Major updates for Skyrim SE/AE, CP 2077, FNV and DAO modding guides are out!

🦾 A large update 3.3 for Cyberpunk 2077 modding guide is out (+following smaller polishing updates during August), with around 200 new mods and various changes related to game update 2.3. Cyber Samurai ultimate module was updated to version 3.0 with plethora of additions and improvements.

Enjoy the modded Night City, choom! 🤖

navigation
F.A.Q. Preparations Essentials Non-essential bugfixes Interface & Hotkeys Vehicles & driving Abilities & Combat Other gameplay & immersion mods Weapons, Armors & Cyberware Audio - music & sounds, radio stations Visuals & graphics: world objects & fx Character appearance LUTs, Weathers & Reshade presets Utility & QOL Photo Mode Modules



The guide is updated and fully compatible with the latest game version. Read the changelog for details 🤖

Update 3.3 is out! Always up to date with latest game version with over 2,000 mods available, new modules and more, the guide allows you to easily build and cutomize your peak Cyberpunk 2077 modded setup anytime.

What's this all about?

Cyberpunk 2077 has a huge potential and many amazingly made parts, but also "amazing" amount of bugs, technical oversights and underdelivered/cut gameplay mechanics even in latest game version - there are simply extraordinary cyberpunk aesthetics and game world design, stunning graphics, qualitative FPS combat mechanics on RPG rails with badass animations, enthralling storyline and remarkable characters. There are huge amount of aspects which are making this game great, but at the same time it suffers from a wide number of technical issues and unfulfilled promises.
Even with major updates from CDPR (which, objectively, improved the game notably since the release), this game still can be so much better and deeper - not to mention CDPR updates for the game often look like 2 steps forward and 1 step back. In game version 2.0, they notably improved basic AI of the enemies, but removed some resistances, as well as some unique abilities and traits from them. Various items like cyberware pieces, were also removed for seemingly no reason whatsoever. Or, remember how boring enemy netrunners were before and basically just used a single quickhack all the time? Now enemy netrunners are more interesting enemies, but for whatever reason CDPR made it so literally everyone in Night City can trace you. It doesn't make any sense - how a random goon who doesn't even have any remotely good chrome, not to mention netrunner skills, can trace you? And so on, and so forth.
This list of either bugs or just purely irrational mechanics is huge and one can rumble for hours about that. That's where mods come int - at this point, modding capabilities for Cyberpunk 2077 are already on the level where this is actually not just possible, but can surprise you in a good way - thanks to the amazing modding community, which passion and love to the game and genre gives us more and more great mods.
The guide, atm, is a result of over 1,000 hours of time put into - part of this time spent in vanilla game (both pre and after game version 2.0 and in each next update), so your humble could get the deep understanding of most of the game problems, and the rest of time spent on testing hundreds of different mods, playing multiple walkthroughs with different mod setups and in the end, combining all that in the base of knowledge and instructions to save your own time and help you to greatly improve this amazing, but unfinished game.
Not only you can fix lots of bugs - you can completely rebalance most of the game mechanics, add immersive new features or even brand new gameplay mechanics and aspects which were feeling lacking in the base game, improve the visual part of the game, AI and so much more, on a single page, structured and explained. Another goal of this project is to give additional shoutouts to amazing mods and their authors who contribute to the modding stage of this game.

Guide features:

Permissions:

Do not re-upload this guide to other website and/or resources, do not claim it as own work and do not sell it. In the rest - feel free to translate into other languages (just message me in Discord first), I'd be glad if you'll link it to help other people and so on. I'm here to serve - the more people can have stable modded game, the happier I will be :)

Current guide version/changelog & future updates:


Following update 3.4 at August 15, 2025. Added around 30 new mods, with now around 200 in total together with the update 3.3 itself.

Following update 3.35 at August 10, 2025. Added around 30 more mods and improved couple of installation instructions to match the changed folder structure of some mods.

Version 3.3 for Cyberpunk 2077 at August 5, 2025. A large update with around 140 new mods and some tweaks related to the game update 2.3. Cyber Samurai module was updated to version 3.0, with additions in form of both new mods related to the named update and some hidden gems.

Version 3.0 for Cyberpunk 2077 at July 5, 2025. A massive update with over 260 new mods and plethora of smaller improvements. Cyber Samurai module was updated to version 2.5 to reflect the modding stage progress and improved synergy with the existing module setup.


Version 2.6 for Cyberpunk 2077 at February 8, 2025. A massive update with over 190 new mods added and fixed/improved some typos/instruction texts + a comprehensive update for Cyber Samurai module, version 2.0, featuring both lots of new mods and a complete UX overhaul.

Version 2.2 for Cyberpunk 2077 at December 24, 2024. Added around 70 new mods (over 1,800 in the guide in total now) and removed a couple of minor mods that became redundant with the 2.2 update.

Version 2.0 for Cyberpunk 2077 at November 16, 2024. Complete remake compared to initial version - fully up-to-date, much bigger and more detailed.

- Guide was completely remade from scratch to provide complete support for modding stage based on game version 2.X further on and Phantom Liberty DLC, growing up way bigger and much more detailed.

- Over 1,500 mods in total in the guide now - nearly x5 times more than in the initial version. If you haven't modded CP 2077 for some time, or never modded it at all before - you'll be absolutely blown up with the modding possibilities it offers today.

- Cyber Samurai, the ultimate module which provides most in-depth modded Cyberpunk 2077 experience and personal modding support from me, is now available.

Future updates:

- More mods and existing mods instruction updates as per future game updates.

- New modules.

- More mod configuration recommendations.

- Corrections of links/typos if needed.

- To report the issue (typos, broken link etc) or to make a suggestion - please drop a message in #suggestions_room in our Discord server.

How to support:

This project is completely free. Still, it takes insane amount of my time to build and expand it - the modding guides and other related modding content already took me over 10,000 working hours in total. I'm also living in Ukraine during the russian invasion, and have to support two families at once. The extra work I'm doing to support our defenders, air raids and PTSD caused by the war also make every inch of the work I do more difficult than before. The more independent and confident I will fee myself as an author - the less stress and more free time I'll have - and so, the faster new updates and videos will arrive, and new projects will appear as well. But support only if you really want it and able to:




Q: So I should install ALL mods from this list?

A: While you purely in theory can ofc - you should not do that by any means. This is a guide - it gives you an ability to compare and choose. Open mod pages, read the descriptions and my notes about the mods. Install what you like and don't install what you don't like :) Plus, some mods are changing same things, just in different way - so you can have multiple options to choose from to fit your personal taste the most (which is the benefit of the guide purpose in first turn).

Q: What game version is needed for modding?

A: GOG or Steam version with Phantom Liberty DLC. I personally recommend GOG as GOG games are DRM-free and GOG Galaxy client is just amazing. Another great feature of GOG Galaxy client is that it allows to switch to any of the older game versions should you be needing so (and ofc go back to the newest one when needed). This is may be useful as this point of CP 2077 modding stage developement, as CDPR rolls out updates every now and then, and it's not always guaranteed a certain favourite mod of yours will be updated quickly - in such case, you can just roll back the game version (if it was updated automatically or you rushed the update download yourself) to a needed one which supports mod X, for instance, and that's it. But ofc, in the end this choice is up to you.
Once again: You need the Phantom Liberty DLC. Enen if you don't plan to play it or don't like it personally, this DLC has plenty of assets many of which are used in the mods.

Q: What about EGS (Epic Games Store) game version?

A: Absolutely not, as EGS version doesn't allow same modding capabilities as on GOG/Steam.

Q: What kind of monitor is the best for Cyberpunk 2077 and what resolution should I play at?

A: In-depth yet easy to understand article here, give it a read.

Q: I have the game in language other than English, is it a problem?

A: Before modding the game, make sure to change game language back to English, both audio and subtitles. The guide is made for English version of the game. Some mods like simple texture replacers or basic tweaks will work fine no matter the language, but as for many seirous gameplay mods, there is no guarantee that they will work with non-English version of the game properly, or work at all with localized version. Many gameplay mods needs a proper localization to work in game version other than English, and while some mods have this as an additional feature, you shouldn't expect for this by default. Moreover, translations (hosted on separate pages made by community) are often outdated which leads to various bugs. If you want to be able to use Cyberpunk 2077 modding stage and this guide on its fullest, use English version of the game. I won't be able to give any troubleshooting support for non-English versions.

Q: Certain mod installation instruction in this module means specific files/folders, but these are different in the current mod version I've downloaded. What to do?

A: This can happen rarely, as mod files structure may become different between the updates while I may update the instructions a bit later as I'm supporting multiple guides with over 10k mods in them, so updates take some time. Let's say, instructions here say you should place "archive" and "r6" folders, but there's now also a "bin" folder in the mod files (or, at the contrary, less folders - for instance, there's only "r6" folder now) - in this case, you should place the currently present mod folders/files.

Q: Can I continue my saved game after modding?

A: It's strongly recommended to start a new game. Trust me, with all the improvements, you'll want to experience the game refreshed look and gameplay fully, from the beginning.

Q: I also want to install Reshade preset, where's a tips for it?

A: Sure! Whatever you want to know about modding this game - it is here ;) Just read a bit further.

Q: I got infinite loading screens/My game freezes, crashes or doesn't launch/I have various other weird glitches/My mods don't seem to be working - while I have a modern rig which clearly should be able to handle the game.

A: Please go through "Preparations" and "Essentials" sections carefully. As their name suggests, do NOT skip them and follow them to the T.

Q: I have some other questions related to modding. Help!

A: Feel free to join our Discord server and community members or I will try our best to help you :)

Q: Will you expand this guide and add this/that?

A: Sure - I will update and improve it. Unstoppably :)

Q: Guide just received massive update, but how can I see the little new additions?

A: I add mods and fix text errors few times per week. All the mods freshly added to the guide will be marked with red-colored ==NEW== sign. Note: There are no such marks in the guide version 2.0, as for this version, it was nearly remade from scratch due to game update 2.0, so simply go through the guide from A to Z. Future versions after 2.0 will have the marks.

Q: Wait, why the popular [mod_name] is not listed here?

A: One of the main goals of the guide always is to keep your game stable. If some popular/well-known mod is not in the guide - it's either actually pretty buggy, or is not updated for the latest game version. Nothing more besides that.

Q: Ok, now vice versa - I see bug reports on various mod pages which are listed in the guide. Why they are here then?

A: At the other hand, it often happens that bugs players report at some mod page have nothing to do with the mod itself, or they appear due to user-end mod list incompatibility problem, etc. It ofc also doesn't mean all bug reports are false - yet, I personally tested each mod which I've included in the guide, to make sure it works fine - and mods which are actually heavily bugged or dangerous to your game, are not included. Don't worry!

Q: Game was just updated but I'm alredy in the middle of walkthrough/have mods installed. What to do?

A: Recommendation for this is just in the section below.

Q: Folder/file structure mismatch between the guide's installation instruction and the latest version of some mod. What to do?

A: Example: The guide mentions you should put "archive" and "r6" folders into your game root folder, but in the latest mod version you're looking at right now, there is also "bin" folder. In this case, you should, of course, place this folder too. Such mismatch can happen sometimes as mod files/folder structure can change somewhere between the mod's update, and while I'm preparing the guide update meanwhile, it can take some time before I'll double check, polish and roll it out. Always install all present mod files unless the mod page directly specifies otherwise due to some conditions.

Q: Can you just upload your Cyberpunk 2077 mods folder with all your mods somewhere so I can just download it and not to choose and install mods one by one?

A: Unfortunately, no. The reasons:
Firstly - such an action would be just disrespectful to mod authors, and I respect their work.
Secondly - everyone has absolutely different PC specs and different taste, and my setup can be absolutely unplayable for many people due to being too hard, for instance.
Lastly - even if you'll download some modpack from elsewhere without having at least a basic knowledge about modding (which you'll get while going through this guide) - should you wish to somehow adjust your mod list, you simply won't be able to do this properly and/or damage your save.
Trust me - when you're making your mod setup by yourself the result will be way better because most of mods are absolutely matter of taste.

Q: That's all cool and everything, but I wanna stay tuned on updates and have modding chatting, something you can offer?

A: Sure! Just join our Discord server - where you can chat with a community about modding CP 2077, other iconic series like TW3/TES/FO and more.

Q: I'm a mod author - I've made a cool mod and it's still not in your guide!

A: Just join our Discord server and tell a few words about your mod - thank you :)

Q: I like dem pictures on this page, who is the author?

A: All the screenshots in both galleries are taken by myself using inbuilt badass Photo Mode. It's really useful in the game, and knowing its incredible world/characters design and RT support, one can sometimes spend hours capturing stunning images - try it for sure! Couple of images for section headers are made by other people much more talented in screenarchery - their profiles are linked so you can check them out :)

Q: Where are you from? A few words about you?

A: Ukraine. Gamer, One Piece & JJBA fan and gym addict living through the genocidal russian invasion. Web-developer in past, fitness trainer and nutritionist now (as hobby asides from content creation).


Now, the first and most important rule. Keeping it will drive right to the major leagues with lots of mods and fully stable game.




1) Make sure your game is NOT installed in Program Files and no active overlays are running. Answering possible question - yes, Program Files (x86) is the same. Why so? Most of game clients suggest to istall there by default! True that, but unmodded and modded game are two different things. When game is modded, there are many additional files which didn't exist there in first turn, overlays or script extenders/injectors, etc - and it's needed to be ensured that system has full access to all of them. Program Files is a system folder, and because of this modded games can be often messed up without you even knowing that - so to make sure it won't happen, install your game anywhere - just not in Program Files. If it's same drive that has your Windows installed on it - it's ok too, just once again, not.. well, you got it :) GOG is DRM-free so you can install your game anywehre at all basically - it doesn't require for game to be installed inside GOG directory. With Steam, you may just want to create an another Steam directory out of Program Files, and install Cyberpunk 2077 there.
Similar situation with overlays - disable Steam overlay, GOG overlay, various things like Afterburner etc - most of overlays can mess up things, creating unneeded problems with a modded game. NVIDIA overlay is known to be fine - so you may use that sweet Ansel for panoramic screenshots anytime.

2) How to install CP 2077 mods at all? Is there some kind of mod manager? Quite the contrary to modding in TES/FO series, Cyberpunk 2077 mods, at least at this point, should be installed manually. Why so? In Skyrim, for example, there's a single directory where all mods are being stored - the "Data" folder. So no matter the folder structure of the mod, it still goes in Data folder always (asides from ENB files which you install manually in TES/FO games too). As for Cyberpunk 2077, mods have multiple possible directories where mod files can go. Lastly mods are often packed in most different ways not suitable for mod manager installation, which is leading to issues and confusion. Yes, multiple mod managers (NMM, Vortex, MO2) support CP 2077 "on paper", but on practice, if you want proper work of your modded game, it's important to install them manually, to make sure each mod is installed correctly. Plus, the way CP2077 mods handle their files structure prevents from direct files overwriting each other when placing the mods into game folder. Once again - install CP 2077 mods manually. I won't be able to provide any troubleshooting support otherwise. If/when situation with this will change, I'll make sure to update the guide accordingly.

3) Defining the game directories where the mods will be installed, and mod types. Remember them, or just refer to this step later if needed. Most of further mod installation instructions in the guide for each certain mod will look like "XXX file goes to archive mods folder, YYY folder goes to CET mods folder, ZZZ file goes to scripts folder", which should be understood as "download the mod archive, unpack it, and look for files/folders XXX, YYY and ZZZ, which you should place into respectively mentioned directories" - to simplify the instructions and save you, my dear reader, from tons of repetitive and plainly excess text to read <3 - Cyberpunk 2077 root folder, aka \Path_To_Your_Cyberpunk2077_Installation\Cyberpunk 2077 - Cyberpunk 2077 archive mods folder, aka \Path_To_Your_Cyberpunk2077_Installation\Cyberpunk 2077\archive\pc\mod - Cyberpunk 2077 CET mods folder, aka \Path_To_Your_Cyberpunk2077_Installation\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods - Cyberpunk 2077 scripts folder, aka \Path_To_Your_Cyberpunk2077_Installation\Cyberpunk 2077\r6\scripts - Cyberpunk 2077 RED4ext mods folder, aka \Path_To_Your_Cyberpunk2077_Installation\Cyberpunk 2077\red4ext\plugins - Cyberpunk 2077 TweakXL mods folder, aka \Path_To_Your_Cyberpunk2077_Installation\Cyberpunk 2077\r6\tweaks - Cyberpunk 2077 ini mods folder, aka \Path_To_Your_Cyberpunk2077_Installation\Cyberpunk 2077\engine\config\platform\pc - Cyberpunk 2077 RedMod mods folder, aka \Path_To_Your_Cyberpunk2077_Installation\Cyberpunk 2077\mods
The archive mods, those in form of a file with .archive file extension, are usually the mods changing the visual appearance of just about anything in the game, from weapons and cars to characters look and menu icons. They do that by changing the default model and/or texture of the object from base game, to a new one using their own files, overriding the default look. That's what these kind of mods do in [most, but not all] cases though, as some gameplay values are also stored in these files.
The Redscript/CET mods are the wide variety working through the scripting which Redscript and CET (Cyber Engine Tweaks) provide. Mod can be based only on CET, only on Redscript, or on the both. The mods can change the most different gameplay mechanics.
The RedMod mods are type of mods made to be compatible with RedMod tool in mind - extension to the game launcher/settings that allows the game to treat these kind of mods as native "addons" in the game. Note that you will need to launch game exactly through launcher (not just the .exe shortcut) once when you have installed some RedMod mods, so the RedMod is able to compile its type of mods - and do it once again when/if you will add new or delete a RedMod mod - but there's not need to use launcher every time.
The ini mods are basically the .ini configuration files which contain game settings with altered values. Stored in the proper folder, values from these .ini files are overriding base game values of the same settings. While this sounds simply, with proper tweaking, such mods can be also incredibly useful and game-changing (driving, for example).
Note: In most of cases, you can easily adjust the Redscript, CET and TweakXL mods yourself by editing their respective .reds, .lua or .yaml/.tweak files with the text editor. So if, let's say, you got yourself some nice mod which rebalances certain perk or weapon (or adds new one), but you think it'd be just perfect if certain value/s would be a bit higher or lower, you can do this yourself by editing values in the code lines (which will be properly highlighted and easy to find if you're using a good text editor like Sublime Text), then just saving changes and closing the file.

Now, go to your Cyberpunk 2077 root folder, where folders like "archive", "bin" and "r6" are. Go inside \archive\pc folder and create "mod" (named exactly mod, not mods) folder there so it looks like this. Now, go inside \r6\ folder and create "scripts" and "tweaks" folders there so it looks like this. If those are already there - no need to do anything, ofc.
This procedure also applies to any other folders you may need to proper mod files placement (iow - if a guide instructs you to install a mod in certain folder, but there's no such folder where it should be yet, just create it). Well done!
Note: Some of the mods released for older versions of the game (usually, model/texture/sound replacers released before game version 1.5 even, but still working just fine and being useful) may have folder structure and/or instruction to install the archive mods files into the "patch" folder - ignore that, and follow exactly the instructions provided here in the guide. The "patch" folder was the path in older versions of the game.

4) [Optionally yet strongly recommended] - download and install Sublime Text. It's a simple yet powerful text editor - similar to Windows native Notepad, just many times better. It's very cozy and makes editing various configuration files (which you'll need to do at least few times as many mods provide them for your comfort) as well as script (.reds) files. It's free and reliable, pleasant to the eye (unlike the hideous Notepad - has dark theme and many optional cozy extensions) and serves millions of people for many years.

5) Install Material and Texture Override. Allows to load mod-added materials (models, textures, sounds etc) to be loaded in the game, iow, for the archive mods to work.
Installation: Download the Legacy file. Unzip the archive. Place "###_nim_material_override.archive file to Cyberpunk 2077 archive mods folder.
Note: Make sure to get this one. Despite it's being technically deprecated and most of modern mods that change models, textures and other basic assets, are using newer methods, some older yet still great mods still rely on this one. Even if you won't have mods in your setup that rely on it, nothing bad will happen to your game, as this mod doesn't modify anything in your game on its own.

6) Install RedMod. RedMod is a special DLC for the game, that practically acts like an extension that adds integrated support for loading mods into the game. Many of the mods released since game version 2 and introduction of Phantom Liberty DLC, were made specifically with RedMod support, and so, RedMod is required for these mods to work properly.
Installation: Make sure your game launcher (GOG/Steam) is launched. At the RedMod official page, click on your corresponding client image link, like shown here, and simply add this free DLC to your library. Your game will be quickly updated and that's it - you now have RedMod installed.

7) Install Cyber Engine Tweaks. Or just CET in short is a scripting framework required for most of the mods. It also introduces some performance and QOL (quality of life) fixes by default. We should have it for many mods to work properly.
Installation: Download the latest release (usually the "cet_x_xx_x.zip") archive somewhere. Unpack it. Place "bin" folder to Cyberpunk 2077 root folder. That's it! Launch the game once now - a window will appear prompting you to choose a keybind to bring up the overlay (CET ingame menu when you can configure it and some mods based on it). Pick any key (or keys combination, up to 4 keys) and save it. Now this menu will open with that key from now on to use CET itself and control CET-based mods. Now, go inside \bin\x64\plugins\cyber_engine_tweaks\ folder and create "mods" (named exactly mods) folder there so it looks like this.
Note: If using latest CET version causes issues to you like game crashing, CET menu not appearing and CET-based mods not working, try to remove the current latest version and install previous version (latest one before it) and see how it goes.

8) Install Native Settings UI. This mod allows CET mods to easily add settings menus using only native UI, thus looking like the games settings menu.
Installation: Download the main file. Unpack the archive. Place "nativeSettings" folder into Cyberpunk 2077 CET mods folder. You will now have "Mods" setting in the main menu, looking like this, where you can configure CET mods that are made with Native Settings UI in mind.
Note #1: If you're sure you've installed the mod correctly, but after you click "Mods" there's nothing there - check (at their mod pages) if any of your CET mods actually have Native Settings UI configuration option - just the fact mod is CET-based doesn't automatically mean it has this.
Note #2: Optionally, if you have many mods with Native Settings UI configuration, install this improved navigation addon for it (place the "nativeSettings_side_menu_add_on" folder into Cyberpunk 2077 CET mods folder.)

9) Install Redscript. This one is a compiler for the game scripts, which is also required for many great gameplay mods - they would not exist without it, basically. The great benefit of the mods based on Redscript is that their script files are editable via text editors (like the Sublime Text recommended above), and while not always guaranteed, yet pretty often, with just a minimal understanding of what the mod does and without need of any programming skills, you can adjust the mod parameters to your likings by editing the .reds files.
Installation: Download the latest release (usually the "redscript-mod-vXXX.zip") archive somewhere. Unpack it. Place "engine" and "r6" folders to Cyberpunk 2077 root folder. Done :)
If you'll have Redscript compilation issues at the game launch and you're sure you've installed every Redscript mod correctly, you can also try to install a (sometimes) newer Redscript version available on its Github. Default (nexusmods) version is what you should use normally, but in case of what, you can try one of the newer versions from the Github.

10) Install RED4ext. A script extender for REDengine 4, on which CP2077 is made. You can see it as an analogue of SKSE/NVSE and such script extenders for Bethesda games.
Installation: Download the latest release (usually the "red4ext_x.y.z.zip") archive somewhere. Unpack it. Place "bin" and "red4ext" folders to Cyberpunk 2077 root folder. That's it.
To make sure it runs properly, go to \red4ext\logs\ and open "red4ext.log" file. If in it you see "RED4ext has been successfully initialized" and "RED4ext has been started", then it runs just fine.
Note: At some mod pages, you may sometimes see a framework mod named "Cybercmd" as requirement, either at the mod frontpage or somewhere in the comments section. RED4ext fully supersedes Cybercmd - for whatever mod existing with such a requirement, you don't need to install Cybercmd, only RED4ext.

11) Install ArchiveXL. Modding tool that allows you to load custom resources without touching original game files, thus allowing multiple mods to expand same resources without conflicts.
Installation: Download the latest release (usually the "red4ext_x.y.z.zip") archive somewhere. Unpack it. Place "r6" and "red4ext" folders to Cyberpunk 2077 root folder.
To make sure it runs properly, check out the red4ext\logs\red4ext.log file. If in it you see "RED4ext has been successfully initialized" and "RED4ext has been started", then it runs just fine.
Note: Mods that support ArchiveXL also have the files with .xl extension together with the regular .archive file/s in their folders. Further in the guide, when you'll see installation instructions "place the .archive file/s", this by default means also placing the .xl file/s together, if those are present. That's purely to unify and shorten installation instructions, as the .xl files always go to the same directory as the .archive files do.

12) Install Mod Settings. A mod that provides support for ingame configuration menus for Redscript-based mods. What's the difference from Native Settings UI? Yes, you guessed it right. Native Settings UI is for CET mods, Mod Settings is for Redsript mods, that's all - you can use both and need both.
Installation: Download the main file. Unpack the archive. Place "red4ext" folders to Cyberpunk 2077 root folder. You will now have "Mod Setting" setting in the main menu, looking like this, where you can configure Redscript mods that are made with Mod Settings in mind.

13) Install Codeware. Another library that provides script extensions for both CET and Redscript mods. Required by some mods below.
Installation: Download the main file. Unpack the archive. Place "red4ext" folder to Cyberpunk 2077 root folder.

14) Install TweakXL. Framework required by some other mods as well.
Installation: Download the main file. Unpack the archive. Place "red4ext" folders to Cyberpunk 2077 root folder.

15) Install Input Loader. Merges .xml files from various mods that have those files in \r6\input\ folder, and saves results to a single file. Don't think much, soldier - it just works.
Installation: Download the main file. Unpack the archive. Place "engine", "r6" and "red4ext" folders to Cyberpunk 2077 root folder.

16) Launch the game once before intalling mods themselves. Simply launch the game once (not needed to start the walkthrough, just run the game till the main menu is opened, and then exit) to make sure all base game configuration files are generated and CET/Redscript work fine, just in case.

17) Check your game after each few mods installed. Always make at least a basic check (launch the game - load a test save - fast travel somewhere/start a random combat/open character menus and inventory) from time to time in process of modding, after each few mods installed. This is needed to prevent situations like if something goes wrong (improper mod installation or conflict) but you having no idea what and when exactly because you last time checked your game 30 mods ago. So, simply check your game often enough to always keep the hand on pulse.

18) Understanding the compatibility. At the one hand, for Cyberpunk 2077, at this point, there are no tools as sophisticated as xEdit for TES/FO games modding or Script Merger for Witcher 3. But, certain compatibility tips and hints are still available. Some of them:
- Apply common sense. For instance, if you have 2 "archive" type of mods one of which is recoloring ingame UI, and other one is changing the shape of its icons, they most likely will conflict and you'll need to choose one.
- Ask yourself. If a certain game mechanic doesn't work as it should (or doesn't work at all), ask yourself "which of my mods may be affecting it"? The proceed to re-reading respective paragraphs of such mods in the guide and their mod pages.
- Script extenders are amazing! These powerful tools needed for most of mods have compilation log files that can serve you well in finding out about issues and mod conflicts. For instance, for RedScript, after every few mods installed, check out the "redscript_rCURRENT.log" file (and many other log files which are showing chronologically previous logs - open it by text editor like Sublime Text mentioned above) located in \r6\logs\ folder. After you open it, press CTRL+F and and type "WARN" (without qoutes). This is a shortening for "warning", a type of notification which will be present in the log. If there's a conflict between two mods modifying same method, usually at the [WARN] line you'll see something like "\Path_To_Your_Cyberpunk2077_Installation\Cyberpunk 2077\r6\scripts\ModName\ScriptFileName.reds Conflicting method replacement", which means there's a certain conflict between ModName (name of the mod), in ScriptFileName.reds (name of its script file) and some other mod. While this is not a 100% clear answer, it can hint you what exactly conflicts, and so, find other mod which conflicts with this one. This, in turn, will help you to either adjust some mod settings (if possible) to get rid of this conflict, ask for compatibility advice from the community, or (in "worst" case, but still it is the solution which is better than improperly working mods) to remove one of two conflicting mods.
Similar steps appy for other mods based on other script extenders (like RED4ext). This may look "scary" at the first glance, but practically, it will not happen often (or may not happen at all, depending on your mod list), and it's usually absolutely possible to find the culprit and get rid of it in either of ways.
- Load order priority. As for now, there are no sophisticated methods to manipulate with the load order (like LOOT tool for TES/FO games), and in most of cases, you will not need to do so to begin with, but just for sake of knowledge - CP 2077 mods load order is working [binary-alphabetically]. This means if you have mod named "Big Bad Samurai" and "Large Speedy Choomba", the Big Bad Samurai one has the load order priority over the Large Speedy Choomba in case they will conflict somehow - because the first mod name starts with "B" and second mod name starts with "L". Further on, "modX" loads before "modXX" and "modYY".
Another example is you can rename the mods yourself, and if you want a certain mod to take the definitive load order priority, just add a prefix like "a_" to it's name, so the mod with name "Your Cheeky Wakako" will be now named "a_Your Cheeky Wakako" (and "a_Your Cheeky Wakako" will have load order priority over "aa_Your Cheeky Wakako"). Once again, it's not like you'll have to do this often (if at all - it all depends on your setup), but it's better to know than not to know :)

19) Download the Archive Conflict Checker Tool. Useful tool to see conflicts between archive mods (in most of cases - texture/model graphics mods). Simply download the archive somewhere on your PC (not in the game folder), unzip it, and launch the "red4-conflicts.exe" file anytime you want - it will show you conflicts between archive mods, if there are any, so you could think how to re-arrange load order, or maybe just ditch something.

20) Develop this good habit when it comes to meeting a bug in modded CP 2077 ↓↓↓↓↓ When experiencing a game issue which you think is related to mods - don't rush to report it as bug to the first mod you think it's coming from. Replicate it a few times, try to remove mods few by few and see when exactly the issue goes away - it often happens that what you have thought of being a bug from a certain mod at first, may be not even related to it to begin with or be not a bug but a feature which you just personally don't like. Mod authors not always can help with every possible issue because they can't surely know about how exactly their mod will work together with all other possible mods on the stage. Tldr, often "bug" reports made without a proper check will only confuse other players and bring yet another report of the issue which has technically nothing to do with the mod itself. Always narrow down the culprit carefully and respect the time of people who make this game better <3

21) Disable Cyberpunk 2077 autoupdates. CDPR is, happily, working on the game to fix its many bugs and polish, releasing updates from time to time. Yet when it comes to the modded game, such update may or may not mess up your mods (or introduce new bugs even). So the general rule is to simply disable autoupdates for the game. When you see the new official game update arrived, wait a bit and check the pages of mods you're using - make sure it's confirmed they are working fine with the latest updated or were properly updated for it. Also, look here regarding the features/changes list of the current update - whether it's actually great or maybe breaks some things on top of fixing others (it can happen). Then, it's ok to update the game.

22) When updating your mods, always check if you need to update Redscript/CET and other groundbase mods and frameworks. It's important as well, because the new stuff introduces in the mod update may be based on the new features added in updates of those as well, so you may need to update them to begin with, for the updated mod to work properly.

23) [Optionally] - download and install WolvenKit. WolvenKit is a powerful tool which mod authors can use to make Cyberpunk 2077 mods. It can access the game files, edit them and pack mods. If you're not planning to make mods yourself, you won't need it.



>>> MAKE SURE YOU HAVE FOLLOWED THE "PREPARATIONS" SECTION - DO NOT SKIP IT <<<
I'm serious - make sure to follow it. Without the prerequisites from it installed, most of the mods will not work. Thanks :)

This section provides you with a core mods to fix some bugs and oversights, or adjust/improve certain gameplay aspects that are not technically a bug, but are practically annoying, and to add certain features that will be useful to and improve joy from playing the game no matter of the gameplay preferences. Mods here do not affect difficulty and do not affect performance (only if they're improving it), being an essential base for any modded setup, and even just a vanilla purist walkthrough.
Note: while some parts of Cyberpunk 2077 interface are just plainly hideous, this exact section doesn't include any of UI mods as still, some players may be not even bothered by UI issues - so all the UI mods (even those I personally consider essential myself) are listed in their own section right after this one.

First of all, must-have bug fixes - either mods fixing some really major/annoying bugs, or those that fix bugs which are not game-breaking neither too notable, but fixing lots of them in a single mod, so you're losing nothing by getting a fix (for instance - a mod that restores dozens of missing database records):

Don't Hide Stamina Bar on Holster The game hides the stamina bar when you holster your weapon using the holster key (not Alt) on KB/M, but then it stays hidden, even if you draw and fire a weapon, unless you draw it by pressing the holster button again. The mod fixes this.
Installation: Place "HolsterStaminaBarBugFix.reds" file to the Cyberpunk 2077 scripts folder.
Stamina Consumption Fix ==NEW== Stamina consumption is tied to frame rate in vanilla cyberpunk, meaning the more FPS you have, the higher proportionally your actual stamina cost for an action will be. This mod fixes that.
Installation: Place "Stamina Consumption Fix" folder to the Cyberpunk 2077 scripts folder.
Recon Grenade Bounce Fix Recon grenades are bugged, such that, if bounced against the ground, enemies will be attracted to location of the bounce instead of the final location after bouncing. Go back to playing stealthy character without a need of a cyberdeck.
Installation: Place "Recon Grenade Bounce Fix" folder to the Cyberpunk 2077 CET mods folder.
Status Bar Bug Fixes Fixes several distinct bugs with the status/buff/debuff bar and weapon wheel.
Installation: Place "r6" folder to Cyberpunk 2077 root folder.
Decals Flickering Fix Fixes countless cases of flickering textures all around the game.
Installation: Place "DecalsFlickeringFix.reds" file to Cyberpunk 2077 scripts folder.
Map Exit Nuclear Explosion Fix ==NEW== Fixes a notorious bug where you sometimes get "flashbanged" upon exit from the map by the glowing sun bulb.
Installation: Place "MapNuclearExplosionFix.archive" file to Cyberpunk 2077 archive mods folder.
Quickhack Fixes Various needed fixes to multiple quickhacks.
Installation: Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Database Fixes Fixes and restores many database entries not activating correctly.
Installation: Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Enemies Dodging Fix Since the game's 2.0 updates, there's a bug that enemies can only dodge in one direction - backwards, and can't do side-dodging. It's actally hard to notice with how fast-paced CP 2077 combat it, but once you've noticed, it's nearly impossible to un-notice it. That's the fix.
Installation: Place "DodgesFix.reds" file to Cyberpunk 2077 scripts folder.
Car Dodge Stutter Fix Fixes a bug when NPCs would freeze in place for some time after dodging a car.
Installation: Place "CarDodgeStutterFix" folder to Cyberpunk 2077 TweakXL mods folder.
Render Plane Fix - Clothing (Sleeves) behind hands fix Fixes hands being drawn on top of any clothing item.
Installation: Place "RenderPlaneFix" folder to the Cyberpunk 2077 CET mods folder.
Malorian Arms Handle Fix Fixes the blue reflection from the Malorian Arms 3516, which is especially apparent when turning on PT/RT reflections. An essential bugfix technically? Surely no. Meaningfully? Surely yes.
Installation: Place "Malorian Arms Handle Fix.archive" file to Cyberpunk 2077 archive mods folder.
Broken Police Fix
This bug happens in both vanilla and modded game with mods that affect police AI or spawn logic (likely a higher chance to happen then) - police may just stop reacting to crimes entirely, effectively breaking this game mechanics. How to fix: Open CET console and paste this command in it:
PS = Game.GetScriptableSystemsContainer():Get("PreventionSystem") PS.systemLockSources = nil
- press enter, close CET, save the game, load this save - boom, it's fixed.
Cyberpunk 2077 No Ammo Counter Fix
This issue is often being brought up by people, so it's better to know about it in beforehand. When you start the game (either regular start or "skip to Phantom Liberty" one), you may notice you don't have an ammo conter for your weapon even in combat. Unless you actually toggled entire hud off (with something like Limited HUD's hotkey, that's a mod further on in the guide), it's how the base game mechanic that (deservedly) often confuses both new and returning players - ammo counter will appear when you'll visit a ripperdoc for the first time in your current walkthrough.
Cyberpunk Fast Travel Unuvailable Fix
Fast travel terminals showing "unuvailable" no matter what in all city districts? Get a joytoy (for instance, at Jig-Jig street).
Cyberpunk 2077 Area Hostile Fix
Minimap status shows "Area: Hostile" all the time, everywhere? Visit a safe zone and walk out of it (for instance, the Afterlife).

Now, mods that either alter certain game aspects or add new features that will be generally useful to everyone:

No Intro Videos Game launch intro is stylish, has warnings about seizures and everything, fancy video in it, but it's just so long! This mod disables the game intro videos saving you around of minute every time you launch the game.
Installation: Place "basegame_no_intro_videos.archive" file to the Cyberpunk 2077 archive mods folder.
Simple XP Multiplier The speed of leveling some attributes and how fast you gain Street Cred was technically simple, but a huge problem of the game. For example, let's take Street Cred. It's one of the game important progression parameters which "unlocks" more interesting gigs, beter weapons, vehicles etc. But the whole sense of achievement and balanced, rewarding progression for it was nonexistent as its gain for missions and other things was so big that you was able to max it in just a few hours, without doing even small noticeable part of the game missions in total. On the other hand, XP gain for Athletics was so bad that it wasn't quite possible to max it out even to the late game, unless you was using exploits. With the help of this mod, you can configure how fast you gain Street Cred, level and XP for every character attribute separately, effectively getting rid of such kinds of issues and tailoring character progression speed to your own taste. What's also great, these multipliers affect every skill XP gain no matter what, for instance if certain skill XP gain it was changed by some other mod or even a new way to receive skill XP was introduced (as in Sensible Stamina and Athletics mod you'll see further in the guide), the multipliers from this mod will affect all that still, allowing you to tailor your XP gain perfectly if you're using many mods some of which may affect this in multiple ways, with this mod being a "smoother".
Installation: Place "SimpleXPMultiplier" folder to the Cyberpunk 2077 CET mods folder. Configure the mod ingame through Native Settings UI ("Mods") tab.
Hide Read Shards Removes world placed shards which you have already read. Simple and effective mod which saves you lots of head scratches.
Installation: Place "hideReadShards.reds" file to the Cyberpunk 2077 scripts folder.

Lastly, a mods that are aimed directly on improving performance in the game. These mods may be for some certain hardware (for instance, a performance boost for AMD CPUs only, or an FPS boost when using Ray Tracing, etc) - so mods here are also not obligatory essential, but at the same time, can be so for certain players depending on their PC specs and/or graphics settings:

FSR3 Frame Gen for Cyberpunk 2077 Adds FSR 3 Frame Generation (replaces DLSS FG) and additional upscaling options to the game. Works with all main GPU brands (NVIDIA, AMD, Intel). Fully compatible with CET, RED4ext and ReShade.
This black magic thing will literally just double your FPS. This is both magical thing and not. Magical because yes, it really doubles your FPS and improves performance so you can actually feel it in the game. Not a magic, because there's a certain technical work behind it. To put it simple, this is an AI-driven process that generates extra frame per every frame you natively have. So, it works - but not without possible hicckups. As the AI just "presumes" every extra frame, it also "presumes" you're doing something - let's say, firing your weapon or turning left/right when driving. This mostly works fine too if you have around 90 FPS (with this feature on, so 45 "real" FPS), but there can be some input lag, as well as some minor artifacts like ghosting here and there. Hence, try it yourself and see if it works well enough exactly for you.
Installation: First of all, go to \bin\x64\ folder, grab the "libxess.dll" file and backup it somewhere at your PC out of the game folder. Now, get the package file depending on the GPU brand you have, unzip it and place "bin" folder to Cyberpunk 2077 root folder, approving the overwriting prompt when asked. That's it - launch the game and you'll be able to enable the option and get that tasty x2 FPS boost.
Note: #1 To minimize possible ghosting, go here, grab the "Preem Compatibility Edition" (the one that requires ArchiveXL) file and place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder. If you won't like the results (for instance, get some annoying bugs/cosmetic issues that you won't be able to tolerate), you can always remove this anytime without damage to your game or save.
Note: #2 This one needs a few extra seconds to be spent to make it compatible with Reshade, if you are/will be using that. If you already have Reshade installed, refer for compatibility instructions on this mod page now. If not yet, but planning in the future - return here for the instructions when you'll be installing Reshade.
General Performance Improvements Collection of ini tweaks to boost performance without notably affecting visuals, mostly decreasing the values of certain graphics parameters where you won't notice a difference at all in vastly majority of situations.
Installation: Choose [one] of the main files. If you'll get the regular (non-CET) version, place all the ".ini" files to Cyberpunk 2077 ini mods folder. You can also install the update file/s after the main version. If you'll be using CET version, place "GeneralPerformanceImprovements-CET" folder to Cyberpunk 2077 CET mods folder.
Raytracing Overdrive Path tracing Optimizations Ray/Path Tracing optimizations to get an FPS boost without RT quality notably going down.
Installation: Choose a version you prefer and place "optimizedPT.ini" file to Cyberpunk 2077 ini mods folder.
AMD Ryzen SMT Fix 2.XX Fixes bad SMT performance for AMD Ryzen CPUs.
Installation: Refer to a mod page for installation instructions - and make sure to (installer does that, but just in case) backup your original game .exe file.
AZERTY Fix And Disable Movements Binds For Dialog Selection Fixes problems related to azerty keyboards and disables dialog selection with the movement keys.
Installation: Place "r6" folder to Cyberpunk 2077 root folder.


Now, plenty of other bugfixing mods which are recommended, but practically 100% optional - fixing either some tiny gameplay bugs which are not much notable, or cosmetic bugs/oversights/irrationalities. Get these if you want to correct everything possible down to tiniest, inconsequential bugs or just irrational cosmetic things:

Immersion patch - No crowd panic from using devices No more crowd panic form using computers, doors, access points, etc. Note: Such kind of weird behaviour was fixed by CDPR - but only partially so far, so having this mod won't hurt as it'll fix various cases not fixed by the game patches yet (same for stealth actions panic fix mod below). Get CET version of the mod. Place "No Crowd panic from devices" folder to Cyberpunk 2077 CET mods folder.
Immersion patch - No crowd panic from stealth activity Similar fix for stealth activities. Get the CET mod version. Place "No Crowd panic from stealth activity" folder to Cyberpunk 2077 CET mods folder.
No Crash Reporter While this one has nothing to do with fixing any bug, it's still very useful. Thing is, in reality, no matter what kind of crash log you'll send to CDPR while having a modded game, they'll ignore it due to their policies. So, this makes crash log message essentually useless - and this mod simply disables them. Note that it does [not] delete the crash log files themselves, so you can open them if needed. Place the "bin" folder to Cyberpunk 2077 root folder.
Microblend Fix Fixes a material error with some glass objects. Place "00Microblend_Fix.archive" file to Cyberpunk 2077 archive mods folder.
Blur Begone (Clear Materials with Refraction) Remove unnecessary blur on many (but not all, retaining blur where it actually makes sense) translucent objects. Place "###-BlurBegone.archive" file to Cyberpunk 2077 archive mods folder. Optionally, if you want, also install the update file in the same way (similar improvement for Optical Camo).
Light Beams Fix Restores light beams, that are missing, in certain occasions. Place "#LightBeamsFix.archive" file to Cyberpunk 2077 archive mods folder.
General Shadows Fixes Adds missing environmental shadows across the entire game and fixes a bunch of visual problems with NPCs & Player. Main focus is Ray Tracing (or Path Tracing). However, mod also affects the game with RT effects turned off, making more objects shadow casting. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Fix Advert Animations Fixes several visual glitches and flickering in adverts. Place "!Fix_Advert_Animations.archive" file to Cyberpunk 2077 archive mods folder.
Particles Flickering Fix Since Phantom Liberty release, the game has a new visual bug. You may notice a very intensive particles flickering in some areas of Watson. This happens because of the smoke effects placed in the air, which are only used in the new ending. For some reason, these will spawn at a certain point in PL (you don't even need to finish the new ending) and will never disappear. This mod simply removes those effects. Place "FixFlickeringParticles.xl" file to Cyberpunk 2077 archive mods folder.
Horizon Sandstorm Flickering Fix Fixes flickering of the horizon sandstorm effect used in quest moments like "Riders on the Storm". Place the ".archive" file to Cyberpunk 2077 archive mods folder.
Quest Trigger Fixes Fixes some of improperly triggering quests. Get the Compatibility version. Compatibility version of the main file is recommended. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
Eddies Notification Fix Restore the eddies transfer notifications at drop points that were gone since game version 2.12a (and wasn not fixed in latest version either). Place "EddiesNotificationFix.reds" file to Cyberpunk 2077 scripts folder.
Bounty Class Stars Fix ==NEW== Fixes enemy wanted stars always being locked at 3 due to enemy scaling after CP2077 game version 2.0. Place "BountyClassStarsFix.reds" file to Cyberpunk 2077 scripts folder.
Apartment Bench Arm Fix Fixes apartment benches floating arms at the H10 Megabuilding Apartment. Place "Bench Arm Fix.archive" file to the Cyberpunk 2077 archive mods folder.
H10 Street Fix Fixes a tone of texture problem of the ground and walls around H10. Place the ".archive" files to Cyberpunk 2077 archive mods folder.
Disappearing Enemy Health Bar Fix Fixes enemies health bar sometimes showing and sometimes not. Get the "1." main file and place "Z_BetterEnemyHealthBar.reds" file to Cyberpunk 2077 scripts folder.
Mizutani Shion Horn Fix Fixes NPC's Mizutani Shion horn blaring and missing engine sound. Place the "ShionHornFix" folders to Cyberpunk 2077 TweakXL mods folder.
Inventory UI Fixer Fixes couple of cosmetic UI bugs related to cyberdecks. Place "InventoryUIFixer" folder to Cyberpunk 2077 scripts folder.
Rasetsu Screens Bug Fix Fixes two minor (but annoying) cosmetic bugs with the weapon. Look at the mod page for demonstration. Place "Rasetsu_Screens_BugFix.archive" file to Cyberpunk 2077 archive folder.
Nekomata - T5 Gaki scope - Bolt shot audio FX fix Fix for bolt shot audio when using the legendary Gaki scope. Place "Nekomata_charge_FX_fix" folder to Cyberpunk 2077 scripts folder.
Johnny's Vest - Samurai Logo Fix Restores the Samurai Logo for Johnny's Vest that was lost in one of the previous game patches. Place "JohnnySilverHandVestFix.archive" file to Cyberpunk 2077 archive mods folder.
Bartender Inventory Fixes Makes changes to select bartender inventories. They will now sell the drinks that can be found in their establishment. Place "Bartender Inventory Fixes" folder to Cyberpunk 2077 TweakXL mods folder.
FemV Tactical Vest Decal Fix Fixes clipping on the tactical vests decals when worn by fem V. Place "Tactical_vest_FemV_decal_fix.archive" file to Cyberpunk 2077 archive mods folder.
Riptide Terrier - Fixed Rims Removes the strange cover over the rims of the Terrier. Place "RiptideTerrierFixedRims.archive" file to Cyberpunk 2077 archive mods folder.
Vanilla MascV NUSA Infiltrator Jacket Decal Fix Flips a decal that was backwards on the MascV NUSA Infiltrator jacket. Place "NUSA_Decal_Fix_Masc.archive" file to Cyberpunk 2077 archive mods folder.
Semimaru Quest Restart Bug Fix ==NEW== Fixes an issue where the quest gets permanently stuck on 'Wait for River to contact you", if missing the Semimaru for the first time. Place "SemimaruQuestRestartFix.archive" file to Cyberpunk 2077 archive mods folder.
Cyberware Screen Tooltip Fix ==NEW== Fixes incorrect Cyberware slot tooltips in both Inventory and Ripperdoc screens by showing actual owned and available item counts. Place "CyberwareScreenTooltipFix" file to Cyberpunk 2077 scripts folder.
Militech Paraline Name Fix ==NEW== Fixes wrong names for the legendary versions of the Militech Paraline Cyberdeck. Place "Militech Paraline Name Fix" file to Cyberpunk 2077 TweakXL mods folder.
HA-4 Grit rail fix The HA-4 Grit can have scope slot with mod and so it have a rail. Now the rail is invisible by default, I just add it back in so your scope don't float around. Place "XIII_Grit rail fix.archive" file to Cyberpunk 2077 archive mods folder.
Me Machine Volume Fix Fixes the volume level of the song "Me Machine" by Poly on Night FM. Place "MeMachine.archive" file to Cyberpunk 2077 archive mods folder.
Threaten Woodman with River Ward Fixes a small bug with CDPR fact naming that stops you from threatening Woodman with River Ward's attention - now the line is available. Place "FixAutomaticLoveNotTakingRiverIntoAccount.archive" file to Cyberpunk 2077 archive mods folder.
Killing Moon - Lifepath Dialog Restored ==NEW== Restores the Corpo/Nomad/Streetkid lifepath dialog options in the "Killing Moon" quest. Place "KillingMoonLifePathDialog.archive" file to Cyberpunk 2077 archive mods folder.
Claire in Afterlife (Voicelines Fix) ==NEW== Removes annoying Claire's questions when you walk around the Afterlife far from her. Place "Claire in Afterlife (Voicelines Fix).archive" file to Cyberpunk 2077 archive mods folder.
Silver Pixel Cloud Drive-in Gates Game Bug Patch ==NEW== Patches a long-standing bug that prevents the Silver Pixel Cloud Drive-in gates from opening after completing the Blistering Love quest, as originally designed. Place "SilverPixelCinemaGatesGameBugPatch" file to Cyberpunk 2077 CET mods folder.
Better Armor Tooltip While not being directly a bug, default tooltip values were pretty confusing. This mod makes them clear. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Overclock Health-RAM Drain Bug Fix Aims to fix the bug where Overclock sometimes drains your health and kills you instead of normal (positive) regen. Note: The fix works, but as per author's own note, it's probably not perfect, so install this one only if your build uses the exact combination of perks mentioned on the mod page, and if you're experiencing this bug yourself. Place "overclock_health_drain_fix" folder to Cyberpunk 2077 TweakXL mods folder.
Static Takeout Cups Bugfix Fixes a bug where cups on tables did not have any physics. Place "archive" and "r6" folder to Cyberpunk 2077 root folder.
La Chingona Dorada Crit Damage Fix Fix to La Chingona Dorada (Jackie's iconic pistol), which headshot actually increase Crit Chance while its description say Crit Damage. Place "LaChingonaDoradaFix" folder to Cyberpunk 2077 CET mods folder.
Malorian Arms Quick Melee Fix Removes a noticeable animation gap between weapon's quick melee & reload. Get only the "Only faster reload" file (main file not needed) and place "johhnygunoverhaul" folder to Cyberpunk 2077 TweakXL mods folder.
Fix Ba Xing Chong Fixes Adam Smasher's iconic shotgun not interacting correctly with the shotgun tree. This could be an essential bugfix is only this weapon wouldn't be practically not having much sense as you can get it only at the end of the game, and there's no NG+ mode in Cyberpunk 2077. From the "packed" folder, grab the "Fix Ba Xing Chong" folder and place it to Cyberpunk 2077 TweakXL mods folder.
Displayed Stash Weapons There is a bug which prevents certain Iconic weapon to be displayed at the stash wall, this mod is a temporary fix until CDPR fix the bug. With this mod you can easy add the bugged weapons to the inventory with just a button click in CET mod menu with this simple UI then stash it and it should appear on the stash wall. Place "DisplayedStashWeapons" folder to Cyberpunk 2077 CET mods folder.
Glitch Begone (Relic Glitch Fix for 2.0) Note: This mod is optional, needed only if you'll actually encounter the problem in your walkthrough. Fixes the persistent relic glitches introduced in V2.0. If you'll "catch" this issue, place "GlitchBegone.archive" file to Cyberpunk 2077 archive mods folder. Now, launch the game, load a save, then make a new save, exit the game, uninstall the mod (remove this file), load the game again and it's fixed.
Preem Fixes Fixes path tracing shadow bug on industrial curtains and couple other objects. Download the "Metal" main file and the update file and place the ".archive" files to Cyberpunk 2077 archive mods folder (the update file should overwrite the main file).


This section is important and almost essential, as it solves huge amount of issues with vanilla user interface (UI), which was one of the most underdeveloped parts of the game and simply wasted you a lot of time during walkthrough. Make interface more intuitive? Fix UI-related bugs? Add more hotkeys to the game? It's all here.

First of all, some massive or/and nearly essential interface mods. You can use them together.

Limited HUD Default Cyberpunk 2077 ingame HUD is just too intrusive and cluttering half of the screen. The mod hides main HUD widgets by default and shows them only on certain events, with every option being configurable. Adds in-game widget toggle hotkeys and a bunch of optional files to tweak different HUD elements. Place "archive" and "r6" folders to the Cyberpunk 2077 root folder. Optionally, you can also install "Simple HUD Toggle" ("r6" folder goes to Cyberpunk 2077 root folder). Mod is configurable through Mod Settings menu.
Now get this file (LHUD version) and place "Z_BetterEnemyHealthBar.reds" file to Cyberpunk 2077 scripts folder. Overwrite the original mods' file if you have it.
Custom Quickslots for Consumables and Cyberware Abilities Yet another essential improvement to the utterly limited part of the game - hotkeys & quickslots. Adds custom quickslots/hotkeys to the bottom of the screen for eating, drinking, boosting, throwing grenades, firing your rocket launcher and...well, basically, nearly everything. Also supports controller and has growing support for some items added by other mods. Place "bin" and "r6" folders to Cyberpunk 2077 root folder. Mod is configurable through Native Settings UI menu.
Find-EX Adds ability to search through codex, shards, quests and messages. Place "r6" folder to Cyberpunk 2077 root folder.
Stash and Backpack Search Adds new fields to search through item names, types and descriptions, in the inventory and stash. Download both main files. Place "backpackSearch.reds" and "stashSearch.reds" files to Cyberpunk 2077 scripts folder.
Flavorfull Descriptions For whatever reason (there were zero issues with this text), game version 2.0 and further on removed immersive descriptions for the cyberware, healing items and granades. This mod restores them. Place "Flavorful" folder to Cyberpunk 2077 CET mods folder.

Various other UI mods (some of which are still quite essential if you ask me).

Nova Scanner Rework of a scanner, resulting in clean and minimalistic look. Place "###-NovaScanner.archive" file to Cyberpunk 2077 archive mods folder. You can also install any of the optional files (reticle file goes to archive mods folder as well, no time dilation file goes to TweakXL mods folder). Use this mod or the mod below, not both.
Cyphire Scanner Hud - SniperVision Pretty underrated and qualitative scanner retexture mod. Provides first person shooter/stealth action games feeling, as well as less obstructing UI elements - but not such a "clear" look as Nova Scanner gives. Choose one of the mod versions (difference is shown on the mod page images) and place "CyphireScanner.archive" file to Cyberpunk 2077 archive mods folder. Use this mod or the mod above, not both.
Revised Backpack Somewhat like a SkyUI for Skyrim, can be essential mod for some players, but not much needed for others who don't pay much attention to the invetory asides from the actively used weapons and consumables. Place "archive" and "r6" folder to Cyberpunk 2077 root folder.
Who Was That Again Makes contacts avatars bigger and replace them with a picture of the character. Several look options available (look at the mod page or at the image in the mod folder). Download the mod archive and unzip it. In the main folder, choose a version you prefer, and from its folder, place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Quickhack Hotkeys Allows to select and activate quickhacks with keyboard number hotkeys to save your time while quickhacking. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Note: Conflict Checker tool will show a conflict in 1 file between Quickhack Hotkeys and Nova Scanner, but practically, they work just fine together (the actual conflict is likely something very inconsequential, if even practically present - visually, both mods keep working well) - you can use both.
Quickhacks Sort By Slot Quickhacks are displayed in slot order, not in reverse order (CDPR, wtf, seriously??) of installation. Place "quickhacks_sort_by_slot" folder to Cyberpunk 2077 scripts folder.
Informative HUD Quickhacks Memory Counter Adds numerical counter to the quickhacks memory bar on the HUD. Place "r457Healthbar" folder to Cyberpunk 2077 scripts folder.
3D World Map Explorer 3D Free Camera rotations and zoom, brought back from extinction. Extended camera zoom for much greater detail inspection. Place "3DWorldMapExplorer" folde to Cyberpunk 2077 CET mods folder.
Inventory Sorting Improved ==NEW== Improved version of "Better Quality Sort" mod. The "Sort by Quality" option now correctly prioritizes Iconic items and respects the Plus tier upgrade system. Also, you can now sort your Cyberware inventory by name or quality, easily configured in a Mod Settings menu. Place "Inventory Sorting Improved" folder to Cyberpunk 2077 scripts folder.
Sort Ripperdoc Inventory Sorts Ripperdoc inventory so it's much easier to see what they have for sale. Settings menu allows sorting by name or quality, ascending or descending. Especially useful with mods that add new cyberware. Configurable through Mod Settings. Place "Sort Ripperdoc Inventory.reds" file to Cyberpunk 2077 scrips folder.
High-Res Worldmap Choose a version and place "Map.archive" file to Cyberpunk 2077 archive mods folder. Use this mod or the one below.
Preem Map Qualitative rework of the map color scheme to make it easier to navigate and (imo), to be more fitting the word "night" in "Night City". Place "###-PreemMap.archive" file to Cyberpunk 2077 archive mods folder. Use this mod or the one above.
Alternative Breaching Screens Offers 25 alternative breaching splash screen animations that replace the default one. Pick the one you prefer and place the "archive" file to Cyberpunk 2077 archive mods folder. Use this mod or the one above.
In-World Navigation Displays in-world holographic arrows for quest/point of interest navigation, mirroring the dots in the minimap. Configurable through Mod Settings. Place "in_world_navigation" folder to Cyberpunk 2077 RED4ext mods folder.
Looting QoL Looting QoL modifies the title in the looting UI, depending on who or what you're looting, showing the name of container or fallen enemy properly instead of just "contents", or simply removing this line if it's practically needless (for instance, you're looting an item itself that's already in the game world and visible - say, a cup of coffee). Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Show Me How Many - Proper Inventory Activity Logs ==NEW== Finally see what you're actually picking up! This lightweight mod adds quantity and quality info to inventory logs. Place "ShowMeHowMany" folder to Cyberpunk 2077 scripts folder.
Loot Icons Extension Over 60 new icons (using various vanilla icons from other UI elements) for the loot items for all item types possible. Configurable through Mod Settings. Place "archive", "r6" and "red4ext" folders to Cyberpunk 2077 root folder.
Auto Hide UI Automatically hide UI when your weapon is holstered. Note that Limited HUD has option to toggle HUD off/on with a press of a hotkey - but some players may like this approach more, or just have both. Place "Auto Hide UI" folder to Cyberpunk 2077 CET mods folder.
Fading Crosshairs Control crosshair opacity. Conditional options to make it show more clearly when needed. Configurable through Mod Settings. Place "CrosshairFade" folder to Cyberpunk 2077 scripts folder.
Muted Markers Allows to tweak some interaction and loot markers visibility behavior. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. If using both Limited HUD and this, disable loot markers control in LHUD and adjust their behavior with this mod.
Real Vendor Names Displays the actual names for vendors world map icons instead of generic type labels. Place "realVendorNames.reds" file to Cyberpunk 2077 scripts folder.
Bloat Begone (Remove Unwanted Menu Elements and Ads). Removes some of possibly annoying/obstructing elements from the main menu. Remove rewards, game version, or just straight up everyting except the actual menu options. Place "Bloat Begone.archive" file to Cyberpunk 2077 archive mods folder. Optionally, install the similar file for pause menu (installation is the same). Use this mod or the one below.
Preem Menu A bit different alternative from the same author. Only removes the main menu plaque and blurs the background. Just one of the versions you prefer and place "###-PreemMenu.archive" file to Cyberpunk 2077 archive mods folder. Use this mod or the one above.
Phantom Liberty Main Menu Adds the Phantom Liberty logo to the main menu screen. Place "####PhantomLibertyMainMenu.archive" file to Cyberpunk 2077 archive mods folder. Use this mod or the one above.
No More Menu Backgrounds If you want completely transparent menues. Choose a preferred mod version and place the ".archive" file to Cyberpunk 2077 archive mods folder. For transparent perk menus, get an addon here (installation way is the same).
Read All Shards Reads all shards with a single button click. Place "read_shards" folder to Cyberpunk 2077 CET mods folder.
Game Settings Menu Sorting Tool ==NEW== Want to always open the "Graphics" category when you open the in-game settings? You can do that and more with this mod! Sort your settings menu categories so they appear in the order you prefer. Place "GameSettingsMenuSortingTool-CET" folder to Cyberpunk 2077 CET mods folder.
Filter Saves by Lifepath and Type Adds buttons in Save and Load menus to filter saves by Lifepath and type (manual/auto/quick/point of no return, etc). Works with controllers too. Place "bin" and "r6" folders to Cyberpunk 2077 root folder.
Stash Filters Adds category filters for your storage items list. Place "stashFilters.reds" file to Cyberpunk 2077 scripts folder.
Allow Unbound Actions (Keybinds) Allows settings to be saved even if all keybinds are not set, reversing a weird feature introduced in patch 2.1. Place "allow_unbound_actions.reds" file to Cyberpunk 2077 scripts folder.
Crafting Recipe Owned Labels Adds little check marks to the recipe icons in the crafting menu so that you can tell what you already own. Only weapon mods and quickhack recipes will have the labels. Very useful for telling which quickhacks you already have in your inventory. Place "crafting_recipe_owned_labels.reds" file to Cyberpunk 2077 scripts folder.
Dialogue History Adds a menu to keep track of your conversations. Place "r6" folder to Cyberpunk 2077 root folder. Loggin addon here ==NEW== (installation way is the same).
Numerals Get Commas Adds commas to various long numerals such as Eurodollar or damage counters in Cyberpunk 2077. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Crafting Component Quantity Text Displays number of Crafting Component Quantity in backpack UI instead of "999+" if it is over 1000. Place "crafting_component_quantity_text" folder to Cyberpunk 2077 scripts folder.
Improved NCPD Map Filters Replaces the "NCPD Scanner" Custom Map Filter with 3 new entries, one each for Assault In Progress, Suspected Organized Criminal Activity and Reported Crime. Place "r6" folder to Cyberpunk 2077 root folder.
Circle HoloCall Gives a circle shape to holocall widget. Place the "CircleHoloCall.archive" file to Cyberpunk 2077 archive mods folder.
spawn0 - BETTER ICONS Smaller and more "sexy" icons for menu, inventory and worldmap. Download one of more main files. Place the ".archive" file/s to Cyberpunk 2077 archive mods folder.
Purify The UI This mod disables the repeated 2D UI effect (that looks like you're seeing double/triple/quadruple) and disables the spheric 3D effect (stretching UI to a perspective). Cyberpunk 2077 UI suffers from not enough customization options and the 3D and 2D effects that the UI uses can be very distracting, even if they seem immersive at first - and that's yet another helpful solution. Download one of the main files depending on which one you prefer. Place "_Disable ONLY 2D Effect For UI And Disable Chrom Ab.archive" (or the "_Disable ONLY 2D Effect For UI And Keep Vanilla Chrom Ab.archive" respectively) file to Cyberpunk 2077 archive mods folder.
Remove UI Shadow This mod completely removes the shadow/underglow on the UI. Not quite needed until you're using HDR, but really useful with it. Place the ".archive" file to Cyberpunk 2077 archive mods folder. Also install a lil fix for it (installation way is the same).
Melee Crosshair HUD Replacer Melee HUD will now have the mantis blades crosshair HUD. Place "aa_MeleeHUD.archive" file to Cyberpunk 2077 archive mods folder.
Projectile Count Tootip for all Weapon Types Did you know the Achilles shoots 5 projectiles? The Pitbull 3? The Omaha 3, too? Inventory tooltips will now properly display the projectile counts of all weapons. Place "bin" and "r6" file to Cyberpunk 2077 root folder.
Redux UI - Health Stamina Bars Fancy noir red, white and grey Health and Stamina bars. Place "#ReduxUI_HealthStamina.archive" file to Cyberpunk 2077 archive mods folder.
Redux UI - Minimap - Time and Location Partial recolor of minimap in several color versions. Choose one and place "##ReduxUI_TimeLocation.archive" file to Cyberpunk 2077 archive mods folder.
Redux UI - Wanted UI - White Wanted Stars White stars for the combat UI, in several versions. Choose one and place "##ReduxUI_WantedUIWhite.archive" file to Cyberpunk 2077 archive mods folder.
4K Hand Cursor Vanilla cursor is just so blurry that this one will make sense to get even if you're playing on 1080p monitor. Place "4K Hand Cursor.archive" file to Cyberpunk 2077 archive mods folder.
Minimalist Loot Icon Comes in several variations. Choose a mod version and place the ".archive" file to Cyberpunk 2077 archive mods folder.
Cleaner UI Cleaner and more transparent inventory UI. Get the archive version and place "Transparent Inventory.archive" file to Cyberpunk 2077 archive mods folder.
1995 HUD This mod is actually massive (420MB) in size, but placed in the end of the sections as it's certainly not for everyone. It recolors entire HUD in the game, all possible UI elements, to red color. Simple yet impactful as that. Place "!1995HUD.archive" file to Cyberpunk 2077 archive mods folder.
Switch Controller Config A comfy Nintendo Switch buttons config. Place "inputUserMappings.xml" file to Cyberpunk 2077 \r6\config\ folder.

Font mods:

Alternate Fonts A pack of 10 different font replacements. Download the mod, unzip the archive, choose the font you prefer (look at mod page images) and place the ".archive" file of your choice to Cyberpunk 2077 archive mods folder.
Blade Runner Font - Replacement Replaces UI and some in-world text with a similar font to the one used for the titles of 1982's Blade Runner. Place "BRUNNER.archive" file to Cyberpunk 2077 archive mods folder.
Cyberjunk Comic Mode Font Changes the in-game interface to use the font "Comic Neue" which is essentially a more refined Comic Sans. Place "Comic Neue.archive" file to Cyberpunk 2077 archive mods folder.
Roboto Font Replacement Popular Roboto mod for your game. Fits Cyberpunk 2077 surprisingly well. Place "Roboto Font Replacement.archive" file to Cyberpunk 2077 archive mods folder.
Hitmarker Font Replacement Replaces game's font with Hitmarker, a military styled sans-serif used in Call of Duty's official branding. Place "Hitmarker Text Font Replacement.archive" file to Cyberpunk 2077 archive mods folder.
Bigger Font for Steam Deck Or Other Handhelds What it says - doesn't change the font type itself, but increases symbols size by approximately 50% to make it more readable on small consoles like Steam Deck. Chose [only one] ".archive" file in the mod folder, and place it to Cyberpunk 2077 archive mods folder.
Atkinson Hyperlegible Font Replacer Replaces UI font with Atkinson Hyperlegible, a font created with increased legibility to help people with visual impairments. Place "Atkinson Hyperlegible Font.archive" file to Cyberpunk 2077 archive mods folder.


In this section you can find everything related to vehicles. Improve the driving and controls? Change the look of your favourite cars/bikes, or even give them a brand new look at all? Improve city traffic and crowds AI? Read, choose, install - and drift you way through the Night City :)

First of all, a few mods providing minor bugfixes related directly to vehicles and driving:

Speedometer Fixes Features proper MPH/KMH conversion, accurate values, and sets the interior labels to km/h (yep, there's an option in Interface settings in game menu, but it does nearly nothing on practice). Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Fixed NPC Vehicle Reactions Improves how NPCs react when you drive near them, making them to dodge out from your vehicle instead of often dodging straight into it. Place "NPCVehicleReactionsFixed" folder to Cyberpunk 2077 TweakXL mods folder.
Vehicle Exit Fix for 2.3 ==NEW== Fixes the slight kickback/roll after exiting vehicle and the bike tilt/lean bug in 2.3 update. Place "vehicleexitfix" folder to Cyberpunk 2077 scripts folder.

Various mods needed by some of the other vehicle mods below, as well as driving & car management related mod that systematically affect driving or certain vehicles mechanics:

Virtual Car Dealer Adds a new in-game store which you can access from PC in any of your appartments. It checks if any supported vehicle mods installed and just displays all detected records as purchasable cars. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Note: There's another mod with similar functionality but a more native ingame integration, called AutoFixer Customs. It works in pretty much the same way with the difference it integrates mod-added vehicles directly into the ingame native vehicles purchasing interface, the AutoFixer. You can install it right now but it will take some time for mods to begin support it, while the Virtual Car Dealer is supported by large number of mods for over 2 years by now. To install the mod, place "archive" and "r6" folders to Cyberpunk 2077 root folder.
InfiniteWave - Car Sound Framework A framework plugins that allows to use custom engine sounds as replacers of the original ones, or add new ones for modded cars, needed by some other mods further on. Get the "InfiniteWave - Main file" and place "#InfiniteWave.sc.archive" file to Cyberpunk 2077 archive mods folder.
Alphabetically Sort Favorite Vehicles Alphabetically sorts your favorited vehicles in the vehicle call menu. Place "Sort Favorite Vehicles" folder to Cyberpunk 2077 scripts folder. If you want the vehicle call to be wider too, install this ==NEW== mod instead ("archive" and "r6" folders go to Cyberpunk 2077 root folder, and then you don't need the original mod).
Call List Vehicle Details Overlay See details about your currently selected vehicle in a CET overlay window that appears while the Call List is opened. Place "CallList-VehicleDetailsOverlay-CET" folder to Cyberpunk 2077 CET mods folder.
Vehicle Durability Display 4 years since the release of the game with dozens of player vehicles and vehicle combat, and we finally got a vehicle durability counter - but not from CDPR. Get either "top" or "bottom" version (difference is demonstrated at the mod page images) and place "VehicleDurabilityDisplay" folder to Cyberpunk 2077 CET mods folder.
Baby Driver 2.0 A single .ini edit that will notably improve your driving experience. Compatible with other driving mods. Place "BabyDriverV2.ini" file to Cyberpunk 2077 ini mods folder.
Cyber Vehicle Overhaul Most popular driving overhaul for Cyberpunk 2077 - and that's for reasons. Improved speed, torque, brakes, as well as improved turning capabilties (drift like a pro) and increased cars & bikes health. Additionally, it provides a pinpoint overhaul of various mechanical stats of each vehicle type in the game, so each distinct car and bike model are now actually distinct. This also means if you don't like some changes to certain vehicle type, you can easily adjust them yourself or just delete a certain vehicle modification file (the .lua files in \CET mods folder\Cyber Vehicle Overhaul\modules\). Place "Cyber Vehicle Overhaul" folder to Cyberpunk 2077 CET mods folder. Now, also download the PL addon and place "Cyber Vehicle Overhaul" folder to Cyberpunk 2077 CET mods folder as well.
Nitrous Adds nitrous to all vehicles with custom visual + sound effects and HUD support. Configurable. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Various sound replacers here (choose one version, place r6 folder to CP2077 root folder and overwrite).
Forbidden Vehicle Movement No More Disables areas that force the player to instantly stop at full speed/get out of the car. Place "ForbiddenVehicleMovementNoMore.reds" file to Cyberpunk 2077 scripts folder.
Advanced Driving Controls Simple yet effective driving controls - W and S button now give you more gradual acceleration/stop of car movement, while LSHIFT and LCTRL respectively provide those faster. Plus couple extra buttons for bikes and controller support. Place "AdvancedDrivingControls.xml" file to Cyberpunk 2077 \r6\input\ folder.
Enhanced Vehicle System This mod provides full control over vehicle systems: headlights, power state, engine, interior lights, crystal dome, doors, windows, hood, trunk and spoiler. It also preserves these elements state when the player gets out of the vehicle. Customizable lights, 3-states police lights and more! Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Blind Begone (First Person Driving Auto Exposure Fix) Autoexposure adjustments to fix that literally blinding first person driving in all vehicles. Note: This way this mod works, it contains changes to .env files - this means that it's not compatible with weather mods (listed further in the guide). Unfortunately, there's no way for mod-making tools to separate that, so if you're mostly driving in first person, you will have to choose either this or the weather overhauls, if you will want to have those.
Place "###-BlindBegone.archive" file to Cyberpunk 2077 archive mods folder.
Vehicle Repair Cost Vehicle repair is now much more expensive. Place "VEHICLE REPAIR COST" folder to Cyberpunk 2077 RedMod mods folder.
Drive Carefully Expanded Enforces a payment charge for colliding with other traffic when driving. The charge amount is determined by the impact damage of the collision. Configurable in Mod Settings. A nice lil immersion mod for both realism fans, and to generally balance out economy a bit. Place "DriveCarefullyExpanded" folder to Cyberpunk 2077 scripts folder.
Cyber Drift Improves drifting mechanic, making it easier to perform. Place "CyberDrift" folder to Cyberpunk 2077 TweakXL mods folder.
True Grip - Slope Traction and Handbrake Handling Fix Disables the automatic uphill helper for all cars (vanilla and modded), and disables the traction boost gained from using the handbrake with all cars (available separately or together), which should improve drifting in some areas. Choose a version and place "Lonny Driving Tweaks" folder to Cyberpunk 2077 TweakXL mods folder.
Slope Traction Factor Changes vanilla values of slope traction reduction factor also makes them smoother and more realistic for all type of vehicles. Place "SlopeTractionFactor" folder to Cyberpunk 2077 TweakXL mods folder.
Momentum Cam for TPP Driving - Improved Drift and Wheelie Control Turning/rotation no longer influences the TPP driving cam, allowing it to simply follow your direction of momentum similar to modern Forza's TPP cam. Choose one main file and place "momentumCam.yml" file to Cyberpunk 2077 TweakXL mods folder. Note: File extensions is .yml - you can change it to .yaml - while it works all the same anyway, with .yaml extension (as vastly majority of other mods have these type of files), it can be by deafult double-click opened by most of text editors, if you'll want to adjust the camera values yourself. Use this mod or the one below.
Dynamic Speed Vehicle Camera Automatically switches camera perspective as speed increases/decreases. Configurable through Mod Settings. Place "Dynamic Speed Vehicle Camera" folder to Cyberpunk 2077 scripts folder.
Shift (Customizable Dynamic Vehicle Camera) ==NEW== Feature-rich camera overhaul mod that lets you fully customize your vehicle camera’s angles, FOV, shake, and responsiveness, bringing modern controls and dramatic effects to every drive. Place "Shift" folder to Cyberpunk 2077 CET mods folder.
Random Vehicle Camera Vehicle camera is randomized every time you get in. Cna toggle each of 4 camera options to be excluded from randomizer through Mod Settings. Compatible with all other mods that change camera parameters. Place "Random Vehicle Camera" folder to Cyberpunk 2077 scripts folder.
Immersive FPP Bike Cam Some simple tweaks for bikes first person driving. Place "DriverCombat" folder to Cyberpunk 2077 TweakXl mods folder.
Recoil for Driver Combat Mode ==NEW== This small mod simply adds recoil, spread, sway, and shells to the driver combat mode, which they originally didn't have. Place "DriverCombat" folder to Cyberpunk 2077 TweakXL mods folder.
Random Vehicle Summon What the title says. Place "RandomVehicleSummon" folder to Cyberpunk 2077 scripts folder.
Manual Transmission Adds a manual transmission to all vehicles based on in-game vehicle engine data. Key bindings can be assigned using CET. Place "ManualTransmission" folder to Cyberpunk 2077 CET mods folder.
Ultimate Weaponized Vehicle Mod allows to fully adjust the stats of all weapon types on vehicles that have them, through Native Settings UI menu - from either strengthen your vehicles firepower a bit to just straight up turning your car into a cheaty monster of destruction. Get the "Settings" version of the mod and place the "Ultimate Weaponized Vehicle" folder to Cyberpunk 2077 CET mods folder.
Drive-by Shotguns - Use Shotguns in Vehicle Be The Terminator. Shoot various shotguns while driving in vehicle. Place the "Drivable Shotguns" folder to Cyberpunk 2077 TweakXL mods folder. This doesn't include Palica and Testera - install this mod - "DrivableSawedoffShotgun" folder goes to to Cyberpunk 2077 TweakXL mods folder.
Drive-by Rifles and Heavy Weapons - Use Various Guns from Vehicle And this one is to use assault rifles and heavy weapons while driving. Get [either] main or optional file and place the "Drivable Rifles and Heavies" folder to Cyberpunk 2077 TweakXL mods folder.
Better Bike Animations Fem V only. Personally, I'd not call this "better" in a direct meaning as any aesthetic change is subjective, but these anims are a well-made and a fresh change from vanilla ones for sure. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
Parking Spots Enhanced V's car will now respawn in a designated parking spot close to each apartment when staying (sleeping, showering or drinking coffee) there. Also works at Judy's apartment and Panam's camp. Place the ".archive" files to Cyberpunk 2077 archive mods folder.
ShaderDrift Get in your car, start a burnout and go for a free style solo drift race! Get the best of your tires during 5 minutes to pull off the best score. Place "ShaderDrift" folder to Cyberpunk 2077 scripts folder.
Auto Drive Enhanced ==NEW== Improved autodrive features. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Drive Away On Exit ==NEW== When you exit your car, it drives off into traffic like a true dystopian, driver-less Night City vehicle. Compatible with Autodrive Enhanced. Place "DriveAwayOnExit" folder to Cyberpunk 2077 CET mods folder.
Enhanced Vehicle Collision FX ==NEW== Makes vanilla collision FX mimic to NFS FX. Includes impact scratches, sparks particles and decals. Place "EnhancedVehicleCollisionFX" folder to Cyberpunk 2077 CET mods folder.
CyberTrials A framework that allows to create custom time trial races in different parts of NC. Place "archive" and "bin" folders to Cyberpunk 2077 root folder. Note: This mod itself is just a framework and you can either use it to create custom races yourself, or install addons already made by other people - for instance, this ("CyberTrials" folder goes into CET mods folder).
React To Horn - Get Out Of My Way NPC Annoyed by NPCs around when driving? This mod enhances NPC behavior, allowing pedestrians to react to your vehicle's horn. Honk your horn while on the pavement to make the pedestrians dodge out of the way, or honk when off the pavement to make them run or walk away (customizable to your liking). Place "react_to_horn" folder to Cyberpunk 2077 CET mods folder.
NC Autoshop's Repair ==NEW== Adds mechanic workshops to the world of Cyberpunk 2077, where you can repair your personal vehicle. Place the "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Wellsprings Garage Cleaned - Huge Space For Vehicles The mod cleans up a garage/car service in the Wellsprings neighborhood. The large open space allows for multiple vehicles to fit inside for epic screenshots. Place the ".archive" files to Cyberpunk 2077 archive mods folder.

Now, various mods changing the appearance of the vehicles. If there are few mods altering the look of the same vehicle - choose and use only one mod unless there's a dedicated note provided. Also, something to take into account: Due to certain new approach to how the game works with various materials, Cyberpunk 2077 doesn't have diffuse textures type in general - this means other objects that have the same material as, let's say, the car (of your choice that you're changing appearance to with certain mod) will be affected. For example if you choose the yellow paintjob for the Porsche then other cars that shares the same material will also be yellow. This is not too much of a big deal on practice - just take into account that is not a bug with some mod, but just how the game works in this aspect.

Neon Rims Color Control CET based editor capable of changing the neon rims' colors on the fly. Works for every bike, every apperance and allows complete customization (separate colors for each wheel, presets etc) through CET interface. Place "NeonRims_ColorControl" folder to the Cyberpunk 2077 CET mods folder.
Improved Neon Rims Controls Automatically turn neon rims on when you mount and/or dismount a bike or toggle the neon rims on and off while not sitting on a bike at all, with a hotkey (and some other extra settings) configurable in "Mods" menu. Get the "Improved Neon Rims Controls" file (not "CET and UI only" one). Place "DWN_ToggleNeonRims" folder to the Cyberpunk 2077 CET mods folder.
Yaiba Kusanagi Color Variations A pack of most various recolors for the Yaiba Kusanagi (not just colors, versions with or without stickers as well), 31 variations in total. Get the "VCD" mod version which allows to buy all possible colors as standalone bike variations through Virtual Car Dealer. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Note: Use this mod or the one below.
Yaiba Kusanagi Overhaul No more weird long seats. Working cockpit instruments. Tucked in and de-trumpeted mufflers. Rear/brake lights for all. Working front lights. Place the "archive" files to Cyberpunk 2077 archive mods folder. Note: Use this mod or the one above.
Arch Nazare Color Variations 4 color variations. Place the chosen ".archive" file to Cyberpunk 2077 archive mods folder.
Quadra Type-66 Wingate Turret Reposition Moves the turrets from the back sides of the rear windows to the sides of the front bumper, just like in Quadra Type-66 "Hoon." Place "Quadra Type-66 Wingate Gun Reposition.archive" file to Cyberpunk 2077 archive mods folder.
Quadra Turbo R V-Tec E3 Recolor Changes the appearance of the Quadra Turbo R V-Tec to look more like what we saw at E3 2018. Place "basegame_Quadra Turbo R V-Tec.archive" file to the Cyberpunk 2077 archive mods folder.
Black Quadra Turbo-R V-Tech Full black? Full black! Place "Black Turbo V-Tech.archive" file to Cyberpunk 2077 archive mods folder.
Quadra Turbo - Proper Front Wheels And Wheel Covers Improved wheel and rims. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
Black Quadra V-Tech Interior And this one for black interior colors (vanilla are white). Place "black_Quadra_V-Tech_interior.archive" file to Cyberpunk 2077 archive mods folder.
Custom Type-66 Bulleat T Type 66 Bulleat revamp, with an aggressive front sports utility bumper, hood intake, carbon roof scoop, dash monitor and gear lever device, sports wheels/rims, rear wheel arch extensions and a rear carbon diffuser. Comes in 4 color options, described on the mod page. Place [one] ".archive" file to Cyberpunk 2077 archive mods folder.
Optionally, if you want Bulleat to use Charon's sound, place the "BulleatSound" folder to Cyberpunk 2077 CET mods folder.
Improved Yaiba ARV-Q340 Semimaru ==NEW== Improves the vehicle sounds so it feels more accurate. It also improves the hood and trunk animation duration to match the sound and it modifies the CrystalCoat color pattern. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder. Use this mod or the one below.
Yaiba ARV-Q340 Semimaru - Legacy Edition ==NEW== Place the ".archive" file to Cyberpunk 2077 archive mods folder. Use this mod or the one above.
Type Cthulu Spoiler Removal Removes the rear spoiler off the Type 66 Cthulu. Place "cthulu.archive" file to Cyberpunk 2077 archive mods folder.
Thorton Merrimac HUV Heavier-styled Merrimac Warlock replacers, comines in multiple colors options. Pick your color and place the chosen ".archive" file to Cyberpunk 2077 archive mods folder. Or, if you want to keep Warlocks original look and give just a few minor improvements, get the "MerrimacWarlockCustom" file instead (doesn't require the main file, installation is the same).
Optionally, if you want it to use Chevillon Emperor's sound, place the "Merrimacsound" folder to Cyberpunk 2077 CET mods folder.
Corpo SUV Saka's and Militech's Ragnar vehicles are now coming with NCPD styled running text. Place "Corpo_SUV.archive" file to Cyberpunk 2077 archive mods folder.
NCPD Vehicles Changes the running text of the the police vehicles. Place "NCPD_New_Design.archive" file to Cyberpunk 2077 archive mods folder.
Matrix Crystal Coat Adds a custom, animated Matrix code CrystalCoat effect for the Caliburn, Aerondight, Quadra Turbo, Type-66, and Shion models. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Maelstrom Crystal Coat And in Maelstrom style. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Herrera Riptide Recolors Recolors of Herrera Riptide "Terrier" from Phantom Liberty DLC. Pick your color and place the chosen ".archive" file to Cyberpunk 2077 archive mods folder.
Custom Herrera Riptide Terrier Custom color and spoiler plsu edited wheels. Pick one of the main files (color difference) and place the ".archive" file to Cyberpunk 2077 archive mods folder.
Hozuki Hoseki Windsreen Swap Clean windscreen for first person driving. Place "HosekiWindscreenSwap.archive" file to Cyberpunk 2077 archive mods folder.
Clean Up Thrax Jefferson Cleans the bodywork, wheels, dash panels, and windows of the Thrax Jefferson, and fixes a roof mesh issue. Place "Clean Up Thrax Jefferson.archive " file to Cyberpunk 2077 archive mods folder.
Mizutani Shion on BBS Wheels BBS LM wheels for the Mizutani Shion MZ2, also with a bunch of colour options for the car itself. Choose a preferred mod version (difference explained on the mod page) and place the chosen ".archive" file/s to Cyberpunk 2077 archive mods folder. If you're playing with RT/PT enabled, also get a fix (installation way is the same).
Mizutani Shion Overhaul New wheels, better handling, unique player Shions and wide body kit for the Shion MZ2. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Mizutani Hozuki Overhaul ==NEW== Player owned Hozukis now way more betterer. Model edits, new wheels, better handling. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Brenan Apollo Tourer A proper touring bike for all your escapades - replaces V's purple gold Apollo. Pick a color you prefer and place the ".archive" file to Cyberpunk 2077 archive mods folder.
Yaiba ASM-R250 Muramasa - Legacy Conversion ==NEW== Brings back a classic look to Night City’s latest ride. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
Silver Scorpion Silver (or black and red) Scorpion's Apollo. Choose a version and place the ".archive" file to Cyberpunk 2077 archive mods folder.
Apollo Remove The Bag Removes one or all bags from the bike. Pick one mod version and place the ".archive" file to Cyberpunk 2077 archive mods folder.
ARCH Nazare Custom ==NEW== Changes appearance of the ARCH Nazare found on AutoFixer into a metallic color. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
Arach Nazare Black Details ==NEW== Almost same, but at the same time a bit different change into black colour. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
New Thorton Colby Wagon Replaces the look of V's stock Colby wagon with a red one-of-a-kind variant featuring a crisp body (no unevenness on panels found on other colby's and a straightened hood and trunk), fresh interior, shiny polished rims over the old dull stock ones and tyres in two options of either white lettered or plain black ones, and retains the roof rack. Pick your option and place [one] ".archive" file to Cyberpunk 2077 archive mods folder.
Thorton Galena 240GT Replaces vanilla Thorton Galena with one of multiple options. Pick your variation and place the ".archive" file to Cyberpunk 2077 archive mods folder. Depending on which exact variant you'll be using, also grab the fixes from Update Files (look at the folder names, and confirm overwrite prompt when asked).
Porsche 911 Cabrio Revamped Say goodbye to the ugliness of yellow and get a sportier look for Johnny's car. Choose one of the versions and place "#Porsche_911_sport.archive" file to Cyberpunk 2077 archive mods folder.
Alternate Skin for Porsche 911 Turbo "Cabriolet" Black and red recolor without Samurai decal. Place "AlternatePorscheCabriolet.archive" file to Cyberpunk 2077 archive mods folder.
Black Caliburn Interior Get one or both main files and place the ".archive" file/s to Cyberpunk 2077 archive mods folder.
Black Caliburn Rims Choose one of mod versions and place "Tduality_black_caliburn_rims.archive" file to Cyberpunk 2077 archive mods folder.
Better Aesthetics for Caliburn Murkmobile Black and red only without white and green colors. Get the "Old" file and place "Better Aesthetics for Murkmobile.archive" file to Cyberpunk 2077 archive mods folder.
Mordred Caliburn - Visual Rework ==NEW== Adjusts materials and colors on the Rayfield Caliburn “Mordred”, including the body, number decals, interior details, and exterior elements. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
Modified Police Hella If you don't like the "heavy" look of police cars, this mod makes them looking more sporty. Place "archer_hella_police_modified_2.1.archive" file to Cyberpunk 2077 archive mods folder.
Alvarado V4F Modified Adds hood cut out and ducktail, removes the roof and changes the exhaust. Place "AlvaradoV4F.archive" file to Cyberpunk 2077 archive mods folder.
Archer Quartz Specter Audio Swap Swaps the audio for the Specter with the audio for the EC-T2 R660 to get rid of the loud exhaust backfire. Place "archer_quartz_nomad_player_02.yml" file to Cyberpunk 2077 TweakXl mods folder.
Mute Shion MZ2 Horn Mutes the annoying sound. Place "Mute Shion MZ2 Horn" folder to Cyberpunk 2077 RedMod mods folder.
Dynamic License Plates Complete overhaul of the license plate system, adding over 30 Custom license plates for gangs, corps, NCPD and more. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
No More License Plate Removes the license plates entirely from all vehicles, both cars and bikes. Place "berry_license_plate_remove.archive" file to Cyberpunk 2077 archive mods folder.
Alternative Stickers to V's Cars Simple as that - look at the mod page images section. Download the main file. Place [only one] ".archive" file of your choice to the Cyberpunk 2077 archive mods folder.
Pochita Bobblehead Place "pochita.archive" file of your choice to the Cyberpunk 2077 archive mods folder.
Cute Plushies For Your Car - Bobblehead Replacement Pick one of the mod versions and place the ".archive" file of your choice to the Cyberpunk 2077 archive mods folder.

Brand new vehicles added to the game. A note on these kinds of mods: Many of the mods in this section are adding new vehicles to the game that use either real life vehicle models, or models from other titles (movies, videogames etc). It's really difficult to adapt a complex model of the vehicle to the game it never existed in to begin with, so such kinds of vehicles may sometimes have minor cosmetic bugs present due to this. It won't happen to every mod listed here, but keep this in mind. At the same time, all vehicles mods that are actually highly buggy and unstable, are not listed here, so don't worry.

New cars. Note: If you'll install multiple new car mods, you may get (and not once) an overwrite prompt regarding "VehicleManufacturerFix.reds" file. Always approve, it doesn't matter as it's always the same file with a certain same setting that some of car mods use.

Ferrari 458 Italia The mod adds a completely unique version of the Ferrari 458 Italia to the game. Detailed design of the interior, high-quality textures, unique animations, a unique engine sound that completely replicates the original, a unique animated UI and physics. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Pagani Zonda Cinque Roadster Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Pagani Huayra Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
McLaren Senna Choose a preferred version and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Devel Sixteen Choose a preferred version and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Porsche 918 Spyder Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Lamborghini Diablo VT Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
BMW M8 Competition coupe Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Koenigsegg Jesko Absolut Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Ferrari Purosangue Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Ferrari F430 Scuderia Spider 16M Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Audi RS5 Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Rimac Nevera Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Shion Blackbird MK.1 and MK.2 (weaponized) Adds weaponized and normal variants of the Shion "Blackbird" jammer car from the vehicle contract missions that you get from Muamar "El Capitán" Reyes as personal vehicles. Complete with icons, descriptions, Autofixer entries, and model edits. Compatible with Virtual Car Dealer. Choose either main [or] optional file (doesn't require the main one). Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
2017 Nissan GTR R35 Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
2009 Chevrolet Corvette ZR1 Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
1966 Ford Mustang GT Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Mitsubish EVO X Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Aston Martin DB11 Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Koenigsegg One1 Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Optional engine adjustments here (overwrite the original mod .tweak file).
2022 Ferrari Daytona SP3 Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
BMW M4 CS 2018 Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
2021 BMW M4 Competition Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
2017 Mercedes AMG GT R Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Lucifer's Corvette Lucifer's Corvette C1 1962. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Nissan Skyline GT-R R34 Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Ford Mustang Legendary Customs Choose one of the mod's versions (main files). Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Then, if you wish, install appearance variation files (.archive file/s go to archive mods folder).
Nissan Skyline GTR R34 HYCADE Bodykit With 20 color variants (+1 extra unique Edgerunner paintjob) and custom speedometer. Place "archive" and "r6" folders (if there will be "bin" folder as well - leave it and do not put it in, it's not needed) to Cyberpunk 2077 root folder.
NISSAN GT-R "Lone Wanderer" Place "archive" and "r6" folders to Cyberpunk 2077 root folder. A simple short quest addon to obtain the car here ==NEW== (choose one of the files, installation way is the same as for the main mod itself).
Genesis X Gran Berlinetta Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Ferrari F40 Remake Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Toyota MR2 Supercharged Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Batmobile BVS Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Ferrari F40 LB-WORKS Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Volkswagen Super Beetle 1971 Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Nilu 27 Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Plymouth Fury 1958 Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Nissan 350Z In 15 colors with some tuning options. Download the "manual_install" file and unzip it. From "00_car" folder, place "archive" and "r6" folders to Cyberpunk 2077 root folder. Now, for tuning options (if you want them), get [only one] .archive file from each other folder and place the .archive file/s of your choice into Cyberpunk 2077 archive mods folder
Audi R8 Liberty Walk Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
SUBARU IMPREZA 2006 WRX STI Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Lamborghini Countach LP5000 QV Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Custom widebody version here.
Opel Kadett Get one of the main files and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Toyota Supra Mk5 HKS Widebody Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Wanna anime cover for it, with both Lucy and Rebecca prints from Edgerunners all around? Go here, choose the resolution version and place the .archive file to archive mods folder.
Dodge Challenger SRT Demon Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Dodge Charger RT Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Dodge Coronet Super Bee 1970 Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
BMW M3 E46 First, get the main file. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Then, get the update file and place "r6"folder to Cyberpunk 2077 root folder, approving the overwrite prompt.
BMW M3 Competition Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Shelby Cobra 427 Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Ford Mustang Shelby GT500 Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Lexus SC300 Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Hot Wheels Twin Mill Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Nissan Fairlady Z S30 Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Optional tuning addon here ("s30" folder goes to TweakXL mods folder).
Lamborghini Evo 2 Place "archive" and "r6" folders to Cyberpunk 2077 root folder. To get a recolor, just drop the .archive file from the preferred optional file to the archive mods folder and confirm overwriting.
Lamborghini Veneno Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Lamborghini Aventador LP 750-4 SV ==NEW== Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
DeLorean DMC-12 Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
DeLorean DMC-12 BTF Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Toyota Trueno GT APEX(AE86) Initial D Edition DEJAVU. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Mazda RX-7 FD Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Honda NSX Type R NA1 Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Honda NSX Type R NA1 Liberty Walk Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Honda NSX Type R NA1 Hycade Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Lamborghini Miura P400 SV Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Lamborghini Miura SV Custom Widebody Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Bugatti EB110 Super Sport Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
BMW M1 Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Nissan R390 Gt1 Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Jaguar XJ13 Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Cadillac Escalade 2021 Get the latest main file and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Cadillac Eldorado Biarritz ==NEW== Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Porsche 911 Reimagined by Singer DLS Note: It's not a replacer of Johnny's car, but a standalone Porsche 911. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Porsche Turbo S Police Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Mercedes-Benz 300 SL Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Lancia Stratos HF Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Jaguar E Type Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Chevrolet Corvette Sting Ray C2 Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
HUMMER H1 Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Arasaka Man-O-War Hellhound Adds a standalone Arasaka version of the Militech Hellhound, named Arasaka "Man O' War" Hellhound. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Militech Legatus SPD-10 ==NEW== 2073 Legatus Militech Special Weapons Deployment Vehicle. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
The Tumbler ==NEW== A lost and forgotten Nomadic traveller returns to Night City. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Galena GT Widebody ==NEW== Adds a Thornton Galena GT concept that didn't make it into the game. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Vehicle Pack - Gangs Adds six gang-styled vehicles (with a few color variations), purchasable through Virtual Car Dealer. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Unlock Muamar Vehicles Makes all Muamar courier mission reward vehicles available for purchase at Street Cred level 50. Place "UnlockMuamarVehicles" folder to Cyberpunk 2077 CET mods folder.
Prevention Unit Vehicle Pack ==NEW== Adds a total of 6 prevention unit vehicle variants. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Border Patrol Vehicle Pack ==NEW== Adds 2 Border Patrol vehicle variants. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Koenigsegg Regera Choose one of the main files. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Optonall, install the roofless addon (.archive files goes to archive mods folder).
2019 C8 Corvette Stingray Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
2021 Porsche Taycan Turbo S Multi-level lighting System, fully working gauges with animations and sunsave system. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Porsche Turbo S ==NEW== Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
2022 Bugatti Chiron Profilee A complete copy of the original car with the unique lighting greeting system. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Saleen S7 LM Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
2000 Saleen S281 New Edge Mustang Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Archer Hella - Black Agent and Combat Cab Two new custom Archer Hella cars. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Chevillon Thrax Invictus ==NEW== Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Rolls Royce Wraith Remake ==NEW== Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Rayfield Caliburn Spyder Standalone roofless Caliburn. From "the car" folder, place "archive" and "r6" folders to Cyberpunk 2077 root folder. Optionally, use recolor files (.archive files go to archive mods folder).
FlyingNanoPenguin profile For over a dozen mods that are same in functionality - adding various NPC-only cars in many different colors, to be purchasable through Virtual Car Dealer. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Chevillon Centurion 1000 6WD Chevillon Centurion 1000 is now available from Virtual Car Dealer in multiple color variants, as well as Reed's and MaxTac looks. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Optionally, install the driving tweaks for this vehicle from here (the "exploiteddna" folder goes to TweakXL mods folder).
Type-66 Nomad with Missiles Adds new standalone Type-66 Nomads equipped with missile launchers. And some new skin variants and cleaner decal free versions of existing variants. Get the "Legacy" (not the RedMod) version. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Quadra Turbo K.S Edition In 16 colors. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. If you're playing with RT, also install this fix (place the "ctrlsec_Quadra_Unbound.archive" file to archive mods folder and confirm overwriting). Rebalanced driving patch here (the .yaml file goes into TweakXL mods folder).
Quadra Type-66 Phantom Custom standalone Quadra Type-66 Phantom with plenty of customization options through CET menu. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Rogue's Type-66 Mistral Adds a Type-66 "Mistral" which is Rogue's custom ride. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Cortes V6000 NCPD Overlord Sheriff Edition ==NEW== Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Panam Thorton Mackinaw Warhorse Gives access to Thorton Mackinaw "Warhorse", Panam's car. Choose one main file and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Car Dealer Previews for SDH0 Mods If you're using any of this author vehicle mods (BMW M1, DeLorean, HUMMER H1, Honda NSX, Jaguar E Type, Lamborghini Miura, Mazda RX-7, Mercedes-Benz 300 SL, Nissan Fairlady, Toyota Trueno GT APEX) - get this mod to fix the issue that cars don't have images in VCD interface. Place "archive" and "bin" folders to Cyberpunk 2077 root folder.

New bikes:

Cyberpunk Bikes - Edge Epic custom cyberpunk bike in 10 different colors. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Cyberpunk Bikes And 3 more incredible bikes from the same author. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Bikes of the Dark Future - Arch V4 Arch V4 Paladin sportbikes in 6 colors. Improved version of the original mod. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
BMW R NineT - Fully Customizable Bike A luxurous BTW bike with multiple unique custom features - read full list at the mod page. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Harley-Davidson Thundergod Ride through the storm with the Thundergod in 26 custom colors. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Yaiba Kusanagi Persona Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Yaiba Kusanagi ASM R250 Adds an unused and cut motorcycle to the game. Get one of the main files and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Apollo Scout - A Militech x Brennan Collaboration Get the "standalone" main files (I prefer tactical version) and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
M9 Project Futuristic monowheel bike. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Batcycle Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Yamaha R1 Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Ducati Monster 1200 Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Ducati Panigale V4R Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Ducati Supersport In 16 apperances. From the "bike" mod folder, place "archive" and "r6" folders to Cyberpunk 2077 root folder. You can then also use some of the optional .archive files from "remove_parts" folder.
Kawasaki Ninja H2R Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Arch Nazare Racer standalone Racer edition of Nazare w body-kit in 10 colors now available for purchase. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Arch Nemesis Custom Mix of default arch, Nemesis and Jackie's arch. Choose a color and place the ".archive" of your choice to Cyberpunk 2077 archive mods folder. Look for the spawn code at the mod page. You can also grab the sound swap for it (the "ArchBikePlayerSound" folder goes to CET mods folder).
Rogue's Kusanagi CT-3X Adds a standalone Kusanagi with an appearance exclusive to Rogue. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.


Everything related to abilities and combat - V's perks and skills, combat mechanics changes, enemy mods and so on. You may also find this character build calculator provided by CDPR, useful for planning your builds.

Combat-affecting mods:

Damage Scaling and Balance Set multipliers to damage for NPCs and the player, as well as other difficulty adjustments such as Stamina use. Plethora of options to be able to configure every aspect of it through Native Settings UI menu. Different damage multipliers at different levels? Boss damage? Melee or ranged damage? Headshot damage? Stamina cost for actions? It's all here. Btw, Stamina cost tweak works with both vanilla and mod-added/changes features - so if, let's say, you'll install a mod that adds Stamina cost to jumps, this slider will affect it too. Place "bin" and "r6" folders to Cyberpunk 2077 root folder.
Harder Gunfights In vanilla after each hit to V, enemies deliberately miss for some time. This mod reduces this parameter (configurable in Native Settings UI - can change from vanilla value straight down to zero, aka no scripted misses at all). Can use with the mod below. Place "HarderGunfights" folder to Cyberpunk 2077 CET mods folder.
No Shooting Delay Changes the hardcoded shooting patterns of enemies. Enemies now shoot at you immediately and no longer have a delay in firing, as fast as you can. Some options are configurable through Native Settings UI. Note: It may look at the first glance that this mod and the one above are the same, but they actually affect different values - and you can use them both for maximum gunfight realism. Place "NoShootingDelay" folder to Cyberpunk 2077 CET mods folder.
Ped Damage Overhaul 2077 Damage mod with own approach to combat - can be used together with Damage Scaling and Balance. What exactly it does? With the mod installed, each body part (head, torso, right arm, left arm, right leg, left leg) has a "counter". Every shot or hit received adds a configurable amount of "Shot Points" to that body part (depending if flesh, metal, cyberware or armor was hit). As soon as the "Shot Point Threshold" for that body part is reached, the body part will be crippled or if it's the torso or the head, the NPC will die. Absolutely everything in the mod is configurable, and not just the shot point modifiers for each body part, but also several extra options made toggleable for better difficulty balance and compatibiity with other mods.
Note: Mod has multiple files, so for less cluttering in the root scripts folder, do this: Make a new folder in Cyberpunk 2077 scripts folder and name it "Ped Damage Overhaul". Now, download the mod and place all the ".reds" files into the "Ped Damage Overhaul" folder you've just made in Cyberpunk 2077 scripts folder.
Less or No Handling Debuffs From Stamina There are two ways to make game more challenging. To actually make it so, developers can, for instance, furtherly improve enemy AI and sets of abilities. To do it in artificial and annoying way, they can do what CDPR did to CP 2077 since 2.0. It's understandable that swinging a massive melee weapon or dashing will cost you stamina, but pressing a trigger on your pistol or SMG? But they didn't stop there, and also made it so your accuracy with guns is worsening drastically as your stamina gets low, which made even less sense. If you agree here - this mod is for you. It's actually a golden middle solution - shooting will still drain stamina, but this process won't degrade your accuracy (the original sway/recoil stats of weapons themselves are not touched, and stamina itself is still consumed). If you still want to preserve CDPR's vision here, but make it less painful, you can install "Nerfed" version of the mod - it keeps the penalty, but makes it lower (and you can configure that in the .reds file). Choose the mod version and place the ".reds" file to Cyberpunk 2077 scripts folder.
Immersive Breathing Another kind of stamina mod, but here, for those who want to make game more challenging. Adds visual effects and sounds to various breathing effects of V and makes it so sprinting, sliding and jumping now cost stamina. Note: You can easily configure the mod file yourself to either adjust the stamina cost values, or, let's say, disable the visual/sound effects (remove) and only use the mod for the stamina cost feature. Get the CET mod version and place "BreathingSystem" folder to Cyberpunk 2077 CET mods folder. Note: There's one bug with the mod - if you do a running slide and the Deadeye perk is activated, mod causes game to crash. So, don't install it if you're planning character build with this perk. In the rest, it works just fine.
Trace Position Overhaul Random shmucks won't be equipped to trace your scifi magic, but encountering experts of the field will challenge you in new ways. Plus, an optional feature for V that allows to use Ping to highlight enemy netrunners if you have Counter-A-Hack perk. Completely customizable through Mod Settings. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Reveal Position Quickly or Slowly Does not require Trace Position Overhaul mod, but can add nicely to it. Change the speed of the tracing itself depending on whether you want this mechanics to be easier or harder for you. Download the preferred version and place "RevealPositionQuickly" (or "RevealPositionSlowly" respectively) folder to Cyberpunk 2077 CET mods folder. You can easily adjust the speed yourself in the mod's init.lua file (values >1 like 2.0, 2.5, 3.2 are slower tracing, <1 like 0.25, 0.5, 0.15 are faster tracing).
Random Netrunners Make Self-ICE to actually be a useful cyberware. Mod adds netrunning skills to more enemies of normal and rare tiers, but most importantly, it's fully configurable through Mod Settings - you can set the % of enemies that will get netrunning skills in each gang, corpo and other factions, as well as determine should only rare, normal or both enemy tiers be affected. An essential mod to use as netrunners are incredibly scarce to meet in vanilla. Place "r6" folder to Cyberpunk 2077 root folder
Datalink Transmission Tether - Distance based Quickhack Upload Speed Quickhacks upload faster or slower based on the distance between V and the target. Choose one of the mod versions and place "bin" and "r6" folders to Cyberpunk 2077 root folder. Note: Similar functions exists in Lifepath Bonuses and Gang-Corp Traits mod, so make sure to disable it there if using this mod.
Datalink Transmission Tether - Distance based Quickhack RAM Cost Similar mod from but for the RAM cost of quickhacks. Place "bin" and "r6" folders to Cyberpunk 2077 root folder.
RAM Based Scanner Time Dilation Changes the scanner's time dilation effect to scale with your unspent RAM as a percentage. Place "Dynamic Scanner Dilation.reds" file to Cyberpunk 2077 scripts folder. Use this mod or the alternative mod below.
Intelligence Based Scanner Time Dilation Changes the scanner's time dilation strength based on your Intelligence attribute. Using the named ranks that gatekeep perk unlocks, like Pro (level 9) or Phenom (level 15) as breakpoints. Configurable through Mod Settings. Place "IntBasedSlowdown.reds" file to Cyberpunk 2077 scripts folder. Use this mod or the alternative mod above.
Scanner RAM Drain While the scanner slowdown effect is active, RAM is drained. Configurable via Mod Settings. Place "r6" folder to Cyberpunk 2077 root folder.
Toggle Sprint While Scanning Simple as that - you're no more forced into walking during scanning as this limitation has no reason whatsoever, imo. Place "EnableSprintingWhileScanning.reds" file to Cyberpunk 2077 scripts folder.
Hold to Overclock While Scanning Restore old functionality to overclock's hotkey. Place "Overclock_Hold" folder to Cyberpunk 2077 scripts folder.
Better Movement - QOL Jog and Sprint Similar by wider-affecting mod, allowing you to not only scan while running, but also aim, block and charge your weapon. Choose one of the main files and place the ".reds" file to Cyberpunk 2077 scripts folder.
Memory Regen Slider Customize the multipler for RAM regeneration speed, making it slower of faster per your feeling of balance. Place "MemoryRegen" folder to Cyberpunk 2077 CET mods folder.
Buttslinger Quickmelee Remeber that old perk that promised to do this but was literally bugged for years? You can do this now just as the part of regular combat mechanics. Properly stun enemies with the quickmelee attacks of ranged weapons, opening them to grabs and finishers. Configurable through Mods Settings if you want to balance it (for instance, being able to stun only regular enemies and elites, but not bosses). Place "r6" folder to Cyberpunk 2077 root folder.
Savage Stun Complementary mod to the mod above - allows Savage Sling perk activation to be triggered from stunning NPCs with quick melee hits. You can toggle certain mod features on/off in the "SavageStunConfig.reds" file. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Body Shield With this mod V will actually use that armored and implanted weight as an extra layer of protection against incoming bullets. It's a simple mod that just adds a flat number of armor to V when carrying a body, but you can configure the value (300 by default) in the "BodyShield.yaml" file. Place "r6" folder to Cyberpunk 2077 root folder.
Full Time Dilation Time stops completely in menus and while hacking. Place "FullTimeDilation.yaml" file to Cyberpunk 2077 TweakXL mods folder.
No Scanner Time Dilation The opposite to the mod above for those seeking more challenge - use one or another. Place "NoScannerTimeDilation.yaml" file to Cyberpunk 2077 TwekXL mods folder.
Preem Dodge Simple mod that rebalances dodge physics a bit, giving it faster when you have enough stamina, but making it shorter when out of stamina. Has three versions - default one provides dodge physics improvements and disables jump dodge (abusing jump dodge with precise timing allows some sort of speed exploit, so this feature can be seen as balance-breaking by some players), other one doesn't touch dodge jump and keeps it enabled while providing dodge physics improvements, and the third one only disables jump dodge. Choose one version from the main mod folder and place the "PreemDodge.yaml" file to Cyberpunk 2077 TweakXL mods folder.
Aim Zoom Disabled Disables zoom when aiming down sights. Place "Aim_Zoom_Disabled.yaml" file to Cyberpunk 2077 TweakXL mods folder.
Tougher Security Turrets The game allows to intercept the control over turrets, but the enemies destroy them almost instantly. Mod raises the health and armor stats for turrets to fix this. Place "TougherSecurityTurrets" folder to Cyberpunk 2077 TweakXL mods folder. Note: The mod makes turrets health x10 (ten times) bigger, which, ofc, does the job of the mod's goal, but actually makes turrets just way too beefy (especially in the lategame). You can adjust this parameter in the Devices.SecurityTurret_Hard_inline0.yaml file.
Weakspot HP Customization - EXO battery and Mech Arm Cannons Health In vanilla game mech's arm cannons are broken fairly easily. Once their arms are all destroyed they become a boring walking junk that possess no threat whatsoever. This mod makes their cannons harder to break which makes fighting these unique enemies more of a menace. Place "WeakspotHP" folder to Cyberpunk 2077 TweakXL mods folder Note: Not needed if you're using Preem Enemy Tweaks mod.
Movement Unclunkifier Removes a few small issues in the movement system to smooth it out and make it more enjoyable - read the mod page for the list of changes. Get the main file and, (read the mod page to see if you want those), any of the optional files, and place "MovementUnclunkifier" folder/s to Cyberpunk 2077 scripts folder.
Note #1: Neither this nor the next mod are technically "combat" ones - and most of things they change is most likely "not a bug, but a feature", actually - but as it often happens with "devil in details" gameplay issues, they are most notable and most annoying exactly in combat. Hence, they are placed in this section.
Note #2: If you'll notice the mod seemingly doesn't work after a proper installation (checking the sprint-jump), then most likely it's just the keybindings issue. Open the mod comments tab and follow the instructions in the comment of user "UsualHuman" (tldr - swap the keybindings for spring hold and toggle buttons).
Smooth Movement Adds inertia to grounded movement to make strafing smoother. Place "SmoothMovement" folder to Cyberpunk 2077 CET mods folder.
Preem Parry and Finishers Faster-lasting, but more impactful parries & slightly more slow-mo'ish, but shorter-lasting melee finishers to make them more practical in a midst of a fight instead of sometimes spending half of the combat time watching finisher animations while enemies around barrage you with bullets. Place "Preem Parry and Finishers" folder to Cyberpunk 2077 CET mods folder.
Stand After Sliding What the mod name says. Can be arbitrary to each player specifically depending on their current playstyle, but if you're mostly using sliding in direct combat and not to sprint-slide into stealth, this mod will be perfect for you. Place "standAfterSliding.reds" file to Cyberpunk 2077 scripts folder.
Higher Dismemberment Chance Configurable chance of dismemberments for different weapon hits. Get the "Settings" version and place "DismembermentSettings" folder to Cyberpunk 2077 CET mods folder.
Flashback Fixer Hating the fight/chase scenes in various "flashback" kind of scenes (Johnny's memories in base game and Kurt Hansen flashback in PL) due to dying way too often (can happen on Hard/Very Hard with modded combat)? Get this mod to control damage taken multiplier during this type of gameplay. Place "FlashbackFixer" file to Cyberpunk 2077 CET mods folder. Configurable through Native Settings UI.

Abilities-related mods:

Neu-ReSpec Allows to respec attributes for free (base game now allows to respec perks, and attributes - but only once) anytime you want. Place "NeureSpec" folder to the Cyberpunk 2077 CET mods folder. Use this mod or the one below.
Reset Attributes Multiple Times - Gameplay Balanced Allows you to change your attributes multiple times for a price, configurable through Mod Settings. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Use this mod or the one above.
No Character Creation Attribute Restrictions If you also never understood why CDPR straight up disabled the ability to properly allocate attribute points (you can't go below 3 in vanilla), this mod is for you to allow properly distribute attribute points fully. Get the main file (no the "zero" version, it can be buggy) and place "00NoCharacterCreationAttributeRestrictions" folder to Cyberpunk 2077 TweakXL mods folder.
Note: Mod works just fine in its core, but can still cause one type of issue in a few places in the game where you need to get rid of certain obstacle (like a broken door or hack some terminal) which requires minimal (as per game skill checks logic, which is 3) attribute check - so if you've lowered your certain attributes below 3, you will not be able to do that. In vastly majority of cases this will not be a critical issue as the game almost always offers alternative ways around, but if you'll have less than 3 Body, you won't able to go through certain passage in the beginning of Phantom Liberty DLC (though, you can just clip through using this mod).
Stealthrunner - Stealth Gameplay Expansion Inspired by games like Deus Ex and Dishonored, this incredible addon is probably the most creative gameplay mod released since the game version 2.0. It tracks and rewards new types of objecties - Ghost, Pacifist, No-Touch and Hero, for almost every quest and gig. Adds an all-new stealth-focused perk tree to unlock new abilities, and unlock brand new items including new weapons and variations of Optical Camo. Alltogether, mod allows and rewards brand new stealth playstyles not available or being not quite viable in vanilla. Most of features are configurable through Native Settings UI menu. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Enhanced Cyberware Capacity Allows editing Max Cyberware Capacity stat formula to make max capacity any you prefer to fit your personal preference (vanilla capacity points per level value is 3). Place "Enhanced Cyberware Capacity" folder to Cyberpunk 2077 CET mods folder.
Preem Perk Tweaks Perk overhaul that makes simple but effective balance changes for 49 perks. These changes are mostly (but not exclusively) minor buffs to improve some of the perks that were pretty arguably worth to take at all, and improve some others to help certain character builds to fall back less on Very Hard difficulty and difficulty-increasing modded setups. Download the archive as shown here and unzip it. Choose one of the mod versions from its main folder (there's a difference in only 1 perk rework between them explained in the readme file) and place "Preem Perk Tweaks" folder to Cyberpunk 2077 CET mods folder.
Enhanced Edgerunner This mod makes Edgerunner work without require overallocating Cyberware Capacity or getting a kill to active Fury effect. Most Edgerunner's values and Fury active options editable through Native Settings UI. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Throwable Aim Slow Time Time around you is slowed for a short duration when aiming with your throwable weapons (knives/axes) when you have Style Over Substance perk (and optionally, some adjustable changes for Deep Breath perk). Configurable in Mod Settings. Place "r6" folder to Cyberpunk 2077 root folder.
Renaissance Punk - Perk Scaling Makes the Technical Ability Perk: "Renaissance Punk" scale with Attribute level instead of only giving a 4 Cyberware Capacity bonus at level 9. Now level 4 Attributes give 2 Cyberware Capacity, level 15 attributes give 6 Cyberware Capacity, and level 20 Attributes give 8 Cyberware Capacity. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Cyborg Perk Always Active Removes the "all available slots are filled" requirement for the "15% reduced Cooldowns for all cyberware" effect of the Cyborg Perk, making this perk more reasonably effective. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Internal Clock - Perk Rework Changes the Technical Ability perk: Internal Clock to instead still fire Bolts on reaching full charge. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Sensible Time Bomb Explodes only if you're actually in combat. No more explosions during stealthplay. Place "SensibleBomb" folder to Cyberpunk 2077 TweakXL mods folder.
Enhanced Bloodlust Make Bloodlust perk to work with all weapons. Place "EnhancedBloodlust.yaml" file to Cyberpunk 2077 TweakXL mods folder.
Enhanced Air Kerenzikov Corrects Air Kerenzikov's confusing description, removes SMG/AR perks requirement and make the air suppending mechanic more satisfying. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Enhanced Flash Sale Makes Flash Sale's Double Charge and Double Recharge Rate work with other grenade types (including Ozob's nose) and Projectile Launch System cyberware. Configurable through Native Settings UI. Place "bin" and "r6" folders to Cyberpunk 2077 root folder. Note: If you have Custom Quickslots mod installed, it most likely will not show the new charges number correctly, but that's only a UI cosmetic moment.
Overclock Overheat Expanded Overclock mechanic: can now be portioned, but if run completely out of charge then you're going to be overheated and start burning. Configurable through Mod Settings. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Doomlauncher Perk Requirement Edit Allows editing the Doomlauncher perk's requirement to None, only Friendlier Fire, only Ambidextrous or both (as in vanilla), through Native Settings UI. Place "Doomlauncher Perk Requirement Edit" folder to Cyberpunk 2077 CET mods folder.
Engineer 60 Skill Rework Changes Engineer level 60 passive from EMP Blasts during Fury to doubling Fury chance and halving overcapacity Health cost. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Use this mod [or] the one below, not both together.
Engineer (Tech) Level 60 EMP Blast To Durability Alternative solution - also removes EMP blast, and changes it to passive defensive bonuses to mitigation and elemental resistances. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Use this mod [or] the one above, not both together.
Dashing Doesn't Reload The Shinobi 50 skill progression makes it so dashing triggers an annoying sound and somewhat inexplicably reloads some percentage of your ammo. If you also feel that's kinda cheaty - get this mod as it simply disable this (and only this) ability from Shinobi skill tree. Place "DashingDoesntReload" folder to Cyberpunk 2077 TweakXL mods folder.
Takedowns Don't Use Optical Camo Headhunter skill 40 basically means your optical camo automatically activates when you do a takedown from behind, which also means you'll have to wait a minute for Optical Camo to get out of cooldown if you'll need it when YOU need it. Depending on your playstyle, this can be really anoying. The mod disables this feature. Place "TakedownsDontUseOpticalCamo" folder to Cyberpunk 2077 TweakXL mods folder.
Max XP Sharing Share overflowed XP from your maxed stat (character level, Streed cred, skill proficiencies) to other non maxed stats, or simply convert them to some juicy eddies. Imo, this exact mod doesn't fit much into game leveling design system much and can make game notably easier, but hey, everyone to their own, right? Configurable through Native Settings UI. Place "bin" and "r6" folders to Cyberpunk 2077 root folder.
Experience Plus Quite an interesting idea for the mod - earn bonus XP by disabling hud elements. Configurable through Mod Settings. Note that it will most likely not take into account UI disabled by the mods (Limited HUD, for instance). Place "archive" and "r6" folders to the Cyberpunk 2077 root folder.
Totally Sane Annoyed by the visual filter and laughter that occurs when you go psycho with the Edgerunner perk? This mod removes both of those things. Place "Totally Sane" folder to Cyberpunk 2077 CET mods folder.
Wall Hang Adds a new parkour mechanic to the game. If you touch a wall while holding a grab key (default is Q, but you can configure it in CET menu), then you will hang onto the side of it until you let go or jump. If you press jump while hitting the wall, you'll jump off. Demonstration is showed at the mod page. Place "wall_hang" folder to Cyberpunk 2077 CET mods folder.


Here you will find various gameplay mods which are not directly related to character progression, bur rather to the feeling of a gameplay an world around you in general. Every mod in this section is pretty different from the rest, and in my humble opinion, this almost whole section is pretty essential. There are also mods here which don't quite fit under a single category clearly. Improved factions, smarter and more disctinct enemies, rebalanced loot and various other features, including brand new mechanics (or cut ones being restored).

Various gameplay-affecting mods with most different features (and adding brand new as well):

Lifepath Bonuses and Gang-Corp Traits Honestly, this mod is something base game factions and gangs should have been from the start. It modifies every member of every gang and corp and adds unique traits and abilities to each. Animals ignore part of your armor due to vicious strength, Maelstrom are immune to bleeding (they are almost pure chrome, remember), Voodoo Boys are resistant to quickhacks (they are the most proficient hackers, after all) and so on. Similar logical traits were given to the corpos as well. V now also gets various benefits and penalties against gangs/corps based on the lifepath choice, which includes both combat and roleplay/utility bonuses. With this mod, fighting every gang and corpo will be different and you'll have to pick the proper combat strategy instead of rushing into fight heads-on, and roleplay aspect of the game will increase. On top of that, mod is highly configurable, so if something will look too hard (or too easy) for you, or just unfitting/irrational - you can adjust most of these traits.in the configuration file.
Installation: Place "bin" and "r6" folders to the Cyberpunk 2077 root folder. Mod is fully configurable through Native Settings UI.
Preem Enemy Tweaks The one enemy overhaul to rule them all, Preem Enemy Tweaks will make you experience Cyberpunk 2077 all anew, making combat more exciting and rewarding. The mod affects most of Rare and Elite enemies in the game, as well as pretty much every Boss and Miniboss, including those in Phantom Liberty DLC. It adds new abilities to strong enemies and improves enemy diversity both between different factions and between different enemy types in same faction, making each type of strong enemies to have disctinct set of abilities that fit the lore and their type, while boss and miniboss fights are notably more challenging and memorable. Mdo also provides the deepest coverage of mentioned enemies, affecting not just enemies and bosses in main questlines, but also those in nearly every, even smallest sidequest and gig, as well as all kind of other encounters like gang retaliation units (hitsquads) and many others.
At the same time, it keeps the balance of power, operates with ability/AI parameters already existing in the game code and working well, and does not just add "flashy" abilities like Sandevistan or Kerenzikov to everyone, sticking with common sense and the vision that combat should be challenging, but not annoying or artificially difficult. More detailed info about mod features is on the mod page.
Installation: Download the archive as shown here and unzip it. From Preem Enemy Tweaks folder, place "bin" and "r6" folders to Cyberpunk 2077 root folder. Mod is compatible with Lifepath Bonuses and Gang-Corp Traits, Damage Scaling and Balance, Ped Damage Overhaul and all kind of economy/weapon rebalance mods.
Missing Persons - Fixer's Hidden Gems One of the most unique mods ever made for Cyberpunk 2077, it allows to find nearly all of 194 "hidden gems" in the game (if you don't know what's that - look here) in immersive way - in form of short gigs from fixers, providing XP, SC and money for each, packed with hints and messages too. On top of that, mod is configurable through Native Settings UI.
Installation: Place "bin" and "r6" folders to Cyberpunk 2077 root folder. Also grab the Dogtown addon here (installation way is the same). Lastly, I'd recommend to also install a little QOL addons for the mods from here and here (the "MissingPersons_read_shard_addon" and "PacificaTyphoon_read_shard_addon" folders goe to CET mods folder).
Longer Lockdown - Act 1 Extended ==NEW== An immersive delay to The Ripperdoc quest and an extension to Act 1. V can now grind those eddies to pay Vik upfront. No more leaving Jackie hanging in front of your megabuilding, pretending you didn't see him. Exact details of the delay are mentioned at the mod page. Choose a main file you prefer and place the ".archive" file to Cyberpunk 2077 archive mods folder.
OPLI - Overhauled PL Integration A mod that was needed for way too long. Aims to make Phantom Liberty blend more seamlessly into the base game and its framework - by changing the conditions under which it unlocks (moving it into Act 3 in a logical way which also unclutters Act 2 where it triggered somewhat irrationally), repurposing the "Phantom Libery" quest, and removing all expansion-themed logos from the game. You can read more details about its feature set at the mod page (which I strongly recommend to do). Configurable through Mod Settings. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Take a Breather - Pace and Reputation Overhaul ==NEW== You're not the center of the universe anymore. A lore‑friendly overhaul that injects breathing space, pacing and roleplay opportunities into Cyberpunk 2077’s main story by adding pauses between various important quests, immersive text messages from corresponding characters to give a background to these, and rebalancing Street Cred required to unlock certain quests and quest tiers. Note: The mod works fine, but as it's massively changing some things in the game and is still in development, you may notice some minor/cosmetic bugs (for instance, gig icons may show up on the map before they are actually available). Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Night City Alive Gang members are now able to drive trough NC and bikes are part of the traffic. Civilians and NCPD are more aware, aggressive and reactive to what happen in NC.
Note: The mod itself mostly works just fine and does absolute miracles of making Night City more alive similar to what was shown at E3 gameplay trailers. At the same time, due to the fact it's doing certain things that are way above the base game AI limitations and patterns, there may be various minor glitches or NPCs acting weirdly from time to time. For instance, bikes riding without drivers or rival gang members (which should fight) just staring on each other, as well as some sidequests or gigs being bugged due to unusual NPCs activity around. Such kind of issues will not happen often, and when they do, technically, that's not the mod's fault in first turn. But it can be irritating, ofc, depending on your personal perception. So first, test your gameplay for couple hours with the mod installed, and see if you don't mind these occasional hicckups.
Installation: Choose one of the mod main versions (Standard density is recommended). Place "archive" and "mods" folders to Cyberpunk 2077 root folder. Optionally (or if the mod notably hurts your FPS), you can install the "bike-traffic-only" version of the mod from here.
Challenging Breach Minigame Makes the Breach minigame more challenging by having the timer start immediately and shortening the timer length. Fully configurable through Native Settings UI. Place "bin" and "r6" folders to Cyberpunk 2077 root folder.
Economy Tweaks and Balance A difficulty overhaul to the Cyberpunk Economy, decreasing reward inflation. Imo, a much-needed mod as since game update 2.0 economy in CP 2077 became even more bloated, and money as whole is basically becoming senseless pretty fast, already before the midgame. Place "EconomyTweaksandBalance" folder to Cyberpunk 2077 CET mods folder. You can always tweak the values yourself in the mod's .lua file.
Convo Skill Check Scaling Wanna make skill checks more challenging? This mod from the same author scales up conversation skill checks so that you'll see options requiring higher attribute levels in general and as you level up. For those who want their attribute choices to both limit and reward. Place "bin" and "r6" folders to the Cyberpunk 2077 root folder. Configurable through Native Settings UI. Note: With the changes to this aspect of gameplay introduced in game version 2.0, making checks to scale up can sometimes result in ridiclous skill checks as checks are scaled with the level in some quests. Hence, you may want to try the mod below to even that.
Pre-2.0 Skill Checks Reverts the game's attribute check system (dialogue challenges, locked doors, access points, tech checks, strength checks, etc.) back to the pre-2.0 rules, so skill checks now have handcrafted static values again depending on quest and area, and not just senselessly scaled with player level everywhere. Place "r6" folder to Cyberpunk 2077 root folder.
Pre-2.0 Access Point Scaling Similar to the mod above, forces the hacking minigame to adhere to the pre-2.0 rules, rather than being entirely dictated by the player's level. Configurable through Mod Settings. Place "r6" folder to Cyberpunk 2077 root folder. Approve overwriting if asked (this will happen if you're have Pre-2.0 Skill Checks installed).
SynthDose - More Drugs Adds powerful 15 drugs to the game, along with toxicity effect for overusing them, and cyberware to handle said toxicity. All drugs can be bought normally from vendors, but some require higher level of Street Cred. Supported by Custom Quickslots mod. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder. Also make sure you have this installed as it's needed for some of the items to work properly (r6 folder goes to Cyberpunk 2077 root folder).
Addicted Enables V to become addicted to consumables, with different danger of toxicity and withdrawal effects depending on the drug strength, adding extra immersive challenges in the gameplay through additional debuffs and effects. Has 2 difficulty settings options in Mod Settings menu. Compared to the mod above, this one doesn't add new drugs, but instead adds notable withdrawal effects from meld to actually very dangerous ones. Note: Mod author stated that compatibility with SynthDose, but as for now (mod version 0.13.13 as I'm writing it) it's not yet implemented, so it's recommended to use either one or another, not both together.
Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Better Access Point Hacking Netrunner Rewards A simple mod that adds netrunner-specific rewards (buffs) to the player if they hack an access point. Most encounters in the game have access points and as a netrunner it makes sense that they should give you buffs for the fight. Place "r6" folder to Cyberpunk 2077 root folder. Note: Personally, I'd recommend to tone down buffs a bit - you can do this easily in the mod's .yaml file.
Breach Protocol Ping Daemon Allows to upload ping hack and disable cameras via successful breach. Can be useful for those playing through sandy/berserk and being annoyed they can't use even the most simple hacks due to this now. Place "r6" folder to Cyberpunk 2077 root folder.
NCPD and MaxTac Spawn Tweak District specific police behavior according to the game and tabletop lore. Changes how NCPD and MaxTac react to crime in different districts. Minor crimes (at 1 star) do not result in spawning NCDP by default in poor/lawless districts, plus amazingly wide set of configuration options for each district and some others. Place "NCPD Spawn Tweak" folder to Cyberpunk 2077 scripts folder.
NCPD Duty Expansion ==NEW== Overhauls the NCPD system - adds new crime types, changes crime reporting logic, revamps the NetPage for a more interactive experience and provides a few other features described at the mod page. Fully configurable through Mod Settings. Place "NCPD Duty Expansion" folder to Cyberpunk 2077 scripts folder.
Cop Killer Tracks and reports NCPD and MaxTac kills and provides loot from NCPD officers. Police kills are reported on-screen, in a random message, when your wanted status expires. Get the main file and place "archive" and "r6" folders to Cyberpunk 2077 root folder. Note: If you don't want the mod's most notable features, such as killed cops count and loot, but still want the fixes the mod provides (read the mod page), get this ==NEW==, and place "r6" folder into Cyberpunk 2077 scripts folder.
In Cold Blood - NPC Execution Fix The case: You can kill (not always, but pretty often) a helpless opponent in this game, in broad daylight, and police won't come. This mod fixes that, rewarding you with wanted stars for killing civilians or helpless police/security officers. Killing goons (even if they are downed and helpless) won't give any stars, though. Compatible with the mod below. Place "InColdBloodFix" folder to Cyberpunk 2077 scripts folder.
Pariah Killing civilians results in Street Cred points penalty. Compatible with the mod above and synergizes with it. Place "archive" and "r6" folders to Cyberpunk 2077 root folder, and make sure you have this installed too (required for this mod to work properly).
Ripperdoc Service Charge Ever wonder why Ripperdocs install Cyberwares for you for free? Cause you look cool? Nah! It's you. You avoided every payments. But not anymore, cuz now they won't forget it! Ripperdoc services now cost money with price depending on (by default) multiple factors at the same time. Simple in look, impactful in its effect on economy, and highly configurable through Mod Settings, this mod is one a hell of a hidden gem. Note: It's recommended to have the "Toggle Unique Ripper" option disabled. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Specialized Ripperdocs Every ripperdoc specializes in 2 cyberware types. Each Iconic piece is available at a single ripperdoc. Place "Specialized Ripperdocs" folder to Cyberpunk 2077 CET mods folder.
Limited Encumbrance This mod forces you to make tactical decisions about how much you carry without disabling gameplay too much. Introduces various extra encumbrance modifiers, as well as penalties for being above certain encumbrance level, everything being configurable through Mod Settings. Place "LimitedEncumbrance" folder to Cyberpunk 2077 scripts folder.
Slow Health Regeneration Makes health regeneration [out of combat] much, much slower. Place "SlowHealthRegen" folder to Cyberpunk 2077 CET mods folder. You can easily configure the values yourself in the .lua file.
Diverse Loot Distributes various loot from Dogtown into Night City loot. Note: May affect economy as random PL items are usualy notably more expensive to sell than base game ones. Place "Diverse Loot" folder to Cyberpunk 2077 RedMods mods folder.
Reduced Loot Note: As for mod version 3, it doesn't work properly in multiple aspects. Mod author is working on a solution to correct this, but they've stated that it's not a fast process. I've also noted several bugs when testing current mod version, so for now, it's better to track the mod updates and look into changelogs after mod versions 3.0.3 (which is the current one as this paragraph is being written). When the next mod version will mention that these issues are fixed, try it again. If you still want to balance out the economy, using Economy Tweaks and Balance mod (a bit above in this section) will do the job just fine without a need to reduce the number of loot.
Default loot system in the game is just way too abundant. What's the whole sense of ingame economy if V can just stroll through some dirty getto and pick up hundreds of ammo and materials lying just about everywhere, and sell them for a plenty of eddies? Well, you go it. This mod reduces drop chances for chosen loot categories from in-game containers, NPCs and world placed objects, while being highly configurable - you can setup the settigns so loot will be juts a bit more scarse than in vanilla, or setup a completely hardcore loot.
Place "archive" and "r6" folders to the Cyberpunk 2077 root folder. Mod is configurable through Mod Settings menu.
Double Cash Rewards for Quests Bounties and NCPD Jobs When talking about economy, at the other hand, for me personally, it always felt that money rewards for various missions were way too low. This mod doubles cash earnings upon completing a quest, bounty, or NCPD Job. Place "double_rewards" folder to Cyberpunk 2077 CET mods folder.
Note #1: Yes, this mod was released back in 2021 and yes, it works just fine up to this day.
Note #2: You can easily change the value in the mod's init.lua file to make rewards even bigger, or smaller too. Just change the value "2" in line 10 of the code to whatever you want (3, 5, 0.5, 0.3 etc).
Note #3: For better mod name aesthetics (especially if you'll tweak the value), I'd recommend to change the mod folder name to something like "mission_rewards_tweak", for instance.
Missable Iconics on the Black Market If you also felt this store feels kinda cheaty, and want to have more consequences regarding obtaining iconics depending on your quest choices, get this mod. Read the full list of what you will get and not get based on your choices, on the mod page. Place "Missable Iconics on the Black Market" folder to Cyberpunk 2077 TweakXL mods folder.
Airdrop Cyberware Capacity Shards Adds cyberware capacity shards to the airdrop loot table. Place "VegaCPMods" folder to Cyberpunk 2077 TweakXL mods folder.
Cyberpsycho Cyberware Capacity Shards Similar mod but for cyberpsychos. Place "VegaCPMods" folder to Cyberpunk 2077 TweakXL mods folder.
Playable Roulette Adds playable roulette tables to the world. Fully animated tables with physics, immersive interface, sounds, holographic value of results and so on - fully packed. Gamble your hard-earned eddies and try your luck. Or not. Read the mod page for detailed usage instructions and roulette locations. Place "archive" and "bin" folders to Cyberpunk 2077 root folder. Also install the required assets (archive and bin folders go to Cyberpunk 2077 root folder).
Playable Blackjack Similar mod from the same author, to play blackjack. Read the mod page for detailed usage instructions and roulette locations. Place "archive" and "bin" folders to Cyberpunk 2077 root folder. Also install the required assets (archive and bin folders go to Cyberpunk 2077 root folder).
Pachinko Button ==NEW== One more similar mod, for pachinko machines. Place "gambling-system-pachinko" folder to Cyberpunk 2077 CET mods folder. Also install the required assets (archive and bin folders go to Cyberpunk 2077 root folder).
Limited Fast Travel Reduces the amount of active fast travel terminals in the game wolrd. Configurable through Mod Settings menu. Get the "Limited Fast Travel - Ingame Settings" file. Place "limitedFastTravel.reds" file to the Cyberpunk 2077 scripts folder.
Fast Travel Cost Per Distance - Immersive Another fast travel immersion mod, but less hardcore one here - charges you a certain price for fast travelling, while the price multiplier is configurable through Mod Settings. Place "Fast Travel Cost" folder to the Cyberpunk 2077 scripts folder.
Fast Travel Time ==NEW== Fast travel is no longer instantaneous and takes time tha's matching of travelling to the destination place by feet should've V choosen this. Place "FastTravelTime" folder to the Cyberpunk 2077 scripts folder.
Better Vending Machine Hacking Hacked Vending Machines drop their inventory instead of useless junk. With an additional version that adds a bit of randomness to whether you'll get junk items or their inventory. Works with slaughtomatic vending machines as well. Get one of the mod versions and place "BetterVendingMachineHackingButRandom.reds" (or the "BetterVendingMachineHacking.reds" one respectively) file to Cyberpunk 2077 scripts folder.
Cerberus Is Dumb If that baddest of bois gives you way too much spook during a certain quest - get this mod. Makes Cerberus to ignore you most of the time. Place "dummy_bot" folder to Cyberpunk 2077 TweakXL mods folder.
No Game Pause When Using Phone or Radio ==NEW== Disables time dilation when using the phone/radio. Pick the files you want and place the ".yaml" files to Cyberpunk 2077 TweakXL mods folder.
Weapon Shuffle Allows you to bring a random weapon into your next gig! Weapon pool can be customized through Native Settings UI. Mod is, ofc, to be used purely for fun or if you just want to get some extra challenge in unusual way. Place "weaponShuffle" folder to Cyberpunk 2077 CET mods folder.

Immersion mods wich do not directly affect game difficulty or mechanics (aesthetic/cosmetic immersion):

Native Interactions Framework Install this mod as a few mods below require it to work properly, while the framework itself does nothing to your game directly and doesn't affect performance. It allows a placement of interactions such as sitting, sleeping, drinking, showering and more. Together with ArchiveXL powers, this allows creating apartment and other kind of "special place" mods with unique look, immersive interactions and fully integrated into the game. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 archive mods folder.
Clear Skill Checks Shows you what attribute level you needed for conversation skill checks that you pass (normally the game just shows your current attribute level). Place "r6" folder to the Cyberpunk 2077 root folder.
Psycho Crowds and Traffic Improvements In its default version, mod doesn't provide any bigger cword density/traffic - instead, it makes traffic AI smarter and (on low-end and midrange rigs, maybe on some high-end rigs too) can actually provide a small FPS boost on top of generally improved crowd AI. The "Balls Out Edition" furtherly increases the crowd/traffic density a bit, but doesn't bring any performance improvement usually. Choose a preferred mod version and place "PsychoCrowds3.ini" file to Cyberpunk 2077 ini mods folder.
Cutscene Weapon Swapper Replaces default weapon placeholders with your actual weapon in some of the notable cutscenes. Place the "CutsceneWeaponSwapper.reds" file to Cyberpunk 2077 scripts folder.
Slower Waiting and Sleeping Speaks for its name. Simple but effective mod for realism lovers. Place "slower_time_skip.archive" file to Cyberpunk 2077 archive mods folder.
No Default Equipped Weapon In Inventory Removes the default equipped weapon in inventory after loading a savegame. Place "2bt_no_equipped_weapon_in_inventory" folder to Cyberpunk 2077 CET mods folder.
Job Randomizer 2.0 ==NEW== Updated version of the original mod. Enhances immersion and variety by selecting one of the available NCPD or Gig jobs on the map with the push of a button. This simple change makes the side content feel more dynamic, pushes players out of their comfort zones, and creates the feeling that V is actively responding to real events and situations across the city. Place "r6" folder to Cyberpunk 2077 root folder.
Panam Romance Messages Extended Mod adds nearly 300 new text messages between Panam, Mitch, Saul and V, with lore-friend writing and extra chat content like photos. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Note: Make sure to read the mod page for instructions of how to properly activate the mod ingame.
Judy Romance Messages Extended Similar mod for Judy romance, with over 600 messages in total between Judy, Valerie and Rita. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Note: Make sure to read the mod page for instructions of how to properly activate the mod ingame.
Panam Romanced Enhanced Panam now eats, drinks, sleeps and uses her phone around the Aldecaldos' camp, and showers, if you have romanced her. V can chat with and hug her at any of her activity spots, and her bed also now works more reliably. Place "archive" and "r6" folders to Cyberpunk 2077 archive mods folder.
River Romanced Enhanced River now Eats, Drinks, Sleeps and Worksout around Joss' family trailer; if you have romanced him he also Showers, and V can hug and kiss him at any of his activity spots. Place "archive" and "r6" folders to Cyberpunk 2077 archive mods folder.
Kerry Romanced Enhanced And some more interactions for Kerry romance. This one, though, is not as advanced as the Panam romance extension and doesn't add any talks, but rather adds interaction options that were previously unused. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
Judy Romanced Enhanced Adds a few different states for Judy to be in when you visit her apartment once romanced, including a hug option. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
Romanced Enhanced Showers Feature ==NEW== Addon that enables a showering routine/feature. For Judy Romanced Enhanced, Panam Romanced Enhanced, Kerry Romanced Enhanced, and River Romanced Enhanced mods. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
Dederara profile==NEW== For "post romance delivery" small mod series that will make V's romance partners send them physical deliveries as a token of care. Get the mod/s you prefer and place the "XXXX_gift_mod" (where the XXXX is respective character name) folder/s to Cyberpunk 2077 CET mods folder.
No River Romance In "Following the River," lesbian Vs can easily find themselves locked into three compulsory, romantic M/F dialogue options. This mod removes all romance dialogue from the tower scene, so River won't proposition you and you won't have a romantic history imposed on your character. Place "NoRiverRomanceDialogue.archive" file to Cyberpunk 2077 archive mods folder.
Non-Canon Romances Enhanced Adds animation support for non-canon romances in several scenes, particularly during The Sun ending. Allows Fem V to have Panam's romance scene. Adds an easy to use menu to enable non-canon romances in a save. Does not break scenes for the canon romances. Place "archive" and "bin" folders to Cyberpunk 2077 root folder.
CCLordShen profile ==NEW== For multiple immersive mods with a same goal - add new, tiny but believeable encounters around the game world. Choose the ones you prefer and place the ".archive" files to the Cyberpunk 2077 archive mods folder.
Dederara profile For several romance-oriented mods that include both small but neat QOL features as well as brand new romance message bundles. To install the mod, pick what you prefer and place the "[mod name folder]" (such as "Hangout_Romances_add-on", "judy_gift_mod" etc) folder to Cyberpunk 2077 CET mods folder.
Immersive Rippers A nice lil immersion boost - you now actually sit in ripperdoc chairs to get work done. Fingers can be paid as an apology and regain access to his services. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Vik and Dogtown rippers have similar mods here and here (archive files go to Cyberpunk 2077 archive mods folder).
Immersive Bartenders - Dogtown Animated bar drinking in Dogtown (this feature exists for the base game, but doesn't work for PL bartenders for some reason). Place "ImmersiveBartendersDogtown.archive" file to Cyberpunk 2077 archive mods folder.
Night City Interactions Series Collection of "interaction" cosmetic immersion mods (not to confuse with mods based on Native Interactions Framework, that's a separate one). The core mod adds an "observing" chain of Edgerunners interactions throughout the game, and is required by the rest of addons. To install the core mod, place "archive" and "r6" folders to Cyberpunk 2077 root folder. To install the addons (here, here, here, here and here), place their respective ".archive" files to Cyberpunk 2077 archive mods folder.
Note: You need to "activate" these mods in game (just once, dw) - refer to the Night City Interactions - Core page for the instructions.
Further Felonies A simple yet immersive mod that adds dozens of new crimes when scanning gang members. Place the "Further Felonies.archive" file (from the "mods" folder) to Cyberpunk 2077 archive mods folder and "Further Felonies" folder (from "r6" folder) to Cyberpunk 2077 TweakXL mods folder.
Optionally, also install the "Comedic Convictions" version (it's standalone, place "archive" and "r6" folders to Cyberpunk 2077 root folder).
Pleasures of Night City ==NEW== Adds random sexual encounters to Night City and its surrounding. Make sure to install required mods listed at the Requirements tab. Place the ".archive" files to Cyberpunk 2077 archive mods folder.
Police Station AVs Brings back the AVs visible on the roof of the Police Station near the H10 in the E3 2018 48 minutes gameplay video. Place the ".archive" files to Cyberpunk 2077 archive mods folder.
Return Imogen Returns the woman who advertises stuff of Herold Lowe's black market - now she will be there entire time and not only during "Dog Eat Dog" PL intro quest. Note: You need to own Kress Street Hideout as apartment for her to spawn. Place the ".archive" files to Cyberpunk 2077 archive mods folder.
A Gift For Jack - Columbarium ==NEW== V left an offering for Jackie at his columbarium niche after attending his ofrenda. Next time you're in North Oak, visit the columbarium to find the gifts. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
Evelyn's Vigil - Columbarium ==NEW== Judy's been busy laying down Evelyn's things in memoriam. Place the ".archive" files to Cyberpunk 2077 archive mods folder.
Bushido X - Fade to Black - After Dark ==NEW== Adds the Bushido movie to abandoned Silver Pixel Cloud theatre at night. Place "archive" and "bin" folders to Cyberpunk 2077 root folder.
Delete - A Few Weeks Tops - Voiceline During the prologue, Vik will say that that you only have a few weeks to live if you choose the correct dialogue option. What this mod does is clip that voiceline so that the "a few weeks tops" part of it is gone. Place "Delete Few Weeks Tops.archive" file to Cyberpunk 2077 archive mods folder.
Hanako Call No Rush Clips Hanako's dialogue line, "Embers. Do not make me wait." into just "Embers." Place "Hanako Call No Rush.archive" file to Cyberpunk 2077 archive mods folder.
Panam Questline Delays Delays the triggers for Riders on the Storm, With a Little Help from My Friends and Queen of the Highway. Optionally delays one of Panam's text messages. Choose one of the "Archive" mod versions. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
Pet Your Cat Gives you the ability to pet Nibbles in V's apartments. Place "PetTheCat.archive" file to Cyberpunk 2077 archive mods folder.
Apartment Cats Series of mods which add cats inside various apartments other than V's default one. The mod linked above is for Glen, and there are others for Corpo Plaza, Japantown, Northside Motel and Dogtown. To install these mods, place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Apartment Dropoff Points ==NEW== Adds dropoff points to all apartment buildings missing them. Place the ".archive" files to Cyberpunk 2077 archive mods folder.
Light Candle For Johnny Let's light a candle for the best rockerboy Johnny near the tree at Longshore Stacks via mini-quest. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Immersive Crafting Access Aims to make crafting/disassembling items a little more immersive by requiring either tech skills or a stash. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Kabuki Gun Range Enhanced Makes the Gun-O-Rama's shooting range a little more interesting with moving targets, which react to V shooting them. Adds a repeatable 60 second shooting timer, with tracked score. Also improves LODs in the range. Place the ".archive" files to Cyberpunk 2077 archive mods folder. Note: For this mod, as well few others mods from the same author listed below, you need to have this core mod installed (installation is the same), and re-visit V's apartment in H10 once to "trigger" the mods properly.
Here's Johnny Johnny can now spawn in V's other apartments, with the option to have him play guitar similar to the iguana & cat events in H10. Place the ".archive" files to Cyberpunk 2077 archive mods folder.
Dance Off Adds the option to dance with your friends at club dance floors. Judy, Panam, River, Kerry, Jackie, Reed, Alex, Johnny, and So Mi are all potential choices. Place the ".archive" files to Cyberpunk 2077 archive mods folder.
Roller Coaster Enhanced V can now ride the Pacifica roller coaster with Songbird, Judy, Panam or Kerry, as well as adding Johnny back to the repeatable rides. Place the ".archive" files to Cyberpunk 2077 archive mods folder.
Immersive Meditations - Unmarked Locations ==NEW== You can now meditate at special locations around Night City. When you find one and stay for a short while, a small animation will play, and you have a chance to receive an experience boost, giving you a gameplay advantage. Each meditation spot can be used once per in-game day. Place the ".archive" files to Cyberpunk 2077 archive mods folder.
Rent a Motel ==NEW== Now you can rent a motel room in the game. Sleep, shower and go out. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Aurore Romanced (Lady Marmalade) What the title says - because you're not resistant to French women. Note: Must be done before the quest even to track their car. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Flaming Crotch Man Romanced A mod you never asked for, but needed...maybe? Place the ".archive" files to Cyberpunk 2077 archive mods folder.
H10 Megabuilding Unlocked Access to most of the locked/blocked off areas in the H10 Megabuilding complex, including the lower market. Adds two new store fronts in the main market area, a store in the lower market, and apartment number to Vs apartment. Place "archive" and "bin" folders to Cyberpunk 2077 root folder.
Bridging The Gap - Badlands ==NEW== The Rocky Ridge canyon bridge has complete its construction, allowing nomads & city-dwellers to drive across into the unknown. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
Delete - A Few Weeks Tops - Voiceline During the prologue, Vik will say that that you only have a few weeks to live if you choose the correct dialogue option. What this mod does is clip that voiceline so that the "a few weeks tops" part of it is gone. Place "Delete Few Weeks Tops.archive" file to Cyberpunk 2077 archive mods folder.
Weeee (New H10 Exit) Adds a new, fun, fast, animated exit from the H10 megabuilding. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
The Lights Out Complete Collection Minimal or no lights at all in player apartments. Choose preferred mod version/s and place the ".xl" file/s to Cyberpunk 2077 archive mods folder.
Unthinkthis profile ==NEW== For multiple high-quality redesigns of V's apartments and home - in H10, Glen, Corpo Plaza, as well as mods adding brand new hideouts and purchasable player homes. To install these mods, place the "archive" and (not in all but in may cases) "bin" folders to Cyberpunk 2077 root folder.
H10 - Kitsch Study And one more, in Kitsch style. Place the ".archive" files to Cyberpunk 2077 archive mods folder.
H10 Moxx Makeover ==NEW== A Moxx inspired makeover of V's Megabuilding H10 Apartment. Place "archive" and "bin" folders to Cyberpunk 2077 root folder.
Jungle Runner - H10 Apt - Enhanced ==NEW== Space greenhouse decor for apartment H10. Place "archive" and "bin" folders to Cyberpunk 2077 root folder.
77reye profile For multiple qualitative appartment makeovers in different styles. Get the preferred mods and place the ".archive" files to Cyberpunk 2077 archive mods folder.
The Glen Project Alternative mod for the Glen look. Place the ".archive" files to Cyberpunk 2077 archive mods folder. Some tweaks available here (installation way is the same).
The Glen - Neo Kitsch Study And one more, in Kitsch style, from the author of similar mod for H10 apt. Place the ".archive" files to Cyberpunk 2077 archive mods folder.
Glen Rockerboy Apartment ==NEW== The Glen apartment has had a makeover to fit music lovers, in particular Rockerboys. Features new décor, memorabilia, and interactions. Place "archive" and "bin" folders to Cyberpunk 2077 root folder.
Alternative Lighting - Northside Apartment 8 color options for main lighting tone in the apartment + version to disable extra toning light entirely. No other changes. Download the mod, choose a color your prefer and place the ".archive" files to Cyberpunk 2077 archive folder. Use this mod or the one above, not both.
Japantown Apartment View Enhanced Enjoy a less obstructed view of Night City from V's Japantown Apartment. Place the "Japantown Apartment View Enhanced.xl" file to Cyberpunk 2077 archive mods folder.
Japantown Garage Adds a two car garage to V's Japantown Apartment. Removes construction debris and adds an accessible door inside added garage. Choose one of the main files and place the ".archive files to Cyberpunk 2077 archive mods folder.
Rancho Coronado House DLC Mod actually adds a brand new hideout for V to live in. Its map marker will be added after you'll install the mod so you can find it in game. Place "archive" and "bin" folders to Cyberpunk 2077 root folder.
Rebecca's Apartment DLC From the author of the mod above. Adds a purchasable version of Rebecca's apartment to the game. Place "archive" and "bin" folders to Cyberpunk 2077 root folder.
Trailer Home In The Badlands ==NEW== Adds a trailer home in the Badlands, north east of Rocky Ridge. Place "archive" and "bin" folders to Cyberpunk 2077 root folder.
Mizu - Home ==NEW== Custom semi traditional Japanese home for V. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
OnShore - Home ==NEW== Shore home for V. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Extra Interiors ==NEW== Adds new arcade and auto mechanic shops. Place the ".archive" files to Cyberpunk 2077 archive folder.
LiquidBronze profile For series of minimalistic immersive mods dedicated to carefully de-clutter various apartments and game world in general. Clipping objects, needless objecst placed irrationally and so on. Pick your preferred mod/s and place the ".xl" files to Cyberpunk 2077 archive mods folder.
Endgame Rewards Expanded A few post-epilogue clothing rewards - read the mod page for the list. Place "r6" folder to Cyberpunk 2077 root folder.
Night City Tourist Information ==NEW== Creates "fast travel point" brochures for each district of Night City, and adds them to a variety of vendors. Buying them unlocks all the public, non-metro, fast travel points for that district. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Metro Pocket Guide Your personal metro assistant which helps you navigate through NCART metro stations during your journeys in Night City. Widget size and other parameters are configurable through Mod Settings. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Edgerunners Lucy NPC - Spawns in Night City If you've watched Edgerunners till the end, you know that Lucy being in NC doesn't make much sense considering where she moved to - but hey, why not if it feels good to meet her again? Mod adds several (purely cosmetic, no quests, interaction or voice acting) spawns of Lucy in NC. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Maelstrom Shop Additions The Maelstrom vendor in All Foods now stocks Black Lace. Place "MaelstromShopAdditions" folder to Cyberpunk 2077 TweakXL mods folder.
H10 Food Vendor Adds a food vendor to the food stall outside Megabuilding H10. Place "H10FoodVendor.yaml" file to Cyberpunk 2077 TweakXL mods folder.
Random Destination Simple yet unusual mod - allows you to choose your next destination in the game with a roll of a dice (figurally speaking, practically - just randomly). Can be adjusted through Mod Settings. Place "RandomDestination" folder to Cyberpunk 2077 scripts folder.


Everything related to weapons, armors and cyberware - rebalance of their stats & mechanics, retextures, improved models and ofc, brand new items added to the game.

Major mods that generally affect weapons, armors and cyberware mechanics:

Cyberware-EX Install Cyberdeck and Sandevistan/Berserk at the same time, as well as optional file to expand the number of other cyberware slots. This mod, even in its basic functionality is making you quite overpowered (this limitation was made for reason), so I would not personally recommend it by default - maybe only with sort of super hardcore enemy mods setup - but ofc, it's totally up to you. Place "r6" folder to the Cyberpunk 2077 root folder.
If you want more cyberware slots, but also think that 10 extra slots is just way too cheaty, you can install a configuration preset for it from here, which makes this (kinda) balanced by introducing different perk requirements to get extra slots. To install, place "CyberwareEx" folder to the Cyberpunk 2077 scripts folder. P.S. You can easily configure this preset file yourself by adding or deleting (for instance, if you also think having 2 OS slots is OP no matter what) conditions yourself by editing the preset file in a text editor.
Cyberware Mod Ext Restores cyberware mod slots (before, you was able to install mods into cyberware as well, this feature was cut in 2.0). Doesn't add anything on its own, but required by the mods which are adding cyberware mods to the game. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Replace Weapon Mods This mod allows replacing currently equipped weapon mods with an balanced implementation in terms of economy. Place "ReplaceWeaponMods.reds" file to Cyberpunk 2077 scripts folder.
Actually Smart Weapons Better smart weapons target tracking. Improved priority queue, can be customized into only allowing heads (and other weakspots) as targets to lock on. Also have couple of extra customization options, such as locking time multiplier and option for Skippy to always remain lethal no matter the quest outcome. Place "SmartAimForTheHead" folder to Cyberpunk 2077 CET mods folder.
Ricochet Redux This mod loosens the angles at which ricochets snap to valid targets (enemies, explosives etc) so you can more reliably use them. You can still shoot the ground in front of the enemies for the free damage multiplier, but with this you can now also use walls, ceiling, and all the rest of the environment to manage impressive feats and hit targets behind cover. Additionally, Ballistic Coprocessor was improved and there's a new weapon mod, Ricochet Engine, that gives +1 ricochet bounce to the weapon it gets fitted in. Kongou and Breakthrough weapons were also modified to synergize with ricochet mechanic better. Configurable through Native Settings UI. Place "archive" and "bin" foldersto Cyberpunk 2077 root folder.
Keep Drawing The Line (Ricochet Preview) Complementary (doesn't technically require it though) mod Ricochet Redux. Better control over when the ricochet preview is visible (or not), making it easier (or harder) to use. Configurable through Native Settings UI. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Hold to Shoot All Guns - Except Tech Weapons "Hold to shoot" mechanic of shooting your guns to allow manual shooting and holding charge of Tech weapons. Basically, the mod makes all Power weapons kinda semi-automatic. Definitely a subjective change, but can be interesting for some players. Choose one of the mod versions (difference explained at the mod page) and place "Immersive Weapons - Hold to Shoot All Guns - Except Tech Weapons" folder to Cyberpunk 2077 archive mods folder.
Silent Silencers and Throwing Knives Stops combat from auto-triggering when you use a silenced gun or throwing knife. Lets you use those weapons from stealth even when you don't one-shot kill enemies. Multiple configuration options. Note: Imo, with this mod, even with extra settings enabled for harder difficulty, stealth gameplay will be still mostly really overpowered - something to take into account and to choose what you want more - some challenge and stupid combat triggers if you fail to finish an enemy in one hit, or more logical, but way easier stealth gameplay instead. But no matter what, stealth will become way more fun and creative with the mod installed. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Persistent Throwable Weapons Makes thrown weapons "stick" around. Place "PersistentThrownMelee" folder to Cyberpunk 2077 scripts folder.
Manual Reload Disables the automatic reloading, for those who seek FPS realism. Download one of two main files (difference mentioned right under file names). Place "manualReload.reds" file to the Cyberpunk 2077 scripts folder.
Discard Magazine Ammo on Reload Discards the remaining ammunition in a magazine when you reload. One more tiny realism mod from the same author. Mod has some minor caveats - so read the mod page before installing it to see if you want it for sure. Place "DiscardAmmoOnReload" folder to the Cyberpunk 2077 CET mods folder.
Chambered Bullet Keeps the bullet in the chamber after you reload, if you've reloaded with non-empty magazine. Note: Due to how mod works, it effectively gives you 1 free bullet each time under such conditions. Whether is this immersion-breaking or not for you - see yourself. Place "chamberedBullet" folder to the Cyberpunk 2077 CET mods folder.
Decent Ammo Maximum amount of ammo that V can carry, is increased. I personally recommend tweak the values yourself, so which version you will get doesn't matter. Get any and place "DecentAmmo" folder to Cyberpunk 2077 TweakXL mods folder. Now, open the mod's DecentAmmo.yaml file and edit the values. The main mod version is basically cheating as it sets all possible ammo types max number to 99 thousands. Even the "lite" version sets to 9k, which is ridiculous for such weapons as sniper rifles and shotguns. At the same time, vanilla max of 1k "small ammo", aka the one for pistols and SMGs, can be really low, as with SMGs and full-auto pistols, you can sometimes easily spend 1k ammo in a single massive fight (rarely - but absolutely possible). The values I'm using myself are: Handgun Ammo - 2500, Heavy Ammo - 2000, Shotgun Ammo - 500, Sniper Ammo - 250.
Less Ammo Found and More Max Ammo ==NEW== To me, it's a simple, but essential mod as vanilla amount of ammo is simply huge so you basically never need to buy or craft ammo even a single time in the game, usually. Mod descreases the amount of ammo you found around but also increases the amount of max ammo you can get. Compatible with the mod above with just a few clicks.
First, place the "MaxAmmo" folder to Cyberpunk 2077 TweakXL mods folder. Now, in the mod's folder, delete the next files: Ammo.HandgunAmmo_inline0.yaml, Ammo.RifleAmmo_inline0.yaml, Ammo.ShotgunAmmo_inline0.yaml and Ammo.SniperRifleAmmo_inline0.yaml. Done!
Weapon Handling Control Adds customizable options regarding how good V is at handling weapons, allowing to configure sway, recoil, as well as holster and draw speeds through Mod Settings. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.

Mods that affect certain weapons, armors and cyberware themselves, adjusting their stats or abilities:

gUN_balanced Rebalances weapons according to damage per shot rather than damage per second. Optional files to bring the same changes to NPCs weapons too. Most of the guns affected will have notably higher DPS as the result, making combat easier (if you only get the main file) and dangerous for you as well (if you'll also get the NPCs file). Note: The mod has different file for every single weapon affected, which means you can delete what you don't want or configure it yourself by editing the values in the .yaml files. At the same time, it's 200 files for each mod version, and having them just dumped into the TweakXL mods folders will result in a messy look, imo. It's recommended to create new folder and name it "gUN_balanced", place the .yaml files (and the NPC ones, if you'll be using them), and then just place the "gUN_balanced" folder to Cyberpunk 2077 TweakXL mods folder. Use this mod or the mod below (this mod often makes more notable changes to weapon stats compared to Weapon Tweaks and Balance).
Weapon Tweaks and Balance A vanilla-friendly overhaul to damage, fire rate and magazine sizes to address some imbalances and handling issues without overtuning existing values, in attemp to keep overall DPS of weapons around the same, but make different weapon types and brands more distinct. My personal favourite between the two. Get the main file and place "WTaB" folder to Cyberpunk 2077 TweakXL mods folder. If you want this mod melee weapons balance and same adjustments for NPCs weapons damage, also grab the optional file/s (installation way is the same). Use this mod or the mod above.
All Iconic Melee with Mod Slots Adds mods slots to all iconic katanas, blunt and throwable weapons. Compatible with other mods that change their stats or appearance. Get the the main file and place all 3 ".yaml" files to Cyberpunk 2077 TweakXL mods folder. If you don't want mod slots to some of those, just delete the respectively named .yaml file/s or specific weapon records in these files code.
Arms Cyberware With Mod Slots Adds a mod slot to Gorilla Arms, Mantis Blades and Monowire. Get the preferred mod files and place the ".yaml" file/s to Cyberpunk 2077 TweakXL mods folder.
Customize Your Melee Weapons Note: Depending on how exactly you'll use the mod options, it's possible to create incredibly OP weapons, so keep this in mind - this mod wasn't made with balance in mind. At the same time, it can be very helpful for hardcore difficulty modded setup. Create your own favourite weapons. Thousands of possibilities with 21 ingame Iconic weapons, 9 Arms Cyberware variants, 20 prepared special abilities to put in 2(3/4/5) ability slots. Not compatible with the mods that change same weapon you'll be changing with this mod. Place "bin" and "r6" folders to Cyberpunk 2077 root folder.
Better HMGs - Heavy Machine Guns Overhauled HMGs, made into a whole new gun. Can equip them and store them. No overheating. Implemented reloading logic. Removed movement penalties and couple other features. Optional "Nerfed" version restores overheating & movement penalties, spread & recoil stats. Choose a version and place "BetterHMGs" folder to Cyberpunk 2077 CET mods folder.
More Monowire Quickhacks Enables all quickhacks for the monowire, opposed to only control ones in vanilla. Place "moremonowirehacks.yaml" file to Cyberpunk 2077 TweakXL mods folder.
Weapon Loadouts Adds Weapon loadout menu to the game. You can save different loadouts and equip them on the go with the assigned hotkey in the CET Window. Place "archive", "bin" and "r6" folders to the Cyberpunk 2077 root folder.
Actual Chrome Compression Chrome Compressor OS now actually does what it says on the tin - compresses cyberware allocation by up to 30%, instead of giving a flat capacity bonus. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Kerenzikov Boost System Additive and Inverted Makes Kerenzikov Boost System relative slow time ability additive instead of multiplicative with Kerenzikov's slow time amount. Optionally inverts its behavior to increase enemy slowness instead of decreasing the player's slowness. Choose one of mod versions and place "Kerenzikov Boost System Additive" (or the other version respectively) folder to Cyberpunk 2077 TweakXL mods folder.
Jenkins Tendons Cyberware Can Recharge While Airborne Modifies Jenkins' Tendons to remove the unwritten, second condition of having your feet on the ground. Now it can recharge while airborne. Place "Jenkins Tendons Airborne Regen" folder to Cyberpunk 2077 TweakXL mods folder.
Retrothrusters QoL Mod makes a number of both cosmetic and mechanics changes to Retrothrusters to turn them into an actually viable item. Read for complete feature set on the mod page. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Gorilla Grip Let's face it: Except of just a few moments in the game where you need this arms cyberware directly, such as boxing questline (which is 100% optional) and some stuck doors you can open only with them (which is also always not the only way you can reach your destination), Gorilla Arms is nearly plainly useless, losing to other arms cyberware in either (and often both) combat effectiveness and visual epicness. Let's fix it! This mod adds a new base ability to all Gorilla Arms: Gorilla Grip. This ability prevents weapon recoil(kickback) & sway effects while using firearms & only applies while you have a version on Gorilla Arms active. For meelee weapons, there's now 100% armor penetration bonus and the effective range of throwing weapons is doubled. If you're aimed on balanced gameplay difficulty, then you may find (while the idea itself is great) mod stat bonuses pretty OP - but you can tweak the values easily in the mod's .yaml file. Use this mod or the one below. Place "r6" folder to Cyberpunk 2077 root folder. Note: Don't forget to also install the requried "KingCode" mod (it's linked in the Requirements tab). Also, if some values look overpowered (or heck - still not effective enough) to you, you can easily edit them in the "GorillaGrip.yaml" file.
Gorilla Grapple Grappling an enemy with gorilla arms is now typically inescapable, with a couple of exceptions - will falter if you are suffering from a cyberware malfunction, which halves your chance to continuing grappling (100% to 50%). Use this mod or the one above. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Optical Camo Realism and Utility Two features for Optical Camo: It will keep the unspent charge upon deactivation and won't make your weapon invisible. Pick one or both main files and place "r6" folder/s to Cyberpunk 2077 root folder. If using Stealthrunner mod, also grab the patch from Optional Files and place the "zzz-CamoRealism" folder to Cyberpunk 2077 TweakXL mods folder
Slaught-O-Matic QoL While none of the mentioned things (read the mod page) were technically a bug, they were making absolutely no sense considering the weapon mechanic. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Rippler Cyberdeck Overclock Rework The Overclock ability for the Rippler cyberdeck now only activates in combat instead of any time, allowing for stealth gameplay with it. Place "Rippler Change" folder to Cyberpunk 2077 TweakXL mods folder.
Rasetsu Redone(su) Allows Rasetsu to be silenced normally, as well as providing optional versions with higher magazine capacity and damage. Choose the mod version (I'd personally recommend the "Normal Dmg" one, as x5 dmg is just overpowered). Place "archive", "bin" and "r6" folder to Cyberpunk 2077 root folder.
O'Five By (2.)5 Buffs the O'Five damage. You can also easily tweak the damage mutiplier value yourself in the mod's init.lua file (as it's quite OP with mod's default value). Place "Based O'Five" folder to Cyberpunk 2077 CET mods folder.
Bug Fix - Full-Auto Tech Weapons Bolt Duration Extends the Bolt buff duration from the Technical Ability Perk tree for the Senkoh LX Tech SMG so it won't be just half of the needed time. Thus, it's not quite technically a bugfix (as it makes a certain perk stronger), but it solves the issue for the specified weapon. Place "Senkoh LX Bolt Fix" folder to Cyberpunk 2077 TweakXL mods folder.
Sasquatch's Hammer Adrenaline Rework Removes the movement penalties of Sasquatch's Hammer if you're in Adrenaline Rush Mode. Place "Sasquatch Hammer Rework" folder to Cyberpunk 2077 TweakXL mods folder.
Enhanced Overwatch Rebalances the iconic sniper rifle to be actually iconic in terms of strength, but at the same time, not overpowered. Refer to the mod page for the detailed list of changes. Choose one of the mod versions and place "Overwatch_Enhanced.yaml" file to Cyberpunk 2077 TweakXL mods folder.
Note #1: This author has several neat weapon relabance mods, so alternatively, to have your TweakXL mods folder less cluttered, you can create a new folder there and call it, let's say, "dnbnhlp weapon rebalance mods" - and then, simply place the .yaml files from this and several other similar mods, into this folder, to have the all grouped inside a single folder, but not cluttering general TweakXL mods folder.
Note #2: You can easily make adjustments to all the changes/additions introduces by this and other similar mods by editing the .yaml file in text editor.
Enhanced Lizzie And for Lizzie, coming with a multiple files to be modular. Place the ".yaml" file from the main file to Cyberpunk 2077 TweakXL mods folder, and then install any of the optional files in the same way.
Enhanced Fenrir Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Precision Erebus Reduces spread of Erebus weapon. Place "ErebusTweaks" folder to Cyberpunk 2077 CET mods folder.
Comrade's Hammer Restored Restores Comrade's Hammer's ability to headshot and to pierce through obstacles. Bullets will only explode against enemies. Place "ComradeRestored" folder to Cyberpunk 2077 CET mods folder.
Buzzsaw VFX Fix ==NEW== Fix for the missing VFX when having a muzzle attachment equipped. Place "Buzzsaw VFX Fix" folder to Cyberpunk 2077 TweakXL mods folder.
Silenced Breakthrough Note: Mod also greatly increases weapon's damage for pretty much no reason, if you don't like that, remove the respective code chunk (it's commented properly) in the init.lua file. Place "SilencedBreakthrough" folder to Cyberpunk 2077 CET mods folder.
Enhanced Byakko Simple change for Byakko to make its special ability to be useful in 1vs1 combat and not only against crowds. Place "Byako_Enhanced.yaml" file to Cyberpunk 2077 TweakXL mods folder.
Enhanced Scalpel Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder. Note: Fully compatible with the "Scalpel Reforged" mod a bit below in the guide that improves its stats - get both for the best effect ever.
Thermal Tsumetogi Changes the appearance of Tsumetogi and increases its chance to land shock damage. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Throwable Butcher's Cleaver Makes this weapon to be also throwable (which was likely a developer oversight as it's technically a knife). Choose either replacer or standalone version and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Intuitive Projectile Launcher System Projectile launcher shots will now actually hit the target close to your reticle instead of anything but it. Place "r6" folder to Cyberpunk 2077 root folder.
Enhanced Biomonitor Lowers the health threshold and furtherly strengthens the effectiveness of Health Items when activated. Place "EnhancedBiomonitor" folder to Cyberpunk 2077 CET mods folder.
Enhanced Microgenerator To make it generally viable to both ranged and melee builds. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Kiroshi Optics Highlight Access Points Makes Kiroshi Optics (theo one that have highlight feature while scanning) also highlight Access Points. Place "r6" folder to Cyberpunk 2077 root folder.
Militech Canto MK.6 Advanced A simple buff to increase deck's quickhack slots and RAM. Choose one mod version (with a proper build, this deck is already incredibly strong, so I'd personally recommend slots only version just for some extra QOL in other hacks variety with it) and place "canto_mk6_advanced" folder to Cyberpunk 2077 CET mods folder.
Blackwall Side Effects (Erebus and Canto) ==NEW== Using Erebus or Canto triggers more visible Blackwall screen effects (VFX + SFX). place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Heat Converter Was removed in 2.0 - this mod restores it, possible to buy at rippers again. Place "SeijaxCyberware" folder to Cyberpunk 2077 TweakXL mods folder.
Berserk Unchained Functionality unlocks for Berserk cyberware: It no longer restricts the player to only melee weapons, prevents UI hiding, prevents VFX stacking. Optionally Berserk can retain unspent charge level on deactivation, reducing cooldown before reactivation. Get one or both mmod files (they provide different features) and place "r6" folder to Cyberpunk 2077 root folder.
Borg Malorian Restored Restores Malorian 3516's hybrid functionality: ricocheting hipfire and piercing aimed shots. Place "MalorianBorg" folder to Cyberpunk 2077 CET mods folder.
Borg Pariah Added ricochet crits and pierce control through aiming. Place "BorgPariah" folder to Cyberpunk 2077 CET mods folder.
Sandevistan Firmware Update This mod enables the activation on cooldown mechanic of the Militech Falcon/Apogee in MK4 and MK5 models of other brands (Dynalar, QianT, Zetatech). Place "SandevistanFirmwareUpdate" folder to Cyberpunk 2077 TweakXL mods folder.
Common Sandevistan Adds missing tiers for Zetatech, Dynalar and QianT Sandevistan systems so you're not forced to play Netrunner till at least level 10 to have decent combat capability. Place "CommonSandevistan" folder to Cyberpunk 2077 TweakXL mods folder.
Note: If you're using "All Tiers" version of the mod above, also get the optional file (installation is the same).
RelaxItsOk profile For multiple small mods rebalancing a single specific cyberware piece. Some rebalances are on point, some are arguable, but in general can be interesting for certain players and their current character builds. Place "Cyberware Improved - XXX" (where the XXX is the name of the mod) folder to Cyberpunk 2077 CET mods folder.
David's Apogee Changes the Apogee Sandevistan into something akin to David's Sandevistan in Edgerunners anime. In theory it has an unlimited run time - however, the longer you use it per day the more health it will start taking out of your character. After 5 minutes of use it will be taking large chunks out of V's health pool - keep him alive to go faster! Place "DavidsApogee" folder to Cyberpunk 2077 CET mods folder.
Better Chimera Mods Reworked implementation of these weapon mods features to make them more universally appealing options. Get either the main file or one of other files (if you want to change only one specific mod features). Place "archive" and "r6" folders to Cyberpunk 2077 root folder.

Mods that change the appearance of weapons. Remember - if there are few mods changing the look of the same itemn - choose only one (scope mods can be used together with weapon apperance mods, as they are technically separate objects):

Preem Scopes Mod removes various elements from scopes that are not involved in aiming itself, like scanlines, glitches or tints. Place "PreemScopes.archive" (and any other of the optional files) archive to Cyberpunk 2077 archive mods folder.
Malorian Arms 3516 - Skin Pack Recolors for the Malorian Arms 3516. Download one of the mod versions. Place "basegame_mod_Malorian_Colors_Black.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder.
Malorian Arms 3516 - Last True Friend A custom decal for the Malorian 3516, inspired by Cyberpunk RED. Compatible with the mod above. Place "SILVER_mod_Malorian_LTF.archive" file to the Cyberpunk 2077 archive mods folder.
Customizable Mantis Blades Over 200 customization options across four categories, all interchangeable so that you can create mantis blades uniquely suited for your V, along with fixing some bugs with the vanilla arms. Available for male and female V, and compatible with most body mods. First, get the "Customizable Mantis Blades" main file and place "#Huginn_MNTSBLD_ArmMesh_Vanilla.archive" file to Cyberpunk 2077 archive mods folder. This one is a basic improvement to blades mesh (model) with upscaled textures, needed for the rest of files. Now, get any of the "Options" files for arms, blades, mechanism and stickers, and from those, get [one] .archive file of your choice and also place it to Cyberpunk 2077 archive mods folder.
Black MaxTac Mantis Blades Why they were purple to begin with? Place "black maxtac blades.archive"file to Cyberpunk 2077 archive mods folder.
Edgerunner Rebecca's Pistols Replacer mod for the Omaha to replicate Becca's pistols. Get the "Becca's Omahas" version (not the RedMod one). Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Edgerunner Lucy's Pistol Replaces regular Unity pistol. Choose one of mod versions and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Edgerunner David's Pistol Replaces regular Lexington pistol. Get the "David's Lexington" version (not the RedMod one). Place "Davids Lexington.archive"file to Cyberpunk 2077 archive mods folder.
Guts Skin Swap Changes the appearance of Guts to other versions of Carnage skin. Choose a version and place the "Items.Preset_Carnage_Edgerunners.yaml" file to Cyberpunk 2077 TweakXL mods folder.
Gold Machetes for Valentinos ==NEW== Valentinos have a unique machete so why isn't it gold? Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Iconic Weapon Remix - Dezerter Three new looks for the Dezerter shotgin. Pick one and place the ".archive " file to Cyberpunk 2077 archive mods folder. Use this replacer or the one above.
Johnny Silverhand Malorian Arms Back Holster ==NEW== Puts Johnny Silverhand’s pistol in a back holster, matching the official figure design. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Fiffipro profile For many different weapon recolors in a same, black-and-gold style. Place the chosen ".archive" file/s to Cyberpunk 2077 folder.
Scalpel Reforged Gives the Iconic Katana the Scalpel a new look, featuring a glowing edge with electric effect. Lore friendly design and keeps its original color scheme, but with bonus visual effects similar to the Errata with its glowing edge and heat haze effect. Get the "Scalpel Reforged" version. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Note: Fully compatible with the "Enhanced Scalpel" mod above that improves its stats - get both for the best effect ever.
Errata Reforged Gives the Iconic Katana the Errata a cleaner look. No more scratches, oil stains, wear n' tear. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Silver Handle for Byakko Changes the gold parts in Byakko's handle to polished silver. Place "ByakkoSilverHandle.archive" file to Cyberpunk 2077 archive mods folder.
All Black Byakko Place "All Black Byakko.archive" file to Cyberpunk 2077 archive mods folder.
Kanetsugu Scope Reticle Replacer 45 fancy reticle variants for this scope. Pick your version and place ".archive" files to Cyberpunk 2077 archive mods folder.
Kanetsugu Short Scope Enhancement Another approah for this scope shape - simple but effective. Place "Kanetsugu Short Scope Enhancement.archive" file to Cyberpunk 2077 archive mods folder.
Apex Legends Optics Optic attachments from Apex Legends for vanilla weapons. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Silencer (Suppressor) Swaps Swaps all suppressors/silencers to one specific model, so you can use the one that looks the best, with the stats that you want. You need to install [only one] file. Place "basegame_AlectoSwap.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder.
Better Crowbar A better looking and more half-lifey crowbar. Place "basegame_hlcrowbar.archive" file to the Cyberpunk 2077 archive mods folder.
Tanto Remodel - Nehan and Kaiken Replacer Little longer and a little different shape. Optional tsuba removal. Choose one of the versions and place the ".archive" file to Cyberpunk 2077 archive mods folder.

Mods that add brand new weapons, cyberware and weapon mods:

Virtual Atelier A virtual store that allows to buy mod-added gear through its interface anytime. Many mods support it as either an extra option to regular base game merchant purchase option, or sometimes as only option if you don't want to add item through console which is not immersive. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Note: Make sure to glance at "Requirements" tab of the mods which add really fancy looking accessories and/or modular clothing pieces - for immersive ingame purchase, they often require author's own addon for Virtual Atelier (aka second-level atelier based on original atelier, which appears as a standalone store inside VA main interface). You can also install an optional, immersive ingame delivery addon (installation way is the same as for the main mod itself).
Raito Labs - Custom Cyberware Multiple new new powerful iconic cyberwares for different cyberware slots, each with unique approach and fitting different build archetypes. Can be bought either from certain rippers (read the mod page) or in the mod's virtual atelier store. Get the "All In One" file and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
If you want to buy them through Virtual Atelier store, also grab the optional file ("RaitoLabs" folder goes to Cyberpunk 2077 scripts folder). Note: If you don't most of cyberwares in this pack and only want a couple or so, you can install separate mods with any of these instead (installation way is the same as for this mod).
Raven Microcybernetics Gemini II - Full Body Conversion - Complete Cyberware pack with 20+ unique cyberware pieces for different builds, and an amazing idea - asides from the cyberware bonuses themselves, V will receive additional synergy bonuses for every piece of cyberware of the same brand installed. Read the mod page for details. All cyberware can be bought from rippers (listed on the mod page) or from the atelier store here. Note: You can always tweak the cyberware values yourself in the mod's .yaml files, if you consider certain pieces to be too strong or too weak. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Atelier addon installation way is the same.
Raven Gemini II - Interlinked Weapon Modifications New weapon mods from the author of the mod above, which also interact through the same "Interlink" system as the cyberware pieces do, becoming more powerful the more Gemini chrome you have. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Extra Iconics 16 new iconic weapons throughout NC. New appearances, new visual effects, never-seen-before original gameplay effects and weapon types with unique mechanigs.
Get the "Extra Iconics" main file and place "archive" and "r6" folders to Cyberpunk 2077 root folder. Also make sure to install the requried mod (installation way is the same). Optionally, install the "Unlock modslots" file ("r6" folder to Cyberpunk 2077 root folder), and either/both optional files (The "Chromed Look" - .archive file to archive mods folder, and the "High Doom bigger explosions" - "r6" folder to root folder). Also, if you don't want to go around searching for weapons (some of they are buyable from merchants, but some are hidden in various game locations), there's a Virtual Atelier addon here (the .reds file goes to Cyberpunk 2077 scripts folder).
ogMisoru profile ==NEW== For multiple weapon mods with either single weapon or a few in the pack, themed around certain faction or character, not only in aesthetical way, but also in terms of unique stats and dynamic weapon effects. Pick the mods you want and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Extra Hands Three new cyberwares for the hands slot, with unique effects. One for Power weapons, one for Smart weapons, and one for Tech weapons. Can be bought from rippers. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Extra Berserks (Ranged Capable) Two new Berserk types, giving bonuses to both melee and ranged weapons. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Cyphire Sniper Cyberware Eyes cyberware with extra zoom, enemy and explosives/traps highlight, detection reduction + reload speed. Attunements: Critical damage and headshot/weakspot damage. Can be bought from rippers in Japantown, Kabuki, Downtown, Heywood, and at Farida's in Dogtown. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Kiroshi Non-Lethal Targeting Analysis System ==NEW== Adds a variety of eye implants to Victor's clinic, made for those who prefer to engage themselves in the high humanity roleplay. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Stephenson Tech - New Cyberdeck Stephenson Tech Mk.1-Mk.4 Cyberdeck – removed by the 2.0 update and now returned and remade for your enjoyment. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Note: The version 1.0 of the mod has a bug where Blood Daemon and Data Recycler perks are not being activated properly if you have this cyberdeck installed, but asides from this it works just fine. Mod author mentioned they will be fixing this in the upcoming mod version, so if the mod version will be higher than 1.0 at the time of you downloading it, the bug will be fixed by then, and if these perks are crucial for your current build - track the mod and get this cyberdeck when it's updated.
Jarngreipr Mess with the implants of your enemies with new thunderous projectile launcher. Sure to wreak havoc on electronics and leave your opponents at your mercy. You can find it at Kraviz’s Clinic or at the Dogtown Stadium ripperdock, starting from level 20 and above. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Optionally, intall one of recolors ("SeijaxCyberware" folder goes to TweakXL mods folder).
Megingjord Hovering legs cyberware with extra effects when Adrenaline is on. You can get it at Arroyo's ripperdoc or at the Dogtown Stadium ripperdock, starting from level 20 and above. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Edge Of Red Mantis Blades Iconic Mantis Blades with unique effect: Plunge. 10% chance on kill with the mantis blades to trigger the Fury state. Each kill with the mantis blades during the Fury state increases movement speed, attack speed, and mitigation chance by 5%, stacking up to 6 times. While in this state, any kills with the blades refresh the duration of Fury. Can be bought from a ripper in Rancho Coronado. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Midnight Arms MA70 BSG Smart LMG Custom, fully functional smart LMG. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Slaught-O-Matic Platinum There's now 10% (20% if you have high Street Cred) chance, when buying a regular Slaught-O-Matic, to get the Slaught-O-Matic Platinum which is much stronger and fires random custom bullets with each shot. Choose one of mod versions and place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Plan C "I lived, biach". Allows to tinker with Plan B iconic pistol to turn it into Plan C, which is actually neat. Read the mod page for crafting instructions and resulting weapon features. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Big Bad Burya - Iconic Power Weapon A custom Burya recolor and rework with custom-effect explosive bullets as secondary charged fire. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Viper Katana Adds a new iconic katana, the Viper, which deals Chemical Damage and always deals Crit Damage to Poisoned enemies. Purchase from Spector Cheng's Melee Weapon shop in Japan Town in Westbrook. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Tactical Knife and Sheath Adds a standalone tactical knife weapon in 7 colors, with optional accompanying sheaths, plus a bonus iconic variant and optional sheaths addon. Purchasable through VA store. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Kuronami (Valorant Knife) Adds a distinct version of the "Kuronami" DLC knife from Valorant, in 10 unique variants. Purchasable through VA store. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
HK USP Adds a H&K USP Tactical based on the Unity. Edit of the USP-S from CS:2. Optional XC-10 Cetus Suppressor replacer. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Optionally, install any of the extra files (.archive file goes to archive mods folder). This and other mods from the same author below can be bought from their mod-added dealer ingame, it's linked in mod's "Requirements" tab ("archive" and "r6" folders go to root folder).
HK UMP 45 New SMG from the same author. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Nero's Revolver - Blue Rose Adds Nero's double barrel revolver from DMC 5, with unique look and effects. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Call of Duty Gun Pack 30 guns from COD. Purchasable from weapon wendors around Night City after level 17. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Titanfall Weaponry 11 weapons from Titanfall game universe. Choose the mod version/s (aka if you wanna AIO pack or just certain specific weapons alone) and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
MOBIIUSGTR profile For several mods bringing well-made modern era firearms and silencers into CP2077, with VA support. Get the mods you wanna and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Sticky Grenades Adds sticky versions of all vanilla grenades. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Lovebomb - Valentine's Day Themed Grenade Once you Lovebomb an enemy they will fight on your side then they will pass out after 30 seconds (duration can be changed in the yaml file). Comes with a custom heart explosion VFX. Purchase from most gun vendors in night city starting at level 17, or in the author's VA store. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Customisable Katana Adds a standalone Katana called "Shimenawa", Using an edited model of Satori. Has a selection of customisation options to choose from. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Customisable Wakizashi Adds two standalone wakizashi with a selection of different coloured fittings & iconic effects to choose from. Uses machete & tomahawk movesets. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Customisable Tanto Adds a standalone, customisable tanto. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
A.C.E - Kiroshi Modules - Crimson Series Adds 2 unique cyberware parts that modifies the duration and range of the highlighting functions of Kiroshi Optics. Requires Cyberware Mod Ext listed above. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Pyro Extended Weapon Mods For Both Ranged and Melee - Buy or Loot Pyro weapon mod now works with all ranged weapons as well as melee weapons. On of this, similar kind of electrical and chemical weapon mods now exist in the game - can be bought and found in loot. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.

Let's get to armors and clothing. Mods that change appearance of existing (vanilla) items. Note: There's not much in this section because most of mods that were working only as existing items replacers (there was no other way to change items for CP 2077 modding at some point in past), were sooner or later remade in form of standalone item packs.

Activated Braindance Wreath Face Lights for V 6 variants of color and subtle face light for V with this face item now glowing. Choose a version for color you prefer and place the "johnson_braindancelight.archive" file to Cyberpunk 2077 archive mods folder.
Paulnight shoes for Male and Fem V - with color variants Paulnight shoes for both Male and Fem V. 42 color variants. Replaces the snow boots. Place the ".archive" file/s of your choice to Cyberpunk 2077 archive mods folder.
Prescription Glasses Replaces all 5 of the square glasses with clear lenses and keeps the reflections. Place "basegame_clear_square_glasses.archive" file to the Cyberpunk 2077 archive mods folder.
Black Leather Gloves Pair of black leather gloves for male characters only. Replaces Gorilla Arms. Place "basegame_MBlackGloves.archive" file to the Cyberpunk 2077 archive mods folder.
E3 - V's Favorite Shirt Restores the faded look from the E3 trailer to V's (both fem and male) favorite shirt. Place "e3_vs_favorite_shirt.archive" file to Cyberpunk 2077 archive mods folder.
Johnny Alternative Outfit For V Simple as that. Download any of the mod files of your choice (take into account that some require some others - it's mentioned file descriptions though). Place ".archive" file/s to the Cyberpunk 2077 archive mods folder.
David Martinez Jacket Refited for Hyst Bodies mods What the title says - makes the (fem V) jacket to look properly on Hyst body. Choose the mod version and place the ".archive" file to Cyberpunk 2077 archive mods folder.
David Martinez Jacket Crop and Recolor for Male V Crop and optional white recolor for David's jacket for masc V. Place [one] ".archive" file from the mod folder (it's either with or without logo on the jacket) to Cyberpunk 2077 archive mods folder. Optionally, install the while recolor addon (installation way is the same, and you only need one such file even if you'll get crop files for both masc and fem V, color change is shared between them).
David Martinez Jacket Crop and Recolor for FemV Same thing for fem V. Also has Hyst body conversion. Place [one] ".archive" file from the mod folder to Cyberpunk 2077 archive mods folder.
Takemura's Coat Refit and Recolour It's shorter now and has multiple color options. Fem V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Clean Launcher Arm Removes the arm decals from the projectile launch system. Place [only one] ".archive" file (for male/female/both) toCyberpunk 2077 archive mods folder.
Clean Monowire Arms Similar mod for Monowire. Place [only one] ".archive" file (depending on your choice, explained on the mod page) toCyberpunk 2077 archive mods folder. Note: If your V is feminine, has skin type 11 and you're using full version of the mod, also install the fix file.
Cassidy's Shirt with Decal and Pistol - Modular Adds Cassidy's shirt with decal and pistol for male and female V. Those replace some of existing items. 25 shirt color variants, 15 decal variants and 6 pistol color variants to choose from. Refer to the mod page for the desription what replacements. Basically, the "0" .archive file determine what from vanilla is replaced, and the 1, 2, 3 .archive files is what do you want to get. You need to choose one of each, 4 .archive files in total, which you should place to Cyberpunk 2077 archive mods folder.
Street Ninja Pants and Shoes - Modular Adds the pants and shoes combo worn by the Tyger Claws for female V. Many different color variants and decals to choose from. Refer to the mod page for the desription of which file does what and installation instructions.
NCPD Uniform 2.0 Replaces the standard NCPD uniforms with a more tactical and stylish design. Place "NCPD_Uniform.archive" file to Cyberpunk 2077 archive mods folder.
Heavy Boots Overhaul Modified version of the heavy boots (aka fleets) to get more use out of them, in 7 colors for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Debranded and Darker Arasaka Harness Removes the Arasaka decals from the Arasaka Ultralight Hybrid Tactical Harness, and makes it darker, rougher, and more rugged. Optional files contain similar retextures made upon request. Choose either the main [or] one of the optional files. Place the ".archive" file of your choice to Cyberpunk 2077 archive mods folder.
Songbird Dress and Fur Recolors Dress in 10 colors and fur in 28 colors. Place "archive" and "r6" folders to the Cyberpunk 2077 root folder and look for item spawning instructions on the mod page.
Witcher Redplay Jacket Reworked Changed mesh of this GOG reward item, for both Vs. Place "Witcher_Redplay_Jacket_Rework_BLACK_Phantom_Liberty.archive" file to Cyberpunk 2077 root folder and look for item spawning instructions on the mod page.
Tac Vest Camera Returns the front camera to several of the new Phantom Liberty Tac Vests. Place "Tac_Vest_21_With_Camera_Front.archive"file to the Cyberpunk 2077 archive mods folder.
NUSA Infiltrator Jacket No Undershirt Removes the netrunner suit that's part of the Twitch drop jacket and shows a bare chest instead. Works for both fem and masc V. Place "NUSA Infiltrator Jacket No Undershirt.archive" file to Cyberpunk 2077 archive mods folder.

Mods that add new armors and clothing:

Equipment-EX Needed by many of the new armor/clothing/accessory mods. Outfit manager that allows to transmog your items to equip lots of different items in huge number of different cosmetic slots (like this) at the same time for better visual apperance, and create otfit presets to swap them instantly. Works in Photo Mode as well. Place "archive" and "r6" folders to the Cyberpunk 2077 root folder.
Note #1: To help with footwear mods having wrong (barefeet) sounds when using mod-added shoes, you can use this addon. Place "archive" and "r6" folders to the Cyberpunk 2077 root folder and refer to the mod page for usage instructions.
Note #2: If you want to keep your gear presets between the different saves, get this addon ("wardrobe_courier" folder goes to CP 2077 CET mods folder).

Armors, suits, pants, clothes, lingerie:

Modular Military Armor Custom-made, heavy-duty, torso armor plating. 6 Modules. 168 Items. Fully Modular. For both male and female V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Note: On top of the available virtual atelier addon, items from this author mods can be bought from an actual ingame shop ==NEW== ("archive", "bin" and "r6" folders go to Cyberpunk 2077 root folder).
Military Combat Shirt 25 items for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Military Combat Pants Modular combat pants. 9 Modules. 29 Items. Both Vs. All VTK-based bodies, Gymfiend. Automatic Refit Selection. Dynamic Mesh. Garment Support. Gameplay Optimized. Custom Stat Bonuses. Lore-friendly. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
High Fashion Netrunner More than 150 netrunner-styled suits, for both masc and fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Lucy Edgerunners Suit Lucy's suit is now yours to run. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Lucy Edgerunners Jacket Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Lucy Edgerunners Pants Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Corpo Clothing - Wrap Garment For both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Corpo Clothing - Hanako Top For both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Net Pozer Jacket and Cyberdeck Armband For both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Synth Netrunners Coat ==NEW== In 53 variations, for both Vs. Choose one of the main files and place "archive" and "r6" folders to Cyberpunk 2077 root folder. Gymfiend refit version available in Optional Files.
FRAIL Inc. - Netrunner Coat Over 20 stylish netrunner coats. Masc V only. Choose one or both main files (can have them both) and place "archive" and "r6" folders to Cyberpunk 2077 root folder. Gymfiend refit version available in Optional Files.
Military Ballistic Vest Heavy-duty, armored military vest in 28 variations for both male and female V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Ms.Flower's Clothes For masc V. Pick any files you want and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
(ANE) Sleeveless netrunner suits - Volume 1 52 sleeveless netrunner suits, with optional glow for both fem and masc V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Cowboy Shirts 3 variants in 24 colors for masc V. Choose a preferred version (vanilla body or Adonis support) and place "archive" and "r6" folders to Cyberpunk 2077 root folder. Replacer versions have only .archive files.
Netrunner Suits 11 colours available for masc V. Vanilla and Gymfiend bodies. Choose a preferred version and place "archive" and "r6" folders to Cyberpunk 2077 root folder. Replacer versions have only .archive files.
Cargo Pants 11 colours available for masc V. Vanilla, Adonis and Gymfiend bodies. Choose a preferred version and place "archive" and "r6" folders to Cyberpunk 2077 root folder. Replacer versions have only .archive files.
FRAIL Inc. - Wretch Merch Band merch for Wretch, a fictional band based in Night City, including decorative LPs, and shirts and tanktops for both fem V and masc V. Choose a preferred version and place "archive" and "r6" folders to Cyberpunk 2077 root folder. Replacer versions have only .archive files.
FRAIL Inc. - Grunge Sweater Tied sweaters ins different colors. Masc V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
FRAIL Inc. - Bathrobes Masc V only. Choose a version and place place "archive" and "r6" folders to Cyberpunk 2077 root folder. Gymfiend refit available in Optional Files.
FRAIL Inc. - The 1990 Outfit Grunge outfit (cardigans, flannel shirts, torn shirts, shorts, leggings, socks, and boots). Masc V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Gymfiend refit available in Optional Files.
Atelier for Flash Posers Pretty underrated clothing pack, providing an amazing variety of kitschy clothes - pants, shirts and jackets, for both Vs. Get the main file and place "archive" and "r6" folders to Cyberpunk 2077 root folder. Then, per your preference (look at the mod page images), get any of the optional files (.archive files goin to archive mods folder).
Hooded Raincoat Rework - Phrensie's Phrenetic Phinery 32 color variations and 3 hood variations for each color, for both fem and masc V. Choose one of main files and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Phantom Liberty Clothing for Virtual Atelier Adds the Dogtown Fashions virtual atelier store, which sells all the new clothing added in Phantom Liberty. Place "CLOTHINGNEPPL-atelier-store.reds" file to Cyberpunk 2077 scripts folder.
Lethal Outfit Ьask, top, sleeve, pants, belt and bag, in 10 colors. Fem V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Trauma Team Armory Adds various armors from the militarized healthcare group Trauma Team, for both masc and fem V (but more notably for masc). Place "archive" and "r6" folders to Cyberpunk 2077 root folder. For being able to get items through Virtual Atelier Store, also install this patch (the .reds file goes to Cyberpunk 2077 scripts folder).
Military Tactical Vest 4 options in 28 colors for both Vs. Note: When playing through "Balls to the Wall" sidequest in PL DLC, unequip this item from V and remove it from the wardrobe to avoid game crash (only during this single quest, item doesn't give any issues throughout the rest of the game). Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Adam Jensen's Trench Coat Deus Ex: Mankind Divided coat for masc V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Fem V version here.
Colioli13 profile For various mods allowing to wear various previously NPC-only clothes. Download the preferred mod/s and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Doom Eternal Marauder Armor For both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Military Panam Pants Choose the version you prefer and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Johnny Silverhand Alternative Pants For both Vs. Get the garment support version and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
MECHA For female V Mecha suit. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Also install the fix (and optionally, recolor) from here (.archive file into archive mods folder).
Laced Bodysuit Bodysuit with 26 colors. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Zenitex Military Underwear 3 Modules. 63 Items. Both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Denim Jumpsuit Fem V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Sporty Crop Tank Crop tank with multiple color options. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Raine Mini Dress A dress with 24 different color options. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
AXELLYSSE - GLAMOUR DRESS Fem V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Christmas Dress Xmas anytime. For fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Garter Underwear An Underwear with 8 color options. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
TEK Outfit An outfit set with 7 pieces in total. All parts are modular. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Director Outfit Fem V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Combine Grunt Outfit Masc V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Sexy Underwear Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Strapped Bustier Bustier with 50 color options. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Ninja Pants for Masc V - Standalone Inspired by the "Street Ninja Pants and Shoes - Modular" replacer mod. Adds three standalone variants of Ninja pants for masc V, complete with custom names, icons, descriptions, and the ability to purchase them from vendors. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Aldecaldos Armored Aramid Vest Adds a new Aldecaldos themed armored vest to the game, for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Dino Vest 12 color variants, for both Vs. Get the ARchiveXL version and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Boot Pants for V In multiple colors, for both fem and masc V. Choose the verson and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Prophet's Cloth Ever wanted Gary's clothes? Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Gantz Outfit and Sword Fits really well into CP 2077. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Ghostrunner Outfit - Cyberarms and Sword For both male and female V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
EVE Kunoichi Suit ==NEW== Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Eve Elysion Combat Outfit ==NEW== Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Eva 2077 Outfit ==NEW== Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Military Cyborg Suit ==NEW== Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
BatGirl Outfit Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Also grab a fix (installation way is the same, overwrite the original mod's files).
Lady Outfit Bodysuit, gloves and boots for female V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Trinity Outfit Straight out from the Matrix. Choose a version (depending on which body mod you're using, or not using any) and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Open Sci-Fi Suit Modular and comes in 10 colors. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Dark Flow Outfit Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
AXELLYSSE - LEATHER SHORTS Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Drop Top In 8 colors. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Sheriff Outfit Masc V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
NCSO Deputy Sheriff Outfit Masc V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Nylon Pantyhose and Tights for V Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Cyber Bodysuit Fem V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Please and Thank you - Lingerie-Harness set For both fem and masc V. Pick a preferred version and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Lace Lingerie Suit Bustier Bra and Panties Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Streetwalker Minidress New legs-slot item aka minidress, with 30 appearances in total. Can be purchased at The Manufactory clothing vendor in Arroyo. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Jackie Jacket For fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Edgerunner Jacket (F) Edgerunners jackets in mny colors for fem V, with refits for most of known body mods. Choose a preferred version and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Edgerunner Jacket (M) Same, but for masc V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Johnnys Tank for Masc V Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
NolaDreamer profile ==NEW== For around a hundred clothing mods of different (usually non-combat, casual and lingerie) style. For the clothings mods, place "archive" and "r6" folders to Cyberpunk 2077 root folder.
PeachuHime profile ==NEW== For dozens of casual, sporty, elegant clothes and lingerie. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Beaniebby profile ==NEW== For several dozens of other clothing mods in a similar style, plus some accessories and hairs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Meluminary profile For plenty of stylish clothing mods. For the clothings mods, place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Tonydiz profile ==NEW== For dozens of various beautiful fem V clothes. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Shades2Jaded profile For multiple, not numerically too many, but highly qualitative clothing & lingerie mods for fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
VeegeeAlvarez profile ==NEW== For over a hundred of of stylish clothing mods (usually causal, suits and lingerie) for fem V. Download the preferred mods and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Tottes profile For dozens of clothing mods in different styles. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
LxRHyst profile For lots of both casual and elegant clothes and dresses. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Raemaze profile For multiple mods providing beautiful jackets, shirts and some other clothes. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Dusty2077 profile For plethora of clothes, armors and suits inspired by other games and anime titles. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
PinkyDude profile ==NEW== One of my favourite clothing mods author for this game that hits with both quality and quantity. Large part of clothes (while there are not only clothes, but boots, gloves, face and body accessories too) from their mods work for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
DBRV profile For multiple mods with top-notch clothes and armors quality, from casual to military. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
That's Hot Dress For fem V in multiple colors and with different body mods support. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. VA addon available in Optional Files.
PhoebeFromJupiter profile For dozens of clothing (usually skimpy clothes and lingerie, but not completely exclusively that). Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Cyber Assassin For masc V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
NanoSuit Fem V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
The RVC00N Dumpster - NanoSuit And for masc V too. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Dracul841 profile For masks and some other clothes, in goth style for, usually, both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Dolphin Shorts Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Punker Lingerie Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Street Set For both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Vesnace Dream Girl Lingerie Lingerie in 6 variants. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Cubfan82 x LeBronze James Ruffle Skirt Corset Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Boxer Shorts FEm V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Cubfan82 Chain Halter Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Grunge Outfit For both male and female V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Mayo High Waist Leggings Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Miranda's Suit Because the Mass Effect bae deserves at least a clothes reference in this game. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
BODYSUIT COLLECTION A bodysuit in 41 variants. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
80s Tracksuit Masc V only, in 6 styles and with garment support. Pick one or both main files and place "archive" and "r6" folders to Cyberpunk 2077 root folder. Gymfiend body refit version is available in Optional Files.
Solomon Reed's Jacket For masc V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Ninja Shinguards In 14 colors for fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Simple Top Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Tron Suit Archive Fem V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
KMKC's 'Pretty Shiny Things' Party Dress In 9 colors. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Songbird's Jacket Fem V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Granite Outfit set with support of most of known body mods for both Vs. Get the main files you want (each piece of set is separate) and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Casual Loose Shirt For both V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Quasar Cosmos - Cutie Hoodie In 30 colors for both masc and fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Evangelion Misato Outfit Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Johnny alternative jacket and shirt - by Glory Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Layered Dress Variants Collection - Part 1 5 different variants in 33 color options. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Layered Dress Variants Collection - Part 2 For both fem and masc V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Layered Dress Variants Collection - Part 3 For both fem and masc V too. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Sneaky x Eren Harness Bra Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Valentino pants Coming in 4 styles, masc V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Gymfiend body refit version available in Optional Files.
Oda's Pants In 10 colors and with garment support, for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Gymfiend body refit version available in Optional Files.
VV0LFDEN - Arasaka Suit Adds Arasaka themed vests, pants and shoes with vests in 2 colors and 2 variations for masc V, with garment support. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
VV0LFDEN - Alex's Shirts In 10 different colors and 3 styles, for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
VV0LFDEN - Alt Ripped Shorts In 10 colors for both masc and fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
VV0LFDEN - Basic Tees Shirts in 10 colors for both fem and masc V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
KMKC's 'Plague Doctor' For both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Judy's Overalls Shorts In 10 colors with physics support. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Beach Skirt Beach Skirt in 14 color variants for fem V. Donwnload the mod, unzip the archive, then choose a version you want inside, unzip its archive again (yes, there are archives inside an archive). Now, place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Reed's Coat with GarmentSupport In 10 colors for fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Nomad Jacket for V For both fem and masc V. Place "archive" and "r6" folder to Cyberpunk 2077 root folder.
Backless Gown In 8 colors. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Drive Jacket Fem V Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Tight Jeans In 12 colors, for masc V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Tight Jeans with Belt In 2 styles, for masc V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Rosa's Clothes - Iconic Netrunner Jeans ==NEW== A pair of Jeans and Shorts for Fem V. Stolen from an iconic Netrunner. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
YoRHa Heavy Armor Set from Nier Automata Fem V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Nemies Zipper Dress Fem V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Alex's Shirt For V Alex's shirt for fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Devola and Popola's Outfit from Nier Automata Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Puffer Outfit Adds a shirt, a puffer jacket and a short jean with a lot of customization for fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Sarah Morgan's Outfit Sarah Morgan now looks better in Cyberpunk 2077 than she will ever be able to in Starfield. For fem V in 11 colors. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Overall for Masc V Overall for masculine V with garment support in 6 styles. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Body Armor Five body armors with radio, for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
AVS Plate Carrier A Crye AVS Plate Carrier ported into the world of Cyberpunk 2077, in multicam and black colors, for male V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
707 COMBAT UNIFORM Five combat shirts (long and rolled sleeve variants) and seven pairs of combat pants, for both Vs. Get either or both main files and place "archive" and "r6" folders to Cyberpunk 2077 root folder. Note: For fem V option, use get versions from Update Files tab.

Helmets, hoods and masks:

Modular Military Helmet - Ops-Core FAST Fully modular military helmet with 346 variations in total, for both masc and fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Modular Military Ballistic Mask Fully modular military amsk with 220 variations in total, for both male and female V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
M50 Military Gas Mask 3 Modules. 51 Items. Both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Badlands Hood Plenty of stylish hoods large enough to fit over many hairstyles, hats and helmets, for both fem and masc V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Note: To avoid the "no hair" issue with the hoods equipped, make sure to put them on through Equipment-Ex wardrobe.
Dogtown Hoods From the same author, for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
MONSTERaider - Psycho Visors Remake Maelstrom psycho visors and head implants with many colors and variations, 92 in total, for both masc and fem V. Get the "Regular" version (not the RedMod one). Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Cyber Skull Mask Cyberpunk themed skull, wearable as a headgear. For both fem and masc V. Not purchasable ingame, so you should add it via CET code (look at the mod page). Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Hornet Military Helmet A sci-fi helmet with animated lighting, purchasable from the most clothing merchants in NC. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Halloween Masks For both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Neko Cyber-Helmet Open and closed variations in 5 colors each, for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Arasaka Ninja Mask Customizable Arasaka ninja mask for V of any gender. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Berry Mask and Goggles Adds a custom carbon black variant of the npc dancer mask & motorcycle specs. No atelier addon so far - you'll have to add items through console, look for CET codes at the mod page. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
AKL-LB Maxtac Occuset For both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Baseball Cap For both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Shroud Fem V only. Comes in 2 variations (hair or no hair) and 9 colors. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Beanie with Customisable Logos Fem V only. Comes in 9 colors and with customisable logos. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.

Footwear and gloves:

Toggleable Feet - Vanilla Male and Female V First of all, if (and only if) you're using vanilla body (no body mods), get this one. Mod allows you to wear custom shoes that require your feet to be at different heights (flat, lifted and high heels) without the needing to continuously change the body mesh. Again: It's for vanilla body only - any body mod is not compatible. Place "ToggleableFeetVanilla.archive" file to Cyberpunk 2077 archive folder.
Converse - Both Vs Adds 42 pair of Converse (low and high top) for both genders. Dynamic variants allow mixing and matching base color, shoelaces, eyelets and sole stripe for over 8000 unique combinations. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Military Boots In over 20 variations, for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Comfy Boots 18 color options. Choose the main file version and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Veegee Shoes Pack 8 shoes (3 pairs support male V) in 3 colors each. Get one or both (female and male are different versions) main files and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Meluminary Shoe Collection Collection of 8 pairs of various types of shoes and styles for fem V. Can be used separately or together. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Paulnight Shoes 40 colors variants for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Leather Boots Two Colors Fem V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Royce's Boots For both Vs, in 5 colors and with garment support. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Punk Boots 33 different colors for all your punk needs. Fem V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
MementoMori X Veegee Spikes Boots Comes in 8 colors. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Dave x Eren Orion Boots Fashion boots in 22 colors. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Dave x Eren Trendy Boots Boots in two dozens colors for fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
AKL High-Heeled Combat Boots In 56 variations, including some glowing options, for fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Platform Heels and Lace Socks In multiple colors for fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Tactical Covert Boots Modern stealth/runner styled boots. 36 options. Fem V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
TCBS' 'Lose Yourself' Boots In 8 colors for fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Cybernetic Feet Implants Robotic feet for masc V only. Note: Will look fine only with long pants. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Zipper Heels Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
(ANE) Rogue Boots - Volume 1 52 variants, including glowing options, for both fem and masc V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. If you want the glow options, also place the ".archive" file from the optional file to Cyberpunk 2077 archive mods folder.
Kurts Boots for Masc V 11 colors. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Mr. Hands Shoes for Masc V 13 colors. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Tron-Inspired Shoes Fem V only, in 4 colors, made to be used with the Tron Suit mod. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
President Myers' Shoes In 7 colors. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Mayo x LeBronze James Thigh High Punk Stilettos Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Vans Old Skool Fem V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Canvas Shoes ==NEW== Light canvas shoes for fem and masc V. Garment Support. 19 colors. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Limerence Madison Pumps ==NEW== Fem V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Ripperdoc Boots 5 colors for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
JOHN AUGUST x WINGDEER Long Platform Boots AXL shoes Fem V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
JOHN AUGUST x WINGDEER Spiked boots For both fem and masc V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Rosa's Archive XL Clothes - Misty Boots Misty boots in dozens of colors for fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
River's Boots In 4 styles, for masc V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Military Zenitex Combat Gloves Combat gloves designed for gameplay in 43 variants, for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
ORION Industries - Tactical Gloves Tactical gloves in multiple colors, for both masc and fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Judy BD Tuning Gloves ==NEW== In 15 variations, for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
XRX Latex Gloves For fem V. Masc V variant here. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Militech Agent Gloves==NEW== Fem V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
OneSlowZZ - Riuch Biuch Gloves Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Open Road - Leather Gloves In 3 colors and both/left/right hand options, for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Lace Gloves Long lace gloves in nine colors for fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
OneSlowZZ - Riuch Biuch Gloves Style over substance. Glowing gloves for fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.

Accessories - glasses, piercings, necklaces, cosmetic cyberdecks or body parts, backpacks and so on:

Military Accessories - Modular Armor Pads Pack 10 Accessories. 28 Options Each, for both Vs. Fully Modular. Pick the version (depending on on which body mod you're using, or none). Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Cyberdeck Collection Adds 3 different cyberdecks as equip-able items for both FemV and MascV, with customization options. It adds: Songbird's deck, Alt's deck, and Nix/Spider Murphy's decks. It also fixes both Songbird and Alt's cyberdecks, to display the correct texture and not warp while moving. Note: These are purely cosmetic immersion items, they are not actual gameplay-involved cyberdecks. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
MONSTERaider - Psycho Cyberwares Torso, legs and arms accessories for both masc and fem V. Get the "Regular" version (not the RedMod one). Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
MONSTERaider - Psycho CyberTubes In 15 colors for both Vs. Get the "Regular" version (not the RedMod one). Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Cyberarms Collection 3.0 11 cyberarm types, coming in either both or only left/right hand combinations. Available to buy in VA. Note: Arms have couple cosmetic issues with certain cyberware, like mantis blades, but generally work fine and are amazing additions for your screenshots if not regular gameplay. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Ripperdoc Accessories Pack Ripperdoc glove, bag, and stethoscope for both Vs, in 3 colors. Choose the version and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Songbird Player Cyberarms Replaces the player arms and cyberarms options with a custom version of songbird's arms. Choose one of the main files and place the ".archive" file to Cyberpunk 2077 root folder.
MONSTERaider - NetWatch Legs Adds 30 NetWatch CyberLegs with emissive colors, including MK1, MK2 and MK3 variations, for both Vs. Get the Regular version and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Arkhe's Cyberware - For Both V - Fully Customizable - N01 Epic looking cyberware for both fem and masc V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. More from this author available here, here, here, here and here (installation way is the same). Also note that you'll neeed this mod as a framework for most of the author mods (for some mods it's optional for more customization options, for others - a hard requirement.)
Leg Exoskeleton For both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Cyber Motor Runner Heels Fem V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Techpacks Techpacks for both masc and fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Shoulder Holsters 24 colors and 12 glossy variants for both fem and masc V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
FRAIL Inc. - Corset Belt In 5 variants. Masc V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Gymfiend refit version available in Optional Files.
Modular Military Pistol Holsters 56 item variations for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Valentino Harness and Holsters - Masc V Valentino harness, belt and leg holsters for masc V. 25 colors per item. Masc V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Calf Knife Holster In 9 colors for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Knife Holster Thigh A knife holster for fem Vs thigh in 17 colours. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Knife Holster Torso In 9 colors, for fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Gun Bandolier For both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Knife Bandolier For both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Arasaka Arm Device Also includes an optional carbon black recolour of the Netrunner Helmet. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. As for the optional files, the "void_Netrunner_Helmet.archive" file goes to Cyberpunk 2077 archive mods folder (this one replaces vanilla helmet and works for both fem and masc V).
Braindance Set For fem V in 14 colors. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
OneSlowZZ Tactical Backpack Fully modular backpack with extra items to display on it. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Spawn0 - True Bags and Backpacks Backpacks, bandoleer and waistbags which will add carry capacity. Download the "SP0 - BACKPACKS MAIN FILE" main file version. Place [only] the ".archive" files to Cyberpunk 2077 archive mods folder. Now, go here, get the mod and place "archive" and e "r6" foles to Cyberpunk 2077 root folder. The second mod improves the original mod, adding better compatibility and vendor intergration too, so that's why you only needed the resource files from the main mod.
Modular Military Backpack Comprehensive military-grade backpack with 60 items in total. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Aurore Cassel's Choker Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Farida's Earrings In 3 colors, with physics. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Feather Earrings Fem V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Arasaka Visors 12 new visors for fem V, with virtual atelier support. Note: Mod page states it for fem V only, but visors work just fine if equipped through Equipment-Ex. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Optic-Synapse Visor Two new visors, masc V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Reed's Glasses 12 lens colors, 6 frame colors, 3 mesh configurations for versatile placement. For both male and female V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Kojima's Glasses In 13 color variations for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Manta Ray Glasses 12 lens colors, 6 frame colors, 3 placement options, both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Avante Glasses Collection For both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Cartier Inspired Glasses Ported model of Cartier-inspired glasses for masc and fem V. 12 lens colors, 6 frame colors, 3 mesh configurations for versatile placement + 2 optional placement replacers to accommodate different hair shapes. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. The optional position adjustment files are .archive files going to archive mods folder.
XRX Airborne Squad Goggles ==NEW== Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Funky Round Glasses Set Place "archive" and "r6" folders to Cyberpunk 2077 root folder. The optional position adjustment files are .archive files going to archive mods folder.
Ricky's Glasses Port Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Heart Glasses Port Festive heart-shaped glasses. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Round Rimless Glasses Port Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Veegee Glasses Pack Fem V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Casino Aviators 2 placements, 8 lenses, 2 frames, both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Tech Goggles - Sasha - Matrix - Samurai Some tech googles, for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Monocles For both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
(Silver Breezy Accessories) Accessory Collection - Part 1 10 accessories for both Vs. Get any of the files you want and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
(Silver Breezy Accessories) Accessory Collection - Part 2 And a few more from the same author. Get any of the files you want and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
OneSlowZZ - DollChip - Mod Chip your doll. Cosmetic neck cyberwares for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
OneSlowZZ - Blades Out Purely cosmetic glowing mantis blades in several colors. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
KiasuBurger profile ==NEW== For various cyber arms and hands for both Vs to use, from different characters like Songbird, Dexter, Alt and so on. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
OneSlowZZ - MMM Watchya Saaay Hand watches for both fem and masc V. Note: Mod currently has visual glitches in first person, it's pretty annoying during regular gameplay - but just for beautiful screenshots, mod works just fine. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Wearable Rifles Adds four different wearable rifles that can be worn on the player's back, in variety of colours and for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Reyes Accessories - Watch - Bracelets - Rings In multiple colors for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Dex's Watch In 6 colors for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
PRC - New Piercings collection Vol.1 27 piercings for fem V. Place the ".archive" files to Cyberpunk 2077 archive mods folder. Make sure to install required mod too (installation way is the same).
PRC - New Piercings collection Vol.2 7 piercings for fem V. Place the ".archive" files to Cyberpunk 2077 archive mods folder. Make sure to install required mod too (installation way is the same).
Stretched Ears and Tunnel Piercings Stretched ears for masc V. All ear shapes, 3 sizes + 66 ear gauge options. Choose a preferred version and place the ".archive" file to Cyberpunk 2077 archive mods folder.
Veegee Fox Ears for both Vs. Place the "archive" and "r6" folders to Cyberpunk 2077 root folder.
PRC - Heart Medusa Piercing Adds a heart-shaped medusa piercing for fem V. Place "RC_f_60_Lynngull_heartusa_piercing.archive" file to Cyberpunk 2077 archive mods folder.
Claire's Jewellery Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Pearl Jewelry Collection Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Jewellery Collection 12 necklaces, 5 bracelets, 3 rings, and one earring, in 3 colors. Fem V only. Get the preferred mod versions and place the "archive" and "r6" folders to Cyberpunk 2077 root folder.
Chain Bracelets In 3 colors. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Ear Plugs In 9 colors for fem V. Better fits ear shape 21. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Equipable Glowing Eyes Glowing Eyes effects made into equipment for both fem and masc V. Choose one of the main files and place "archive"and "r6" folders to Cyberpunk 2077 root folder. Also install the "Bike Fix" from Optional Files (.archive file goes to archive mods folder).
Wearable Cybereyes Similar mod with different set of eyes. Place "archive"and "r6" folders to Cyberpunk 2077 root folder.
(KiraMe) Nightsky Sclera Eye Overlays Equipable glowy nightsky sclera for both masc and fem v, separate right and left eye, for both Vs. Place "archive"and "r6" folders to Cyberpunk 2077 root folder.
Cyber Jaw Compendium Several cyberjaws for both Vs. Choose a preferred version and place the "archive" file to Cyberpunk 2077 root folder.
Nemies Nails Long stiletto nails. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Evelyn's Fingers In 82 colors for both fem and masc V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Metallic and Glowy Nails From the same author - 84 color variants, 12 roughness pattern replacer options and 3 glowy replacer options. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Claws In 2 variants and 15 colors, for both Vs. Choose one of the main files and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Limerence Clawz Extra long claw shaped nails for Fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
V's Bullet Necklace with Physics Comes in 2 lengths and 10 colors each, for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Reed Necklaces With physics, for both masc and fem V. Get either or both main files and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Nola Dreamer's Bracelets Collection 15 bracelets in 3 colors for fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Chain Jewelry Collection Collection of 6 necklaces and 2 bracelets, in 30 appearances each and 300 items in total, for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Dog Tags with physics Classic dog tags and 2 types of necklaces with dangle physics for both V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Strap Necklace 9 colors and 2 metal options, for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Kwek's Valentinos Stacked Necklace Stacked Necklace with physics support for fem V. Get the "regular" version and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Leather Collar Fingers collar for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Drop Holsters With Gun Adds six drop leg holsters with holstered pistol, for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Modular Tactical Harness Couple dozens of differently styled combat harnesses for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Battle Belts Adds eleven battle belts and three police duty belts, for male V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder, and install the update file after.
Tunnel Earrings and Elf Ears In 3 sizes, for fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Ziva Jewelry Navel Chains Fem V only. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Cyberpods If 5 colors, for both fem and masc V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.


Everything about audio in the game - improved music and sounds, removal of annoying sounds, new radio stations and so on.
Note: When there are both RedMod and non-RedMod versions of the same mod available, it's generally recommended to get the non-RedMod one. This said, when using multiple audio mods of the same type (for instance, mods changing sounds of perks of weapon), if using more than one mod of the same type in classic version, multiple mods may not work together (even though they are not directly changing same sound) - in this case, you can try the RedMod versions of these mods, as they won't conflict in same situation.

Mods which which improve/change the music/sounds and control them:

Quiet Menus Removes background noise from inventory menu, pause menu and shard popup. Place "aaaquietMenus.archive" file to the Cyberpunk 2077 archive mods folder.
Mute UI Drag Sound Mutes annoying sound when holding click button in menu screens. Place "Mute UI Drag Sound.archive" file to the Cyberpunk 2077 archive mods folder.
Mute Menu Humming Two versions - to mute background sound in menu, or in both menu and inventory. Choose a version and place the ".archive" file to the Cyberpunk 2077 archive mods folder.
Children Sound More Like Children Children in Cyberpunk 2077 were 100% voiced by adults, and the results range from embarrassing to awful. This addresses that problem. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
SFX Toggle Toggle and mute any in-game SFX with Mod Settings. Mute UI beeps, vehicle horns, phone rings, cyberware sounds, and more. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Louder V and NPCs Footsteps Choose between +7 and +15 versions (demonstration video linked on the mod page), get a non-RedMod version and place "Louder V and NPCs Footsteps.archive" file to Cyberpunk 2077 archive mods folder.
Ambient Sound Mixer Providing a Mod Settings configuration menu, the mod allows to toggle most of ambient sounds on and off to create the best ambience for your own taste. Place "AmbientSoundMixer" folder to Cyberpunk 2077 scripts folder.
Mute Loading Screens Mutes voices during loading of the game. The background sound effects still work. Choose the mod version (Legacy version is recommended) and place "Remove Audio for Loading Screens.archive" file to Cyberpunk 2077 archive mods folder.
Immersive Interaction Don't interrupt ambient sounds and music when using inventory, shards, or other interactions. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
Clean Voiceovers Normally, while zoomed/scanning, voiceovers become robotic. This mod makes them normal again. Place "ZoomVoSfxRemover.archive" file/s to Cyberpunk 2077 archive mods folder.
Mute V's Pain Voice Mutes V sounds when complaining while being attacked, falling, burning and any situation causing damage. You can also additionally mute any voice related to efforts like climbing, jumping, etc. Choose (recommended) the non-RedMod version and place ".archive" file/s to Cyberpunk 2077 archive mods folder.
Swap 6-month montage music with Who's Ready For Tomorrow Because why not? It actually fits there. Place "prologue_edgerunners" folder to Cyberpunk 2077 RedMod mods folder.
Contra la Luna Swaps default combat tracks with different pieces of Phantom Liberty DLC "Contra la Luna" track. Get one or both main files and place the ".archive" file/s to Cyberpunk 2077 archive mods folder.
Immersive Main Menu Audio ==NEW== Listen to favourite CP 2077 full length songs on an infinite loop. First, get the main file and place "archive" and "r6" folders to Cyberpunk 2077 root folder. Now, get one of the optional files you prefer and place "r6" folder to Cyberpunk 2077 root folder.
E3 Chippin' In Replacer Replaces Chippin' In (Refused) as heard on Morro Rock radio, with E3 2018 Chippin' In. Place "00_E3_Chippin_In.archive" file to Cyberpunk 2077 archive mods folder.
Alternative Music For Pacifica 12 alternative tracks for Pacifica district. Get a preferred file and place the "archive" file to Cyberpunk 2077 archive mods folder.
Mute Combat and Stealth Music Wanna go through combat with sounds of suffering enemies only? Optional file for stealth too. Place the ".archive" file/s of your choice to Cyberpunk 2077 archive mods folder.
Mute Bolt Perk Weapon Charge Sound Get the RedMod version. Place "MuteBoltChargeSfx_REDmod" folder to Cyberpunk 2077 RedMod mods folder.
Mute Focus Perk Chime Sound Place "MuteFocusChimeSfx_REDmod" folder to Cyberpunk 2077 RedMod mods folder. If you also want to remove the perk's vignette, grab this mod (.archive file goes into archive mods folder).
Mute Deadeye Perk Headshot Sfx Place "MuteDeadeyeHeadshotSfx" folder to Cyberpunk 2077 scripts folder.
Mute Overclock Perk Activation Sound Place "MuteOverclockActivateSfx" folder to Cyberpunk 2077 scripts folder.
Player Breathing System Active Only When Sprinting Simple as that. Note: Get the version 1.1 of the mod (from the "Old Files" tab). Place "PlayerBreathingEnabledWhileSprintingOnly" folder to Cyberpunk 2077 CET mods folder.
Silencer Audio Swap Weapons equipped with them will keep their normal (unsilenced) sound. This does not affect gameplay, only audio. Place "SilencerSound.yaml" file to Cyberpunk 2077 TweakXL mods folder.
CSGO Headshot Sound for Deadeye Headshots Place "CSGO Deadeye Headshot" folder to Cyberpunk 2077 RedMod mods folder. Use this mod or the one below.
Quiet Headshot SFX If it annoys you to begin with. Place "Quiet Headshot SFX.archive" file to Cyberpunk 2077 RedMod mods folder. Use this mod or the one above.
CSGO AWP Sound Replacer Replaces SPT32 Grad fire sfx with AWP fire sfx from CSGO. Place "CS-GO AWP Sound" folder to Cyberpunk 2077 RedMod mods folder.
Bomb Has Been Planted Johnny is rushing B. Bomb has been planted. Plays SFX from CS:GO in the Johnny's Arasaka bombing flashback sequence and the "Terrorists win" SFX after it detonates. Place "r6" folder to Cyberpunk 2077 root folder.
Blades Throwing Headshot Sound More realistic sound replacer for this. Place "Knife Throwing Headshot Sound.archive" file to Cyberpunk 2077 archive mods folder.
EVIL Sandevistan and Kerenzikov Replacement SFX Place "SandevistanFate folder to Cyberpunk 2077 RedMod mods folder.
Mute Nibbles Listen, Nibbles is an adorable companion, and we love having her around. However, the incessant meowing every 5 seconds in the apartments can get very irritating. This mod simply silences Nibbles' meows, allowing you to preserve your sanity. Place "Mute_Nibbles.archive" file to Cyberpunk 2077 archive mods folder.
Shut Up Tiny Mike Same for Tiny Mike. Place "Shut Up Tiny Mike.archive" file to Cyberpunk 2077 archive mods folder.
No More Yapping In Dogtown ==NEW== This mod mutes the incessant announcements from either Kurt, Bennet or Jago. Choose a file you need and place the ".archive" file to Cyberpunk 2077 archive mods folder.
Mantis Blade Sound FX Adds much needed ambient sound effects to electric and thermal Mantis Blades, giving them the authority and presence they deserve. Get one (imposing or subtle) version of electric and thermal files, and place the "PezntDestroyer" folders to Cyberpunk 2077 TweakXL mods folder.
Copyrighted Music Streamer Mode Fix ==NEW== Replaces all known copyrighted music with silent audio files to make "Streamer Mode" actually safe for streaming. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
Weapon Sound Remake Changes sounds of Ashura, Testera, Tactician, Sor22, Nova, Kyubi, Igla, Crusher, Overture, Nue, Unity, SPT32 Grad and Liberty. Place "Weapon Sound Remake" folder to Cyberpunk 2077 RedMod mods folder. Optionally, if you don't like certain sounds, you can install each of the sounds replacers separately from Optional Files tab.
New Sounds for SMG and Rifles Sound replacements for Copperhead, Ajax, Saratoga, Pulsar, Lexington, Sidewinder and Shingen. Place "gun" folder to Cyberpunk 2077 RedMod mods folder.
KillerSounds (Gunshot audio changed) Changes sounds of Igla, Lexington, Unity, Overture and Saratoga, including shooting sounds with silencers. Place "KillerSounds" folder to Cyberpunk 2077 RedMod mods folder.
Ah shit. Here we go again. V says the iconinc phrase on random save loads. The chance is configurable through Mod Settings. Requires Audioware to work (for that one, r6 and red4ext folders go to Cyberpunk 2077 root folder). Place "r6" folder to Cyberpunk 2077 root folder.
Beep Beep MF Plays Delamain's "Beep beep mf" on vehicle horn. The chance is configurable through Mod Settings. Requires Audioware to work, same as the mod above. Place "r6" folder to Cyberpunk 2077 root folder.
Remove annoying AV Engine sound in V apartment What the title says. Place "removeannoyingavsound.archive" file to Cyberpunk 2077 archive mods folder.

Radio mods that replace songs on existing stations. Track list is usually written on the mod page, so make sure to read those. Remember - when there are few mods replacing the same radio station, install only one of them.

First of all, a few mods that generally apply to radio as is and change its functionality:

Pocket Radio Always Available Stops the radio from toggling off for all of the activities that it normally toggles for. Does not enable the radio in game menus, but does everywhere in-game. You also still have the ability to toggle it off yourself. Seriously, just get this mod. You'll realize the difference pretty fast and most likely won't be able to play without it anymore. Place "PocketRadioAlwaysAvailable" folder to Cyberpunk 2077 CET mods folder.
Random Radio Randomly rotate your radio's repertoire to reduce repetition. Note: Works only with vanilla radio stations, not the mod-added ones. Place "RandomRadio" folder to Cyberpunk 2077 scripts folder.
Always My Radio Station Quite the opposite to the mod above. Allows you to set a preferred radio station that will automatically play when you enter a vehicle, when you turn on the vehicle radio, or when you turn on the pocket radio. Compatible with Radioext mod-added stations. Place "always_my_station" folder to Cyberpunk 2077 CET mods folder.
Radio Works in Menus Allows the radio to continue playing even when you open the ingame inventory menus. Compatible with radioEXT mods. Note: Will also keep radio working during cutscenes, such as prologue intro with Jackie etc. Place "archive" and "bin" folders to Cyberpunk 2077 root folder.
Skip Radio Song Allows you to simply skip the current song playing on the radio by pressing a button of your choosing. Place "skip_radio_song" folder to Cyberpunk 2077 CET mods folder.
Mute Music When Radio Is On Mutes background music (ambient, combat, etc.) when the radio is on and unmutes it when you turn it off. Place "MuteMusicWhenRadioIsActive" folder to Cyberpunk 2077 CET mods folder.

Vexelstorm station replacers:

Technostrom Vexelstrom Radio Place "technostrom_vexelstrom.archive" file to the Cyberpunk 2077 archive mods folder.

Morro Rock station replacers:

Refused Samurai Radio Place "basegame_mod_samurairefusedradio.archive" file to the Cyberpunk 2077 archive mods folder.
Extended SAMURAI radio A mod somewhat similar to "Refused Samurai Radio" above, but with own approach (read the mod page). Place "radio_SAMURAI-Extended.archive" file to the Cyberpunk 2077 archive mods folder.

Samizdat station replacers:

Progressive Goa Trance Radio Station Place "basegame_Progressive_Goa_Trance_Radio_Station.archive" file to the Cyberpunk 2077 archive mods folder.
SAMIZDAT Radio ft. YUNG BAE and SUPERSEX420 Place "basegame_jfunk_1.0.archive" file to the Cyberpunk 2077 archive mods folder.

Body Heat station replacers:

Synthwave Fantasies Place "synthwave_fantasies_bodyheat.archive" file to the Cyberpunk 2077 archive mods folder.
98.7 Trashwave FM Place "98.7 Trashwave FM v1.4.archive" file to the Cyberpunk 2077 archive mods folder.
Remove That Stupid Song Doesn't actually overhaul the station but just automatically skips "Pon Pon Shit". Place "RemoveThatStupidSong" folder to Cyberpunk 2077 CET mods folder.

Nigh FM station replacers:

Drive Radio - Night FM Replacer Babe you better not be pretending you're Ryan Gosling while driving around at night. Place "Drive Radio.archive" file to Cyberpunk 2077 archive mods folder.
Night FM by Supersex and Cape Coral Place "basegame_nightfunk_1.0.archive" file to the Cyberpunk 2077 archive mods folder.

Principales station replacers:

Cyber Cali Dubz Place "cyber_cali_dubz_principales.archive" file to the Cyberpunk 2077 archive mods folder.
Principales Radio X Place "basegame_PRINCIPALEZ_RadioX.archive" file to the Cyberpunk 2077 archive mods folder.

Ritual FM station replacers:

96.1 Ritual FM to Nine Inch Nails Place "basegame_96.1 Ritual FM.archive" file to the Cyberpunk 2077 archive mods folder.

Pebcak station replacers:

IM Pebcak Radio Replacement Place "modPebkac_radio_replace.archive" file to the Cyberpunk 2077 archive mods folder.
Immersive Pebcak Radio V3.0 - Corpo Place "Pebkac_radio_replace.archive" file to the Cyberpunk 2077 archive mods folder.
Immersive Pebcak radio V3 - Nomads Place "Pebcak radio" folder to the Cyberpunk 2077 RedMod mods folder.

New radio stations (make sure you have RadioExt installed, it's needed for most of mods in this subsection):

RadioExt Framework mod that allows for the easy addition of new radio stations (yes, this also means you can easily make your own radio station in a few minutes for personal usage). Read the mod page for usage instructions. Place "bin" and "red4ext" folders go to Cyberpunk 2077 root folder). Note: If a certain radio mod is a RadioExt one, for its installation instructions further on, you may see "install to RadioExt stations folder", which means to CET mods folder\radioExt\radios\.
Nightride FM Introduces 7 new fully modular high quality electronic radio stations to elevate your radio listening experience! Flavors include: Darksynth, Nightride, Chillsynth, Datawave, Spacesynth, Horrorsynth and EBSM. Place "archive" and "bin" folders to Cyberpunk 2077 root folder.
Outrun Waves 93.7 - A Synthwave Radio for Cyberpunk 2077 A new personalized radio of Synthwave genre that tries to be as immersive as possible with Night City ambience, with a male announcer voice. Choose one mod version (with or without voiceover) and place "archive" and "bin" folders to Cyberpunk 2077 root folder.
108.8 FM I2D1 Synthetica - Synthwave Radio Authentic synthwave and retrowave music station now live on 108.8 FM. "i2d1synthetica" folder to Cyberpunk 2077 RadioExt stations folder.
RadioExt THE CVLT Adds 50 tracks of wave/hard wave/phonk music. Place "TheCVLT" folder to Cyberpunk 2077 RadioExt stations folder.
59.3 Talk Radio Adds Maximum Mike's radio show as a radioExt station. Place "archive" and "bin" folders to Cyberpunk 2077 root folder.
Night City Combat Radio Radios station that plays a mix of combat tracks from the game itself, PL and Edgerunners. Place "archive" and "bin" folders to Cyberpunk 2077 root folder.
89.6 Peach FM 89.6 Peach FM is a RadioExt station featuring relaxing/chill lo-fi tracks. Choose the mod version (sound quality difference). Place "archive" and "bin" folders to Cyberpunk 2077 root folder.
Radio ZENITH 18.4 The playlist includes a mix of tracks from Blade Runner, Edgerunners, Drive, and some others to align with the dystopian future of CP 2077 world. Place "archive" and "bin" folders to Cyberpunk 2077 root folder.
Vixen FM A well-made synthwave station. Place "archive" and "bin" folders to Cyberpunk 2077 root folder
80's Retrowave Synthwave Radio New custom retrowave station with a custom voiced female DJ. Refer to the mod page for installation instructions.
Phonk Radio Station From the same author, now with the phonk tracks. Refer to the mod page for installation instructions.
Chillstep Radio Station 6 chillstep tracks. Refer to the mod page for installation instructions.
Chillstep Electro Beats Radio Comes with a female DJ voice as well. Place "archive" and "bin" folders to Cyberpunk 2077 root folder.
80's Retro Synthpop Radio Station Place "archive" and "bin" folders to Cyberpunk 2077 root folder.
Rise of the Machine - DnB radio station Neurofunk and techstep in an additional radio station. Place "Rise of the Machine" folder to Cyberpunk 2077 RadioExt stations folder.
Skeler Radio Dreamy and atmospheric with emotive melodies. Place "archive" and "bin" folders to Cyberpunk 2077 root folder.
Blade Runner Radio Place "Blade Runner Radio" folder to Cyberpunk 2077 RadioExt stations folder.
You Look Lonely (Blade Runner inspired Synthwave Radio) Place "archive" and "bin" folders to Cyberpunk 2077 root folder.
FuturFumk103.3 99 Eurobeat tracks. Place "archive" and "bin" folders to Cyberpunk 2077 root folder.
45.2 Night Club Band Seductive synth-pop for strolling through Night City, radio includes most tracks by the duo Night Club. Place "archive" and "bin" folders to Cyberpunk 2077 root folder.
Quarantine Radio - Music to Murder By Adds a new RadioExt station with the music from the old combat taxi game Quarantine, with tracks played by several Australian indie bands. Place "archive" and "bin" folders to Cyberpunk 2077 root folder.
Riiswalkers - FM202.3 SAMURAI RADIO 17 SAMURAI songs. Place "archive" and "bin" folders to Cyberpunk 2077 root folder.
80.085 The Staxxx- Pirate Radio Watson (talk radio) A couple of Watson boys have patched up a busted old radio station, and now it's everybody's problem! 133+ minutes (more than two hours!) of multiple talk radio shows from a rundown and recently restored radio relic in Watson, performed via TTS.. Place "archive" and "bin" folders to Cyberpunk 2077 root folder.
MAELSTROM MADNESS RADIO 102.6 New radio station with custom-made, Maelstrom-inspired tracks. Place "MAELSTORM RADIO" folder to Cyberpunk 2077 RadioExt stations folder.
94.9 OTIS FM Place "94.9 OTIS FM" folder to Cyberpunk 2077 RadioExt stations folder.
666.1 Metal Hellsinger Radio Adds the main tracks and boss tracks from Metal Hellsinger, the Dream of the Beast DLC, and the Purgatory DLC as a new radio station. Place "archive" and "bin" folders to Cyberpunk 2077 root folder.
916.93 Pink Psycho - Joji RadioExt ==NEW== If you know, you know. Place "archive" and "bin" folders to Cyberpunk 2077 root folder.
The Orchestra Orchestral DnB station. Place "archive" and "bin" folders to Cyberpunk 2077 root folder.


Cyberpunk 2077 is not 10 years old Skyrim - its graphics are insanely good. If not to count some glitches here and there (which are mostly just funny/cringe and not game-breaking), it's one of the best-looking games on the market, and if your PC is capable to utilize Ray Tracing support...oh my! Still, there's no limit to perfection and even while it it's a freshly released game, it could use some visual improvements here and there. Some models/textures replacecement to fit YOUR personal taste more, improved existing textures/fx and also mods to get rid of certain annoying visual effects as well. Take a look!

First of all, a few really large mods. They are 100% optional as they notably (or even drastically) overhaul large number of ingame objects (textures and models) and some can directly change the overall visual aesthetics of the game.

Environment Textures Overhaul Mod improves over 170 textures in the game with HD variants while also sticking to vanilla look. Get the 2k version (seriously, you don't need more for regular gameplay - get 4k if you plan to do some closeup screenarchery with your V lying on the asphalt, etc) and place the ".archive" file to Cyberpunk 2077 archive mods folder.
Blade Runner 2077 Proxima Edition This mod is a huge overhaul of game look which changes A LOT of things with a single goal - to bring Cyberpunk 2077 world look closer to Blade Runner and bring its universe to you in small details at every corner. Changes all textures for objects like billboards, posters, various other ads, vending machines, screens and TVs and much more. It also changes the track lists of several radio stations (read the mod page to see which ones exactly and keep that in mind - if you're using mods which replace these stations tracks, delete them - or just use "no music" mod version instead). Surely, such a drastic change is a matter of taste, but the dedication and quality of the mod itself are incredible.
Downlonad [ONE] main file. Differences are explained on the mod page. Place "Blade_Runner_Proxima_V480.0_Final_Cut.archive" (or other version respectively) file to the Cyberpunk 2077 archive mods folder.
Winter in Night City The mod changes the ground textures to snow. Alters/removes some vegetation, weather effects and lighting. Take into account that, due to the drastic changes, it will be incompatible to most of other retexture mods, as well as the mod above. Place all the ".archive" files to Cyberpunk 2077 archive mods folder.

Water mods. Use one:

Preem Water Several beautiful options to replace ugly vanilla water textures. Pick one and place the ".archive" file to the Cyberpunk 2077 archive mods folder.
Clean Water One more well-made water texture replacer, coming in 3 versions. Pick one and place the ".archive" file to the Cyberpunk 2077 archive mods folde.

Rain mods. Use one:

Blade runner 2077 Better Finer Rain Note: This mod is included in "Blade Runner 2077 Proxima Edition". Place "Better_Finer_Rain_V6.0.archive" (or any newer version respectively, as the mod is still getting updates) file to the Cyberpunk 2077 archive mods folder. This mod makes rain the most subtle compared to vanilla and other replacers.
Clear Rain Another rain replacers with several options. Choose one and place thr ".archive" file to the Cyberpunk 2077 archive mods folder.
Nova Rain and Improved Ripples Realistic rain replacer - does a great job in this and is somewhere in the middle between the mods above in terms of rain density. Choose one of the main files (depending on whether you're playing with RT) and place the ".archive" file to the Cyberpunk 2077 archive mods folder. Note: The improved ripples file is standalone and can be used together with every of the rain mods, not just with this one.
Better Rain Ripples One more alternative to ugly vanilla ripples. Same as with Nova Rain's ripple file, you can use this one with any other rain teture mod (but choose either Nova Rain's or this mod's ripples). Place the ".archive" file to the Cyberpunk 2077 archive mods folder.

Fire/explosion mods. Use one:

Fire and Explosions Texture Overhaul Makes Fire textures great quality from any viewing distance. This mod eats notably more VRAM than the one below and can actually cost you couple FPS on low-end/midrange PC. Get one of "Fire and Explosions Texture Overhaul" files (v.2 is recommended), and optionally, "Fire FX Extras" file. Place the ".archive" file/s of your choice to Cyberpunk 2077 archive mods folder. Note: The "Fire FX Extras" you can use together with the other fire mod, they don't conflict.
Better Explosions And Fire Improved textures and lighting on fires/explosions. Covers same files as the mod above with better optimization. I'm personally using this one. Place "basegame_Better_Explosions_And_Fire_V2.5.archive" file to Cyberpunk 2077 archive mods folder.

Many other texture/model improvement mods:

2077 More Gore Note: This mod is included in "Blade Runner 2077 Proxima Edition". Adds more gore and detail to blood bursts and head shots. A must-have addition, as for me. Place "More_Gore_V3.0.archive" (or newer version file, as the mod still gets updates) file to the Cyberpunk 2077 archive mods folder.
Enable Advert Animations Animated ads are static in many regions, this mod allows the animation of the ads to be played in these regions as well so you can see more animated ads in the game. Place "Enable_Advert_Animations.archive" file to Cyberpunk 2077 archive mods folder.
4x Poster Framework Randomizes posters around the game and (optionally) increases the pool of posters to pick from x4 times. Get the non-RedMod version. Place the ".archive" files to Cyberpunk 2077 archive mods folder. If you also wan the x4 bigger posters pool, go here, get the "0 4X_HQ_Posters_Original_and_Extended" version and place its ".archive" file to Cyberpunk 2077 archive mods folder. Note: In total, over a half of new posters in this pack are anime-themed, so take this into account as this may be not a pick for everyone's taste.
4x Vending Machine Framework Similar mod for vending machines. Get the non-RedMod version. Place the ".archive" files to Cyberpunk 2077 archive mods folder. If you also wan the x4 bigger posters pool, go here, get the "0 4X_HQ_Posters_Original_and_Extended" version and place its ".archive" file to Cyberpunk 2077 archive mods folder. Note: In total, over a half of new posters in this pack are anime-themed, so take this into account as this may be not a pick for everyone's taste.
4x Magazine Framework Same mod from the same author, for magazines. Get the non-RedMod version and place the ".archive" files to Cyberpunk 2077 archive mods folder.
Better Tree Textures Texture replacement for tree barks and leaves. Note: This mod is VRAM-hungry, as textures are sometimes up to x8 of vanilla size, so test your game performance with this mod installed. Place "!!!Better_Tree_Textures.archive" file to Cyberpunk 2077 archive mods folder.
Visceral Blood Pools New animated look for blood pools. Choose one of the main files and place "###AAblud.archive" file to Cyberpunk 2077 archive mods folder.
Head Bullet Hole Wounds Enables those FXs, simple as that. Yup, this wasn't in the game for years and now it's fixed. Place "#headbulletholes.archive" file to Cyberpunk 2077 archive mods folder.
Preem Shores Pristine shorelines, sandy beaches, and gold-dusted terrain. Choose one of the mod version and place "Preem Shores.archive" file to the Cyberpunk 2077 archive mods folder.
Starry Night City More visible stars (and more of the stars themselves) at the night sky. Place "Starry Night City.archive" file to the Cyberpunk 2077 archive mods folder.
Praedy's 77 Night Sky Retexture of the galaxy and moon in different versions (though I personally would not recommend getting the 16k version as it doesn't make much sense). Place the chosen ".archive" file/s to the Cyberpunk 2077 archive mods folder.
reFlash 2.0 Increases the strength of muzzle flashes in game and photomode. Different luminosity strength based on weapon type. Get the "Immersive" version and place "00Immersive_Flash.archive" file to Cyberpunk 2077 archive mods folder. Note: The new muzzleflash strength is notably stronger than in vanilla, so in fights against multiple enemies, especially at night, the result may arguably become annoying rather than immersive - but ofc, that's a subjective thing here.
Realistic Bullet Hole Textures Stands for its name. Get the 2k version (4k textures for bullet holes, which are very small objects, is a ridiculous overkill). Place "!!!!!Realistic Bullet Hole ReTexture.archive" file to Cyberpunk 2077 archive mods folder.
Manually Enhanced Dust Smoke Fog and Light Gradients Edits textures of dust, smoke, fog, and some light gradient effects, making them, in vastly majority of cases, to look much better than in vanilla and to fix certain flickering issues with vanilla smoke and fog. Place "0Manually_Enhanced_Dust_Smoke_Fog_Lights.archive" file to Cyberpunk 2077 archive mods folder.
Need More Smoke FX Increased amount of smoke FX during skid. Now it looks like what happens on "Formula Drift". Place "NeedMoreSmoke" folder to Cyberpunk 2077 TweakXL mods folder.
Holographic Beams 1.3 - Night City Lights Changes the iconic holo-projector beams normally scrolling through adverts to something a bit more picturesque. Download only one main file and unpack it. Place all the ".archive" files from to the Cyberpunk 2077 archive mods folder.
Ads for Nightcity Beautiful texture replacer mod for Night City ads. This one gives a brand new look to them. Download the main file and place "nightcity_ads_swap_v1.9.1.archive" (or newer version as the mod is still being updated and improved) file to the Cyberpunk 2077 archive mods folder. Additionally, you can download and install any of optional files in the same way. Also install (one of) the files from here to fix certain ads blurry issues (installation process is the same).
Sexier Ads - Immersive Edition Alternative and opened-up vanilla ads variants. Choose a version and place the ".archive" file to the Cyberpunk 2077 archive mods folder.
More Men - Adverts Swap Swaps most feminine adverts for a masculine variant keeping the same style and explicitness as the base game. Also swaps some of the base masculine ads with a younger, cleaner dudes. Place "MoreMenAds.archive" file to Cyberpunk 2077 archive mods folder. If you want to change only certain ads, it's also possible by intsalling any of the optional files separately instead.
QoL - Higher TV Quality Improves the TV channels texture quality, reducing pixelation and artefacting. Place "HigherTvQuality.archive" file to the Cyberpunk 2077 archive mods folder.
No More Milky Glass Plus Eyes AO ==NEW== Changes the blending factor of reflections to make materials less milky (white or frosty look) and Add AO on eyes to look less "lit" in certain light conditions using Ray Tracing and Path Tracing. Place "NoMoreMilkyGlassRTPT.ini" file to the Cyberpunk 2077 ini mods folder.
Metro Glass E3-like metro glass. Enables reflections when riding NCART. Place "##Metro_Glass.archive" file to the Cyberpunk 2077 archive mods folder.
Improved Vegetation LODs Improved levels of detail for trees and srubs. Place "ImprovedVegetationLODs.reds" file to the Cyberpunk 2077 scripts folder. Configurable through Mod Settings menu. Can affect performance depending on your rig specs if used on settings notably higher than default ones.
Improved Environment LODs Similar mod for many settlements objects. Place "ImprovedEnvironmentLODs.reds" file to the Cyberpunk 2077 scripts folder. Configurable through Mod Settings menu. Can affect performance depending on your rig specs if used on settings notably higher than default ones.
Apply FOV Everywhere This mod ensures that your configured Field of View (FOV) is consistently applied across all scenarios, preventing the game from ignoring your settings during driving, scripted sequences, and more. Place "ApplyFovEverywhere.yaml" file to Cyberpunk 2077 TweakXL mods folder.
Not So Good Draw Distance Mod Note: While the mod works in general, use it with caution - game is technically not ready for max possible values from this mod settings, so if you'll max them out, expect visual glitches on top of large FPS hit even on beefy rigs (and ofc, if used for regular gameplay, it's meant for high-end rigs only in first turn). This said, it can be very useful to temporary use the maximum values for the most detailed photomode screenies. On moderate values, you can use it without any issues, together with two mods above from the same author. Place "NotSoGoodDrawDistance.reds" file to Cyberpunk 2077 scripts folder and configure the mod through Mod Settings.
Population Spawn Range Extended Extends population spawn range, coming in multiple versions of how much this extension should be. Choose the preferred version and place ".archive" file to Cyberpunk 2077 archive mods folder. Similar to the mod above, depending on version and your hardware strength, can notably affect performance. Compatible with "Improved [Name] Lods/Distance" mods above as they do not affect NPCs drawing distance.
Improved Distant Shadows Makes almost every distant objects shadow casting with minimal performance impact. Place "ImprovedDistantShadows.archive" file to Cyberpunk 2077 archive mods folder.
Disappearing NPC and Vehicle Fix Technically, that's not a fix as this was a "feature" in the game to (probably) preserve performance, likely on consoles (because with this mod installed, performance impact is minimal or none at all). Changes the mechanic where NPCs and vehicles often vanishing into thin air. Get one of the main files (I personally recommend Light version) and place "#Disappearing_NPC_and_Vehicle_Fix.archive" file to Cyberpunk 2077 archive mods folder.
Dynamic Cherry Blossoms Cherry blossoms change to a random color each time you load a save. Configurable through Mod Settings. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Dynamic Grafitti Similar mod for graffities. Place "DynamicGrafitti.reds" file to Cyberpunk 2077 scripts folder.
Improved Bottles and Tableware Improves the models and materials(in some cases textures) for bottles/glasses. Additionally it adds shadows to all such kind of objects that weren't casting them before. Place "0ImprovedBottlesAndTableware.archive" file to the Cyberpunk 2077 archive mods folder.
HQ Fruits Similar mod from the same author, for fruits. Place "000HQFruits.archive" file to the Cyberpunk 2077 archive mods folder.
HQ Fast Food High quality meshes for burgers, hot dogs, pizza and sandwiches. Place "HQ Fast Food.archive" file to Cyberpunk 2077 archive mods folder.
High Res Containers 2k version recommended. Place "ZZ-Containers.archive" file to Cyberpunk 2077 archive mods folder.
High Quality Vinyl Records Notably better textures for all the vynil records in the game. Place "florence_vinyl_covers.archive" file to Cyberpunk 2077 archive mods folder.
High Quality Apartment Floor Place "florence_vinyl_covers.archive" file to Cyberpunk 2077 archive mods folder.
Smart Frames Enhanced ==NEW== Removes dirt, blurriness, and other filters from Smart Frames. Options for darker screens, removing scanlines animation, and default background. Choose a preferred version and place the ".archive" file to Cyberpunk 2077 archive mods folder.
HQ Sushi Place "HQ_Sushi.archive" file to Cyberpunk 2077 archive mods folder.
Better Windows Upscaled windows textures with removed blur. Place "BetterWindows.archive" file to the Cyberpunk 2077 archive mods folder.
Dog Town Upscaled Lasers 2k Гpscales the bad looking aliased sky laser beams in Dog town to 2k resolution. It also changes some of the beams to red. Place "Dog_Town_Upscaled_Lasers_2k.archive" file to Cyberpunk 2077 archive mods folder.
2nd Amendment Sign - Unpixelated ==NEW== Improves the look of the ugly 2nd Amendment sign. Place "2nd Amendment Unpixelated.archive" file to Cyberpunk 2077 archive mods folder.
Cleaned Holo Billboard Ads ==NEW== Removes the glowing effect from the giant vertical hologram billboard ads. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
Elite Screens (Ads - Holo) ==NEW== Removes effects from Screens and Holograms that affect image clarity. Place the ".archive" files to Cyberpunk 2077 archive mods folder. If you want to be able to toggle some components included in the mod, get the "ScriptVersion" file instead and place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder instead.
HQ Holo Girl ==NEW== See unique animated holograms as you tour Night City. Configurable through Mod Settings. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
HQ Holo Travel ==NEW== See unique Fast Travel holograms as you tour Night City. Configurable through Native Settings UI. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Enhanced Crosswalk ==NEW== With several color options. Choose the one you prefer and place the ".archive" file to Cyberpunk 2077 archive mods folder.
Skairam profile ==NEW== For a few texture mods altering the look of certain ads. Place the ".archive" file/s to Cyberpunk 2077 archive mods folder.
Manually Enhanced Atmospheric Clouds Multiple texture replacer options for the atmospheric clouds. Pick one and place the ".archive" file to Cyberpunk 2077 archive mods folder.
High Res Graffiti Get 2k version and place ".archive" file to Cyberpunk 2077 archive mods folder.
High Res Posters and Signs Get 2k version and place the ".archive" file to Cyberpunk 2077 archive mods folder.
High-Res Vending Machines Get 2k version and place the ".archive" file to Cyberpunk 2077 archive mods folder.
Improved Vehicle Glass Destruction Effects More detailed breaking glass effects. Place "ImprovedVehicleGlassDestruction.archive" file to Cyberpunk 2077 archive mods folder.
High Res Architecture - V's Apartment Place "ZZ-VsApartment.archive" file to Cyberpunk 2077 archive mods folder.
V's Apartment Vending Machine - Handcrafted Meticulously hand-remade textures, corrected clipping issues and inconsistencies. Place "#######Vending_Machine.archive" file to Cyberpunk 2077 archive mods folder.
Tarot Cards - JoJo's Bizarre Adventure Edition Replaces tarot card images (the ones in your journal only - ingame murals remain unchanged) with respective JJBA cards. Place "JoJoTarots.archive" file to Cyberpunk 2077 archive mods folder.
True MaxTac Black Simply changes MaxTac armors color to black, as it was before the game update 2.0. Choose one of mod versions (difference mentioned at the mod page) and place the chosen ".archive" file to Cyberpunk 2077 archive mods folder.
RoboCops 2 Replaces 2 police androids to robots that look like Robocop. Place "Robocops2.archive" file to Cyberpunk 2077 archive mods folder.
Improved Vehicle Lights Draw Distance Increases the distance at which the headlights (both front and rear) emit light (look at the mod page images for the demonstration). Place "#VehicleLights.archive" file to the Cyberpunk 2077 archive mods folder.
Relic Malfunctions Restored Before 2.0, relic malfunctions were happnening randomly from time to time and not just strictly during certain main quest stages like it's now. If you want original way of malfunctions to be back (itwas changed likely because many players complained about it being annoying, and back in pre-2.0 times, there were mods removing that), install this mod. Place the ".archive" files to Cyberpunk 2077 archive mods folder.
Fx Effects Adds variety of visual effects to many gameplay actions, from melee attacks to dashing. Purely cosmetic mod. Place "archive" and "r6" folder to Cyberpunk 2077 root folder. If you like some of the effects, but want to remove certain other ones, just delete respective .archive files from the archive mods folder (they all being from "FX" in the file name).

Various (often annoying for some players) visuals removals:

Please No Junk Mail Removes the bugged ugly newspapers blowing in the wind. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
Remove Leaves Debris Place "Remove Leaves Debris.archive" file to Cyberpunk 2077 archive mods folder.
Remove Vehicle Debris Place "MM_remove_vehicle_debris.archive" file to Cyberpunk 2077 archive mods folder.
Night City Immersive Debris Removes the annoying busted immersion breaking debris and trash, specifically all the annoying pieces of papers that float and clip through things. Also removes wasted food on the floor and hot dogs on the ground and so on. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
Dirt Begone (Clean Mirrors) Removes dirt and disables pixel grid. Choose one of the mod version and place the ".archive" file to Cyberpunk 2077 archive mods folder.
Disable Fast Forward and Skip Dialogue Visual Effect Disables the glitch effect for fast forward/skip dialogue. Place "disableSkipDialogueVFX.reds" file to the Cyberpunk 2077 scripts folder.
Inventory Glitch Effect Removal A small mod that removes the glitch effect that appears on V upon entering inventory or changing clothing. Place "Inventory_Glitch_Removal.archive" file to the Cyberpunk 2077 archive mods folder.
Remove Sandevistan - Berserk - Kerenzikov Screen Effect Just as the title says. Configurable through Native Settings UI so you can toggle each effect off/on separately. Place "RemoveScreenEffectMOD" folder to Cyberpunk 2077 CET mods folder.
Quantum Tuner Glitch VFX Disable Removes the annoying visual FX on this cyberware. Place "Huginn_TimeBankVFX_Disable.archive" file to Cyberpunk 2077 archive mods folder.
Atomic Sensors Glitch VFX Disable Same thing for the Atomic Sensors. Place "Huginn_AtomicSensor_VFX_Disable.archive" file to Cyberpunk 2077 archive mods folder.
Adrenaline Converter Glitch VFX Disable Place "Huginn_CatchMeVFX_Disable.archive" file to Cyberpunk 2077 archive mods folder.
Disable Bounce Back and MaxDoc VFX Disables the visual effects that are triggered when using MaxDoc and BounceBack. Get either or both main files and place "DisableBounceBackVFX" and/or "DisableMaxDocVFX" folders to Cyberpunk 2077 CET mods folder.
Bolt Shock Value VFX Remover What is says. Place "Bolt Shock Value VFX Remover" folder to Cyberpunk 2077 RedMod mods folder.
Remove Crystal Dome Scanning Lines It's beyond me how CDPR actually thought this is a good idea. Removes the annoying scanning lines on windows when you are driving a vehicle that uses a crystal dome. Get the "Legacy" version and place "Remove Crystal Dome Scanning Lines.archive" file to Cyberpunk 2077 archive mods folder.
Disable Holocall Glitches Place "DisableHolocallsGlitches.archive" file to Cyberpunk 2077 archive mods folder.
Disable Fall Damage Glitches and Falling Filter Place both (or just one, if you only want either of the changes) ".archive" file/s to Cyberpunk 2077 archive mods folder.
Disable Death Glitches Place "DisableDeathGlitches.archive" file to Cyberpunk 2077 archive mods folder.
Judy's Cone Lights No More Simple as it is - look on the mod page screenshots and you'll likely instantly understand the purpose of this mod. Place "0ConeLights.archive" file to Cyberpunk 2077 archive mods folder.
UTILITIES - RVC00N's Toolbox Collection of mods which removes something (usually annoying) from the game. Downlonad any of the mod files. Place ".archive" file/s to the Cyberpunk 2077 archive mods folder. Note: the "GARMENT" file also has "PinkyDude_TheRVC00NDumpster" folder that should go into TweakXL mods folder.

Someone may laugh on this, but hey - game icon also deserves some love and assortment. Those are not "mods" technically - just a different icons for the game shortcut which you can change in shortcut properties and use any of those.

Cyberpunk Ciri icon (round) Because why not?
Samurai Logo as Icon for Cyberpunk 2077 Transparent and badass. Using this one myself.


Character creation/customization possibilities in Cyberpunk 2077 weren't terrible...but they weren't super great either - similar to many other game aspects, players expected more from an AAA game which was 8 years in development, especially in a cyberpunk settings, where have almost bottomless arsenal of self-expression. Mods in this section help to improve this in many ways, as well as offer some other changes not only to V.

Generally useful character-related mods (not directly essential, but rather a good "base" group of mods in this category):

Breast Jiggle Physics Tiddie physics already existed in the game, but was somewhat "minimal minimorium". If you want to improve it, use this mod. Place "BreastJigglePhysics.archive" file of your choice to Cyberpunk 2077 archive mods folder. If you're using body mods, you can try lite version for better compatibility (installation way is the same). Lastly, can also install this on top for better coverage for your fem V.
Eye Depth (Normals) Fix Brings back depth to V's eyes. Place "zz_ANRUI_EyeNormalsFixV2.archive" file to Cyberpunk 2077 archive mods folder.
Unique Eyes - Core This mod does nothing on its own, but is requires for some other mods in this section to work (custom textures to apply). If you'll plan to use a mod which requires it, download the file and install only those .archive files which are mentioned in that mod installation/prerequisites instructions (in most of cases, that's just the "default" file, not the "gradient" one). Note: The mod version 2.5 doesn't work fully with the game update 2.2 - hence, a temporary update was created here. Until the original mod will be updated to version higher than 2.5, use this one instead (installation way is the same). If by the moment you'll visit the original mod page, its version will be already higher than 2.5, most likely, you can just install the original one without the need of the temporary update.
Facial Customization Fix ==NEW== Adds facial customization fix for player. Prevents clipping eyeballs & fixes missing natural pose category that appearead in game version 2.3. Compatible with all head mods, rigs etc. Place the ".archive" files to Cyberpunk 2077 archive mods folder.
Male V Teeth Fix Fixes male V's beaver teeth in some mouth shapes. Download one of the main files (description is right there at Files tab) and place the ".archive" file to Cyberpunk 2077 archive mods folder.
ICONIC - Character Creation Icon Framework Doesn't add anything itself (asides from couple of minor correction in character creation menu), but needed by some mods to allow for custom icons for character creation option replacers, i.e. eye colors or nail colors, that won't interfere with each other. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Better UI Character Lighting ==NEW== Improves V's visibility in all menu screens. No more overexposed left cheek or intrusive red glow! Choose one of the mod versions and place the ".archive" file to Cyberpunk 2077 archive mods folder.

Mods for V appearance - complexions, skin and body mods. When it comes to body and complexion mods, make sure to use only one of each type. Mod which affect smaller things, like makeup, lips or teeth, can be used on top of those, and often used together (if they are fully standalone or replace different vanilla slots, information about which is usually on the mod page).

A note on body mods: Due to a highly complex nature of what builds up V's resulting look, body mods, especially those that drastically change body shape (such as super curvy fem V or ripped, bodybuilder-like masc V body mods), can (and most likely will) lead to a certain degree of visual glitches in gameplay - from clipping to just really weird looking body parts or items. Ofc, you can try to get only armor/accessory mods that have dedicated versions refitted to your body mod specifically, but even with this, it's still not a 100% guarantee you won't meet some weird things during actual gameplay. Plus, there's not guarantee vanilla items will all look fine on modded bodies. Moreover, as CP 2077 is a first-person game, the only cases where you'll see V's body fully is inventory (where it's body is not taking full screen and has lower level of details), some cutscenes, and photomode. But if you're not planning to use photomode really often to make plenty of screenshots in it, body mods usage is, imo kinda arguable. But ofc, that's just my 2 cents. Wanna have maximum possible results at your screenies? Go wild!

-KS- ADONIS Male Body Buffed V for your needs. Place "006_Adonis_UV.archive" file to Cyberpunk 2077 archive mods folder. Vanilla clothing conversion mod for it here (installation way is the same).
Gymfiend - Body Mod - Male V V went bodybuilding? That's your mod. Get both main files (one is the body itself, other one refits vanilla clothing for it). Place the ".archive" files to Cyberpunk 2077 archive mods folder. There are also some of Kala's skin and tattoo mods converted for it here (installation way is the same).
Slim Male V Body No more square torso and diaper butt - a proper narrow waist and prominent backside for masc V. Mod also contains plenty of vanilla outfits refit for this body change. Place the ".archive" files to Cyberpunk 2077 archive mods folder.
Enhanced Vanilla Body (EVB) Improved body for fem V while still keepings the shape vanilla. Place "05_Hyst_EnhancedVanillaBreasts.archive" file to Cyberpunk 2077 archive mods folder.
Enhanced Big Breasts (EBB) - BODY MOD Big breasts and a beautiful cleavage for your fem V. Choose one of the mod versions and place ".archive" and ".xl" files to Cyberpunk 2077 archive mods folder.
-KS- UV Texture Framework Female body mod that allows unique body additions to without affecting NPCs. Get the "classic install" version and place the "008_UV_Framework.archive" file to Cyberpunk 2077 archive mods folder.
VTK FemV - Vanilla HD - Togglable Feet Body and Textures Don't use this one with KS UV - use one or another. Get either or all main files and place the ".archive" file/s to Cyberpunk 2077 archive mods folder.
Kala's Feminine Complexion Edits Multiple skin textures edits and mashups. Choose [one] version of the mod and place ".archive" file to the Cyberpunk 2077 archive mods folder.
Modest Body Rig For your fem V. Place the ".archive" file to the Cyberpunk 2077 archive mods folder.
4K Complexions for Male V Replaces male V complexions and tries to achieve his E3 2019 appearance, all in 4K. Download one or all main. Place ".archive" file/s to the Cyberpunk 2077 archive mods folder. Opitonally, you can install "Complexion 1 No Eyebrows" file instead of "Complextion 1" file, and install "E3 2019" on top.
Kala's Masculine Complexion Edits Donwload one or more mod files (just make sure to get only 1 file per complextion number). Place ".archive" file/s to the Cyberpunk 2077 archive mods folder.
Masculine Complexion - New Face Details for Masc V Place the ".archive" file to the Cyberpunk 2077 archive mods folder.
Less Jaw Wrinkles for Masc V What the title says. Place "#_less_jaw_wrinkles_for_masc_V.archive" file to the Cyberpunk 2077 archive mods folder.
Seam Fix for Masc V Eliminates seams (formerly also known as grey mesh) between body/head and body/arms for masc V. Choose a preferred version adn place the ".archive" files to the Cyberpunk 2077 archive mods folder.
Kala's Makeup Edits Download one ore more files you want. Place ".archive" file/s to the Cyberpunk 2077 archive mods folder.
Kala's No More Lipgloss for both Masculine and Feminine V Lowers shine/brightness on female and male V's lips so they are not as shiny/wet looking. Should work with face texture mods. Download one or both main files. Place "basegame_KalaLessShineLipsFeminine.archive" (and/or "basegame_KalaLessShineLipsMasculine.archive" respectively) file to the Cyberpunk 2077 archive mods folder.
Universal Skin Tone - Realistic Textures - Complexion A realistic skin textures & complexion for the head and body which I have decline in 72 skin tones that attempt to cover all human skin types. To install the mod properly, you (must-have) need 1 body and 1 head file, and then optionally, skin and/or face details files of your choice. Choose and place the ".archive" files to Cyberpunk 2077 archive mods folder. Plus optional addon with 5 extra skin tones here.
Mature Complexion For Fem V Replaces skin type 5. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
Accurate Black Skins Adds an HD realistic tint mask for male and female V, as well as NPCs so black skin characters look more immersive. Download either one or both main files (one is for V, other one is for crowd NPCs). Place the ".archive" file/s to Cyberpunk 2077 archive mods folder.
Soft Lipstick Lip Makeup Soft lipstick for your V's soft lips, regardless of gender. Replaces lipstick 09 or 11 (optional file). Pick one and place the ".archive" file to Cyberpunk 2077 archive mods folder.
Viv's Flushed Vampire Skin ==NEW== Extra pale, vampire-like skin for both Vs. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
PRC - Fully Modular Vanilla Piercings Allows you to fully customise a piercing layout. Available for both Male and Female V. Get one or both main files and place the ".archive" files to Cyberpunk 2077 archive mods folder. Make sure to install the required mod too (installation way is the same).

V appearance - eyes, eyelashes and brows.

Kakto Eyes New eye colors and eye textures! Also, some other eye related things like the round glasses without the earrings. Download the main file. Inside, you need to choose [one] file from each folder (you can install only 1 file from a single folder of your choice if you're already sure which exact eye color you want for character creation) and place the chosen ".archive" file/s to the Cyberpunk 2077 archive mods folder.
Realistic Natural Eye Textures More natural-looking retexture for player and NPC eyes. Place "natural_eyes.archive" file to Cyberpunk 2077 archive mods folder.
Beautiful IRIS - a High Definition Eyes Texture Set for V For both fem and masc V, with multiple extra options for glow and black sclera. Choose a preferred version and place the ".archive" file to Cyberpunk 2077 archive mods folder.
2K Realistic Eyes Texture - Beautiful IRIS v2 From the author of mod above - less "fancy" and more realistic look, for both fem and masc V, with multiple extra options for glow and black sclera. Choose a preferred version and place the ".archive" file to Cyberpunk 2077 archive mods folder.
Kala's Eyes Standalone V Version As for the mod itself, download [one] main file and place "basegame_Kala Standalone Eyes.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder. Also grab the icons here (.archive file goes to archive mods folder as well).
Kala's Eyes Standalone V2 A similar mod (with the same prerequisite). Choose one mod version. Place "basegame_Kala Standalone Eyes V2.archive" (or "basegame_Kala Standalone Eyes V2 Hanako Glow Rings.archive" respectively) file to the Cyberpunk 2077 archive mods folder. Also grab the icons here (.archive file goes to archive mods folder as well).
Kala's Eyes Standalone Eyes V2 - Incl Hanako Glow Ring Blue Moon and Kiroshi Eyes And a few more. Choose one version and place the ".archive" file to Cyberpunk 2077 archive mods folder.
Netrunner Eyes Netrunner eyes inspired by So Mi appearance. Place the "Lunuwka_NetrunnerEyes.archive" file to Cyberpunk 2077 archive mods folder.
Kiroshi Eyes Eyes from The Diner trailer. Choose the version and place the ".archive" file to Cyberpunk 2077 archive mods folder.
(KiraMe) 2343 - A Unique Eyes Set AND Eye Shines Overlays A unique eye set of 39 different eyes and 34 matching equippable eye overlays. Get either one or both files (eyes + overlays) and place the "archive" and (if getting both) "r6" folders to Cyberpunk 2077 root folder.
Voice Demon - A Unique Eyes Set 3 base variants in 13 colors + black sclera options, for both Vs. Choose preferred version and place the ".archive" file to Cyberpunk 2077 archive mods folder.
Electrifying Eyes Of The Cosmos 39 various eyes with regular & black scleras inspired by the cosmos & some lightning. Place the "Electrifying Eyes Of The Cosmos.archive" file to Cyberpunk 2077 archive mods folder.
Alliekat's ExtraTerrestrial Eyes "Out of this world" vibrant eyes pack. Place the "Alliekat's ET Eyes.archive" file to Cyberpunk 2077 archive mods folder.
Beautiful Exotics Eyes Pack ==NEW== A set of 38 eyes with natural, exotic and colorful designs of many kinds, for both Vs. Place the "00_BeautifulExoticsEyes_protossvoid.archive" file to Cyberpunk 2077 archive mods folder.
Glitter Eyes by AllieKat 39 glittery unique eyes for both Vs. Place "Ak's Glitter Eyes.archive" file to Cyberpunk 2077 archive mods folder.
No Blue For You Eyes 39 eyes with the black or bloodshot scleras. Pick a mod version of your choice and place the ".archive" file to Cyberpunk 2077 archive mods folder.
Soothing Sapphire Eyes Similar to the mod above, now for blue color lovers. Pick a mod version of your choice and place the ".archive" file to Cyberpunk 2077 archive mods folder.
CC Cyberpunk. High-Tech - Eyes pack Plenty of Cyberpunk-ish eyes, including Edgerunners Rebecca's eyes. Place "Eyes_Modding_Original.archive" file to Cyberpunk 2077 archive mods folder.
Cosplay Bright Eye Pack 39 new eyes inspired by popular contact lenses used for cosplay/art, for both Vs. Place "000_CosplayEyes_protossvoid.archive" file to Cyberpunk 2077 archive mods folder.
Inordinary Eyes Replaces eye slots 1 to 39. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
MYOPIA EYE SET Replaces eye slots 1 to 39 as well. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
Mistshield's Bright Lilac Eyes Adds a bright purple/lilac eye color to the character creator for both Vs. Place the "archive" and "r6" folders to Cyberpunk 2077 root folder.
Kala's Art Brows Art/Cut brow styles to replace all in game eyebrows for masculine and feminine V. Download either "ALL IN ONE" [or] "PICK AND CHOOSE" main files. Place "basegame_Kala Cut Brows All In One.archive" (or any other version from "pick and choose" archive - note, it has .rar archives inside the main file archive, so you'll need to unpack the main file and then unpack the .rar archives inside - do not transfer files from .rar "preview") file/s to the Cyberpunk 2077 archive mods folder.
Eyelashes and colors Eyelashes options for both fem and masc V, with multiple colors available. Pick the files you prefer and place the chosen ".archive" files to Cyberpunk 2077 archive mods folder.
Lynn's Eyeliners And Eyeshadows Collection - Vol. 1 Replaces 7 in-game Eye Makeups by 7 new designs. Place the ".archive" files to Cyberpunk 2077 archive mods folder.
Edgerunners Lucy's Liners What the title says, good for those trying to replicate Lucy's appearance for their fem V. Replaces vanilla eyeliner slots 18, 19 and 20. Get any of the files and place the ".archive" file to Cyberpunk 2077 archive mods folder.
E3 - fuller Eyelashes Restores V's eyelashes to the material used in the E3 trailer appearance (both male and fem V). Place "e3_lashes.archive" file to Cyberpunk 2077 archive mods folder.

Hair mods:

Alternative Hair Material Changes some parameters responsible for the scattering of light and the intensity of lighting to improve hair look. Place "AlternativeHairMaterial.ini" file to Cyberpunk 2077 ini mods folder.
Alliekat's Hair Colors 16 recolors of existing vanilla colors, for both fem and masc V. Place "AKs Hair Color Edits.archive" file to Cyberpunk 2077 archive mods folder.
Actually Black Hair Color Pretty much what the title says. Makes vanilla black hair color actually pitch black. Note: This will affect NPCs too. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
Dark Roots Hair Colors Replaces most of the hair colors in favor of dark roots with colored light ends. Choose either the all-in-one or optional versions and place the ".archive" file to Cyberpunk 2077 archive mods folder.
Hair Profiles CCXL Adds 45 new hair, eyelash, eyebrow and beard colours. Doesn't modify vanilla assets. Place the "archive" and "r6" folders to Cyberpunk 2077 archive mods folder.
Phantom Liberty - Hair Collection New hairstyles from Phantom Liberty for both masc and fem V. All hairs replace hair 1, so choose one and place the ".archive" file to Cyberpunk 2077 archive mods folder.
Raccxolotl Salon - Hair pack 21 hair replacer options for both fem and masc V. Place the chosen ".archive" file/s to Cyberpunk 2077 archive mods folder.
Wolfcut Hair Collection 3 wolfcut-inspired hairstyles, each with variants for length and bangs. 14 hairs in total available for for fem V and 5 for masc V. Place the chosen ".archive" file/s to Cyberpunk 2077 archive mods folder.
Subleader Hair Pack Adds 5 new hairs to the character creator. Fem V only. Place the chosen ".archive" file/s to Cyberpunk 2077 archive mods folder.
Dusty Hairstyle Pack Fem V only. Get either of the files and place the ".archive" file/s to Cyberpunk 2077 archive mods folder.
Beanie's CCXL Salon Bobs Edition - 12 Fem V Hairstyles Do not replaces vanilla hairs and adds standalone ones instead. Get either AIO (all-in-one) or separate hairstyle files and place the ".archive" file/s to Cyberpunk 2077 archive mods folder.
Edgerunners - Rebecca's Hairstyle Rebecca's hairstyle & haircolor for fem V. Replaces hairstyle slot 1. Place "#WINGDEER_FemV_HAIR_REBECCA_NO1.archive" file to Cyberpunk 2077 archive mods folder.
Faith's Hair CCXL Adds Faith's hair from Mirror's Edge: Catalyst. Fem V only. Place the ".archive" files to Cyberpunk 2077 archive mods folder.
Songbirds Messy Hairstyles Replaces hair slot 47. Place the ".archive" file/s to Cyberpunk 2077 archive mods folder.
Meluminary profile For lots of beautiful hair mods. For hair mods, place the ".archive" file to Cyberpunk 2077 archive mods folder. There's also an AIO (all-in-one) hair collection of the author here (installation way is the same).
AtomiicTV profile ==NEW== For multiple stylish hair mods for fem V. Place the ".archive" files to Cyberpunk 2077 archive mods folder.
Kylin3 profile ==NEW== And few more! Place the ".archive" files to Cyberpunk 2077 archive mods folder.
ratstick profile ==NEW== For lots of custom hair colors. To install this author mods, place either the "archive" or "archive" and "r6" folders to Cyberpunk 2077 root folder.
Kly's Simple Straight Long Hair Long Fem V hair with physics support. Replaces hair slot 36. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
Kala's Messy Pixie Bob Fem V. Place the ".archive" file/s to Cyberpunk 2077 archive mods folder.
Rosanna Hair Slot 30 replacer, fem V only. Download either or both main files and place the ".archive" file/s to Cyberpunk 2077 archive mods folder.
CyberVesna profile For multiple beautiful hair mods. Get the one/s you prefer and place the "archive" files to Cyberpunk 2077 archive mods folder.
NKO Hairmod Collection Get the preferred file and place the ".archive" file to Cyberpunk 2077 archive mods folder.
VeegeeAlvarez profile For multiple hair mods for fem V. Place the chosen ".archive" file/s to Cyberpunk 2077 archive mods folder.
Pigtails Hair Fem V only, replaces slot 30. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
Crested Mashup Hair Masc V only with some options. Choose a version you prefer and place the ".archive" file to Cyberpunk 2077 archive mods folder.
Mullethawk Hair Masc V only. Replaces hair 30. Choose a version you prefer and place the ".archive" file to Cyberpunk 2077 archive mods folder.
Rattail-less Hair For both Vs. Replaces hair 18 for masc V and hair 42 for fem V. Choose a version you prefer and place the ".archive" file to Cyberpunk 2077 archive mods folder.
Messy Fringe Hair For both Vs. Replaces hair slot 19 for both Vs. Choose a version you prefer and place the ".archive" file to Cyberpunk 2077 archive mods folder.
Koralina's Aesthetics - Hair Collection Three unique haistyles made from scratch. Replaces hair slots 6, 20 and 32. Place the ".archive" file/s to Cyberpunk 2077 archive mods folder.
Vessnelle's Hair Collection 41 hairstyles for both Vs. All hairs replace hair 1, so choose one and place the ".archive" file to Cyberpunk 2077 archive mods folder.
Short Claudette Hair for Fem V Replaces hair slot 12. Place "Lynn_Claudette_Replacer_12.archive" file to Cyberpunk 2077 archive mods folder.
Punk Sidecut Pony - Fem V Hair Slot 38. Choose one version and place the ".archive" file to Cyberpunk 2077 archive mods folder.
Synth Hairs - The RVC00N Barbershop Several custom hairstyles with focus on masc V. Get the "00" file (that's the hairs VA store), and then any of the hair files. Place the chosen "archive" and "r6" folders to Cyberpunk 2077 root folder.
V Hairstyle - Silverhand Modified version of Johnny Silverhand's hairstyle. Usable in Character Creator for both Male and Female V, with color palette compatibility. Replaces animals 03 hairstyle. Place "basegame_Hair_V_Silverhand.archive" file to the Cyberpunk 2077 archive mods folder.
Custom Hairstyle - Kidman A new custom hair for Female V, replaces Hairstyle 01 or 18. Download the main file [or] the optional file. Place "basegame_mod_Hair_01_Kidman.archive" (or "basegame_mod_Hair_18_Kidman.archive" respectively) file to the Cyberpunk 2077 archive mods folder.
Custom Hairstyle - Femme Fatale Replaces Hairstyle 01, 05 or 18. Download one of the main files [or] one of the optional files. Place "basegame_mod_Hair_01_FeFa.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder.
Custom Hairstyle - Rasberry Replaces Hairstyle 01, 05 or 18. Download [one] of main files. Place "basegame_mod_Hair_01_Rasberry.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder.
Custom Hairstyle - The ReVengeance Love this one personally. Fem V. Replaces Hairstyle 01 or 18. Download the main file [or] the optional file. Place "basegame_mod_Hair_01_ReVengeance.archive" (or "basegame_mod_Hair_18_ReVengeance.archive" respectively) file to the Cyberpunk 2077 archive mods folder.
Blade Beard - TQ Beard mod for the boys. Works will all sliders. 2 variations, 2 hair card choices. Replaces beard slot 03. Choose the preferred version and place the "archive" file to the Cyberpunk 2077 archive mods folder.
Afro hair fix Makes fem V's afro hair not look like it's floating. Place "PlayerHair_Denny_NotFloating.archive" file to the Cyberpunk 2077 archive mods folder.
Remodeled Afro Remodeled version of male V's afro hairstyle. Place "Improved Afro" folder to the Cyberpunk 2077 RedMod mods folder.
Q307 (Tower Ending) Keep Character Hair V will keep the hair during the Tower ending cutscenes. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.

Tattoos, scars and various other appearance & cosmetic cyberware appearance mods:

HD Tattoos Common tattoos in x2 quality. Place "00_tattooos.archive" file to Cyberpunk 2077 archive mods folder.
Cyberware 01 and 02 - Recolors Lots of colors and extra customization options. From the mod folder, you need 5 files - the base one and 1 file from each of 4 folders, which represent various other visual options (look at the mod page images section). Place the chosen ".archive" files to Cyberpunk 2077 archive mods folder.
Cyberware 6 Recolors 22 color options. Pick one and place the ".archive" file to Cyberpunk 2077 archive mods folder.
Cyberware 8 Recolors Pick one and place the ".archive" file to Cyberpunk 2077 archive mods folder.
Rebecca Edgerunners Face Cyberware Rebecca's face cyberware for both Female and Male V, customizable. Choose either regular or "lazy" version (difference explained on the mod page, regular version has more customization options available but you'll have to download and choose between more files) and place the ".archive" file/s to Cyberpunk 2077 archive mods folder.
Lucy Edgerunners Body Cyberware From the author of the mod above, this one is to get Lucy's body cyberware. Choose either regular or "lazy" version and place the ".archive " file/s to Cyberpunk 2077 archive mods folder.
Minimal Songbird Cyberware Minimal version of Songbird's body cyberware for fem V. Choose either one of both main files (arms/legs) and place [only one] ".archive" file from the mod folder (depending on what vanilla cyberware slot you want to replace) to Cyberpunk 2077 archive mods folder.
Valentino Tattoo in black The colored Valentino tattoo recolored in black, for both Vs. Get one or both files and place the ".archive" file/s to Cyberpunk 2077 archive mods folder.
Story Tattoo A hand drawn body tattoo for both masc/fem V with a lot of story elements from the game. Replaces tattoo 1. Choose a version and place the ".archive" files to Cyberpunk 2077 archive mods folder. KS UV Framework conversion here (installation way is the same).
Kala's Cyberware Colors And Demo V Texture Edits Changes cyberware #1, 2 & 4 to be black & silver, gold & black or black & gold (Jackie) for masculine & feminine framed V's. Download one or more main files (but remember to pick only one for each cyberware type). Place "basegame_kalablackandgoldcyberware12.archive" (or any other version respectively) file to the Cyberpunk 2077 archive mods folder.
Kala's Freckle Complexion Freckles for face/body & arms, for feminine framed V's. Download "Kala 4 K Freckle" [or] "Kala 4k Freckle Skin Abs Version" main file. Place "basegame_Kala 4k Freckle.archive" (or "basegame_Kala 4k Freckle Abs.archive" respectively) file to the Cyberpunk 2077 archive mods folder. Note: Nudity censor must be turned off and nipple one must be selected for the body tattoos to work correctly.
Beautiful Freckles - Realistic Cheek Makeup Textures Choose the file/s you prefer and place the ".archive" file/s to the Cyberpunk 2077 archive mods folder.
Kala's Geometric Tattoos Geometric tattoos for feminine & masculine framed V! For feminine V, download "Geometric Tattoos- Makeup Version" or "Geometric Tattoos- No Makeup Version" file. For masculine V, download "Kala Geometric Tattoos Masculine V Body and Arms" and/or "Kala Geometric Tattoos Masculine V Neck and Ears". Place "basegame_Kala Geometric Tattoos Masculine V Body & Arms.archive" (and/or any other version respectively) file to the Cyberpunk 2077 archive mods folder. Note: Nudity censor must be turned off and nipple one must be selected for the body tattoos to work correctly.
CyberCircuits-Glowy-KS-UV-Tattoo 3 new glowing tattoos, for both fem and masc V. Choose the version you prefer and place the chosen ".archive" file to Cyberpunk 2077 archive mods folder.
Yggnire profile ==NEW== For dozens of most different (mostly, but not only) tattoo mods. Choose your mods and place the ".archive" files to Cyberpunk 2077 archive mods folder.
FlameOn - Glowing Tattoo - UV Tattoo Overlay A few more from the same author, for both Vs. Choose the version you prefer and place the chosen ".archive" file to Cyberpunk 2077 archive mods folder.
Wretched Bloom Body Tattoo ==NEW== For both Vs. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
Bedellia Nehenehe Tiare - Tattoo Overlay For both Vs. Choose the version you prefer and place the chosen".archive" file to Cyberpunk 2077 archive mods folder.
Bedellia Pearl - Tattoo Overlay For both Vs. Choose the version you prefer and place the chosen".archive" file to Cyberpunk 2077 archive mods folder.
Gang Tats One of my fav tattoos here, for both Vs as well. Choose the version you prefer and place the chosen ".archive" file to Cyberpunk 2077 archive mods folder.
OneSlowZZ - 2077 Pirate Lyfe - Tattoo For both Vs. Place ".archive" file/s to Cyberpunk 2077 archive mods folder.
Johnny Plus V Tattoo Ever wanted to have this tattoo, but also keep your arm cyberware look? For both Vs and with several body mdos support. Choose the mod version you prefer and place the ".archive" file to Cyberpunk 2077 archive mods folder.
V's New Tattoos Beautiful body tattoo for fem V. Replaces slot 1. Choose the mod version you prefer and place the ".archive" file to Cyberpunk 2077 archive mods folder.
V's Belly Tattoo Collection 7 belly tattoos for fem V, replacing slot 1. Choose one place the ".archive" file to Cyberpunk 2077 archive mods folder.
V's Belly Tattoo Collection Part 2 12 more belly tattoos for fem V, replacing slot 1. Choose one place the ".archive" file to Cyberpunk 2077 archive mods folder.
Cyberpunk Edgerunner Rebecca's Tattoo Overlay The best girl's tattoo, with regular/glowing versions and UV/VTK support to choose from. Choose the mod version and place the "Rebecca Tattoo" folder to Cyberpunk 2077 RedMod mods folder.
Blackout V.4 Tattoo Overlay Fullbody, "blackout" style tattoos for fem V. Pick a preferred version and place the ".archive" file to Cyberpunk 2077 archive mods folder.
Afterlife Tattoo Adds the Afterlife tattoo seen in one of the loading screens early in the game for both genders. Place the ".archive" files to Cyberpunk 2077 archive mods folder.
Dragon Blackwork Tattoo Beautiful body tattoos for fem V. Choose the mod version and place the ".archive" file to Cyberpunk 2077 archive mods folder.
DmC-Devil may cry Dante N Vergil's Tatto Fem V only. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
Sickie's Japanese Tattoos for Fem V Comes in different versions. Pick what you prefer and place the ".archive" file/s to Cyberpunk 2077 archive mods folder.
RJMODS81 profile For both fem and masc V and with multiple body mods support. Choose a preferred version and place the ".archive" files to Cyberpunk 2077 archive mods folder.
Floral Phoenix Tattoos Nordic, Celtic, geometric and multiple other tattoo packs, usually for both Vs and support UV, VTK and Gymfiend. Place the ".archive" file/s to Cyberpunk 2077 archive mods folder.
Assassins Creed Tattoos for V Replaces slot 01, fem V only. Choose a version and place the ".archive" file to Cyberpunk 2077 archive mods folder.
SedthS profile ==NEW== For dozens of stunning cosmetic cyberware additions (either in form of body parts or tattoos), such as cyberware spine, glowing flaming hands and others, for both Vs. Most of their mods are ".archive" files to be placed to Cyberpunk 2077 archive mods folder, but look at e ach respective mod page.
ARCANE JINX NAILS Replaces one of the basic nail colors with Arcane Jinx nails. Place the "ArcaneJinxNails.archive" file to Cyberpunk 2077 archive mods folder.
Cyberware Crosses For both Vs. Replaces cyberware slot 01. Choose a version and place the ".archive" file to Cyberpunk 2077 archive mods folder.

NPCs appearance:

Beautiful IRIS - Eyes Texture for NPC More vibrant/lighter iris textures for NPCs, to make their eyes a little bit more attractive. Place "Arkhe_Eyes_BEAUTIFULIRIS_NPC.archive" file to the Cyberpunk 2077 archive mods folder.
Desaturate NPCs Reduces saturation of NPCs skin by either 25% or 40%, plus a version for extra contrast. Can be useful for those using really vibrant Reshade presets or LUTs. Choose a version and place the ".archive" file to Cyberpunk 2077 archive mods folder.
High Res Named NPCs AIO Over 40 important NPCs with highres textures for face, body and clothing. Choose the main file version and place the set of ".archive" files to Cyberpunk 2077 archive mods folder. Note: Each NPC has its own separate file here, so you can easily delete what you don't want to ensure compatibility with your other mods. You can also browse the author's profile for standalone versions of the mod for each single NPC included, as well as for certain NPCs which are not included in the pack yet.
High Res Minor Named NPCs From the author of the mod above, for various non-important NPCs. Get the 2k version. Place "Minor NPCS.archive" file to Cyberpunk 2077 archive mods folder.
High Res NPCs - Johnny Silverhand 2.0 Use this mod or the one below. Place "Johnny 2.0.archive" file to Cyberpunk 2077 archive mods folder.
Vessnelle's 4K Johnny Silverhand Overhaul Use this mod or the one above. Place the ".archive" file/s of your choice to Cyberpunk 2077 archive mods folder.
Panam Body Enhanced Updated body model and 4k textures for Panam (and only for her, doesn't affect anyone else). Place "Panam_Enhanced_Hyst_Body" file to Cyberpunk 2077 archive mods folder. If you want Panam's selfie to match her new look from the mod, also get the optional file (intallation way is the same).
Panam's New Look Changes the face of Panam, make a choice between two custom faces and 17 eye colors. Compatible with "Panam Body Enhanced" mod above. Choose one of the main files and place the ".archive" file to Cyberpunk 2077 archive mods folder. Optionall, install [one] of the eye color option files (installation is the same).
Judy Enhanced Body Enhanced body for Judy. Place "Judy_Enhanced_Hyst_Body.archive" file to Cyberpunk 2077 archive mods folder.
Judy's New Look Gives Judy a new look while still trying to stay as true to the original artists vision as possible. Compatible with "Judy Enhanced Body" mod above. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
Alt Cunningham Body Enhanced And ofc, Alt. Place "Alt_Enhanced_Hyst_Body.archive" file to Cyberpunk 2077 archive mods folder.
Choom - Jackie Welles Upscales textures for Jackie's face and cyberware, with multiple options (look on the mod page images). Choose one version of his skin and (if you want it) one version of his hair from the Optional Files (or from the main file, it's just all-in-one and weights over 1GB). Place the chosen ".archive" file/s to Cyberpunk 2077 archive mods folder.
Songbird's New Look Remastered Improved head mesh sculpt and hand-made textures for So Mi. Place "B_Songbird_New_Look_V2" file/s to Cyberpunk 2077 archive mods folder.
Hanako's New Look Gives Hanako a new youthful look, changes the head mesh along with the textures. She might be 78 but in the world of cyberpunk, there's no such thing as looking (your age) if you're one of the top people in Arasaka corporation. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
Kerry Tweaks Fixes/improvements for facial/cyberware details for Kerry. Place "#Raenef_KerryTweaks.archive" file to Cyberpunk 2077 archive mods folder.
Lizzy Wizzy Overhaul Replaces Lizzy Wizzy's head mesh. Optional hair swap. Download [one] of the main files. Place "basegame_Lizzy Overhaul Lipstick.archive" (or "basegame_Lizzy Overhaul.archive" respectivel) file to the Cyberpunk 2077 archive mods folder. Optionally, you can also install the hair swap file in the same way.
Younger Kerry Eurodyne Textures Alternative face texture options for Kerry Eurodyne. Download one of the main files. Place "basegame_Young_Kerry.archive" (or "basegame_Young Smokey Eye.archive" respectively) file to the Cyberpunk 2077 archive mods folder. Optionally, install "Freckle Remover" file in the same way.
Misty's New Look Gives Misty a more goth look, paler skin, and refines her skin textures with a custom 4K texture. Download one of the mod files per your choice and place the ".archive" file to the Cyberpunk 2077 archive mods folder. Use this mod or the one below.
DE-MISTY-FICATION - Hairstyles and Less Makeup for Misty What mod name says. Downlonad one of the main files and the optional file. Place both ".archive" files to the Cyberpunk 2077 archive mods folder. Use this mod or the one above.
Pris The Doll ==NEW== Blade Runner (1982) Pris makeup for Misty. Place the ".archive" file to the Cyberpunk 2077 archive mods folder. Use this mod or the one below.
Evelyn Complexion Overhaul Changes Evelyn's appearance with freckle and mole removal and more subtle makeup. Download the main file and place "basegame_Evelyn Complexion Tweak.archive" file to the Cyberpunk 2077 archive mods folder. Optionally, install the hair swap file in the same way.
Evelyn's New Look Changes the face of Evelyn along with her head textures, hair and dress, plus provides several hair color options. Choose a version and place the ".archive" file to the Cyberpunk 2077 archive mods folder.
Evelyn - High Class Escort ==NEW== Change Evelyn's appearance to match her Arasaka clientele. Choose a version and place the ".archive" file to the Cyberpunk 2077 archive mods folder.
Regina Jones New Look Gives Regina Jones a new, more youthful look based on a couple Chinese model faces. Download the mod and unzip the archive. Place the "B#_Regina_Jones_New_Look_Core.archive" file and then [only one] of the other files to Cyberpunk 2077 archive mods folder.
Regina Jones Reimagined ==NEW== Complete overhaul of Regina Jones' look & clothing, manually enhanced & upscaled textures & bump maps. Meet the new Reggie who also klept herself some high-tech cyberware! Place the ".archive" file to Cyberpunk 2077 archive mods folder.
Alternative River Ward ==NEW== A new appearance for River Ward, adding new accessories, facial hair, scars & more. Choose one of the main files and place the ".archive" file to the Cyberpunk 2077 archive mods folder.
Bearded Officer River Ward Gives River Ward a black beard. Choose one of the main files and place the ".archive" file to the Cyberpunk 2077 archive mods folder.
River NoTrenchCoat ==NEW== Visual tweak for players who prefer a more casual look for River without the bulky outerwear. Place "NoTrenchCoat.archive" file to the Cyberpunk 2077 archive mods folder.
Takemura No Beard Permanently shaved Goro. Place "Takemura_NoBeard.archive" file to the Cyberpunk 2077 archive mods folder.
E3 Stout Bodyguards These two characters you see for no more than a few minutes now have more E3'ish-like appearance. Place "E3 Stout Guards.archive" file to Cyberpunk 2077 archive mods folder.

This section title image is from amazing Equipable Glowing Eyes mod.




Weather and lighting mods. As for now, there are not many mods here for one main reason - while complex mods that drastically change/add weathers and lighting, exist, most complex of them are also sadly pretty bugged (mostly it's not the the fault of mods themselves in this case, but the fact that base game weather system is not without bugs to begin with, and that this area of modding is still pretty limited to do things properly). Hence, in this subsection, there are mods which are proven themselves to be bug-free (or if some kind of cosmetic bugs exist, but they are not dangerous and tolerable).
A note on weather/lighting mods compatibility: A general rule of thumb is that mods changing .env files any way are not compatible, so you need to choose only one. Technically, to make sure, you can CTRL+F mod page for "env" word - if its a mod that has .env file in it, then only one such mod should be in your setup. There are some exclusions - mod authors can provide patches/compatible versions to make two mods work well together, but there are some exclusions, about which there will be a note in respective mod paragraph.
Extra note: The explanation above means that most of weather mods here will be not compatible with Blind Begone (First Person Driving Auto Exposure Fix) mod that corrects first-person driving exposure issue, so you'll have to choose what to have - either corrected exposure in first person driving, or the weather overhaul. Mods will be compatible only in case both don't affect same .env files (you can look at the mod page).

Weathermancer - Weather Select Menu Change to any weather at any time, from the mod menu. Can be used to reset/fix weather to normal 24h changing weather when the game gets stuck on just one weather, and for testing purposes when you're in process of building your modded setup. Place "Weathermancer" folder to Cyberpunk 2077 CET mods folder.
Weather Probability Rebalance Changes weather probabilities and min/max durations so that rain and other interesting weather happens more often. Simple, but surprisingly effective and well-balanced weather mod that I'm using myself.
Installation: Download the main [or] one of the optional files. Place the chosen ".archive" file to Cyberpunk 2077 archive mods folder.
Enhanced Weather Complex mod that adds over 100 weather transitions, rebalances existing and even adds brand new weathers to the game. Get the main file and place the ".archive" file to Cyberpunk 2077 archive mods folder. Use this mod or the mod above, not both. Compatible with "Alternative Weather Visuals" mod.
Alternative Weather Visuals Multiple visual tweaks to various weathers. Place "AltWVisuals.archive" file to Cyberpunk 2077 archive mods folder.

A bit of generally useful information about Reshade and Reshade presets - what's that and what to do with it:

Q: What is Reshade and why I need it anyway?

A: Similar to ENB (it's like a less powerful younger brother of ENB), Reshade it's an external tool which adds visual shaders to the game which didn't exist in it to begin with, or similar ones, but with much better configuration potential. It works as an overlay and improves various graphics aspects of the game which are not directly related to models and textures, such as lighting, shadows, depth of field, and many other visual effects. Reshade itself is a pack of such shaders, while Reshade preset is a configuration file for them, and often some of those shaders tweaked by the preset author. A well made Reshade preset will make your game look much better, as just graphics mods themselves are not able to achieve that alone. Also, as it's highly customisable, it can allow to tailor the game look exactly up to your personal taste, which is basically its greatest feat. So, all you need is to browse the list of Reshade presets in this section, choose one you personally like the most, and install it. While you can find some of my personal recommendations about presets choice, in the end, it's completely subjective and totally up to you :)

Q: How to install Reshade preset?

A: First of all, read the instructions at the preset page you've chose. If there's no instruction this preset requires certain older version of Reshade, just install latest Reshade itself - you can get it from here. Download the installer anywhere at your PC, run it, navigate to your Cyberpunk2077.exe located in your Cyberpunk 2077 x64 folder and procced with the intallation using the Ditect3D 10/11/12 option. If the preset page mentions exact shaders which need to be chosen to download during installation, follow these instructions. If there's no such metion, you can download all shaders installer suggests you.
After Reshade itself is installed, you need to place the chosen preset files inside your Cyberpunk 2077 x64 folder. You can (and it's actually recommended) to create separate new folder there and call, for instance, "Reshade Presets" - and put all reshade preset .ini files there. Usually (not in exactly 100% of cases, but in most of them), that's an .ini file which name can be any - how the mod author named it (for example, Cyber Runner Cinema.ini), and sometimes (rarely), reshade-shaders folder. Always refer to the mod page for additional instructions about installation as the unified instruction, 100% fitting each and every preset simply can not be given automatically.

Q: I think I did something wrongly, how to wipe the thing to make sure I'm trying it again from scratch?

A: Simply remove the very same folders/files from the preset you've used (if you'll still have reshade-shaders folder, delete it too, as well as reshade.ini file. To make sure, you can also just run Reshade installer again - if there are some files left, it will notify you and suggest to uninstall - click this option, then relaunch Reshade installer again and install Reshade and the preset again.

Q: Can I have multiple Reshade presets and switch between them?

A: Easily! While only one preset can be active at given time, you can have multiple presets installed and switch between them. Even better - you can bind a hotkey (or key combination) in Reshade menu, and do this ingame - anytime, in a moment, and without even opening Reshade menu again. Feeling like that one preset is the best in general, but feels off in Pacifica, but other preset is much better in Pacifica? Use both, switching between them at wish.

Q: Can I remove presets or Reshade itself on existing save? Won't it damage my save?

A: You most certainly can, any time you want. Reshade is, basically, not a mod in a regular meaning - it doens't modify game files directly.

Q: Expectable FPS hit?

A: Depends on your PC. Modern gaming rigs should not have any FPS drops from most of Reshade presets (or have it minimal, like 2-3 fps), midgame rigs may have some FPS drop (5 to 10), for potato rigs (aka those that can't run the game itself on High settings), Reshade is most likely won't be worth it due to FPS hit (20-30 or sometimes even more) - but once again, you're not losing anything if you'll try :)

Q: After I've installed Reshade preset, my game is not in full resolution (some kind of black bars at top and bottom)/My distant vision is blurred/There's some sort of grain effect. I don't like em, help!

A: Those are also Reshade effects, called letterbox, depth of field and grain, respectively. They are completely optional and can be disabled in GUI anytime, or reenabled back. You control the Reshade, Reshade doesn't control you :)

Q: My game HUD (character stats, minimap etc) are obstructed by the depth of field and/or letterbox. Uh?

A: That's how Reshade works - it's not that advanced as ENB is for TES/FO games, for instance. When it comes to Reshade, it's better to disable letterbox/DOF for regular gameplay - you can toggle them on anytime if you need anyway.

List of most beautiful Reshade presets. Note: If you're using "FSR3 Frame Gen for Cyberpunk 2077", go to its mod page here and follow instructions to make both compatible and work well together.

Cyber Runner There are plenty of Reshade presets available for Cyebrpunk 2077, and almost every second of them mentions Blade Runner inspiration for the resulting game look - yet, not many of them actually achieve that goal. This preset is possibly the best one in this term, and just greatly calibrated in general. It's my personal Reshade preset for Cyberpunk 2077 as for now, and I highly encourage you to try it. This section title image is made from this mod page beautiful screenshot, btw.
Cyberrunner - a Bladerunner like Reshade A preset with a similar name and similar look, but different at the same time, and also one of my favourite presets. It has 2 versions - you can install both of them at the same time, and just switch them in Reshade menu. The "Darkness" one if one I prefer personally between the two, but it's somewhat to heavy with "darkness" in some places, and also makes "bright" places too bright sometimes, but that's me. It's also a great preset for screenarchery.
Note: if you'll notice a weird "ghosting" visual effect in the game (it's most noticeable at the character screen, but sometimes can be noticeable during the gameplay too), open the Reshade GUI, open "Blooming_HDR" feature, then find "Bloom Sensivity" parameter and set the value to a maximum possible, like shown here.
Performance Friendly Bladerunner Cinematic Reshade One more Blade Runner inspired preset, with a bit different color adjustment, and indeed very performance-friendly. It should not eat even a single FPS on most of high-end gaming rigs, and maximum 2-4 FPS on weaker rigs.
CyberEnhance Reshade by SASH Beautiful cinematic preset with a great overall balance, attempting to bring the game look closer to Blade Runner 2049 visual aesthetics. One of my personal favourites.
Cyberdelia Cinematic Reshade Desaturated, well-balanced (not too bright and not too dark) cinematic preset with a slightly noticeable blue tint.
Note: If you don't like the DOF effect ("blur" of objects further away aka the imitation of human eye work), simply disable the "Cinematic DOF" option in this preset settings in Reshade menu.
BLADERUNNER X CYBERPUNK RIPJAWS RESHADE Neon vibes with strong bloom.
FILM Desaturated cinematic preset.
Respectful Reshade Redux A simple yet effective "vanilla+" preset which main goal is to remove that global greenish tint from the game.
Cyberpunk 2077 Definitive Experience Reshade One more great vanilla+ preset with deeper shadows.
LUNA'S Vibrant Reshade Preset A well-made vibrant present. Tweaked for Nova Lut, but works fine with most of other LUTs too (or without LUT at all).
Enter Night City - A Matrix Reshade Matrix fan? Well this one may be a preset for you. Look on the screenshots to see if that so.
Syn City - A Game To Kill For Not suitable for a regular long-therm gameplay, but truly unique preset inspired by Sin City movie, which reshapes the game look in just 3 colours - black, white and red. Also a great choice for screenarchery.

What's a LUT? Simply said, it's a collection of texture files which change certain parameters of image in the game - saturation, contrast, bloom and so on. These files directly alter the base game textures, so they are pretty much regular mods and don't require anything else to function. While being technically simple, a certain LUT that fits your personal taste the most, can notably affect aesthetic pleasure you're getting from the game.

LUTs do not affect performance. The only notable issue with these type of mods is every LUT has "weak" colors, meaning that due to all the adjustments, certain colors may look off. One LUT may have yellow color lookink somewhat bleak, other one can make red colors looking more like orange, another one will change the saturation of green colors, etc. These changes are usually not major and that's something to expect.

Why LUTs are listed after Reshade presets? Reshades presets are recommended to get first - simply because they are way, way more impactful on your game look. So first, choose a Reshade preset you like, and then (if you feel it's needed), get a LUT to add to the visual tone of the game provided by the preset.

All LUT mods (if that's exactly LUT files and nothing else - sometimes mod authors can offer additional files, such as weather/lighting mods or Reshade presets) are .archive files that should be installed into Cyberpunk archive mods folder, unless extra instructions are provided. And ofc, you should only have [one] LUT installed. Weather/lighting mods are compatible with LUT mods, so you can have both LUT and weather/lighting mod installed at the same time. LUTs can be used together with Reshade presets as well. Now, let's get some!

Optimised Vanilla Lut The only LUT that doesn't have the issue mentioned above, as only it does is a subtle correction of exposure in the game and couple other minor parameters. Long story short, "bleached" places in the game will be less so, and generally, game will become a tiny bit darker, which is quite immersive, imo. This LUT is a perfect choice for anyone who doesn't want to change vanilla color palette and just to make exposure and brightness a bit more balanced.
Preem LUT Well-made LUT with a great balance in everything..
Nova LUT The most popular, realism-focused LUT, from the author of Preem LUT.
Nova LUT - Pure One of variations of Nova LUT.
Nova LUT 2 - Supernova And another one. Kind of a mix between Preem and Nova LUTs.
Edge LUT Bright, photorealistic LUT with high exposure.
Vision LUT Warmer, cinematic one.
Blade Runner 2077 - The Director's LUT Simple and not too much changes to color palette to bring game tone closer to the mentioned movie.
Blade Runner 2077 - The Theatrical LUT Similar LUT from the same author, but with more notable changes compared to the one above.
Realcolorr III LUT Another well made natural-looking LUT.
UCCP - Ultimate Color Correction Pack A pack of over a dozen LUTs from Cyber Reshade author, with different color tones. They are adding new LUTs in the pack from time to time.
Vibrant LUT Stands for its name.
Matrix LUT Name speaks for itself.


Various mods that are aimed on making your life in the game more comfortable, as well as adding various utility and testing functions.

Equipment-EX Note: This mod was already linked in the armors/clothes section of the guide, so you possibly already have it installed. Outfit manager that allows to transmog your items slot types (and adds dozens of new slots at the same time) and create otfit presets to swap them instantly. Works in Photo Mode as well. Place "archive" and "r6" folders to the Cyberpunk 2077 root folder.
Keyboard and Mouse Controls Overhaul Single primary key "E" - use (all cases, both in-game and UI), MMB and RMB advanced use and some other features - read the mod page. Get the Redscript version of the mod. First, go to \r6\config\ folder and backup (copy somewhere out of the game folder) the inputContexts.xml, inputUserMappings.xml and uiInputActions.xml files, just in case. Now, place "r6" folder to Cyberpunk 2077 root folder. For the hotkeys adjustment, refer to the mod page.
ENV Tuner ==NEW== Allows to configure vignette, exposure and bloom levels without conflicts with weather mods. Place "bin" and "r6" folders to the Cyberpunk 2077 CET mods folder.
Note that the mod is still in development, so may contain minor bugs. If you'll have some issues with the mod latest default version, and (probably) just want to remove annoying vignette from your gameplay, just get the "Simple" file instead and place the "ENVTunerSimple" folder to the Cyberpunk 2077 CET mods folder.
CET Window Manager Allows you to hide CET mod windows and lock their position and size. Place "Window Manager" folder to the Cyberpunk 2077 CET mods folder.
No More Autosaves - Phantom Liberty Compatible Find autosaves annoying? Get this one. Note: It disables absolutely all autosaves, including autosaves during main quest checkpoints and such. Place "#NoMoreAutosaves.archive" file to Cyberpunk 2077 archive mods folder.
Alternatively, if you like the idea in general, but want to have something less intrusive and with mod menu control on it, get this mod instead (to install, place "ADisableAutosavePlus" folder to Cyberpunk 2077 scripts folder). Probably the only downside of this one is it doesn't disable autosaves when driving.
Toggle Quest Tags Simple mod which allows you to toggle quest tag on items with right mouse button click, you may use it to prevent sell/drop/dismantle of your favorite gear. Place "r6" folder to the Cyberpunk 2077 root folder.
Mark To Sell Allows to mark any item in your inventory as a Junk so you will be able to sell all marked items at once using vendors "Sell Junk" option or disassemble everything at once using related backpack menu feature. Place "r6" folder to Cyberpunk 2077 root folder.
Don't Disassemble Expensive Junk Skips items worth more than a configurable price when auto-disassembling junk in the inventory. An easy way to keep items like expensive jewelry junk for sale while disassembling everything else. Configurable through Mod Settings. Place "DontDissassembleExpensiveJunk.reds" file to Cyberpunk 2077 scripts folder.
Stay Hydrated - Stay Nourished - Stay Healthy Automatic consumption of food and drink from V's inventory to save your time. Options to do this all the time, only in combat, or only when overencumbered, as well as separate options for different food/drink types. Configurable through Mod Settings. Place "r6" folder to Cyberpunk 2077 root folder.
Skip Unskippable Cutscenes If you're replaying the game yet again, you will probably dream of an option to skip some long rides, braindances and dialogues. This mod is what you need (and it can actually accelerate time anytime anywhere practically). Place "SkipAnythingWithTimeAcceleration" folder to the Cyberpunk 2077 CET mods folder.
Faster Elevators Allows you to adjust the speed of elevators through Native Settings UI to save your time. Technically, you don't need this mod if you already have "Skip Unskippable Cutscenes", but this can be still useful to not press the time accelerate button in the elevators. Place "faster_elevators" folder to the Cyberpunk 2077 CET mods folder. Note: The mod can bug out a couple quests in the game where you're using elevators. To solve this, simply temporarily turn the mod off in the mod menu.
The Passenger - Feature Settings Adds configurable (through Native Settings UI) settings to give the player control over how often Johnny spawns, and the ability to disable some of his dialogue lines. Place "archive" and "bin" folders to Cyberpunk 2077 root folder.
Courier Jobs - Feature Settings Adds a Native Settings menu that can be used to change/enable/disable settings such as fewer/no chases, longer timers, no/easier damage objectives, faster/longer range hacking etc. Place "archive" and "bin" folders to Cyberpunk 2077 root folder.
Sort Device Vehicle Quickhacks Configurable through Native Settings UI. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Quickhack Actions Sorted Brings order to the messy quickhack actions lists displayed in scanning mode, allowing to list quickhacks either in alphabetical order or by the RAM cost. Place "quickhack_actions_sorted" folder to Cyberpunk 2077 CET mods folder.
Quickhack Loadouts Lets you set up to 5 Quickhack loadouts for your Cyberdeck with an easy to use interface in the cyberdeck equip menu. Give each loadout a custom name; save and load loadouts at any time. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Ripperdoc Vendor UI Enhancements ==NEW== Highlights cyberware labels if there's any cyberware on sale. Also compatible with "Specialized Ripperdocs" mod. Place "RipperdocVendorUIEnhancements.reds" file to Cyberpunk 2077 scripts folder.
Automatic Finishers Actually enjoy finishers but hate missing them due to attacking one too many times? This mod makes them to trigger automatically. Place "Automatic Finishers" folder to Cyberpunk 2077 scripts folder.
Additionally, you can also grab the "Alternate Finisher Keybind" optional file which change finisher key to left click and Savage Sling to right click (standalone, doesn't need the main file) - "r6" folder goes to Cyberpunk 2077 scroot folder.
Disable Jobs and Contacts Notifications Offers options to disable the "New job", "Job completed" and "New contact" notifications. Get any of the mod files and place "NoJobCompletedNotifications" (and/or any other one respectively) folder to the Cyberpunk 2077 root folder.
Skip Main Menu Want to save a maximum amount of your time, up to every last second? This mod will skip the main menu and load the last save automatically for you after you launch the game. Place "bin" folder to the Cyberpunk 2077 root folder.
Give Attribute or Perk Points - Now with Eddies - CET Widget Can be used for build testing purposes and to save time instead of searching for console commands and pasting them multiple times. Works as a CET widget. Place "GiveAttributeOrPerkButton" file to Cyberpunk 2077 CET mods folder.
Give Crafting Materials - CET Widget Similar mod for crafting resources. Place "GiveCraftMat" folder to Cyberpunk 2077 CET mods folder.
Player Character Editor - CET Extension One more similar mod, for character progression related parameters. Place "CyberpunkCharacterEditor" folder to Cyberpunk 2077 CET mods folder.
(Safe area) be gone Removes the (safe area) notification everytime you enter a safe area, or optionally, all other kind of areas. Choose one main file and place the ".archive" file to Cyberpunk 2077 archive mods folder.
Fast Travel to Apartment Simple as that. Place the "fast_travel_to_apartment.reds" file to Cyberpunk 2077 scripts folder.
RipperDeck One more more I'd say not needed for an actual walkthrough as it removes part of ingame immersion, but can be used to ease character builds testing, for example. Manage your cyberware without visiting a ripperdoc. Place "RipperDeck" folder to Cyberpunk 2077 scripts folder.
Yet Another Longer Car Delivery Timers Adds 100s to all Car Delivery timers to make these quests actaully usually possible to complete. Place "Longer Courier Timers.archive" file to Cyberpunk 2077 archive mods folder.
QoL - Faster Checkpoints Reduces the time taken to pass through the Dogtown vehicle checkpoints by roughly 66%. Place "FasterCheckpoints.archive" file to Cyberpunk 2077 archive mods folder.
QoL - Stencil Text Enhanced Simply replaces the "Entropy" stencil text decal lettering. Place "StencilTextEnhanced.archive" file to Cyberpunk 2077 archive mods folder.
Invisible Children No More Children no longer disappear when using vehicle or photomode. Place "InvisibleChildrenNoMore" folder to Cyberpunk 2077 TweakXL mods folder.
Adaptive Sliders Sets items sliders to max by default for Drop, Stash and Sell actions. Place "AdaptiveSliders" folder to Cyberpunk 2077 scripts folder.
Stand Still Please Disables most of the character idle movements for the character creation screen. Place "stand_still_please.archive" file to Cyberpunk 2077 archive mods folder.
No Forced Weapon On Carrying Bodies Get back control over your weapons while carrying bodies - as it was before game version 2.0. Get CET version and place "no_forced_weapon_on_carrying_bodies" folder to Cyberpunk 2077 CET mods folder.
Trauma Drama Highscore Tweak Trauma Drama Mini game made easier by reducing the highscores. Place "TraumaDrama" folder to Cyberpunk 2077 CET mods folder.
Roach Race Highscore Tweak Similar mod for this minigame. Place "RoachRace" folder to Cyberpunk 2077 CET mods folder.
Arasaka Tower 3D Tweak 1 shot - 1 kill. Place "ArasakaTower3D" file to Cyberpunk 2077 CET mods folder.
Cyberpunk 2077 Arcade Mini-Games Rebalanced Alternatively (for Roach and Trauma games, not for the Arasaka one), you can get this mod for a less "cheaty" approach (ofc, you should not use the respective mods above if you'll be using this mod). Place "RoachRace_Reballanced" and "TraumaDrama_Reballanced" folders to Cyberpunk 2077 CET mods folder.
No Lifepath Restriction Enable all Lifepath's dialogue choices (and their consequences) and associated quests. Note: I've tested the mod in several different runs and it works fine - I didn't personally meet any game-breaking bugs. But take into account tha there's no guarantee you won't have some kind of glitches in your walkthrough - not because of the mod's fault, but simply because it's absolutely not how game is meant to be played. Use this mod as your own risk purely if you played through the game multiple times already, and just want to have all these dialogue lines and quests without bothering to replay the game N+1 time again (which was clearly the purpose behind creation of this one). Place "bin" and "r6" folders to Cyberpunk 2077 root folder.
Iconic Weapons Checklist Cyber Engine Tweaks menu featuring every iconic weapon, complete with acquisition details and real-time tracking of your inventory and stash to indicate obtained items. Place "IconicWeaponsChecklist" folder to Cyberpunk 2077 CET mods folder.
FreeFly (Noclip) Simple noclip/fly mod. Place "freefly" folder to Cyberpunk 2077 CET mods folder.
Simple Enemy Spawner Spawns single enemies from a pool of 375, or groups of up to 30 enemies at a time. Useful to test your modded setup difficulty on different types of enemies. Place "SimpleEnemySpawner" folder to Cyberpunk 2077 CET mods folder.
World Builder Modding tool for adding new structures to the game world as native world edits. Place "archive" and "bin" folders to Cyberpunk 2077 root folder. 60+ retro props pack addon here ==NEW== (archive and bin folders go to Cyberpunk 2077 root folder).
Debug Menus Provides variety of deep debugging (aka developer testing) options. Can be useful when testing your modded setup before the actual walkthrough. Place "mod_settings" folder to Cyberpunk 2077 RED4ext mods folder.
God Mode Player receives no damage of any type, immune to all negative status effects, has inf ammo, max memory, carry capacity, oxygen, infinite stamina, max crit chance & max crit damage. Also can be useful for testing. Place "GodMode" folder to Cyberpunk 2077 CET mods folder.


Dedicated section with mods related to Photo Mode - improvements, expansions and additions to its features, as well as pose packs for endless freedom for your inner screenarchery artist.

First, grab these mods for generally and vastly improved Photo Mode functionality and comfort of its usage:

Photo Mode Unlocker 2.0 XL A Photo Mode overhaul and framework that removes most restrictions, adds new features and poses. Place "archive" and "r6" folders to the Cyberpunk 2077 root folder. Also install the "Face Fix" file (the "SILVER_PMU_2_0_XL - FaceFix.archive" file to the Cyberpunk 2077 archive mods folder). Enjoy the unlocked Photo Mode!
Additionally, you can install an addon for Nibbles that allows to take photos with the cat without doing a quest, as well as some dedicated pose packs here, here, here and here (fem V) and here (masc V).
Photo Mode Tweaks A few simple but effective QOL tweaks for Photo Mode menu. Place "PhotoModeEx" folder to Cyberpunk 2077 scripts folder. Optionally, install the Photo Mode Unlocker addon from the Update files (installation way is the same).
Photo Mode - Cleaned and Clear and Ultrawide Removes couple of needless cosmetic UI elements and improves support for wide/ultrawide monitors. Pick a version and place the ".archive" file to Cyberpunk 2077 archive mods folder.

Pose packs:

ZWEI|ROCKERGIRLFRIEND profile Over 20 (and growing) beautiful pose packs - some for fem, some for masc and some for both Vs. Installation for most of them (when it comes to pose packs) is to place "archive" and "r6" folders to Cyberpunk 2077 root folder. Also make sure to have this and this installed as these are the core mods required by pose packs of the author (installation - both .archive and .xl files to archive mods folder). This author also has some nice looking clothing mods to pair with photomode poses too.
Angy Pose Packs 56 cute poses for fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Mantis Blades Out in Photomode - Feminine V Mod that replaces vanilla PM and TPP Mantis Blade arms with a version that has them extended. Allowing you to use all Photomode poses and anim mods with them. For fem V. Pick a preferred version and place the ".archive" file to Cyberpunk 2077 archive mods folder.
RescuedCrayon profile For stylish pose packs made for different goals, for both Vs. Pick what you like and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
aSgardw0lf profile ==NEW== For around two dozens of most different pose mods, either for fem or masc V (and sometimes, for both). Plus a couple of nice clothing mods. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Yuyu69 profile ==NEW== For lots of pose packs with mostly (but not exclusively) romantic/couple animations, almost fully for fem V with some exclusions. Installation for them is usually to place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Jon Vk Close Quarters Combat - PM Pose Set From the same author. 56 more poses mostly oriented on posing with handguns, knives and fists. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Projekt Toebeans Revolution - Custom Nibbles Framework Technically not just a pose but, but a much more complex addon for Nibbles in Photomode. Dress Nibbles up, load up other cat creatures, use custom cat poses and more. Requires AMM. Place "archive" and "bin" folders to Cyberpunk 2077 root folder.
Additionally, more custom clothes for Nibbles available here (".archive" file goes to to Cyberpunk 2077 archive mods folder).
FLEX Pose Pack A collection of 46 new poses for fem V to show off those hard-earned gains (and look good doing it). Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
FLEX Pose Pack Masculine Edition Same for masc V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Busyvampire profile ==NEW== For over a dozen pose packs for FemV and MascV, with different packs having different animations, from combat-related to pretty emotional ones. Choose your packs and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
CyberVesna profile For multiple elegant pose packs and couple other Photomode related mods (as). Packs are mostly for fem V with one being for masc V, but at the same time, fem V packs usually have dozen or two poses, while the masc V pack has over 200 poses in it. Choose your pack/s and place "archive" and "r6" folders to Cyberpunk 2077 root folder. If it's nothe pose pack, there may be a bit different file/folder structure for the mod (just make sure to look at the files first before placing them, usually it's the mods involving .archive files, like hair mods).
Grovac profile ==NEW== For multiple pose packs hundreds of different poses in total, for either fem V or both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Weapon props addon here and here (installation way is the same).
ShadowTheDM profile ==NEW== For multiple pose packs and dozens of stylish & teasing poses, for either masc or both Vs. Get the photomode version of the main file and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
TheMacaroney profile ==NEW== For a few pose packs wrapped around certain objects or moods. Pick your pack/s and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Jojo's Bizarre Poses Dou you even pose, bro? Pose pack inspired by JJBA - nuff said. Place "mhb_JJBA_poses.archive" folder to Cyberpunk 2077 archive mods folder.
Eve's Cyberpsycho Pose Pack Cyberpyschosis-inspired poses for fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Action Pose Pack 21 new poses for fem V and 15 new poses for masc V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Sub Pose Pack 16 more for fem V from from the author of the mod above. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Submission Pose Pack Mod's name speaks for itself. 21 poses for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Spiderbabes profile ==NEW== For a couple of simple, but well made pose packs, for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Olath124 profile ==NEW== For romantic, couple pose packs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
HEXED - Pose Pack For both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
TIRAMISU - TOP MODEL Pose Pack 20 poses for both Vs, inspired by haute couture and high-end fashion. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Pole Dancer - Pose Pack 17 pole dancing poses for fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
L33LDUCK profile For multiple shibari/BDSM pose mods for fem V. Pick the one/s you prefer and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Eve x Ella - Lust and Amour Mega Pose Pack Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
NightCityVngel profile For several packs of non-combat poses. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Mystery4u Pose Pack 18 poses for fem V. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Poses - Quality Time 12 poses for both Vs. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Photo Mode Poses - Hanging Out 25 hanging out poses for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
PMU Pose Pack standing to lying A pose pack for both Vs with a mix of standing to lying poses. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Custom Synced Poses - Mainline Riding Pack For both masc and fem V. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Photo Mode Poses - Hanako 65 static poses for fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Beachy Babe Bikini Outfit and Pose Pack 16 poses for masc and fem V + a string bikini outfit set. Get a preferred mod version and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Classic Art Poses Fem Vol 01 Adds custom poses from classic art paintings for fem V. Get the Photomode version and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Classic Art Poses Masc Vol 01 Same, but for masc V. Get the Photomode version and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Classic Art Poses Romance Vol 01 Adds synced classic art paintings custom poses for both Vs. Get the Photomode version and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Classic Art Retargets Vol 01 Get the Photomode version and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Yiyan9999 profile ==NEW== Several pose packs dedicated to masc V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Mynameisfive profile Some of the author gear mods is listed in the guide before, but in their profile you can also grab several sensual pose packs for both fem and masc V. Installation is to place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Erotic Poses Vol 01 For both Vs. Choose a preferred version (Photomode one) and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
I Touch Myself For solo fem V. Get the default version and place "archive" and "r6" folders to Cyberpunk 2077 root folder. Trans V version here (installation way is the same).
Easy Photomode Poses - Tool Ever wanted to make your own Photo Mode poses? This tool will help. Read the mod page for installation and usage instructions.

Don't have time to go through whole guide to build your own ultimate mod list? Worry not - got you covered! Look at the mod lists below, choose something you like the most and just install the mods from the list without need to worry about balance aspects, thinking which mod will work with which and so on - simply mimic the setup in the module and begin your own Night City legend.
Note #1: Module names themselves are made purely for fun - to quickly understand what this or that module is actually aimed for, just click the "show" button under the module name and read its description :)
Note #2: Every module presumes you already went through "FAQ", "Preparations" and "Essentials" sections - do not skip them and go through them fully. Also, after you'll follow the module, you can look in the UI, Character Appearance, Visuals & Graphics, Vehicles & Driving, Weapons, Armors & Cyberware, Reshade Presets and Photomode sections of the guide yourself as there are some mods which are purely a matter of taste in those.

Puristic Mox

Puristic Mox is a mod list for those who are playing Cyberpunk 2077 for the very first time (or maybe you've played it for just a few hours, dropped, and now returning to it to re-try your first walkthrough again) and those who don't have much of experience with FPS (first person shooter) games or RPGs that have FPS elements in them. It is a simple yet effective mod list which aims on bugfixing, quality of life improvements and few other nice mods here and there - yet, without anything which would change the original game balance. It will be the same vanilla Cyberpunk 2077, just with far, far less annoyances - and much more comfortable gameplay.

Note: Even if the statements above apply to you, but you haven't yet played the game since it was updated to version 2.0, I personally recommend to play the game for 15-20 hours (several aspects of the game, such as perks system, were changed/remade heavily) with this setup and without "rushing" the main questline - just explore the game world, do some gigs while learning the basic game mechanics - get used to ranged and melee combat, hacking, sneaking, implants usage etc - then "upgrade" from this module to the one below for more expanded experience (but still pretty close to vanilla one) and start a new game.

Immersion patch - No crowd panic from using devices No more crowd panic form using computers, doors, access points, etc. Note: Such kind of weird behaviour was fixed by CDPR - but only partially so far, so having this mod won't hurt as it'll fix various cases not fixed by the game patches yet (same for stealth actions panic fix mod below). Get CET version of the mod. Place "No Crowd panic from devices" folder to Cyberpunk 2077 CET mods folder.
Immersion patch - No crowd panic from stealth activity Similar fix for stealth activities. Get the CET mod version. Place "No Crowd panic from stealth activity" folder to Cyberpunk 2077 CET mods folder.
Spellbound And Other Quest Trigger Fixes Fixes several improperly triggering quests. Place the ".archive" file to Cyberpunk 2077 archive mods folder.
Eddies Notification Fix Restore the eddies transfer notifications at drop points that were gone since game version 2.12a. Place "EddiesNotificationFix.reds" file to Cyberpunk 2077 scripts folder.
Apartment Bench Arm Fix Fixes apartment benches floating arms at the H10 Megabuilding Apartment. Place "Bench Arm Fix.archive" file to the Cyberpunk 2077 archive mods folder.
Inventory UI Fixer Fixes couple of cosmetic UI bugs related to cyberdecks. Place "InventoryUIFixer" folder to Cyberpunk 2077 scripts folder.
Decal Bug Cars Fix Removes weird decal appearing on nearly all cars. Place "DCF.archive" file to Cyberpunk 2077 archive mods folder.
Better Armor Tooltip While not being directly a bug, default tooltip values were pretty confusing. This mod makes them clear. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
La Chingona Dorada Crit Damage Fix Fix to La Chingona Dorada, which headshot actually increase Crit Chance while its description say Crit Damage. Place "LaChingonaDoradaFix" folder to Cyberpunk 2077 CET mods folder.
Taigan Explosion Fix Fixes Taigan explosion not being affected by Deadeye perk. Place "Taigan_fix" folder to Cyberpunk 2077 TweakXL mods folder.
Malorian Arms Quick Melee Fix Removes a noticeable animation gap between weapon's quick melee & reload. Get only the "Only faster reload" file (main file not needed) and place "johhnygunoverhaul" folder to Cyberpunk 2077 TweakXL mods folder.
Displayed Stash Weapons There is a bug which prevents certain Iconic weapon to be displayed at the stash wall, this mod is a temporary fix until CDPR fix the bug. With this mod you can easy add the bugged weapons to the inventory with just a button click in CET mod menu with this simple UI then stash it and it should appear on the stash wall. Place "DisplayedStashWeapons" folder to Cyberpunk 2077 CET mods folder.
Glitch Begone (Relic Glitch Fix for 2.0) Note: This mod is optional, needed only if you'll actually encounter the problem in your walkthrough. Fixes the persistent relic glitches introduced in V2.0. If you'll "catch" this issue, place "GlitchBegone.archive" file to Cyberpunk 2077 archive mods folder. Now, launch the game, load a save, then make a new save, exit the game, uninstall the mod (remove this file), load the game again and it's fixed.
Custom Quickslots for Consumables and Cyberware Abilities Yet another essential improvement to the utterly limited part of the game - hotkeys & quickslots. Adds custom quickslots/hotkeys to the bottom of the screen for eating, drinking, boosting, throwing grenades, firing your rocket launcher and...well, basically, nearly everything. Also supports controller and has growing support for some items added by other mods. Place "bin" and "r6" folders to Cyberpunk 2077 root folder. Mod is configurable through Native Settings UI menu.
Find-EX Adds ability to search through codex, shards, quests and messages. Place "r6" folder to Cyberpunk 2077 root folder.
Stash and Backpack Search Adds new fields to search through item names, types and descriptions, in the inventory and stash. Download both main files. Place "backpackSearch.reds" and "stashSearch.reds" files to Cyberpunk 2077 scripts folder.
Flavorfull Descriptions For whatever reason (there were zero issues with this text), game version 2.0 and further on removed immersive descriptions for the cyberware, healing items and granades. This mod restores them. Place "Flavorful" folder to Cyberpunk 2077 CET mods folder.
High-Res Worldmap Choose a version and place "Map.archive" file to Cyberpunk 2077 archive mods folder.
Real Vendor Names Displays the actual names for vendors world map icons instead of generic type labels. Place "realVendorNames.reds" file to Cyberpunk 2077 scripts folder.
Stash Filters Adds category filters for your storage items list. Place "stashFilters.reds" file to Cyberpunk 2077 scripts folder.
Crafting Recipe Owned Labels Adds little check marks to the recipe icons in the crafting menu so that you can tell what you already own. Only weapon mods and quickhack recipes will have the labels. Very useful for telling which quickhacks you already have in your inventory. Place "crafting_recipe_owned_labels.reds" file to Cyberpunk 2077 scripts folder.
Trace Position Overhaul Random shmucks won't be equipped to trace your scifi magic, but encountering experts of the field will challenge you in new ways. This is definitely "a feature, not a bug" of the current game version, but trust me, it's just ridiculously annoying for no reason, you'll notice that quickly even in your very first walkthrough. Keep the default settings in mod menu, just disable the last "ping" option. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Movement Unclunkifier Removes a few small issues in the movement system to smooth it out and make it more enjoyable - read the mod page for the list of changes. Get only the main file and place "MovementUnclunkifier" folder/s to Cyberpunk 2077 scripts folder.
Note: If you'll notice the mod seemingly doesn't work after a proper installation (checking the sprint-jump), then most likely it's just the keybindings issue. Open the mod comments tab and follow the instructions in the comment of user "UsualHuman" (tldr - swap the keybindings for spring hold and toggle buttons).
Clear Skill Checks Shows you what attribute level you needed for conversation skill checks that you pass (normally the game just shows your current attribute level). Place "r6" folder to the Cyberpunk 2077 root folder.
Psycho Crowds and Traffic Improvements In its default version, mod doesn't provide any bigger cword density/traffic - instead, it makes traffic AI smarter and (on low-end and midrange rigs, maybe on some high-end rigs too) can actually provide a small FPS boost on top of generally improved crowd AI. Get the default (not "Balls Out") version and place "PsychoCrowds3.ini" file to Cyberpunk 2077 ini mods folder.
Louder V and NPCs Footsteps Get a +7, non-RedMod version and place "Louder V and NPCs Footsteps.archive" file to Cyberpunk 2077 archive mods folder.
Weathermancer - Weather Select Menu Install and forget for now - you'll only need this to reset/fix weather to normal 24h changing weather if the game gets stuck on just one weather for days (a bug that exists since release version of the game and still can randomly happen). Place "Weathermancer" folder to Cyberpunk 2077 CET mods folder.
The Chromed Padre

A moderate size "vanilla+" mod list. It will be a good pick for those who are playing Cyberpunk 2077 for the first time, but are familiar to FPS (first person shooter) games or RPGs that have FPS elements in them - or those who didn't finish the game before, but have at least a basic understanding of its mechanics - gunplay, hacking, sneaking, implants usage etc. This module features only minor changes to combat and difficulty, some new features (abilities, gear, vehicles), plus some nice changes/additions in overall game immersion on top.

Note #1: Recommended ingame difficulty seting - Hard (it's rather a "Normal" one practically) or Very Hard. Thing is, when on difficulty lower than Hard, in CP 2077, it's not only about damage/HP modifiers, but also about enemy AI and abilities pool - on Hard/Very Hard combat is simply way more exciting to begin with no matter what.
Note #2: If you're "switching" from the Puristic Mox module above, keep all the mods from it - this module should have it included for various corrections and must-have QOL additions. You can also visit the "Non-essential Bugfixes" section of the guide - Puristic Mox has some of the mods listed there, but not all of them (as some fix really minor issues which you may or may not notice/encounter) - if you're aimed onto fixing every tiniest bug possible, just grab all the stuff from there.

Quickhack Hotkeys Allows to select and activate quickhacks with keyboard number hotkeys to save your time while quickhacking. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Informative HUD Quickhacks Memory Counter Adds numerical counter to the quickhacks memory bar on the HUD. Place "r457Healthbar" folder to Cyberpunk 2077 scripts folder.
Looting QoL Looting QoL modifies the title in the looting UI, depending on who or what you're looting, showing the name of container or fallen enemy properly instead of just "contents", or simply removing this line if it's practically needless (for instance, you're looting an item itself that's already in the game world and visible - say, a cup of coffee). Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Bloat Begone (Remove Unwanted Menu Elements and Ads) Removes some of possibly annoying/obstructing elements from the main menu. Remove rewards, game version, or just straight up everyting except the actual menu options. Place "Bloat Begone.archive" file to Cyberpunk 2077 archive mods folder. Optionally, install the similar file for pause menu (installation way is the same).
Allow Unbound Actions (Keybinds) Allows settings to be saved even if all keybinds are not set, reversing a weird feature introduced in patch 2.1. Place "allow_unbound_actions.reds" file to Cyberpunk 2077 scripts folder.
Virtual Car Dealer Adds a new in-game store which you can access from PC in any of your appartments. It checks if any supported vehicle mods installed and just displays all detected records as purchasable cars. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Vehicle Durability Display 4 years since the release of the game with dozens of player vehicles and vehicle combat, and we finally got a vehicle durability counter - but not from CDPR. Get either "top" or "bottom" version (difference is demonstrated at the mod page images) and place "VehicleDurabilityDisplay" folder to Cyberpunk 2077 CET mods folder.
Baby Driver 2.0 A single .ini edit that will notably improve your driving experience. Compatible with other driving mods. Place "BabyDriverV2.ini" file to Cyberpunk 2077 ini mods folder.
Blind Begone (First Person Driving Auto Exposure Fix) Autoexposure adjustments to fix that literally blinding first person driving in all vehicles. Note: This way this mod works, it contains changes to .env files - this means that it's not compatible with weather mods (listed further in the guide). Unfortunately, there's no way for mod-making tools to separate that, so if you're mostly driving in first person, you will have to choose either this or the weather overhauls, if you will want to have those.
Place "###-BlindBegone.archive" file to Cyberpunk 2077 archive mods folder.
Extended Vehicle Call Menu Alphabetically sorts your favorited vehicles in the vehicle call menu and makes the menu itself wider. Place "archive" and "r6" folders go to Cyberpunk 2077 root folder
Neon Rims Color Control CET based editor capable of changing the neon rims' colors on the fly. Works for every bike, every apperance and allows complete customization (separate colors for each wheel, presets etc) through CET interface. Place "NeonRims_ColorControl" folder to the Cyberpunk 2077 CET mods folder.

New cars and bikes. A lil note here: Something as deeply aesthetic as vehicle design is 100% subjective, so I won't be recommending lots of mods here - just ones I consider so well made they will be a preem addition to anyone's garage no matter of taste. Also, If you'll install many new vehicle mods (from the respective section of the guide, not just ones listed here), you may get an overwrite prompt regarding "VehicleManufacturerFix.reds" file. Always approve, it doesn't matter as it's always the same file with a certain same setting that some of car mods use.
Installation of all these mods is the same: Unzip the mod's archive and place "archive" and "r6" folders to Cyberpunk 2077 root folder.

Quadra Turbo K.S Edition If you're playing with RT on, also install this fix (place the "ctrlsec_Quadra_Unbound.archive" file to archive mods folder and confirm overwriting).
Thorton Merrimac MSL3 Same for this heavy boi - in 36 variants (even the MaxTac one, yep).

Nice, let's continue to other mods:

Harder Gunfights In vanilla after each hit to V, enemies deliberately miss for some time. This mod reduces this parameter (configurable in Native Settings UI - can change from vanilla value straight down to zero, aka no scripted misses at all). Can use with the mod below. Place "HarderGunfights" folder to Cyberpunk 2077 CET mods folder. Set the value to 0.4 in mod menu.
Less or No Handling Debuffs From Stamina There are two ways to make game more challenging. To actually make it so, developers can, for instance, furtherly improve enemy AI and sets of abilities. To do it in artificial and annoying way, they can do what CDPR did to CP 2077 since 2.0. It's understandable that swinging a massive melee weapon or dashing will cost you stamina, but pressing a trigger on your pistol or SMG? But they didn't stop there, and also made it so your accuracy with guns is worsening drastically as your stamina gets low, which made even less sense. If you agree here - this mod is for you. It's actually a golden middle solution - shooting will still drain stamina, but this process won't degrade your accuracy (the original sway/recoil stats of weapons themselves are not touched, and stamina itself is still consumed). Get the "NoHandlingDebuffsFromStamina" mod version (first main file) and place the ".reds" file to Cyberpunk 2077 scripts folder.
Random Netrunners Make Self-ICE to actually be a useful cyberware. Mod adds netrunning skills to more enemies of normal and rare tiers, but most importantly, it's fully configurable through Mod Settings - you can set the % of enemies that will get netrunning skills in each gang, corpo and other factions, as well as determine should only rare, normal or both enemy tiers be affected. An essential mod to use as netrunners are incredibly scarce to meet in vanilla. Place "r6" folder to Cyberpunk 2077 root folder
Toggle Sprint While Scanning Simple as that - you're no more forced into walking during scanning as this limitation has no reason whatsoever, imo. Place "EnableSprintingWhileScanning.reds" file to Cyberpunk 2077 scripts folder.
Preem Dodge Simple mod that rebalances dodge physics a bit, giving it faster when you have enough stamina, but making it shorter when out of stamina. Download the archive as shown here and unzip it. In the "Preem Dodge" folder, choose a version you prefer, get the "PreemDodge.yaml" file and place it to Cyberpunk 2077 TweakXL mods folder.
Preem Parry and Finishers Faster-lasting, but more impactful parries & slightly more slow-mo'ish, but shorter-lasting melee finishers to make them more practical in a midst of a fight instead of sometimes spending half of the combat time watching finisher animations while enemies around barrage you with bullets. Download the archive as shown here and unzip it. From the "Preem Parry and Finishers" folder, place "Preem Parry and Finishers" folder to Cyberpunk 2077 CET mods folder.
Body Shield With this mod V will actually use that armored and implanted weight as an extra layer of protection against incoming bullets. It's a simple mod that just adds a flat number of armor to V when carrying a body, but you can configure the value (300 by default) in the "BodyShield.yaml" file. Place "r6" folder to Cyberpunk 2077 root folder.
Tougher Security Turrets The game allows to intercept the control over turrets, but the enemies destroy them almost instantly. Mod raises the health and armor stats for turrets to fix this. Place "TougherSecurityTurrets" folder to Cyberpunk 2077 TweakXL mods folder. Note: The mod makes turrets health x10 (ten times) bigger, which, ofc, does the job of the mod's goal, but actually makes turrets just way too beefy (especially in the lategame). You can adjust this parameter in the Devices.SecurityTurret_Hard_inline0.yaml file - I'd recommend a value of 4.
Reset Attributes Multiple Times - Gameplay Balanced Allows you to change your attributes multiple times for a price. Configurable through Mod Settings. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Stealthrunner - Stealth Gameplay Expansion Inspired by games like Deus Ex and Dishonored, this incredible addon is probably the most creative gameplay mod released since the game version 2.0. It tracks and rewards new types of objecties - Ghost, Pacifist, No-Touch and Hero, for almost every quest and gig. Adds an all-new stealth-focused perk tree to unlock new abilities, and unlock brand new items including new weapons and variations of Optical Camo. Alltogether, mod allows and rewards brand new stealth playstyles not available or being not quite viable in vanilla. Most of features are configurable through Native Settings UI menu. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Renaissance Punk - Perk Scaling Makes the Technical Ability Perk: "Renaissance Punk" scale with Attribute level instead of only giving a 4 Cyberware Capacity bonus at level 9. Now level 4 Attributes give 2 Cyberware Capacity, level 15 attributes give 6 Cyberware Capacity, and level 20 Attributes give 8 Cyberware Capacity. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Cyborg Perk Always Active Removes the "all available slots are filled" requirement for the "15% reduced Cooldowns for all cyberware" effect of the Cyborg Perk, making this perk more reasonably effective. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Ticked Time Bomb Three seconds activation timer on this perk was waaaaaay to much situative and random. With how fast-paced most of CP2077 combat is, an ability activation 3 seconds later the needed moment can be absolutely useless in many cases. Mod reworks the Ticking Time Bomb perk to activate its explosion instantly when your OS is activated, with the lingering mitigation buff active, giving a perfect control over it. Place "bin" and "r6" folders to Cyberpunk 2077 root folder.
Sensible Time Bomb Explodes only if you're actually in combat. No more explosions during stealthplay. Place "SensibleBomb" folder to Cyberpunk 2077 TweakXL mods folder.
Enhanced Air Kerenzikov Corrects Air Kerenzikov's confusing description, removes SMG/AR perks requirement and make the air suppending mechanic more satisfying. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Takedowns Don't Use Optical Camo Headhunter skill 40 basically means your optical camo automatically activates when you do a takedown from behind, which also means you'll have to wait a minute for Optical Camo to get out of cooldown if you'll need it when YOU need it. Depending on your playstyle, this can be really anoying. The mod disables this feature. Place "TakedownsDontUseOpticalCamo" folder to Cyberpunk 2077 TweakXL mods folder.
Lifepath Bonuses and Gang-Corp Traits Modifies every member of every gang and corp and adds unique traits and abilities to each. Animals ignore part of your armor due to vicious strength, Maelstrom are immune to bleeding (they are almost pure chrome, remember), Voodoo Boys are resistant to quickhacks (they are the most proficient hackers, after all) and so on. Similar logical traits were given to the corpos as well. V now also gets various benefits and penalties against gangs/corps based on the lifepath choice, which includes both combat and roleplay/utility bonuses. With this mod, fighting every gang and corpo will be different and you'll have to pick the proper combat strategy instead of rushing into fight heads-on, and roleplay aspect of the game will increase. On top of that, mod is highly configurable, so if something will look too hard (or too easy) for you, or just unfitting/irrational - you can adjust most of these traits.in the configuration file.
Installation: Place "bin" and "r6" folders to the Cyberpunk 2077 root folder. Mod is fully configurable through Native Settings UI.
Preem Enemy Tweaks The one enemy overhaul to rule them all, Preem Enemy Tweaks will make you experience Cyberpunk 2077 all anew, making combat more exciting and rewarding. The mod affects most of Rare and Elite enemies in the game, as well as pretty much every Boss and Minniboss, including those in Phantom Liberty DLC. It adds new abilities to strong enemies and improves enemy diversity both between different factions and between different enemy types in same faction, making each type of strong enemies to have disctinct set of abilities that fit the lore and their type, while boss and miniboss fights are notably more challenging and memorable. Mod also provides the deepest coverage of mentioned enemies, affecting not just enemies and bosses in main questlines, but also those in nearly every, even smallest sidequest and gig, as well as all kind of other encounters like gang retaliation units (hitsquads) and many others.
At the same time, it keeps the balance of power, operates with ability/AI parameters already existing in the game code and working well, and does not just add "flashy" abilities like Sandevistan or Kerenzikov to everyone, sticking with common sense and the vision that combat should be challenging, but not annoying or artificially difficult. More detailed info about mod features is on the mod page.
Installation: Place "bin" and "r6" folders to Cyberpunk 2077 root folder. Compatible with Lifepath Bonuses and Gang-Corp Traits.
Challenging Breach Minigame Make the Breach minigame more challenging by having the timer start immediately and shortening the timer length. Fully configurable through Native Settings UI - I can recommended to enable "start immediately" option and set time value to 0.65 from vanilla one for starters. Place "bin" and "r6" folders to Cyberpunk 2077 root folder.
Pre-2.0 Skill Checks Reverts the game's attribute check system (dialogue challenges, locked doors, access points, tech checks, strength checks, etc.) back to the pre-2.0 rules, so skill checks now have handcrafted static values again depending on quest and area, and not just senselessly scaled with player level everywhere. Configurable through Mod Settings. Place "r6" folder to Cyberpunk 2077 root folder.
Pre-2.0 Access Point Scaling Similar to the mod above, forces the hacking minigame to adhere to the pre-2.0 rules, rather than being entirely dictated by the player's level. Configurable through Mod Settings. Place "r6" folder to Cyberpunk 2077 root folder. Approve overwriting if asked (this will happen if you're have Pre-2.0 Skill Checks installed).
SynthDose - More Drugs Adds powerful 15 drugs to the game, along with toxicity effect for overusing them, and cyberware to handle said toxicity. All drugs can be bought normally from vendors, but some require higher level of Street Cred. Supported by Custom Quickslots mod. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Better Access Point Hacking Netrunner Rewards A simple mod that adds netrunner-specific rewards (buffs) to the player if they hack an access point. Most encounters in the game have access points and as a netrunner it makes sense that they should give you buffs for the fight. Place "r6" folder to Cyberpunk 2077 root folder.
Always First Equip Repeats firstEquip animation each time you equip your weapon or press a hotkey. Allows to trigger additional weapon inspection animations: IdleBreak and SafeAction. Configurable. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Panam Romance Messages Extended Mod adds nearly 300 new text messages between Panam, Mitch, Saul and V, with lore-friend writing and extra chat content like photos. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Note: Make sure to read the mod page for instructions of how to properly activate the mod ingame.
Judy Romance Messages Extended Similar mod for Judy romance, with over 600 messages in total between Judy, Valerie and Rita. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Note: Make sure to read the mod page for instructions of how to properly activate the mod ingame.
Immersive Bartenders - Dogtown Similar mod for bartenders in Dogtown (Night City version mod from this author exists too, but it's feature set is now mostly integrated into the base game by CDPR). Place "ImmersiveBartendersDogtown.archive" file to Cyberpunk 2077 archive mods folder.
Further Felonies A simple yet immersive mod that adds dozens of new crimes when scanning gang members. Place the "Further Felonies.archive" file (from the "mods" folder) to Cyberpunk 2077 archive mods folder and "Further Felonies" folder (from "r6" folder) to Cyberpunk 2077 TweakXL mods folder.
Optionally, also install the "Comedic Convictions" version (it's standalone, place "archive" and "r6" folders to Cyberpunk 2077 root folder).
Pet Your Cat Gives you the ability to pet Nibbles in V's apartments. Place "PetTheCat.archive" file to Cyberpunk 2077 archive mods folder.
Ricochet Redux This mod loosens the angles at which ricochets snap to valid targets (enemies, explosives etc) so you can more reliably use them. You can still shoot the ground in front of the enemies for the free damage multiplier, but with this you can now also use walls, ceiling, and all the rest of the environment to manage impressive feats and hit targets behind cover. Additionally, Ballistic Coprocessor was improved and there's a new weapon mod, Ricochet Engine, that gives +1 ricochet bounce to the weapon it gets fitted in. Kongou and Breakthrough weapons were also modified to synergize with ricochet mechanic better. Configurable through Native Settings UI. Place "archive" and "bin" foldersto Cyberpunk 2077 root folder.
Keep Drawing The Line (Ricochet Preview) Complementary mod to Ricochet Redux (doesn't technically require it though). Better control over when the ricochet preview. Place "archive", "bin" and "r6" folders to Cyberpunk 2077 root folder.
Weapon Tweaks and Balance A vanilla-friendly overhaul to damage, fire rate and magazine sizes to address some imbalances and handling issues without overtuning existing values, in attemp to keep overall DPS of weapons around the same, but make different weapon types and brands more distinct. Get the main file, as well as melee faddon, and place "WTaB" folders to Cyberpunk 2077 TweakXL mods folder.
More Monowire Quickhacks Enables all quickhacks for the monowire, opposed to only control ones in vanilla. Place "moremonowirehacks.yaml" file to Cyberpunk 2077 TweakXL mods folder.
Actual Chrome Compression Chrome Compressor OS now actually does what it says on the tin - compresses cyberware allocation by up to 30%, instead of giving a flat capacity bonus. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Kerenzikov Boost System Additive and Inverted Makes Kerenzikov Boost System relative slow time ability additive instead of multiplicative with Kerenzikov's slow time amount. Optionally inverts its behavior to increase enemy slowness instead of decreasing the player's slowness. Choose one of mod versions and place "Kerenzikov Boost System Additive" (or the other version respectively) folder to Cyberpunk 2077 TweakXL mods folder.
Jenkins Tendons Cyberware Can Recharge While Airborne Modifies Jenkins' Tendons to remove the unwritten, second condition of having your feet on the ground. Now it can recharge while airborne. Place "Jenkins Tendons Airborne Regen" folder to Cyberpunk 2077 TweakXL mods folder.
Rippler Cyberdeck Overclock Rework The Overclock ability for the Rippler cyberdeck now only activates in combat instead of any time, allowing for stealth gameplay with it. Place "Rippler Change" folder to Cyberpunk 2077 TweakXL mods folder.
Kiroshi Optics Highlight Access Points Makes Kiroshi Optics (theo one that have highlight feature while scanning) also highlight Access Points. Place "KiroshiOpticsHighlightAccessPoint.yaml" file to Cyberpunk 2077 TweakXL mods folder.
Borg Malorian Restored Restores Malorian 3516's hybrid functionality: ricocheting hipfire and piercing aimed shots. Place "MalorianBorg" folder to Cyberpunk 2077 CET mods folder.
Borg Pariah Added ricochet crits and pierce control through aiming. Place "BorgPariah" folder to Cyberpunk 2077 CET mods folder.
Reroll Cyberware Stats When Upgrading Lets your reroll the offered stats by backing out of the upgrade screen and trying again. Each time you do so, the random seed used to select the stats is incremented so you get new stat selections. Place "ReRollCWStatsWhenUpgrading.reds" file to Cyberpunk 2077 scripts folder.
Common Sandevistan Adds missing tiers for Zetatech, Dynalar and QianT Sandevistan systems so you're not forced to play Netrunner till at least level 10 to have decent combat capability. Place "CommonSandevistan" folder to Cyberpunk 2077 TweakXL mods folder.
Preem Scopes Mod removes various elements from scopes that are not involved in aiming itself, like scanlines, glitches or tints. Place "PreemScopes.archive" (and any other of the optional ones) file/s to Cyberpunk 2077 archive mods folder.
Virtual Atelier A virtual store that allows to buy mod-added gear through its interface anytime. Many mods support it as either an extra option to regular base game merchant purchase option, or sometimes as only option if you don't want to add item through console which is not immersive. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Note: Make sure to glance at "Requirements" tab of the mods which add really fancy looking accessories and/or modular clothing pieces - for immesive ingame purchase, they often require author's own addon for Virtual Atelier (aka second-level atelier based on original atelier, which appears as a standalone store inside VA main interface).
Raito Labs - Custom Cyberware Multiple new new powerful iconic cyberwares for different cyberware slots, each with unique approach and fitting different build archetypes. Can be bought either from certain rippers (read the mod page) or in the mod's virtual atelier store. Get the "All In One" file and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
If you want to buy them through Virtual Atelier store, also grab the optional file ("RaitoLabs" folder goes to Cyberpunk 2077 scripts folder). Note: If you don't most of cyberwares in this pack and only want a couple or so, you can install separate mods with any of these instead (installation way is the same as for this mod).
Raven Microcybernetics Gemini II - Full Body Conversion - Complete Cyberware pack with 20+ unique cyberware pieces for different builds, and an amazing idea - asides from the cyberware bonuses themselves, V will receive additional synergy bonuses for every piece of cyberware of the same brand installed. Read the mod page for details. All cyberware can be bought from rippers (listed on the mod page) or from the atelier store here. Note: You can always tweak the cyberware values yourself in the mod's .yaml files, if you consider certain pieces to be too strong or too weak. Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Atelier addon installation way is the same.
Extra Hands Three new cyberwares for the hands slot, with unique effects. One for Power weapons, one for Smart weapons, and one for Tech weapons. Can be bought from rippers. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.

Other advantage of the gear mods listed below is that they all work for both masc and fem V. Note: If you don't care much about visual apperance of your character, you may skip the rest of the mods listed, till the QOL/utility mods recommended further on.

Equipment-EX Needed by many of the new armor/clothing/accessory mods. Outfit manager that allows to transmog your items to equip lots of different items in huge number of different cosmetic slots (like this) at the same time for better visual apperance, and create otfit presets to swap them instantly. Works in Photo Mode as well. Place "archive" and "r6" folders to the Cyberpunk 2077 root folder.
Note: To help with footwear mods having wrong (barefeet) sounds when using mod-added shoes, you can use this addon. Place "archive" and "r6" folders to the Cyberpunk 2077 root folder and refer to the mod page for usage instructions.
Modular Military Combat Armor Custom-made, heavy-duty, torso armor plating. 6 Modules. 168 Items. Fully Modular. For both male and female V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Military Ballistic Vest Heavy-duty, armored military vest in 28 variations for both male and female V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Modular Military Helmet - Ops-Core FAST Fully modular military helmet with 346 variations in total, for both masc and fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Modular Military Mask Fully modular military amsk with 220 variations in total, for both male and female V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Military Accessories - Zenitex Combat Goggles Comprehensive tactical goggles, 47 items in total for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Military Panam Pants Choose the version you prefer and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Military Boots In 28 variations, for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Modular Military Accessories Pack 1 Over 150 items in total, for both Vs. Fully Modular. Pick the version (depending on on which body mod you're using, or none). Place "archive" and "r6" folders to Cyberpunk 2077 root folder. Note: On top of the available virtual atelier addon, items from this author mods can be bought from an actual ingame shop ==NEW== ("archive", "bin" and "r6" folders go to Cyberpunk 2077 root folder).
The RVC00N Dumpster - David Martinez Pants (M) For masc V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
The RVC00N Dumpster - David Martinez Pants (F) For fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
The RVC00N Dumpster - Mercenary Jacket In multiple styles, for both masc and fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
The RVC00N Dumpster - Jackie Welles Outfit And this one is for masc V - and not just the jacket, but also top tank, pants, shoes, belt/knife and machete. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
The RVC00N Dumpster - Hacktivist Set For both masc and fem V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
The RVC00N Dumpster - Infiltrator Jacket For both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Quasar Cosmos - Sleek Jacket Glossy jacket in 30 colors, for both Vs. Choose a preferred version and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Spiky leather jacket for Masc V Spiky jacket, pants and gloves for masculine V with garment support in 3 styles. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
The RVC00N Dumpster - Kerry Eurodyne's Pants One more pair of Kerry's pants from another author, only in black color and a bit different shape, for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
The RVC00N Dumpster - MaxTac Helmet For both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
The RVC00N Dumpster - Kerry Eurodyne Boots For both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
The RVC00N Dumpster - BLACKOUT Footwear For both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
The RVC00N Dumpster - Dexter Deshawn Glasses In 10 colors, for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Reed's Glasses 12 lens colors, 6 frame colors, 3 mesh configurations for versatile placement. For both male and female V. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Cyberdeck Collection Adds 3 different cyberdecks as equip-able items for both FemV and MascV, with customization options. It adds: Songbird's deck, Alt's deck, and Nix/Spider Murphy's decks. It also fixes both Songbird and Alt's cyberdecks, to display the correct texture and not warp while moving. Note: These are purely cosmetic immersion items, they are not actual gameplay-involved cyberdecks. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
V's Bullet Necklace with Physics Comes in 2 lengths and 10 colors each, for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Reed Necklaces With physics, for both masc and fem V. Get either or both main files and place "archive" and "r6" folders to Cyberpunk 2077 root folder.
Chain Jewelry Collection Collection of 6 necklaces and 2 bracelets, in 30 appearances each and 300 items in total, for both Vs. Place "archive" and "r6" folders to Cyberpunk 2077 root folder.

Now, a few atelier addons (Virtual Atelier shops) from which you can buy all the gear from the mods above. Installation way is the same as for the gear mods above too - place "archive" and "r6" folders to Cyberpunk 2077 root folder.

Raem's Atelier Store Get both main files.
Cyber Samurai (version 3.0 released)

An immense mod list for those having a heart of chrome, seeking a truly challenging, yet also highly rewarding, satisfying walkthrough, together with a large number of brand new features (abilities, weapons, cyberware and immersion boosters). The progression will be challenging, the fights will be dangerous, yet the thrill of cyberpunk combat and gameplay in general will be incredible. Recommended for veteran Cyberpunk 2077 players and those who've already played with modded setups before.

If you want a perfect combination of challenge and reward - that's your pick, but if you're casual player - don't complain if you'll be gettin' your sexy butt whooped (though, almost every extra difficulty options is configurable and togglable, so you can always adjust this to your personal preference). Asides from the gameplay difficulty alone, this mod list also offers the most distinct improvements, as well as brand new features and content addition to nearly everything in the game, be it the character appearance, abilities, vehicles or gear, immersion and atmosphere, as well as QOL things. Cyber Samurai module is available to all patrons of Battlemage tier and above on my Patreon.

Sensacionalmente!

You did it, choom! Now it's time to enjoy your Cyberpunk 2077 like never before - just make sure to double-check everything (mod files installed correctly, configuration files tweaked where needed etc) and give your game a few hours test run before starting a "real" walkthrough - to see everything is up to your likings. If you want to support this and my other projects, consider joining my Patreon. I thank you for reading, and let's both say thanks to incredible people without whom this guide wouldn't exist to begin with ⤋⤋⤋




CD Project Red for Cyberpunk 2077, and for allowing the community to maintain mod-making tools for it
Sarcen for W3Edit which served the community well and later was succeeded by WolvenKit
Jac3km4 for amazing Redscript
TradeRain, Rfuzzo and everyone ever worked and still working on WolvenKit
Awpsoleet for Cyber Engine Tweaks
Scissors123454321 for the stunning FGR overhaul and other standalone mods
Captain12 for Perks Overhaul, Unofficial Gameplay Patches and other bugfixes
DJ_Kovrik for being a god of QOL and neat immersion mods
RMK for AI Netrunners Enhanced, Lifepath Bonuses and Gang-Corp Traits, Sensible Stamina and Athletics, Custom Quickslots, Simple XP Multiplier and other great mods
Flib for a gorgeous UI Improvements mod
PhasmaNL for Quest Untracker
Dravic for their QOL visual (and not only) improvements
Spicy2332 for their UI mods
Anb2rw for Now Playing
xCytho for making life bearable for HDR users
E3roKK for Cyber Vehicle Overhaul
Xuanwu for Cyber Drift - Crowds and Traffic
Hunter04119 for Realistic Driving Experience
RoyalPredator for CYBERDRIVE - Truly Realistic Driving Experience
DoctorPortal, Marrek1137 for the most gorgeous cars visual overhauls ever, dimasnik and many other talented texture artists for beautiful paint jobs for most various vehicles
Halvkyrie for Neon Rims, Silencer Swaps, core mods for beautification and inspiring other authors to create their mods
Inuktiplater for Alternate Optical Camo Effect and other texture and FX mods
SknTheLisper for Manual Reload and Discard Magazine Ammo on Reload
Psiberx for Cyberware-EX, RipperDeck and others
PerfNormBeast for Wall Hang
TilW for StreetStyle - Immersive Fashion System
ShadauxCat for Better Recon Grenades, Better Melee and Hover Jump to Triple Jump
SilverEzredes for Photo Mode Unlocker, new hairstyles, guns reskins and many other visual mods
Echorra for new armors, accessories and just many new ways to spice up your V
Praxatics for 4K Complexions for Male V and V's Closet Expanded
Nikinoodles for Wraith Hoods and Badlands Accessories
Themahat, FilipN389, TheFriedturkey, SpookieCL, Alcardaz, Aanderz, SergCS, SlySpy00 and many others for for badass reskins of weapons, armors and clothes
Walrus159 for Vanilla Billboard LOD Improved any other beautiful texture replacers
Janecio14 for Breast Jiggle Physics, Inventory Glitch Effect Removal and character appearance mods
Evafan84 for radio mod making tutorial
Floyd2099 for CyberPunk 2077 Audio Overhaul and CyberRunner Vexelstrom Radio
Brandoman for Real Cyberpunk Music Radio, and thanks to every other radio mod author who helped to change repertoire of so many stations in the game
86maylin for useful mods removing annoying FX and various character appearance mods and fixes
NexusGuy999 for Pocket Radio, Object Spawner and others
Twinpanic for Alternative Character Lighting
Kala for making so many great mods for V to look better in many ways.
MentalHygiene, Avallonkao, lunokakto and others for large amount of character beautifucation mods, for both V and NPCs
AK47OG for incredible Blade Runner 2077 visual aethetics overhaul, More Gore, Better Finer Rain and others
Mmwookie for Holographic Beams - Night City Lights
Kalel9 for Ads for Nightcity
Longinotti for Magazines of Night City, Share That Arm-Weapon Grip and Tattoo and others
Wobun2foxtrot for Poster Replacers
Phakemephakeyou for quality vending machine replacers
Neurolepticer, Mangaclub, LTRipjaws, darkjoghurt, IcedFREELANCER and others for beautiful and variative Reshade presets - and most importantly, Crosire for creating and updating Reshade itself
PotatoOfDoom for Unequip Mods and others
Quibblerone for Keyboard and Mouse Controls Overhaul
WillyJL for Annoy Me No More, Str8up Menu and others
PinkyDude for tons of their well-made gear mods
Natsji for Skip Main Menu, Rage Quit Like a Boss and others

Thanks to each and every of you, beautiful people, for making and improving mods for this game - so millions of other cyberpunk genre fans could experience the game in a brand new way. With your gift, Cyberpunk 2077 can become a game it had to be - and maybe even better!

To their mod users - don't forget to endorse the mods, or drop a kind comment/a tip to the mod authors which works you loved the most :)




Huge thanks to each and every patron of mine, existing and past ones, who helped me to keep going and deliver Cyberpunk 2077 Ultimate Modding Guide - without your support, I would never be able to have enough time to compile it. You are the best supporters content creator can wish for! <3

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