Starfield is a new grand-scale game from Bethesda, which automatically means two things. First: it's ambitious, but also flawed in many aspects. Second: it will have proper modding support and huge amount of mods the more time flies, to fix, improve and expand nearly every part of the game. Only in the first week since the game was released, community released the first 1,000 mods - and this number will surely grow exponentially. This page has everything you need to know about the best mods available and about modding Starfield with those mods - not being afraid of neither "lite" nor "serious" modding and being able to build your own ultimade modded sci-fi RPG. By following the guide, you can have stable and fun modded game no matter whether you'll have 15 or 200 mods installed. Go through the guide without a rush, pick what you like - and enjoy your modded game.
Do not re-upload this guide to other website and/or resources, do not claim it as own work and do not sell it. In the rest - feel free to translate into other languages (just message me in Discord first), I'd be glad if you'll link it to help other people and so on. I'm here to serve - the more people can have stable modded game, the happier I will be :)
Update 0.6 for Starfield, at September 25, 2023. Large update. What's inside:
- Nearly 100 new mods (marked with ==NEW==). Make sure to check "Essentials" section too as there are new mods there as well.
- Installation instructions for CCR mods added ("Essentials" section again) and some instructions improved visually.
- Multiple existing mods received better alternative (mostly the .txt bat mods upgraded to CCR mods), were replaced with those. When replacing .txt mod with CCR one, before installing CCR version, make sure to remove the .txt mod and delete its bat command from your StarfieldCustom.INI
- New section, "Weapons & Armors", where all mods related to changing both visual and gameplay-affecting aspects of these, will be listed. Retexture mods for armors and weapons were moved to this section.
- Improved instructions and notes in some sections.
Update 0.55 for Starfield, at September 2023. What's inside:
- 46 new mods (marked with ==NEW== so you can spot them easily), including new performance improvement and bug fixes, so make sure to check "Essentials" section as well.
- Several sections refurbished and extra mods installation/configuration instructions added.
- Note: if you've updated the game lately, make sure to also update your SFSE and all SFSE-based mods (most notable - Baka Achievement Enabler, Classic Sprint, Sprint Suttering Fix and Enemy Friendly Fire) - most of them in general were already updated by their authors.
Initial alpha release, version 0.5 for Starfield, at September 2023.
Future updates:
- Regular weekly updates.
- Modules
- Corrections of links/typos if needed
- When the CK is released and Starfield will move to a new stage of modding, I'll roll out a major update.
- To report the issue (typos, broken link etc) or to make a suggestion - please drop a message in #suggestions_room in our Discord server.
This project is completely free. Still, it takes insane amount of my time to build and expand it - the modding guides and other related modding content already took me over 7,000 working hours in total. I'm also living in Ukraine during the russian invasion, and have to support two families and some of my friends at the frontlines. The extra work I'm doing to support our defenders, air raids and PTSD caused by the war also make every inch of the work I do more difficult than before. The more independent and confident I will fee myself as an author - the less stress and more free time I'll have - and so, the faster new updates and videos will arrive, and new projects will appear as well. But support only if you really want it and able to:
Q: So I should install ALL mods from this list?
A: While you purely in theory can ofc - you should not do that by any means. This is a guide - it gives you an ability to compare and choose. Open mod pages, read the descriptions and my notes about the mods. Install what you like and don't install what you don't like :) Plus, some mods are changing same things, just in different way - so you can have multiple options to choose from to fit your personal taste the most (which is the benefit of the guide purpose in first turn).
Q: Why there are so few sections in the guide?
A: Starfield modding stage is in its infancy stage right now and so is the guide itself - consider it an alpha version that'll be changed heavily with time. There are not too many actually good mods as for now, so there's no need to create extra complexity and lots of sections with sometimes just couple mods inside. As soon as the modding stage will expand enough, the guide will be updated properly.
Q: What game version is needed for modding?
A: Steam version. While you can technically mod the Windows Store/Game Pass/Epic Games Store version with [some] mods, it's noticeably more troublesome to do so and the SFSE-based mods (read: many of the innovative gameplay mods) are not able to work on other versions than Steam one as those version don't support SFSE. Steam version is crucial for modding Starfield.
Q: What kind of monitor is the best for Starfield and what resolution should I play at?
A: In-depth yet easy to understand article here, give it a read.
Q: I have the game in language other than English, is it a problem?
A: Before modding the game, make sure to change game language back to English, both audio and subtitles. The guide is made for English version of the game. Some mods like simple texture replacers or basic tweaks will work fine no matter the language, but as for many seirous gameplay mods, there is no guarantee that they will work with non-English version of the game properly, or work at all with localized version. Many gameplay mods needs a proper localization to work in game version other than English, and while some mods have this as an additional feature, you shouldn't expect for this by default. Moreover, translations (hosted on separate pages made by community) are often outdated which leads to various bugs. If you want to be able to use Starfield modding stage and this guide on its fullest, use English version of the game. I won't be able to give any troubleshooting support for non-English versions.
Q: Can I continue my saved game after modding?
A: It's strongly recommended to start a new game. Trust me, with all the improvements, you'll want to experience the game refreshed look and gameplay fully, from the beginning.
Q: I also want to install Reshade preset, where's a tips for it?
A: Sure! Whatever you want to know about modding this game - it is here ;) Just read a bit further.
Q: I got infinite loading screens/My game freezes, crashes or doesn't launch/I have various other weird glitches/My mods don't seem to be working - while I have a modern rig which clearly should be able to handle the game.
A: Please read "Preparations" section carefully. As it name suggests, do NOT skip it - implement it fully. Read it and install all the things needed before starting to install mods themselves.
Q: I have some other questions related to modding. Help!
A: Feel free to join our Discord server and community members or I will try our best to help you :)
Q: Will you expand this guide and add this/that?
A: Sure - I will update and improve it. Unstoppably :)
Q: Guide just received massive update, but how can I see the little new additions?
A: I add mods and fix text errors few times per week. All the mods freshly added to the guide will be marked with red-colored ==NEW== sign.
Q: Wait, why the popular [mod_name] is not listed here?
A: One of the main goals of the guide always is to keep your game stable. If some popular/well-known mod is not in the guide - it's either actually pretty buggy, or is not updated for the latest game version. Nothing more besides that.
Q: Ok, now vice versa - I see bug reports on various mod pages which are listed in the guide. Why they are here then?
A: While Starfield modding stage is still in the phase of active development (and so are some mods as well), it often happens that bugs players report at some mod page have nothing to do with the mod itself, or they appear due to user-end mod list incompatibility problem, etc. It ofc also doesn't mean all bug reports are false - yet, I personally tested each mod which I've included in the guide, to make sure it works fine - and mods which are actually heavily bugged are not included. Don't worry!
Q: Game was just got an update but I'm alredy in the middle of walkthrough/have mods installed. What to do?
A: If that's not some major update that brings up new DLC or something on relatable scale that you absolutely can't live without, it's strongly recommended to not update hastily. In most of cases, SFSE-based mods can stop working properly, and some others as well. The best choice here is to hop in to our Discord server and ask there.
Q: Can you just upload your Starfield mods folder with all your mods somewhere so I can just download it and not to choose and install mods one by one?
A: Unfortunately, no. The reasons:
Firstly - such an action would be just disrespectful to mod authors, and I respect their work.
Secondly - everyone has absolutely different PC specs and different taste, and my setup can be absolutely unplayable for many people due to being too hard, for instance.
Lastly - even if you'll download some modpack from elsewhere without having at least a basic knowledge about modding (which you'll get while going through this guide) - should you wish to somehow adjust your mod list, you simply won't be able to do this properly and/or damage your save.
Trust me - when you're making your mod setup by yourself the result will be way better because most of mods are absolutely matter of taste.
Q: That's all cool and everything, but I wanna stay tuned on updates and have modding chatting, something you can offer?
A: Sure! Just join our Discord server - where you can chat with a community about modding Starfield, other iconic series like TW3/TES/FO and more.
Q: I'm a mod author - I've made a cool mod and it's still not in your guide!
A: Just join our Discord server and tell a few words about your mod - thank you :)
Q: I like dem pictures on this page, who is the author?
A: All the screenshots in both galleries are taken by myself using inbuilt badass Photo Mode. It's really useful in the game, and knowing the huge size of the game and many cool-looking places available to take those images at - try it for sure!
Q: Where are you from? A few words about you?
A: Ukraine. Gamer, One Piece & JJBA fan and gym addict living through the russian genocidal invasion. Web-developer in past, fitness trainer and nutritionist now (as hobby asides from content creation).
1) Make sure your game is NOT installed in Program Files/Documents/any other system folder.
Answering possible question - yes, Program Files (x86) is the same. Why so? Most of game clients suggest to istall there by default! True that, but unmodded and modded game are two different things. When game is modded, there are many additional files which didn't exist there in first turn, overlays like Reshade/ENB or script extenders/injectors, etc - and it's needed to be ensured that system has full access to all of them. Program Files is a system folder, and because of this modded games can be often messed up without you even knowing that - so to make sure it won't happen, install your game anywhere - just not in Program Files. If it's same drive that has your Windows installed on it - it's ok too, just once again, not...well, you got it :) With Steam, you may just want to create an another Steam directory out of Program Files, and install Starfield there.
2) Make sure no active overlays, AVs, firewalls and various "boosters" are running. Disable Steam overlay. Make sure your AV (anti virus) software is disabled or at least has Starfield, your mod manager of choice and SFSE (a bit below) added to the whitelist. Same goes for the firewall, if you have it - and this also applies to Windows Defender. Lastly, make sure that you don't have any kind of "boosting/tuner" software enabled - such as Afterburner/RivaTuner etc, and that your GPU software (like NVIDIA Geforce Experience or AMD analogue) doesn't have "optimisation" settings enabled for Starfield. Note: NVIDIA overlay is known to be fine so you can use it to track your PC performance when playing, if needed, as well as making screenshots and recording video pieces.
3) [Optionally yet highly, strongly and crucially recommended] - download and install Sublime Text. It's a simple yet powerful text editor - similar to Windows native Notepad, just many times better. It's very cozy and makes editing various configuration .INI files (which you'll need for some mods here and there). It's free and reliable, pleasant to the eye (unlike the hideous Notepad) and serves millions of people for many years.
4) Launch the game once before intalling mods themselves. Simply launch the game once (not needed to start the walkthrough, just run the game till the main menu is opened, and then exit) to make sure that base game .INI files are generated.
5) Use my StarfieldCustom.INI file or values from it. At this page header, click on the zip button and download the "StarfieldCustom INI file" as shown here. Unzip the archive. Now, go to "\Documents\My Games\Starfield". If there's no "StarfieldCustom" file there, just place my file here. If you already have this file, then make sure you have the same lines as from under [General] and [Archive] in my file and paste those if you don't have them.
6) Check your game after each few mods installed. Always make at least a basic check (launch the game - load a test save - fast travel somewhere/start a random combat/open character menus and inventory) from time to time in process of modding. This is needed to prevent situations like if something goes wrong (improper mod installation, weird conflict or even just corrupted mod files during download) but you having no idea what and when exactly because you last time checked your game way to long ago. So, simply check your game often enough to always keep the hand on pulse.
7) Develop this good habit when it comes to meeting a bug in modded Starfield ↓↓↓↓↓ When experiencing a game issue which you think is related to mods - don't rush to report it as bug to the first mod you think it's coming from. Replicate it a few times, try to remove mods few by few and see when exactly the issue goes away - it often happens that what you have thought of being a bug from a certain mod at first, may be not even related to it to begin with or be not a bug but a feature which you just personally don't like. Mod authors not always can help with every possible issue because they can't surely know about how exactly their mod will work together with all other possible mods on the stage. Tldr, often "bug" reports made without a proper check will only confuse other players and bring yet another report of the issue which has technically nothing to do with the mod itself. Always apply common sense, narrow down the culprit carefully and respect the time of people who make this game better <3
8) Disable Starfield autoupdates. Game updates are usually a good thing in general. Yet when it comes to the modded game, such update may or may not mess up your mods. If that's not some major update that brings up new DLC or something on relatable scale that you absolutely can't live without, it's strongly recommended to not update hastily. In most of cases, SFSE-based mods can stop working properly, and some others as well. The best choice here is to hop in to our Discord server and ask there.
9) Activating .txt and .esp mods
Note: This is needed only for .txt file mods and for mods that have .esp plugins. Loose file mods (meshes, textures, sounds, animations) are just drop-and-forget.
As for now, once again, Starfield modding is still at the beginning of its path, so some modding aspects are not most comfortable - but if you want to mod the game now, you need to understand these details.
TXT mods: Require "activation" in form of a certain command line being added to your "StarfieldCustom.INI" file, like this: sStartingConsoleCommand=bat DifficultyTweaks, where the "sStartingConsoleCommand" basically means "apply the next console command when the save is loaded" and "bat DifficultyTweaks" (just an example, can be any other) means "apply the settings from the .txt file of the Difficulty Tweaks mod". Thing is, you can only have one such line in general, so, if you'll be using multiple mods of such kind (that's almost guaranteed), and want them all to work properly, you'll need to "merge" the commands.
Let's say, you have 3 mods for which commands are "bat DifficultyTweaks", "bat BigBadonkers" and "bat ToddSeducesMe". All you need to do is to write them all one after another, separated by the "; " (wihtout quotes), so the resulting line should look like this: "sStartingConsoleCommand=bat DifficultyTweaks; bat BigBadonkers; bat ToddSeducesMe".
Extra tip: the bat (whatever) command name is the same as the mod's .txt file name. So, if mod .txt file is named "OnePieceRocks.txt", then it's command for the StarfieldCustom will be "bat OnePieceRocks" (just without the file extension). That's it!
ESP mods (classic Bethesda plugins): These are mods with .esp extension plugins. After you'll place such plugin inside the "Data" folder, you need to add this line to your "StarfieldCustom.INI" file: sTestFile1=JJBA5.esp (just an example, plugin name can be any) under the [General] section.
If you have multiple mods with .esp plugins, let's say JJBA5.esp and HellsingOVA.esp, then it should look like this: sTestFile1=JJBA5.esp first, and in the next line, sTestFile2=HellsingOVA.esp, and so on - as many plugins as you need listed there, with "TestFile" number being 3, 4, 5 etc. In the end, it should look like this this (don't mind the numbers to the left from these lines, it's just the UI markup in SumblimeText editor). Remember: as there are lots of parameters in your StarfieldCustom.INI as you're going through modding process - do not just paste StarfieldCustom.INI from the mods - always paste needed lines yourself inside your own file. Done!
Q: How should I install Starfield mods?
A: As for now - manually. It's only [temporarily] till mod managers (MO2, for instance) will officially get Starfield support which is only a matter of time (MO2 update with Starfield support is already in development). Vortex supports modding Starfield on paper, but, unfortunately, it's still highly buggy, doesn't install some mods properly and can do more harm than good for your modding. Plus, there are not so many Starfield mods right now in general - you won't have any troubles with manual installation - and as soon as other mod managers will receive Starfield support, I'll udpate the guide right away :)
Q: Where to install the mods?
A: There are several directories:
- to Starfield Root folder (where Starfield.exe file is located).
- to Starfield Data folder.
- to SFSE plugins folder, which is in "\Data\SFSE\Plugins".
- to CCR folder (abbreviation from the Console Command Runner, a bit below), which is in "\Data\SFSE\Plugins\ConsoleCommandRunner".
The guide mentions to which one for the mods. Simply download the mod archive, unzip it, and place the file/s into the folder guide instructs you to. If there are some extra steps needed to configure the mod, the guide will mention that too.
Q: What about the installation order and overwriting between the mods that change the same files?
A:
For gameplay mods, the installation order usually doesn't matter. For UI/graphics mods, if the mods change same files (until there's a compatibility patch provided by one of the mod's authors or the community), whatever mod overwrites other mod files, will take the effect. Until there's no dedicated extra instructions, you should install the mods in the order they are listed in the guide and approve ovewriting. If there's a patch needed/provided, and any other extra steps need to be made, the guide will mention that.
If there's no instruction provided in the guide and there will be an overwriting prompt when you'll be installing the mod, this means there's a conflict with some other mod installed previously, but not patch available, so overwriting will leave you with the "winning" mod feature only. For instance, one mod changes ship upgrade UI tabs to red color, and other one - upgrades it from 30 to 60 fps. If there's not patch provided, installing the latter one will give you 60 fps for this UI, but its color won't be changed to red. You got the idea :) When the mod managers will fully and properly support Starfield modding, it'll be super easy to see which exact mods are conflicting.
1) Install SFSE. If you allready have it - great. If no - install it. It's obligatory.
SFSE is [essential]. Many stability and innovative gameplay mods are working through it. Consider it a basic invisible evolution element of Starfied.
Download the archive somewhere manually, unpack it. From the folder, get the .dll and .exe files, as showed here, and place them to your Starfied folder. (the root folder where Starfield.exe is, not the Data folder). From now on, launch your game only via SFSE (sfse_loader.exe), not the game regular launcher.
Now, go inside the game "Data" folder and create "SFSE" folder in it. Then, go inside this freshly created folder and create a "Plugins" folder in it (without quotes). This folder is used to install SFSE-based mods like shown here. Well done!
Note: if the "blank" SFSE shortcut icon bothers you, get this or this ==NEW== to set and icon for it (follow the instructions in the readme/mod page).
2) Install Address Library for SFSE Plugins.
Starfield updates usually break SFSE-based mods. This plugin makes it easier for mod author to make such mods to work independently from the game version. But it's still needed to be installed for the player as well, so do so:
Place [all] the .bin files to Starfield SFSE plugins folder.
3) Install Baka Achievement Enabler.
This one is needed for ingame achievements to work with the modded game, as by default, mods disable achievements.
Place the "BakaAchievementEnabler.dll" file to Starfield SFSE plugins folder.
4) Install Modfix. As for now, one should install Starfield mods that change vanilla assets (like meshes and textures) into the "Documents\My Games\Starfield\Data" folder instead of a game "\Data" folder, which is quite uncomfortable. This little tool creates a "link" between these 2 directories so you can intall mods to a "normal" (ingame) data folder as usually for other Bethesda games. Make sure to open the mod page's "Docs" tab and follow the instructions there. You only need to do it once, it's "do-and-forget" action.
5) Install Console Command Runner ==NEW==. An SFSE plugin that automatically runs user defined console commands on startup. Needed for steadily growing number of mods below in the guide. Place the .dll file to your Starfield SFSE plugins folder. Now, go inside your SFSE plugins folder, create a new folder there, and name it "ConsoleCommandRunner" (without quotes) like shown here. Nice.
6) Install SFSE ASI Loader. Needed for some mods. Place "SFSEASILoader.dll" file to Starfield SFSE plugins folder.
7) Use Starfield Performance Optimization.
Game graphics settings tweaks for a decent FPS boost without a quality loss on Ultra graphics settings preset. Unzip the archive and place the file from it into your Starfield root folder, approving overwriting. Next time you'll launch the game, make sure to switch the settings preset back and forth to your one (for instance, set preset to Low and then back to Ultra, if using Ultra) to make sure changes are applied.
For other presets rather then Ultra, try this one - installation principle is the same.
8) [OPTIONALLY] Install Disk Cache Enabler.
Use disk cache for IO for less disk activity and improve performance if Starfield is installed on HDD. If you're playing on SSD, there won't be much difference, most likely (or just a bit) - but for HDD, this one is is super effective. Download the SFSE plugin version and place the .dll file to Starfield SFSE plugins folder.
9) [OPTIONALLY] Install Starfield.exe Auto-Backup.
Game updates break SFSE and mods based on it. This tool will automatically store your different versions of Starfield.exe files in backup folders. Now you will always have a backup of your executable in case you unintentionally updated your game via Steam, so you can use it instead of the updated Starfield.exe temporarily till SFSE and related mods will be updated.
Place the "auto_backup_executable.dll" file to Starfield SFSE plugins folder.
Now, install all the mods from a list below. They are plenty, but each is absolutely essential in different ways, be it bug fixing or must-have QOL improvements
60 FPS - Smooth UI Increases the UI files to 60 FPS, for a smoother and less jittery user interface and menus. Get the FULL version and place the "Interface" folder to Starfield Data folder. Showcase here. StarUI Inventory Inspired by SkyUI for Skyrim, this mod completely overhauls inventory interface to be more modern, comfortable and generally PC-like, as well as adding extra sorting and other features. Place the "Interface" folder to Starfield Data folder. You can configure the mod through "StarUI Inventory.ini" file inside "\Interface" folder. A brief ingame showcase of the mod available here. StarUI HUD ==NEW== A much larger, complex and configurable HUD overhaul from the author of the mod above, for multiple other HUD aspects, and with more features to be added with time. StarUI HUD gives you full control over most HUD widgets and provides an updated loot list and better item cards with DPS and V/W. Resize, move, recolour or disable most of the HUD widgets and more! Place the "Interface" (that's already a 60 FPS one) folder to Starfield Data folder. You can completely configure every mod feature in the .INI file, or just use one of the presets provided by the author (read about that at the mod page).Loading screen mods, replacing or adding new loading screens. Installation: "Texture" folder to Data folder.
Concept Art Loading Screens ==NEW== Ads 50+ new loading screens to Starfield from the game's concept art. Sci-fi Loading Screens Mega Pack ==NEW== Nearly 200 new loading screens compiled from various sci-fi art. Not related to Starfield mostly, but still beautiful and can be a good pick for many players.Main menu replacers. Choose one. Installation: "Video" and "Sound" (if present) folders to Data folder.
Orbits - A Main Menu Replacement A custom main menu replacement for Starfield that loops seamlessly. Chose 1080p or 4k version (4k has sense only if you have 1440p monitor or bigger one). Cowboy Bebop Main Menu Replacer Changes the main menu title screen to have the Cowboy Bebop intro video with sound. STAR WARS Main Menu Replacer - Binary Sunset This mod replaces the main menu animation with a better high quality animated video of the Binary Sunset on Tatooine and 10 minutes music from Star Wars. SF Concept Art Main Menu Replacer Animated 4K main menu replacer that highlights some of the great concept art behind the creation of Starfield. Alien The 8th Passenger Main Menu ==NEW==Font replacers. Choose one. Installation is same as for the most of other UI mods (Interface folder to Data folder).
Starfield String Sharpener - A Font Replacement Compact and accurate fonts Helvetica - Font Replacement Nasalization - A Font Replacer Accessibility fonts Some font options for people with reading disorders.Note: technically, all .toml/.txtf mods are fully customizable even if the mod page doesn't mention this - you can change the values in the mod .txt file using your text editor. But ofc, for complex mods like combat AI overhauls, you need to clearly know what you're doing - otherwise, it's better to not touch the values.
In-Game FOV Changer Lets you permanently change the FOV In-Game, from 70 (vanilla) up to 120. Place the mod files to the Starfield root folder. Then, look for the activation instructions on the mod page. Less Heinous Leveling XP Curve Smooths out the leveling curve, making higher levels less grindy, while remaining close to default at lower levels. Pretty much a must-have mod for a long walkthrough. Choose one of the mod versions (difference explained on the mod page), place the mod .txt file to the Starfield root folder. Then, look for the activation instructions on the mod page. Ingame showcase here Use this mod or the one below. CCR - Auto Faster Leveling ==NEW== Alternative to the mod above, this one simply makes leveling in general faster with different options - from x1.25 to x10 faster. Choose the mod version you prefer and place the .toml file to CCR folder. Simple Difficulty Tweaks A difficulty mod for starfield that hanges the damage the player and enemies take, as well as enemy health late game, basically making both you and enemies less spongy. Simple changes that make a good difference. Note: you'll take MUCH more damage on Hard and Very Hard with this mod. Download the "DifficultyTweaks.txt" file first, unzip the archive and place the .txt file to the Starfield root folder. Then, open your "StarfieldCustom.INI" file (the one in "\Documents\My Games\Starfield") and, under the [General], paste the "sStartingConsoleCommand=bat DifficultyTweaks" (without the quoutes). Press CTRL+S and close the .INI file. If you already have the "sStartingConsoleCommand" line and something else with it, just follow the bat commands merging tips above. Done!Reticle, scope, hit markers and such:
High-Vis Scope Crosshair Replacement Scope reticles/crosshairs are now dual colors with red accents for higher visibility. Download a proper version depending on whether you're on regular (16:9) or ultrawide (21:9/32:9) monitor. Unzip the archive and choose ONE version in it (they have previews for you to look at). Place the "Interface" folder from the chosen one to Starfield Data folder. Clean Vanilla Hit Marker Removes the visual clutter from the vanilla hit marker, making it much easier to see what you're shooting at. Multiple styles available - unpack the archive, chose one of the versions and place the "Interface" folder to Starfield Data folder. Plague's Optics Reimagined ==NEW== A remake or edit of nearly every reflex/holographic reticle in Starfield. Now you can see what you're shootin' at, soldier. Place the "Textures" folder to Starfield data folder. Clean Reflex Sight Lenses ==NEW== Removes the tint, dirt, and glare from all reflex sights. Place the "Meshes" folder to Starfield data folder. Compatible with the mod above - one changes textures, another one changes meshes.Armor & weapon retextures:
Freestar Security Leather Fix ==NEW== Fixes the Freestar Security uniforms looking like wet plastic. Black Gloves Overwrite ==NEW== Recolors the base gloves in the game to be black. Works well with other spacesuit mods that darken the textures. The Mandalorian - Boba Fett - Jango Fett ==NEW== Mod in several versions to replacer Mantis or Satrborn suit with the Mandalorian-inspired one. Mod showcase here. Ranger Dustwear - Darker Texture Concept Art Pirate Armor All Black Va'ruun Spacesuit Black Striker Maskwear Outfit Black Shocktrooper Spacesuit Outfit Muddy Black Poncho Gonz - UC Xeno Marine - Various Gray UC Marine Anti-Xeno Gear Black Bounty Hunter Spacesuit Black Utility Headphones All Dark Black Starborn Spacesuit Black Cyber Runner Outfit ==NEW== Pirate Captain Gear - Enclave Retexture ==NEW== Operative Helmet - Teal Visor ==NEW== Halo Inspired Deimos Helmet ==NEW== Rebel Sarah Outfit Outfit color replacer for Sarah. Many different replacers for the legendary Mantis Suit: Better Looking Mantis Suit Mantis Spacesuit - My replacer by Xtudo Mantis Spacesuit - My Ecliptic replacer by Xtudo Mantis Spacesuit - My Starborn replacer by Xtudo Mantis Spacesuit - My Crimson Fleet Pirate replacer by Xtudo Mantis Spacesuit - My UC Marine and UC Pilot replacer by Xtudo The Ronin - Tactical stealth armor - Mantis replacer Use [one] of these mantis suit replacer mods. PLAGUEW4LKER profile ==NEW== For various weapon retextures. Japanese Steel - Real Katana Black Drumbeat With New Suppressor Option XM-2311 - In Black Platinum XM-2311 Use one of the 2 mods above as they retexture the same pistol in a different way. Grendel - Beowulf - Hard Target - Black and Gray Retexture Retextures for two weapons. Ryujin Grendel - Beowulf - Hard Target - Drum Beat - Kodama - Shotty - EON - Wakizashi A Ryujin-styled retexture of the Grendel, Beowulf, Hard Target, Drum Beat, Kodama, Shotty, EON and Wakizashi. VSS Vintorez - In Black Black And Gray Laser Cutter Recolors Deep Rock Galatic Cutter - ROCK AND STONE Colored Cutters Choose one of these 3 mods. Black Solstice Black NovaLight and NovaBlast Retextures of two pistols. HD Maelstrom ==NEW== Ewody profile ==NEW== For multiple weapon retextures with many options.For vastly majority of the mods in this section, installation is the same - place the "Sound" folder to Starfield Data folder. In rare cases of other installation way, I'll provide an instruction.
Starfield High Pitch SFX Tinnitus Fix Removes frequencies above 10khz for every high pitch tinnitus sound for over 30 ingame sounds. More Subtle Scanner Sounds Replaces over 45 "scanner" and menu sounds without the high pitch frequency. More Subtle Quest Music Similar mod from the same author for the mission sounds. More Subtle Level Up Sounds Replaces the endless and dramatic orchestral level up music with faithful percussion ambience and less harsh noise. Silent Sounds - Immersive Gameplay by Xtudo Removes Level Up, Location Discover, Mission related, Skill Magazine read and similar sounds. Intended for a more immersive gameplay. Choose one/several of separate versions or the AIO (all-in-one) version. No Combat Music - CCR ==NEW== Simple as that. More ambient combat for the people who don't like the combat music in the game. Updated, CCR version of the mod - so make sure to delete the original .txt version if you have it and remove the corresponding bat command from your StarfieldCustom.INI, then place the .toml file to CCR folder. Stop Whistling UC Security Stops the UC Security, most noticeably in New Atlantis, from whistling. Silent Data Menu Sound This mod mutes the sound effect played when opening and closing the Data/Dashboard menu. Bleeding Edge Melee weapons sound overhaul. Immersive Explosives Sounds - I.E.S ==NEW== Replaces the explosive priming and throwing sounds of both mines and nades to something much more sci-fi instead of re-used FO4 sound. Satisfying Headshots - Sound Overhaul ==NEW== Stellar Sounds (Headshot Sound Options) ==NEW== Variations for better headshot sounds. Use one of the mods. I personally prefer "Alternate" or "CSGO" sound from Stellar Sounds. Elevator sound replacer Replaces the elevator startup sound at New Atlantis/Cydonia/Neon that clearly has too many bits from the fallout 4 one. Boost Pack Sound Overhaul Six new sound profiles to replace the default boost pack ignition noises. Pick one. Children of the Sky - A Starfield Song by Imagine Dragons Main Menu Music Replacer This replaces the Main Menu music with Imagine Dragons' song "Children of the Sky - A Starfield Song". Blade Runner 2049 - Gun Sound Replace sounds for Regulator pistol. That pistol look very similar as the one from the film, so, why not? promethean light rifle sound replacer for orion Replaces the firing sound of the orion energy rifle to the sounds of halo 5's light rifle. Spoken Hazard Alerts ==NEW== Voiced mod will alert you when an environmental hazard is near. Choose one of the versions. Fallout 3 SFX Level Up Sound ==NEW== Fallout New Vegas SFX Level Up Sound ==NEW== Skyrim SFX Level Up Sound ==NEW== Several mods to replace the original lvlup sound to something familiar.Installation: mods in this section will have either "Textures" (in most of cases) or "Meshes" (in some cases) folders, or (rarely) the files with ".ba2" extension. Place this folders/files to Starfield Data folder - it's same for all the mods here.
LUT mods:
NaturaLUTs - Color Graded Filter Removal and Black Level Restoration LUTs Neutral LUTs - No Color Filters Base LUTs Stellar LUT Gravity LUT NAS - Natural and Atmospheric Space ==NEW== These ones are not to be confused with Reshade presets. LUTs are color palette texture file collections. You can use them without Reshade at all, or use together of the preset of your choice to furtherly adjust colors in your game. Some Reshade presets, for instance, Rudy Reshade, are calibrated specifically for certain LUTs. To install any of these, place "Textures" folder to Starfield Data folder.VFX mods (impacts, fires, decals and various other visual effexts):
EXE - Effect Textures Enhanced Huge amount of the VFX effects in the game improved. Muzzleflashes, storms, blood, explosions, lasers, and more. A WIP (work in progress) mod, so check it from time to time for more crispy textures added. Note: both this mod and the EBT (below) are retexturing blood decals, so these files will conflict and trigger and overwriting prompt. If you like EBT blood textures more, overwrite this mod files with EBT's in the next step. Otherwise, the EBT is not needed. Enhanced Blood Textures Starfield A blood retexture mod. Ingame showcase here. More Dramatic Grav Jumps Changes grav jump animations. Now they play longer and with more dramatic views. Different options available - pick the one you prefer and from it, place the "Meshes" folder together with the mod .esp plugin into Starfield data folder. Remember that you ened to active the .esp plugin - if you're not sure how to do this, refer to the Preparations section of the guide. More Immersive Landings And Takeoffs ==NEW== Makes landings and takeoffs sequences a little more immersive. Everytime during these sequences you will also get the cockpit view. Choose [one] .esp plugin and place it to Starfield data folder. Remember that you ened to active the .esp plugin - if you're not sure how to do this, refer to the Preparations section of the guide. Mods works fine together with the one above. No Space Dust Removes the visually obstructive space dust when flying around in your ship. Lens Flare Removal Does what it says. If the lens flare bothers you, just remove it with this mod.World object retextures (cities, ships, flora etc) in form of large packs:
Starfield HD Reworked Project ==NEW== The legend in improving models and textures for Witcher 3 and Skyrim, now with a texture overhaul for Starfield. Landscape, architechture, metal and concrete, paintings and rocks, effects and NPCs improved textures - all in a single pack - growing in coverage with every update. Skurkbro's Retexture Project - Starfield WIP mod that aims to cover all Starfield surfaces with a hand-made HD textures. Comparison showcase here. SavrenX Crisp Flora ==NEW== Same texture size as vanilla but a noticeably better quality for Starfield flora. SavrenX Stone ==NEW== Similar mod from the same author, for the rock and stone textures. SavrenX Cave ==NEW== And caves. Enhanced Starfield Clouds ==NEW== Noticeably improved clouds.Character mods (eyes, skin etc). If there are multiple NPC visual overhauls listed - choose one:
Starfield Eye Material Fix Repainted normal and roughness maps for the eyes in starfield, vanilla eyes caused a visual distortion where the roughness would make the pupil look grey, instead of black. this aims to fix that for a more natural look, more detail in normal map for iris. The Eyes of Beauty - Starfield Edition The most popular eye retexture mod for Skyrim and Fallout 4, now for Starfield. Daraki's HD Eye Textures Kanjs - Eyes Couple other comple eye replacer mods. Cyborg Eyes Nobody's eye colors Smaller mods replacing just some of the eye colors. ABS Body Simple as that. Athletic Fitness Muscle Texture For your character body. XS Sporty Sexy Sweat - Wet body skin texture for Starfield ==NEW== XS Sporty Sexy Map - Athletic fitness muscle texture ==NEW== XS Ripped - Male Sporty Sexy Map Athletic fitness muscle texture ==NEW== Peko's 4K Face Texture Improved faces textures with deeper pores. 4K Face Smooth lips High-res, smoother textures for face and lips from the same author. SavrenX Hair ==NEW== HD hair textures for everyone in the game. HD Teeth HD 4K Scars x9 WAR OF THE STARS TATTOOS Ink of the Belt Cybertat01 Replacers for vanilla tattoos. SavrenX HD NPC Optimized ==NEW== A massive facelist for huge number of Starfield important NPCs with a great quality. Note: huge mod size as well, so make sure your internet connection is stable for the download. SavrenX HD Crowd Optimized ==NEW== A mod from the same author, for better looking crowd NPCs. High-Res NPCs - Sarah CRT - Andreja Has several versions to choose from. Make up for Andreja More goth look without moles. Supervisor Lin Clean COMMANDER IKANDE With Tattoo's and NEW Eyes ==NEW== Vasco Variants Crowd NPC eye Ambient occlusion Fix Adds Ambient Occlusion to the eyes of crowd npc's.Everything else:
2560x1440 (WQHD) Cutscenes FMVS - 60 FPS AI Interpolated 3440x1440 (UWQHD) Cutscenes FMVS - 60 FPS AI Upscaled and Interpolated 2560x1080 (UWFHD) Cutscenes FMVS - 60 FPS AI Upscaled and Interpolated ==NEW== 5120x1440 (Dual-QHD) (DQHD) Cutscenes FMVS - 60 FPS AI Upscaled and Interpolated Mods doing same thing - upscaling and interpolating quality of the custcenes (artifact "vision" videos) for various monitor types. Place the "Video" folder to Starfield data folder. No visions for artifacts powers and unity ==NEW== Or maybe you're tired of those and want to remove them entirely? Choose your preferred version/s and place the "Video" folder to Starfield data folder. Fog Remover - CCR Starfield is unbelieveable foggy absolutely everywhere, often for just no reason. This mod removes most of the fog. Pace the .toml file to CCR folder. New Atlantis Plus - Enhanced Trees ==NEW== This mod changes some of the textures of a handful of the types of trees in New Atlantis (as well as elsewhere where assets are reused) to be more realistic and less "nuclear green". HD Med Packs Get the 2k version. HQ Med Kit High Quality Med Kit retexture in several versions. HD Laser Cutter ==NEW== Get the 2k version. Bog's Grog Retexture Drink Up Me Hearties ==NEW== Old World Refreshments (Fallout x Starfield) ==NEW== Bringing the Flavor of the Old World from the Fallout Universe into Starfield! Stellar Glass ==NEW== Tired of the glass looking horrible, way too muddy and not being able to see through it most of the time? Let's fix it. Real Flashlight Choose one of the main file versions. Use this mod or the one below. Vanilla Flashlight Improved (VFI) Download the mod archive, unzip it and choose one version from the several available in the folder. Use this mod or the one above (tis one is my favourite here). Ingame showcase here. Starfield Display Revamp Real Milky Way Galaxy Expansive Starfield Realistic Stars Milky Way ==NEW== Choose one of the mods above to change the look of the night sky. HD 4K Boardgames Get the 2k version from the Optional Files tab. Stellar Water Two mods for improved water textures. You can install both in the order as they are listed and overwrite conflicting files. Neon Atlantis Billboards and Posters Edited Billboard/poster advertisements located mainly in Atlantis, and Neon city. Mod showcase here. Old Earth posters - outpost replacers Replaces some of the posters available as decorations in the outpost builder. Artifacts Redone ==NEW== High-res retexture of Constellation artifacts. 4k version recommended in this case. Lore friendly Immersive Vending Machines ==NEW== Retextures of vending machine displays around Starfield settlements. Improved Transit Signs for New Atlantis More detailed transit signs for New Atlantis. Alternate Shepherd's SIgn Replaces the Shepherd's sign with something not painfully basic. Stroud Be-Gone Simple texture mod that removes the Stroud logo on all modules for ship building. Isolation Skill Patch Alpha Channel Fix ==NEW== Fixes a bug in the alpha channel in the Isolation rank 4 skill patch texture. Look on the mod page screenshots for demonstration to see if you're actually even bothered by this to use it. Immersive Debris - CCR ==NEW== See the aftermath of ship battles with their debris still floating about for much longer than by default, with more debrig floating around.Already at Medium/Low graphics settings preset but still not enough FPS? Some mods and tips for low-end (older/not so strong) PCs to improve your performance. At the same time, if you feel you could use a few extra FPS even if your rig is powerful, you can still look at the options here.
Starfield Texture Optimization - Overhaul This mod is meant for low-end PCs to help improve performance by downscaling textures to lower resolution compared to the base game. Choose either 1k version (2 files), or rather 512 or even 256 version, depending on how much performance help you need. Place the ".ba2" files/s to Starfield Data folder. Starfield Performance Optimizations Get the "Low" preset file. Unzip the archive and place the file from it into your Starfield root folder, approving overwriting. Next time you'll launch the game, make sure to switch the settings preset back and forth to your one (for instance, set preset to Ultra and then back to Low) to make sure changes are applied. Alternatively, you can also try this settings for Medium and Low presets, as well as this and see which one will give you a better boost.Congratulations!
You did it, Dusty! Now it's time to enjoy your Starfield - just make sure to double-check everything (mod files installed correctly, configuration files tweaked where needed etc) and give your game a few hours test run before starting a "real" walkthrough - to see everything is up to your likings. If you want to support this and my other projects, consider joining my Patreon (mohtly perks) or BuyMeACoffee (one-time support). I thank you for reading, and let's both say thanks to incredible people without whom this guide wouldn't exist to begin with ⤋⤋⤋
Thanks to every single mod author that helps to make Starfield better. To their mod users - don't forget to endorse the mods, or drop a kind comment/a tip to the mod authors which works you loved the most :)