffic
Hunter04119 for Realistic Driving Experience
RoyalPredator for CYBERDRIVE - Truly Realistic Driving Experience
DoctorPortal, Marrek1137 for the most gorgeous cars visual overhauls ever, dimasnik and many other talented texture artists for beautiful paint jobs for most various vehicles
Halvkyrie for Neon Rims, Silencer Swaps, core mods for beautification and inspiring other authors to create their mods
Inuktiplater for Alternate Optical Camo Effect and other texture and FX mods
SknTheLisper for Manual Reload and Discard Magazine Ammo on Reload
Psiberx for System-EX, RipperDeck and others
PerfNormBeast for Wall Hang
TilW for StreetStyle - Immersive Fashion System
ShadauxCat for Better Recon Grenades, Better Melee and Hover Jump to Triple Jump
SilverEzredes for Photo Mode Unlocker, new hairstyles, guns reskins and many other visual mods
Echorra for new armors, accessories and just many new ways to spice up your V
Praxatics for 4K Complexions for Male V and V's Closet Expanded
Nikinoodles for Wraith Hoods and Badlands Accessories
Themahat, FilipN389, TheFriedturkey, SpookieCL, Alcardaz, Aanderz, SergCS, SlySpy00 and many others for for badass reskins of weapons, armors and clothes
Walrus159 for Vanilla Billboard LOD Improved any other beautiful texture replacers
Janecio14 for Breast Jiggle Physics, Inventory Glitch Effect Removal and character appearance mods
Evafan84 for radio mod making tutorial
Floyd2099 for CyberPunk 2077 Audio Overhaul and CyberRunner Vexelstrom Radio
Brandoman for Real Cyberpunk Music Radio, and thanks to every other radio mod author who helped to change repertoire of so many stations in the game
86maylin for useful mods removing annoying FX and various character appearance mods and fixes
NexusGuy999 for Pocket Radio, Object Spawner and others
Twinpanic for Alternative Character Lighting
Kala for making so many great mods for V to look better in many ways.
MentalHygiene, Avallonkao, lunokakto and others for large amount of character beautifucation mods, for both V and NPCs
AK47OG for incredible Blade Runner 2077 visual aethetics overhaul, More Gore, Better Finer Rain and others
Mmwookie for Holographic Beams - Night City Lights
Kalel9 for Ads for Nightcity
Longinotti for Magazines of Night City, Share That Arm-Weapon Grip and Tattoo and others
Wobun2foxtrot for Poster Replacers
Phakemephakeyou for quality vending machine replacers
Neurolepticer, Mangaclub, LTRipjaws, darkjoghurt, IcedFREELANCER and others for beautiful and variative Reshade presets - and most importantly, Crosire for creating and updating Reshade itself
PotatoOfDoom for Unequip Mods and others
Quibblerone for Keyboard and Mouse Controls Overhaul
WillyJL for Annoy Me No More, Str8up Menu and others
PinkyDude for REMOVERS and others
Natsji for Skip Main Menu, FM 89.3, Rage Quit Like a Boss and others

Thanks to each and every of you, beautiful people, for making and improving mods for this game - so millions of other cyberpunk genre fans could experience the game in a brand new way. With your gift, Cyberpunk 2077 can become a game it had to be - and maybe even better!

To their mod users - don't forget to endorse the mods, or drop a kind comment/a tip to the mod authors which works you loved the most :)




Huge thanks to each and every patron of mine, existing and past ones, who helped me to keep going and deliver Cyberpunk 2077 Ultimate Modding Guide - without your support, I would never be able to have enough time to compile it. You are the best supporters content creator can wish for! <3

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