Massive updates for SE, FNV & DAO guides are out + fundraiser update

Skyrim SE: Around 80 new mods, more merging marks and some descriptions/instructions corrections. Fallout New Vegas: The biggest update in the history of the guide so far - over 300 new mods, lots of text/UX improvements and the ultimate module, New Vegas Legend, updated to version 2.0. Dragon Age Origins: over 30 new mods (including a brand new, complete overhaul for items and enemies in the game) plus more compatibility and mod tweaking notes. Witcher 3, Cyberpunk 2077 and Starfield guide updates are coming shortly as well 👀

Want to thank me for the work, support future updates and help my family affected by the war? Month ago, russian missile attack completely destroyed appartments of my dad, leaving him without home.

We've (with the help of amazing community - that's you!) already managed to raise 35% of the rest of needed sum to get him a new home away from the active warzone. If you are willing to help - consider to contribute at our fundraiser page for a one-time donation, or at my Patreon if you want to support me on monthly basis to help me be truly independent as an author. There's no small contribution here and I'm grateful to everyone who is pledging. Thank you! ❤️

navigation
F.A.Q. Preparations & stability Understanding the compatibility Essential bugfixing Nonessential bugfixing Graphics section Gameplay section Tips for low-end rigs Modules
Models & textures Weather & lighting Reshade presets Better shadows, LODs, light sources & grass Characters UI (interface)
"Whole game" overhauls Economy & loot Combat Alchemy & crafting Signs Animations Roach mods Gwent mods Immersion Various gameplay changes - massive mods Various gameplay changes - small mods Music and sounds Armors, weapons & clothes Quests Utility & QOL Use at your own risk



Update 3.0 is here! Make sure to read the changelog :)

What's this all about?

Witcher 3 has an outstanding modding stage, which can allow you not just actually remaster the game in every aspect, but bring many new content and features, and tailor the game up to your likings completely - which many Witcher series fans, surprisingly, are not aware about.
I'm a diehard Witcher universe fan - started from reading the books back in my teenage years, and then playing every Witcher game upon its release, with Witcher 3 being one of favourite games in lifetime, drowning me for hundreds ofgameplay hours. One day, I've also discovered TW3 modding stage not just exists, but it's quite active and has plenty of absolutely amazing mods - this stunned me positively, and lead to yet new hundreds of hours spent in already modded TW3 walkthroughs.
At the same time, TW3 modding can be quite clunky and confusing for a newcomer, and amount of mods is quite impressive - so picking between them, learning about compatibility aspects and some other moments may be really overwhelming to anyone who wants to dive into a modded walkthrough.
That's why, I decided to collect and systemise all my experience and knowledge about this process, and share it with you folks - so you don't need to go through weeks of exhausting process yourself, no need to struggle with figuring out load order and being confused by script compilation errors. This guide is an easy-to-follow roadmap into TW3 modding. Following it, you will be able to build your own ultimate modded Witcher 3 experience - with best results possible and minimum efforts. That's it!

Permissions:

Do not re-upload this guide to other website and/or resources, do not claim it as own work and do not sell it. In the rest - feel free to translate into other languages (just message me in Discord first), I'b be glad if you'll link it to help other people and so on. I'm here to serve - the more people can have stable modded game, the happier I will be :)

Guide features:

Current guide version/changelog & future updates:


Update 3.1 at December 2022 - added a few new mods, updated the load order file, updated several mod installation instructions.

Version: major update 3.0 at November 2022.

- Over 100 new mods in total for you to pick (you can easily spot them as they have the ==NEW== marks).

- "White Wolf Overdose" module is released and available for all patrons of Battlemage tier and higher! With the extensive size & complexity, mod choice options, as well as large amount of merges and mod menus configurations, and so, dedicated support on user side needed, patrons will be able to receive personal support from me with this module anytime.

- Outdated mods or those not needed as better alternatives were added, were removed.

- Mods.settings load order configuration file updated to represent a proper load order addition for new mods. The most all-covering load order file for TW3 modding ever - around 2850 lines pre-tweaked for you to save your time. Click on the download button (zip icon in the page header), place the file where instructed and enjoy <3

- Some typos corrected here and there.

Future updates:

- New modules.

- Corrections of links/typos/LO file if needed.

- To report the issues with the guide (typos, broken links etc) - please drop a message in #suggestions_room in our Discord server.

How to support:

This project is completely free. Still, it takes insane amount of my time to build and expand it - the modding guides and other related modding content already took me over 7,500 working hours in total. I'm also living in Ukraine during the russian invasion, and have to support two families at once. The extra work I'm doing to support our defenders, air raids and PTSD caused by the war also make every inch of the work I do more difficult than before. The more independent and confident I will fee myself as an author - the less stress and more free time I'll have - and so, the faster new updates and videos will arrive, and new projects will appear as well. But support only if you really want it and able to:



Want to see a bit more how beautiful your modded Witcher 3 can look? Browse this gallery and gaze on these ultrawide screenshots taken in modded game (make sure to click on images to see them in fullscreen - previews are cropped and don't properly demonstrate them in full glory). No post-production edits, only an actual ingame look - just a panoramic shots taken with help of incredibly useful NVIDIA Ansel. Most of shots are taken with Photorealistic Reshade and PLM II (sometimes PLM VII, you'll see all these mods and their installation instructions below in the guide).



Q: What's the sense of this? CDPR are about to bring us official remaster, yo! Isn't it smarter to just wait for it?

A: Yes, I'm aware of that, and this moment can confuse some player. Here's the clarification. First of all, the remastered version, most likely, will feature just graphics/lighting upgrades here and there - first of all, for consoles, which suffered the most from graphics limitations. For PC players, this upgrade will be less important - and moreover, fully modded game will still look better than vanilla remastered one, hands down.
Secondly, the modding. There's absolutely no information about how (if at all) remastered version will be compatible with existing mods. So, there are two possible situations - if it will be fully compatible with existing mods (which is very unlikely) - then it's only better for us, players, and you'll be able to mod it using this very same tutorial (if there will be some additional instructions needed, I'll provide them when needed). If it won't be compatible with existing mods (which is most likely) - then it's out of question which game version will be better for you - because Witcher 3, unlike many moddable games in general, also has a huge amount of amazing [gameplay] mods, and once again, fully modded, current version will be much more fun, interesting and balanced compared to the remaster.
Summing up - most likely, remastered version should be considered mostly as a "consoles upgrade" and modded original game will be much better compared to it, [both] graphics and gameplay wise. That's it - hope it answers your question :)

Q: What are the PC specs needed to run the same modded setup as you do, to have [best] possible graphics and gameplay?

A: Not such NASA PC as you may think! CPU - Intel i5 6600k (or AMD analogue), GTX 1080/2070/1660Ti (or AMD analogues), 16GB RAM - with similar specs you'll be be able to run a setup with all retextures, all needed lighting/weather/immersion mods, at max possible settings, with any Reshade preset you want, better shadows and LODs and so on. Yes, this guide is made for ALL rigs - no matter if your PC srong, not that much or a complete potato - you can find recommendations, and build best modded game possible.

Q: Ok - my PC is not a potato, but not a high-end either, somewhere in the middle. How do I know which mods to avoid to not get FPS drops?

A: No probs! Graphics mods which are especially FPS-taxing are marked with ==FPS== marker - avoid this if you're not sure about how your PC strength.

Q: What about potato rig owners? I can't run the game on Ultra on decent FPS - this means I can't mod my Witcher 3?

A: Worry not! Just skip the "Models and Textures", "Weather & Lighting", "Reshade Presets", "FX Improvements & New Visuals" and graphics part of "Signs". You may still try mods from "Characters" section which change only certain characters (aka mods for Geralt/Yen/Triss/Ciri etc, standalone small ones) - in most of cases, they won't cause any performance impact even on potato rigs. All other sections are waiting for you nontheless, as gameplay mods, mostly, don't affect performance. For a super-duper potato PC owners, there are a couple of tips mentioned in the end of the guide as well (for those to whom even low settings in TW3 are still giving bad fps).

Q: So I should install ALL mods from this list?

A: While you technically can ofc - you should not do that by any means. This is a guide - it gives you an ability to compare and choose. Open mod pages, browse the images, read the description and my notes about the mods. Install what you like and don't install what you don't like :) Plus, many mods are changing same things, just in different way - so you simply will often have multiple options to choose from to fit your personal taste the most (which is the benefit of the guide purpose in first turn). Lastly, there are pre-made mod lists for you to mimic.

Q: What game version is needed for modding?

A: You need GOTY ("Classic") version 1.31. Now a bit of explanation. First of all, exactly the GOTY version (from GOG) is preferable for modding. Thing is, while game + all DLCs is same, content-wise, to GOTY version - there's a huge difference for modding (simply said, some internal game assets and how scripts are packed). In other words, if you're about to just play vanilla TW3 - just a game with all DLCs is fine, but if you plan to mod your game - GOTY is a must-have. GOG GOTY is recommended because after many reports read from many users, as well as from testing it myself, it seems that Steam's GOTY is not a "real" GOTY. Also, now with the "Complete/Nextgen" (4.X) version released, you also still need the "classic" version.
Secondly, why 1.31 version (while latest game version before the "next gen" update is 1.32). Version 1.32, on paper, brought only a Chinese translation and nothing else - but similar as with GOTY/non-GOTY situation, it also affects modding - simply said, some mods just won't work properly at 1.32 (if at all). The only case when you won't crucially need to rollback from 1.32 to 1.31 is if you're solidly, absolutely, 146% sure that for this walkthrough you won't install any gameplay mods at all, and will only install model/texture/lighting mods and/or Reshade preset. In this case, you can keep 1.32. But you most likely will never be sure in this - because as you'll look through the gameplay mods section, you'll definitely want to install at least a few gameplay mods - that's almost guaranteed. Thankfully, you can still go version 1.31 through settings in GOG and to 1.32 in Steam, and then once again rollback the 1.32 version to 1.31 using an extra patch (for Steam, not needed for GOG game version) - solutions are mentioned below.
Tldr: best possible version of the game for modding, on which all mods will work just fine is GOG GOTY 1.31. If modding stage will majorly update for the "nextgen" version, I'll surely revise the guide as per this - but for now, and surely, at least few months to come, 1.31 is the version to go for modding.

Q: What kind of monitor is the best for modded Witcher 3 and what resolution should I play at?

A: In-depth yet easy to understand article here, give it a read.

Q: I have the game in language other than English, is it a problem?

A: Before modding the game, make sure to change game language back to English, both audio and subtitles. The guide is made for English version of the game. Graphics mods will in most cases work fine, but as for the gameplay mods, there is no guarantee that they will work with non-English version of the game, or work at all with localized version. Many gameplay mods needs a proper localization to work in game version other than English, and while some mods have this as an additional feature, you shouldn't expect for this. Moreover, translations (hosted on separate pages made by community) are often outdated which leads to various bugs. If you want to be able to use The Witcher 3 modding stage and this guide on its fullest, use English version of the game. I won't be able to give any troubleshooting support for non-English versions.

Q: Can I continue my saved game after modding?

A: Similar to the case with "next gen"/1.32/1.31 game version - only (and strictly only) if you'll install graphics mods and nothing else. If you also want some gameplay mods (which Witcher 3 has in a vast amount and allows you to improve gameplay drastically) - nope. A new game is a must. Plus, trust me, with all the badass gameplay improvements you can bring to your game in addition to graphics ones, you'll want to experience game fully, from the beginning.

Q: I also want to install Reshade preset, where's a tips for it?

A: Sure! Whatever you want to know about modding this game - it is here ;) Just read a bit further.

Q: I got infinite loading screens/my game freezes/I have varios other weird glitches/my game doesn't launch, while I have a modern rig which clearly should be able to handle the mods.

A: Please read "Preparations" section carefully. As it name suggests, do NOT skip it - implement it fully. Read it and install all the things needed before starting to install mods themselves.

Q: I have some other questions related to modding. Help!

A: Feel free to join our Discord server and community members or I will try our best to help you :)

Q: Will you expand this guide and add this/that?

A: Sure - I will update and improve it. Unstoppably :)

Q: Ok, guide just received massive update, but how can I see the little new additions?

A: I add mods and fix text errors few times per week. All the mods freshly added to the guide will be marked with red-colored ==NEW== sign.

Q: Wait, why the popular [mod_name] is not here?

A: One of the main goals of the guide always is to keep your game stable. There may absolutely great and popular mods (feature-wise), but the thing is popularity now always equal same great stability. Some mods are not included simply because they have major or too many minor issues and not fitting concept of stable heavy-modded game, or being heavily disbalanced/lore-breaking. Nothing more besides that. This said, some of such mods are listed in special "Use at your own risk" section in the end of the guide - simply because they are too great feature-wise to not mention them. But also take into account that I won't be able to provide any troubleshooting supports related to these mods.

Q: I see bug reports pretty often on different mod pages, which mention infinite loading screens and game crashing on launch. Why these mods are listed in the guide then?

A: As mentioned already, modding Witcher 3 is pretty clunky if the end user doesn't know certain basics of the modding, which are explained in this guide, for instance. Plus, just a couple years ago, there were no tools to solve certain general issues with modding (which exist now, listed in the guide and work just fine) - so on practice, most of reports are either old comments, or from people having issues simply because they are not using the named tools/mods. I personally tested each mod which I've included in the guide, to make sure it works fine - and mods which are actually heavily bugged are not included, ofc. Don't worry!

Q: Can you just upload your Witcher 3 folder with all your mods somewhere so I can just download it and not to choose and install mods one by one?

A: Unfortunately, no. The reasons:
Firstly - for many mods from the list, their mod authors didn't give a permission to re-upload their works somewhere. I respect their work.
Secondly - everyone has absolutely different PC specs and different taste, and my setup can be absolutely unplayable for many people either due to performance loss, or because it will be too hard, for instance.
Lastly - even if you'll download some modpack from elsewhere without having at least a basic knowledge about TW3 modding (which you'll get while going through this guide) - should you wish to remove or add anything from the pack (and this idea will always come to you eventually no matter what), you simply won't be able to do this and just break your game.
Trust me - when you're making your mod setup by yourself the result will be way better because most of mods are absolutely matter of taste.

Q: That's all cool and everything, but I wanna stay tuned on updates and have modding chatting, something you can offer?

A: Sure! Just join our Discord server - the biggest and most experienced Discord modding community for iconic series like TW3/TES/FO and more.

Q: I'm a mod author - I've made a cool mod and it's still not in your guide!

A: Just join our Discord server and tell a few words about your mod - thank you :)

Q: Where are you from? A few words about you?

A: Ukraine. Gamer, One Piece & JJBA fan and gym addict living through the russian genocidal invasion. Web-developer in past, fitness trainer and nutritionist now (as hobby asides from content creation).


Now, the first and most important rule. Keeping it will drive you to the peaks of glory with tons of mods and 100% stable game.




Instructions are updated for the "next gen" version of the game 👍


0) Make sure you have all DirectX and Visual C++ Redistributable installed. Grab there here and here (if the links will be changed by Microsoft at some point, just search yourself).

1) Make sure your game is NOT installed in Program Files and no active overlays are running. Answering possible question - yes, Program Files (x86) is the same. Why so? Most of game clients suggest to istall there by default! True that, but unmodded and modded game are two different things. When game is modded, there are many additional files which didn't exist there in first turn, overlays and standalone engines (like Reshade), etc - and it's needed to be ensured that system has full access to all of them. Program Files is a system folder, and because of this modded games can be often messed up without you even knowing that - so to make sure it won't happen, install your game anywhere - just not in Program Files. If it's same driver that has your Windows installed on it - it's ok too, just once again, not...well, you got it :) GOG is DRM-free so you can install your game anywehre at all basically - it doesn't require for game to be installed inside GOG directory. With Steam, you may just want to create an another Steam directory out of Program Files, and install Witcher 3 there.
Similar situation with overlays - disable Steam overlay, GOG overlay, various things like Afterburner etc - most of overlays can mess up with Reshade and some other stuff, creating unneeded problems with a modded game. NVIDIA overlay is known to be fine - so you may use that sweet Ansel for panoramic screenshots anytime.

2) How to install TW3 mods at all? Is there some kind of mod manager? Quite the contrary to modding in TES/FO series, Witcher 3 mods, without exclusion, should be installed manually. Why so? In Skyrim, for example, there's a single directory where all mods are being stored - the "Data" folder. So no matter the folder structure of the mod, it still goes in Data folder always (asides from ENB files which you install manually in TES/FO games too). In Witcher 3, mods have [three] possible directories where mod files can go, plus for some complex mod player sometimes need to forward hotkey settings into controls file configuration. Lastly mods are often packed in most different ways, so any mod manager, sooner or later, but eventually will mess up mod installations badly, leading to issues and confusion. Yes, multiple mod managers (NMM, Vortex, MO2 and Witcher 3 Mod Manager) support TW3 technically, but on practice, if you want proper work of your modded game, it's mandatory to install them manually. Plus, the way TW3 mods handle their files structure prevents from direct files overwriting when placing the mods into game folder, as all files are stored in each mod own folder. Once again - install TW3 mods manually. I won't be able to provide any troubleshooting support if the mod manager is used.

3) Defining the game directories where the mods will be installed. Remember them, or just refer to this step later if needed. Most of further mod installation instructions in the guide for each certain mod will look like "XXX folder goes to mods folder, YYY folder goes to dlc folder, ZZZ file goes to x64 folder", which should be understood as "download the mod archive, unpack it, and look for folders XXX and YYY, and ZZZ file, which you should place into respectively mentioned directories" - to simplify the instructions and save you, my dear reader, from tons of repetitive and plainly excess text to read <3 - Witcher 3 root folder, aka \Path_To_Your_Witcher3_Installation\The Witcher 3 Wild Hunt GOTY - Witcher 3 mods folder, aka \Path_To_Your_Witcher3_Installation\The Witcher 3 Wild Hunt GOTY\mods - Witcher 3 dlc folder, aka \Path_To_Your_Witcher3_Installation\The Witcher 3 Wild Hunt GOTY\dlc - Witcher 3 mod menu folder, aka \Path_To_Your_Witcher3_Installation\The Witcher 3 Wild Hunt GOTY\bin\config\r4game\user_config_matrix\pc - Witcher 3 x64 folder, aka \Path_To_Your_Witcher3_Installation\The Witcher 3 Wild Hunt GOTY\bin\x64

4) You own Witcher 3 in GOG, and it's GOTY 1.31 English? Surely sure? Great, proceed straight to step 12 (skipping steps 5 to 11).

5) You own Witcher 3 in GOG, but it's not GOTY? Get the GOTY (now also called the "Complete") one. It's mandatory.

6) Your game is GOG Goty, but it's 4.0/"next gen" (named "complete edition" in the library) and/or not in English? Open GOG Galaxy client and go to your Witcher 3 pane. Make sure Galaxy client is opened at fullscreen size. Click on "Extras" button, like shown on the screenshot here, and then download "Witcher 3 GOTY Classic" Part 1 to Part 10, like shown here. Also make sure to disable game autoupdate (crucially important) and select English language. This now may take some time as Galaxy will need to re-download some files. Voila - you have the GOTY 1.31 now!
Now, proceed straight to the step #12 (skipping steps 7 to 11, yup).

7) You own Witcher 3 in Steam, but it's not GOTY? You need to get a GOTY version, and while you'll be doing so anyway, it's strongly recommended to get the GOG, not a Steam one (why - read in FAQ). Get it and proceed to straight to step 12 (skipping steps 8 to 11). If you for some reasons don't want to get GOG GOTY version and you want it in Steam no matter what, get the Steam "GOTY" and proceed to the next step.

8) You own Witcher 3 in Steam, and it's GOTY version (not a complete version, already installed)? Once again - if a few extra bucks spent to support CDPR is not a problem for you - get GOTY version at GOG. But if you don't want - it's possible to manage without it, using 2 extra steps below (step #10 and #11).

9) You own Witcher 3 in Steam, and it's "next gen" update (named "complete edition" in the library - either already installed, or you own the game and plan to install it)? Open "Betas" in the game management options in Steam, and choose version 1.32, as shown here. Install this version, not the complete version.

10) Install 1.32 to 1.31 Patch. First of all, go to your Witcher 3 root folder. Now, proceed to \content\content0. Find the file named "cn.w3strings". Delete it (and only it, nothing else). Now, download the archive somewhere (not in your TW3 game folder, somewhere else). Unpack it. Place "bin" and "content" folders inside your Witcher 3 root folder. Approve overwriting (exactly the overwriting, do not choose "keep both files" option). Done!
Note: Some players were reporting that the 1.32 to 1.31 patch is causing some other issues in return (like NPCs lips not moving during the talking no matter what). If this will be a case for you (and only if you will be 100% sure that's the culprit), you can try to mod 1.32 - but in this case, some mods will not work properly. It's still [much better] then the "nextgen" version with its performance issues and too small amount of mods available in general.

11) Install Community Patch - Base. Note: this step is not needed for GOG game version - proceed to step 12. As mentioned before, Steam GOTY version is not quite a "real" GOTY, and here's when the next patch comes in handy! Basically, it makes needed non-GOTY game scripts equal to GOTY version. Download the "CommunityPatch-Base" archive. Unpack it. Place the "Mods" and "content" folders inside your Witcher 3 root folder. Approve overwriting (exactly the overwriting, do not choose "keep both files" option). Once again note that if you're using GOG GOTY version - you don't need this patch (means if some mod page lists it as required, you can ignore this).

12) Install Mod Limit Adjuster. Witcher 3 is very "capricious" when it comes to mods amount. There's not scrict limit (like 255 plugin in Skyrim, for example), but game can go nuts with basically any mods amount, even just a few - this includes longer loading screens (or complete stucks on them), freezes, crashes, and just wide amount of most weird glitches. In past, it was very tedious to bypass this, as all you could do was to merge mods yourself, which also often leaded to new issues. No more! Mod Limit Adjuster is an engine fix which allows you to use as many mods as you want, simple as that.
First of all, install Ultimate ASI Loader (it's required for Adjuster to work). Download the latest version x64 archive (namely the "Ultimate-ASI-Loader_x64.zip" file). Unpack it. Place the dinput8.dll file inside your Witcher 3 x64 folder (basically, where the witcher3.exe file is located). Make sure you downloaded exactly the 64 bit version of the loader - otherwise, Mod Limit Adjuster won't work correctly.
Note: if you're 100% sure you have downloaded the correct file and installed it properly, but your game still crashes at launch (and only in this case), try to rename the file to d3d11.dll - it's a rarely happening issue to some users, and this solution helps with it.
Now download the Mod Limit Adjuster archive. Unpack it. Place both "ModLimitAdjuster.asi" and "ModLimitAdjuster.cfg" inside your Witcher 3 x64 folder (same where you placed the previous file). Well done - you can now use as many mods as you want - feel the power!

13) Launch the game once before intalling mods themselves. Simply launch the game once (not needed to start the walkthrough, just run the game till the main menu is opened, and then exit) to make sure all base game configuration files are generate, just in case.

14) Apply load order configuration. At this page header, click on the zip file button (this one), then click on "Load Order Configuration". Download the file somewhere and unpack it - inside you'll see the mods.settings file (if "show file extensions" option is not enabled in your Windows, then you'll see it just as "mods" file). It's a small configuration document which will sort the load order of all needed graphics mods (and a few gameplay mods as they may affect the visual look of objects like armors/weapons too) from the guide in proper order for the best visual result and saves your time. Grab this file and place it to \Documents\The Witcher 3 folder. If there's such file there already, just overwrite it. Good job!

15) Check your game after each few mods installed. Always make at least a basic check (launch the game - load a test save - fast travel somewhere/start a random combat) from time to time in process of modding, after each few mods installed. This is needed to prevent situations like if something goes wrong (a wonky script merging, improper mod installation etc) but you having no idea what and when exactly because you last time checked your game 50 mods ago. So, simply check your game often enough to always keep hand on pulse.

16) Optionally yet highly recommended - download and install Sublime Text. It's a simple yet powerful text editor - similar to Windows native Notepad, just many times better. It's very cozy and makes editing various configuration files (which you'll need to do at least few times) and things like .ws and .xml files (mod files if you'll want to edit them) easily and with comfort. It's free and reliable, serving millions of people for many years.

17) Optionally (read below) - download and install WolvenKit. Note #1: this tool is optional, read below.
Note #2: don't foget to install the required official CDPR modkit from here for it to work properly.
WolvenKit is a great and powerfull tool which mod authors are using to make Witcher 3 mods. It can create access the game files, edit them and pack mods. You can still use it for yourself to edit mods - let's say, you don't like the damage of that mod-added sword, or some other things in the mod - so, you can try edit such things yourself, and for this WolvenKit irreplaceable - but asides from that (or making mods yourself), you won't need it. You can also get a bit newer version from its official GitHub page.



1) Install Script Merger. Don't let the name bamboozle you - it's all-in-one tool for Witcher 3 mod conflicts solving. Models & textures overwriting, mods load order, script conflicts, xml conflicts - all that is being solved and sorted out with a help of this single amazing tool. Download the archive, unpack it and place the folder anywhere you want (just not in game folder and not in Program Files). Inside the folder, see the WitcherScriptMerger.exe - launch it and setup your game directory, in case it won't find it automatically. Make a shortcut of this program on your desktop, or quick launch panel, etc - if you're about to install more than just a few texture mods and a Reshade preset, you will be using this tool a lot. Watch the turorial video below - it's mandatory.

2) Develop this good habit when it comes to TW3 conflict solving ↓↓↓↓↓ Do not report "script compilation error" type of issues as "bugs" to mod authors - in general, do not report them at all. Solving the script conflicts between the various mods is purely on the user's side, and if such and error appears - in 100% cases, this is caused by improperly made script merging. Mod authors should not and simply can not help in such cases - as a person who's modding the game with most different combination of mods, authors simply can't be aware on each and every conflict that can appear. Tldr, such "bug" reports on the mod page will only confuse other players and bring yet another report of the issue which has technically nothing to do with the mod itself. Re-do the script merging and see where you could possibly make a mistake, think a bit - and you'll most surely succeed! <3

3) One more extra recommendation for merging: Due to the nature of how Script Merger works (and purely from the perspective of human factor as well), it's better to merge conflicts every now and then rather than just all at once. Basically, don't try to merge 100+ mods only when you'll finish the guide - do this a few times during modding process - let's say, every 10 mods installed, or after every guide section passed.


Not as scary now as it looked at first glance, right? For mdos from graphics part of the guide, you most likely won't need to merge scripts/xmls at all - only in very few cases (mostly the complex mods from UI section) - so during the graphics modding part, just launch Script Merger a few times to see there are no such conflicts. When it comes to gameplay modding - make sure to launch Script Merger after each few mods installed, to see if there are script/xml conflicts, and if so - merging them and launching the game to see script compilation running without errors and game is launching (50% of the check) and then making a basic check if the mod features are working correctly (other 50% of the check). Never install tons of gameplay mods in one fell swoop and only then merge - in this way, it will be much harder to make merges and easier to slip somewhere. Don't rush and do it bit byt bit.
Feel free to refer to this video from time to time if you feel you're stuck with something - this program is your best friend into conflict-free modded game. Just one more time in addition to the note in the video - you can (and should, in vastly majority of cases) merge the .ws and .xml files, but never merge .csv files (it's very rare to happen though). Also, if you messed something up in script/xml merging and think you need to rollback - simply delete the mod merging which caused issues and re-launch Script Merger. It will rollback the state of merged files back to before merge with this mod was made. Now, when you know the main conflict types between the mods, here the deal - all "Bundled Non-text" (model/textures/lighting/fx) mods are already sorted properly thanks to the mod.settings file you've used in previous step - so no matter how many (and in which combination) graphics mods from the guide you'll install, you don't need to worry about that at all :)
We can proceed to modding itself now - preparations are done, stability is ensured and you now have a basic knowledge needed for conflicts solving. Let the path begin!



First thing to do - go to your Witcher 3 root folder, where folders like "bin", "dlc" and "content" are. If there's no "mods" (can be "Mods" too, it doesn't matter) folder there, just create one. If it's there - you're good to go.

This section contains bugfixing mods which can be considered essential, like fixing not working skills/oils (yeah, it's 6 years since the game release, it has GOTY version but some skills still simply don't work, thankfully we have mods), interface bugs, moments which are not directly bugs but are extremely annoying etc. So from this section, install all of them.
Asides from the mods fixing bugs, this section will also list some rarely happening but pesky bugs which are (seems to be) still not fixed by the mods, so I'll list a workaround for each of those I know myself, look below the mods themselves ↓↓↓↓↓

Item Description Fix Fixes a vanilla bug when armor descriptions (the yellow text) were not properly displayed. Place "modArmorDescriptionFix" folder to the Witcher 3 mods folder.
Item Selection Grid Fix Fixes bizzare item placement in a selection window which happens occasionally. Place "modItemSelectionGridFix" folder to the Witcher 3 mods folder.
No More Rolling Down Stairs If anything was between the most silly things in the game - that's one of them for sure. No more! Place "modNoStairRolling" folder to the Witcher 3 mods folder.
Fast Stash Menu Eventually, when you have plenty of items in your stash, the game will lag for a few seconds when you add or remove items. This more completely or almost completely removes this lag. It also adds the ability to choose quantity of items that you take from stash (in vanilla you can only take all of them at once). Place "modFastStashMenu" folder to the Witcher 3 mods folder.
Fix Stuck Quest Items Quest items will no longer get stuck on the left pane of the inventory. Place "modFixStuckQuestItems" folder to the Witcher 3 mods folder.
All Herbs Respawn Bug Fix Adds a missing respawn timer to Fool's Parsley, Hornwort, Longrube, and BaW Clovers. Note: I'd personally recommend to get the "2 hours" version of the mod. Place "modAllHerbs2HourRespawn" (or any other version respectively) folder to the Witcher 3 mods folder.
Han Fix Han plant is used in decent amount of alchemy recipes, but in game model of it looked same as Arenaria. Now it's fixed. Place "modHanFix" folder to the Witcher 3 mods folder.
Generic Merchant Fix Sometimes is impossible to view merhcants inventory and they don't have a pin on map, even if the player is close. Also a wrong model may be used during the dialog scene. This mod fixes it. Look in the "Miscellaneous files" section for "modGenericMerchantsFix-1.12.zip" file. It's also required for a mod below. Place "modGenericMerchantsFix" folder to the Witcher 3 mods folder.
Thaler's monocle fix - you can now return the silver monocle to Thaler Technically it's not a bug, but a cut (or rather forgotten) content, but I'm sure noone would argue about how essential it is :3 Place "modTalarFixModPapers" folder to the Witcher 3 mods folder.
Spider Fix Yep, your insectoid oil was useless against them all these years. Makes the Arachnomorphs into insectoids as it should be. Place "modSpiderFix" folder to the Witcher 3 mods folder.
Domination This skill in Axii branch was simply not working in most of cases in vanilla game. Now it works as should - and even better, this fix is compatible with skill overhauls (most of them don't fix this bug). Place "modDomination" folder to the Witcher 3 mods folder.
Axii Delusion and Puppet fix Fixes vanilla bug when Puppet didn't work if Delusion was equipped in skill slots too. Follow the instructions in the video, but if you'll have a moment, also endorse a nice fella's mod which aims on doing the same (just it seems the provided configuration file tweak does the same without occasional "side effects" mendioned in mod comments section).
DUI Crossbow Fix Annoying vanilla bug - holding down the crossbow button to manually aim while on horseback just draws and re-sheaths the crossbow, then redraws and randomly fires when you let go, if having a high toxicity. This mod fixes the bug. Place "modMountedCrossbowToxicityFix" folder to the Witcher 3 mods folder.
Fix Euphoria Mutation (1.31) Not literally a bug fix - but still a great improvement if this Euphoria glow bothers you. Removes annoying Euphoria visual effects in battle completely. Place "modFixEuphoriaMutation" folder to the Witcher 3 mods folder.
Community Patch - Menu Strings Note: This mod is optional and placed in this section to be easily found if needed. What's that and why you may need it? Here's the deal: Witcher 3 "Mods" menu doesn't properly support scrolling (or switching with up/down keys) in it. There are 10 "slots" for mod menu names in it (one is for "Back" button, so it's 9 on practice). If/when you have more than 9 mods with mod menus (or even less, if those menu names are longer than 1 line), this whole lists gets messy - clicking on certain menu will open another menu, not open anything at all or some menus not showing. While this issue most likely won't happen to you if you'll be running some lightweight mod list, it most certainly will if you're aimed on heavy modded setup. But gladly, this mod helps with pesky issue!
Installation: place "modMenuStrings" folder to the Witcher 3 mods folder.
Usage: asides from mod installation itself, you'll need to make a few changes to your mod menu .xml files for it to take effect - please refer to the mod page, it provides the most clear explanation with examples.
Lastly, there's an alternative solution for this issue (with a different result visually in mod menu) which doesn't require the mod to be installed - refer to the post of user "PumpernikeL" in mod's comments section (in replies to it, you can also see a little clarification from me about it). Yet, the mod's solution is better if you'll ask me :)

Now, a few fixes for some game bugs which still exist and can be pretty annoying.


Bug #1: I've cleared yet another "abandoned site" from monsters/bandits, there's clearly no more enemies left, but the cutscene with people coming back doesn't trigger.

Sometimes, it seems the game simply "forgets" to render one monster/bandit from the pack on the abandoned site, and so, this scene doesn't proceed - as game knows not all enemies were dealt with. To fix this, you need to go far enough so game re-renders this area. 100% working way is to simply fast travel somewhere else and then return to this place - "missing" enemy will appear there.

Bug #2: In White Orchard, I've fought the ghost guarding Kolgrim's crypt (where the Viper sword diagram is). At some point, ghost just disappeared, then appeared again and it's invincible, I cannot kill it no matter what.

This fight is scripted - when you damage the ghost enough (usually that's around 50% of its essense bar ), it disappears and reappears again below, in the crypt. Seems sometimes, if you deal a "burst" of damage, something goes wrong and this bug happens. Load earlier save before fighting the ghost and try to damage it more "gradually", without a bursts of damage.

Bug #3: I realised some my dedoctions (Water Hag, Werewolf, Succubus) just stopped working! They are shown in the buffs UI, but there's actually no effects from them.

Yep, that's pretty pesky bug. Sometimes, some dedoction effects (these 3 are confirmed, maybe some others too) simply go away after cutscenes/dialogues. They are being shown as active, but don't work on practice. This bug was not reported often by players due to nature of its fix. To fix it, you simply need to consume any food. And we know that crunching food almost all the time, as it gives great passive healing, is almost a habit to most of TW3 players - thus, this bug was "automatically" fixed usually and most of players simply never noticed anything.

Bug #4: When I go to "Mods" in game menu and start scrolling through them, everything looks messy. How to solve?

Look up for the "Community Patch - Menu Strings" mod, the last mod in this section list, just a few lines above.



This section look quite massive and scary as for the guide very beginning, but don't worry - these bugfixing mods are not essentilal, meaning bugs fixed buy them are minor, which are not breaking the game functionality - most of them you will, most likely, not even notice - minor visual defects, typos in quest logs, that kinds of bugs. Sometimes, not technically a bugs but an oversights or things that simply could be handled better. So here, just go through the section and see which mods you actually want to have and which you don't want.

Grammar of the Path - TW3 Text Cleanup Project This mod project seeks to cleanup the many typos, spacing, formatting, inaccuracies, and other issues related to the game's text. In all, there are more than 1,500 lines of text that are edited to increase accuracy and immersion for the player. Place "modZ_GrammarOfThePath" folder to the Witcher 3 mods folder.
NPC Script Fixes Lightweight mod that tweaks npc.ws to fix the rat and djinn upscaling bug, the sorceress persistent hand FX bug, and Regis' combat AI during a certain quest. Place "modNPCScriptFixes" folder to the Witcher 3 mods folder.
Aard Piercing Cold Sound Fix ==NEW== Fixes bug of mutation "Piercing Cold" for Aard that doesn't play the sound when you load the game. Place "modAardPiercingColdFix" folder to the Witcher 3 mods folder.
Adrenaline Burst fix This wasn't directly a bug, bur rather and oversight - it was possible to abuse the skill, generating max stacks of adrenaline before entering the combat - now it's fair and works only in combat. Place "modAdrenalinefix" folder to the Witcher 3 mods folder.
Olgierd Mansion Shading Fix Fixes the weird shading on the exterior of Olgierd's Mansion. Place "modOlgierdMansionFix" folder to the Witcher 3 mods folder.
Novigrad Crest in Journal Restored Place NovigradSymbolSortEverything" folder to the Witcher 3 mods folder (exactly this version, because you most likely will want to use Sort Everything mod below).
Toxicity Decotion Critical Fix and Faces Screen Skull On Threshold Fixes for toxicity behaviour and effects: a bug in toxicity damage behaviour where decoctions were ignored, fixed the toxicity face effects, now triggering the toxicity screen effect on threshold only. Place "modToxicityDecotionCritFix_FacesScreenSkullOnThreshold" folder to the Witcher 3 mods folder.
Crippling Strikes This mod changes the special bleeding Effect from "Crippling Strikes" into a regular bleeding effect, so it's actually useful in combat. Places in this nonessential section due to similar reason - needed only if you'll be using vanilla skills not improved by any big overhaul like Redux. Place "modCripplingStrikes" (10 Percent version (which means 50% with maxed skill) is recommended, as it's actually powerful now) folder to the Witcher 3 mods folder.
Cutscenes lighting fix Fix lighting glitches during some cutscenes. Place "modCutscenesLightingFix" folder to the Witcher 3 mods folder.
Missing In Action quest reward fix Adds a cash reward that was missing from what was possibly the first sidequest in the game: "Missing In Action" where you help Bastien find his missing brother with the help of his dog in White Orchard. Note: You won't need this if you'll use some of big gameplay overhauls like Redux or W3EE. Place "modmissinginactionrewardfix" folder to the Witcher 3 mods folder.
Fix Duplicate Generic Merchant Prevents the generic merchant in velen from spawning more than once. Place "modGenericMerchantDuplicateFix" folder to the Witcher 3 mods folder. Note: Will require 1 manual script merging if you'll have Real Economy mod.
Rend Adrenaline Fix Fixes a HUD microbug related to Rend ability usage at certain conditions. Place "modRendAdrenalineFix" folder to the Witcher 3 mods folder. Note: This mod is not needed if you'll be using Witcher 3 Redux or W3EE ("whole game" overhauls from a respective section below).
Alternate Aard Water Ripple Fix Fixes the ripple effect on the water that was absent when using alternate Aard. Place "modAlternateAardWaterFix" folder to the Witcher 3 mods folder.
Grandmaster Wolven Gear craft fix Fixes the GM Wolven Gear by adding Mastercrafted requirements to the recipes. Place "modGMWolfCraftFix" folder to the Witcher 3 mods folder. Note: this mod is not needed if you'll be using Witcher 3 Redux gameplay overhaul.
Contracts' and minor quests' journal entries fixes Fixes quite a lot of journal entries for quests - adds missing paragraphs and fixes some of them that are triggered incorrectly. Place both "modfixEmptyCoop" and "modfixJournalEntriesContracts" folders to the Witcher 3 mods folder.
Sidequests' and treasure hunts' journal entries fixes Similar neat mod from the same author. Place "modfixJournalEntriesSidequests" folder to the Witcher 3 mods folder.
Velen Treasure Hunt Location Fixes Place "modVelenTHLocationFixes" folder to the Witcher 3 mods folder.
Side Quests Location Fixes Download the "SideQuestLocationFixeswBW" version. Place "modSideQuestLocationFixesBW" folder to the Witcher 3 mods folder.
Scavenger Hunt Location Fixes Place "modScavengerHuntLocationFixes" folder to the Witcher 3 mods folder.
Journal entries fixes - Dlcs and expansion packs and part 1 quests And one more for DLCs. Place both "modfixJournalEntriesDlc" and "modfixJournalEntriesDlcBonus" folders to the Witcher 3 mods folder.
Small conversations fixes Fixes several tiny conversations in the game. Place "modFixRandomChats" folder to the Witcher 3 mods folder.
Few gameplay and story fixes Some few other minor bugfixes from the same author. Place "modfixNidasDepthsGrave" folder to the Witcher 3 mods folder.
Camerlengo's report fix - 15th report Fixes the issue during the Toussaint's quest: "A knight for hire" where you receive 15 tasks, but can loot only 14 Camerlengo reports about your good deeds. With this mod/bugfix, You can finally loot the 15th report, which was missing from the game due to a bug. Download only 1 version of your choice (explained at mod page) and place either "modCamerlengoReportFix" or "modCamerlengoReportFixDiary" folder to the Witcher 3 mods folder.
Yennefer's remark about Geralt's beard fix Fixes the conversation with Yennefer and Yennefer no longer states that Geralt has a beard if he has no beard. Place "modFixYenneferBeardDialogue" folder to the Witcher 3 mods folder.
Folan's and Hjalmar's conversation fix Fixes the conversation if you got asked by Crach to help Hjalmar and if you rescued Folan before finding Hjalmar. Place "modhjalmarFolanFix" folder to the Witcher 3 mods folder.
A matter of life and death start dialogue fix Fixes the conversation with Triss at the start of "A matter of life and death". If you haven't yet completed the "Carnal sins" quest, you should have a 4th dialogue option. Place "modfixTrissLine" to the Witcher 3 mods folder.
Oxenfurt Drunk Fix Place "modOxenfurtDrunkFix" folder to the Witcher 3 mods folder.
Heart of the Woods Quest Fix Place "modQuestFix" folder to the Witcher 3 mods folder.
Wolf Gear Upgrades - Part 1 Duplicate Quest Objective Fix Place "modWolfSHPart1DuplicateFix" folder to the Witcher 3 mods folder.
Ciri Cutscenes sword bug fix Fixes the bug with Ciri’s sword in some cutscenes, when there are 2 of them (Kaer Morhen) or it is different one (Novigrad/Skellige). Place "modCiriCSfix" folder to the Witcher 3 mods folder.
Kolgrim's Skeleton Fix Mod fixes the container used during the Viper School treasure hunt so that it glows until the player loots the quest book. Also stops it from vanishing once it's empty. Place "modKolgrimSkeletonFix" folder to the Witcher 3 mods folder.
Fix For Avalach Lab Music Fixes the music during destruction of Avalach lab. Place "modFixLabMusic" folder to the Witcher 3 mods folder.
Slyzard Matriarch's Bestiary Image Fix Fixes the bestiary image of Slyzard Matriarch that gets reverted to undiscovered if killed before starting Bovine Blues. Place "modSlyzardMatriarchBestiaryImageFix" (if youre using "Journal entries fixes - Dlcs and expansion packs and part 1 quests" mod from this section, get the "modSlyzardImageAndKlubargutanFixes" file instead) folder to the Witcher 3 mods folder.
Rosemary and Thyme Sign Fix Fixes the missing icon that prevents you from zooming in the camera to the sign of Rosemary and Thyme. Place "modRosemaryAndThymeSignFix" folder to the Witcher 3 mods folder.
Low XP from Some Quests Fix Fixes a few quests XP amount. Place "modFixForLowXP" folder to the Witcher 3 mods folder. Note: This mod won't be needed with most of major gameplay overhauls like Redux/W3EE/GM (from the respective section below).
Vimme Vivaldi and Torch Holder Texture Fixes Mod fixes two visual bugs, where Vimme Vivaldi and/or wall- and fence-mounted torch holders have missing textures. Better to skip it for now and install only if you'll actually have these bugs after you'll finish your mod setup. Download one or both files and place "modTorchholderTextureFix" (and "modVimmeVivaldiTextureFix" respectively if needed) folder to the Witcher 3 mods folder.
Chandelier Flare Flicker Fix Fixes a flickering chandeliers in Skelige inn. Download the "Flicker Fix 1.1" version. Place "modFlickerFix" folder to the Witcher 3 mods folder.


A word of general information about texture mods - should you install them or not. If your can run the game on Ultra settings without issues, then you, most likely, won't have any issues with all the mods from this section used together. On decent-to-high-end rigs, you can even sometimes experience a better performance than in vanilla, as in quality mods like HDRP, many textures are optimized better than vanilla ones, while looking better too. If you're not sure if your PC is capable enough, see the FPS drops when using "big coverage" packs, like HDRP - you can also try to avoid the big packs like it, which cover a lot of objects, and still pick the mods which retexture smaller amount of objects, or just single object. To understand this better, let's say some mod modifies landscape and settlement textures - so it's clear it has hundreds of textures and big coverage - so indeed, for low-end rigs, performance hit will be not worth it. At the same time, even on potato rig, one can still install a mod which retextures, let's say, Geralt's knife, or Geralt appearance - because it's a single object/character and even 4k texture for it won't give any FPS impact.
Also, mods improving/changing the look of characters (from Geralt to inconsequential NPCs) have their own section further in the guide, so don't worry you don't see them here :)

rfuzzo's AI 4K Upscaled Project - Clutter A huge pack of upscaled textures, which will be overwritten by many other mods, serving as a base for textures upgrade - so some textures here and there, which are still not covered by other hand-made retextures, will be still better than in vanilla. Place "modRF4kAIClutter" folder to the Witcher 3 mods folder.
rfuzzo's AI 4K Upscaled Project - Wyzima Similar mod from the same author, but now for Wyzima. Place "modRF4kAIWyzima" folder to the Witcher 3 mods folder.
The Witcher 3 HD Reworked Project The absolute king of all model/texture packs for Witcher 3 made by talented Halk Hogan PL - huge and just great, over 9GB of quality. Download either the all-in-one main file, or 4 smaller parts, if you're not sure in your internet connection stability. Unpack the archive (or the 4 of smaller parts, respectively). If you've downloaded the mod in parts, for convenience, place the "mods" folder from parts 2, 3 and 4 inside folder of part 1. You should now see the "bin" and "mods" folder, as well as "config backup" folder (this one you don't need to touch). Go inside the "mods" folder. Place "modHDReworkedProject", "modHDReworkedProject2", "modHDReworkedProject3" and "modHDReworkedProject4" folders to the Witcher 3 mods folder. Also, download the fix from Update files and place "mod000HDReworkedProjectFixes" folder to the Witcher 3 mods folder. The "bin" folder from this mod is not needed.
Note: For the new HD textures to be loaded properly, you need to install the mod below, it's mandatory. Also, disregard the instruction about graphics settings in game menu, listed on the mod page - the mod below also covers that, in a better way.
Tweaks This mod doesn't have any models or textures itself, but instead, it allows the game to load higher resolution textures, as well as allowing to apply graphic settings beyond the game Ulra settings, resulting in greatly increase draw distance, flora density and general look, and dozens of other graphics parameters which you simply wasn't able to assign in base game settings. Note: This mod is absolutely essential for many HD texture mods to work properly, so don't skip its installation.
Download the "Tweaks (all presets) (1.31-1.32 version)" version of the mod (not the "next gen" version). Place "modTweaks" folder to the Witcher 3 mods folder and "bin" folder to the Witcher 3 root folder. Approve overwriting when asked (exactly the overwriting, do not choose "keep both"). Now, in game graphics settings, to the right from default settings presets (slider "grabbing" may be a little wonky, but you can also navigate using <= and => keys on kerboard) you will see brand new presets - Supreme and Ultimate. That's the most important part here - for all the HD texture mods to work properly, you should choose either Supreme or Ultimate preset. Ultimate one is more taxing, but in most of cases, you won't see any really noticeable difference between Ultimate and Supreme in regular gameplay, so it's recommended to use Supreme (until your PC is an absolute monster and you just want everything to be on max settings possible just because). Lastly, make sure to set "Texture Memory Budget" option to 4084. Recommended "Grass Density" value is 6000 or 8000 for best visual results (respectively, you can lower it to gain a few FPS if needed). In the rest, you can just play with settings as you want. Well done!
Note: This mod one of the greatest feats is to allow almost endless grass draw distance, meaning should you want so, you may tweak it to the value where grass will be still rendered almost if not till the horizon, so you'll never see the "bald" terrain even far away anymore (look at the comparison images here (open image in fullscreen to see the difference better)). At the same time, this feature is the most FPS-taxing - depending on your PC specs and screen resolution, it alone can give you a drop from 5 to 20 FPS and cause some stuttering in combat or just when actively rotating camera. The most important parameter here is "Grass Distance Scale" - the higher it is, the further grass is being rendered. Value is 1.5 for Ultra settings preset, 2.3 for Supreme, etc. Grass Ring Size parameter responds for the variety of grasses - the higher it is, the more diverse the grass will be in terms of various plants that compose it. Grass Generation Efficiency has the least FPS-taxing effect from these 3 settings. Lastly, high "Grass Distance Scale" values can cause a further FPS drop effect if you're rotating camera fast (for example, when you're in a tough fight with multiple enemies) - this can be pretty annoying. If you don't have this issue - great, but if you do - this parameter is the culprit. Thus, if you need to get rid of this issue or gain decent amount of FPS without sacrificing the "Supreme" settings preset itself, tinker with these parameters (mostly with the "Grass Distance Scale" one) till you reach the desired performance - remember that you can change them anytime, so you can go with a preffered value for gameplay, and change it anytime to any crazy value you want to have the best foliage draw distance - for some epic screenshots, for example :)
Kaer Morhen - 4K Terrain HD terrain texture pack for Kaer Morhen. It also makes some of texture somewhat more saturated, so see if you actually like the changes despite the great quality itself. Place "mod_000HUDKaerMorhen" folder to the Witcher 3 mods folder.
E3 Wall Simple as that - small imprvovement for a big wall :) Place "modE3Wall" folder to the Witcher 3 mods folder.
HDMR - HD Monsters Reworked mod Incredibly qualitative "facelift" for all vanilla and DLC monsters. Download either "HD Monsters Reworked 3.0" version (it's the all-in-one 2k version), or "HD Monsters Reworked 3.0 - 4K - Part 1" and "HD Monsters Reworked 3.0 - 4K - Part 2" (4k version split into 2 archives). To pick 2k or 4k - on practice, if you don't have any FPS issues with the mods above, you won't have any FPS drops with 4k version as well. But if you're not sure or just want to save some VRAM, get the 2k version. At the one hand, you won't see much difference on most of monsters besides the really huge one like chrots or forktails, between 2k and 4k - and on the other hand, vice versa, for a big creatures like thhose, 4k textures really matter. Totally up to you depending on your GPU VRAM amount. Place "modHDMonstersReworked" and "modMonsterpack" (or respectively, "modHDMRpack4K", "modHDMonstersReworked4K" and "modHDMonstersReworked4Kexp") folders to the Witcher 3 mods folder.
It's also recommended to install the trophies rework addon too - download the optional file and place "modHDMRTrophies" folder to the Witcher 3 mods folder.
HDAR - HD Animals Reworked-BETA- A mod from the same author coverin animals. Place "modHDAnimalsReworked" folder to the Witcher 3 mods folder.
Better Vanilla Fur Improved the animals and monsters fur. Increased draw distance, fur density, physics, add wind effect on fur for some monsters.
Note #1: the mod requires Hairworks to be enabled.
Note #2: depending on your system specs, it can noticeably tax FPS, so test it first to see if the effect is worth it for you performance-wise.
Place "modBetterVanillaFur" folder to the Witcher 3 mods folder. If the griffin fur will be too bright for you, you can also use the optional file to darken it a bit (same installtion way for "modBVF_DarkGriffin" folder).
HD Horse Accessories Best looking horse stuff ever - covering both Roach and NPC horses. Place "modHDHorseAccessories" folder to the Witcher 3 mods folder.
Slim Gloves No mroe gloves looking like a Robocop hands. Download the main file and place "modSlimGloves" folder to the Witcher 3 mods folder.
HD Chainmail for Viper Armors Makes chainmail great again. Place "modViperHDChains" folder to the Witcher 3 mods folder.
Slimmer Griffin Armor Moderately slims down the Griffin breastplate along with further small adjustments. Place "modSlenderGriffinArmor" folder to the Witcher 3 mods folder.
4K Armor Textures Biggest and best armor retexture pack even made, which also improves armor models, as well as desaturating some especially "toxic" looking armors. Download the main file and place "modz_4KArmorTextures" folder to the Witcher 3 mods folder.
Alternative Witcher Scabbards A complementary mod from the same author for better looking (and visually matching the new armors look) witcher swords scabbards. Use this mod or one of the mods below, not both at once (this one, expectedly, goes better together with 4k Armor Texture mod visually). Place "modAlternativeWitcherScabbards" folder to the Witcher 3 mods folder.
Scabbard Clipping Fix ==NEW== This mod aims to fix all scabbard clipping in the game, particularly around Relic and Witcher weapons. Use this mod or one of the the mods below/above, not both at once. Download the main file Place "modFixedScabbards" folder to the Witcher 3 mods folder.
Unified Witcher Scabbards All the witcher swords scabbards look the same, with 4 versions provided to choose from. Use either the main file or any of optional files. Use this mod or one of the mods above, not both at once Place "mod_UnifiedWitcherScabbardsCutScene" (or any other versions respectively) folder to the Witcher 3 mods folder.
New Clouds Beautiful cloud textures - choose any version your like personally (you can use versions for Heavy and Light clouds together, but can't use 2 files for Heavy or Light clouds at the same time). Place "modMixedMoreNewClouds" (or any other depending on version you've chosen) folder to the Witcher 3 mods folder.
Alternative Chimney Smoke More visible, volumetric chimney smoke. Pick any version you personally prefer (I'm using version 3). Place both "modAlternativeChimneySmokeMaterials6" and "modSmoke" folders to the Witcher 3 mods folder.
UHD Oaks Download the main file. Place "modUHDOaks" folder to the Witcher 3 mods folder.
UHD BaW Trees Download the main version. lace "modUHDBaWTrees" folder to the Witcher 3 mods folder.
Next Gen Hay Stacks Place "modNextGenHayStack" folder to the Witcher 3 mods folder.
New VGX Geralt Boat (Alternative E3 Appearance) Use this mod or the mod below - they are pretty similar yet different at the same time. Place "modnewvgxgeraltboatv3" folder to the Witcher 3 mods folder.
E3 Boat and Sail Use this mod or the mod above - they are pretty similar yet different at the same time. Place "modE3Boat" folder to the Witcher 3 mods folder.
Witcher's Knife Choose one of versions (I personally prefer the ornamented one). Place "modOrnamentedKnife" (or the "modHunterKnife" respectively) folder to the Witcher 3 mods folder.
The Wolf Medallion Choose one of preferred versions (I'm using the "Wolf Medallion Thin Dash" one). Place "modWolfMedallion_Dash" (or any other respectively) folder to the Witcher 3 mods folder.
HD Sheeps Beeeeeeeeeeee! Place "mod000_Sheep" folder to the Witcher 3 mods folder.
Ard Bombs New stunning models and HD textures for all bombs. Place "dlc_ArdBombs" folder to the Witcher 3 dlc folder and "mod_ArdBombs" folder to the Witcher 3 mods folder. Note: this mod also adds 5 new bomb types to the game, and as for now, retexture-only version doesn't exist - so look on the new bombs added and see if you see them balanced or not. Also, if you want something still better than vanilla bombs look, but less different from the original look, try the mod below instead (use one mod or another, not both together).

Now a few more mods which are optional as using them is pretty much a matter of taste:

Darker Boots and Less Stupid Socks 4k Armor Textures mod covers boots too, but this mod retextures them in a different way, so maybe you'll like this look more. Place "modNewBoots" folder to the Witcher 3 mods folder.
Moon UHD ==NEW== Place "mod0Moon4K" folder to the Witcher 3 mods folder.
Stars on Night Sky ==NEW== Adds stars to the night sky. Looks better and doesn't have a minor visual glitch similar mod had in past. Place "mod_Stars" folder to the Witcher 3 mods folder.
Dog Appearance Overhaul aka DAO Beautiful mod which appearance of dogs in the game and adds a great diversity to them, in style of how dogs looked in Dragon Age: Origins, with 100!! variations of look, eyes clor variation and even different collars. Place "dlctheBeasts" folder to the Witcher 3 dlc folder, then place "modDhusLargeDogs" and "modtheBeasts" folders to the Witcher 3 mods folder.
Alternative Alnus Trees Several variations of alnus tree colors if you want to diversify your flora look. Choose on version. Place "modAlnusNew" (or any other respectively) folder to the Witcher 3 mods folder.
Book Inspired Medallion Book-based retexture of witcher medallions. Place "modBookMedallion" folder to the Witcher 3 mods folder.
The Witcher 2 Golem Golem will now look closer to its Witcher 2 appearance. Place "mod_0Golem" folder to the Witcher 3 mods folder.
Fall Birches Replaces the default green birches with yellow fall birches instead. Comes with matching LODs. Place "modFallBirches" folder to the Witcher 3 mods folder.
Rustic Pines Recolors the pines to be slightly browner as I felt the originals were too bright green. Place "modRusticPines" folder to the Witcher 3 mods folder.
Darker Generic Trees and Bushes A simple recolor of the most common tree and bush found in the Witcher 3. Inspired by the foliage style of RDR2. Place "modDarkerGenericTreesAndBushes" (or "modDarkerGenericTreesAndBushesWarmer" respectively) folder to the Witcher 3 mods folder.
Fyke Isle Stone Replacements ==NEW== Upscaled and improved stone textures for Fyke Isle that also fix some issues (see mod page screenshots). Place "modFykeIsleStoneReplace" folder to the Witcher 3 mods folder.
Daedric Dagger Knife Replacement Replaces Geralt's knife with the Daedric Dagger. Place "modDaedricDagger" folder to the Witcher 3 mods folder.
Crones Tapestry Replacement ==NEW== This mod replaces the vanilla and rather creepy tapestry of the Crones in the Crookbag Bog shrine with one that is a little more.. bewitching. Choose one of mod two versions. Place "modCronesTapestry" (or "modCronesTapestryWeathered" respectively) folder to the Witcher 3 mods folder.


Weather and lighting mods are important not less than a great texture mods, as they either improve (already great - but hey, it's no limit to perfection, right) TW3 weather'n'lighting system, or even add brand new weathers to the game, making it look and feel more atmospheric. Remember the main rule here - use only one of the big weather/lighting mods at the same time - there are few exceptions/complementary mods which can be used together, they are mentioned below in the section.

Big weather and lighting mods. Use only one:

Phoenix Lighting Mod A weather and lighting mod from a veteran TW3 modding stage author, with photorealistic days and dark nights, and my personal favourite between such mods (most of shots you can see in my modded TW3 videos are made with this mod, either version 2 or version 7). Download either the currently latest version (7.0), or one of older versions (I'm loving version 2 very much - in this case, older versions don't directly mean they are "outdated", more likely a different approach). For version 7, place "Phoenix_Ultimate_7" folder to the Witcher 3 dlc folder and "modZ_Phoenix_Ultimate_7" folder to the Witcher 3 mods folder (other 2 folders are optional, red the mod page). For version 2, for example, place "PhoenixWeatherULT_2_0" folder to the Witcher 3 dlc folder and "modZ_Phoenix_Ultimate_2_0" folder to the Witcher 3 mods folder For other version, it's similar way of installation. Which version to use is totally up to you.
Wiedzmin Lighting Mod Basically, a predcessor to PLM mod above, from the same author, but still works just fine and someone may like it more. Download and unzip the archive. Inside, you'll need to pick one of versions (aka "Hd Water and More Light ver" and others). When you've chosen the version, go inside this folder. Place "WlmWeather_Phoenix_VIII" folder to the Witcher 3 dlc folder and "modWLM_Phoenix_VIII" folder to the Witcher 3 mods folder.
VGX Lighting Mod ==FPS== The "FPS-heavy" mark on this mod is not something you should be afraid of, i.e. it won't destroy your FPS, but, it has noticeably bigger FPS impact compared to other similar mods (they usually don't have any if you don't have any issues with the texture mods from previous section). Great lighting mod with somber and grim look. Also note that characters in cutscenes may look too dark (no objectively a con, but may be not to liking of some players). Place "modVGX_Lighting_Region_1" folder to the Witcher 3 mods folder.
TookLightingMod Mod link is in the author's profile. Another one really great lighting mod with own approach. Place "dlcTookLighting" folder to the Witcher 3 dlc folder and "mod00000TookLighting" folder to the Witcher 3 mods folder.
Vanilla Lighting and Weather 2.0 And interesting mod from PLM author - it injects the White Orchard weather system into the rest of the game, including DLCs. Place "mod_Vanila_2_02" folder to the Witcher 3 mods folder.
Lexicon Lighting A WIP (already playable though) lighting mod, with an aim on overall better tone balance of a very saturated vanilla lighting. Place "modLexicon" folder to the Witcher 3 mods folder.
Depravity Lighting Mod - A Velen and Novigrad Lighting Project A lighting mod for Velen and Novigrad, with a focus on region based lighting. Meant to invoke a dark fantasy atmosphere in Velen while maintaining the lush countryside feel of Novigrad. Place "dlcSerenityTookClouds" folder to the Witcher 3 dlc folder and "modDepravityHeresyLightingMod" folder to the Witcher 3 mods folder.
VERONA LIGHTING To my personal opinion, that's the best lighting mod for Blood and Wine DLC. Place "DLCVERONA" folder to the Witcher 3 dlc folder and "mod_Verona" folder to the Witcher 3 mods folder. Note: While this mod affects only BaW, it still conflicts wither other mods above, and you should [not] merge .csv files. That's why, if you'd like to use it (as BaW is like a separate game itself in size), simply remove your current lighting mod (as just giving it bigger load order priority will not completely solve the conflicts and may lead to weird visuals) and install this one when you'll be about to visit Toussaint. Also, choose between this mod or one of the two mods below.
Golden Toussaint A Toussaint lighting mod from the author of PLM. Place "Weather_G_T_3_0" folder to the Witcher 3 dlc folder and "modZ_Golden_Toussaint_3_0" folder to the Witcher 3 mods folder. Choose between this mod or the mods below/above it.
Serenity Lighting Mod - A Toussaint Lighting Project Another great Toussaint lighting mod from the author of Depravity lighting mod, focused on realism. Place "dlcSerenityTookClouds" folder to the Witcher 3 dlc folder and "modSerenityLighting" folder to the Witcher 3 mods folder. Choose between this mod or the two mods above.
Filterless Toussaint Simple as that. Removes the "fairy tale" oversaturated filter in Toussaint. Place "mod_FilterlessToussaint" folder to the Witcher 3 mods folder.
Skellige Winter Weather System Diverse winter weather and lighting for Skellige to make it more "cold" as this region look implies. Place "dlcSkelligeWinterWeather" folder to the Witcher 3 dlc folder and "modSkelligeWinterWeather" folder to the Witcher 3 mods folder.

Smaller standalone mods. You can use one, few or all of ther together with one of the mods above:

E3 Swamp Changes the lighting in the Crookback Bog to one more similar in Witcher 3 E3 presentation. Place "ModE3Swamp" folder to the Witcher 3 mods folder.
VGX Burning Village Cutscene Edits the famous Heatherton village cutscene to look more like the trailer shown at VGX. Download one of versions. Place "modVGXVillageCutscene" (or "modVGXVillageCutsceneBrighterVersion" respectively) folder to the Witcher 3 mods folder.
Dense Rainfall A simple yet effective mod which increases raindrop count. Place "modDenseRainfall" folder to the Witcher 3 mods folder.
White Orchard Midnight Lighting Fix ==NEW== Fixes the abrupt change in lighting at midnight in White Orchard. Place "mod_WOMidnightFix" folder to the Witcher 3 mods folder.
Showroom Chandeliers for Corvo Bianco ==NEW== Corvo Bianco's two dining room chandeliers have been upgraded to showroom standard so you can display your collection in the full light they deserve. Choose one of the mod versions. Place "modShowroomChandeliers" (or the "modShowroomChandeliersandCandelabras" respectively) folder to the Witcher 3 mods folder.
Weather Machine ==NEW== A utility/screenarchery mod that enables a unique item in the game to change the weather at will. Place "dlcWeatherMachine" folder to the Witcher 3 dlc folder and "modWeatherMachine" folder to the Witcher 3 mods folder.


A bit of generally useful information about Reshade and Reshade presets - what's that at all and how to eat it!

Q: What is Reshade and why I need it anyway?

A: Similar to ENB (it's like a less powerful younger brother of ENB), Reshade it's an external tool which adds visual shaders to the game which didn't exist in it to begin with, or similar ones, but with much better configuration potential. It works as an overlay and improves various graphics aspects of the game which are not directly related to models and textures, such as lighting, shadows, depth of field, and many other visual effects. Reshade itself is a pack of such shaders, while Reshade preset is a configuration file for them, and often some of those shaders tweaked by the preset author. A well made Reshade preset will make your game look much better, as just graphics mods themselves are not able to achieve that alone. Also, as it's highly customisable, it can allow to tailor the game look exactly up to your personal taste, which is basically its greatest feat. So, all you need is to browse the list of Reshade presets in this section, choose one you personally like the most, and install it. While you can find some of my personal recommendations about presets choice, in the end, it's completely subjective and totally up to you :)

Q: How to install Reshade preset?

A: First of all, read the instructions at the preset page you've chose. If there's no instruction this preset requires certain older version of Reshade, just install latest Reshade itself - you can get it from here. Download the installer anywhere at your PC, run it, navigate to your witcher3.exe located in your Witcher 3 x64 folder and procced with the intallation using the Ditect3D 10/11/12 option. If the preset page mentions exact shaders which need to be chosen to download during installation, follow these instructions. If there's no such metion, you can download all shaders installer suggests you.
After Reshade itself is installed, you need to place the chosen preset files inside your Witcher 3 x64 folder. Usually (not in exactly 100% of cases, but in most of them), that's a reshade-shaders folder and .ini file which name can be any - how the mod author named it (for example, Photorealistic 2021.ini). Once again, Reshade presets may sometimes also contain some other files, have a bit different files structure (if the preset was made for some old version of Reshade or has things like ), or even some weather/lighting mods inside as well - always refer to the mod page for additional instructions about installation as the unified instruction, 100% accurate for each and every preset simply can not be given.

Q: I think I did something wrongly, how to wipe the thing to make sure I'm trying it again from scratch?

A: Simply remove the very same folders/files from the preset you've used (if you'll still have reshade-shaders folder, delete it too, as well as dxgi.dll and reshade.ini files. Then, install Reshade itself and the preset again.

Q: How to switch between Reshade presets?

A: Similar to step above, just delete existing preset files. If current and new presets are using different Reshade versions, then remove Reshade files completely, then install Reshade version needed for new preset, and then preset itself.

Q: I'm sure I installed everything correctly, did that several times, but game is still crashing on launch/not launching at all. What to do?

A: This can happen in some rare cases. No worries - just rename dxgi.dll to d3d11.dll.

Q: Can I switch presets in midgame? Won't it damage my save?

A: You most certainly can, any time you want and as often as you want! Reshade is, basically, not a mod in regular meaning - it doens't modify game files directly.

Q: Expectable FPS hit?

A: Depends on your PC. Modern gaming rigs should not have any FPS drops from most of Reshade presets (or have it minimal, like 2-3 fps), midgame rigs may have some FPS drop (5 to 15), for potato rigs (aka can't run the game itself on High settings), Reshade is most likely won't be worth it due to FPS hit (20-30 or sometimes even more) - but once again, you're not losing anything if you'll try :)

Q: Man, they all are so beautiful! Can use multiple presets at the same time?

A: You can't - each preset is doing the same work, just in different way. You can tweak the preset to your likings though directly in game - just open the GUI (hotkey for this can differ and usually mentioned on the mod page) and tweak it to your heart content :)

Q: After I've installed Reshade preset, my game is not in full resolution (some kind of black bars at top and bottom)/My distant vision is blurred/There's some sort of grain effect. I don't like em, help!

A: Those are also Reshade effects, called letterbox, depth of field and grain, respectively. They are completely optional and can be disabled in GUI anytime, or reenabled back. You control the Reshade, Reshade doesn't control you :)

Q: My game doesn't look like on the preset page screenshot. Why?

A: Many Reshade presets are made with certain lighting/weather mod in mind. This doesn't mean your game will crash without it, but, it also may not look as intended. That's why, once again, read the preset page carefully and see if it needs certain lighting/weather mod and install it to get the best intended look with the preset.

Q: My game HUD (wolf medallion, minimap, character stats etc) are obstructed by the depth of field and/or letterbox. Uh?

A: That's how Reshade works - it's not that advanced as ENB is for TES/FO games, for instance. Yet, rejoice - a solution was published lately - with a bit of a work (author provides instructions) you can make so UI won't be affected by the Reshade - look here.

List of most beautiful Reshade presets:

Photorealistic Reshade My personal favourite between all presets ever made for Witcher 3 (most of shots in my videos are made with this exact preset). A great balance between everything, beautiful in each region. Try it for sure! Photorealistic Reshade is made for PLM (Phoenix Lighting Mod) version 2, which is also included in the preset archive. Place "WeatherPhoenixLightingMod2" folder to the Witcher 3 dlc folder and "modPhoenixLightingMod2" folder to the Witcher 3 mods folder. This said, to me personally it looks also really well with PLM 7 (latest version). Then install the preset itself following the author instructions.
Poppy - A Photographic Reshade My personal #2 favourite preset, somewhat a similar to the preset above, but also more grim and cinematic in many areas. Comes in 3 versions, each one made for different versions of PLM, but also should work just fine with WMX (Wiedzmin Lighting Mod). This preset is not tweaked for Toussaint, but when you'll be going there, you can use this preset for Toussaint from the same author.
Wild Hunt Re-Engaged A member of trinity of my favourite presets, Re-Engaged is not updated anymore, but still is a truly beautiful creation with a great touch of realism.
PATHOS Reshade Want your Witcher 3 be as grim and dark visually, as the books are lore and story wise? Get PATHOS. A preset not for everyone, but if you want a somber, dark, menacing look - that's your best candidate.
Enhanced Visuals 2 A great balance between realism and cinematic look.
HD Realism Experience A similar result with a bit different approach.
Visions of a Witcher - A Cinematic Reshade Preset for TW3 A well-made cinematic preset with a mix of pastel and somber look, with domination of yellow and blue tones.
Goonz Witcher 3 Reshade ==NEW== A somewhat similar preset but with own twist, and more desaturated. Belongs to a company of my favourite presets.
UPT Ultimate Phoenix Tribute A somber preset for PLM.
Saldax ReShade Bright and colorful preset for PLM.
Cine-Natural Reshade ==NEW== Another well made, warm, darker preset for latest PLM version.
Wiedzmin Lighting Mod Cinematic Reshade Preset ==NEW== An another one, with more pastel look.
Killing Monsters - ReShade preset Another grim look alternative.
Ares Vision TookLighting Reshade A beautiful preset for Took lighting mod.
Perpetual Brume A somewhat pastel-like, cinematic preset.
Exodus Reshade A beautiful preset very similar to Photorealistic Reshde (it uses some of its shaders), but still a bit different.
True To Life Rework A well-tailored, greatly balanced preset with a somewhat cinematic look and darker nights.
Aeonic 2021 - Photorealism with Extreme Performance A somewhat bleak, photorealistic preset with a good performance.
Killing Monsters Reshade A qualitative preset which pretty much stands for its name, imitating the colour grade of "Killing Monsters" game trailer.
The Wolven Storm - Cinematic ReShade ==NEW== A subtle but effective, cold cinematic tone.
Galaxy Reshade A fantasy preset (I'd even say, vanilla+ one).
Experimental Reshade Mod A bit cinematic, dark-creamy preset.
CosmicReshade_ A simple, realistic-centered preset with two versions inside.
Migu's reshade ==NEW== A warm preset.
Fantasy Cinimatic Reshade Somewhat cinematic preset with a slight photorealism touch.
Goonz Witcher 3 Reshade A soft, a bit warm yet strongly desaturated preset.
Cine-Natural Reshade A pretty performance-friendly, vanilla+, a bit cinematic preset.
Nostalgia A really...unusual preset - yet, players looking for something different, an oldshool mosaic look of the game, may find it interesting.


This section is not big in terms of numeric amount of mods, but can have a really massive impact on your game look. Better shadows, new light sources and FX, better LODs and grass - such mods are here. All of them can be used together with any weather/lighting mod and Reshade preset, making a solid addition.

Better shadows, new light sources, FX and various visuals:

True Fires ==FPS== This mod is a true game-changer. Not only it improves the fire sources models/textures themselves, but most importantly, vastly increases the draw distance of countless fire/light sources in the game. This change is so simple when you think about it, but gives such a tremendous result to the world look, especially at time between 8PM and 6AM. It is also really FPS-hungry, but if your PC can handle it maintaining FPS you see acceptable - the price is more than worth it!
The mod is split in two donwloads on two different mod pages. First, download "True Fires - Part 1" and "True Fires Compatibility Patch - HD Reworked Project" files from True Fires files section. Then, download "True Fires - Part 2" file from this page (please, make sure to endorse both mods, not only True Fires).
From "True Fires - Part 1" archive, place "modTrueFires" folder to the Witcher 3 mods folder. From "True Fires - Part 2" archive, place "dlcTrueFires" folder to the Witcher 3 dlc folder. Finally, from "True Fires Compatibility Patch - HD Reworked Project" archive, place "dlcATrueFiresHDReworkedProjectCompatibility" folder to the Witcher 3 dlc folder and "modATrueFiresHDReworkedProjectCompatibility" folder to the Witcher 3 mods folder. Nice!
Note #1: Currently, mod has one bug which breaks the progression in "Carnal Sins" quest as you need to expect a brazier at some point, and this brazier is removed by the mod. To prevent/solve this issue, simply remove mod folder when starting the quest, and put it back after you be past this quest stage or finish the quest.
Note #2: do not use this mod with the Uber LOD mod below - choose one or another.
More Shadows for Toussaint ==FPS== Does exactly how it's called. Also can cost you a few FPS, but the result is also worth it. Place "modMoreShadows_Toussaint" folder to the Witcher 3 mods folder.
Long Shadows ==NEW== Simple as that. Longer shadows, that can boost visual immersion at sunrises and sunsets, especially when near large terrain objects like mountains etc. At the same time, the effect can "take away" some other effects like sun water reflections if you're near water, etc - so whether this mod is "the thing" for you or not, is a purely subjective view. Try and see yourself! Place "modLongShadows" folder to the Witcher 3 mods folder and "long_shadows.ini" file from the depths of this mod "bin" folder to the Witcher 3 /bin/config/platform/pc folder (exactly there, not the standard "mod menu" folder).
Road Lights - DLC A simple mods with a great immersion effect. It adds lights along the major roads in the game. Pretty optional choice, ofc - so see if you want this or not. Place "dlcroadlights" folder to the Witcher 3 dlc folder.
New Lightning Effect An absolutely must-have mod (until you're seriously afraid of lightning strikes). It mimics real thunderstorms, adding actual lightnings and complementary effects (lightning can struck the objects, scare monsters or Roach, etc). All effects are fully configurable in mod menu.
Place "dlcNewLightningEffect" folder to the Witcher 3 dlc folder, "modNewLightningEffect" folder to the Witcher 3 mods folder and "NewLightningMod.xml" file from the depths of this mod "bin" folder to the Witcher 3 mod menu folder. If you'll be running medium-to-heavy modded setup, this mod will most likely require script merging, but in most of cases it's automatic. Also it's recommended to disable camera shake in mod menu.
Brothel Lantern Utopia Because...why not? Mod turns on all brothel lanterns, all the time. edits the color of the texture and light source. increases LOD of texture mesh and light source. Adds shadows and various light source tweaks. Place "modBrothelLanterns" folder to the Witcher 3 mods folder.
TorchLight For Ciri Too TorchLight For Geralt and Ciri, plus Wisp for Ciri. Place "DLCTorchLight" folder to the Witcher 3 dlc folder and "modTorchLight" folder to the Witcher 3 mods folder. Now, go inside "modTorchLight" fodler (which is now installed in your Witcher 3 \mods folder) take [only] the "MTLConfig.xml" file from the depths of "bin" folder and place it to the Witcher 3 mod menu folder.
Also, if you'll be using both Frienly HUD and Friendly Focus mods (listed further in the guide), use the patch provided by this mod author. Download the "TorchLightPatch" file. Place "modTorchLight" folder to the Witcher 3 mods folder (overwrite when asked). Then, place "modFHUDConfig.xml" and "modFriendlyFocus.xml" files from this patch "bin" folder to the Witcher 3 mod menu folder. Once again, if you won't be using these mods, you don't need this step. Also, take into account that it can not work at if you'll have other mods modifying the same script files - in that case, you'll need to merge the script conflicts yourself manually.
New Magic Effect's For Triss and Yen This changes Yennefer and Triss's magic hand effect to better one. Atm, unfortunately, not fully compatible with the mod below so choose one. Place "modTrissNewHandEffect" (and/or any other version you like respectively) folder to the Witcher 3 mods folder.
Increased Draw Distance for cut off body parts If Geralts performs an extended Finisher and cuts his enemy into pieces, those cut off body parts have a really short draw distance. This mod increases the draw distance of those cut off heads, legs, arms etc. Place "modGoreDrawDistance" folder to the Witcher 3 mods folder.
Cutscenes Graphics Enhanced This mod turns up most of the post-processing settings to the maximum quality during cutscenes, and once the cutscene ends, reverts post-processing to what the user had set beforehand. Place "modCutscenesGraphicsEnhanced" (or any other version respectively) folder to the Witcher 3 mods folder.
Subtle Candle Flare Replaces the flare effect from candles in Blood and Wine DLC with a custom HD one. Place "modSubtleCandleFlare" folder to the Witcher 3 mods folder.
No Dirty Lens Effect If this bothers you. Place "modNoDirtyLensEffect" folder to the Witcher 3 mods folder.

Better distant look of objects:

HD Tree LOD Billboards Increases the resolution, adds shading through new normal maps and perforates (where appropriate) the tree LOD billboards so they appear more detailed and less like cardboard cutouts. Download both main and optional files. Place "modHDTreeBillboards" and "modHDTreeBillboardsBnW" folders to the Witcher 3 mods folder.
Uber Tree LOD ==NEW== ==FPS== This mod removes the numerous tree Level-Of-Detail variants so you only get the highest detail level of trees. Expectably, this will noticeably tank FPS on most of rigs, even the pretty strong gaming ones. Place "modUberLOD_Trees" folder to the Witcher 3 mods folder.
Uber LOD ==NEW== ==FPS== A mod from the same author for the rest of the game world, covering huge amount of objects and locations. A noticeable FPS hit is expected, so test your game performance first if you'll decide to install this mod. Place "DLC_UberLOD" folder to the Witcher 3 dlc folder and "mod_UberLOD" folder to the Witcher 3 mods folder. Then, download the HDRP patch and place "mod_HDRP_UberLOD_Patch" folder to the Witcher 3 mods folder.
Note: do not use this mod with True Fires - choose one or another.
HD Palace Best ever distant look for Toussaint palace. Download the main file. Place "modHDToussaintPalace" folder to the Witcher 3 mods folder. If you're using HDRP (HD Reworked Project by Halk Hogan PL), also download "HDRP Patch" and place "mod_HDToussaintPalace_HDRP_Patch" folder to the Witcher 3 mods folder.
Note: if using the "Uber LOD" mod, this mod is not needed - it's included there.
Temple Isle LOD and shadow fix Increases Lod of some of the temple isle buildings and fixes some bugs with the shadows they cast. Note: if using True Fires mod, you won't need this. Place "modTempleIsleLOD" folder to the Witcher 3 mods folder.
Remove Occlusion Culling Prevents game from un-rendering things when it thinks you can't see them, resulting in a better distant look of the landscapes and settlements in the game world. Place "modRemoveOcclusionCulling" folder to the Witcher 3 mods folder.

Grass - choose only one mod:

Meadows - An Efflorescent Grass Mod The best grass mod for TW3 existing. What's even better, unlike if games like Elder Scrolls/Fallout where lush grass mods are usually FPS nemesis, here it most likely won't affect your FPS at all, until you're on pretty low-end rig or until you're using some crazy grass draw distance values. Use either this mod or the mod below, not both together. Download the main file. Place "mod0Meadows" folder to the Witcher 3 mods folder. Recommended "Grass Density" setting in graphics settings in game menu is 6000 or 8000. As for the "Grass Distance Scale" settings - as mentioned before, if you'll keep it at 1.5 value, you shouldn't have even a single FPS drop. You can experiment with higher values up t oyour likings and depending on your PC strength, ofc.
Beautiful Grass Mod V3 One more great grass mod, a somewhat more vibrant alternative. Use either this mod or the mod above, not both together. Download the main file. Place "modNewBeautifulGrass" and "mod4kGrassTextures" folders to the Witcher 3 mods folder. If you want to gain some fps, also get the "2KGrassTextures V3" file, place "mod2kGrassTextures" to "\mods" folder as well, and delete the "mod4kGrassTextures" folder. Recommended "Grass Density" setting in graphics settings in game menu is 6000 or 8000. As for the "Grass Distance Scale" settings - as mentioned before, if you'll keep it at 1.5 value, you shouldn't have even a single FPS drop. You can experiment with higher values up t oyour likings and depending on your PC strength, ofc.


Mods in this section are all about improving the visual look of the characters - both generic and named ones, as as changing their appearance or armor/clothes. Better skin & eyes textures, improved character models, better (and new) hairstyles, improved or changed look of their gear and more - here there's something for every preference. About which mods you can use together and which not - there's no unified rule, but usually, you can use multiple mods for Geralt (or other characters), for example, if one mod changes his face textures, second changes beard hairworks, third one changes armor and last one changes face - but only model, for instance. You should not, of course, use multiple mods which affect same details of same chararcters - one will just overwrite another. Most of mods in this section are purely model/texture replacers, so the mod.settings configuration file provided by the guide solves all compatibility aspects without you need to worry about it. A few mods though, which add new features (like always burning HOS mark or glowing witcher eyes depending on condition) also modify scripts, so for these you'll most likely need to use Script Merger and merge scripts. If you're not sure about that, refer to the "Understanding and solving various mod conflicts" section and watch Script Merger tutorial video again.

First of all, install this mod - it fixes eternaly-existing game bug where all NPCs in the game, besides those talking to Geralt directly in dialogues/cutscenes were not moving their lips at all. Yep, we played the game for almost 6 years with this limitaton, and finally can remove it:

Lip Movement and HiRes Shadows (and High Quality Heads) on NPCs in gameplay Download the "modEnableMimics_blinking_woShadows" version. Place "DLCEnableMimics" folder to the Witcher 3 dlc folder and "modEnableMimics_blinking_woShadows" folder to the Witcher 3 mods folder. This mod has only one pretty noticeable (not dangerous) bug which affects witchers (other than Geralt, like Letho or Lambert) - if they are being hit in combat, they can become stuck in T-pose. Hopefully, mod author will fix this in near future, but till that moment, you can simply delete (an re-merge scripts) this mod temporarily before going on quests with Letho/Lambert, and install it back after. Also, the patch for CA is for the original Complete Animations mod, not the "Redux" version of it - so if you will use the Complete Animation Redux mod (further in the guide), merge scripts yourself - don't use this patch.

These few mods you can use with any other character mods below - they will either serve as a solid base for better look of characters in general (and overwritten by the mods below), or compatible with everything else by default.

Humans of the Continent 4K-2K Textures Improves upon all vanilla human & humanoid skin textures. Mod is divided into a several main files - for males, females (3 version for them) and children - so you can choose which one to get. Note: if installed alltogether, depending on your rig, can eat a few FPS in densely populated areas like Novigrad. So test your game first to see if it's worth it for you. Place "modHC4K01MalesVanilla" (and/or any other main file respectivel) folder to the Witcher 3 mods folder.
Low Quality Community Characters Redone Replaces all the low-quality background community character models with high-quality character models. Place "mod_LowQualityCommunityCharactersRedone" folder to the Witcher 3 mods folder.
Better Skin - Pore Retexture A pore modification that tones down the intensity as well as the size of the pores on the skin that is applied to all characters. Place "modZhoken_pore" folder to the Witcher 3 mods folder.
Realistic Eyes Fixed (Book-Friendly) Awesome mod which fixes and improves eye textures for simply countless amount of NPCs, named an generic ones. 2k version is recommended. Place "mod_RealisticEyesFix2K" folder to the Witcher 3 mods folder.

Now, let's proceed to the wide assortment of mods to choose from for certain characters. Of course, for..

Geralt:

The Mutant One of my favourite mods for Geralt appearance. All in one version recommended. Place "modTheMutant" folder to the Witcher 3 mods folder.
Geralt of Rivia - Irregular Pale Custom Wanna the White Wolf to be extra white and pale? This mod is for you. Place "mod_IrregularGeralt" folder to the Witcher 3 mods folder. There's also an optional patch for "Glowing Eyes" mod, installation in the same way.
Geralt's face retexture. Striga scars and new effect from intoxication One more great retexture, which also comes in 4 slightly different variations and adds a scar from fight with striga. Place "modFaceRealScarCompleteHDBDScrOOld4K" (or any other version respectively) folder to the Witcher 3 mods folder.
Brutal Face Update Brutal face for real. Place "modBrutalFaceV6" folder to the Witcher 3 mods folder.
Wise Wolf This mod gives Geralt a new pale face texture, similar to the comics, with eye sockets and new normalmaps. Place "modaTheWiseWolf" folder to the Witcher 3 mods folder.
The Butcher of Blaviken Lore-Friendly Geralt Choose one main file version and (if you want so) get an optional file too. Place "modTheButcherOfBlavikenDVWitheyes" (or any other version respectively) folder and (if you also want the optional addon) "modReworkedHair_and_beard1_9EE" to the Witcher 3 mods folder.
White Wolf From Rivia - Lore Geralt - 4K ==NEW== One more great "pale" retexture variant. Download one of the main files. Place "modWhiteWolfFromRivia_v5" (or any other version respectively) folder to the Witcher 3 mods folder.
Geralt Redone ==NEW== Currently one of my personal favourite for Geralt look, comes with lots of versions. Choose one of the main files. Place "modGeraltRedoneStandard" (or any other version respectively) folder to the Witcher 3 mods folder.
Killing Monsters Face and More Place "mod000Pale" (or any other version respectively) folder to the Witcher 3 mods folder.
Scarless Vanilla Geralt Mod which preserves vanilla look of Geralt face, just without scars. Place "modVanillaGeraltNoScar" (or any other version respectively) folder to the Witcher 3 mods folder.
Geralt Head Tweak A tweak made to Geralt's head model to make his face appear less "full". Features some sunken-in cheeks and a slightly longer chin and nose. Compatible with most of the texture replacers above, which is yet another neat bonus. Choose this one or the mod below. Place "modHeadTweak" folder to the Witcher 3 mods folder.
Yet Another HairWorks Mod Greatly increases Gerat's hair/beard hairworks quality. Place "modYAHWHairs_and_Beards" (or any of two standalone hair/beard only versions if you want so) folder to the Witcher 3 mods folder.
Loose long hair with strands A short hairstyle replacer for Geralt. Choose one of main files. Place "modHalftailBangs" (or "modOpenHairBangs" respectively) folder to the Witcher 3 mods folder.
Short hair for Geralt A short hairstyle replacer for Geralt. Choose one of main files. Place "modShortHair" folder to the Witcher 3 mods folder.
Edward Kenway like hair A similar mod. Place "modEKHairHD" folder to the Witcher 3 mods folder.
E3 Inspired Ponytail Place "modE3CidarianHair" folder to the Witcher 3 mods folder.
Geralt Leather Headband Edited Place "mod___LongHairWithBandageEdited" folder to the Witcher 3 mods folder.
New Hairstyles and Beards For Geralt (DLC2 Improved) Mod adds 19 hairstyles and 12 beards to your game. IMPORTANT: backup your \DLC2 folder located in Witcher 3 dlc folder (simply place it somewhere at your PC). Place "DLC2" and "dlcDLC2ImprovedStrings" folders to the Witcher 3 dlc folder.
Bald Geralt Well, if you want him look so...Download both main and optional file. Place "ModBaldGeralt" and "modBaldGeraltHos" folders to the Witcher 3 mods folder.
Geralt Tattoo plus patches Adds lore friendly (right from the game) tattoos all over Geralt's body. Note: mod will be not compatible with most of mods changing Geralt appearance, unfortunately. Thus, you can use it only with vanilla Geralt look or with one of the mods for Geralt appearance, which has a patch provided by this mod author in Files tab. Use either main version, or one of the optional versions patched for Geralt appearance mods. Place "mod0GeraltTattoos" (or any other version folder respectively) folder to the Witcher 3 mods folder.
Non-HW Hair Brightness Fix Will come in handy only if you're not using haiworks due to performance reasons. Place "modNon-HWHairBrightness_Fix" folder to the Witcher 3 mods folder.
Hearts of Stone Burning Mark Makes the mark from the Hearts of Stone expansion burn permanently. Choose one main file version. Place "modHoSBurningMark" (or the "modHoSBurningMark_Embers" respectively) folder to the Witcher 3 mods folder. Use this mod or the mod below, not both. Note: If you're experiencing script compilation errors even if you seemingly made the manual merge correctly (or Script Merger made automatic merge correctly), it's due to certain part of the mod code structure. Refer to the comment of user "BlueRaja" explaining how to fix this in the script (you can edit scripts with text editor like Sublime Text or Notepad).
Blue Hearts of Stone Burning Mark Similar mod from the same author, just blue color. Place "modHoSBlueBurningMark" (or the "modHoSBlueBurningMark_Embers" respectively) folder to the Witcher 3 mods folder. Use this mod or the mod above, not both. Note: If you're experiencing script compilation errors even if you seemingly made the manual merge correctly (or Script Merger made automatic merge correctly), it's due to certain part of the mod code structure. Refer to the comment of user "BlueRaja" explaining how to fix this in the script (you can edit scripts with text editor like Sublime Text or Notepad).
True Witcher Teeth This mod offers 3 retextures for Geralt's teeth, from dirty and damaged to pearly white. Choose one version of the mod. Place "mod_darkendteeth" (or any other version respectively) folder to the Witcher 3 mods folder.
3D Eyebrows for Geralt Not compatible with the burning mark mods above. Place "dlcGeraltEyebrows" folder to the Witcher 3 dlc folder and "modGeraltEyebrows" folder to the Witcher 3 mods folder.
Blue Stripes tattoo for shaving scene in Vizima Simple mod add Blue Stripes tattoo for shaving scene in Vizima. Place "modTattoforShavingScene" folder to the Witcher 3 mods folder.
Modular Eyes Visual mod that can dymaically change eye texture in game. Default behavior changes eyes black with toxicity. Eyes move both when effect is inactive and active. Download the main file. Place "dlcmodulareyes" folder to the Witcher 3 dlc folder, "modmodulareyes" folder to the Witcher 3 mods folder and "modulareyesconfig.xml" file from the depths of mod "bin" folder to the Witcher 3 mod menu folder.
Now, if you have the "Blue HoS Burning Mark" mod, download "Support for Blue HoS Burning Mark" file. From its folder, place "dlcmodulareyes" folder to the Witcher 3 dlc folder and approve overwriting. Note that with heavy-modded setup this mod will require some manual merging anyway.
Lastly, you can also use optional retextures for this mod, here, here and here. In both cases, choose one version of the retexture and place it's mod folder to the Witcher 3 mods folder.
Glowing Witcher Eyes Gives Geralt and the other Witchers actual glowing eyes. Place "mod_GlowingEyes" folder to the Witcher 3 mods folder. If you want to use this mod with the "Modular Eyes" mod, do not install the main file and download "Glowing Eyes for Modular Eyes" file from Misc Files tab. Place "modglowingmodulareyes" folder to the Witcher 3 mods folder.
Glowing white eyes White eyes for Geralt that shine in the dark. Place "modglowhiteye" folder to the Witcher 3 mods folder.
Insane Geralt Eyes (Books Inspired) More simple alternative - not glowing, but just more bright eyes for Geralt. Place "modGeraltEyesTS3000_v1" folder to the Witcher 3 mods folder.
Geralt - No scars Imo, Geralt without scars is no Geralt - but everyone's to their own - so this mod may be nice for someone :) Place "modNoBodyScars" folder to the Witcher 3 mods folder.
DoomSlayer Mark on Geralt Adds DoomSlayer's Mark on Geralt's body. Note: The mod has several version packed inside the root mod folder. Download the archive, unzip it and go inside "SlayerMark" folder. Folders inside are the mod version names which, in turn, contain the actual mod folder. Place "modSlayerMark" (from a folder of a chosen version) folder to the Witcher 3 mods folder.

Various pack covering plenty of different NPCs:

El's Custom Complexions Absolutely beautiful collection of alternative look and improved textures for 17 prominent ladies in the game (and also for Geralt). If you like them all over other mods (listed below) which change the same characters, you can simply get all-in-one version (just make sure to also get "Rosa and Edna var Attre Custom Complexion" and "Corinne Custom Complexion", as these were released after AIO file, and so, are not included in it). Or use standalone mods for certain characters you want only. Place "modElCustomComplexionsMerged" (or, respectively, any other singular mod if you're picking certain characters only) folder to the Witcher 3 mods folder.
Natural Complexions Incredibly beautiful work, I'd say, on pair with the mod above, but with own vision, covering many different characters. Note: If you don't want to make plenty of choosing, use either this mod or the mod above. But with a bit of time spent, you can use separate version and mix'n'match. Place "modNaturalComplexionsAllInOne" (or any other version respectively) folder to the Witcher 3 mods folder.
zzjay NPCs AIO character overhaul pack from talented Zzjay. Covers Triss, Yen, Ciri, Keira, Shani, Philippa, Priscilla, Fringilla, Ves, Iris von Everec, Corinne Tilly, Cerys, Var Attre twins and Roche. Place "mod020zzjayNPCs" folder to the Witcher 3 mods folder.
zzjay Blood and Wine NPCs ==NEW== Now, a BaW characters pack from the same author. Anna, Syanna, Vivienne, Dettlaff and Regis. Some options available (read the mod page, look at the screenshots). Place "mod023zzjayBW_NPCs" (and/or any other version respectively) folder/s to the Witcher 3 mods folder.

Ciri, Yen and Triss:

4K Reworked Women mod Bugifixes, improved skin and pores, eyes, eyelashes - every detail. Covers Yen, Triss, Ciri and also Shani - you can use all of them or just some, each character overhaul has own file. Has a different versions for Yen and Triss, so choose only one, ofc. Place "mod4KRWYenneferV4" (and/or any other character version respectively) folder to the Witcher 3 mods folder.
Hair for Yennefer A selection of hairstyles for Yennefer. Pick one version you prefer. Place "modYenneferHair_A" (or any other version respectively) folder to the Witcher 3 mods folder.
Hairworks for Yennefer Simple as that, and charmingly beautiful. Place "dlcHairworks" folder to the Witcher 3 dlc folder and "modHairworks" folder to the Witcher 3 mods folder.
Ample Yen plus optional voluminous curly hair Download one of main files. Place "modAmpleYen" (or other version respectively) folder to the Witcher 3 mods folder.
Sporty Yennefer Yen discovered fitness. Choose the mod version to install. Then, unpack the mod archive and go inside the root folder - there are sub-version folder inside, one of which you'll need to install. Place "modA1SportyYenneferBushy" (or any other version respectively) folder to the Witcher 3 mods folder.
Lore friendly Yennefer face texture ==NEW== Book-oriented Yen retexture. Choose one mod version to install. Place "modlfyenn" (or "modlfyenn_a" respectively) folder to the Witcher 3 mods folder.
Scars on Yennefer face ==NEW== Place "modscarsonyennefer" folder to the Witcher 3 mods folder.
Yennefer New Makeup and Hair Face, hair and eyes changes can be used separately - only face or all 3 together. Place "modyenneferface" (and other optional changes respectively) folder to the Witcher 3 mods folder.
Stylish Yennefer Choose one of the main files. Place "modExtravagantYennefer" (or other version respectively) folder to the Witcher 3 mods folder.
Pretty Yen Place "modyenface" folder to the Witcher 3 mods folder.
Prototype Yen Place "modyenprototype" folder to the Witcher 3 mods folder.
Yennefer Goth Style ==NEW== Place "modYenTattoos" folder to the Witcher 3 mods folder.
Yennefer's lore friendly wardrobe - reworked 20+ lore-friendly clothing pieces for Yennefer to choose from, mix and match to give her the look YOU think suits her best. There are lots of files to choose from, but installation is the same for all of them. Place "dlc__XXX" folder to the Witcher 3 dlc folder and "mod__YYY" folder to the Witcher 3 mods folder, where XXX and YYY are chose mod version dlc/mod folders names.
Lore friendly black and white dress for Yennefer Choose one of main files. Place "modYennefer" folder to the Witcher 3 mods folder.
Off the shoulder gown for Yennefer Replaces Yennefer gown appearence with a new one, doesn't affect her travel outfit. Choose one mod version to install. Place "dlc_YLFW_offtheshoulder_gown_Black" (only the black version has dlc folder, white version doesn't have one) folder to the Witcher 3 dlc folder and "mod_YLFW_addon_offtheshoulder_gown_Black" (or "mod_YLFW_addon_offtheshoulder_gown_White" respectively) folder to the Witcher 3 mods folder.
Flatter shoes for Yennefer Place "modYenneferWithFlatShoes" folder to the Witcher 3 mods folder.
Enhanced Yennefer Removes the annoying blue tint from her outfit and makes her hair a bit less shiny. Compatible with the mods which change her face, but not compatible with the mods which change the dress (as you've alredy guessed most likely). Place "modEH_Yen_Outfit" (and the "modEH_Yen_Hair" if you want the hair change too) folder to the Witcher 3 mods folder.
Yennefer Concept Hair Changes Yennefer's hair to an early concepts. Install either main file or the optional file. Place "modNewYenneferConceptHair" (or the "modYenVanillaMoreCurlyLoreHair" respectively) folder to the Witcher 3 mods folder.
Yennefer Eyes Lore-Friendly Place "modYenLoreFriendly" folder to the Witcher 3 mods folder.
Insane Yennefer Eyes (Books Inspired) Place "modYenneferEyesTS3000_v2" folder to the Witcher 3 mods folder.
Rokenz Triss Choose one of five versions (there are comparison images on the mod page). Place "modRokenz_Triss_ver_A" (or any other version respectively) folder to the Witcher 3 mods folder.
New face for Triss Beautiful Triss face model and texture replacer. Choose one of the mod versions. Place "modnewfaceTrissAllInOne" (or any other version respectively) folder to the Witcher 3 mods folder.
Stylish Triss Download the main file. Place "modNewStylishTrissUpdated" folder to the Witcher 3 mods folder.
Legacy Triss makeover Triss look inspired by TW2 and her TW3 pre-release appearance. Download the main file. Place "modLegacyTriss_pt1" and "modLegacyTriss_pt2" folders to the Witcher 3 mods folder. Optionally, download and install eyes addon ("modLegacyTriss_pt0_eyes" fodler goes to \mods too).
Triss (G)Lorified You can use either the main file (mod in a complete form), or any of standalone smaller changes, for hair or eyes only. Place "modTrissGlorified" (or any other partial change versions respectively) folder to the Witcher 3 mods folder.
Insane Triss Eyes (Books Inspired) Place "modInsaneTrissEyesTS3000_v2" folder to the Witcher 3 mods folder.
New hairstyle for Triss Place "modTrissHair2" folder to the Witcher 3 mods folder.
Triss Concept hair Changes Triss hair to one heavily inspired by her concept art. Place "modTriss_concept_art_hair" folder to the Witcher 3 mods folder.
TW2 Triss This mod changes her outfit only, so is perfectly compatible with mods which change her own appearance. Choose one of the main files - either mod or DLC version. The difference between is the mod just modifies the outfit, while DLC does the same, but you can toggle this change anytime in DLC settings of the game. For mod version, place "mod_tw2triss" folder to the Witcher 3 mods folder. For DLC version, as you have most likely guessed already, place "dlc_tw2triss" folder to the Witcher 3 dlc folder. Remember - use only one version.
Beautiful Dress for Triss Adds a beautiful bride dress to Triss. Choose the one mod version. Place "modTrissDress" folder to the Witcher 3 mods folder.
Triss Big Auburn Bun Hairstyle (Combined DLC Hair) Super big bun! Place "mod00000TrissBigBunHairstyleAuburn3" folder to the Witcher 3 mods folder (also make sure to install required "111removeelasticband111" file from here, also to the mods folder).
Ciri Face 4k Retextures New Makeup Choose one of 4 versions of the mod (first 4 files). Place "modciriheadb7" (or any other version respectively) folder to the Witcher 3 mods folder. You can also use one of small standalone files which change her eyes only (installation destination is the same).
Lore Friendly Ciri Place "modCiriLoreFriendlyFull" folder (or any of other smaller partial change versions respectively) to the Witcher 3 mods folder.
Ciri's face reworked From the author of "Rokenz Triss". Place "modrokenz_ciri_reworked_update" folder to the Witcher 3 mods folder.
Somewhat Ciri Older-looking Ciri. Choose one of the main files - either with or without makeup. Place "modSmwtCirimakeup" (or "modSmwtCiri" respectively) folder to the Witcher 3 mods folder. Optionally, download and install eyes addon ("modSmwtCiriEyes" fodler goes to \mods too).
Dhu's Cirilla Place "modDhusCirilla" (or "modDhusCirillaV2" respectively) folder to the Witcher 3 mods folder.
Bigger scar Texture for Ciri Place "modCIRI_Skellige_Style_texture_SCAR_only" folder to the Witcher 3 mods folder.
Ciri Face retexture better scar Choose one of he 3 versions of the mod. Place "modCiriNewFaceMakeUpFreckles" (or any other versions respectively) folder to the Witcher 3 mods folder.
Ciri Grey Hair Gives Ciri a gray hair instead of white (closer to how her hair color was described in books). Place "mod_CiriGreyHair" folder to the Witcher 3 mods folder.
Long and loose hairstyle for Ciri ==NEW== Gives Ciri loose long hair, comes in game white or book ashen/grey, (the ashen version also changes young ciri hairstyle). Place "modCiri_hair_long_ashen" (or the "modCiri_hair_long_white" version respectively) folder to the Witcher 3 mods folder.
Insane Ciri Eyes (Books Inspired) Place "modInsaneCiriEyesTS3000_v2" folder to the Witcher 3 mods folder.
Witcher Eyes for Ciri Simple as that. Not lore-friendly, but why bother if you like this? Place "modCiriWitcherEyes" folder to the Witcher 3 mods folder.
Concept Ciri A complete Overhaul of Ciri's default appearance comprised of 3 different variants, 4k textures, new cloth and leather details and more. What's even better, it's fully compatibly with any mod that changes Ciri face and hair. Place "mod_ConceptCiri" folder to the Witcher 3 mods folder.
Ciri - Alternative look - DLC A new outfit for Ciri made completely from scratch, also in DLC form - so it doesn't modify vanilla files and you can toggle it off anytime. Place "dlcCiriAlternativeOutfit" folder to the Witcher 3 dlc folder. Also make sure to install this required mod ("mod0BASE" folder going to mods folder) and endorse the original mod :3
Viper Armour For Ciri Another outfit change for Ciri. Get either the "Ciri Viper Armour - Outfit 2" or "Ciri Viper Armour Collar and Fur - Outfit 2" version. Place "modciriviper2_armor" (or the "modciriviper2fur_armor" respectively) folder to the Witcher 3 mods folder.
Cat Armor for Ciri Choose one of the mod versions. Place "modCiriCatArmor" (or the "modCiriTemCatArmor" respectively) folder to the Witcher 3 mods folder.
Ciri's Witcher Gear - Wolven Wolven set for Ciri. Place "modCIRI_Armor_Wolf" folder to the Witcher 3 mods folder.

Witchers gang:

Witchers Place "modTheWitchersV5" folder to the Witcher 3 mods folder.
Concept Witchers Get either the all-in-on version, or any of standalone changes for each witcher, if you prefer to mix it up better with other similar mods. Place "mod_ConceptWitchers" (or any other of standalone ones respectively) folder to the Witcher 3 mods folder. Also make sure to install the requied file from here (optional file, goes to "\mods" too). Note: If you'll be experiencing loading screens between dialogues when Lambert is involved - either install the separate mods for every witcher instead of AIO version, or just disable the mod temporarily.
Lore Friendly Witchers A subtle appearance mod for all witchers except Geralt. Place "modLoreFriendlyWitchers" folder to the Witcher 3 mods folder.
4K Lore Friendly Witchers A simple texture upscale + a bit more pale look. Place "mod4KLoreWitchers" folder to the Witcher 3 mods folder.
Witchers by the Paws Three Wolves, a Viper and a Cat. Place "dlcWitcherSchool" folder to the Witcher 3 dlc folder and "modWitcherSchool", "modWitcherSchoolT" folders to the Witcher 3 mods folder. Optionally, install Jad Karadin file in the same way.
White Wolf From Rivia - All Witchers - 4K ==NEW== A retexture from the author of the same mod for Geralt, now for all other witchers in the game. Place "modWhiteWolfFromRivia_Witchers" folder to the Witcher 3 mods folder.
NPC Witchers School Armors ==NEW== Gives NPC witchers the armors of the schools they belong to. Requires "4k armor textures" mod. Place "DLC_NPCWSA" folder to the Witcher 3 dlc folder, and "mod_NPC_Witcher_School_Armors_Gaetan_T4" & "mod_NPC_Witcher_School_Armors_Tauler_T1" folders to the Witcher 3 mods folder.
NPC Witchers School Swords ==NEW== Gives NPC witchers the swords of the schools they belong to. Requires "4k armor textures" mod. Place "DLC_NPCWSS" folder to the Witcher 3 dlc folder. Then, [one] of the mod folders - "mod_NPC_Witcher_School_Swords_FOTWW", "mod_NPC_Witcher_School_Swords_T1" or "mod_NPC_Witcher_School_Swords_T4" - to the Witcher 3 mods folder. Lastly, if you also want to change Vesemir's swords, [one] of the "mod_NPC_Witcher_School_Swords_Vesemir_T1" or "mod_NPC_Witcher_School_Swords_Vesemir_T4" folders to the Witcher 3 mods folder.
Original (TW1) Face for Vesemir Download the main file. Place "modVesemirHeadC" folder to the Witcher 3 mods folder.
Vesemir Concept Outfit Redux Modifies only Vesemir's armor, so will work just fine with mods which only modify his own appearance. Place "modVesemirConceptOutfitRedux" folder to the Witcher 3 mods folder.
Letho LOD Extended Modifies only Letho model, so compatible with texture replacers for him. Place "modLethoLOD" folder to the Witcher 3 mods folder.
TW2 Letho Place "modLethoRetexture" folder to the Witcher 3 mods folder.

Keira:

Keira - shorter hair and slight facelift Get either the main file (aka full changes pack) or any of standalone parts. Place "modkeira_edited_hair_tex" (or any of standalone changes) folder to the Witcher 3 mods folder.
Tweaks for Keira My personal favourite for Keira - makes her look closer to how she was described in books. Choose one of 3 main file versions. Place "modkeiratweaksWhiteDress" (or any other version respectively) folder to the Witcher 3 mods folder.
El's Keira Place "modElKeira" folder to the Witcher 3 mods folder.

Shani:

Stylish Shani Place "modStylishShani" folder to the Witcher 3 mods folder.
Stunning Shani Place "modStunningShani" folder to the Witcher 3 mods folder.
El's Shani Place "modElShani" folder to the Witcher 3 mods folder.
Denroth's Shani Place "mod4KRWShaniV2" folder to the Witcher 3 mods folder.
Insane Shani Eyes (Books Inspired) Place "modInsaneShaniEyesTS3000_v2" folder to the Witcher 3 mods folder.

Cerys:

El'S Cerys Place "modElCerys" (or "modElCerysNoScars" respectively) folder to the Witcher 3 mods folder.
Cerys an Craite - No Makeup Place "modCerysFaceColour" folder to the Witcher 3 mods folder.
Cerys face retexture Place "modCerysT5" folder to the Witcher 3 mods folder.
Blue eyes for Cerys Place "modCerysBE" folder to the Witcher 3 mods folder.

Fringilla:

Fringilla Vigo - New outfit and make up Place "modfringillafancy" folder to the Witcher 3 mods folder.
El'S Fringilla Place "modElFringilla" folder to the Witcher 3 mods folder.

Iris:

Iris as the Lady in White Changes only her outfit. Choose between main file or old file (works the same, just different color of the dress). Place "modIrisMoonDress" (or the "modIrisChampagneDress" respectively) folder to the Witcher 3 mods folder.
El's Iris Place "modElIris" folder to the Witcher 3 mods folder.

Orianna:

Orianna's New Style Pick either only the dress, or both dress and new textures files (or only textures, why not). Place "modOrianaNewStyle" (and/or "modOrianaBetterTexture" respectively) folder to the Witcher 3 mods folder.
El's Orianna Place "modElOrianna" folder to the Witcher 3 mods folder.

Syanna:

Syanna Download the "Syanna" main file. Place "modsyannanak" folder to the Witcher 3 mods folder.
El's Syanna Place "modElSyanna" folder to the Witcher 3 mods folder.

Corinne:

Corinne Tilly reworked Download the main file. Place "mod00Corinne_reworked" folder to the Witcher 3 mods folder.
El's Corinne Place "modElCorinne" folder to the Witcher 3 mods folder.

Dandelion:

Bathsebah's Book Jaskier (Dandelion) A book-friendly appearance mod for our favorite bard. Place "dlcBookJaskierDLC" folder to the Witcher 3 dlc folder, then place "modBookJaskier_face" and "modBookJaskiermod" folders to the Witcher 3 mods folder.
Dandelion No Beard Model Not actually "no beard", but likely a "lighter beard". Place "modDandelionNoBeardModel" folder to the Witcher 3 mods folder.
Younger Dandelion And here's an actual no beard mod, plus younger look. Mod has different versions (with stubble too). Choose only one version. Place "modHandsomeDandelion" (or any other version respectively) folder to the Witcher 3 mods folder.
TW2 Dandelion Changes Dandelion's appearance to his TW2 counterpart. Place "mod_tw2dandelion" folder to the Witcher 3 mods folder.
Wine red outfit for Jaskier-Dandelion An elegant outfit for our dear bard. Place "modWineredDandelion" folder to the Witcher 3 mods folder.

Regis:

Zzjay's Regis ==NEW== Download [one] of the files dedicated to Regis. Place "mod024zzjayRegis" (or "mod025zzjayRegisEyes" respectively) folder to the Witcher 3 mods folder.
Fuse00's Regis ==NEW== Download the Regis file. Place "modRegis" and "mod0RegisEyes" folders to the Witcher 3 mods folder.
Long Hair for Regis Place "mod_RegisHair" folder to the Witcher 3 mods folder.
Alternate hairstyles for Regis Even more hair options for Regis - long hair, loose or tied, grey or brown. Place "modRegis_LongHair_loose_BROWN" (or any other version respectively) folder to the Witcher 3 mods folder.

Other characters and misc mods:

zzjay profile ==NEW== Mostly know for their Skyrim and FNV retexture mods, this talented author is now actively making new and new (mostly) character retextures for the Witcher 3. Take a look!
Better Elves Better models and textures for many elven characters to represent their forever young look as per Witcher lore. Download one of two main files or any of smaller standalone files from optional files. Place "modBetterElvesAllInOne", "modGeels", "modAvallachPainting" and "modAvallachFaceAndHair" (or any other version respectivel) folder to the Witcher 3 mods folder.
Elfy Aen elle Makes the Aen elle characters looks more like regular high-fantasy elves. Choose one of the mod versions. Place "dlc_Elfy_AenElle_cloth" folder to the Witcher 3 dlc folder and "mod_ELFY_Aen_elle" (or "mod_ELFY_Aen_elle_tall_avallach" respectively) folder to the Witcher 3 mods folder.
Dettlaff - Dressed down Shows off Dettlaff's tunic, it's hot in Toussaint after all. Place "modDettlaff_DressedDown" folder to the Witcher 3 mods folder.
Dhu's Human NPCs Get only the "Dettlaff van der Eretein", "Emiel Regis Rohellec Terzieff-Godefroy" and "Owl" files. Place "modDettlaffVanDerEretein", "modRegis" and "modOwl" folders to the Witcher 3 mods folder.
Dhu's Strenger Family The Strenger family appears, with their new look. Place "dlcTheStrangers" folder to the Witcher 3 dlc folder and then, "modTheStrangers" and "modDhusStrangerT" folders to the Witcher 3 mods folder.
Bathsebah's Anna Stenger Improvements Place "dlcBsbahAnnaStenger" folder to the Witcher 3 dlc folder and "modBsbahAnnaStenger" folder to the Witcher 3 mods folder.
Nice Tamara Place "modNiceTamara" folder to the Witcher 3 mods folder.
STaRkIlLeR profile For a several "elegant" mods which change the clothes of Yen, Triss, Anna Henriett, Iris, Philippa and more (if you like them, track the authors profile because new mods can be released in future). Place "mod_elegant_iris" (example for the Elegant Iris mod, installation for others is usually the same - mod folder goes inside the /mods folder, but some other their mods also has a dlc folder) folder to the Witcher 3 mods folder.
Alternative Outfit for Hjalmar ==NEW== Changes Hjalmar's Outfit into something more fitting for the King of Skellige. Place "mod_AlternativeOutfitForHjalmar" folder to the Witcher 3 mods folder.
Handsome Roche ==NEW== To make Roche more like from The Witcher 2. Place "modFaceRoche" folder to the Witcher 3 mods folder.
Temerian Armor Set for Vernon Roche Removes Roche's Chaperon, and gives him a unique hairstyle. Place "modVernonArmor" folder to the Witcher 3 mods folder.
Guillaume Alternate Hair Changes Guillaume long hairstyle to a shorter hairstyle. Place "modToussaintsAtelierGuillaumeHairOnly" folder to the Witcher 3 mods folder.
Healed Margarita Clean look for her face to display she has actually healed well. Place "modHealedMargarita" folder to the Witcher 3 mods folder.
Ghoulish Eredin and Imlerith ==NEW== Download one of or both main files. Place "modDarkGhoulEredin" (and "modImlerithGhoul" if you want it too) folder/s to the Witcher 3 mods folder.
Otrygg head from glossary ==NEW== Changes Otrygg an Hindar's head to the one used in his glossary entry. Place "mod_Otrygg_head" folder to the Witcher 3 mods folder.
Humanized Bruxa Changes the bruxa you encounter at the start of Blood and Wine into its human form during the fight. Place "modhumanizedbruxa" folder to the Witcher 3 mods folder.
Dynamic outfits for sorceresses No more sorceresses wearing sleeveless dresses in Skellige. Download either the main file, or one/any of standalone files asides from "Compatibility_Scenes" file (this one usage is situational, will be mentioned later when it's needed). Place "modBigDynamic" (or any other version respectively) folder to the Witcher 3 mods folder.
No More Underwear For the hornies. Choose [one] mod version. Place "modLingerieRemoverAll" (or any other version respectively) folder to the Witcher 3 mods folder.
Scarier Gaunter O'Dimm Download the main file, but install only one folder from it, depending on your choice. Place "modGaunter" folder from either "Vampire" or "Half ethernal" folder to the Witcher 3 mods folder.
Avallach Aen Elle Height Place "mod_AvallachAenElleHeight" folder to the Witcher 3 mods folder.
Improved Lady of the Lake (Witcher 1 Style) Download the main file. Place "modImprovedLadyOfLake" folder to the Witcher 3 mods folder.
Iris Dress Color Project Provides different color variations for Iris dress. Place "modBleuIrisDress" (or any other version respectively) folder to the Witcher 3 mods folder.
Toussaint's Atelier Some new dresses for BaW ladies. Download the main file. Place "modToussaintsAtelierFIXED" folder to the Witcher 3 mods folder.
New Djinni Face Place "modDjinniFace" folder to the Witcher 3 mods folder.


User interface, or just UI, is everything you see on screen in form of icons, status effects, tooltips and similar things. Initial interface of TW3 was plainly horrible on PC, as it was basically copied from consoles. It became better with time and really better in the GOTY version of the game, but it sill can be improved greatly, which will save you plenty of time and just make game more comfortable.

Various HUD mods, starting from some complex and almost essential ones, to small little gems fixing certain annoying things or making purely matter of taste change:

All Quest Objectives On Map Shows on map all objectives for all player's active quests. Like tracking multiple quests in the same time. You can also change the currently tracked objective without going to the Quests menu. Optionally can cache the location of discovered merchants. Choose one of 3 mod versions (Standard, Full or Lite - Standard is recommended, but ofc it's up to you - read about the differences on the mod page). Place "modMapQuestObjectives" (or any of other two versions respectively) folder to the Witcher 3 mods folder.
Colored Map Markers Choose one of the versions. "All Quest Objectives compatible" version should be used only if you're using that mod, otherwise, use the default version. Place "modColoredMapMarkers_AQO" (or "modColoredMapMarkers" respectively) folder to the Witcher 3 mods folder.
World Map Fixes Simple yet effective mod. What it does is demonstrated on the mod page images. Place "modWorldMapFixes" folder to the Witcher 3 mods folder. Note: If you'll be using W3EE (whole game overhaul, listed below), don't use this mod, as W3EE has own analogue of such fixes.
Friendly HUD For most of players, it'd be the essential mod. It offers a lot of options to configure HUD modules as well as adds 3D markers for quest and NPC tracking and makes several improvements to game menus. You can use all of the options mod has or turn the ones you don't need off. Place "modFriendlyHUD" folder to the Witcher 3 mods folder. Then, go to this mod folder (where you've just installed it), navigate to the depths of "\bin" folder and place "modFHUDConfig.xml" to the Witcher 3 mod menu folder. As for the "input.xml" file, just open it with any text editor like Notepad (but better, use Sublime Text program linked in "Preparations" section), copy the lines highlighted here and paste it to your game input.xml (located in Witcher 3 mod menu folder) right after "UserConfig" line, then save changes and close the file. Lastly, open the "input.settings.part" file. Copy the text lines under settings section ( like [Boat], [Exploration_Replacer_Ciri] and others, just without these [] lines themselves) and copy these lines straight under the very same section names lines in "input.settings" file in your \Documents\The Witcher 3 folder. Not as scary as it may look when you're doing it step by step, right? Good job!
Also install a patch for Fast Stash Menu - to install it, go inside the folders of this patch until you see "inventoryMenu.ws" file. Place this file inside the (attention!!) the same directory in the Friendly HUD's own mod folder (if you'll be doing everything correctly, Windows will ask you about overwriting - confirm). That's it!
Lastly, take into account that Friendly HUD is a massive mod in certain terms, so with a decent mod list it will most certainly require a few manual script merges here and there. If you're still not sure in yourself, or maybe just don't want all of this mod features, you can consider using the mod below instead (one or another, not both).
Combat HUD Redux A more lightweight (and so easier to merge, but still can be pretty demanding in terms of manual merging) alternative to Friendly HUD (so use one or another, not both). Place "modCombatHudRedux" folder to the Witcher 3 mods folder then go inside the "\bin" folder in this mod folder, find the "CombatHudReduxMenu.xml" file and place it to the Witcher 3 mod menu folder.
Sort Everything Another essential mod, as for me. Download both main files. Place "modSortEverything" folder to the Witcher 3 mods folder and "modSortEverything.xml" file from the depths of "\bin" folder to the Witcher 3 mod menu folder.
Enemy Healthbar On Top Moves the enemy health bar on top of the screen, simple as that. Can server as an immersion and difficulty boost. Place "modEnemyHealthbarOnTop" folder to the Witcher 3 mods folder.
Better Icons - English Place "modBetterIconsEnglish" folder to the Witcher 3 mods folder. Choose between this mod or the mod below (they offer different look).
Better Icons 2020 v2.0 - English Edition Use only one of the versions of the main file. Place "modBetterIcons2020_English_Original" (or any other version respectively) folder to the Witcher 3 mods folder. Choose between this mod or the mod above.
Better Icons - Rune Choose only one version of the mod. Place "modBetterRunes_Recolor" (or any other version respectively) folder to the Witcher 3 mods folder. Can use together with the mod above, if you want this icons look to take over.
Unified Oil Icons Now oil icons of each tier use the same icon, just like bombs and potions. Place "modUnifiedOilIcons" folder to the Witcher 3 mods folder. Can use together with the bigger icon packs above, if you want this icons look to take over.
Witcher Ability Icons Redone ==NEW== All witcher's ability icons redone. Quite different from original icons, so see if you actually want these. Place "mod00AbilityIcon" folder to the Witcher 3 mods folder.
Restored Content - Old Mutagen Icons ==NEW== This mod makes all the mutagens in the game feature the icons they did prior to patch 1.08. Place "modMutagenIconRestore" folder to the Witcher 3 mods folder. Can use together with the bigger icon packs above, if you want this icons look to take over.
Minimalist Loot Menu A simple mod which removes the input feedback at the bottom of the loot menu. Place "mod0_MinimalistLootMenu" folder to the Witcher 3 mods folder.
Pre-Release Loading Screens Replaces various loading screens in the game (concept art, 2013, VGX, 2014, 2015 and W1 versions). Choose one of the mod versions to install. Place "mod_2013_loading_screens" (or any other version respectively) folder to the Witcher 3 mods folder. Note: use only one loading screens replacer mod.
Replacement Loading Screens Replaces the default loading screens with ultra high-res images from Witcher lore. Download the "Replacement Loading Screens - 30 fps" mod version (60 fps version requires another mod which is quite buggy). Place "modLoadingScreens" folder to the Witcher 3 mods folder. Note: use only one loading screens replacer mod.
Concept Art - Loading Screen Project ==NEW== Adds over 39 new loading screens, based only on official CDPR concept art, into the game. Download the "Concept Art - Loading Screen Project" main file. Place "modConceptArtScreens" folder to the Witcher 3 mods folder. Note: use only one loading screens replacer mod.
Credit Artworks Loading Screens ==NEW== Replaces the loading screens with the artworks used for the games endings. Choose one of the mod versions to install. Place "modLoadingScreens" (or any other version of your choice respectively) folder to the Witcher 3 mods folder. Note: use only one loading screens replacer mod.
Point of Interest Reveal Show the actual icon instead of question mark. Somewhat "spoiler" kind of mod to me personally, but everyone's to their own. Place "modPOIMapHack" folder to the Witcher 3 mods folder.
Dynamic Minimap Dynamically hides the minimap, leaving only the clock and weather condition visible. You can activate it again with the witcher senses. It is also active as Ciri or in a horse race for gameplay reasons. Place "modDynamicMinimap" folder to the Witcher 3 mods folder.
Restored Content - Buffed Monster Tracker and Minimap Options ==NEW== Restored buffed monster tracker (with restored and new monster icons) and minimap options. Place "modRestoredBuffedMonsterTracker" folder to the Witcher 3 mods folder and "hud.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder (the "hud.xml.vanilla" is a backup file to restore vanilla one if needed after mod removal).
Upscaled UI series Upscaled textures of various vanilla UI elements. Download all the "Upscaled UI" mods from the author (make sure to get the regular versions of the mods, not the "60 fps" ones). Place "modUpscaled_HUD_Elements" (and any of other similar mods) folder to the Witcher 3 mods folder. Patches, like the patch for Colored Map Markers, for instance, are installed in the same way. Note: for the Upscaled Map one, you need both the "texture cache" file and the mod itself.
Nude Journal Entries ==NEW== For the horny. Place "modAdultJurnalCharacters" folder to the Witcher 3 mods folder.
HUD Always Shown ==NEW== A simple mod that keeps the health bar and other HUD menus shown at all times. If you need this for some reason. Place "modHudAlwaysShown" folder to the Witcher 3 mods folder.
Instant Tooltips Reduces popup delay for all ingame tooltips what forces it to open faster. Place "modInstantTooltips" folder to the Witcher 3 mods folder.
(SNC) Standardised Naming Convention - Witcher Gear Provides a standardised naming convention for all Witcher Gear including DLC. Place "modWitcherGear_SNC" folder to the Witcher 3 mods folder.
Harbor Names Restored Each harbor will now have a unique name, just like signposts. Place "modHarborNamesRestored" folder to the Witcher 3 mods folder.
Loot Popup Plus Note: doesn't work together with "Minimalist Loot Menu" mod above - use one or another. Author may create a patch in future. A lightweight mod which provides additional information in the loot popup window. Place "modLootPopupPlus" folder to the Witcher 3 mods folder.
New background for inventory Choose either the main file or the optional file. Place "modInventoryBackground" (or "modMutagenInventory" respectively) folder to the Witcher 3 mods folder. Use this mod or the mod below.
Alternative inventory background Choose one of the 3 mod versions. Place "modSwordsInventoryBG" (or any other version respectively) folder to the Witcher 3 mods folder.
Improved Backgrounds ==NEW== New background for inventory and death screen. Place "modImprovedBackgrounds1_2" folder to the Witcher 3 mods folder. Note: you can use this mod with one of two mods above (they have load order priority already set up higher than this mod) - in this way, you will have inventory background from any of those mods, and death background from this mod.
Quest level on NoticeBoard Shows the level of quests on the noticeboard. Place "modQuestLevelOnNoticeBoard" folder to the Witcher 3 mods folder. You can also use the version linked in the mod comments thread instead, it has a few more quests added to the mod functional.
No Quick Save Message ==NEW== Removes quick save message text (keeps the icon, so it's still visible you quicksaved). Place "modNoQuickSaveMessage" folder to the Witcher 3 mods folder.
Hide Sound Effects Subtitles Removes boring and useless subtitles for *spits*, *Cough*, *Sigh…* and all thus kind of sound effects. Place "modHideSFXsubtitles" folder to the Witcher 3 mods folder.
Bigger Subtitles Increases the size of subtitles in dialogues. Choose the one mod version to install (125%, 135% or 150%). Place "modBigSubs125" (or any other version respectively) folder to the Witcher 3 mods folder.

Now, a few beautiful replacers for the main menu. Use only one, ofc:

Various Video Replacements Switches out the recap slideshow with a cinematic of your choice. Downlod both main files (for the "Killing Monsters" file you can download any of optional files instead). Place "modNightRemember" and "modOVRKillingMonsters" (or any other optional version respectively) folder to the Witcher 3 mods folder.
Classic Main Menu Main menu repalcer in Witcher 1 style. Download either the "Classic Menu - GOG GOTY (Full)" or "Classic Menu - GOG GOTY (Video Only)" version. Place "modClassicMenuGOGGOTY" (or "modClassicMenuGOGGOTY_VidOnly" respectively) folder to the Witcher 3 mods folder.
Skellige Main Menu Replacer Replaces the main menu video with a high-quality recording of the Skellige isles. Choose one of the main files. Place "modSkelligeMainMenuGeralt" (or "modSkelligeMainMenuNoGeralt" respectively) folder to the Witcher 3 mods folder.
The Witcher 1 and 2 Intros Replaces the bumpers with the Witcher 1 or Witcher 2 intro with the option to replace the Witcher 3 intro. Place "content" folder to the Witcher 3 root folder and approve overwriting. To restore the original files, replace them with the .bak files and remove the .bak from the file extension.
Nordic Main Menu Replaces the main menu video giving it a more nordic vibe. Choose one of the main files. Place "modNordicMenu" folder to the Witcher 3 mods folder.
Netflix Theme Main Menu Music Replaces main menu music with the Geralt of Rivia theme from the Netflix series. Place "modNetflixMenuTheme" folder to the Witcher 3 mods folder.
More transparent Main menu This mod can be used with any of the mods in this subsection. Half-transparent main menu background. You'd be surprised how good is actually looks. Works with the menu general replacers below. Place "modMoreTransparentMenu" folder to the Witcher 3 mods folder.
Dynamic Main Menu Main menu will dynamically change based on player progression. Place "DMM" folder to the Witcher 3 dlc folder, "mod_DMM" folder to the Witcher 3 mods folder and "DMM.xml " file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.

New fonts for Witcher 3. Install only one:

Nosferatu Font Place "modNosferatu" folder to the Witcher 3 mods folder.
Alexandria Bold Font Place "modFontAlexandriaBold" folder to the Witcher 3 mods folder.
Serif of Rivia Choose one of 4 versions. Place "modSerifOfRivia" folder to the Witcher 3 mods folder.
Althea Font Place "modAltheaFont" folder to the Witcher 3 mods folder.
Medieval Font Place "modMedievalFont" folder to the Witcher 3 mods folder.
Roboto Condensed Bold Font Place "modRCBold" folder to the Witcher 3 mods folder.

Congrats! Graphics part is done, now let's proceed to gameplay.



In Skyrim, there's a well-known thing - if you want to have actually ultimate modded game, it's better to avoid the huge "all-in-one" mods which overhaul close to every game aspect, as they often are made too subjectively and also rob you out from a freedom of choice towards using other cool mods. As for the Witcher 3, things went somewhat different way here, and many of mods similar in scale here are actually incredible - ofc, each of them will still bring you the perspective of its author related to game difficulty, but, each of mods listed here is a work of art, and while it's not technically required, it's a good idea to pick one of these overhauls as base for your gameplay changes, and improve it with the other mods from the rest of section (but ofc, always read the overhaul page/document thoroughly to get an understanding of which mods you most likely need to avoid to possible sometimes heavy compatibility clashes). Remember: should you decide to use mods from this section, choose only one. Let's take a look!

P.S. remember the "New Game Plus" option? Now forget about it. Similar to "legendary" skills leveling system in Skyrim, NG+ in TW3 was pretty boring as, on practice, you was simply replaying the game keeping your stats and equipment, with enemies scaled to your level. No new skills for bosses, no new abilities for enemies, nothing new at all - just a sponginess system, basically. The initial purpose of almost every well-made gameplay overhaul is to get rid of the sole reason to play NG+ in first turn, making base game itself more fun and challenging not because enemies magically became 30 levels higher, but because they'll have new skills and abilities, and you will have improvements to your own arsenal as well. Even if you personally like NG+ idea, almost all big gameplay mods are either directly incompatible with or, or simply not made with it in mind.

There were more mods in this section before! Ugh?
They were indeed - but as the modding stage goes forward, it's also time to update this section. Some whole game overhauls previously listed here, were removed, because of either it's became possible to replicate all their features with standalone, fresher and better configurable mods, or because of being not supported for a too long time (and also having better alternatives).

The Witcher 3 - Redux This mod is my personal favourite between overhauls in this section. Redux is a "vanilla+" overhaul, greatly polished and balanced. It aims on the making game more challenging according to the lore, where preparations was a key to victory, but at the same time, it's doing this without straying too far from origins. Difficulty pump is being achieved not by artificial changes (like crazily spongy boss HP pools or nerfing Geralt himself), but through lore-based abilities given to enemies, interesting buffs and debuffs and rework of some other aspects like potions. Redux doesn't only makes gameplay more interesting, but also allows more flexible character builds which weren't quite possible before. It also fixes/improves many broken/underpowered skills, balances potions/decoctions and makes their usage more interesting and more rewarding at the same time. You can see some combat demonstration with it as a main gameplay overhaul in my video here.
Lastly, while achieving great results in improving the gameplay, it's pretty lightweight and bug-free (other huge overhauls still may have some minor bugs or oversights here and there, which is expectable knowing their scope, and overhauls with bugs which can be actually notorious were filtered out after deep testing - but, for Redux, after over 100 hours played with it and around 200 other mods in setup, I haven't met even a single minor bug, which means something) at the same time, which makes it to be easily used together with many other gameplay-changing mods from sections below, which is actually a great advantage as you won't be limited in your mod choices (like economy, immersion, crafting mods etc) - it's the best mod in this section, compatibility-wise, towards other mods. You can build whatever you want on top of it - keep the game difficulty just a bit more challenging, or turn it into a true hardcore - it's up to you.
Installation: Download the main file. Place "modRedux" and "modReduxDL" folders to the Witcher 3 mods folder. Now, place the "modReduxConfig.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder - and ofc, don't forget to configure the mod ingame.
P.S. if you'll have "already defined" error after script compilation (at game launch) no matter what, even if you have GOG GOTY/Steam version with Community Patch, 100% sure you installed everything correctly and that your game is also version 1.31 - refer to the mod "FAQ" section, there's a solution to this rarely happening issue.
P.P.S. Redux is compatible with existing saves through some console commands tinkering. What and how to do is listed on the mod page. Yet, it's still strongly recommended to start a new game.
P.P.P.S. the mod received a major update in July 2022 (and one more after that), including a mod configuration menu, decoctions overhaul and plenty of other improvements here and there (a few done by your humble, and incorporated into the update). Make sure to update it if you haven't yet! If you [already] have Redux in your game, updating on existing save will most likely bring no issues (but as always with such a large mods, it's recommended to start a new game still).
P.P.P.P.S. there's a not deadly, but still not pleasant, rarely happening bug, when certain monster attacks are applying Fatigue when breaking Quen even after the first cast. To fix it, go to \modRedux\content\scripts\game\gameplay\damage\ and open the "damageManagerProcessor.ws" file. Find the line 196, and change the code piece you see it to "if (playerVictim && quen && !quen.freeFromBearSetBonus && !quen.IsAlternateCast() && fatigueConfig >= 2 && !act.isDoTDamage)" (without quotes). Save and close the file. Better to do that before you'll merge your scripts with Redux, to not re-merge this file one extra time.
School of the Wolf NG Plus Enhancement and Combat Rebalance If you want to play at NG+ no matter what, that's the best mod made especially for it, from the author of Redux overhaul. Place "modSotW" folder to the Witcher 3 mods folder.
WITCHER 2 OVERHAUL Now, the important explanation. This mod doesn't change the gameplay itself, but it's still just so massive and game-changing that it's located in this section. What it does then? It drastically changes lighting, weathers, UI, as well as ingame music and sounds to imitate the look and feeling of presense of Witcher 2, in Witcher 3. Definitely an overhaul not for everyone, but simply a titanic work which truly lives for its name, and I'm sure some players will definitely want to try it.
Installation: place "dlcToussaint" and "dlcW2LM" folders to the Witcher 3 dlc folder. Then, place "all other folders" (they all start with "mod" in the name) to the Witcher 3 mods folder.


Economy...probably, the most blatantly disbalanced, bloated part of the game. According to the books, witchers are poor people, living on the road most of their life also because they are...well, not rich. Ofc, it's clear why CDPR didn't make economy THAT much hardcore - they had to make a tough choice to make game more casual in order for it to become more appealing to casual players, which are the biggest part of gaming community - and that's understandable, but also...not THAT broken, right? In vanilla game, money simply stop having any practical sense after level 15 or so because you're simple basking in loot, rewards and gold, so much gold you simply don't even have where to spend it. Well, now (if you want to, ofc) you can change it, and turn economy and loot system into something actually important. Interested? Check this section out!

First of all, 3 really massive economy overhauls. Choose one of them:

Real Economy A massive and extremely configurable economy overhaul. Adds location specific pricing, regional market volatility, merchant interest in items, merchant funds customization, merchant daily re-funding, upgrades/repair/dismantle pricing, and over a dozen of other functions. Place "modRealEconomy" folder to the Witcher 3 mods folder. Then, grab the "modRealEconomyMenu.xml" file from the depths of mod "\bin" folder and place it to the Witcher 3 mod menu folder.
Lore-Friendly Economy A very similar mod with same goal and approch, but more simple (yet still very effective). If you like the goal these mods are focused at, bot don't feel like spending an hour in mod menu of Realy Economy (which is not bad by any means, but still can be a budren to some) - then it's a pick for you. Additonally, this mod has a couple of useful options Real Economy doesn't. Download the "Lore-Friendly Economy v1.40" version. Place "modLoreFriendlyEconomy" folder to the Witcher 3 mods folder. Then, grab the "LFE.xml" file from the depths of mod "\bin" folder and place it to the Witcher 3 mod menu folder.
LEGO - Loot Economy Gear Overhaul A collection of systemic changes that overhaul & fix the itemization (mostly loot + a bit for crafting) and economic aspects of the game. At one hand, this mod changes much more than economy overhauls (like the two above) and, should you like its feature list (read the mod page), it can be your only such mod for everyone, all in one. At the other hand, as it's really complex, it can be harsher compatibility-wise, depending on your setup. It also has a couple of pretty arguable changes. For example - yes, TW3 definitely has simply too much loot, and finding emeralds or Erveluce bottles in random peasant houses makes no sense, but at the same time, finding 5 crowns and a worn rabbit pelt in a boss chest, which sometimes happens with this mod, is also kinda weird to me. Yet, almost every feature of this mod is adjustable/togglable, so if you love it changes mostly, you can disable most of other changes you don't like. Place "ALL folders" from mod "/dlc" folder to the Witcher 3 dlc folder and "ALL folders" from mod "/Mods" folder to the Witcher 3 mods folder. Lastly, place "ALL .xml files" from mod "/bin" folder to the Witcher 3 mod menu folder.

Now, a few more smaller but great complementary mods. All of them can be used with one of the overhauls above.

True Haggling Vanilla haggling can be really tedious and predictable. You just receive randomized value that you have to find and fit, somewhere between 20% and 70% of slider. With this mod and a bit of patience (as it should be) you can get much better result after a good haggling. Place "modTrueHaggling" folder to the Witcher 3 mods folder.
Immersive Rewards Temerian reward you with orens, Nilfgaardian with florens, rich men with more, poor men with less, and so on. Place "modFloren" folder to the Witcher 3 mods folder. Note: Mod will most likely conflict with any of "whole game overhauls" (W3EE/Redux/GM), so if you're using one of them, you won't need this mod - or, you'll have to merge it and pick one or another mod changes in .xml.
Sellable Bolts Needless to say, that you should use this mod only if you're using any of big economy overhauls above, as vanilla economy is already bloated enough. Place "modSellableBolts" folder to the Witcher 3 mods folder.

Lastly, some other neat little mods changing some of more "pinpoint" economy/loot aspects. They also grouped separately as they all are included in LEGO overhaul above, but unlike the whole overhaul, can be used with either EE or LFE:

Shops don't pay for Junky Junk Shops don't pay for junk items that aren't tagged as precious(jewelry), valuable(drugs), collectible(fossil) or painting. Price multiplier configurable. The point of this mod is, while both EE/LFE have sliders for "junk" prices, those sliders affect each and every "junk" item - this means things like jewels too, which is, imo, kinda an oversight. This mod fixes it. Place "modlegonojunksale" folder to the Witcher 3 mods folder and "legonojunksale.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
No Duplicate Relics Once you've obtained a relic-quality weapon/armor (or any horse gear) you won't find any more copies of the same item as loot or in shops. You can also setup an optional gold replacement value for chests, which means if there would be a relic in the chest in vanilla game, if it's not there due to mod conditions, it will be replaced by additional amount of gold. Place "modnoduplicaterelics" folder to the Witcher 3 mods folder and "noduplicates.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
Note: If you don't like the mod feature being applied to horse gears, you can edit the script file to remove only this part of the mod. Open \modnoduplicaterelics\content\scripts\local\ModNoDuplicateRelics.ws and delete the following this line: inventoryComponent.ItemHasTag(itemUniqueId,'mod_horse') || (only this, nothing else).
Cheaper Repair ==NEW== Lets you set the cost of repairing an item (so you can actually make it more expensive as well, not just cheaper, if you want so). Similar feature also exists in LFE mod, but this mod gives a more extensive control - you can configure repair cost multiplier for every gear grade separately. If using LFE and this mod, set LFE's repair slider value to 1, and then, configure this mod ones. Place "modcheaperrepair" folder to the Witcher 3 mods folder and "cheaperrepair.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
No Junk Weapon Drops Enemies don't drop their equipped weapons as loot unless they are of relic or witcher quality or quest items. Probably not quite a "realism" mod, but still quite effective for making the crazy amount of loot in the game more sane. Download the "nojunkweapondrops" version of main file. Place "modNoJunkWeaponDrops" folder to the Witcher 3 mods folder.
No Decorative Container Looting No more dumpster-diving hobo Geralt. Disables containers that don't appear of interest to a witcher such as sacks, barrels, crates, baskets, furniture etc. Exceptions are made when they are connected to a quest/POI, hold a rare/unique item etc. Place "modlegoNoDecorativeContainers" folder to the Witcher 3 mods folder and "legonodecorativecontainers.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
Cheaper Corvo Bianco Makes the upgrades for Corvo Bianco roughly 5 times cheaper. Not needed for vanilla game economy, but can be useful if you have "scarce" mod setup in such terms. Also not needed with LFE, as it has own mod menu slider for such costs. Place "modCheaperCorvoBianco" folder to the Witcher 3 mods folder.
Cheaper Runewright Same mod, but for the runewright costs, and same, not needed with LFE. Place "modCheaperRunewright" folder to the Witcher 3 mods folder.


In this section, you can pick some nice smaller standalone mods which are oriented exactly on combat, changing one of few aspects of it, or adding brand new mechanics, to add a polishing touches to any "whole game" overhaul you're using, or to start building your own setup of gameplay mods if you don't want to use big overhauls.

Speed Force Have you ever felt it seems that some creatures attack/jump (especially those considered most dangerous, like vampires, or most pesky, like nekkers) animations are being slo-mo'd on some extent? Well, thing is - you wasn't imagining things. This, probably, was one of microparts of CDPR choice to make game more casual in order to be more attractive for a broad market. This simple yet incredibly effective mod speeds up some of such creatures animations to speed which looks natural to them. Such a small improvement, but it gives a drastic difference in combat, and I personally consider this mod essential. If you're not using W3EE, download the "Speed Force" main version. If you do, download the W3EE version instead. Place "modSpeedForce" (or any other version respectively) folder to the Witcher 3 mods folder. Script Merger will be most likely needed to use, but merge is usually being done automatically and works just fine.
Enemies of Rivia Hands down the best standalone enemy AI overhaul for Witcher 3. Works even better in pair with the mod above. It's recommended to use "no animations" version of the mod to avoid some glitches (all AI changes will be still there, just the NPCs won't have the new animations in combat).
Note: Practically incompatible with all "whole game" overhauls. "Practically" because you can [technically] merge them, but you'll need to resolve over 50 conflicts manually, and even a slight slip can cost you heavy bugs later in the game. At the same time, with the latest Redux overhaul updates, Redux own enemy AI was improved even further (with a small contribution from your humble), so exactly with Redux, this mod need is minimal anyway.
Place "modEnemiesOfRivia" folder to the Witcher 3 mods folder. After that, install the lil fix ==NEW== (in the same way, approved overwriting).
Combat Speed Mod - Faster or Slower Animations Armor types in TW3 was barely different. The only differences were different resistances and stamina regen difference. This mod allows you to bring fully customisable realistic effects depending on armor type (light/medium/heavy), so they actually become different, and fitting different playstyles better, affecting how fast Geralt peform fast/strong attacks, as well as dodges/rolls. You can also setup additional bonuses for Adrenaline. This said, it's not recommended to use some utterly extreme values, as in such cases certain animation glitches may happen. Place "modCombatSpeed" folder to the Witcher 3 mods folder and then place "modCombatSpeed.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
Combat Skills Total revamp of the counter system in game to allow the user to pick the moves of their own volition, making dem "sucker punches" any time (with some immersive limitations for balance and common sense - for example, drowners, being agile creatures, avoiding kicks, etc). Fully modular with an intuitive mod menu that lets you customize the combat experience to suit your rules. Mod works perfectly fine with Redux overhaul after script merging. Download the latest version archive somewhere and unpack it. Place "dlcmodCombatSkills" folder to the Witcher 3 dlc folder, "modCombatSkills" folder to the Witcher 3 mods folder and "modCombatSkills.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
Combat Stance Initiation Fix Wasn't that baffling to you how merge bandit archers were often start shooting Geralt before he could even see them? No more! Combat initiation range is now doubled. Place "modCombatStanceInitiationFix" folder to the Witcher 3 mods folder. Note: My personal recommendation is to tweak the values a bit - you can do it easily yourself. For this, go inside the mod folder and open all 3 script files with text editor. Now, in "4rPlayer.ws" find the "default findMoveTargetDistMax = " parameter (not the one having // infront of it, the line straight below under it) and set the digit in the value to 27. Now, in "combat.ws" file find the "parent.findMoveTargetDistMin =" parameters (there will be 2 of them). Set first one's value to 15, and the second one - to 23. Lastly, in "exploration.ws" find the "parent.findMoveTargetDistMin = " parameter and set the digit in the value to 15. That's it!
Additional effects for Combat tree skills ==NEW== Note: this mod is [not needed] if you're using Witcher 3 Redux or W3EE. Also check that you don't have other smaller mods affecting same skills. Adds effects like lifesteal, stunning and others for stat-only combat skills. Make less favoured combat skills have enchanting effects like Replenishment, Severance or Deflection. Makes strong attack benefit from fast attack only skill and vice versa. Each feature builded as standalone mod. Place "_modFloodOfAnger" (and/or any other mods from the group respectively) folder/s to the Witcher 3 mods folder.
No Inventory Access During Combat Simple as that. A simple yet great mod for realism lovers - use only those tools in combat which you've prepared beforehand and placed in quick slots (More Quick Slots mod can be a good partner for this one). Place "modnoinventoryduringcombat" folder to the Witcher 3 mods folder.
Fatter Fatties Makes Geralt's light attacks bounce off fat/humongous enemies like cyclops, golems, fiends, gargoyles, trolls etc so that you have to use your heavy attacks against them instead. Note: This mod is not needed if you have Redux or W3EE overhauls, they have similar feature inbuilt. Place "modpodfatterfatties" folder to the Witcher 3 mods folder.
Improved Fist Fights A mod that tries to balance fist fights events and minigames, making them less monotone and spongy, ending more quickly. Place "modImprovedFistfight" folder to the Witcher 3 mods folder.
Master Training Note: not needed if you're using "Combat Resource Overhaul" mod. Geralt can perform abilities like Whirl/Rend/Alternative sign modes without investing any skillpoints. However, these abilities are weaker than they would be otherwise. Use this mod only if you don't have some other mod which changes default amount of skill levels per skill (like Redux, for instance). Place "modD001_MasterTraining" folder to the Witcher 3 mods folder.
Resources and Perks overhaul Absolutely charming mod which allows you to fully configure stamina costs for actions like fast/strong attacks, dodges/rolls and signs usage. The idea behind the mod is to make game more challenging and realistic while giving you a complete control over this via mod menu. Additionally, it modifies a few Geralt skills, adding new abilities to them (which is fully compatible with all skill-affecting mods, how about that). You can configure/toggle this part too. To me, it's one of the mods I'd call essential for any mod list (personally using it without new perk bonuses). Use this mod or one of the 2 mods below, not together.
Installation: place "modResourcesPerksOverhaul" and "modResourcesPerksOverhaulPerksStrings" folders to the Witcher 3 mods folder and "modresourcesperksoverhaul.txml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder. Make sure to configure the mod in its menu. You can read more about the mod features in details on its mod page.

Personal note: #1 There's one too much subjective/arguable change the mod does for sign builds who are using Ekhidna decoction as the main healing source (Ekhidna decoction heals 10% max HP per sign cast). As with he mod it's possible for all "physical" actions to cost stamina as well, mod author had to remake the functionality of this decoction healing effect (as without this, it caused exploits - you could, for example, quickly dodge 10 times literally healing yourself on full (10x10%=100%) in a matter of seconds) - now any stamina usage heals you (no matter if it's dodge, fast attack or a sign cast) but on much lesser extent, so decoction turned from "moderate healing on signs cast" to "microhealing from all actions". If you want to keep this decoction mechanic vanilla (heals on original 10% max HP, but only on signs cast) yet you also, ofc, don't want the overpowered exploit to exist you can do this: find the "PlayerAbilityManager.ws" script. It's inside \scripts\game\gameplay\ability either inside game's "\content\content0" folder, or, if you have some mods which change this script too, inside that mod's "\content" folder (in this case, you will see this script name in Script Merger conflict/merge tab so you can easily see the mod name). Open this script file with text editor. Make CTRL+F for (without qoutes) "HasBuff(EET_Mutagen21)", you will see a certain code line. In this code line, right after this piece of code ")", paste this (without qoutes but with space): " && IsSign(abilityName)", so this line of code looks like here. Now, a few lines above you should see a line starting with "public final function DrainStamina". There's a bit of space above it. Click on any of those empty lines, so your cursor will be right above the "p" letter in word "public". Now, paste the code from inside this spoiler
private function IsSign(abilityName : name) : bool
{
if (abilityName == 'magic_1' || abilityName == 'magic_2' || abilityName == 'magic_3' || abilityName == 'magic_4' || abilityName == 'magic_5' || abilityName == 'magic_s1' || abilityName == 'magic_s2' || abilityName == 'magic_s3' || abilityName == 'magic_s4' || abilityName == 'magic_s5' )
{
return true;
}
else
{
return false;
}
}
there (ty Floppypig for this solution). Save the file and close it. Now, inside the RPO's mod folder, find and delete the "mutagen21.ws" file. Run Scipt Merger and re-solve script conflicts, if needed. Done!

Personal note: #2 The latest version of the mod has more dedicated control (for instance, stamina cost for every sign separately) which is great, but also some extra features, such as damage input/output control, speed (attacks/dodges) control & speed dependency on factors like armor type (similar to Combat Speed mod). In terms of speed control, Combat Speed mod still provides noticeably more options, and these RPO's values don't quite play well together with it and some other mods. If you're using Combat Speed mod and any of whole game overhauls like Redux, it's strongly recommended to get older version of the mod, namely version 1.3 - it still provides the needed features for stamina control, but without the speed/damage modifiers (the tweak for Ekhidna decoction above still should be done for this version anyway).
Combat Resource Overhaul ==NEW== A really interesting mod of a similar type, but with an own approach. The main disadvantage compared to the RPO is that this one doesn't have mod menu, so you'll have to take all the mod features as is. Place "DLC_modCombatResources" folder to the Witcher 3 dlc folder and "modD001_CombatResources" folder to the Witcher 3 mods folder. Use this mod or the mod below/above, not together.
Stamina Regen Nerf ==NEW== If you find both RPO/CRO "too much" (or maybe too hard to merge with your setup), this mod may come in handy. It doesn't add any new abilities and special features - only pure stamina management for combat realism. It's also not configurable, but the changes are few and pretty much subtle. Place "modstaminaregennerf" folder to the Witcher 3 mods folder. Use this mod or one of the 2 mods above, not together.
Critical Slow Motion Combat REDUX Cool slow motion effect during combat with various conditions, sound effects - and fully configurable. Place "modCriSlowMoCR" folder to the Witcher 3 mods folder and "modCriSlowMoCR.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder. Don't forget to configure the mod up to your taste in game.
Death Slow Motion Camera Simple as that. NOT needed if you have the mod above as it's integrated into it. Keeping it listed here despite it's a part of the mod above because some players may want only this effect alone, and it'll much easier to merge it, then the all-in-one mod. Place "modDeathSlowmoCam" folder to the Witcher 3 mods folder. Patch for W3EE/W3EE Redux is also available.
Combat Stance A mod that tries to improve combat stance and softlock. Provides a menu with options to tweak stances and softlock to your liking. Can be paired with the mod below for better result. Place "modCombatStance" folder to the Witcher 3 mods folder and "modCombatStanceConfig.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
Enhanced Targeting Replaces TW3 automatic targeting algorithm with a new, more consistent one. Includes option menu to tweak to your playstyle and control method. Can be paired with the mod abovefor better result. Place "modEnhancedTargeting" folder to the Witcher 3 mods folder and "modEnhancedTargetingConfig.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
Ultra Gore 2 - A Dismemberment Mod Mod doesn't directly affect combat mechanics, but rather serves as a cosmetic improvement. Always dismember enemies on kill - simple as that. Use this mod or the mod below. Place "modUltraGore2" folder to the Witcher 3 mods folder.
New Combat Experience Similar mod, which is diffent in that dismembers happens very often, but not actually in 100% of cases, and has some other cosmetic changes which you can see at the mod page. Use this mod or the mod above. Place "modNewCombatExperience" folder to the Witcher 3 mods folder.
Retro Radial Menu (Slow-Motion) Reverts the radial menu to the original style, where pressing the button brings up the menu while the action continues in slow motion instead of completely pausing. Place "modRetroRadialMenu" folder to the Witcher 3 mods folder. Use this mod or the mod below.
Radial Menu no Slow Motion Simple as that - the complete "realism" option. Place "modRadialnoslowmotion" folder to the Witcher 3 mods folder. Use this mod or the mod above.
E3 Combat Cam Shake Configurable mod that makes your camera shake similar to how it was at E3 presentations. Place "mod_CCS" folder to the Witcher 3 mods folder and "CCS.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.


Various mods focusing on alchemy - rebalance, new effects and items and so on. Also some crafting-oriented mods.

Alchemy:

Primer ==NEW== Note: yes, the mod exists in the guide since the first release - yet, it received a decent update lately, which is important considering its sheer size. If you're using this mod - make sure to install the updated version instead and re-merge your scripts.
Primer makes numerous changes designed to increase the depth and complexity of the alchemy system, in order to make it a more interactive, challenging and engaging experience. This mod will go greatly with any kind of hardcore/realism immersion setup. Yet, take into account that it will require huge amount of merging (a lot of manual merges too). It's also note recommended to use with one of the "whole game" overhauls as they all also heavily change alchemy in own way (and as you may remember, it's included in W3EE). Download the "Primer 1.15.01" version.
Installation:. Download the mod archive and unzip it. Go inside "\modPrimer" folder, then in "\DLC" folder. You'll see the "primer" folder. Take it and place to the Witcher 3 dlc folder. After that, delete the "\DLC" folder in the mod folder. Now, place "modPrimer" folder to the Witcher 3 mods folder. Lastly, place "primerMenu.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder. Also, install a tiny fix for it - place the "mods" (yes, exactly this) folder to the Witcher 3 root folder.
Note: If you want somewhat similar, but more "lite" approach, you may be interested in the mod below. Choose one or another.
Lore Friendly Alchemy Long lasting potions, long lasting toxicity to match. Expanded and more complex potion brewing system. This mod doesn't technically require, but is meant to be used together with Preperations mod. It's also not recommended to use with one of the "whole game" overhauls as they all also heavily change alchemy in own way. Download the "Lore Friendly Alchemy 1.3.1" version. Place "modLoreFriendlyAlchemy" folder to the Witcher 3 mods folder.
Potions Tweaks A small mod with a tweaks to a few potions (you can see them listed at the mod page). Good thing is you can download either all-in-one version, or any of changes to each potion separately. Place "modPotionsTweaks" (or any other standalone change) folder to the Witcher 3 mods folder.
DR's Ultimate Decoction Rebalance Another relatively small mod which focuses on dedoctions rebalance. Deathmarch version is strongly recommended (just the name of mod version, it doesn't require you to play on Death March). Place "modDR_DecoctionRebalance_Deathmarch" folder to the Witcher 3 mods folder.
Additional Alchemy Absolutely fantastic mod which adds 23 brand new mutagens and matching decoctions. The minor advantage of the mod is that couple of new decoctions can't be actually crafted (can be obtained through console though), and there are couple of other minor glitches. Still, most of new items work just fine and thus the mod can be a great addition to character builds variety and general replayability of the game. Place "dlc__Additional_Alchemy" folder to the Witcher 3 dlc folder and "modAdditionalAlchemy" folder to the Witcher 3 mods folder. Also, this beautiful icons mods (listed before in UI section) also retextures icons from this mod as well.
Geralt The Master Cook This mod add brand new meal recipes (10 atm), and books to the game. Enjoy new lore-friendly foods and their respectives recipe books that you can buy from merchant all around the map. Download one of the mod versions (the difference is pretty much self-explanatory). Place "dlcgeralt_the_master_cook" folder to the Witcher 3 dlc folder and "modgeralt_the_master_cook" folder to the Witcher 3 mods folder.
Basic Cooking Recipes ==NEW== A total of 33 recipes for food and drinks already present in the game (eggs, fondue, fried meat, apple juice). No new items. Download the main file. Place "dlcBasicCookingRecipes" folder to the Witcher 3 dlc folder and "modBasicCookingRecipes" folder to the Witcher 3 mods folder.
Optional Alchemy Refill Very simple alchemy QOL mod. When you meditate you have the option to choose if you want to refill your alchemy items or not. Place "modOptionalAlchemyRefill" folder to the Witcher 3 mods folder.
Better Gremist Reward - Practicum in Advanced Alchemy Adds Superior potion recipes to the reward of the Practicum in Advanced Alchemy quest. Not needed with any of the major gameplay overhauls. Place "modBetterGremistReward" folder to the Witcher 3 mods folder.
Enhanced Herbalism Each plant now yields 1-3 herbs at random. Also removes loot menu for plants - they not just go straight to the inventory, saving your time. Place "modEnhancedHerbalism" folder to the Witcher 3 mods folder. Use this mod or the mod below, not both together.
More plausible gathering of alchemy ingredients Changes the amount of alchemy ingredients you get to be more rational. The possible amount to get differs from plant to plant (from 1 to 5) and is listed on the mod page. Place "modPlausibleGatheringBW" folder to the Witcher 3 mods folder. Use this mod or the mod above, not both together.

Crafting:

Craft Alchemical Bases Adds recipes for crafting higher quality alchemical bases from lower quality ones and vice-versa. Place "dlccraftalchemicalbases" folder to the Witcher 3 dlc folder and "modcraftalchemicalbases" folder to the Witcher 3 mods folder.
Realistic Torches - Craftable and Expiring Craftable torches that last for 20 - 30 minutes of active use. Place "dlcRealisticTorches" folder to the Witcher 3 dlc folder and "modRealisticTorches" folder to the Witcher 3 mods folder.
Better Gold Adds gold ingots and plates to the game with new icons. Gold is integrated into the game as a proper crafting material. Download the "Better Gold" main file. Place "dlcbettergold" folder to the Witcher 3 dlc folder and "modbettergold" folder to the Witcher 3 mods folder.
Instant Craft Skips progress bar for crafting. Place "modInstantCraftSWF" and "modInstantCraftSound" folders to the Witcher 3 mods folder. If using "Sort Everything", install the "modInstantCraftSWF_SE" file instead.
Craftable Geralt's Shirt ==NEW== Adds a diagram for Geralt's shirt (the one needed to craft basic versions of witcher armors). Place "dlcCraftableGeraltShirt" folder to the Witcher 3 dlc folder.
Forgetful Geralt Console commands (yep, sadly no mod menu, but still can be useful to some player who are annoyed but the clusterduck of unneeded recipes after many hours of walkthrough) to remove unwanted recipes and diagrams from your crafting and alchemy menus. Place "modForgetfulGeralt" folder to the Witcher 3 mods folder.
Mutagen Dissolution Adds recipes to convert monster mutagens into lesser mutagens of the same colour. You can do the same in Blood and Whine DLC, but that's pretty much endgame, so this mod still may prove useful for the walkthrough in general. Place "modTenzMutagenDissolution" folder to the Witcher 3 mods folder.
Mutagen Transmutation Mods adds recipes to convert any two lesser mutagens into a different one. Coose one of two versions (Oxenfurt one probably makes more sense if you think you need this mod in first turn). Place "modMutagenTransmutation" folder to the Witcher 3 mods folder. On practice, this mod is useful only for those who're playing through "fighter" Geralt build and rely heavily on exactly the red mutagens to increase attack power, as red mutagens are the most rare ones and you will always lack them until you farm certain monsters on respawn notoriously, while green and blue are abundant.


Signs-related mods - this section contains both mods improving signs visual look, as well as mods balancing or changing their effects.

Signs improved visuals:

Better Igni Project Less particle, no wind influence & no smoke on firestream. Better igni cone with more particles. Place "modBetterIgni" folder to the Witcher 3 mods folder.
Lightsource Yrden And Igni My personal favourite for both Igni and Yrden look, which add lightsource effect to their lighting. If you prefer this mod Igni look over the mod above, then just don't use that mod and download "Alt Igni and Yrden lightsource" version of this mod. If you want to have Yrden look from this mod, but Igni look from the mod above, download the "Lightsources for Yrden" version. Place "modYrdenIgniLightSource" (or "modYrdenLightSource" respectively) folder to the Witcher 3 mods folder.
E3Quen The look of the E3 2014 Quen sign is back. "E3Quen 2.1 Performance Edition" version is recommended, as the main version can suck a few FPS even on strong rigs, and shadows casted by it can look really weird in some interiors. Use either this mod or the mod below. Place "dlc_quen" folder to the Witcher 3 dlc folder and "modE3Quen2_1PerformanceEdition" folder to the Witcher 3 mods folder.
Quen Alternate Colors Several color variants for Quen shield orb. Download one of the preferred versions. Place "modQuenAlternateColorsRed" (or any other version respectively) folder to the Witcher 3 mods folder. Use either this mod or the mod above. This said, if you prefer blue color, it's better to use the mod above as this mod only recolors vanilla quen, while the mod above makes it visuals look much better.
The Aard Changes how the Aard effects look, based on the E3, VGX videos, Bruxa Aard and Gargoyle Stomp. Place "modTheAard" folder to the Witcher 3 mods folder.
Optonally, you can install this beautiful mod on top (it's made with this mod in mind) - download one of two versions (difference is explained in changelog at the mod page) and place "modCold_Breath_of_Aard" (or modCold_Breath_of_Aard_2 respectively) folder to the Witcher 3 mods folder.
Axii cooler visual effect Changes Axii look more similar to its E3 look. Place "modAxii" folder to the Witcher 3 mods folder.

Sings gameplay mods:

Spell Tomes DLC Absolutely spectacular mod which adds brand new mechanics to all witcher signs by introducing "spell tomes" - a new group of items that modify your signs when equipped in the trophy slot. All these items can be found eventually throughout the game. Read the mod page and watch the gifs to see the new effects (17 of them) in action. Mod is also highly compatible and can be used with most of other mods affecting signs and even "whole game" overhauls. Needless to say that such a cool set of new effects which improve your abilities will also give you more advantages in combat, so it's strongly recommended to use this mod together with other mods which make game more challenging. Place "dlcTomes" folder to the Witcher 3 dlc folder and "modTomes" folder to the Witcher 3 mods folder. Note: If using with Redux (from "whole game overhauls" section), you'll need to make 2 manual merges in axiiEntity.ws script file. To do this properly, choose Spell Tomes lines only in both conflicts. Then, in this line, if(owner.CanUseSkill(S_Magic_s17) && owner.GetSkillLevel(S_Magic_s17) == 3), change "== 3" value to "== 1". In the end, it should look like this. In the other script file, choose lines from both mods in both conflicts - first from Redux, then from Spell Tomes.
School of the Owl An original mod which allows Geralt to use alternative signs without investing the skill slots, via using new special potions you can craft. Choose [one] mod version. Place "modSchoolOfTheOwl" folder to the Witcher 3 mods folder.

The next few mods you may or may not need if you're using one of "whole game" overhauls, as those often have own rebalance of signs mechanics and stats - so read such overhaul mod page if you're using it and test these mods with it to see if you actually need them or no.

Sign fixes ==NEW== Fixes the problem when most of signs are not quite effective on many enemies at high levels. Not needed with both Redux or W3EE. Place "modSignBugFix" folder to the Witcher 3 mods folder.
More Better Balanced Quen Quen was definitely the most blatantly overpowered sign in vanilla game. This mod aims to balance that fairly. Download only one version of the mod (read the mod page to see which one you prefer). Place "modMBBQ_1" (or any other version respectively) folder to the Witcher 3 mods folder.
Quen Discharge Skill Buff "modQuenDischargeBuff50" version is recommedned. Mod also goes well together with the mod above. Place "modQuenDischargeBuff50" (or any other version respectively) folder to the Witcher 3 mods folder.
Quen Exploding Shield Skill Balanced Also goes well together with the "More Better Balanced Quen" mod. The "modQuenExplodingShieldBalanced" version is recommended. Place "modQuenExplodingShieldBalanced" (or any other version respectively) folder to the Witcher 3 mods folder.
Disable finisher moves (instant kills) and knockdown duration decrease What it does is disables "finish off" action on knocked down enemies, and makes knockdown itself end faster (knockdown time is now 30% from vanilla value, with minimal one still being 1 second). While the first feature is definitely pretty arguable, the second is actually making sense, as (especially when playing a signs build with high SI), Aard knockdown could easily last for ~15 seconds which was completely overpowered. As for the tweaks mentioned - if you only want the "balancing" tweak for knockdown time, but still want to finish off your enemies - simply delete the "\behavior_tree" folder inside the mod folder.
Place "modKnockdownTweak" folder to the Witcher 3 mods folder.
Lastly, the "nerf" to knockdown time can be easily adjusted - open both "heavyKnockdown.ws" and "knockdown.ws" script files in text editor and CTRL+F "duration = MaxF(1.f,(duration*0.3f));" - it's basically the last code line besides two closing "}" brackets. the "0.3" digit there is the modificator for the knockdown duration compared to vanilla value - 0.3 means 30%, so if you wanna it still be nerfed, but let's say not that much, change this value to 0.6, for example (this means knockdown time will be only 40% shorter compared to 70% shorter original mod change) - or just to any value you prefer. Values below 1 (0.5, 0.3, 0.15 etc) mean knockdown nerf, and values above 1 (1.5, 1.7, 3.0) mean knockdown buff.
Aard Knockdown tweak This mod is basically needed only if you're playing NG+ (which you shouldn't do, as mentioned already, but everyone's to their own) to fix the game-breaking Aard issue when its knockdown doesn't affect many enemies at all. Dwonload the "modAardKnockFix" version. Place "modAardKnockFix" folder to the Witcher 3 mods folder.
Ultimate Yrden Mod - Recast Yrden traps will now follow the player instead of staying put after casting + other small tweaks to the sign. Note: Make sure to download the fixed version of the mod using the link in comment of user pisgfa in mod comments section. Choose one of the versions (difference is explained under file names in mod Files tab). Place "modUltimateYrden" folder to the Witcher 3 mods folder.
Improved Axii The mod improves Axii sign logic and balances it, mostly Axii puppet, so that it gives a lot better game experience. Place "modImprovedAxii" folder to the Witcher 3 mods folder.
Sign Intensity Skills Buff Simple as that. Has a few versions which differ in strength of signs intensity being buffed. Clearly, this mod will be overpowered for vanilla game or modded game which doesn't have difficulty-increasing mods - but may prove itself useful used together with some hardcore setup and you feel signs build is clearly underpowered, and if you're not using "whole game" overhauls. Choose between one of four version from the top in Files tab. Place "modSignIntensitySkillsBuff75" (or any other version respectively) folder to the Witcher 3 mods folder.
Don't Fear Quen NPCs don't run in fear when you apply Quen. Place "modDontFearQuen" folder to the Witcher 3 mods folder.
Instant Cast Script ==NEW== Cast signs with select sign keys. Works for alternative signs too. Place "modInstantCastScript" folder to the Witcher 3 mods folder.


Animations is a double-edged sword for Witcher 3. At one hand, vanilla animations themselves in the game are really well-made compared to most of other RPGs. At the same time, there's no limit to perfection - you may want to polish them, adjust to your liking, add animations for some actions that were lacking them, etc. Yet, when it comes to modding animations in this game, it's really hard to achieve that without glitches. Thus, there won't be lots of mods in this section - only those which are completely bug-free, or can have some minor bugs, but are too good in general so joy of using them is much higher than minor disadvantages.

Interface Animations ==NEW== Animations of some events and interface/objects interactions that previously not existed in the game. Provides you with a mod menu to fully configure it up to your likings. Download the main file (currently the "IA_Basic" one). Place "dlc_InterfaceAnim" folder to the Witcher 3 dlc folder and "mod_InterfaceAnim" folder to the Witcher 3 mods folder and lastly, "InterfaceAnim.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder. Don't forget to configure the mod ingame.
SCAAR (SMOOTH COMBAT AND ANIMATIONS REDUX) ==NEW== Mod stands for its name - it adds variativity to movement and combat animations, as well as adding combat taunts (pure a cosmetic idle effect). Basically, mod is composed from multiple parts of other animation mods. Everything works really smooth and giving better feeling during exploration and fights. Even better, latest mod versions provide a mod menu to pick any combination of animations anytime ingame.
Installation: Place "dlcSCAARAIOVengeance" folder to the Witcher 3 dlc folder, "modSCAARAIOVengeance" folder to the Witcher 3 mods folder and "modSCAAR.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
More reasonable combat animations Re-edited long range light attack animation, now Geralt is more like a deadly and elegant swordsman than a juggler or baseball player. Place "modCombatAnimationsMadeMyself" folder to the Witcher 3 mods folder.
Faster Sprint Stop Animation Makes the animation when Geralt stops sprinting much shorter. Place "modFasterSprintStop" folder to the Witcher 3 mods folder.
Pirouettes Replaces roll/dodge (which you want) with pirouette. Fully configurable. Use this mod or the one below. Recommended settings: Enabled - on, Random - off, Default Pirouette - 50, Alt Pirouette - 50, Replace - Rolls, Type of Pirouette - Alternative. Place "modPirouettes" folder to the Witcher 3 mods folder and "modPirouette.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
Long Pirouettes Replaces roll with a long pirouette animation - a simple animation replacer, use this one or the mod above. Choose one of the mod versions to install ("Vanilla Roll Speed" is recommended if you want to preserver the dodge timing and so, intended balance). Place "modlongpirouette" (or any other version respectively) folder to the Witcher 3 mods folder.
Complete Animations Redux Updated version of a popular mod which adds animations to various misc actions (drinking, eating, applying oil etc). Please also endorse the original mod. In all cases asides from if you're using W3EE, download the vanilla version. As for W3EE, because it was lately updated (after this mod patch was released), the W3EE version of this mod is outdated, so you'll need to either proceed on your own risk, or wait till this mod W3EE version will be updated. Thus, W3EE version installation instructions are still listed here, but, proceed or not - your call.
Installation: place "DLCCompleteAnimationsRedux" folder to the Witcher 3 dlc folder and "modCompleteAnimationsRedux" (or "modCompleteAnimationsReduxW3EE" respectively) folder to the Witcher 3 mods folder. Then, place "CompleteAnimationsRedux.xml" (or all 3 xmls respectively for W3EE) file to the Witcher 3 mod menu folder.
Note: There are also additonal compatibility patches for Friendly Hud and More Quick Slots. For these patches installation, please read the mod page and file descriptions carefully and proceed as per their instructions.
You may be insterested in Primal Needs patch. For this patch installation, read the respective page description.
Lastly, a patch ==NEW== for W3EE Redux was released lately.


Nuff said - let's go, Roach!

Roach gameplay mods:

Mane and Tail Fixes ==NEW== Fixes a variety of issues with Roach relating to her mane and tail at some conditions. Place "modManeTailFix" folder to the Witcher 3 mods folder.
Ultimate Roach Improvement Mod stands for its name. It's a combination of two other popular Roach mods, allowing you to gallop in cities, walk in water on Roach, and couple of other control improvements. Place "modMine" folder to the Witcher 3 mods folder.
N'Tak' Horse - Friendly tweaks for your ride ==NEW== The ultimate Roach tweaks mod. If you'll be using it, the mod above is not needed. Toggle the things that can scare your horse, modify the stamina cost when galloping, change the speed limitation in settlements, or simply remove the automatic sword draw or the slow motion effect when riding. Place "modNTakHorse" folder to the Witcher 3 mods folder and "modNTakHorse.xml" file from depths of mod "\bin" folder to the Witcher 3 mods folder.
Less Magic Roach (Simple and effective horse whistling mod) With this mod you are able to call Roach only when you are within a certain range or if you are next to a sign post or a camp fire. No more Roach appearing out of thin air. Download the main file. Place "modLessMagicRoach" folder to the Witcher 3 mods folder. When you'll be about to go to Toussaint (Blood and Wine DLC location), it's better to swap this version to "(Better for Toussaint)" one.
Interact with Fast Travel Signposts on Horse Allows you to interact with signposts on horse. Place "modUseFastTravelSignpostsOnHorse" folder to the Witcher 3 mods folder. Also make sure to install the required file and forward the input settings from the mod file into your own one.
No unsheathing on horseback Note: not needed if using "N'Tak' Horse" mod. Disables the auto sword unsheathing on horseback. Place "modHorseSheathing" folder to the Witcher 3 mods folder.
Dismount Icon Gone ==NEW== Removes the dismount icon that comes up when you press the button or key to get off Roach. Needed only if you haven't disabled tips in UI settings. Place "modDismountIconGone" folder to the Witcher 3 mods folder.
Roach Hairworks Tail Ti-mo-tei (spell that in Roach voice). Place "modRoachHairworksTail" folder to the Witcher 3 mods folder.

Roach visuals:

Roach remodels/retextures. Choose only one from these:

Dhu's Roach Many different versions for Roach look. Download one of the mod version of your choice (refer to the images section to choose). From a downloaded folder, place "dlcDhusRoach" folder to the Witcher 3 dlc folder. Then, place "modDhusRoach" folder to the Witcher 3 mods folder, and lastly, place "modXXXXX" folder to the Witcher 3 mods folder - where XXXXX is the color name like BlackBeauty, Brown etc (based on which version of the mod you've chose).
Black and Grey Mare Roach Choose one of two versions. Place "modGreyRoach" (or "modDarkRoach" respectively) folder to the Witcher 3 mods folder.
Fera's Roach and Horse Overhaul Definitely not realistic, high-fantasy look, but surely will come to someone's heart. Incredibly high-customisable look where you can combines different skin, eyes, mane look etc. Thus, installation is complex and is well-explained on the mod page step by step - make sure to read and follow it.
The Stable - Horse Customization Mod The objective of this mod is to seamlessly introduce a new type of shop into the game, the stable, allowing to fully customize Roach. Place "dlcArdDhuStable" folder to the Witcher 3 dlc folder and "modArdDhuStable" folder to the Witcher 3 mods folder.

Roach gear:

Swords on Roach Because yes. For greatest horse immersion. Place "modSwordsonroach" folder to the Witcher 3 mods folder and "modASwordsonroach.xml" file from depths of mod "\bin" folder to the Witcher 3 mods folder.
Elegant Blinders - New DLC Horse Gear Place "DLCElegantBlinders" folder to the Witcher 3 dlc folder and "modElegantBlinders" folder to the Witcher 3 mods folder.
Brave Roach's gear DLC Place "dlcRoachGear" folder to the Witcher 3 dlc folder.
Black Trophy Bags For Roach A simple recolor - goes greatly if you have a black Roach retexture. Place "mod0_BlackTrophyBag" folder to the Witcher 3 mods folder.
No Blackscreen for Devil FX Removes the black screen effect when you equip Caparison of Lament. Downlaod either "Blackscreen FX Removed" or "Devil FX Removed" file. Place "modDisabledDevilFXBlackScreen" (or "modDisabledDevilFX" respectively) folder to the Witcher 3 mods folder.
Universal Trophies Ever felt mounting a raw fiends head to roaches backside a bit ott? This mod converts all trophies to a modest and clean bag strapped to the saddle. Place "modUniversalTrophies+DLC+NG+" folder to the Witcher 3 mods folder. Note: If you're sure you've installed the mod correctly, but it still doesn't work for you, simply remove the "+" symbols from the mod folder name.


Everything needed to make Witcher 3 minigame better - improved decks, new cards, more challenging AI, useful utility Gwent mods, card retextures and more - bringing Gwent to the brand new level similar to its standalone game version.
Note: Due to complexity of Gwent and the fact it's stored in your save file, NEVER install or uninstall Gwent mods (asides from purely texture/sound replacers) in midgame. Starting a new game when using Gwent overhauls is mandatory - so, to choose the one you want, first test them on separate saves, make your choice, and only then install the preferred overhaul and start a new game.

Gwent overhauls. Use only one:

Gwent Redux Probably the most complex and well-balanced Gwent overhaul existing. My personal recommendation to go with if you wanna get a complex overhaul with many new features. It adjusts vanilla cards, adds 120+!! new cards, updates 300+ portraits, improves AI decks and much more to make Gwent more balanced, fun to play and lore friendly. Configurable in mod menu. Place "modGwentRedux" folder to the Witcher 3 mods folder and "modGwentReduxConfig.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder. For compatibility with W3EE, install the needed patch from Optional Files tab (place needed folder to "\mods" folder too). For Witcher 3 Redux (whole game overhaul) compatibility, there's a patch at Redux files tab. For W3EE compatibility, also install this on top (goes to mods folder as well).
Gwent Improvements - Ultima This one is a really well-made overhaul for those who don't new features and heavily changed cards and just to have actually challenging AI within the vanilla design of the game. Download the main file. Place "modGwentImprovementsUltimaWithFasterGwent" (or "modGwentImprovementsUltima", one or another, not both) folder to the Witcher 3 mods folder.
GwentMyWay Somewhat smaller compared to overhaul like Gwent Redux, but still pretty massive mod. Download one of main files. Place "modGwentMyWayU3" (or any other version respectively) folder to the Witcher 3 mods folder.
Gwent Reformed ==NEW== Inspired by Gwent Redux, but being somewhat a vanilla+ Gwent overhaul, this mod contains 114 updated card textures, newly edited descriptions and titles of cards as well as balance changes made based on the lore of the Witcher series. Download the main file Place "modGwentCardTextures" and "modGwentRebalanced" folders to the Witcher 3 mods folder.
Gwent Friends Relatively small overhaul which only changes sorceresses, "friend" cards (Zoltan, Roche etc) and a few other ones. Place "modGwentFriends" folder to the Witcher 3 mods folder.

Gwent QOL mods:

Missing Gwent Cards Tracker mod or Collect 'em All Quest Helper mod Note: This mod is not needed if you're using "Gwent Redux" mod - it has own feature inbuilt, which works the same. Mod edits "A Miraculous Guide to Gwent" Book content, so the player will know for sure where to get the missing Gwent Card(s) is. Extremely useful but ofc, will work properly only for vanilla cards. Download version 5. Place "modMissingCardTracker" folder to the Witcher 3 mods folder.
Easier Gwent Collection You can win cards multiple times from a same merchant. You can see the number of copies of a card you own while buying a card from a merchant. Place "modEasierGwentCollection" folder to the Witcher 3 mods folder.
Immersive (TM) Gwent Store Wanna get needed common cards in easier way? Buy them from a centralized store. Download only one version of the mod, depending if you're using W3EE/GM or not. Place "modGwentStore" (or any other compatibility version respectively) folder to the Witcher 3 mods folder.
Selectable Max Gwent Bet Ever wanted to make more money in gwent like a true gambler? Now you can, up to 100k gold. Ofc, this mod can break economy really hard if abused, but still can be useful to some players or for roleplay. Download the main file and unpack the archive. Go inside the folder - you will see multiple folders with self-explanatory names. Place "modGwent-max_bet100" (or any other version respectively) folder to the Witcher 3 mods folder.
Gwent Opponent Names ==NEW== Shows actual opponent names in Gwent instead of just "Opponent". Place "modGwentOpponentNames" folder to the Witcher 3 mods folder. Note: may or may not work properly if you'll have a Gwent overhaul.
Worthwhile Gwent - Reforged ==NEW== Set a maximum bet amount for generic NPC's, option to award skill points, option to award bonus gold, option to award bonus exp. points, set these options globally affecting every match or for complete customisation you can go into the "Individual Settings" menu and configure rewards separately for each Gwent player. Choose only one main file (default file works fine with Redux). Place "modWorthwhileGwent" folder to the Witcher 3 mods folder and "WorthwhileGwent.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
Play Gwent Whenever Simple as that. Play Gwent anytime, anywhere, without a need to seek for an actual ingame NPC opponent. Download both main files. Place "modPlayGwentWhenever10" folder to the Witcher 3 mods folder and "PlayGwentWheneverMenu.xml" file to the Witcher 3 mod menu folder.

Card retextures, new Gwent music etc. May or may not work with the overhauls:

Sexy Gwent Place "modSexyGwent" folder to the Witcher 3 mods folder and make sure "Ballad Heroes" DLC is turned on in game menu.
GWENT TWCG Inspired Cards Place "modCRGwent" folder to the Witcher 3 mods folder.
Sexy Gwent Cards Place "modSexyGwentCards" folder to the Witcher 3 mods folder.
Cyberpunk Gwent Cards Collection ==NEW== Because why not, choombawitcher? Place "modCyberpunkGwentCardsCollection" folder to the Witcher 3 mods folder.
Romantic Gwent Download one version (vanilla or for Gwent Redux). Place "modRomanticGwent" (or "modRomanticGwentVanilla" respectively) folder to the Witcher 3 mods folder.
Just Another Gwent Retexture Place "mod_JustAnotherGwentRetexture" folder to the Witcher 3 mods folder.
Gwent restoring... rewritten Read the mod page to see if you need this mod or not. Place "modGwentRestoreRewritten" folder to the Witcher 3 mods folder.
Gwent Music Replacement Changes all the basic gwent music to new tracks from the witcher card game or previous games. Place "mod_GwentMusic" folder to the Witcher 3 mods folder.
The Witcher Card Game music replacement Replaces the default gwent music by one of the Witcher Card game theme. You can choose which theme you want according to your preference: Skellige, Northen Realms, Scoia'tael, Monster, Nilfgaard, and random that wil change the music played every match. Choose one of the versions. Place "modTWCG_RandomOST" (or any other version respectively) folder to the Witcher 3 mods folder.
Toussaint Gwent Music in Base Game Gwent Matches Replaces original gwent music with Toussaint's gwent music. Place "modToussaintGwentMusicEverywhere" folder to the Witcher 3 mods folder.


"Immersion" is a very broad and subjective term - simply speaking, it's everything that helps a player to better "feel" the game or bring the gameplay closer to realistic conditions, like lore-related additions, needs system, various other survival/exploration mods etc. All such mods are located in this section. They may vary greatly, be complex and make game harder or be purely cosmetic - so browse the section fully, as you'll most likely pick at least few mods no matter of your personal gameplay preference.

Survival, exploration and combat immersion:

Friendly Meditation Imo, an absolutely must-have, simple yet so joyful mod - moreover, you can configure it to your heart content. Place "modFriendlyMeditation" folder to the Witcher 3 mods folder. Then, place "modFMeditationConfig.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
You may be also interested in a better campire look addon for it (place "modSwordscampfire" folder to the Witcher 3 mods folder and "modASwordscampfire.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder).
Now, open two "input.xml" files - one located inside your Witcher 3 mod menu folder, and the mod's one, located in the depth of mod "\bin" folder. Manually copy modFriendlyMeditation changes (they are marked with "modFriendlyMeditation begin" and "modFriendlyMeditation end" comments, copy them with comment lines themselves so your own input.txml looks organized and you can always know which mod added which lines when/if there will be few of them) into the same part of your existing input.xml file. Lastly, open the "input.settings.part" file with any text editor like Notepad (but better, use Sublime Text program linked in "Preparations" section). Copy the text lines under "[Exploration]" and "[MEDITATION_CLOCK_CONTEXT]" (if you have such [] section name already - then without this line, if you don't have such [] section name - with it) and copy these lines straight under the very same section names in "input.settings" file in your \Documents\The Witcher 3 folder. That's it!
Note: If you want to get rid of "waiting is started"/"waiting is complete" notification popups, do the next: go inside \modFriendlyMeditation\content\scripts\game\player\states\meditation and open meditationWaiting.ws script file with text editor (like Sublime Text). In the first half of the code, you'll see these 2 parts, each having two lines of code. Simply put the "//" (without the quotes) right in front of each line (so, 4 times in total), so it looks like this. Save the file, close it an re-run Script Merger just in case to re-solve script conflicts if needed. Launch the game. It will take a few moments to compile scripts again (as the script was changed) and launch. You should no more have a notification popups neither at start or end of meditation. To those wondering, the // mark is a "single line comment" command in the code, which, when put before the part of the code, comments aka "hides" any code going after this mark in only this line, from functioning. Well done!
DLC - Fast Travel Pack ==NEW== A mod inspired by older popular fast travel pack mod, but much better in terms of compatibility as it works as DLC. Adds 40 Fast Travel signposts to the game (both restored ones intended by CDPR and some placed for convenience). Place "dlcFastTravelPack" folder to the Witcher 3 dlc folder and "modFastTravelPack" folder to the Witcher 3 mods folder.
DLC Stashes Mod adds 12 new stashes in different key locations to make youre life easier. Works as DLC and so, doesn't conflict with anything. Place "DLCStashes" folder to the Witcher 3 dlc folder.
Improved Time Skip Note: do not use if you already have Friendly Meditation and/or Preparations (a bit below). Makes effects work during meditation, some logical fast travel tweaks and other tweaks. Place "modImprovedTimeSkip" folder to the Witcher 3 mods folder.
Real Heavy Provides fine-grain control of Geralt's weight allowance through in-game menus. Set any weight profile you like, from ultra-realism to "nothing weighs anything". Place "modRealHeavy" folder to the Witcher 3 mods folder. Then, place "modRealHeavyMenu.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder. For a complete realism in this matter, it's also recommended to install this ==NEW== on top ("modOverEncumbered" goes to /mods folder as well).
Primal Needs Mod adds hunger, thirst, fatigue, urine and feces (yep, you read it correctly - but worry not, mod is extremely configurable so you can adjust it to your preference) as well as few other elements into the game. Mod disadvantage (not the mod itself to blame, it's just really complex) is the patch for W3EE is outdated, and due to its complexity in first turn, it may or may not work with your personal mod setup properly - so, test this first attentively.
Installation: download the "Primal Needs" file. Place "DLCwhatsfordinner" folder to the Witcher 3 dlc folder, "modPrimalNeeds" folder to the Witcher 3 mods folder and "PN.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder. Now, open the "inputs.txt" file and follow its instructions. Lastly, download the "Update 1.15.1" file from Update Files tab and implement its installation instructions. Also, if using Friendly Meditation mod, download the "Friendly Meditation support" file and drop the "PNCore.ws" file to the same location in the mod installation folder in your game folder, approving the overwriting.
Primal Shallow Water - Primal Needs add-on ==NEW== Enhancements for the shallow water drinking from Primal Needs, allowing you to drink from shallow waters, bottle such water, purify such water and drink while swimming.
Installation: Place "dlcPrimalShallowWater" folder to the Witcher 3 dlc folder and "modPrimalShallowWater" folder to the Witcher 3 mods folder.
More Real Fish Fishing, fishing, fishing! Place "dlckngfishingrod" folder to the Witcher 3 dlc folder and "modkngfishingrod" folder to the Witcher 3 mods folder.
Long Journey - Extended (Limited Fast Travel) Disables fast travel between signposts except cross-region and some logically needed travels. Place "modLongJourneyExtended" folder to the Witcher 3 mods folder. Also install this addon for it (place both folders to the \mods folder as well).
Icy Ocean Makes the ocean of various areas so cold that it affects Geralt's stamina and vitality. Version without potion is recommended (version with potion can be bugged sometions). Place "dlc__icy_ocean" folder to the Witcher 3 dlc folder and "modIcyOcean" folder to the Witcher 3 mods folder.
Friendly Focus (Witcher Sense Tweaks) Extremely configurable witcher senses mod. Choose either vanilla version (main file, works fine with Redux too), or the version for W3EE/GM. Place "modFriendlyFocus" (or any other version respectively) folder to the Witcher 3 mods folder. Then, place the "modFriendlyFocus.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
Unseen Monsters Removes highlighted circles from monsters while using witcher sense so Geralt can hear them, but can't see them. Note that mod above has a similar feature in it. Place "modUnseenMonsters" folder to the Witcher 3 mods folder.
Immersive Witcher Senses This mod changes tint of the surrounding world, when using witcher senses (examples on the mod page). Place "dlcImmersiveWitcherSenses" folder to the Witcher 3 dlc folder, "modImmersiveWitcherSenses" folder to the Witcher 3 mods folder and "ImmersiveWitcherSenses.xml" file to the Witcher 3 mod menu folder. Lastly, follow the mod page instructions about input settings.
No Glow For Witcher Senses Completely removes the contour around herbs and clues when using witcher senses, as you can use the minimap to find them. Place "modNoGlowWitcherSenses" folder to the Witcher 3 mods folder and "modNoGlow.xml" file to the Witcher 3 mod menu folder.
Custom Time Scale Mod which provides an ingame menu to adjust how many in-game minutes pass per one real minute. Place "modAHDCustomTimeScale" folder to the Witcher 3 mods folder. Then, place "AHDCTSConfig.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
Fast Travel Cost money Fast travel now costs 1000 gold (800 gold for a "local" fast travel). Place "MODLONGJOURNEYCOSTMONEY" folder to the Witcher 3 mods folder. Note: if the cost looks too much for you, you can simply edit the needed value in the script file. Search for the "thePlayer.RemoveMoney(1000)" (without quotes) and change the 1000 to whatever price you want. Then search for the similar line, but with value of 800, and change the value too. Save the file, close it and re-merge your scripts via Script Merger.

Various cosmetic immersion:

Extended Bestiary One more absolute must-have, in my humble opinion. Extends the in-game Bestiary to include monsters from previous games, and more monsters released by CDPR. Pure lore enjoyment. Download the "Extended Bestiary DLC" file. Place "dlcExtendedBestiary" folder to the Witcher 3 dlc folder. Now, download one of files from Optional Files tab (difference between them is explained clearly on the mod page). Place "modExtendedBestiary" folder to the Witcher 3 mods folder.
Witcher Lore Collection Restores all the cut documents and books. Restores Glossary section. Allows to obtain full bestiary entries for every monster in the game. Place "dlcWitcherLoreCollection" folder to the Witcher 3 dlc folder and "modWitcherLoreCollection" folder to the Witcher 3 mods folder. If using W3EE, install the respective mod version instead (main mod file not needed, just the compatible mod version - installation is the same).
All NPC Scabbards This mod adds sheaths needed for every sword in the game. Place "DLCScabbards" folder to the Witcher 3 dlc folder and "modScabbards" folder to the Witcher 3 mods folder. Optionally, install the "weathered" look addon (mod fodler goes to "\mods" game folder).
Names from the Path ==NEW== Restores hundreds of NPC names to the game that were either incomplete, missing, or incorrect. Place "dlcNamesFromThePath" folder to the Witcher 3 dlc folder.
Faction Appearance Project Improves the military factions in the game by giving them more lore-friendly variety. Place "modFactionAppearanceProject" folder to the Witcher 3 mods folder.
More Nonhumans This mod changes some default non-story related npcs into non-humans, to fill their lack in the game world. Choose one of the mod versions to install. Place "modnonhumansintheworld" (or "modscoiataelagainimsad" respectively) folder to the Witcher 3 mods folder.
DLC - Party at Chameleon ==NEW== Some of the main characters will settle down at Chameleon after the conclusion of main game story. Place "dlcParty" folder to the Witcher 3 dlc folder.
Beauclair Restore Makes so that after the main quest Beauclair is restored to its former glory. Choose one of the main files. Place "mod_RestoreBeauclair" (or "mod_RestoreBeauclair_StatueRemove" respectively) folder to the Witcher 3 mods folder.
Alternate Lightsources Interaction Candles, torches, campfires and other lightsources become interactable only when you have Aard/Igni equipped. Use this mod or the mod below. Download one of two versions. Place "modAlternateLSInteraction" (or "modAlternateLSInteraction_IgniOnly" respectively) folder to the Witcher 3 mods folder. You can also optionally install this tiny mod (goes to "\mods" folder too) on top, or just use it as a standalone mod without this mod itself.
Double Tap For Lightsource Interaction Now to interact with lightsource you have to double tap the interaction key. Use this mod or the mod above. Place "modDTForLightInteraction" folder to the Witcher 3 mods folder.
E3 2013 Skellige Boats Brings back the Drakkars seen in the Kaer Trolde Harbor. Place "mod_vgxdrakkars" folder to the Witcher 3 mods folder.
Less Indignant NPCs NPCs don't collide with Geralt when he is walking (only when running) and won't make those constant "agrrrhhh" noises. Place "modLessIndignantNPCs" folder to the Witcher 3 mods folder. Use this mod or the one below.
Less Screams ==NEW== Similar mod, but disabling almost all "bump" sound entirely, including horse ones. Place "modReactions" folder to the Witcher 3 mods folder. Use this mod or the one above.
Smooth Camera Zoom For Base Game Signs and Posters ==NEW== This mod applies the smooth camera zoom in you see on signs and posters in Blood and Wine to the rest of the game. Place "modPosterView" folder to the Witcher 3 mods folder.
Immersive Beard Trimming Adds scissors that enable you to cut your beard just a little, reverting it only by 1 beard growth stage. Place "dlcBeardTrimming" folder to the Witcher 3 dlc folder and "modBeardTrimming" folder to the Witcher 3 mods folder.
- Immersive Wildlife Project - Mods adds a hgue variation of look to ingame cats, chickens and even rats, should you want this. Download any or all from the 3 main files. Place folder from "ToDLC/DLC" mod folder to the Witcher 3 dlc folder and folder/s from mod "ToMod/MOD" folder to the Witcher 3 mods folder.
Immersive Real-time Cutscenes This mod changes several prerendered cutscenes into real-time rendering. Take into account that some scenes are not perfect and can have missing soudns and other minor limitations - but, mod is not dangerous to your game in any way. Use it if you want to bear with some disadvantages in order to have characters in these cutscenes look as per your modded game and not low-quality 30 fps prerendered videos. Place "modImmersiveRealtimeCS" folder to the Witcher 3 mods folder. Note: If using Dynamic outfits for sorceresses mod, make sure to use a compatibility patch from its Files tab and follow the mod page instructions about it.
Warmly Dressed Skelligers Adds warm winter clothing to all Skellige NPCs who were not properly dressed for the cold. Download the main file. Place "modWarmlyDressedSkelligers" folder to the Witcher 3 mods folder. If using "Names from the Path" mod, also install the compatibility patch (goes to mods folder too).
Peasant Pants Replaces the peasant's underpants to something more cultured. Use only one main file version. Place "modPeasantPants" (or any other version respectively) folder to the Witcher 3 mods folder.
Monster Trophies for Corvo Bianco ==NEW== Simple as that. You can finally place your monster trophies in the trophy area of Corvo Bianco. Place "modCorvoBiancoMonsterTrophies" folder to the Witcher 3 mods folder.
Lamp on Player's boat This simple mod adds a lamp on the player boats. Choose one of 3 versions - "Lamp on player's boat" version if you didn't use any boat mod in "Models & Textures" section, and one of two other versions respectively, depending on which mod for new boat look you've used. Place "modLamponboatCityLight" (or any other version respectively) folder to the Witcher 3 mods folder.
New appearance for Nilfgaardian Officers Gives Voorhis and Quartermaster Eggebracht new attires. Place "modNilfgaardianOfficersAppearance" folder to the Witcher 3 mods folder.
Consequences of war - Redania Won - Dijkstra This mod is meant to be installed after finishing the main storyline. It changes elements of world to reflect the side that won the war, due to players decisions in Reason of State. It changes Nilfgaardian soldiers, flags and decorations to Redanian and removes witch hunters and pyres from Novigrad. Place "modDijkstraRules" folder to the Witcher 3 mods folder. For the "Nilfgaard won" or "Radovid won" analogues, use this or this mods from the same author.
Immersive Paintings for Corvo Bianco Some friends and family paintings for Corvo Bianco. Place "modImmersivePaintings" folder to the Witcher 3 mods folder.
Simple NPC Swords Changes weapons in "crowd" NPC (blacksmiths, bandits, guards, soldiers, etc). Download the main file or the optional file. Place "modSimpleNPCSwords" (or "modSimpleNPCSwordsV2" respectively) folder to the Witcher 3 mods folder.
Active Medallion Makes witcher medallion to actually respond to monsters and magic. Place "dlcactivemedallion" folder to the Witcher 3 dlc folder, "modactivemedallion" folder to the Witcher 3 mods folder and "activemedallionconfig.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
Complete Effect Various immersive visual and sound effects for low vitality, high toxicity and witcher senses. Choose one of the mod versions (names are self-explanatory). Place "modce" folder to the Witcher 3 mods folder.
Chill Out Sit, sleep, eat, drink and smoke in taverns. Place "dlcChillOut", "dlcGvtCustomInteractor" folders to the Witcher 3 dlc folder and "modChillOut", "modGvtCustomInteractor" folders to the Witcher 3 mods folder.
Immersive Torture Note: It's a mod with adult content. Mod changes the appearance of certain NPCs to be naked during their torture or prison scenes. Choose one or more of the mod files (each for different character). Refer to the mod page for installation instructions (the only thing you won't need is "Mod Limit Fix" as you already have its successor installed).
Vampires Have No Shadows Very simple but lore friendly tweak. Place "modVampiresHaveNoShadows" folder to the Witcher 3 mods folder.
Additional Armor Stands More armor stands for Corvo Bianco. Choose one of two versions. Place "modAdditionalArmorStands" (or "modAdditionalArmorStandsNoUni" respectively) folder to the Witcher 3 mods folder.
Dialogue Skip Prompt Removal Simple mod which removes the "Skip" prompt from the dialogue. Choose one of two versions (difference explained in files description). Place "mod0_DialogueBackgroundOnly" (or "mod0_DialogueNoFeedback" respectively) folder to the Witcher 3 mods folder.
E3 Sword Position Slightly tilts the swords on Geralt's back to make it looks closer to E3 presentation. Choose one of two versions. Place "mod_E3SwordPosition_A" (or "mod_E3SwordPosition_B" respectively) folder to the Witcher 3 mods folder.
Unique Character Textures Note: This is a mod with adult content. Not much noticeable while characters are dressed up, but in romantic scenes, saunas etc, it's clearly noticeable, that asides from just a few named NPCs, every female character in the game shares almost the same body look - from complexion to body marks. The mod aims on removing this issue, byt giving 18 different sets of body textures to various female characters, from named (like Keira and Ciri) to generic NPCs like girls in saunas. Note: Expectably, this mod will most likely conflict with the character mods from the dedicated section above, so test yourself with your mod setup before keeping it. Place "modUniquePubicTextures" folder to the Witcher 3 mods folder.
Geralt In Brothel Note: This is a mod with adult content. Overhaul of Geralt's brothel sex scenes. Choose either the main file or the optional file. Place "modGeraltInBrothel" folder to the Witcher 3 mods folder. Make sure to install the required mod as well for this mod proper work (which version of required mod to pick - read at this mod description page).
No More Nudity Vice versa - if existing adult content in the game bothers you for some reason, this mod can help. Place "modnonudity2" folder to the Witcher 3 mods folder.


A section for mods which don't quite fit into some dedicated mod category above - yet, they are incredibly well-made and can have a massive impact on your gameplay, especially together with other mods affecting combat and immersion.

Logic and Consistency Tweaks for Witcher 3 - LCT ==NEW== Mod aims on fixing/rebalancing some really irrational/underpowered/OP effects of weapons, armors, trophies and items which were omitted by other mods, as well as correcting large amount of miscellaneous things affecting balance in the game (like some ingredients have a higher cost than items you craft from them, etc). While it can't be called a major overhaul as it doesn't change anything from fundamental game mechanics, in total, it turned out to be a pretty large mod, focused on logic and roleplay. Only the complete weapon and trophies rebalance part will make you to discover them again, with them being actually unique (and useful for different character builds).
For the full list of features and changes, read the mod page. Generally, LCT is an install-and-forget kind of mod, as it's improving quality of the game without adding something new and subjective. Also, while not technically requiring, it's made to be used in synergy with the Redux mod (you can still use it without any whole-game overhaul too).
Download the mod archive, unzip it and choose [one] of the versions per your preference. From the selected version, place "modLCT" folder to the Witcher 3 mods folder.
Preparations General idea of the mod is to turn meditation into more meaningful process: it's no longer used to simply skip time and auto-refill your potions and bombs, you need meditation/campfire to manage your character skills, equipment and alchemy. This mod adds greatly not only to general immersion and lore-friendly feeling of gamelay, but makes the gameplay and ecomonomy surprisingly more balanced, making collecting various ingredients much more needed and useful on practice. Mod is also extremely configurable.
Installation: place "modPreparations" folder to the Witcher 3 mods folder. Then, place "modPreparationsConfig.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
Note #1: if using Friendly Meditation, make sure to choose respective settings presets in this mod menu.
Note #2: if you generally like the idea of this mod, but at the same time think it's a bit too much (too complex/too hard, while once again - it's highly-configurable, so check the ingame mod menu first before making a conclusion) and want a mod with a similar approach, but just for immersive potions/bombs/oils refill - check out the "Simple Alchemy Refill" below. Ofc, use one or another.
Simple Alchemy Refill A "lite" alternative to the mod above - use one or another. Refill any single alchemy item from the alchemy menu. Set refill requirements (corresponding base/base+herbs/full recipe). Enable/disable vanilla meditation refilling or set it to use the appropriate ingredients for the type of items and their level, and some other features. Configurable in mod menu. Place "modSimpleAlchemyRefill" folder to the Witcher 3 mods folder and "simplealchemyrefill.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
Random Encounters Reworked Ever felt the game could use more random encounters? This absolutely brilliant mod (which is on practice a reworked/improved version of original well known mod - please make sure to endorse it as well) takes care of that. It adds random monster spawns, dynamic & randomly generated monster contracts, random monster hunts and monster ambushes, various events based on your ingame actions and so much more. Everything in the mod entirely tweakable through a mod menu to completely change the way you play the game in terms of encounters. The mod is being updated up to these days and is one of the most shining examples of mod author talent for TW3.
Note before installing: In some sense, at the other hand, mod slowly takes away the feeling of witcher contracts and various encounters in the game being something unique due to increased amount and randomisation. Some contracts and encounters won't have logical sense based on their surroundings as well. This creates a double-edged sword situation where the feeling from the mod's work can be questionable - so simply think if you actually want it for your walkthrough, as it's a pretty subjective take here.
The mod (especially with a heavy-modded setup) can produce some bugs due to its complexity and feature set itself - nothing game-breaking at all, but you should be ready for this.
Installation: refer to the detailed guide about this mod installation and usage written by its author (scroll down a bit, there are links to both text and video installation tutorials).
Dynamic Enemy Stats and Speed A simple yet almost game-changing mod which (mainly) does 2 simple things. Firstly, it dynamically makes monsters vary in size from one to another, giving a great visual immersion. Secondly, it applies same principle to attack speed of monsters. This change is technically not that big, but on practice, it can keep you alerted in every fight, because getting used to certain attack patterns (which are based on speed too) may now not always work by default, and you'll need to always stay sharp to not get hit. It also makes some other logical changes to monsters resistances. Place "modD005_DynamicEnemies" folder to the Witcher 3 mods folder.
Vigor Note: not needed if you're using "Combat Resource Overhaul" mod. A mod not for everyone at is reworks improtant game mechanics heavily, but also really interesting and well-made. It reworks the Adrenaline and Stamina mechanics. Signs now cost Adrenaline (re-named to "Focus"), and all combat actions now cost Stamina. Combat is a delicate and skillful balance of Focus and Stamina. The more focus you have, the stronger your signs are. The more Stamina you have, the stronger your melee attacks are. See the mod page for more detailed description. Place "DLCVigor" folder to the Witcher 3 dlc folder and "modD003_Vigor" folder to the Witcher 3 mods folder.
Stronger Monster Status Effects Mod adds status effects from monster bestiary descriptions that were missing from the actual monsters, or making them stronger. Boosts the duration or power of existing ones that were negligible. Note: You don't need this mod with "whole game" overhauls like Redux or W3EE. Place "dlcstrongerstatuseffects" folder to the Witcher 3 dlc folder and "modstrongerstatuseffects" folder to the Witcher 3 mods folder.
Extra Skill Slots and Mutations Generally, you don't want to use this mod (not because the bug reports on the page - most of them are due to improper merging, and the rest I also wasn't able to replicate) because the exact amount of skill slots was give to the player for reason - to value the character build choices. But probably, in some cases you will still find this mod useful (to balance some incredibly hardcore setup maybe). Download the "Extra Sockets" version. Place "modSlotsOnly" folder to the Witcher 3 mods folder. Take into account that if you have a heavy-modded setup, or just any of the "whole game" overhauls, you most likely will have to make manual .xml conflict merges several times.

Leveling-changing mods. Use only one.

While being small in size, these mods can majorly impact your walkthrough because how fast you level affects difficulty of the game in general. Not a secret that in vanilla game, if you're a completionist player, more than half of quests are usually becoming "gray" (no XP given) by the time you start doing them, and game generally becomes too easy simply because you're many levels above the enemies you meet during the walkthrough. These mods will correct this issue (but you can make leveling even faster too if you want).

XP Tweaks and Set XP Multiplier My personal recommendation - compatible with everything and configurable. You can make your leveling faster or slower, disable XP completely anytime, bust what is also great - adjust XP received for quests and kills separately. Absolute control paradise! Place "modXPTweaksAndSetXPMultiplier" folder to the Witcher 3 mods folder and "SXPM.xml" file from the depths of mod "\bin" folder ("for normal config" subfolder) to the Witcher 3 mod menu folder. Make sure to configure mod in its menu.
Note: This mod does NOT take difficulty level into consideration (in vanilla, you receive 10%/20% less XP on Blood and Broken Bones/Death March difficulties respectively, so with this mod if you set XP to 100%, you'll receive 100% even on those difficulties, and similar if you set XP to 50%, you'll receive 50% even on Normal/Easy). My personal recommendation for "basic" usage of this mod if you're not a completionist is 70% (0.7) for quests XP and 100% (1.0) from killing XP - it'll be just a tiny bit slower than the vanilla Death March leveling speed (which still was a bit too fast even for non-completionist walkthrough). If you ARE a completionist though (plan to do all or most of the quests in the game, explore all or most of the places etc), recommended XP setting is not more than 50% (0.5). It's strongly recommended to stick with this mod exactly, or with the mod below (difference explained in its description) as it's highly compatible and configurable as mentioned before, but if for some reason you don't want to use any of these two mods, check out three others below them. Also, please endorse the mod below even if you'll be using this one - it's made from it :)
P.S. if you don't want the static changes to XP received in main quests (which this mod does via xml files in addition to scripted functionality itself), you can just delete the "blob0.bundle" and "metadata.store" files from it.
Set XP Multiplier A similar mod (the mod above was mod from this one). The difference is this one doesn't have separate configuration sliders for quest and killing XP. Yet, it has an option to take the difficulty setting XP modifier into account (maybe this will be more convenient to some players). Use one or another, not both. Place "modXPTweaksAndSetXPMultiplier" folder to the Witcher 3 mods folder and "SXPM.xml" file from the depths of mod "\bin" folder ("for normal config" subfolder) to the Witcher 3 mod menu folder.
Always Full Exp - Reforged ==NEW== Removes lvl penalty in exp rewards for both quests and monsters. Place "modAlwaysFullExpReforged" folder to the Witcher 3 mods folder. This mod, on practice, you can use with any of 2 mods above (but it's still recommended to use "XP Tweaks").
Exp and bonus for kill ==NEW== Are you often annoyed that you've almost killed an enemy, and then his own ally finishes him with a ranged attack - and you receive no experience whatsoever? Or when your ally finished an enemy while you damaged 80% of its health, and no XP again? Think no more! Place "modExpAndBonusForKill" folder to the Witcher 3 mods folder.


A similar section, but for the mods smaller in either size or impact, but still can be grandly useful (or tearfully heartbreaking, you'll understand instantly when you'll see) to you depending on mod setup.

No Infinite Bolts An essential mod to me. Disables the use of infinite crossbow bolts unless a quest requires them. If you're using no "whole game" overhauls OR using Redux, get the "No Infinite Bolts". For other massive overhauls it's probably better to pick "No Infinite Bolts (Remove Only)" version - but on practice, test both and see which one fits better. Place "dlcnoinfinitebolts" folder to the Witcher 3 dlc folder and "modNoInfiniteBolts" folder to the Witcher 3 mods folder. Most likely will require script merging (as playerWitcher.ws script is very popular to be affected by mods), but usually it's automatic.
Adrenaline SlowMotion Time slows down after reaching certain adrenaline points. Place "modAdrenalineslomo" folder to the Witcher 3 mods folder and "modAdrenalineslomo.xml" filder from the depths of mod "\bin" folder to the Witcher 3 mod menu folder. Note: Make sure to properly configure the mod in its menu, as it may lead to a game freezing in combat due to default settings (not actually a bug, just a configuration which slows time on 100% - ty VokunWraith for your suffering to find this out).
Breath Capacity Make your breathing capacity twice longer, twice shorter or infinite (if you're a dirty cheater or have aquaphobia). "Breath Capacity Decreased" version is recommended for realism and Killer Whale potion to finally have sense in gameplay. Place "modBreathCapacityDecreased" (or any other folder respectively) folder to the Witcher 3 mods folder. Note: If you want to tweak this mod values yourself, it can be done really easily. Open both script files in text editor (like Sublime Text, recommended by the guide in the beginning) and make CTRL+F for "//modAirCapacity" - you'll see one line of code in each file, where you'll see part like "-drain * 1.5". The digit valuy determines the resulting breathe drain speed. For example, "* 1.5" means it's 50% faster (harder), "* 0.5" means it's twice slower (easier) and "* 0" means Geralt's breathing capabity is infinite. Simply modify this value to your likings. Iow, if you want this to be harder, but not as hard, make the value 1.25 instead of 1.5 - this means Geralt's breathe capacity will end only 25% faster instead of 50%, etc.
Master Craftsman Quest Rewards Changes the rewards for master armorer and blacksmith questlines. Download either the main file or optional file (differences mentioned on the mod page). Place "modRewardThyssenArmor_NegotiatorSword" (or any other version respectively, note that you need to choose only one folder from optional file archive) folder to the Witcher 3 mods folder.
Carry Weight Level Up Bonus I'm personally using Real Heavy mod which makes Geralt's carrying capacity more realistic, but if you want so, why not? Plus, you can combine it with Real Heavy too. Place "modAHDCarryWeightLevelUpBonus" folder to the Witcher 3 mods folder. Then, place "AHDCWLUBConfig.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder
Immersive Level Requirements You may equip any item in the game, but if you are lower than the required level, the primary stats will be reduced. The amount which the stats are reduced are based on the level difference between you and the item. Place "modD006_ImmersiveLevelRequirements" folder to the Witcher 3 mods folder. Note: Use this mod or the mod below, not both.
Restored Content - Additional Perks ==NEW== Restores 5 additional cut perks (yellow skills) back into the game! They will occupy the unused fifth row in the yellow tree. Four of these were originally intended to be included in the Hearts of Stone expansion and one was cut from the base game. Goes well together with the mod below. Place "modAbilitiesRestore" folder to the Witcher 3 mods folder.
Restored Content - Yellow Mutagens ==NEW== Restores the cut yellow mutagen back into the game! Fully links up with yellow colored skills and provides a bonus to stamina. Goes well together with the mod above. Download one of the main files (difference is explained). Place "dlcyellowmutagen" folder to the Witcher 3 dlc folder and "modYellowMutagen" folder to the Witcher 3 mods folder. Optionally, also install the balance patch ("dlcyellowmutagen" should overwrite the same folder of the original mod).
Restored Content - Shrines of Verna ==NEW== Restores a cut vitality increase buff that's given by Verna shrines around Velen. Place "modShrineRestoration" folder to the Witcher 3 mods folder.
Guards Steal Fix "Fix" is a bit confusing name for this mod as it's rather a "value change", so guards are taking less money from you when knocking you out (500 crowns and 5%/10%/33% of your crowns depending on difficulty). Place "modGuardsStealFix" folder to the Witcher 3 mods folder.
Increased Suggested Levels for Quests This mod increases suggested levels for a lot of Skellige levels and for some quests that have their levels significantly lower than the previous ones. Now you will be able to properly plan ahead what quests to complete first while still getting full XP from these quests and not getting punished for inevitable overleveling. Place "modQuestLevelsChange" folder to the Witcher 3 mods folder.
Intense Witcher Sense Changes witcher senses visual effects into something more hardcore, I'd say. Or easier to use for some too, depends on your perception I guess. Download the "Intense Witcher Sense v1.1" version or the "Lite" version. Place "mod0_IntenseSense" (or "mod_IntenseSense_lite" respectively) folder to the Witcher 3 mods folder.
Wolf Follower for TW3 v1.31 A configurable wolf companion. Doggie goes wooff! Choose one of two versions. Place "dlcwolfie" folder to the Witcher 3 dlc folder, "modWolfCompanionFixedDamageScalingLvl" (or "modWolfCompanionFixedDamageNoScalingLvl" respectively) folder to the Witcher 3 mods folder and "wolfCompanion.xml" from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
Thank You Card Corvo Bianco THE BEST WITCHER 3 MOD EVER MADE. DISAGREE? RECALL WHO MILLIE IS AND WHAT SHE GIVES YOU. I'M NOT CRYING, UR CRYING! Place "dlcMoreStuffOnMyWall" folder to the Witcher 3 dlc folder and "modMoreStuffOnMyWall" folder to the Witcher 3 mods folder.
Hearts of Stone Expansion Better Rewards Simple mod that makes the end-game rewards for beating the expansion more rewarding, if you want so. Note that this is not balanced by any means (100k gold instead of 5k is obviously a crazy summ, etc - but once again, everyone's to their own right). Place "modHoSBetterRewards" folder to the Witcher 3 mods folder.
Monsters Come Out At Night - No Random Encounters During The Day Simple as that. Doesn't make much sense to mer personally, but preference is preference. Place "modNoRandomDaytimeEncounters" folder to the Witcher 3 mods folder.
Well Stocked Craftsmen Craftsmen will always carry the appropriate common ingredients required for your recipes. Same as with the mod above, but some players could find this useful. Place "modWellStockedCraftsmen" folder to the Witcher 3 mods folder.
Useful Dismember Chance As it's known by now, dismember chance effect in vanilla game is a useless effect for combat as it's purely cosmetic. This mod makes an interesting approach to this issue, making dismemberment an instant kill effect (but) it only works on weak enemies. Place "modForceDismember" folder to the Witcher 3 mods folder.
Oil Minor Fixes Hide oil counters from the GUI when you have level 3 Fixative. Place "modFixOilBehavior" folder to the Witcher 3 mods folder.
All Gear Enchanting Based On Sockets The mod makes all gears can be enchanted,. And the enchantment level is based on the number of sockets they have. Place "modAllGearEnchantingBasedOnSockets" folder to the Witcher 3 mods folder.
Cheap Dyes Everywhere ==NEW== Don't wait till the BaW DLC. Mods adds all 12 dye colours to several merchants across White Orchard, Velen/Novigrad, Skellige and Toussaint. Download the "Cheap dyes everywhere" main file. Also lowers the price and increases merchant carry quantity of dyes. Place "modCheapDyesEverywhere" folder to the Witcher 3 mods folder.
Geralt for the Ethical Treatment of Animals ==NEW== Geralt cannot hurt neutral animals (dogs, cats, deers, cows etc), but can still hurt hostile (non neutral) rats. Place "modGETA" folder to the Witcher 3 mods folder.


Witcher 3 soundtrack is definitely spectacular. But after several walkthroughs, have you ever thought of diversifying it? Replace or remove some sounds which annoy you maybe? Take a look at this section.

Music mods. Choose one:

Familiar Music Replacement Replaces various tunes (exploration, taverns and combat) in the game with ones from previous Witcher titles. Choose one of the versions (examples and differences explained on the mod page and in files descriptions). Place "modFamiliarMusic" (or any other version respectively) folder to the Witcher 3 mods folder.
New Music Project Modular complete music overhaul, replacing all tracks for exploration, combat, taverns and gwent. Also has optional version which adds tracks instead of replacing them. You can also choose between AIO version, or just isntall separate components (combat only, taverns only etc). The somewhat con with this mod is while it has non-replacer AIO version, standalone components (like combat only, taverns only etc) are available only in replacer forms. Place "mod__NMP" (that's the AIO version, or place any other version respectively) folder to the Witcher 3 mods folder.
Whispers Of Oxenfurt One more music replacer which also replaces tracks with analogues from other Witcher games, with own approach. Place "modMusic" folder to the Witcher 3 mods folder.
Music Overhaul Project Redux This mod, instead of replacing vanilla tracks, adds new ones (from other Witcher games), mixing them with original ones. Place "mod_MOPRedux" folder to the Witcher 3 mods folder. Also endorse the original mod.
Music Overhaul Project - Celestial Aeon version This mod is based on the original Music Overhaul Project. As an alternative to MOP, this mod injects hours worth of fantasy music to the game to create more broad and varied atmosphere. The music is from artists Celestial Aeon Project and forfedre. Place "mod_MOPReduxCelestialAeon" folder to the Witcher 3 mods folder.
Music Overhaul Overhauls exploration, combat and certain special quest specific music. Mostly replaces with the music from TW1 and TW2. Choose one of the mod versions. Place "mod_MusicOverhaul_1_0" (or "mod_MusicOverhaul_1_0_Remix" respectively) folder to the Witcher 3 mods folder.
Old and New Music A mix of vanilla and new songs from different games (some won't be quite fitting TW3 for some players, but are still great - see the list on the mod page). Place "modMusicModVinz" (or any other mod files) folder to the Witcher 3 mods folder.
Skellige Music Overhaul Skellige music mod, which replaces its tracks with songs from Vikings and The Last Kingdom. Choose one of versions. Place "modSkelligeMusicOverhaul" (or "modSkelligeMusicOverhaulVanillaTaverns" respectively) folder to the Witcher 3 mods folder.
Witcher 3 Combat Music Changes some combat tracks - read the mod page. Download one or both mod files. Place "modMusicVLNV" (and/or "modMusicWO" respectively) folder/s to the Witcher 3 mods folder.
Witcher 1 Kaer Morhen Theme A simple mod that changes the Witcher 3 theme in Kaer Morhen to the one from the Witcher 1. Place "modWitcher1KMMusic" folder to the Witcher 3 mods folder.
Main Menu Music Replacement - The Wolven Storm Replaces the soundtrack of the base games main menu with the song Priscilla is singing. Place "modMainMenuWolvenStorm-English" folder to the Witcher 3 mods folder.
Only Gwent and taverns's music (natural ambience) Disable all music in the game except for Gwent and taverns. Why would anyone want that, though? But still - can be in use to some players :) Place "modNaturalAmbience" folder to the Witcher 3 mods folder.
N'Tak' Music - Friendly dynamic volume tweak A lightweight mod that allows to make the volume of the music change dynamically. It is easily tweakable with a configuration menu. Place "modNTakMusic" folder to the Witcher 3 mods folder and "modNTakMusic.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.

Sound mods

TW2 quest sounds Replaces most if not all quest related ui sounds in The Witcher 3 with the equivalent sounds from The Witcher 2 (TW1 version is also available). Choose one of versions. Place "modW2_sounds" (or "modW1_sounds" respectively) folder to the Witcher 3 mods folder.
UI sound effects cleaning and redesign Place "modUIsoundFXredesign" folder to the Witcher 3 mods folder.
No Thump SFX For Potion Drinking Disables the thump sound effect when drinking a potion. If you don't have any "whole game" overhauls, or have Reudx - choose "Potion Drinking No Thump" version. If you have W3EE, get the "Potion Drinking No Thump (Enhanced Edition Compatibility)" one instead. Place "modPotionDrinkingNoThump" folder to the Witcher 3 mods folder.
Hygienate--No More Gross Sounds Mutes all "gross" sfx like sniffing, snorting, coughing, puking, spitting etc. Choose the main file or the optional file (differences mentioned in file descriptions). Place "modhygeinate_full" (or "modhygeinate_v2" respectively) folder to the Witcher 3 mods folder.
Less Screams Disables bump reaction on foot, bump sounds on horse and some random screams. Place "modReactions" folder to the Witcher 3 mods folder.
No More Clicking Sounds Replaces the clicking sound when highlighting dialogue options and menu buttons with sweet silence. Choose the main file or the optional file (differences mentioned in file descriptions). Place "modNoClickingSound" (or "modMoreNoClickingSound" respectively) folder to the Witcher 3 mods folder.
Silent UI Mod silencine needless/annoying sounds (if they are so to you), or replaces them with more subtle ones. Choose either the "Silent UI Manual - Everything Plus" or one of Misc Files versions (each version features are explained on the mod page). Place "modSilentUIEverythingCustom" (or any other version respectively) folder to the Witcher 3 mods folder. Optionally, if you use W3EE and dislike the stamina sound, you can mute it to ("Witcher 3 - Enhanced Edition Stamina Silencer" from optional files, goes to "\mods" as well).
N'Tak' Talks - Tweak How Talkative Geralt Is ==NEW== A lightweight mod that allows to tweak the frequency of Geralt's comments through an ingame configuration menu. Place "modNTakTalks" folder to the Witcher 3 mods folder and "modNTakTalks.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.


Now that's a massive section here! Want to your Wolven set have a stylish black colors instead of mixed original ones? Want to customize your weapons visual effects, like oils/runes appearance? Want to find brand new, epic armor sets or weapons in the game, to greatly diversify your arsenal? Seek no more - chew this section with pleasure :)
One note you should remember though - most of mods which add new armors or weapons (unless they have a specific patches provided by the mod author) are made with vanilla game in mind, which means the stats of items may be over/under powered if you're playing with "whole game" overhauls like W3EE and others. Redux, once again, is the most compatible overhaul in this case - I'm using it with several weapon/armor expansion mods and balance is just fine.

Mods changing existing armor/weapons stats/look, or featuring changed/improved mechanics:

First of all, these 5 awesome mods - you can use them with any other of the mods below in this whole section.

Sword Effects Customizer - Runes and Oils This mod gives you an in-game menu to customize your sword runes and oils appearance. You can make runes glow permanently and even choose a color. You can also turn on or off oil effects on your swords. Use this mod or the mod below. Place "modSEC" folder to the Witcher 3 mods folder and "modSEC.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
Sword FX A more feature-packed analogue to the mod above - use one or another. Place "modSwordFX" folder to the Witcher 3 mods folder. Then, place "modswordfx.xml" file from the "modSwordFX" folder to the Witcher 3 mod menu folder.
Endure - Unlimited and Custom Durability Endure allows you to change armor/weapon durability with sliders, anyhow you want. Place "modEndure" folder to the Witcher 3 mods folder and "modEndure.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
Swords Durability When your sword's durability reaches 0, it will be dropped and removed from your inventory. Can be used as a standalone mod, but works even better wit the mod above (with some "realistic" settings). Place "modSwordsDurability" folder to the Witcher 3 mods folder.
Runes Visual FX Adds visual effects to your sword depending on the applied runes. Place "runesfx" folder to the Witcher 3 dlc folder and "modRunes_fx" folder to the Witcher 3 mods folder.

Nice! Now the rest of the mods from this subsection:

The Essential Weapon Rework Mod Note: you won't need this mod if you're using LCT mod from the gameplay changes section above (it has an own complete weapons overhaul). A clean and rational weapons overhaul. It completely rebalances all Relic and Witcher tier weapons in the game, including DLCs. Choose one of 3 versions (two optional version are useful if you're worried about compatibility, because if you're using a heavy mod list, or any of "whole game" overhauls, this mod will definitely conflict heavily with them, and you'll need to also make a lot of manual merges of .xmls). Place "modWitcherAndRelicWeaponsRedone" (or any other version respectively) folder to the Witcher 3 mods folder.
Light Manticore Light instead of medium for Manticore armor set. Place "modLightManticore" folder to the Witcher 3 mods folder.
Viper Set Light Same for the Viper set. Choose one of two versions. Place "modViperSetLightV1" (or "modViperSetLightV2EnhancedNG" respectively) folder to the Witcher 3 mods folder.
Viper School Gear Bonus ==NEW== Rebalances Viper set stats and adds a set bonus. Not needed if you have "whole game" overhauls like Redux or W3EE. Place "modViperSetBonus" folder to the Witcher 3 mods folder.
Kaer Morhen Upgradable Gear For many players, the starting Kaer Morhen armor is the most beautiful armor in the game. Unfortunately, it can't be upgraded like other sets. This mod makes the upgrades possible, and so, possible to use this armor set till the endgame. All needed crafting diagrams can be found immersively in the game, similar to other sets. Place "DLCKaerMorhenGear" folder to the Witcher 3 dlc folder and "modKaerMorhenGear" folder to the Witcher 3 mods folder.
Kaer Morhen Armor Render Appearance ==NEW== 4K texture adjustments inspired by the cosplay render of Geralt's default armor. Place "modKaerMorhenArmorRender" (and "modDeathFromAbove" optionally, if you want so) folder to the Witcher 3 mods folder.
Professional Witcher Belt and Items Adds a witcher belt to Kaer Morhen armour for more immersion. Choose one of the main files. Place "modPWBeltv2" (or any other version respectively) folder to the Witcher 3 mods folder.
Chainmail Dark Wolf New stylish dark chainmail look for Wolven armor set. Place "modChainDarkWolf" folder to the Witcher 3 mods folder.
Griffin Armour (On The Path) Update A dark look for Griffin set. My personal choice for it, looks really epic. Download the "Griffin full set" file. Place "modGriffinArmorOnThePath" folder to the Witcher 3 mods folder. Now, download the main file from here (please make sure to endorse this mod too, as it's the original work), but place ONLY "modmcswordsnscabbards" folder to the Witcher 3 mods folder.
Dark Undvik Darl Undvik set. Place "modDarkUndvik" (and any of the optional files respectively) folder to the Witcher 3 mods folder.
Bear School - Armor Project Several variations of details and colours for Ursine armor set. Download one of the the mod versions. First of all, choose either "armor" or "crossbow" version. Armor version changes both armor and crossbow. Place "modBearArmor_Silver" (or any other version respectively) folder to the Witcher 3 mods folder.
Gryphon School - Armor Project Similar mod from the same author, for Griffin set. Choose one of the mod versions. Place "modGryphonArmor_Golden" (or any other version respectively) folder to the Witcher 3 mods folder.
Viper School - Armor Project And now for Kaer Morhen/Viper set. Choose one of the mod versions. Place "modViperArmor_Silver" (or any other version respectively) folder to the Witcher 3 mods folder.
Hide Vampire (Tesham Mutna) Mask Remove the vampire mask without losing the full benefit of vampire set, and so you can enjoy the handsome look. Place "modHideVampireMask" folder to the Witcher 3 mods folder.
Kingkiller Chronicles - Caesura (Kvothe's) Sword Mod Adds the iconic Caesura sword from the book "Wise Man's Fear" which changes Griffin sword appearance. Place "modCaesura" folder to the Witcher 3 mods folder.
Flaming Rose Armor Tweak Changes the arms of the Flaming Rose Armor so they look better in line with the rest of the armor. Choose one of two versions ("Flaming Rose Armor Tweak with Gloves Swap" is recommended). Place "modFlamingRoseTweakWithGloves" (or "modFlamingRoseTweak" respectively) folder to the Witcher 3 mods folder.
Alternate Ofir armor Alternate look for the craftable Ofir armor. Choose one of three versions. Place both "modOfirCraftPartA" and "modOfirCraftPartB" folders to the Witcher 3 mods folder.
3 Pounds of Steel Change the starting weapons & armor to the witcher school of your choice. Choose the version you prefer (armor and swords have separate files so you can mix them too). Place "mod3lbsFelineArmor" (or any other version respectively) folder to the Witcher 3 mods folder.
Scabbard Clipping Fix Change the starting weapons & armor to the witcher school of your choice. Choose the version you prefer (armor and swords have separate files so you can mix them too). Place "mod3lbsFelineArmor" (or any other version respectively) folder to the Witcher 3 mods folder.
Classic Manticore Armor This mod redesigns the Manticore armor to look like the one from Witcher 1 with an overall better aesthetic and texture detail. Download one of 3 main file versions. Place "_ClassicManticore" folder to the Witcher 3 dlc folder and "modClassicManticore_AltBeltDarkBoots" (or any other version respectively) folder to the Witcher 3 mods folder.
Bear belt for Manticore set Place "mod_000bearbeltwithbagforManticore" folder to the Witcher 3 mods folder.
Shorter New Moon Armour Skirt Shortens the length of the skirt on the New Moon armour. Place "modShorterNewMoon" folder to the Witcher 3 mods folder.
Cavalry Armors Retextures Choose one of the main files. Place "modCavalryArmors" folder to the Witcher 3 mods folder. Optionally (but recommended) also get this and this (both also should go to "/mods" folder too).
Elegant Doublets and Tunics and Black Towel Fancier retextures for black and white Nilfgaardian doublets, Skellige tunics and the white towel. Choose the AIO main file, or any of standalone change files. Place "modFormalRetex" (or any other version respectively) folder to the Witcher 3 mods folder. Optionally (but recommended) also get this (goes to "/mods" folder too).
Killing Monsters Armour Kaer Morhen armour will now look more epic and "buffed up". Yet, take into account that if you're using mod like Hoods, its shoulderpads will most likely clip. Place "modkmarmour" folder to the Witcher 3 mods folder. Optionally, also download the optional file and place "modKMVGXmix" folder to the Witcher 3 mods folder.
E3 Boots Gloves and Pants Choose either "pants and gloves" file or one of the other ones. Place "modE3BootsPantsGloves" (or any other version respectively) folder to the Witcher 3 mods folder.
Eredin VGX Armour Changes Eredin's armour to one from the VGX trailer. Place "modEredinVGX" folder to the Witcher 3 mods folder.
Winter Blade FX Adds a couple of nice-looking visual effects to the Winter's Blade. Place "wintersword" folder to the Witcher 3 dlc folder and "modWinterblade_fx" folder to the Witcher 3 mods folder.
E3 Runes - 4K ==NEW== Adds the E3 Runes textures in 4K both the steel and silver sword. Place "mod_E3Runes" folder to the Witcher 3 mods folder.
E3 Sword of Destiny Trailer Swords ==NEW== The definitive version of the E3 Swords. Includes the mod above. Choose one of the main files or one of the optional files (main file not needed). Unpack the archive. From it, choose [one] of the versions (folders). Place "mod_E3Swords_MR" (or any other version respectively) folder to the Witcher 3 mods folder.
A Parting Gift - Unique Swords for Lambert and Eskel ==NEW== Gives Lambert and Eskel new swords so that, like Vesemir, they also have unique swords. The swords can also be obtained by Geralt through a mini-quest. Place "dlclamberteskelswords" folder to the Witcher 3 dlc folder and "modlamberteskelswords" folder to the Witcher 3 mods folder.
Geralt's Crossbow Wolf Logo Changes the Blood and Wine Geralt of Rivia crossbow enblem from Rivia to Wolf insignia. Place "modCross" folder to the Witcher 3 mods folder.
Olgierd's Scabbard for Olgierd's Sabre Mod changes the scabbard Geralt uses for Olgierd's sabre to the one Olgierd himself used. Place "modolgierdsscabbard" folder to the Witcher 3 mods folder.

Mods adding new armors/weapons/clothes:

Hoods A fancy (or epic, depends on your pick) Geralt paradise! Adds 200+ head items to your game. Hoods, capes, hats, scarves, all you need for visual customization. Place "dlc__hoods" folder to the Witcher 3 dlc folder and "mod__hoods" folder to the Witcher 3 mods folder. Optionally, install one of version of this mod (goes to "\mods" too).
Auto Hide Weapons for Cloaks Useful cosmetic mod which hides weapons when you have a cloak or cape equipped and makes them visible when combat starts or you unsheathe them. Configurable in mod menu. Works with the clothing items from "Shields" mod below (and as you may have guessed alredy, makes sense to use only with one of these mods). Place "mod_AHW" folder to the Witcher 3 mods folder and "AHW.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
Exotic Arsenal - Weapon DLC Hands down the best weapon expansion for TW3. A mod of size an official DLC, it adds 55!! brand new weapons to the game (both steel and silver ofc). Daggers, shortswords, greatswords, stilettos, sickles, cleavers, machetes, rohs, sabres, jagged, barbed & splits swords, naginatas and glaives, kamas & crescents, looped and wedges weapons, tri-blades, rapiers and spiral swords, each having own unique handmade model. Most importantly, each weapon type has own unique pros and cons, and unique effects which will fit greatly into different character builds, empowering various playstyles. The only note I can add here is Barbed weapons are clearly OP (I'm simply not using them personally).
Installation: download the main file. Place "DLCExoticArsenal" folder to the Witcher 3 dlc folder and "modExoticArsenal_ItemDescriptions" folder to the Witcher 3 mods folder.
Optionally (but recommended) you can install one of version of "Exotic Arsenal Loot Addons" from Optional Files tab. Default chance to find a new weapon in chests and on enemies is way too high in the default version of the mod. From this archive folder, place "modExoticArsenal_RarerLoot" (or "modExoticArsenal_NonLoot" respectively - this version means you can only buy diagrams from traders, won't find any in loot) folder to the Witcher 3 mods folder.
Lastly, you can install W3EE patch from the Optional Files tab (patch folder goes to "/mods" folder as well). Mod merges and works just fine with the Redux overhaul (I'm using both for ages).
Who wants to taste Skellige Steel A beautiful and lore-friendly items pack which adds new Skellige themed crafting materials, sets of armor, horse saddles, two new weapons and changes the stats of Winter's Blade. Place "dlc__skellige_steel" folder to the Witcher 3 dlc folder and "modSkellige_steel" folder to the Witcher 3 mods folder.
Raven Swords This mod adds 2 new witcher swords, steel and silver, from basic to grandmaster tiers. Set of bonuses is oriented on control and critical hits. Place "dlc__raven_swords" folder to the Witcher 3 dlc folder. Note: The swords looks great together with the Raven Armor Set mod from the same author, but that mod somehow messes with Yrden functionality which may cause some Yrden-related bugs (big enemies not being slowed down, for example). Use the armor mod at your own risk.
Book Inspired set Cos Wiecej - Standalone DLC A new, lore-friendly, book inspired set of armor with swords. Download the "Autogen" main file. Place "dlcCosWiecejAutogen" folder to the Witcher 3 dlc folder.
Viper Gear Expanded ==NEW== Gives the Viper School's gear the same treatment the rest of the witcher schools' gear got. Three upgrade levels and new scavenger hunt quests to find the diagrams. Requires the mod above. Place "dlcviperextension" folder to the Witcher 3 dlc folder and "modviperextension" folder to the Witcher 3 mods folder.
Morgraig Armor Set One more new armor set from author of "Who wants to taste Skellige Steel" mod. Place "dlc__morgraig_armor" folder to the Witcher 3 dlc folder and "modMorgraig_armor" folder to the Witcher 3 mods folder. Note: If using Raven Armor Set, grab the patch here.
Novigradian Armor Set DLC An armor set loosely based on the description in the books. Place "dlcnovigradarmor" folder to the Witcher 3 dlc folder.
Of viable Swords and Dumplings Mod changes the stats of Hattori's Blade from the Bits and adds several new weapons and crafting components. Blade from the Bits now has a static level and aims to be a viable alternative to Superior Witcher Gear. It can now be also upgraded twice to stand together with MC/GM witcher steel swords, and has new unique effect. Lastly, there's also a new silver sword to craft and upgrade, which comes with unique magic effect. New sword effects are truly unique and fitting certain character builds, but most likely, you'll have to make manual script merges. Place "dlc__viable_swords_and_dumplings" folder to the Witcher 3 dlc folder and "modViable_swords_and_dumplings" folder to the Witcher 3 mods folder.
Firearms Nope, you're not dreaming! This spectacular mod from "Exotic Arsenal" author adds 10 fully functional firearms (with animations) as an alternative ranged weapon. Place "DLCFirearms" folder to the Witcher 3 dlc folder and "modFirearms" folder to the Witcher 3 mods folder. Damage modifiers are made for vanilla game in mind, but also are more or less fine with Redux overhaul. Can't vote for W3EE.
Firearms Belt Holster 2.0 - Addon for Roenaxx's Firearms Equip guns from "Firearms" mod above in your pockets slots. They will appear on your belt instead of your back, and you will be able to use them alongside crossbows. Also features seamless switching of ammo between your two ranged weapons. Logically, this mod should be used only if you have Firearms - won't make any use otherwise. Place "mod_FBH2" folder to the Witcher 3 mods folder.
Shields Functional shields and not only! 40 shields, 50+ armor pieces and 10+ new hoods. Place "dlc_shields" folder to the Witcher 3 mods folder, "modshield" folder to the Witcher 3 mods folder and "shieldBehavior.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
Sezon Burz Witcher's Gear Adds a brand new, lore-friendly set of gear based on the novel Sezon Burz by Andrzej Sapkowski. Place "sezonburz" folder to the Witcher 3 dlc folder and "modsezonburz" folder to the Witcher 3 mods folder. Note: Items may not appear in trader's inventory if you're using mods which are adding plenty of items to Bram (White Orchard merchant whom you saved from griffin) - or game can even simply refuse to launch. It can be fixed, but you'll need WolvenKit for this. What you'll need to do is to first load all "dlc" files of the mod from "sezonburz" folder to newly created mod (make sure to choose "add to dlc", not "add to the mod" option), then find the "shops.xml" file inside and delete it. Then just repack the dlc back and install it. Lastly, delete the original "sezonburz" dlc folder inside your Witcher 3 dlc folder and rename your newly added dlc folder as "sezonburz". As you won't see the items in traders inventory anymore, you can either add them via console (txt file with IDs provided with the mod), or (much more immersive option) to use this neat little addon ("dlcsezonburzquest" folder goes to "\dlc" and "modsezonburzquest" folder goes to "\mods" folder respectively. Also, if using Hoods mod, get a patch here ==NEW==.
Flannel Shirts - Standalone DLC New flannel shirts for Geralt. Place "dlcflanel" (and optionally, the "dlcsamflannel" as well, if you want samurai flannel) folder to the Witcher 3 dlc folder.
Leather Headbands Adds 15 leather headbands to hold back Geralt's hair. Place "dlc__headband" folder to the Witcher 3 dlc folder and "mod__headband" folder to the Witcher 3 mods folder.
Different shirts for Geralt (DLC Version) Shirts! Place "dlcDifferentShirts" folder to the Witcher 3 dlc folder.
Samurai Attire DLC Adds a samurai-themed armor set to the game as DLC. Download either the main file [or] one of the optional versions. Place "dlc_kensei" (or any other folder respectively) folder to the Witcher 3 dlc folder.
Viper Venomous Silver Sword Schematic Restored Restores a schematic for the Viper Venomous silver sword (that is unused in the game files) allowing you to craft it. Choose one of the mod versions. Place "modViperVenomousSilverSwordDiagramRestored" (or any other version respectively) folder to the Witcher 3 mods folder.
Rogue Witcher Armor DLC Changes the look of Feline (Cat) armor set to Letho's armor set. Place "dlcRogueWitcher" folder to the Witcher 3 dlc folder.
Better complete Assassin's armor and weapon set varieties Four variants that replaces vanilla Assassin's armour (especially that diaper-looking pants) with more aesthetically pleasing varieties, adds chest piece, weapons, mask and glasses. Choose one of the mod versions (difference is showed on the images). Place "modAssassinArmorVariant1" (or any other version respectively) folder to the Witcher 3 mods folder.
GoT Valyrian Steel Sword of Jon Snow (Longclaw) Adds John Snow sword to the game. Place "DLClc" folder to the Witcher 3 dlc folder.
Set of Shani (Shani Swords 2.0) Adds new steel and silver swords with leveling system and own visual FX, as well as new crossbow and some other minor stuff. Place "dlcShaniSet" folder to the Witcher 3 dlc folder and "modShaniSet" folder to the Witcher 3 mods folder.
milckywayy profile Several mostly clearly non lore-friendly, but well-made and epic looking weapons.
Apzurv Same here, with also some new armors and outfits.


First things first. Unfortunately, default Witcher 3 mod-making engine simply doesn't have the tools needed to make quest/new land mods. There's an absolutely titanic work which aims to allow that, but it's being made and update by a single person, so it's a very slow process and tools lack proper documentation, so making a quest mod for TW3 is still a very limited and incredibly time-consuming process. Thus, don't expect the mods in this section to be anyhow even remotely same in scope and complexity as popular Skyrim quest mods, for example. Mostly it's something really simple when it comes to new quests, or some quest changes/corrections (asides from pure bugfixes in sections above). This said, there is a couple of absolutely monumental works which are actually the fully-fledged quest mods on practice.

Witcher 1 Prologue Remastered Yep - as epic as you read it. Allows you to replay The Witcher prologue on the Witcher 3 engine. Note: It's strongly recommended to remove absolutely all (even lighting/texture) mods first if you want to play this.
Installation: download the "Witcher 1 Prologue remastered" file. Place "dlcWitcher" folder to the Witcher 3 dlc folder and "modWitcher" folder to the Witcher 3 mods folder. Now, download the "Hotfix for looting Take All" file and place "w1_chests.ws" file to the \mods\modWitcher\content\scripts\local\ folder. Approve overwriting.
DLC - Events ==NEW== Gives all unmarked quests in the game journal entries and objectives to complete. Download the "DLC - Events (Standalone version)". Place "dlcEvents" folder to the Witcher 3 dlc folder.
Ciri's Sole Memento Absolutely amazing quest mod which, frankly, wouldn't hurt to have as a part of a base game. Quest takes place after the main events in vanilla base game story (after the "good" endings, ofc). It's also recommended to play this mod without any other mods (author provided a save file which you can use, look in Misc Files).
Installation: Download the main file. Place "dlcSoleMemento" folder to the Witcher 3 dlc folder and "modSoleMemento" folder to the Witcher 3 mods folder. Now, download the update file and place "modSoleMemento" folder to the Witcher 3 mods folder. Approve overwriting.
New Quest - A Night to Remember A new standalone quest which continues Orianna's story after the events of Blood & Wine. Place "dlcNightToRemember" folder to the Witcher 3 dlc folder and "modNightToRemember" folder to the Witcher 3 mods folder.
Restored Content - Ciri's Fate ==NEW== Adds back two cut ending choices from the game: Geralt's decision to steal the horses with Ciri and her friends as well what he says to her before she walks into the tower now impact the game's ending. Custom made flashbacks reflecting these choices included. Place "dlcSwallow" folder to the Witcher 3 dlc folder and "modSwallow" folder to the Witcher 3 mods folder.
Mini Quest - A Small Tribute to Essi Daven ==NEW== This Mod is for the lover's of Essi Daven story. It's intended to be an extension of the epilogue from the book. Place "dlcEssiDaven" folder to the Witcher 3 dlc folder.
Witcher 3 Happy Ending Mod Simple yet heartwarming mod which adds 10 Year anniversary video from CDPR to the "What happens with Geralt" ending cutscene (that is narrated by Dandelion). Recommended to install this after you've finished both main storyline and HOS/BAW DLCs. Place "modHappyEnding" folder to the Witcher 3 mods folder.
Enable missing Witcher 2 Quest Facts Adds certain facts that could previously only be enabled by importing a Witcher 2 save. These will also be enabled for people who simulate their Witcher 2 choices. Choose one of mod version (with or without tattoo). Place "modW2FactsTattoo" (or "modW2Facts" respectively) folder to the Witcher 3 mods folder.
Little Sisters This is an adapted version of Witcher 2 quest "Little Sisters" for Witcher 3. Place "dlcThreeSisters" folder to the Witcher 3 dlc folder and "modThreeSisters" folder to the Witcher 3 mods folder.
DLC Armor Quests Three new quests, one for each of the DLC armors, the Nilfgaardian, Temerian and Undvik sets. As well as other changes and improvements to the DLC items. Download the main file. Place "dlc_dlcarmorquests" folder to the Witcher 3 dlc folder and "mod_dlcarmorquests" folder to the Witcher 3 mods folder. If you're using "The Stable - Horse Customization Mod", look at this mod page for instructions to make sure you've merged the mods scripts properly.
Dijkstra's Doppler A very small mod that tries to explain behaviour of Dijkstra during "Reason of State". Place "mod__dijkstra_doppler" folder to the Witcher 3 mods folder.
Restored Content - Omelet Quest Restores cut content during the quest "Va Fail, Elaine" in which Yennefer asks for food while lifting Uma's curse. Place "dlcOmeletteQuest" folder to the Witcher 3 dlc folder and "modOmeletteQuest" folder to the Witcher 3 mods folder.
Enchanting mastery demands sacrifice - enable hidden quest This mod adds a small yet immersive quest you can take from a HOS runewright. Choose one version. Place "modenableEnchanterHiddenQuest" (or "mod0000000_ghostModCompatibleHiddenQuest" respectively) folder to the Witcher 3 mods folder.
New Quest - Strange things New story about Ciri from another world. Place "dlcQuestStrangePhenomenon" folder to the Witcher 3 dlc folder and "modQuestStrangePhenomenon" folder to the Witcher 3 mods folder.
Morvudd (VGX) Skellige Quest Not a quest-changing mod directly - it changes the appearance of Morvudd closer to how it was shown in promo videos of the game. Place "mod_Morvudd" folder to the Witcher 3 mods folder.
Succubus And Doppler Mutagens Rewarded This mod allows you to receive the elusive succubus and doppler mutagens for being a hero and [not] killing the poor monsters. Place "modSuccubus&DopplerMutagenRewards" folder to the Witcher 3 mods folder.
Concerned Citizen Sermons Removed Tchnically, mod doesn't remove the sermons themselves, but stops them from glowing. This is already enough for this annoying thing in Novigrad. Place "modSpawningSermons" folder to the Witcher 3 mods folder.
Master Mirror Challenge Time Extender ==NEW== Extends the time allowed during Master Mirror's challenge. Download one of the two versions. Place "modMasterMirrorChallengeExtender_30min" (or "modMasterMirrorChallengeExtender_150hr" respectively) folder to the Witcher 3 mods folder.
Master Mirrors Reward through his riddle challenge In vanilla game, you can only choose not to help Olgierd von Everec, then to choose one of three unique rewards from Master Mirror: Caparison of Lament, Horn of Plenty and Bottomless carafe. This mod allows you to choose to help Olgierd while still be able to acquire all those rewards through Master Mirror's riddle challenge. Place "mod0MirrorReward_vanilla" folder to the Witcher 3 mods folder.
The Witcher 3 Quest Tracker ==NEW== A fully automatic regional quest tracker using the games built in Mod Menu. Once again: the mod offers its functionality inside the mod menu, not during the actual gameplay. Place "modQuestTracker" folder to the Witcher 3 mods folder and "QuestTracker.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
Extend Blood and Wine Horse Race Timer Extends the time limit for the horse race in "Warble of a Smitten Knight" to 1 billion seconds if you really need more time in that race. Place "modBaWHorseRaceLonger" folder to the Witcher 3 mods folder.


Mods in this section don't directly affect combat or overall gameplay difficulty, and don't fit directly under any other "big" mod category. What they do is changing the most different gameplay aspects to allow you save time, have a better control of some cosmetic effcts (or add some new cosmetic effects), or remove/change certain annoying aspects of the gameplay and generally make your walkthrough more comfortable. Here, you may find some little gem and say "woah, how came nobody did this before". Take a look!

Bug Fixed Fast Travel Fast travel from anywhere - signpost not needed. Also fixes one rarely happening fast travel bug. Place "modBugFixedFastTravel" folder to the Witcher 3 mods folder.
Unread Descriptions minor tweaks An improved version or original mod (endorse it too). Choose one of the versions (difference explained on the mod page) and follow installation instructions on the mod page. Note: if you're also using Potions Tabs Expanded mod, you only need this mod patch for it (and so, the separate patch from PTE files for Sort Everything mod (from which this mod is built) is [not] needed).
Accessory Slot Mod Save your Pocket slots for items you can actually use, place all cosmetics into the new Accessory slots, which have some additional functionality. Choose one of the mod versions (depending on mods you're using). Place "mod_ASM" folder to the Witcher 3 mods folder.
Skip Dialogs Hold Shift to skip dialogs very fast. Place "modSkipDialogues" folder to the Witcher 3 mods folder. Now, copy and paste lines mentioned on the mod page to "input.settings" file in your \Documents\The Witcher 3 folder.
Selected bomb for monster nests Geralt will use selected bomb for monster nests, instead of a random one. Place "modSelectedBombForMonsterNests" folder to the Witcher 3 mods folder.
Ladder with Torch Climb ladders with torch out. Place "modLadderWithTorch" folder to the Witcher 3 mods folder.
Stack Your Items Stack food, ingredients, bolts and other items to 999. Doesn't change the weight limit. Place "modStackYourItems" folder to the Witcher 3 mods folder.
Save Equipment Presets Allows you to save outfits/equipment to presets (tied to savegame) and load them with a press of a hotkey, basically an effective way to reequip Geralt for different situations. Download either the main file or one of optional versions (depennding on mods you're using). Place "mod_SEP" folder to the Witcher 3 mods folder and "SEP.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
Appearance Menu Mod - Lite and Improved A "lite" version of the popular Apperance Menu Mod (it's recommended to use this version, but ofc, you can use the original mod too instead), a great cosmetic mod which allows you to change appearances of various items to any other items from menu or with a push of a button. Place "DLCAMM" folder to the Witcher 3 dlc folder, "modAMM" folder to the Witcher 3 mods folder and "both xml files" from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
No Fall Damage Perfect No fall damage. At all. Use either this mod or the mod below (recommended). Place "modNoFallDamageFixed" folder to the Witcher 3 mods folder.
Reduced Falling damage updated Fall damage is still there, but it's more realistic - Geralt won't die jumping over the table now. Use this mod (recommended) or the mod above. Place "modReducedFallingDamage" folder to the Witcher 3 mods folder.
Keep runewords on Witcher set gear upgrade Simple as that. Place "modKeepRunewords" folder to the Witcher 3 mods folder.
Toxicity - Clean Face and Screen Removes toxicity visual effects from Geralt's face and green swirls from screen corners. Use this mod or the mod below. Choose one mod version. Place "modToxicityCleanFaceAndScreen" (or any other version respectively) folder to the Witcher 3 mods folder.
Customise Toxicity Effect Similar mod, but with a mod menu and more options. Use it or the mod above. Place "modCustomiseToxicityEffect" folder to the Witcher 3 mods folder. Then, place "modCTFConfig.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
No Chatterboxes - aka Remove Most Useless Repeating NPC Dialogue and Sounds Removes most repeating background NPC dialogue and noises if this bothers you. Place "modNoChatterboxes" folder to the Witcher 3 mods folder.
Faster Mods Menu This mod allows you to access the ingame Mods menu one step faster. If you have GOG GOTY, choose the main file. If you have Steam version with CP Base, choose the optional file. Place "modFasterModsMenu" (or "modFasterModsMenu_CPBase" respectively) folder to the Witcher 3 mods folder.
LIT - Lumen Igni Totus Tired of trying to find the perfect angle to ignite individual candles and torches, Geralt learned a new trick - Lumen Igni Totus, that allows him to ignite all light sources within a radius around him at the snap of his fingers. Place "mod_LIT" folder to the Witcher 3 mods folder. Now, place "LIT.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
Kaer Morhen Armory Rubble Removed This mod removes the rubble that gets added to the armory during the Battle of Kaer Morhen or when you create a new expansion save from the main menu. Now you can revisit the starting/dream area at any point in the story. Place "modKMArmoryRubbleRemover" folder to the Witcher 3 mods folder.
Force 24h clock Yep. Place "mod24hClock" folder to the Witcher 3 mods folder.
Rare Items glow like Quest Items without Witcher Senses Also has a mod menu with a couple of configuration options. Place "modrareitemsglow" folder to the Witcher 3 mods folder and "rareitemsglow.xml" file to the Witcher 3 mod menu folder.
Loot Bags Glow without Witcher Senses Place "modlootbagsglow" folder to the Witcher 3 mods folder.
Loot Drops Don't Sparkle Place "modLootDropsDontSparkle" folder to the Witcher 3 mods folder.
Quest Items Don't Sparkle Place "modQuestItemsDontSparkle" folder to the Witcher 3 mods folder.
Dialog Log The mod saves and can show dialogs in game (NPC Dialogs, Cutscene etc) - useful if you want to remind yourself something. Make sure to install required mod and follow the installation instructions on the mod page.
Abandoned Sites Time Lapse Mod changes default game behaviour of setting time to 8AM or 7PM after clearing abandoned site. Instead it just shifts it by 1 hour. Place "modTimeAbandonedSites" folder to the Witcher 3 mods folder.
Clear Damaged Equipments From Merchants The merchants will never sell damaged junk equipments you just sold them. Place "modClearShopDamagedEquipments" folder to the Witcher 3 mods folder. Note: I personally find the threshold for the mod to work with up to "Magic" (tier 3) equipment included is not quite right (as well, depending on game stage, you may still find this equipment tier pretty much useful even if it's damaged a bit), so if that's same for you - it can be tweaked easily. After installing the mod, go inside its folders untill you see the "inventoryComponent.ws" file. Open it with any text editor (Sublime Text is recommended) and CTRL+F "//-- modClearShopDamagedEquipments". Under this line, you'll see a code line. In it, find the "<= 3" part. Change the digit to 2 (or whatever you see fitting, 1 is common, 2 master, 3 magic, 4 relic, 5 witcher tier, the <= means it's including this tier), save and close the file. That's it!
Oil Application Keybinds Apply blade oils to your swords by pressing a keyboard button instead of opening your inventory to do so. For detailed explanation of how to assign and re-assign the key bindings, read the mod page. Place "modOilApplicationKeybinds" folder to the Witcher 3 mods folder.
Loot In Combat A simple mod that lets you loot in combat to save you some time. Place "modLootInCombat" folder to the Witcher 3 mods folder. Now, place "modLootInCombat.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
Magical Tattoo Kit Adds an item to the game which toggles Geralt's neck tattoo. Simulates a TW2 save where Geralt kept the tattoo (optional). Choose between two versions of the mod (explained on the mod page and in files description). Place "dlcmagicaltattookit" folder to the Witcher 3 dlc folder and "modMagicalTattooKit" folder to the Witcher 3 mods folder. Note: If using the Complete Animations mod, get a compatibility patch file linked in the mod's comments thread pinned post.
Interactive Map Note: Technically, it's not a mod but an application. An interactive map that you can use on your computer without the need for internet. All known locations are marked. Simply download the archive, unpack it somewhere (not in your game directory) and run the "Witcher3Map.exe".
Intuitive Fast Travel (Seamless Signpost Interaction) Now you only have to be near a signpost to be able to fast travel, no need to get off Roach and actually interact with it. Just open your map while near one and select your destination. Place "mod_IFT" folder to the Witcher 3 mods folder.
Absolute Camera Highly customisable camera mod. It still has a decent amount of glitches here and there (yet is more stable than Immersive Camera mod), but if you can't live without such type of control, this mod is for you. Place "modAbsoluteCamera31" folder to the Witcher 3 mods folder. Now, place "modAbsoluteCameraMenu.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder. Use this mod or the one above, not both.
N'Tak' Camera - Friendly camera tweaks ==NEW== A more simplified alternative for a better camera, yet, bug-free. Place "modNTakCamera" folder to the Witcher 3 mods folder. Now, place "modNTakCamera.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder. Use this mod or the one above, not both.
DR's Craft Your Own Rare Mutagens Don't feel like killing a Succubus or a Doppler? Don't like to ruin ancient Skellige traditions? Not in the mood for hunting Trolls (cos they are so funny)? Well, this mod is for you. Craft Succubus, Doppler, Ancient Leshen and Troll mutagens from other mutagens. Place "modDR_mutagenMLNW" folder to the Witcher 3 mods folder.
Enemy Scaling Overhaul and Level Cap Increase This mod gives you many options to customize the level scaling of enemies. There are also options to increase or decrease the health, damage, and resistances of enemies or increase the level cap. Place "modEnemyScalingOverhaul" folder to the Witcher 3 mods folder. Now, place "EnemyScalingOverhaul.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
Friendly Stash The mod makes stash management a little less painful: you can configure stash access the way you want and enable using of ingredients in stash for alchemy and crafting. You can also use Roach as a stash. Place "modFriendlyStash" folder to the Witcher 3 mods folder. Now, place "modFriendlyStashConfig.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.

Now, quite a few mods with a same goal: to make Cat potion usage less tedious and/or give you new controls over it. There are both simple and more complex mods here. Read their descriptions to see which one (or more) you want to grab. Note: if you're using Redux as your game overhaul, you won't need the "toggle" mod/features from these - Redux has Cat toggle feature inbuilt.


Dynamic Cat Potion Automatically turn off Cat Potion screen effect during the day. Use this mod or one of two mods above/below. Choose one of two versions. Place "modDynamicCatPotion" (or "modDynamicCatPotionNoNight" respectively) folder to the Witcher 3 mods folder.
Toggleable Cat Potion This mod allows you to bind a key that will enable/disable the Cat nightvision effect. Download the "ToggleCat 1.31" main file. Place "modToggleCat" folder to the Witcher 3 mods folder.
Cat Potion No Enemy Glow Disables the enemies red glowing while affected by Cat vision. Place "modCatNoEnemyGlow" folder to the Witcher 3 mods folder.
Darker Cat And No Enemy Glow Self-explanatory. Place "modDarkerCatnNoEnemyGlow" folder to the Witcher 3 mods folder.
Toggleable Cat Potion - No Enemy Glow Self-explanatory as well. Place "modToggleCatNoEnemyGlow" folder to the Witcher 3 mods folder.
Enhanced Cat Potion A mod similar to the simple mod above, but with the configuration for this in mod menu, and couple of other options such as toggle it on/off with a hotkey. Use this mod or one of two mods above. Download one of two versions (main file is just this mod, "merged" file is going with "Immersive Witcher Senses" mod included). Place "dlcEnhancedCatPotion" (or "dlcEnhancedCatPotion_ImmersiveWitcherSenses" respectively) folder to the Witcher 3 dlcfolder, "modEnhancedCatPotion" (or "modEnhancedCatPotion_ImmersiveWitcherSenses" respectively) folder to the Witcher 3 mods folder and "Enhanced Cat Potion.xml" (or "Enhanced Cat Potion And Immersive Witcher Senses.xml" respectively) file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder. Lastly, follow the instructions about "input" file on the mod page, and ofc, make sure to configure the mod in menu up to your likings when in game.

Nice, let's continue.


Greyed Out Junky Junk Icons for junk category items that aren't tagged as precious(jewelry), valuable(drugs), collectible(fossils) or paintings appear greyed out. Place "modlegoGreyedOutContainerJunk" folder to the Witcher 3 mods folder.
Journal Spiders no more This mod will remove or replace (as per your choice) the pictures of Arachnomorphs in the bestiary. Choose only one version of the mod. Place "modnojournalspiders" folder to the Witcher 3 mods folder.
Quick Apply Oil Apply Oil and Equip bomb based on current target and available bestiary entry using a hotkey. Take into account that mod may not work properly if you have mods which change oils/bombs. Place "modQuickQpplyOil" folder to the Witcher 3 mods folder. Now, place "modQuickApplyOil.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
Base Appearances Special Expansion More appearances for some characters in the game. Read mod page for the full feature list. Choose the main (AIO) or any other standalone versions. Place "mod0BASE" (or any other version respectively) folder to the Witcher 3 mods folder.
Ladders Camera fix One of those "how in hell nobody made this before" mods. Place "modLadderTwitchingFix" folder to the Witcher 3 mods folder.
Natural Torchlight Changes torch lighting to be less harsh up close and more useful at a distance. Has a mod menu with configuration options. Download one of the main files, depending on whether you have Shared Imports or not (most likely you won't). Place "modNaturalTorchlight" folder to the Witcher 3 mods folder. Now, download the optional file and from it, place "naturaltorchlight.xml" file (from the depths of its bin folder) to the Witcher 3 mod menu folder, and then all the .ws files from the "content" folder inside the "modNaturalTorchlight/content" folder which inside the Witcher 3 mods folder.
Smart Magic Lamp Context sensitive magic lamp that doubles as a regular lamp when not scanning for memories. Download one of the main files, depending on whether you have Shared Imports or not (most like you won't). Place "modSmartMagicLamp" folder to the Witcher 3 mods folder.
Toggle-able Grandmaster Feline Hood Simple as that. Place "modKeybindTorch" folder to the Witcher 3 mods folder. Also follow the modpage instructions regarding hotkeys.
Emote Hotkeys Provides a couple dozen emotes to liven up the monotonous Geralt. Place "modHotkeys" folder to the Witcher 3 mods folder. Also follow the modpage instructions regarding hotkeys.
Customizable Colors for Sword Trails Now you can choose which color you want your sword trails to be. Choose the version you prefer. Place "modtrailcolors" (or any other version respectively) folder to the Witcher 3 mods folder.
Customizable Colors for Aerondight Glow Effect Similar mod yet for Aerondight. Choose the version you prefer. Place "modBlueAerondightTrails" (or any other version respectively) folder to the Witcher 3 mods folder.
Pesky sword trails begone Removes the weapon trails of Geralt and enemies. Choose either the main file or one of optional files. Place "modNoPeskyTrails" (or any other version respectively) folder to the Witcher 3 mods folder.
Quick Save in Pause Menu Adds a Quicksave option to the pause menu to help the people suffering playing TW3 with controllers. Place "modQuickSaveInPause" folder to the Witcher 3 mods folder.
Unstuck Unstuck Geralt! To use the mod in game, open console and simply type "p" (without quotes) to get unstuck. Place "modUnStuck" folder to the Witcher 3 mods folder.
Next gen spawn console An extended version of "spawn" command which gives you access to more options. Useful for testing your mod setup. Place "modSpawnX" folder to the Witcher 3 mods folder.
Navigator Console Adds several navigation commands to console. Place "modNavigator" folder to the Witcher 3 mods folder.
Teleport Commands ==NEW== Adds a few teleport commands, good for game testing convenience. Place "modTeleportCommands" folder to the Witcher 3 mods folder.
Choose Better Food Make Geralt pick the best food in the inventory instead of bottle of water. Place "modChooseBetterFood" folder to the Witcher 3 mods folder.
Easy Sprint No stamina cost for running out of combat. Note: not needed with Redux. Place "modEasySprint" folder to the Witcher 3 mods folder.
Passiflora Thrid Floor Unblocker This mod permantly unlocks/unblocks the door to the third floor of the Passiflora brothel in Novigrad, the level else only available during the quest "A Deadly Plot". Place "modpassifloraunblocker" folder to the Witcher 3 mods folder.
Witcher Senses Witcher senses in combat and/or while jumping. Place "modSenses" folder to the Witcher 3 mods folder. Use this mod or the mod below.
More Responsive Witcher Senses ==NEW== Objects are highlighted quicker, and highlights fade out quicker after focus is deactivated. Place "modMoreResponsiveFocus" folder to the Witcher 3 mods folder. Use this mod or the mod above.
Less Reactions NPCs don't care if you swing sword, cast signs or throw bombs. But guards will attack you without warning on direct hit. Place "modLessReactions" folder to the Witcher 3 mods folder.
Nehaleni Clear Weather Clear weather by using Eye of Nehaleni. Place "modNehaleniClearWeather" folder to the Witcher 3 mods folder.
No Corvo Bianco Unicorn Makes Corvo Bianco a unicorn free zone. Place "modNoCorvoBiancoUnicorn" folder to the Witcher 3 mods folder.
Window Glass Distortion Fix Reduces excessively blurry view out of the windows if it has ever bothered you. Download both main files. Place "modWindowGlassDistortionFix" and "modWindowGlassDistortionFix_Toussaint" folders to the Witcher 3 mods folder.
Disable Finisher Camera Disables the camera animation when you kill the last enemy. Place "modDisableFinisherCamera" folder to the Witcher 3 mods folder.
Free Camera Teleport Mod A tiny cheat mod which allows you to basically teleport anywhere in the game. Useful for taking screenshots. Mod usage is explained on the mod page. Place "modFreeCameraTeleport" folder to the Witcher 3 mods folder.


If you can't, unfortunately, run this game on a decent FPS even on medium settings, but still want to mod your TW3, this section may be useful to you. Ofc, this means you should not use any graphics mods to begin with - solutions below will simply allow you to get more FPS with vanilla game look, so you can get a decent performance and install gameplay mods on top. Please use the tools/instructions below with a caution - and take into account I'm not able to provide a troubleshooting support for them.

General tips for graphics settings to gain FPS This first tip is not for low-end rigs only - but also for cases when your rig is decent, but you still could you a few more FPS.
The amazing Tweaks mod's one of the greatest feats is to allow almost endless grass draw distance, meaning should you want so, you may tweak it to the value where grass will be still rendered almost if not till the horizon, so you'll never see the "bald" terrain even far away anymore (look at the comparison images here (open image in fullscreen to see the difference better)). At the same time, this feature is the most FPS-taxing - depending on your PC specs and screen resolution, it alone can give you a drop from 5 to 20 FPS. The most important parameter here is "Grass Distance Scale" - the higher it is, the further grass is being rendered. Value is 1.5 for Ultra settings preset, 2.3 for Supreme, etc. Grass Ring Size parameter responds for the variety of grasses - the higher it is, the more diverse the grass will be in terms of various plants that compose it. Grass Generation Efficiency has the least FPS-taxing effect from these 3 settings. Lastly, high "Grass Distance Scale" values can cause a further FPS drop effect if you're rotating camera fast (for example, when you're in a tough fight with multiple enemies) - this can be pretty annoying. If you don't have this issue - great, but if you do - this parameter is the culprit. Thus, if you need to get rid of this issue or gain decent amount of FPS without sacrificing the "Supreme" settings preset itself, tinker with these parameters (mostly with the "Grass Distance Scale" one) till you reach the desired performance - remember that you can change them anytime, so you can go with a preffered value for gameplay, and change it anytime to any crazy value you want to have the best foliage draw distance - for some epic screenshots, for example :)
Another approach asides this one is to go with a preset lower then Supreme (Ultra or High, for example), but keeping the "Supreme" value for "Textures Quality" parameter (as it's required for most of modded textures to be loaded properly).
Place of Power Dll Boost This mod aims on increasing performance for all components through better communication between software and computer hardware. Based on many user reviews, it seems to work really well for low-end rigs. If you have a modern gaming PC though, most likely you won't receive any noticeable performance boost though. As for the installation - read the mod page carefully.
Low fps config A preset of ultra-low configuration settings for the game.
No trees and (or) grass An alternative solution to gain FPS by disabling trees and grass if needed. Read the mod page for instructions. The issue with this solution is that trees simply become "invisible/empty" objects - you gain fps, but Geralt and NPCs will still have collision with them (with the "empty space"), which looks really weird. Gladly, you can fix this by installing this mod on top - for installation instructions, please also read the mod page.


A word of clarification about this section. Mods listed in at are really great feature-wise and deserve the great respect to their authors. They are placed here because either of being highly lore-unfriendly/disbalanced, being really buggy, or beig problematic in gameplay due to their nature (usually some features which are way to much out of the base game design). To use them or not - that's totally up to you, just please take into account I won't be able to provide troubleshootung support related to bugs and other problems if you'll have these mods installed.

Vladimir UI A truly incredibly-looking, high-quality interface overhaul for TW3. At the same time, it's still pretty buggy. Additionally, due to huge amount of UI changes, it most certainly will be incompatible with large amount of mods, leading to even more glitches. I'd recommend to track it for some time and see how the development process goes. A patch for Gwent Redux, patch ==NEW== for W3EE (with W3EE Redux addon) and Gwent board retexture ==NEW== are available.
E3 UI and HUD Similar situation here - greatly looking UI overhaul, yet still pretty buggy and highly conflicting with other mods.
Brothers In Arms - TW3 Ultimate Bug Fix and Restored Content Collection To understand whether you want this exact mod or not and why it's placed in this section, read the lines below:
First of all, BIA is a superb collection of simply huge amount minor bugs fixed and hundreds of tiny cut content things restored. Technically, none of the fixed bugs were a truly game-breaking one, but practically, it's a single mod that fixes huge amount of various minor bugs, instead of many standalone smaller mods - it's a titanic work and nothing but respect to everyone who contributed to it.

At the same time, the current version of the mod, is, as mentioned, huge - it will conflict with many other mods, and while many of such are solved via proper load order (which you already have thanks to the guide), this also includes conflicts in script and .xml files - so with a decent mod list, you will have to manually merge from several to plenty of times, which is not usually a case for purely bugfixing mods. With medium to heavy modded game, large amount of this mod changes will be overwritten by other mods, making its practical contribution less noticeable.
Lastly, it also contains Besserwisser and Nitpicker bugfixing mods (in an edited redaction, but the point stands), which are, ironically, bugged themselves at certain extent and have decent amount of features which are not actual bugfixes, but a pretty subjective changes (and that's why were not included in this guide to begin with).

All in all - see yourself if you want it or not. You won't lack any kind of truly game-breaking bugfixes without it, so if you don't want to get an extra hassle with merging - you can skip it. With it installed, and with a medium to heavy modded game, you can actually face new bugs on top of fixed ones, as well as pretty arguable changes that are not actually fixes of bugs.
If you will decide to use this mod, at it's mod page, click on "Incorporated Mods" and remove any of those you currently have. Also take a look a "Known Conflicts" and get some patches if needed.
BlitzFX ==FPS== This mod is incredibly promising at one hand, but very optional on the other hand. Why?
It adds several shaders either not previously existing in the game, or somewhat similar to those Reshade is offering, but different at the same time. Improved water shaders, AO and shadows, better character lighting, improved sun look and some others (including a letterbox that is compatible with game UI, not overlapping it). At the same time, mod is still buggy, and very FPS hungry - at the point it won't be worth the visual gain for most of the players. For instance, my whole graphics setup at RTX 2080 and 1440p (2k) screen resolution - all the new models & textures, lighting mod, Reshade preset, new fire and lighting sources mods, grass mod and so on - alltogether, it costs me less FPS than this mod alone on default settings (while whole setup improve game visuals much more than this one). For users of weaker GPUs, FPS hit of BlitzFX may be up to 45 FPS, which will be definitely not worth it for the gain.
At the same time, if you have a super beefy rig and won't mind the bugs (they are not dangerous to your save file), it's totally worth to try it. If you're user of medium-kind-of rig, you can keep only water shader and disable everything else. Tldr: try yourself and see if it's worth it for you personally.
Magic Spells From the perspective of a feature/mechanics viewpoint, that's probably the most crazy (in a good meaning of this) Witcher 3 mod ever made, seriously. At the same time, it turns Geralt from a witcher into a mage, which doesn't make much sense neither from game balance or lore viewpoints. It also has some bugs here and there still.
Stealth Overhaul This overhaul gives Geralt the ability to sneak and perform stealth combat maneuvers such as backstabs, garottes, stealth rolls and so on. Mod itself is truly great and nothing else like, but it's still pretty bugged and disbalancing the game severely, as such mechanic wasn't existing in the game to begin with at all.
School of the Dodge Mod allows you to choose from 11!! brand new dodging styles. Yet, it's also buggy.
Brutal Blood Epic-looking, truly brutal, yet also buggy gore mod.
AMM - The Appearances Menu Mod As mentioned before - the absolutely great cosmetic mod, yet also pretty buggy here and there, and will almost guaranteed cause multiple bugs of different scale to your game.
Raven Armor Set As already mentioned in the armor/weapon section before, a beautiful armor set, but for no clear reason messing with sign scripts which leads to bugs.
Gervant First Person A working first-person mod for The Witcher 3. It still has decent amount of bugs (as the game wasn't meant for first-person gameplay to begin with) and may be incompatible with a wide amount of mods, but if you absolutely want to try playing TW3 in first person - that's your boi. Read the mod page for installation instructions and the list of issues you can expect.

Don't have time to go through whole guide to build your own ultimate mod list? Worry not - got you covered! Look at the mod lists below, choose something you like the most and just install the mods from the list without need to worry about balance aspects, thinking which mod will work with which and so on - simply mimic the setup in the module, run Script Merger and walk the path.
Note #1: Module names themselves are made purely for fun - to quickly understand what this or that module is actually aimed for, just click the "show" button under the module name and read its description :)
Note #2: Every module presumes you already went through "FAQ", "Preparations", "Understanding and solving mod conflicts", "Essential Bugfixing" and (optionally) graphics part of the guide (till the UI section - module recommend needed UI mods), as well as the visual part of "Signs" section (mods improving visual look of the signs, and only that). Modules have the mods from the gameplay part of the guide and UI sections. Also, after you'll follow the module, you can look in the UI section of the guide yourself as it has some other cosmetic mods like main menu replacers, which are purely a matter of taste. Same applies to "Armors, Weapons & Clothes" and "Utility & QOL" section (some mods from these sections may be included in the modules, but most of those are also highly "personal preference" matter too).
Note #3: Modules are updated with the mods from the latest guide update to furtherly save your time.
To choose your mod list, look below ↓↓↓

This is basically a "vanilla purist" module - it's perfect for those playing TW3 for the first time ever, or those replaying it after a few years since last run. Mods in this module won't change anything in the gameplay, only make your walkthrough more comfortable in general, fix some clearly annoying moments or oversights, etc. Just the "patched up" original game without anything new in terms of gameplay mechanics. List of mods may be intimidating in its size, but fear not - all mods here are simple and I provide installation instructions for every of them. Plus, you don't have to install each and every mod from the list (while it's recommended) - decide yourself :)


Crippling Strikes Place "modCripplingStrikes" (10 Percent version (which means 50% with maxed skill) is recommended, as it's actually powerful now) folder to the Witcher 3 mods folder.
Rend Adrenaline Fix Place "modRendAdrenalineFix" folder to the Witcher 3 mods folder. Note: This mod is not needed if you'll be using W3EE ("whole game" overhaul from a respective sections or the modules below). Merges fine with Redux.
Mane and Tail Fixes Place "modManeTailFix" folder to the Witcher 3 mods folder.
Contracts' and minor quests' journal entries fixes Fixes quite a lot of journal entries for quests - adds missing paragraphs and fixes some of them that are triggered incorrectly. Place both "modfixEmptyCoop" and "modfixJournalEntriesContracts" folders to the Witcher 3 mods folder.
Velen Treasure Hunt Location Fixes Place "modVelenTHLocationFixes" folder to the Witcher 3 mods folder.
Scavenger Hunt Location Fixes Place "modScavengerHuntLocationFixes" folder to the Witcher 3 mods folder.
Journal entries fixes - Dlcs and expansion packs and part 1 quests And one more for DLCs. Place both "modfixJournalEntriesDlc" and "modfixJournalEntriesDlcBonus" folders to the Witcher 3 mods folder.
Grammar of the Path - TW3 Text Cleanup Project This mod project seeks to cleanup the many typos, spacing, formatting, inaccuracies, and other issues related to the game's text. In all, there are more than 1,000 lines of text that are edited to increase accuracy and immersion for the player. Place "modZ_GrammarOfThePath" folder to the Witcher 3 mods folder.
NPC Script Fixes Lightweight mod that tweaks npc.ws to fix the rat and djinn upscaling bug, the sorceress persistent hand FX bug, and Regis' combat AI during a certain quest. Place "modNPCScriptFixes" folder to the Witcher 3 mods folder.
Names from the Path - TW3 Names Cleanup Project Restores hundres of NPC names to the game that were either incomplete, missing, or incorrect. Place "modZ_NamesFromThePath" folder to the Witcher 3 mods folder.
Alternate Aard Water Ripple Fix Fixes the ripple effect on the water that was absent when using alternate Aard. Place "modAlternateAardWaterFix" folder to the Witcher 3 mods folder.
All Quest Objectives On Map Shows on map all objectives for all player's active quests. Like tracking multiple quests in the same time. You can also change the currently tracked objective without going to the Quests menu. Optionally can cache the location of discovered merchants. Download the standard version. Place "modMapQuestObjectives" folder to the Witcher 3 mods folder.
Colored Map Markers Download the "All Quest Objectives compatible" version. Place "modColoredMapMarkers_AQO" folder to the Witcher 3 mods folder.
World Map Fixes Simple yet effective mod. What it does is demonstrated on the mod page images. Place "modWorldMapFixes" folder to the Witcher 3 mods folder.
Better Icons - English Place "modBetterIconsEnglish" folder to the Witcher 3 mods folder. Choose between this mod or the mod below (they offer different look).
More reasonable combat animations Re-edited long range light attack animation, now Geralt is more like a deadly and elegant swordsman than a juggler or baseball player. Place "modCombatAnimationsMadeMyself" folder to the Witcher 3 mods folder.
Ultra Gore 2 - A Dismemberment Mod Note: This mod is optional - use it only if you want every kill to have a dismemberment effect. It's purely cosmetic and doesn't have to do anything with intsant kill chance. Place "modUltraGore2" folder to the Witcher 3 mods folder.
Lightsource Yrden And Igni Beautiful mod for both Igni and Yrden look, which add lightsource effect to their lighting. Download the main file. Place "modYrdenIgniLightSource" folder to the Witcher 3 mods folder.
E3Quen The look of the E3 2014 Quen sign is back. "E3Quen 2.1 Performance Edition" version is recommended, as the main version can suck a few FPS even on strong rigs, and shadows casted by it can look really weird in some interiors. Place "dlc_quen" folder to the Witcher 3 dlc folder and "modE3Quen2_1PerformanceEdition" folder to the Witcher 3 mods folder.
The Aard Changes how the Aard effects look, based on the E3, VGX videos, Bruxa Aard and Gargoyle Stomp. Place "modTheAard" folder to the Witcher 3 mods folder.
Optionally, you can install this beautiful mod on top (it's made with this mod in mind) - download one of two versions (difference is explained in changelog at the mod page) and place "modCold_Breath_of_Aard" (or modCold_Breath_of_Aard_2 respectively) folder to the Witcher 3 mods folder.
Axii cooler visual effect Changes Axii look more similar to its E3 look. Place "modAxii" folder to the Witcher 3 mods folder.
More Better Balanced Quen Quen was definitely the most blatantly overpowered sign in vanilla game. This mod aims to balance that fairly. Download only one version of the mod (read the mod page to see which one you prefer). Place "modMBBQ_1" (or any other version respectively) folder to the Witcher 3 mods folder.
Quen Discharge Skill Buff Download the "modQuenDischargeBuff50" version. Place "modQuenDischargeBuff50" folder to the Witcher 3 mods folder.
Quen Exploding Shield Skill Balanced Download the "modQuenExplodingShieldBalanced" version. Place "modQuenExplodingShieldBalanced" folder to the Witcher 3 mods folder.
Axii Delusion and Puppet fix Fixes vanilla bug when Puppet didn't work if Delusion was equipped in skill slots too. Follow the instructions in the video, but if you'll have a moment, also endorse a nice fella's mod which aims on doing the same (just it seems the provided configuration file tweak does the same without occasional "side effects" mendioned in mod comments section).
Ultimate Roach Improvement Mod stands for its name. It's a combination of two other popular Roach mods, allowing you to gallop in cities, walk in water on Roach, and couple of other control improvements. Place "modMine" folder to the Witcher 3 mods folder.
All NPC Scabbards This mod adds sheaths needed for every sword in the game. Place "DLCScabbards" folder to the Witcher 3 dlc folder and "modScabbards" folder to the Witcher 3 mods folder. Optionally, install the "weathered" look addon (mod fodler goes to "\mods" game folder).
Alternate Lightsources Interaction Candles, torches, campfires and other lightsources become interactable only when you have Aard/Igni equipped. Download one of two versions per your preference. Place "modAlternateLSInteraction" (or "modAlternateLSInteraction_IgniOnly" respectively) folder to the Witcher 3 mods folder.
Less Indignant NPCs NPCs don't collide with Geralt when he is walking (only when running) and won't make those constant "agrrrhhh" noises. Place "modLessIndignantNPCs" folder to the Witcher 3 mods folder.
Thank You Card Corvo Bianco Place "dlcMoreStuffOnMyWall" folder to the Witcher 3 dlc folder and "modMoreStuffOnMyWall" folder to the Witcher 3 mods folder.
DLC Stashes ==NEW== Place "DLCStashes" folder to the Witcher 3 dlc folder.
Fast Travel Points Pack - Unofficial Update Optional mod. An updated version of a popular mod (endorse it too) which adds 13 new fast travel points in total. Choose either the main or the optional file (depending on whether you're using mod above or no). Place "modFastTravelPack_TeijiUpdate" (or "modAAFastTravelPack_Stash_TeijiUpdate" respectively) folder to the Witcher 3 mods folder.
Dynamic Cat Potion Automatically turn off Cat Potion screen effect during the day. Choose one of two versions per your preference. Place "modDynamicCatPotion" (or "modDynamicCatPotionNoNight" respectively) folder to the Witcher 3 mods folder.
No Fall Damage Perfect No fall damage. At all. Use either this mod or the mod below (recommended). Place "modNoFallDamageFixed" folder to the Witcher 3 mods folder.
Reduced Falling damage updated Fall damage is still there, but it's more realistic - Geralt won't die jumping over the table now. Use this mod (recommended) or the mod above. Place "modReducedFallingDamage" folder to the Witcher 3 mods folder.
Missing Gwent Cards Tracker mod or Collect 'em All Quest Helper mod Mod edits "A Miraculous Guide to Gwent" Book content, so the player will know for sure where to get the missing Gwent Card(s) is. Download version 5. Place "modMissingCardTracker" folder to the Witcher 3 mods folder.
Clear Damaged Equipments From Merchants The merchants will never sell damaged junk equipments you just sold them. Place "modClearShopDamagedEquipments" folder to the Witcher 3 mods folder.
Friendly Meditation This mod is optional to install - but imo, it's an absolutely must-have as it makes meditation process so pleasant - moreover, you can configure it to your heart content. Place "modFriendlyMeditation" folder to the Witcher 3 mods folder. Then, place "modFMeditationConfig.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder. Lastly, open the "input.settings.part" file with any text editor like Notepad (but better, use Sublime Text program linked in "Preparations" section). Copy the text lines under "[Exploration]" and "[MEDITATION_CLOCK_CONTEXT]" (if you have such [] section name already - then without this line, if you don't have such [] section name - with it) and copy these lines straight under the very same section names in "input.settings" file in your \Documents\The Witcher 3 folder. Make sure to configure mod in its menu. That's it!

A simple, short yet highly effective "vanilla+" module aimed on keeping the game almost same as in vanilla in all its core aspect and simply making gameplay a bit more balanced and rewarding. Small improvements for enemies/alchemy and such, but still nothing "whole-game-changing". If at some point you'll think you want immersion/survival/economy improvements too - you can simply apply the module (or just part of it, any mods you personally want to have) below (the "Erveluce and Broken Dumplings" one).


Before starting this module - implement the module above (the "Wonky Dandelion" one). Then return here.

Stronger Monster Status Effects Mod adds status effects from monster bestiary descriptions that were missing from the actual monsters. Boosts the duration or power of existing ones that were negligible. Place "dlcstrongerstatuseffects" folder to the Witcher 3 dlc folder and "modstrongerstatuseffects" folder to the Witcher 3 mods folder.
Fatter Fatties Makes Geralt's light attacks bounce off fat/humongous enemies like cyclops, golems, fiends, gargoyles, trolls etc so that you have to use your heavy attacks against them instead. Place "modpodfatterfatties" folder to the Witcher 3 mods folder.
Logic and Consistency Tweaks for Witcher 3 - LCT Mod aims on fixing/rebalancing some really irrational/underpowered/OP effects of weapons, armors and items which were omitted by other mods, as well as correcting large amount of miscellaneous things affecting balance in the game (like some ingredients have a higher cost than items you craft from them, etc). While it can't be called a major overhaul as it doesn't change anything from fundamental game mechanics, in total, it turned out to be a pretty large mod, focused on logic and roleplay.
For the full list of features and changes, read the mod page. Also, while not technically requiring, it's made to be used in synergy with the Redux mod (you can still use it without any whole-game overhaul too).
Download the mod archive, unzip it and choose [one] of the versions per your preference. From the selected version, place "modLCT" folder to the Witcher 3 mods folder.
Instant Tooltips Reduces popup delay for all ingame tooltips what forces it to open faster. Place "modInstantTooltips" folder to the Witcher 3 mods folder.
Combat Stance Initiation Fix Wasn't that baffling to you how merge bandit archers were often start shooting Geralt before he could even see them? No more! Combat initiation range is now doubled. Place "modCombatStanceInitiationFix" folder to the Witcher 3 mods folder. Note: My personal recommendation is to tweak the values a bit - you can do it easily yourself. For this, go inside the mod folder and open all 3 script files with text editor. Now, in "4rPlayer.ws" find the "default findMoveTargetDistMax = " parameter (not the one having // infront of it, the line straight below under it) and set the digit in the value to 27. Now, in "combat.ws" file find the "parent.findMoveTargetDistMin =" parameters (there will be 2 of them). Set first one's value to 15, and the second one - to 23. Lastly, in "exploration.ws" find the "parent.findMoveTargetDistMin = " parameter and set the digit in the value to 15. That's it!
Speed Force Have you ever felt it seems that some creatures attack/jump (especially those considered most dangerous, like vampires, or most pesky, like nekkers) animations are being slo-mo'd on some extent? Well, thing is - you wasn't imagining things. This, probably, was one of microparts of CDPR choice to make game more casual in order to be more attractive for a broad market. This simple yet incredibly effective mod speeds up some of such creatures animations to speed which looks natural to them. Such a small improvement, but it gives a drastic difference in combat, and I personally consider this mod essential. Download the "Speed Force" main version. Place "modSpeedForce" folder to the Witcher 3 mods folder.
Don't Fear Quen NPCs don't run in fear when you apply Quen. Place "modDontFearQuen" folder to the Witcher 3 mods folder.
Ultimate Roach Improvement Mod stands for its name. It's a combination of two other popular Roach mods, allowing you to gallop in cities, walk in water on Roach, and couple of other control improvements. Place "modMine" folder to the Witcher 3 mods folder.
Hoods A fancy (or epic, depends on your pick) Geralt paradise! Adds 200+ head items to your game. Hoods, capes, hats, scarves, all you need for visual customization. Place "dlc__hoods" folder to the Witcher 3 dlc folder and "mod__hoods" folder to the Witcher 3 mods folder.
Gwent Improvements - Ultima Optional mod. Take it if you already have experience with Gwent in Witcher 3 and think your opponents AI could use some improvements. This one is a really well-made overhaul for those who don't new features and heavily changed cards and just to have actually challenging AI within the vanilla design of the game. Download the main file. Place "modGwentImprovementsUltimaWithFasterGwent" (or "modGwentImprovementsUltima", one or another, not both - depending on whether you want Gwent speed to be faster or no) folder to the Witcher 3 mods folder.
Basic Cooking Recipes Optional mod. A total of 33 recipes for food and drinks already present in the game (eggs, fondue, fried meat, apple juice). No new items. Download the main file. Place "dlcBasicCookingRecipes" folder to the Witcher 3 dlc folder and "modBasicCookingRecipes" folder to the Witcher 3 mods folder.
Craftable Geralt's Shirt Optional mod. Adds a diagram for Geralt's shirt (the one needed to craft basic versions of witcher armors). Place "dlcCraftableGeraltShirt" folder to the Witcher 3 dlc folder.
Auto Hide Weapons for Cloaks Optional mod. Useful cosmetic mod which hides weapons when you have a cloak or cape equipped and makes them visible when combat starts or you unsheathe them. Configurable in mod menu. Place "mod_AHW" folder to the Witcher 3 mods folder and "AHW.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.

This module is similar to the module above (you can follow it first), but on top of that, it's oriented on general/survival realism and overall immersion, meaning more balanced, realistic economy/loot systems, exploration and survival mods (realistic encumbrance, primary needs, various logical and lore-friendly cosmetic improvements/additions etc) - but without making combat harder or changing skills/potions/signs themselves. Majority of the mods in this list also have configuration menu for you to use. This module will require a small to decent amount of manual script merging in Script Merger, depending on will you be using some optional mods or no. If at some point you'll think you want combat/skills etc improvements too - you can simply apply the module above (the "Stylish Striga" one).


So, first of all - implement the first module in this section (the "Wonky Dandelion" one, and ofc skip this if you've already did so while using "Stylish Striga" module). Then return here.

DLC - Fast Travel Pack A mod inspired by older popular fast travel pack mod, but much better in terms of compatibility as it works as DLC. Adds 40 Fast Travel signposts to the game (both restored ones intended by CDPR and some placed for convenience). Place "dlcFastTravelPack" folder to the Witcher 3 dlc folder and "modFastTravelPack" folder to the Witcher 3 mods folder.
DLC Stashes Mod adds 12 new stashes in different key locations to make youre life easier. Works as DLC and so, doesn't conflict with anything. Place "DLCStashes" folder to the Witcher 3 dlc folder.
Sort Everything Added/improved sorting for books menu, crafting menu, journal menu and inventory. Download both main files. Place "modSortEverything" folder to the Witcher 3 mods folder and "modSortEverything.xml" file from the depths of "\bin" folder to the Witcher 3 mod menu folder. Make sure to configure mod in its menu.
Preparations Optional mod. General idea of the mod is to turn meditation into more meaningful process: it's no longer used to simply skip time and auto-refill your potions and bombs, you need meditation/campfire to manage your character skills, equipment and alchemy. This mod adds greatly not only to general immersion and lore-friendly feeling of gamelay, but makes the gameplay and ecomonomy surprisingly more balanced, making collecting various ingredients much more needed and useful on practice. Mod is also extremely configurable.
Installation: place "modPreparations" folder to the Witcher 3 mods folder. Then, place "modPreparationsConfig.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder. Make sure to configure mod in its menu. Also if using Friendly Meditation, make sure to choose respective settings presets in this mod menu.
More Real Fish Fishing, fishing, fishing! Place "dlckngfishingrod" folder to the Witcher 3 dlc folder and "modkngfishingrod" folder to the Witcher 3 mods folder.
Extended Bestiary Extends the in-game Bestiary to include monsters from previous games, and more monsters released by CDPR. Pure lore enjoyment. Download the "Extended Bestiary DLC" file. Place "dlcExtendedBestiary" folder to the Witcher 3 dlc folder. Now, download the "Complete Version" or "New Only Version" (difference explained on the mod page). Place "modExtendedBestiary" folder to the Witcher 3 mods folder.
Faction Appearance Project Improves the military factions in the game by giving them more lore-friendly variety. Place "modFactionAppearanceProject" folder to the Witcher 3 mods folder.
XP Tweaks and Set XP Multiplier My personal recommendation. You can make your leveling faster or slower, disable XP completely anytime, bust what is also great - adjust XP received for quests and kills separately. Absolute control paradise! Place "modXPTweaksAndSetXPMultiplier" folder to the Witcher 3 mods folder and "SXPM.xml" file from the depths of mod "\bin" folder ("for normal config" subfolder) to the Witcher 3 mod menu folder. Make sure to configure mod in its menu.
Note: This mod does NOT take difficulty level into consideration (in vanilla, you receive 10%/20% less XP on Blood and Broken Bones/Death March difficulties respectively, so with this mod if you set XP to 100%, you'll receive 100% even on those difficulties, and similar if you set XP to 50%, you'll receive 50% even on Normal/Easy). My personal recommendation for "basic" usage of this mod if you're not a completionist is 70% (0.7) for quests XP and 100% (1.0) from killing XP - it'll be just a tiny bit slower than the vanilla Death March leveling speed (which still was a bit too fast even for non-completionist walkthrough). If you ARE a completionist though (plan to do all or most of the quests in the game, explore all or most of the places etc), recommended XP setting is not more than 50% (0.5).
Increased Suggested Levels for Quests This mod increases suggested levels for a lot of Skellige levels and for some quests that have their levels significantly lower than the previous ones. Now you will be able to properly plan ahead what quests to complete first while still getting full XP from these quests and not getting punished for inevitable overleveling. Place "modQuestLevelsChange" folder to the Witcher 3 mods folder.
Lore-Friendly Economy A simple yet very effective mod to bring terribly bloated Witcher 3 economy to more realistic and rewarding state. You can also configure it up to your likings fully. Download the "Lore-Friendly Economy v1.40" version. Place "modLoreFriendlyEconomy" folder to the Witcher 3 mods folder.Then, grab the "LFE.xml" file from the depths of mod "\bin" folder and place it to the Witcher 3 mod menu folder. Make sure to configure mod in its menu.
Note: If using mod's default settings, or just any selling value below 0.7, many junk and common items price to sell becomes less then 1 gold, making them impossible to sell and thus, problematic to unclutter your inventory. If you don't like dropping junk all over the map, there's a simple solution for it. Go inside mod folder, then to \scripts\game\gui\menus and open "inventoryMenu.ws" script file with any text editor (like Sublime Text). CTRL+F this text: if ( itemPrice <= 0 || !_playerInv.CanDrop( itemId )), and simply delete the "=" sign, so it will looke like this: if ( itemPrice < 0 || !_playerInv.CanDrop( itemId )). Save the changes, close the file, launch Script Merger and build/rebuild your script merge if needed. You'll be now able to sell all those items - they will be still highlighted as "red" and have a zero price, but you'll be actually able to sell them for free, uncluttering your inventory.
True Haggling Vanilla haggling can be really tedious and predictable. You just receive randomized value that you have to find and fit, somewhere between 20% and 70% of slider. With this mod and a bit of patience (as it should be) you can get much better result after a good haggling. Place "modTrueHaggling" folder to the Witcher 3 mods folder.
Immersive Rewards Temerian reward you with orens, Nilfgaardian with florens, rich men with more, poor men with less, and so on. Place "modFloren" folder to the Witcher 3 mods folder.
Sellable Bolts Place "modSellableBolts" folder to the Witcher 3 mods folder.
Shops don't pay for Junky Junk Shops don't pay for junk items that aren't tagged as precious(jewelry), valuable(drugs), collectible(fossil) or painting. Price multiplier configurable. The point of this mod is, while LFE mod above has sliders for "junk" prices, those sliders affect each and every "junk" item - this means things like jewels too, which is, imo, kinda an oversight. This mod fixes it. Place "modlegonojunksale" folder to the Witcher 3 mods folder and "legonojunksale.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder. Make sure to configure mod in its menu.
No Decorative Container Looting No more dumpster-diving hobo Geralt. Disables containers that don't appear of interest to a witcher such as sacks, barrels, crates, baskets, furniture etc. Exceptions are made when they are connected to a quest/POI, hold a rare/unique item etc. Place "modlegoNoDecorativeContainers" folder to the Witcher 3 mods folder and "legonodecorativecontainers.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder. Make sure to configure mod in its menu.
No Duplicate Relics Once you've obtained a relic-quality weapon/armor (or any horse gear) you won't find any more copies of the same item as loot or in shops. You can also setup an optional gold replacement value for chests, which means if there would be a relic in the chest in vanilla game, if it's not there due to mod conditions, it will be replaced by additional amount of gold. Place "modnoduplicaterelics" folder to the Witcher 3 mods folder and "noduplicates.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder. Make sure to configure mod in its menu. Note: If you don't like the mod feature being applied to horse gears, you can edit the script file to remove only this part of the mod. Open \modnoduplicaterelics\content\scripts\local\ModNoDuplicateRelics.ws and delete the following this line: inventoryComponent.ItemHasTag(itemUniqueId,'mod_horse') || (only this, nothing else).
Primal Needs Optional mod. Mod adds hunger, thirst, fatigue, urine and feces (yep, you read it correctly - but worry not, mod is extremely configurable so you can adjust it to your preference) as well as few other elements into the game.
Installation: download the "Primal Needs" file. Place "DLCwhatsfordinner" folder to the Witcher 3 dlc folder, "modPrimalNeeds" folder to the Witcher 3 mods folder and "PN.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder. Now, open the "inputs.txt" file and follow its instructions. Lastly, download the "Update 1.15.1" file from Update Files tab and implement its installation instructions. Also, if using Friendly Meditation mod, download the "Friendly Meditation support" file and drop the "PNCore.ws" file to the same location in the mod installation folder in your game folder, approving the overwriting. Make sure to configure mod in its menu.
Primal Shallow Water - Primal Needs add-on ==NEW== Optioanl mod to use on top of Primal Needs should you want so. Enhancements for the shallow water drinking from Primal Needs, allowing you to drink from shallow waters, bottle such water, purify such water and drink while swimming.
Installation: Place "dlcPrimalShallowWater" folder to the Witcher 3 dlc folder and "modPrimalShallowWater" folder to the Witcher 3 mods folder.
Complete Animations Redux Optional mod. Updated version of a popular mod which adds animations to various misc actions (drinking, eating, applying oil etc). Please also endorse the original mod. Download the vanilla version.
Installation: place "DLCCompleteAnimationsRedux" folder to the Witcher 3 dlc folder and "modCompleteAnimationsRedux" folder to the Witcher 3 mods folder. Then, place "CompleteAnimationsRedux.xml" file to the Witcher 3 mod menu folder. Make sure to configure mod in its menu.
Note: If you're using Friendly Hud, download the patch for it and read the mod page for its installation instructions.
Lastly, you may be insterested in Primal Needs patch. For these patch installation, read the respective pages description.
Swords on Roach For greatest horse immersion. Place "modSwordsonroach" folder to the Witcher 3 mods folder and "modASwordsonroach.xml" file from depths of mod "\bin" folder to the Witcher 3 mods folder. Make sure to configure mod in its menu.
Real Heavy Provides fine-grain control of Geralt's weight allowance through in-game menus. Set any weight profile you like, from ultra-realism to "nothing weighs anything". Place "modRealHeavy" folder to the Witcher 3 mods folder. Then, place "modRealHeavyMenu.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder. Make sure to configure mod in its menu. For a complete realism in this matter, it's also recommended to install this on top ("modOverEncumbered" goes to /mods folder as well).
Long Journey - Extended (Limited Fast Travel) Optional mod. Disables fast travel between signposts except cross-region and some logically needed travels. Place "modLongJourneyExtended" folder to the Witcher 3 mods folder. Also install this addon for it (place both folders to the \mods folder as well).
Icy Ocean Makes the ocean of various areas so cold that it affects Geralt's stamina and vitality. Version without potion is recommended. If you want to use version with potion, download the mod version fixed by community instead (you can find it in comments thread). Place "dlc__icy_ocean" folder to the Witcher 3 dlc folder and "modIcyOcean" folder to the Witcher 3 mods folder.
Breath Capacity Make your breathing capacity twice longer, twice shorter or infinite (if you're a dirty cheater or have aquaphobia). "Breath Capacity Decreased" version is recommended for realism and Killer Whale potion to finally have sense in gameplay. Place "modBreathCapacityDecreased" (or any other folder respectively) folder to the Witcher 3 mods folder.
No Infinite Bolts Disables the use of infinite crossbow bolts unless a quest requires them. Get the "No Infinite Bolts" version. Place "dlcnoinfinitebolts" folder to the Witcher 3 dlc folder and "modNoInfiniteBolts" folder to the Witcher 3 mods folder.
Friendly Focus (Witcher Sense Tweaks) Extremely configurable witcher senses mod. Choose vanilla version. Place "modFriendlyFocus" (or any other version respectively) folder to the Witcher 3 mods folder. Then, place the "modFriendlyFocus.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder. Make sure to configure mod in its menu.
E3 2013 Skellige Boats Brings back the Drakkars seen in the Kaer Trolde Harbor. Place "mod_vgxdrakkars" folder to the Witcher 3 mods folder.
Custom Time Scale Optional mod. It provides an ingame menu to adjust how many in-game minutes pass per one real minute. Place "modAHDCustomTimeScale" folder to the Witcher 3 mods folder. Then, place "AHDCTSConfig.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder. Make sure to configure mod in its menu.
- Immersive Wildlife Project - Mods adds a hgue variation of look to ingame cats, chickens and even rats, should you want this. Download any or all from the 3 main files. Place folder from "ToDLC/DLC" mod folder to the Witcher 3 dlc folder and folder/s from mod "ToMod/MOD" folder to the Witcher 3 mods folder.
Warmly Dressed Skelligers Adds warm winter clothing to all Skellige NPCs who were not properly dressed for the cold. Download the main version. Place "modWarmlyDressedSkelligers" folder to the Witcher 3 mods folder.
Vampires Have No Shadows Very simple but lore friendly tweak. Place "modVampiresHaveNoShadows" folder to the Witcher 3 mods folder.
Friendly Stash Optional mod. The mod makes stash management a little less painful: you can configure stash access the way you want and enable using of ingredients in stash for alchemy and crafting. You can also use Roach as a stash. Place "modFriendlyStash" folder to the Witcher 3 mods folder. Now, place "modFriendlyStashConfig.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder. Make sure to configure mod in its menu.

A comprehensive mod list wrapped around amazing Witcher 3 Redux overhaul. If vanilla Death March is not a problem for you, if you think that combat (enemy AI and stats), alchemy, skills and feeling of realism in general needs more attention, if you want more details and decent amount of new content here and there, noticeably more challenging yet also much more rewarding gameplay, but keep the great balance and the original "pillars" of the game without going "over the top" with new stuff - this module is probably a perfect call for you. This module will require a small to decent amount of manual script/xml merging in Script Merger, depending on will you be using some optional mods or no. This module partially intertwines with "Erveluce and Broken Dumplings" module as certain immersion mods also play part in the difficulty balance - yet, you may still want to refer to that module as well, to greatly improve the general immersion and feeling of presense in the game.


The Witcher 3 - Redux This mod is my personal favourite between overhauls in this section. Redux is a "vanilla+" overhaul, greatly polished and balanced. It aims on the making game more challenging according to the lore, where preparations was a key to victory, but at the same time, it's doing this without straying too far from origins. Difficulty pump is being achieved not by artificial changes (like crazily spongy boss HP pools or nerfing Geralt himself), but through lore-based abilities given to enemies, interesting buffs and debuffs and rework of some other aspects like potions. Redux doesn't only makes gameplay more interesting, but also allows more flexible character builds which weren't quite possible before. It also fixes/improves many broken/underpowered skills, balances potions/decoctions and makes their usage more interesting and more rewarding at the same time. You can see some combat demonstration with it as a main gameplay overhaul in my video here.
Lastly, while achieving great results in improving the gameplay, it's pretty lightweight and bug-free (other huge overhauls still may have some minor bugs or oversights here and there, which is expectable knowing their scope, and overhauls with bugs which can be actually notorious were filtered out after deep testing - but, for Redux, after over 100 hours played with it and around 200 other mods in setup, I haven't met even a single minor bug, which means something) at the same time, which makes it to be easily used together with many other gameplay-changing mods from sections below, which is actually a great advantage as you won't be limited in your mod choices (like economy, immersion, crafting mods etc) - it's the best mod in this section, compatibility-wise, towards other mods - and so, we'll be adding some now.
Installation: Download the main file. Place "modRedux" and "modReduxDL" folders to the Witcher 3 mods folder. Now, place the "modReduxConfig.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder - and ofc, don't forget to configure the mod ingame.
P.S. if you'll have "already defined" error after script compilation (at game launch) no matter what, even if you have GOG GOTY/Steam version with Community Patch, 100% sure you installed everything correctly and that your game is also version 1.31 - refer to the mod "FAQ" section, there's a solution to this rarely happening issue.
P.P.S. Redux is compatible with existing saves through some console commands tinkering. What and how to do is listed on the mod page. Yet, it's still strongly recommended to start a new game.
Logic and Consistency Tweaks for Witcher 3 - LCT Mod aims on fixing/rebalancing some really irrational/underpowered/OP effects of weapons, armors and items which were omitted by other mods, as well as correcting large amount of miscellaneous things affecting balance in the game (like some ingredients have a higher cost than items you craft from them, etc). While it can't be called a major overhaul as it doesn't change anything from fundamental game mechanics, in total, it turned out to be a pretty large mod, focused on logic and roleplay. Only the complete weapon rebalance part will make you to discover all the unique weapons again, with them being actually unique (and useful for different character builds).
For the full list of features and changes, read the mod page. Also, while not technically requiring, it's made to be used in synergy with the Redux mod (you can still use it without any whole-game overhaul too).
Download the mod archive, unzip it and choose [one] of the versions per your preference. From the selected version, place "modLCT" folder to the Witcher 3 mods folder.
Instant Tooltips Reduces popup delay for all ingame tooltips what forces it to open faster. Place "modInstantTooltips" folder to the Witcher 3 mods folder.
Gwent Redux Mod is configurable in mod menu. Download the main file. Place "modGwentRedux" folder to the Witcher 3 mods folder and "modGwentReduxConfig.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
New Lightning Effect An absolutely must-have mod (until you're seriously afraid of lightning strikes). It mimics real thunderstorms, adding actual lightnings and complementary effects (lightning can struck the objects, scare monsters or Roach, etc). All effects are fully configurable in mod menu.
Place "dlcNewLightningEffect" folder to the Witcher 3 dlc folder, "modNewLightningEffect" folder to the Witcher 3 mods folder and "NewLightningMod.xml" file from the depths of this mod "bin" folder to the Witcher 3 mod menu folder. Also it's recommended to disable camera shake in mod menu.
Speed Force Have you ever felt it seems that some creatures attack/jump (especially those considered most dangerous, like vampires, or most pesky, like nekkers) animations are being slo-mo'd on some extent? Well, thing is - you wasn't imagining things. This, probably, was one of microparts of CDPR choice to make game more casual in order to be more attractive for a broad market. This simple yet incredibly effective mod speeds up some of such creatures animations to speed which looks natural to them. Such a small improvement, but it gives a drastic difference in combat, and I personally consider this mod essential. Download the "Speed Force" main version. Place "modSpeedForce" folder to the Witcher 3 mods folder.
No Infinite Bolts Disables the use of infinite crossbow bolts unless a quest requires them. Get the "No Infinite Bolts" version. Place "dlcnoinfinitebolts" folder to the Witcher 3 dlc folder and "modNoInfiniteBolts" folder to the Witcher 3 mods folder.
Retro Radial Menu (Slow-Motion) Reverts the radial menu to the original style, where pressing the button brings up the menu while the action continues in slow motion instead of completely pausing. Place "modRetroRadialMenu" folder to the Witcher 3 mods folder. Use this mod or the mod below.
Combat Stance Initiation Fix Wasn't that baffling to you how merge bandit archers were often start shooting Geralt before he could even see them? No more! Combat initiation range is now doubled. Place "modCombatStanceInitiationFix" folder to the Witcher 3 mods folder. Note: My personal recommendation is to tweak the values a bit - you can do it easily yourself. For this, go inside the mod folder and open all 3 script files with text editor. Now, in "4rPlayer.ws" find the "default findMoveTargetDistMax = " parameter (not the one having // infront of it, the line straight below under it) and set the digit in the value to 27. Now, in "combat.ws" file find the "parent.findMoveTargetDistMin =" parameters (there will be 2 of them). Set first one's value to 15, and the second one - to 23. Lastly, in "exploration.ws" find the "parent.findMoveTargetDistMin = " parameter and set the digit in the value to 15. That's it!
More reasonable combat animations Re-edited long range light attack animation, now Geralt is more like a deadly and elegant swordsman than a juggler or baseball player. Place "modCombatAnimationsMadeMyself" folder to the Witcher 3 mods folder.
SCAAR (SMOOTH COMBAT AND ANIMATIONS REDUX) Optional mod. Stands for its name - it adds variativity to movement and combat animations, as well as adding combat taunts (pure a cosmetic idle effect). Basically, mod is composed from multiple parts of other animation mods. Everything works really smooth and giving better feeling during exploration and fights. Even better, latest mod versions provide a mod menu to pick any combination of animations anytime ingame.
Installation: Place "dlcSCAARAIOVengeance" folder to the Witcher 3 dlc folder, "modSCAARAIOVengeance" folder to the Witcher 3 mods folder and "modSCAAR.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
Lore-Friendly Economy A great, highly-configurable mod to balance ridiculously bloated TW3 economy. Download the "Lore-Friendly Economy v1.40" version. Place "modLoreFriendlyEconomy" folder to the Witcher 3 mods folder. Then, grab the "LFE.xml" file from the depths of mod "\bin" folder and place it to the Witcher 3 mod menu folder.
Shops don't pay for Junky Junk Shops don't pay for junk items that aren't tagged as precious(jewelry), valuable(drugs), collectible(fossil) or painting. Price multiplier configurable. The point of this mod is, while LFE mod above has sliders for "junk" prices, those sliders affect each and every "junk" item - this means things like jewels too, which is, imo, kinda an oversight. This mod fixes it. Place "modlegonojunksale" folder to the Witcher 3 mods folder and "legonojunksale.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.
No Duplicate Relics Once you've obtained a relic-quality weapon/armor (or any horse gear) you won't find any more copies of the same item as loot or in shops. You can also setup an optional gold replacement value for chests, which means if there would be a relic in the chest in vanilla game, if it's not there due to mod conditions, it will be replaced by additional amount of gold. Place "modnoduplicaterelics" folder to the Witcher 3 mods folder and "noduplicates.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder. Note: If you don't like the mod feature being applied to horse gears, you can edit the script file to remove only this part of the mod. Open \modnoduplicaterelics\content\scripts\local\ModNoDuplicateRelics.ws and delete the following this line: inventoryComponent.ItemHasTag(itemUniqueId,'mod_horse') || (only this, nothing else).
Simple Alchemy Refill Refill any single alchemy item from the alchemy menu. Set refill requirements (corresponding base/base+herbs/full recipe). Enable/disable vanilla meditation refilling or set it to use the appropriate ingredients for the type of items and their level, and some other features. Configurable in mod menu. Place "modSimpleAlchemyRefill" folder to the Witcher 3 mods folder and "simplealchemyrefill.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder. Note: If using "Erveluce and Broken Dumplings" module for general immersion, make sure to choose between Preparations and this mod - don't use both. This one is a "lite" analogue of Preparations, simply speaking.
XP Tweaks and Set XP Multiplier You can make your leveling faster or slower, disable XP completely anytime, bust what is also great - adjust XP received for quests and kills separately. Absolute control paradise! Place "modXPTweaksAndSetXPMultiplier" folder to the Witcher 3 mods folder and "SXPM.xml" file from the depths of mod "\bin" folder ("for normal config" subfolder) to the Witcher 3 mod menu folder. Make sure to configure mod in its menu.
Note: This mod does NOT take difficulty level into consideration (in vanilla, you receive 10%/20% less XP on Blood and Broken Bones/Death March difficulties respectively, so with this mod if you set XP to 100%, you'll receive 100% even on those difficulties, and similar if you set XP to 50%, you'll receive 50% even on Normal/Easy). My personal recommendation for "basic" usage of this mod if you're not a completionist is 70% (0.7) for quests XP and 100% (1.0) from killing XP - it'll be just a tiny bit slower than the vanilla Death March leveling speed (which still was a bit too fast even for non-completionist walkthrough). If you ARE a completionist though (plan to do all or most of the quests in the game, explore all or most of the places etc), recommended XP setting is not more than 50% (0.5).
Don't Fear Quen NPCs don't run in fear when you apply Quen. Place "modDontFearQuen" folder to the Witcher 3 mods folder.
Ultimate Roach Improvement Mod stands for its name. It's a combination of two other popular Roach mods, allowing you to gallop in cities, walk in water on Roach, and couple of other control improvements. Place "modMine" folder to the Witcher 3 mods folder.
Hoods A fancy (or epic, depends on your pick) Geralt paradise! Adds 200+ head items to your game. Hoods, capes, hats, scarves, all you need for visual customization. Place "dlc__hoods" folder to the Witcher 3 dlc folder and "mod__hoods" folder to the Witcher 3 mods folder.
Exotic Arsenal - Weapon DLC Hands down the best weapon expansion for TW3. A mod of size an official DLC, it adds 55!! brand new weapons to the game (both steel and silver ofc). Daggers, shortswords, greatswords, stilettos, sickles, cleavers, machetes, rohs, sabres, jagged, barbed & splits swords, naginatas and glaives, kamas & crescents, looped and wedges weapons, tri-blades, rapiers and spiral swords, each having own unique handmade model. Most importantly, each weapon type has own unique pros and cons, and unique effects which will fit greatly into different character builds, empowering various playstyles. The only note I can add here is Barbed weapons are clearly OP (I'm simply not using them personally).
Installation: download the main file. Place "DLCExoticArsenal" folder to the Witcher 3 dlc folder and "modExoticArsenal_ItemDescriptions" folder to the Witcher 3 mods folder.
Optionally (but recommended) you can install one of version of "Exotic Arsenal Loot Addons" from Optional Files tab. Default chance to find a new weapon in chests and on enemies is way too high in the default version of the mod. From this archive folder, place "modExoticArsenal_RarerLoot" (or "modExoticArsenal_NonLoot" respectively - this version means you can only buy diagrams from traders, won't find any in loot) folder to the Witcher 3 mods folder.
Thank You Card Corvo Bianco Place "dlcMoreStuffOnMyWall" folder to the Witcher 3 dlc folder and "modMoreStuffOnMyWall" folder to the Witcher 3 mods folder.
Basic Cooking Recipes Optional mod. A total of 33 recipes for food and drinks already present in the game (eggs, fondue, fried meat, apple juice). No new items. Download the main file. Place "dlcBasicCookingRecipes" folder to the Witcher 3 dlc folder and "modBasicCookingRecipes" folder to the Witcher 3 mods folder.
Craftable Geralt's Shirt Optional mod. Adds a diagram for Geralt's shirt (the one needed to craft basic versions of witcher armors). Place "dlcCraftableGeraltShirt" folder to the Witcher 3 dlc folder.
Auto Hide Weapons for Cloaks Optional mod. Useful cosmetic mod which hides weapons when you have a cloak or cape equipped and makes them visible when combat starts or you unsheathe them. Configurable in mod menu. Place "mod_AHW" folder to the Witcher 3 mods folder and "AHW.xml" file from the depths of mod "\bin" folder to the Witcher 3 mod menu folder.

You're a madman and proud of it. You're completionist too. You require the most challenging, even hardcore experience - yet, keeping it interesting and challenging rather than just tedious. You need the most and the best new content in most amount possible added to the game as well. The ultimate mod list is finally here to fulfill your wish.


White Wolf Overdose, the most epic module between them all, is already available at my Patreon page for all patrons of Battlemage tier and higher - with support on the mod list choice options, menus configurations and script/xml merging.




CD Project Red for the best Witcher game and one of the best RPGs ever made, and for base mod-making tools for it
Sarcen for W3Edit which served the community well and later was succeeded by WolvenKit
TradeRain and everyone working on WolvenKit
Rmemr for Radish modding tools, Lip Movement Fix and resources for mod authors
AnotherSymbiote for Script Merger
Sedmelluq and LHSQ for Mod Limit Adjuster, and ThirteenAG for Ultimate ASI Loader
SilentM00n and Corvah for 1.32 to 1.31 Patch for Steam version of the game
Wghost81 for Community Patch - Base, Friendly HUD, Friendly Meditation and several other legendary mods
Stefan3372 for all his epic creations
RovanFrost, Sergeanur, FreeSergey and BlurredEdge, ksolberg, BlurredNotions, SknTheLisper, Karpfenfrosch, khoover, Klubargutan, LeutnantJoker, Tommy1984, erxv, ElectronicOldManPrime, menschfeind13, Scoutbr0, paulr0013, NoPreference, dvcons, byblomod, Karpfenfrosch, Polakowicz, TookaFace, woodbyte, Partoutatix, AsarGiN, DerGoldsucher, SilentM00n for countless bugfixes.
TookaFace for Tweaks and his beautiful lighting mod
Mishikedman for Wiedzmin, Phoenix and other lighting mods
William252555 for Verona Lighting
Rfuzzo for thousands of upscaled textures and Road Lights
HalkHogan for the biggest HD model & texture pack for Witcher 3 ever - and for all his other beautiful textures for other games
Denroth for stunning HD monster, animals and character textures
Dvcons for beautiful 4k armor textures and other mods
Boostin4kix for many beautiful models and textures
WT3WD for many beautiful textures
Scoutbr0 for Shields, Glowing Witcher Eyes, More Shadows for Toussaint and so many other immersion and visual FX additions
MarinkoNL for Photorealistic Reshade
DaftPope for Poppy Reshade
Firemanaf for Re-Engaged Reshade and his other ENB/Reshade presets for other games
FrancNoirs for Pathos Reshade
Hyadum27 for New Fires, New Lightning Effect and many other stunning FX mods
Sw3dg1n for True Fires
FaramH for improved LODs and many other great mods for other games
Maidenfan724 for Meadows
Zhoken for better skin for everyone
Ellise for so many beautiful women appearances in Witcher 3, and dozens of her other mods for other games
Ard Carraigh for Hoods, New Hairstyles and Beards, Realistic Eyes and many other beautification mods
Reraltofgivia for The Mutant
SerjRozov for his beautiful textures
Walteriusmaximus for The Geralt Of Legend, Sensible Map Borders and others
Plasticmetal for Modular Eyes
Wolfmark for All Quest Objectives On Map, More Quick Slots and Quick Inventory and Action Log
Djkovrik for Colored Map Markers, Sort Everything, Better Icons, Alternate Lightsources Interaction and simply for each and every mods of his, most of which are simply essential
Terg500 for World Map Fixes
Tinnaib for large amount of (mostly but not only) small, yet brilliant mods
PuppyUnicorn for Combat Hud Redux
Deepk for many beautiful icons
Thezibaim for Nosferatu Font
Floppypig for Witcher 3 Redux
ReaperAnon, Corvah and whole dedicated W3EE Mod Team for W3EE
Kolaris for W3EE Redux
R1dman for Witcher 2 Overhaul
Aeltoth for Random Encounters Reworked, Resources and Perks overhaul, Combat Skills and others
Partoutatix for LEGO, Stronger Monster Status Effects, Simple Alchemy Refill and many other standalone realism mods
Woodbyte for FX and realism mods
Menschfeind13 for his magic, FX and immersion mods
Elquikiri for Real Economy and Real Heavy
iStep13 for Speed Force
BlackHole11 for Enemies of Rivia
Acbatchelor for Combat Speed Mod, Sword Effects Customizer and Enemy Scaling Overhaul
Bulkane for New Combat Experience and Better Igni Project
YoseppyArmineppy for Ultra Gore 2
CAPA14 for AMM, The Wolf Medallion, Skellige Ice Breath and others
Skyliner390 for Primer
Karpfenfrosch for Additional Alchemy, Icy Ocean, several amazing armor & weapon mods, and other neat little mods
Nexus44mag for Geralt The Master Cook and The Witcher Card Game music replacement
C0drm0nk33 for Gastronomic Alchemy
5thTowerMods for Spell Tomes DLC and More Better Balanced Quen
B1ackbeat for Complete Animations Redux
PsychoCaki for Smooth Combat
Tymylsyfsd for More reasonable combat animations
eNoodles for Accessory Slot Mod, Auto Hide Weapons and other amazing utility & QOL mods
Deleted78673528User for Ultimate Roach Improvement, and both JupiterTheGod and LordCucumber for their Roach mods which were used to create it
Majestic511 for Gwent Redux
SorceressJ for Gwent Improvements - Ultima, XP Tweaks and Set XP Multiplier and others
Cowfez for Gwent Overhaul and Faster Gwent
FerrariPeek for Gwent Revolution
Kucingkucing for Missing Gwent Cards Tracker
Opariffazman for Friendly Focus
LetterE for Extended Bestiary and Journal Spiders no more
Vinh1998 for All NPC Scabbards
AsarGiN for Less Indignant NPCs and others
DhuBlaidd for Immersive Wildlife Project, Dog Appearance Overhaul, Dhu's Roach and others
KiroKobra for Kaer Morhen Upgradable Gear, Dynamic Enemy Stats and Speed, Static World and other gems
iCat42 for Axii Delusion Puppet Script Fix
Wask for No Fall Damage, VirtuxRE for its updated version and DungeonNoob for Reduced Falling damage updated
Nik0lavr for More Stuff on My Wall
Moahofer30 for Music Overhaul Project and ElectronicOldManPrime for its updated version (as well as for other great mods from them both)
Mezziaz for Familiar Music Replacement and Various Video Replacements
Orochi82 for Whispers Of Oxenfurt
Adenschon for New Music Project and Gwent Music Replacement
Roenaxx for Exotic Arsenal and Firearms
Zowbaid for The Essential Weapon Rework Mod and other smaller nifty mods
Stairz for Chainmail Dark Wolf, Dark Undvik and others
Sumajin for Sezon Burz Witcher's Gear
Erxv for original Random Encounters, Witcher 1 Prologue Remastered, Axii cooler visual effect and others
Wiggolp for Ciri's Sole Memento and his other works
tw3isgoodwithnomods for Witcher 3 Happy Ending Mod
Donutman0610 for DLC Armor Quests, White Wolf Scavenger Hunt and Better Gold
Perdita25 for Concerned Citizen Sermons Removed, Consequences of War, Dynamic outfits for sorceresses and others
Murzinio for original Fast Travel Points Pack, Pirouettes and others
Teiji25 for Immersive Real-time Cutscenes, updated version of Fast Travel Points Pack, Dynamic Cat Potion and others
Hub997 for Place of Power Performance Dll Boost
Trousers777 for Low fps config
Zinnnnnn and Vaniteer for "No Trees No Grass" solution and "No collision patch" for it

Thanks to each and every of you, beautiful people, for making all the mods for this game - so millions of other Witcher saga fans could experience the game in a brand new way. You made this game everlasting and blooming again and again!

To their mod users - don't forget to endorse the mods, or drop a kind comment/a tip to the mod authors which works you loved the most :)




Huge thanks to each and every patron of mine, existing and past ones, who helped me to keep going and deliver The Witcher 3 Ultimate Modding Guide - without your support, I would never be able to have enough time to compile it. You are the best supporters content creator can wish for! <3

Mikoto Uchiha
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